diff options
-rw-r--r-- | .gitignore | 4 | ||||
-rw-r--r-- | TODO | 12 | ||||
-rw-r--r-- | build_and_test.sh | 13 | ||||
-rw-r--r-- | refetch_deps.sh | 45 | ||||
-rw-r--r-- | source/saw/_exe.c | 2 | ||||
-rw-r--r-- | source/saw/_lib.c (renamed from source/tests/_static.c) | 0 | ||||
-rw-r--r-- | source/saw/main.c | 83 | ||||
-rw-r--r-- | source/tests/_exe.c | 2 | ||||
-rw-r--r-- | source/tests/main.test.c | 9 | ||||
-rw-r--r-- | source/thirdparty/android.c | 68 | ||||
-rw-r--r-- | source/thirdparty/android.h | 26 | ||||
-rw-r--r-- | source/thirdparty/fontstash.h | 1790 | ||||
-rw-r--r-- | source/thirdparty/nanovg.c | 2960 | ||||
-rw-r--r-- | source/thirdparty/nanovg.h | 708 | ||||
-rw-r--r-- | source/thirdparty/nanovg_gl.c | 1651 | ||||
-rw-r--r-- | source/thirdparty/nanovg_gl.h | 92 | ||||
-rw-r--r-- | source/thirdparty/sokol_app.h | 11518 |
17 files changed, 18975 insertions, 8 deletions
@@ -1,7 +1,5 @@ /*build*/ /source/kit/ /source/stb/ -/source/sokol/ -/source/nanovg/ -/source/miniaudio/ +/source/thirdparty/miniaudio.h *.swp @@ -1 +1,11 @@ - +To-Do list + +- Script for fetching dependencies. +- Sheet editor UI +- Playback control +- Simple tonal synth +- Drum synth: kick, snare, cymbal +- Track composing UI + + +Done diff --git a/build_and_test.sh b/build_and_test.sh index 5a96b0a..46f8661 100644 --- a/build_and_test.sh +++ b/build_and_test.sh @@ -9,7 +9,7 @@ EXE_POSTFIX= FLAGS= FLAG_OBJ="-c -o " FLAG_EXE="-o " -LINK_FLAGS= +LINK_FLAGS="-lm -lX11 -lXi -lXcursor -lGL" if [ "$2" = "gcc" ]; then COMPILE=gcc @@ -110,10 +110,19 @@ fi echo "" +echo "Build saw" +$COMPILE ${FLAGS} \ + ${FLAG_EXE}"build/saw${EXE_POSTFIX}" \ + "source/saw/_exe.c" \ + ${LINK_FLAGS} +if [ $? -ne 0 ]; then + exit 1 +fi + echo "Build saw_test_suite" $COMPILE ${FLAGS} \ ${FLAG_EXE}"build/saw_test_suite${EXE_POSTFIX}" \ - "source/tests/_static.c" \ + "source/tests/_exe.c" \ ${LINK_FLAGS} if [ $? -ne 0 ]; then exit 1 diff --git a/refetch_deps.sh b/refetch_deps.sh index 8d1c8b6..19be044 100644 --- a/refetch_deps.sh +++ b/refetch_deps.sh @@ -1 +1,44 @@ - +if [ -d "./source/kit" ]; then + rm -rf "./source/kit" +fi + +if [ -d "./source/stb" ]; then + rm -rf "./source/stb" +fi + +if [ -f "./source/thirdparty/miniaudio.h" ]; then + rm -rf "./source/thirdparty/miniaudio.h" +fi + +if [ -d "./_tmp_kit" ]; then + rm -rf "./_tmp_kit" +fi + +if [ -d "./_tmp_stb" ]; then + rm -rf "./_tmp_stb" +fi + +if [ -d "./_tmp_miniaudio" ]; then + rm -rf "./_tmp_miniaudio" +fi + +git clone --quiet --depth 1 https://guattari.tech/kit.git _tmp_kit +git clone --quiet --depth 1 https://github.com/nothings/stb.git _tmp_stb +git clone --quiet --depth 1 https://github.com/mackron/miniaudio.git _tmp_miniaudio + +if [ ! -d "./source/stb" ]; then + mkdir "./source/stb" +fi + +if [ ! -d "./source/thirdparty" ]; then + mkdir "./source/thirdparty" +fi + +mv "./_tmp_kit/source/kit" "./source/kit" +mv "./_tmp_stb/stb_image.h" "./source/stb/stb_image.h" +mv "./_tmp_stb/stb_truetype.h" "./source/stb/stb_truetype.h" +mv "./_tmp_miniaudio/miniaudio.h" "./source/thirdparty/miniaudio.h" + +rm -rf "./_tmp_kit" +rm -rf "./_tmp_stb" +rm -rf "./_tmp_miniaudio" diff --git a/source/saw/_exe.c b/source/saw/_exe.c new file mode 100644 index 0000000..721afb9 --- /dev/null +++ b/source/saw/_exe.c @@ -0,0 +1,2 @@ +#include "_lib.c" +#include "main.c" diff --git a/source/tests/_static.c b/source/saw/_lib.c index 8d1c8b6..8d1c8b6 100644 --- a/source/tests/_static.c +++ b/source/saw/_lib.c diff --git a/source/saw/main.c b/source/saw/main.c new file mode 100644 index 0000000..691307a --- /dev/null +++ b/source/saw/main.c @@ -0,0 +1,83 @@ +// TODO +// - Always use OpenGL ES in both sokol and nanovg. +// - Custom OpenGL loader. +// + +#ifdef __EMSCRIPTEN__ +# define SOKOL_GLES3 +# define NANOVG_GLES3 1 +#else +# define SOKOL_GLCORE33 +# define NANOVG_GL3 1 +#endif + +#include "../kit/time.h" // for timespec_get + +// sokol +#define SOKOL_APP_IMPL +#include "../thirdparty/sokol_app.h" + +// nanovg +#include "../thirdparty/nanovg.c" +#include "../thirdparty/nanovg_gl.c" +#include "../thirdparty/android.c" + +// miniaudio +#define MINIAUDIO_IMPLEMENTATION +#include "../thirdparty/miniaudio.h" + +static struct NVGcontext *saw_nvg; + +static void saw_init(void) { +#ifdef SOKOL_GLCORE33 + saw_nvg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES); +#else + saw_nvg = nvgCreateGLES3(NVG_ANTIALIAS | NVG_STENCIL_STROKES); +#endif +} + +static void saw_frame(void) { + int width = sapp_width(); + int height = sapp_height(); + + glViewport(0, 0, width, height); + glClearColor(.3f, .2f, .4f, 1.f); + glClearDepthf(1.f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); + + nvgBeginFrame(saw_nvg, width, height, sapp_dpi_scale()); + + nvgBeginPath(saw_nvg); + nvgRect(saw_nvg, 100, 100, 300, 200); + nvgFillColor(saw_nvg, nvgRGBA(255, 192, 0, 255)); + nvgFill(saw_nvg); + + nvgEndFrame(saw_nvg); +} + +static void saw_cleanup(void) { +#ifdef SOKOL_GLCORE33 + nvgDeleteGL3(saw_nvg); +#else + nvgDeleteGLES3(saw_nvg); +#endif +} + +static void saw_event(sapp_event const *event) { } + +char const *__lsan_default_suppressions() { + // There is leaks in NVidia driver on Linux. + return "leak:nvidia"; +} + +sapp_desc sokol_main(int argc, char **argv) { + return (sapp_desc) { + .width = 1280, + .height = 720, + .init_cb = saw_init, + .frame_cb = saw_frame, + .cleanup_cb = saw_cleanup, + .event_cb = saw_event, + }; +} diff --git a/source/tests/_exe.c b/source/tests/_exe.c new file mode 100644 index 0000000..39412dd --- /dev/null +++ b/source/tests/_exe.c @@ -0,0 +1,2 @@ +#include "../saw/_lib.c" +#include "main.test.c" diff --git a/source/tests/main.test.c b/source/tests/main.test.c index 8d1c8b6..14d3249 100644 --- a/source/tests/main.test.c +++ b/source/tests/main.test.c @@ -1 +1,8 @@ - +#define KIT_TEST_IMPLEMENTATION +#include "../kit/kit_test.h" + +int main(int argc, char **argv) { + return run_tests(argc, argv); +} + +#undef KIT_TEST_FILE diff --git a/source/thirdparty/android.c b/source/thirdparty/android.c new file mode 100644 index 0000000..15d1e60 --- /dev/null +++ b/source/thirdparty/android.c @@ -0,0 +1,68 @@ +// See: http://www.50ply.com/blog/2013/01/19/loading-compressed-android-assets-with-file-pointer/ +// See: https://github.com/android/ndk/issues/562 + +#include "android.h" +#include "nanovg.h" + +#if defined(__ANDROID__) + +#include <stdio.h> +#include <string.h> +#include <errno.h> +#include <android/log.h> +#include <android/asset_manager.h> + +#define LOGV(...) (__android_log_print(ANDROID_LOG_VERBOSE, "NanoVG Demo", __VA_ARGS__)) +#define LOGI(...) (__android_log_print(ANDROID_LOG_INFO, "NanoVG Demo", __VA_ARGS__)) +#define LOGW(...) (__android_log_print(ANDROID_LOG_WARN, "NanoVG Demo", __VA_ARGS__)) +#define LOGE(...) (__android_log_print(ANDROID_LOG_ERROR, "NanoVG Demo", __VA_ARGS__)) +#define LOGF(...) (__android_log_print(ANDROID_LOG_FATAL, "NanoVG Demo", __VA_ARGS__)) + +static int android_read(void * cookie, char * buf, int size) { + return AAsset_read((AAsset*)cookie, buf, size); +} + +static int android_write(void * cookie, const char * buf, int size) { + (void)cookie; (void)buf; (void)size; // unused + return EACCES; // can't provide write access to the apk +} + +static fpos_t android_seek(void * cookie, fpos_t offset, int whence) { + return AAsset_seek((AAsset*)cookie, offset, whence); +} + +static int android_close(void * cookie) { + AAsset_close((AAsset*)cookie); + return 0; +} + +AAssetManager * android_asset_manager = NULL; +void nvgSetAndroidAssetManager(AAssetManager * manager) { + android_asset_manager = manager; +} + +FILE * android_fopen(const char * fname, const char * mode) { + if (mode[0] == '/') { // absolute path + } + + if (strchr(mode, 'w')) { // for writing + LOGE("Unable to open asset (trying to write): '%s' ('%s')", fname, mode); + return NULL; + } + + if (!android_asset_manager) { + LOGE("Unable to open asset (unknown asset manager): '%s' ('%s')", fname, mode); + return NULL; + } + + AAsset* asset = AAssetManager_open(android_asset_manager, fname, 0); + if (!asset) { + LOGW("Unable to open asset: '%s' ('%s')", fname, mode); + return NULL; + } + + LOGV("Opening asset: '%s' ('%s')", fname, mode); + return funopen(asset, android_read, android_write, android_seek, android_close); +} + +#endif diff --git a/source/thirdparty/android.h b/source/thirdparty/android.h new file mode 100644 index 0000000..0bf20ce --- /dev/null +++ b/source/thirdparty/android.h @@ -0,0 +1,26 @@ +// See: http://www.50ply.com/blog/2013/01/19/loading-compressed-android-assets-with-file-pointer/ + +#ifndef NANOVG_ANDROID_H_04F2956C_D65D_11EA_852A_07298A1173F1 +#define NANOVG_ANDROID_H_04F2956C_D65D_11EA_852A_07298A1173F1 + +#ifdef __cplusplus +extern "C" { +#endif + +#if defined(__ANDROID__) + +#include <stdio.h> +#include <android/asset_manager.h> + +void android_fopen_set_asset_manager(AAssetManager* manager); +FILE* android_fopen(const char* fname, const char* mode); + +#define fopen(name, mode) android_fopen(name, mode) + +#endif + +#ifdef __cplusplus +} +#endif + +#endif // NANOVG_ANDROID_H_04F2956C_D65D_11EA_852A_07298A1173F1 diff --git a/source/thirdparty/fontstash.h b/source/thirdparty/fontstash.h new file mode 100644 index 0000000..29d5caf --- /dev/null +++ b/source/thirdparty/fontstash.h @@ -0,0 +1,1790 @@ +// +// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef FONTSTASH_H_F380F1FA_CDA3_11EA_AF58_0FE5E5086B14 +#define FONTSTASH_H_F380F1FA_CDA3_11EA_AF58_0FE5E5086B14 + +#define FONS_INVALID -1 + +enum FONSflags { + FONS_ZERO_TOPLEFT = 1, + FONS_ZERO_BOTTOMLEFT = 2, +}; + +enum FONSalign { + // Horizontal align + FONS_ALIGN_LEFT = 1<<0, // Default + FONS_ALIGN_CENTER = 1<<1, + FONS_ALIGN_RIGHT = 1<<2, + // Vertical align + FONS_ALIGN_TOP = 1<<3, + FONS_ALIGN_MIDDLE = 1<<4, + FONS_ALIGN_BOTTOM = 1<<5, + FONS_ALIGN_BASELINE = 1<<6, // Default +}; + +enum FONSglyphBitmap { + FONS_GLYPH_BITMAP_OPTIONAL = 1, + FONS_GLYPH_BITMAP_REQUIRED = 2, +}; + +enum FONSerrorCode { + // Font atlas is full. + FONS_ATLAS_FULL = 1, + // Scratch memory used to render glyphs is full, requested size reported in 'val', you may need to bump up FONS_SCRATCH_BUF_SIZE. + FONS_SCRATCH_FULL = 2, + // Calls to fonsPushState has created too large stack, if you need deep state stack bump up FONS_MAX_STATES. + FONS_STATES_OVERFLOW = 3, + // Trying to pop too many states fonsPopState(). + FONS_STATES_UNDERFLOW = 4, +}; + +struct FONSparams { + int width, height; + unsigned char flags; + void* userPtr; + int (*renderCreate)(void* uptr, int width, int height); + int (*renderResize)(void* uptr, int width, int height); + void (*renderUpdate)(void* uptr, int* rect, const unsigned char* data); + void (*renderDraw)(void* uptr, const float* verts, const float* tcoords, const unsigned int* colors, int nverts); + void (*renderDelete)(void* uptr); +}; +typedef struct FONSparams FONSparams; + +struct FONSquad +{ + float x0,y0,s0,t0; + float x1,y1,s1,t1; +}; +typedef struct FONSquad FONSquad; + +struct FONStextIter { + float x, y, nextx, nexty, scale, spacing; + unsigned int codepoint; + short isize, iblur; + struct FONSfont* font; + int prevGlyphIndex; + const char* str; + const char* next; + const char* end; + unsigned int utf8state; + int bitmapOption; +}; +typedef struct FONStextIter FONStextIter; + +typedef struct FONScontext FONScontext; + +// Constructor and destructor. +FONScontext* fonsCreateInternal(FONSparams* params); +void fonsDeleteInternal(FONScontext* s); + +void fonsSetErrorCallback(FONScontext* s, void (*callback)(void* uptr, int error, int val), void* uptr); +// Returns current atlas size. +void fonsGetAtlasSize(FONScontext* s, int* width, int* height); +// Expands the atlas size. +int fonsExpandAtlas(FONScontext* s, int width, int height); +// Resets the whole stash. +int fonsResetAtlas(FONScontext* stash, int width, int height); + +// Add fonts +int fonsAddFont(FONScontext* s, const char* name, const char* path, int fontIndex); +int fonsAddFontMem(FONScontext* s, const char* name, unsigned char* data, int ndata, int freeData, int fontIndex); +int fonsGetFontByName(FONScontext* s, const char* name); + +// State