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|
#if 0
SRC=${0##*/}
BIN=${SRC%.*}
gcc $SRC -o $BIN -lm -lvulkan && ./$BIN && rm $BIN
exit 0
#endif
#include <string.h>
#include <stdio.h>
#include <vulkan/vulkan.h>
#include "compute_module.inl.h"
typedef signed char i8;
typedef signed short i16;
typedef signed int i32;
typedef signed long long i64;
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned long long u64;
typedef float f32;
typedef double f64;
typedef char c8;
enum {
MAX_DEVICE_COUNT = 16,
MAX_QUEUE_FAMILY_COUNT = 64,
BUFFER_SIZE = 64,
GROUP_COUNT_X = 1,
GROUP_COUNT_Y = 1,
GROUP_COUNT_Z = 1,
};
f32 queue_priorities[] = {
1.f,
};
u32 queue_family_index = 0;
VkInstance instance;
VkPhysicalDevice physical_device;
VkDevice device;
VkQueue queue;
VkBuffer buffer;
VkDeviceMemory buffer_memory;
VkDescriptorSetLayout descriptor_set_layout;
VkDescriptorPool descriptor_pool;
VkDescriptorSet descriptor_set;
VkShaderModule compute_module;
VkPipelineLayout pipeline_layout;
VkPipeline pipeline;
VkCommandPool command_pool;
VkCommandBuffer command_buffer;
i32 main(i32 argc, c8 **argv) {
// Create instance
//
if (vkCreateInstance(
&(VkInstanceCreateInfo) {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pApplicationInfo =
&(VkApplicationInfo) {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.apiVersion = VK_API_VERSION_1_1,
},
},
NULL, &instance) != VK_SUCCESS) {
printf("vkCreateInstance failed.\n");
return -1;
}
// Find physical device
//
{
u32 device_count = MAX_DEVICE_COUNT;
VkPhysicalDevice devices[MAX_DEVICE_COUNT];
VkResult res = vkEnumeratePhysicalDevices(instance, &device_count,
devices);
if (res != VK_SUCCESS && res != VK_INCOMPLETE) {
printf("vkEnumeratePhysicalDevices failed.\n");
return -1;
}
if (device_count <= 0) {
printf("Compatible physical device not found.\n");
return -1;
}
u32 i = 0;
VkPhysicalDeviceProperties properties;
for (; i < device_count; ++i) {
vkGetPhysicalDeviceProperties(devices[i], &properties);
if (strstr(properties.deviceName, "NVIDIA") != NULL ||
strstr(properties.deviceName, "AMD") != NULL) {
physical_device = devices[i];
break;
}
}
if (i >= device_count)
physical_device = devices[0];
vkGetPhysicalDeviceProperties(physical_device, &properties);
printf("Physical device selected: %s\n", properties.deviceName);
}
// Find queue family
//
{
u32 queue_family_count = MAX_QUEUE_FAMILY_COUNT;
VkQueueFamilyProperties queue_families[MAX_QUEUE_FAMILY_COUNT];
vkGetPhysicalDeviceQueueFamilyProperties(
physical_device, &queue_family_count, queue_families);
u32 index = 0;
for (; index < queue_family_count; ++index)
if (queue_families[index].queueCount > 0 &&
(queue_families[index].queueFlags & VK_QUEUE_COMPUTE_BIT))
break;
if (index >= queue_family_count) {
printf("Compatible queue family not found.\n");
return -1;
}
queue_family_index = index;
}
// Create logical device
//
{
VkPhysicalDeviceFeatures device_features;
memset(&device_features, 0, sizeof device_features);
if (vkCreateDevice(
physical_device,
&(VkDeviceCreateInfo) {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pQueueCreateInfos =
&(VkDeviceQueueCreateInfo) {
.sType =
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueCount = 1,
.pQueuePriorities = queue_priorities,
.queueFamilyIndex = queue_family_index,
},
.queueCreateInfoCount = 1,
.pEnabledFeatures = &device_features,
},
NULL, &device) != VK_SUCCESS) {
printf("vkCreateDevice failed.\n");
return -1;
}
vkGetDeviceQueue(device, queue_family_index, 0, &queue);
}
// Create buffer
//
{
if (vkCreateBuffer(
device,
&(VkBufferCreateInfo) {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = BUFFER_SIZE,
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
},
NULL, &buffer) != VK_SUCCESS) {
printf("vkCreateBuffer failed.\n");
return -1;
}
VkMemoryRequirements memory_requirements;
VkPhysicalDeviceMemoryProperties memory_properties;
vkGetBufferMemoryRequirements(device, buffer,
&memory_requirements);
vkGetPhysicalDeviceMemoryProperties(physical_device,
&memory_properties);
u32 i = 0;
u32 properties = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
u32 memory_type_index = 0;
for (; i < memory_properties.memoryTypeCount; ++i)
if ((memory_requirements.memoryTypeBits & (1 << i)) &&
((memory_properties.memoryTypes[i].propertyFlags &
properties) == properties)) {
memory_type_index = i;
break;
}
if (i >= memory_properties.memoryTypeCount) {
printf("Compatible memory properties not found.\n");
return -1;
}
if (vkAllocateMemory(
device,
&(VkMemoryAllocateInfo) {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = memory_requirements.size,
.memoryTypeIndex = memory_type_index,
},
NULL, &buffer_memory) != VK_SUCCESS) {
printf("vkAllocateMemory failed.\n");
return -1;
}
if (vkBindBufferMemory(device, buffer, buffer_memory, 0) !=
VK_SUCCESS) {
printf("vkBindBufferMemory failed.\n");
return -1;
}
}
// Create descriptor set layout
//
if (vkCreateDescriptorSetLayout(
device,