handling +void fonsPushState(FONScontext* s); +void fonsPopState(FONScontext* s); +void fonsClearState(FONScontext* s); + +// State setting +void fonsSetSize(FONScontext* s, float size); +void fonsSetColor(FONScontext* s, unsigned int color); +void fonsSetSpacing(FONScontext* s, float spacing); +void fonsSetBlur(FONScontext* s, float blur); +void fonsSetAlign(FONScontext* s, int align); +void fonsSetFont(FONScontext* s, int font); + +// Draw text +float fonsDrawText(FONScontext* s, float x, float y, const char* string, const char* end); + +// Measure text +float fonsTextBounds(FONScontext* s, float x, float y, const char* string, const char* end, float* bounds); +void fonsLineBounds(FONScontext* s, float y, float* miny, float* maxy); +void fonsVertMetrics(FONScontext* s, float* ascender, float* descender, float* lineh); + +// Text iterator +int fonsTextIterInit(FONScontext* stash, FONStextIter* iter, float x, float y, const char* str, const char* end, int bitmapOption); +int fonsTextIterNext(FONScontext* stash, FONStextIter* iter, struct FONSquad* quad); + +// Pull texture changes +const unsigned char* fonsGetTextureData(FONScontext* stash, int* width, int* height); +int fonsValidateTexture(FONScontext* s, int* dirty); + +// Draws the stash texture for debugging +void fonsDrawDebug(FONScontext* s, float x, float y); + +#endif // FONTSTASH_H_F380F1FA_CDA3_11EA_AF58_0FE5E5086B14 + + +#ifdef FONTSTASH_IMPLEMENTATION + +#define FONS_NOTUSED(v) (void)sizeof(v) + +#ifdef FONS_USE_FREETYPE + +#include <ft2build.h> +#include FT_FREETYPE_H +#include FT_ADVANCES_H +#include <math.h> + +struct FONSttFontImpl { + FT_Face font; +}; +typedef struct FONSttFontImpl FONSttFontImpl; + +#else + +#define STB_TRUETYPE_IMPLEMENTATION +static void* fons__tmpalloc(size_t size, void* up); +static void fons__tmpfree(void* ptr, void* up); +#define STBTT_malloc(x,u) fons__tmpalloc(x,u) +#define STBTT_free(x,u) fons__tmpfree(x,u) +#include "../stb/stb_truetype.h" + +struct FONSttFontImpl { + stbtt_fontinfo font; +}; +typedef struct FONSttFontImpl FONSttFontImpl; + +#endif + +#ifndef FONS_SCRATCH_BUF_SIZE +# define FONS_SCRATCH_BUF_SIZE 96000 +#endif +#ifndef FONS_HASH_LUT_SIZE +# define FONS_HASH_LUT_SIZE 256 +#endif +#ifndef FONS_INIT_FONTS +# define FONS_INIT_FONTS 4 +#endif +#ifndef FONS_INIT_GLYPHS +# define FONS_INIT_GLYPHS 256 +#endif +#ifndef FONS_INIT_ATLAS_NODES +# define FONS_INIT_ATLAS_NODES 256 +#endif +#ifndef FONS_VERTEX_COUNT +# define FONS_VERTEX_COUNT 1024 +#endif +#ifndef FONS_MAX_STATES +# define FONS_MAX_STATES 20 +#endif +#ifndef FONS_MAX_FALLBACKS +# define FONS_MAX_FALLBACKS 20 +#endif + +static unsigned int fons__hashint(unsigned int a) +{ + a += ~(a<<15); + a ^= (a>>10); + a += (a<<3); + a ^= (a>>6); + a += ~(a<<11); + a ^= (a>>16); + return a; +} + +static int fons__mini(int a, int b) +{ + return a < b ? a : b; +} + +static int fons__maxi(int a, int b) +{ + return a > b ? a : b; +} + +struct FONSglyph +{ + unsigned int codepoint; + int index; + int next; + short size, blur; + short x0,y0,x1,y1; + short xadv,xoff,yoff; +}; +typedef struct FONSglyph FONSglyph; + +struct FONSfont +{ + FONSttFontImpl font; + char name[64]; + unsigned char* data; + int dataSize; + unsigned char freeData; + float ascender; + float descender; + float lineh; + FONSglyph* glyphs; + int cglyphs; + int nglyphs; + int lut[FONS_HASH_LUT_SIZE]; + int fallbacks[FONS_MAX_FALLBACKS]; + int nfallbacks; +}; +typedef struct FONSfont FONSfont; + +struct FONSstate +{ + int font; + int align; + float size; + unsigned int color; + float blur; + float spacing; +}; +typedef struct FONSstate FONSstate; + +struct FONSatlasNode { + short x, y, width; +}; +typedef struct FONSatlasNode FONSatlasNode; + +struct FONSatlas +{ + int width, height; + FONSatlasNode* nodes; + int nnodes; + int cnodes; +}; +typedef struct FONSatlas FONSatlas; + +struct FONScontext +{ + FONSparams params; + float itw,ith; + unsigned char* texData; + int dirtyRect[4]; + FONSfont** fonts; + FONSatlas* atlas; + int cfonts; + int nfonts; + float