&(VkDescriptorSetLayoutCreateInfo) {
.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 1,
.pBindings =
&(VkDescriptorSetLayoutBinding) {
.binding = 0,
.descriptorType =
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
},
},
NULL, &descriptor_set_layout) != VK_SUCCESS) {
printf("vkCreateDescriptorSetLayout failed.\n");
return -1;
}
// Create descriptor set
//
{
if (vkCreateDescriptorPool(
device,
&(VkDescriptorPoolCreateInfo) {
.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.maxSets = 1,
.poolSizeCount = 1,
.pPoolSizes =
&(VkDescriptorPoolSize) {
.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
},
},
NULL, &descriptor_pool) != VK_SUCCESS) {
printf("vkCreateDescriptorPool failed.\n");
return -1;
}
if (vkAllocateDescriptorSets(
device,
&(VkDescriptorSetAllocateInfo) {
.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = descriptor_pool,
.descriptorSetCount = 1,
.pSetLayouts = &descriptor_set_layout,
},
&descriptor_set) != VK_SUCCESS) {
printf("vkAllocateDescriptorSets failed.\n");
return -1;
}
vkUpdateDescriptorSets(
device, 1,
&(VkWriteDescriptorSet) {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = descriptor_set,
.dstBinding = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.pBufferInfo =
&(VkDescriptorBufferInfo) {
.buffer = buffer,
.offset = 0,
.range = BUFFER_SIZE,
},
},
0, NULL);
}
// Create compute pipeline
//
{
if (vkCreateShaderModule(
device,
&(VkShaderModuleCreateInfo) {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pCode = COMPUTE_MODULE_CODE,
.codeSize = sizeof COMPUTE_MODULE_CODE,
},
NULL, &compute_module) != VK_SUCCESS) {
printf("vkCreateShaderModule failed.\n");
return -1;
}
if (vkCreatePipelineLayout(
device,
&(VkPipelineLayoutCreateInfo) {
.sType =
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &descriptor_set_layout,
},
NULL, &pipeline_layout) != VK_SUCCESS) {
printf("vkCreatePipelineLayout failed.\n");
return -1;
}
if (vkCreateComputePipelines(
device,
VK_NULL_HANDLE,
1,
&(VkComputePipelineCreateInfo) {
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.stage = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = compute_module,
.pName = "main",
},
.layout = pipeline_layout,
},
NULL,
&pipeline
) != VK_SUCCESS) {
printf("vkCreateComputePipelines failed.\n");
return 0;
}
}
// Create command buffer
//
{
if (vkCreateCommandPool(
device,
&(VkCommandPoolCreateInfo) {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.queueFamilyIndex = queue_family_index,
},
NULL, &command_pool) != VK_SUCCESS) {
printf("vkCreateCommandPool failed.\n");
return -1;
}
if (vkAllocateCommandBuffers(
device,
&(VkCommandBufferAllocateInfo) {
.sType =
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = command_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
},
&command_buffer) != VK_SUCCESS) {
printf("vkAllocateCommandBuffers failed.\n");
return -1;
}
if (vkBeginCommandBuffer(
command_buffer,
&(VkCommandBufferBeginInfo) {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
}) != VK_SUCCESS) {
printf("vkBeginCommandBuffer failed.\n");
return -1;
}
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
pipeline);
vkCmdBindDescriptorSets(
command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
pipeline_layout, 0, 1, &descriptor_set, 0, NULL);
vkCmdDispatch(command_buffer, GROUP_COUNT_X, GROUP_COUNT_Y,
GROUP_COUNT_Z);
if (vkEndCommandBuffer(command_buffer) != VK_SUCCESS) {
printf("vkEndCommandBuffer failed.\n");
return -1;
}
}
// Run command buffer
//
{
VkFence fence;
if (vkCreateFence(
device,
&(VkFenceCreateInfo) {
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
},
NULL, &fence) != VK_SUCCESS) {
printf("vkCreateFence failed.\n");
return -1;
}
if (vkQueueSubmit(queue, 1,
&(VkSubmitInfo) {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.commandBufferCount = 1,
.pCommandBuffers = &command_buffer,
},
fence) != VK_SUCCESS) {
printf("vkQueueSubmit failed.\n");
return -1;
}
if (vkWaitForFences(device, 1, &fence, VK_TRUE, 100000000000) !=
VK_SUCCESS) {
printf("vkWaitForFences failed.\n");
return -1;
}
vkDestroyFence(device, fence, NULL);
}
// Read output buffer
//
{
u32 *p = NULL;
if (vkMapMemory(device, buffer_memory, 0, BUFFER_SIZE, 0,
(void **) &p) != VK_SUCCESS) {
printf("vkMapMemory failed.\n");
return -1;
}
printf("Data:");
for (u32 i = 0; i < BUFFER_SIZE / 4; i++)
printf(" %2d", (int) p[i]);
printf("\n");
vkUnmapMemory(device, buffer_memory);
}
// Cleanup
//
{
vkFreeMemory(device, buffer_memory, NULL);
vkDestroyBuffer(device, buffer, NULL);
vkDestroyShaderModule(device, compute_module, NULL);
vkDestroyDescriptorPool(device, descriptor_pool, NULL);
vkDestroyDescriptorSetLayout(device, descriptor_set_layout, NULL);
vkDestroyPipelineLayout(device, pipeline_layout, NULL);
vkDestroyPipeline(device, pipeline, NULL);
vkDestroyCommandPool(device, command_pool, NULL);
vkDestroyDevice(device, NULL);
vkDestroyInstance(instance, NULL);
}
printf("OK\n");
return 0;
}
|