verts[FONS_VERTEX_COUNT*2]; + float tcoords[FONS_VERTEX_COUNT*2]; + unsigned int colors[FONS_VERTEX_COUNT]; + int nverts; + unsigned char* scratch; + int nscratch; + FONSstate states[FONS_MAX_STATES]; + int nstates; + void (*handleError)(void* uptr, int error, int val); + void* errorUptr; +#ifdef FONS_USE_FREETYPE + FT_Library ftLibrary; +#endif +}; + +#ifdef FONS_USE_FREETYPE + +int fons__tt_init(FONScontext *context) +{ + FT_Error ftError; + FONS_NOTUSED(context); + ftError = FT_Init_FreeType(&context->ftLibrary); + return ftError == 0; +} + +int fons__tt_done(FONScontext *context) +{ + FT_Error ftError; + FONS_NOTUSED(context); + ftError = FT_Done_FreeType(context->ftLibrary); + return ftError == 0; +} + +int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, unsigned char *data, int dataSize, int fontIndex) +{ + FT_Error ftError; + FONS_NOTUSED(context); + + ftError = FT_New_Memory_Face(context->ftLibrary, (const FT_Byte*)data, dataSize, fontIndex, &font->font); + return ftError == 0; +} + +void fons__tt_getFontVMetrics(FONSttFontImpl *font, int *ascent, int *descent, int *lineGap) +{ + *ascent = font->font->ascender; + *descent = font->font->descender; + *lineGap = font->font->height - (*ascent - *descent); +} + +float fons__tt_getPixelHeightScale(FONSttFontImpl *font, float size) +{ + return size / font->font->units_per_EM; +} + +int fons__tt_getGlyphIndex(FONSttFontImpl *font, int codepoint) +{ + return FT_Get_Char_Index(font->font, codepoint); +} + +int fons__tt_buildGlyphBitmap(FONSttFontImpl *font, int glyph, float size, float scale, + int *advance, int *lsb, int *x0, int *y0, int *x1, int *y1) +{ + FT_Error ftError; + FT_GlyphSlot ftGlyph; + FT_Fixed advFixed; + FONS_NOTUSED(scale); + + ftError = FT_Set_Pixel_Sizes(font->font, 0, size); + if (ftError) return 0; + ftError = FT_Load_Glyph(font->font, glyph, FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_LIGHT); + if (ftError) return 0; + ftError = FT_Get_Advance(font->font, glyph, FT_LOAD_NO_SCALE, &advFixed); + if (ftError) return 0; + ftGlyph = font->font->glyph; + *advance = (int)advFixed; + *lsb = (int)ftGlyph->metrics.horiBearingX; + *x0 = ftGlyph->bitmap_left; + *x1 = *x0 + ftGlyph->bitmap.width; + *y0 = -ftGlyph->bitmap_top; + *y1 = *y0 + ftGlyph->bitmap.rows; + return 1; +} + +void fons__tt_renderGlyphBitmap(FONSttFontImpl *font, unsigned char *output, int outWidth, int outHeight, int outStride, + float scaleX, float scaleY, int glyph) +{ + FT_GlyphSlot ftGlyph = font->font->glyph; + int ftGlyphOffset = 0; + unsigned int x, y; + FONS_NOTUSED(outWidth); + FONS_NOTUSED(outHeight); + FONS_NOTUSED(scaleX); + FONS_NOTUSED(scaleY); + FONS_NOTUSED(glyph); // glyph has already been loaded by fons__tt_buildGlyphBitmap + + for ( y = 0; y < ftGlyph->bitmap.rows; y++ ) { + for ( x = 0; x < ftGlyph->bitmap.width; x++ ) { + output[(y * outStride) + x] = ftGlyph->bitmap.buffer[ftGlyphOffset++]; + } + } +} + +int fons__tt_getGlyphKernAdvance(FONSttFontImpl *font, int glyph1, int glyph2) +{ + FT_Vector ftKerning; + FT_Get_Kerning(font->font, glyph1, glyph2, FT_KERNING_DEFAULT, &ftKerning); + return (int)((ftKerning.x + 32) >> 6); // Round up and convert to integer +} + +#else + +int fons__tt_init(FONScontext *context) +{ + FONS_NOTUSED(context); + return 1; +} + +int fons__tt_done(FONScontext *context) +{ + FONS_NOTUSED(context); + return 1; +} + +int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, unsigned char *data, int dataSize, int fontIndex) +{ + int offset, stbError; + FONS_NOTUSED(dataSize); + + font->font.userdata = context; + offset = stbtt_GetFontOffsetForIndex(data, fontIndex); + if (offset == -1) { + stbError = 0; + } else { + stbError = stbtt_InitFont(&font->font, data, offset); + } + return stbError; +} + +void fons__tt_getFontVMetrics(FONSttFontImpl *font, int *ascent, int *descent, int *lineGap) +{ + stbtt_GetFontVMetrics(&font->font, ascent, descent, lineGap); +} + +float fons__tt_getPixelHeightScale(FONSttFontImpl *font, float size) +{ + return stbtt_ScaleForMappingEmToPixels(&font->font, size); +} + +int fons__tt_getGlyphIndex(FONSttFontImpl *font, int codepoint) +{ + return stbtt_FindGlyphIndex(&font->font, codepoint); +} + +int fons__tt_buildGlyphBitmap(FONSttFontImpl *font, int glyph, float size, float scale, + int *advance, int *lsb, int *x0, int *y0, int *x1, int *y1) +{ + FONS_NOTUSED(size); + stbtt_GetGlyphHMetrics(&font->font, glyph, advance, lsb); + stbtt_GetGlyphBitmapBox(&font->font, glyph, scale, scale, x0, y0, x1, y1); + return 1; +} + +void fons__tt_renderGlyphBitmap(FONSttFontImpl *font, unsigned char *output, int outWidth, int outHeight, int outStride, + float scaleX, float scaleY, int glyph) +{ + stbtt_MakeGlyphBitmap(&font->font, output, outWidth, outHeight, outStride, scaleX, scaleY, glyph); +} + +int fons__tt_getGlyphKernAdvance(FONSttFontImpl *font, int glyph1, int glyph2) +{ + return stbtt_GetGlyphKernAdvance(&font->font, glyph1, glyph2); +} + +#endif + +#ifdef STB_TRUETYPE_IMPLEMENTATION + +static void* fons__tmpalloc(size_t size, void* up) +{ + unsigned char* ptr; + FONScontext* stash = (FONScontext*)up; + + // 16-byte align the returned pointer + size = (size + 0xf) & ~0xf; + + if (stash->nscratch+(int)size > FONS_SCRATCH_BUF_SIZE) { + if (stash->handleError) + stash->handleError(stash->errorUptr, FONS_SCRATCH_FULL, stash->nscratch+(int)size); + return NULL; + } + ptr = stash->scratch + stash->nscratch; + stash->nscratch += (int)size; + return ptr; +} + +static void fons__tmpfree(void* ptr, void* up) +{ + (void)ptr; + (void)up; + // empty +} + +#endif // STB_TRUETYPE_IMPLEMENTATION + +// Copyright (c) 2008-2010 Bjoern Hoehrmann <bjoern@hoehrmann.de> +// See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details. + +#define FONS_UTF8_ACCEPT 0 +#define FONS_UTF8_REJECT 12 + +static unsigned int fons__decutf8(unsigned int* state, unsigned int* codep, unsigned int byte) +{ + static const unsigned char utf8d[] = { + // The first part of the table maps bytes to character classes that + // to reduce the size of the transition table and create bitmasks. + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, + 10,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3, 11,6,6,6,5,8,8,8,8,8,8,8,8,8,8,8, + + // The second part is a transition table that maps a combination + // of a state of the automaton and a character class to a state. + 0,12,24,36,60,96,84,12,12,12,48,72, 12,12,12,12,12,12,12,12,12,12,12,12, + 12, 0,12,12,12,12,12, 0,12, 0,12,12, 12,24,12,12,12,12,12,24,12,24,12,12, + 12,12,12,12,12,12,12,24,12,12,12,12, 12,24,12,12,12,12,12,12,12,24,12,12, + 12,12,12,12,12,12,12,36,12,36,12,12, 12,36,12,12,12,12,12,36,12,36,12,12, + 12,36,12,12,12,12,12,12,12,12,12,12, + }; + + unsigned int type = utf8d[byte]; + + *codep = (*state != FONS_UTF8_ACCEPT) ? + (byte & 0x3fu) | (*codep << 6) : + (0xff >> type) & (byte); + + *state = utf8d[256 + *state + type]; + return *state; +} + +// Atlas based on Skyline Bin Packer by Jukka Jylänki + +static void fons__deleteAtlas(FONSatlas* atlas) +{ + if (atlas == NULL) return; + if (atlas->nodes != NULL) free(atlas->nodes); + free(atlas); +} + +static FONSatlas* fons__allocAtlas(int w, int h, int nnodes) +{ + FONSatlas* atlas = NULL; + + // Allocate memory for the font stash. + atlas = (FONSatlas*)malloc(sizeof(FONSatlas)); + if (atlas == NULL) goto error; + memset(atlas, 0, sizeof(FONSatlas)); + + atlas->width = w; + atlas->height = h; + + // Allocate space for skyline nodes + atlas->nodes = (FONSatlasNode*)malloc(sizeof(FONSatlasNode) * nnodes); + if (atlas->nodes == NULL) goto error; + memset(atlas->nodes, 0, sizeof(FONSatlasNode) * nnodes); + atlas->nnodes = 0; + atlas->cnodes = nnodes; + + // Init root node. + atlas->nodes[0].x = 0; + atlas->nodes[0].y = 0; + atlas->nodes[0].width = (short)w; + atlas->nnodes++; + + return atlas; + +error: + if (atlas) fons__deleteAtlas(atlas); + return NULL; +} + +static int fons__atlasInsertNode(FONSatlas* atlas, int idx, int x, int y, int w) +{ + int i; + // Insert node + if (atlas->nnodes+1 > atlas->cnodes) { + atlas->cnodes = atlas->cnodes == 0 ? 8 : atlas->cnodes * 2; + atlas->nodes = (FONSatlasNode*)realloc(atlas->nodes, sizeof(FONSatlasNode) * atlas->cnodes); + if (atlas->nodes == NULL) + return 0; + } + for (i = atlas->nnodes; i > idx; i--) + atlas->nodes[i] = atlas->nodes[i-1]; + atlas->nodes[idx].x = (short)x; + atlas->nodes[idx].y = (short)y; + atlas->nodes[idx].width = (short)w; + atlas->nnodes++; + + return 1; +} + +static void fons__atlasRemoveNode(FONSatlas* atlas, int idx) +{ + int i; + if (atlas->nnodes == 0) return; + for (i = idx; i < atlas->nnodes-1; i++) + atlas->nodes[i] = atlas->nodes[i+1]; + atlas->nnodes--; +} + +static void fons__atlasExpand(FONSatlas* atlas, int w, int h) +{ + // Insert node for empty space + if (w > atlas->width) + fons__atlasInsertNode(atlas, atlas->nnodes, atlas->width, 0, w - atlas->width); + atlas->width = w; + atlas->height = h; +} + +static void fons__atlasReset(FONSatlas* atlas, int w, int h) +{ + atlas->width = w; + atlas->height = h; + atlas->nnodes = 0; + + // Init root node. + atlas->nodes[0].x = 0; + atlas->nodes[0].y = 0; + atlas->nodes[0].width = (short)w; + atlas->nnodes++; +} + +static int fons__atlasAddSkylineLevel(FONSatlas* atlas, int idx, int x, int y, int w, int h) +{ + int i; + + // Insert new node + if (fons__atlasInsertNode(atlas, idx, x, y+h, w) == 0) + return 0; + + // Delete skyline segments that fall under the shadow of the new segment. + for (i = idx+1; i < atlas->nnodes; i++) { + if (atlas->nodes[i].x < atlas->nodes[i-1].x + atlas->nodes[i-1].width) { + int shrink = atlas->nodes[i-1].x + atlas->nodes[i-1].width - atlas->nodes[i].x; + atlas->nodes[i].x += (short)shrink; + atlas->nodes[i].width -= (short)shrink; + if (atlas->nodes[i].width <= 0) { + fons__atlasRemoveNode(atlas, i); + i--; + } else { + break; + } + } else { + break; + } + } + + // Merge same height skyline segments that are next to each other. + for (i = 0; i < atlas->nnodes-1; i++) { + if (atlas->nodes[i].y == atlas->nodes[i+1].y) { + atlas->nodes[i].width += atlas->nodes[i+1].width; + fons__atlasRemoveNode(atlas, i+1); + i--; + } + } + + return 1; +} + +static int fons__atlasRectFits(FONSatlas* atlas, int i, int w, int h) +{ + // Checks if there is enough space at the location of skyline span 'i', + // and return the max height of all skyline spans under that at that location, + // (think tetris block being dropped at that position). Or -1 if no space found. + int x = atlas->nodes[i].x; + int y = atlas->nodes[i].y; + int spaceLeft; + if (x + w > atlas->width) + return -1; + spaceLeft = w; + while (spaceLeft > 0) { + if (i == atlas->nnodes) return -1; + y = fons__maxi(y, atlas->nodes[i].y); + if (y + h > atlas->height) return -1; + spaceLeft -= atlas->nodes[i].width; + ++i; + } + return y; +} + +static int fons__atlasAddRect(FONSatlas* atlas, int rw, int rh, int* rx, int* ry) +{ + int besth = atlas->height, bestw = atlas->width, besti = -1; + int bestx = -1, besty = -1, i; + + // Bottom left fit heuristic. + for (i = 0; i < atlas->nnodes; i++) { + int y = fons__atlasRectFits(atlas, i, rw, rh); + if (y != -1) { + if (y + rh < besth || (y + rh == besth && atlas->nodes[i].width < bestw)) { + besti = i; + bestw = atlas->nodes[i].width; + besth = y + rh; + bestx = atlas->nodes[i].x; + besty = y; + } + } + } + + if (besti == -1) + return 0; + + // Perform the actual packing. + if (fons__atlasAddSkylineLevel(atlas, besti, bestx, besty, rw, rh) == 0) + return 0; + + *rx = bestx; + *ry = besty; + + return 1; +} + +static void fons__addWhiteRect(FONScontext* stash, int w, int h) +{ + int x, y, gx, gy; + unsigned char* dst; + if (fons__atlasAddRect(stash->atlas, w, h, &gx, &gy) == 0) + return; + + // Rasterize + dst = &stash->texData[gx + gy * stash->params.width]; + for (y = 0; y < h; y++) { + for (x = 0; x < w; x++) + dst[x] = 0xff; + dst += stash->params.width; + } + + stash->dirtyRect[0] = fons__mini(stash->dirtyRect[0], gx); + stash->dirtyRect[1] = fons__mini(stash->dirtyRect[1], gy); + stash->dirtyRect[2] = fons__maxi(stash->dirtyRect[2], gx+w); + stash->dirtyRect[3] = fons__maxi(stash->dirtyRect[3], gy+h); +} + +FONScontext* fonsCreateInternal(FONSparams* params) +{ + FONScontext* stash = NULL; + + // Allocate memory for the font stash. + stash = (FONScontext*)malloc(sizeof(FONScontext)); + if (stash == NULL) goto error; + memset(stash, 0, sizeof(FONScontext)); + + stash->params = *params; + + // Allocate scratch buffer. + stash->scratch = (unsigned char*)malloc(FONS_SCRATCH_BUF_SIZE); + if (stash->scratch == NULL) goto error; + + // Initialize implementation library + if (!fons__tt_init(stash)) goto error; + + if (stash->params.renderCreate != NULL) { + if (stash->params.renderCreate(stash->params.userPtr, stash->params.width, stash->params.height) == 0) + goto error; + } + + stash->atlas = fons__allocAtlas(stash->params.width, stash->params.height, FONS_INIT_ATLAS_NODES); + if (stash->atlas == NULL) goto error; + + // Allocate space for fonts. + stash->fonts = (FONSfont**)malloc(sizeof(FONSfont*) * FONS_INIT_FONTS); + if (stash->fonts == NULL) goto error; + memset(stash->fonts, 0, sizeof(FONSfont*) * FONS_INIT_FONTS); + stash->cfonts = FONS_INIT_FONTS; + stash->nfonts = 0; + + // Create texture for the cache. + stash->itw = 1.0f/stash->params.width; + stash->ith = 1.0f/stash->params.height; + stash->texData = (unsigned char*)malloc(stash->params.width * stash->params.height); + if (stash->texData == NULL) goto error; + memset(stash->texData, 0, stash->params.width * stash->params.height); + + stash->dirtyRect[0] = stash->params.width; + stash->dirtyRect[1] = stash->params.height; + stash->dirtyRect[2] = 0; + stash->dirtyRect[3] = 0; + + // Add white rect at 0,0 for debug drawing. + fons__addWhiteRect(stash, 2,2); + + fonsPushState(stash); + fonsClearState(stash); + + return stash; + +error: + fonsDeleteInternal(stash); + return NULL; +} + +static FONSstate* fons__getState(FONScontext* stash) +{ + return &stash->states[stash->nstates-1]; +} + +int fonsAddFallbackFont(FONScontext* stash, int base, int fallback) +{ + FONSfont* baseFont = stash->fonts[base]; + if (baseFont->nfallbacks < FONS_MAX_FALLBACKS) { + baseFont->fallbacks[baseFont->nfallbacks++] = fallback; + return 1; + } + return 0; +} + +void fonsResetFallbackFont(FONScontext* stash, int base) +{ + int i; + + FONSfont* baseFont = stash->fonts[base]; + baseFont->nfallbacks = 0; + baseFont->nglyphs = 0; + for (i = 0; i < FONS_HASH_LUT_SIZE; i++) + baseFont->lut[i] = -1; +} + +void fonsSetSize(FONScontext* stash, float size) +{ + fons__getState(stash)->size = size; +} + +void fonsSetColor(FONScontext* stash, unsigned int color) +{ + fons__getState(stash)->color = color; +} + +void fonsSetSpacing(FONScontext* stash, float spacing) +{ + fons__getState(stash)->spacing = spacing; +} + +void fonsSetBlur(FONScontext* stash, float blur) +{ + fons__getState(stash)->blur = blur; +} + +void fonsSetAlign(FONScontext* stash, int align) +{ + fons__getState(stash)->align = align; +} + +void fonsSetFont(FONScontext* stash, int font) +{ + fons__getState(stash)->font = font; +} + +void fonsPushState(FONScontext* stash) +{ + if (stash->nstates >= FONS_MAX_STATES) { + if (stash->handleError) + stash->handleError(stash->errorUptr, FONS_STATES_OVERFLOW, 0); + return; + } + if (stash->nstates > 0) + memcpy(&stash->states[stash->nstates], &stash->states[stash->nstates-1], sizeof(FONSstate)); + stash->nstates++; +} + +void fonsPopState(FONScontext* stash) +{ + if (stash->nstates <= 1) { + if (stash->handleError) + stash->handleError(stash->errorUptr, FONS_STATES_UNDERFLOW, 0); + return; + } + stash->nstates--; +} + +void fonsClearState(FONScontext* stash) +{ + FONSstate* state = fons__getState(stash); + state->size = 12.0f; + state->color = 0xffffffff; + state->font = 0; + state->blur = 0; + state->spacing = 0; + state->align = FONS_ALIGN_LEFT | FONS_ALIGN_BASELINE; +} + +static void fons__freeFont(FONSfont* font) +{ + if (font == NULL) return; + if (font->glyphs) free(font->glyphs); + if (font->freeData && font->data) free(font->data); + free(font); +} + +static int fons__allocFont(FONScontext* stash) +{ + FONSfont* font = NULL; + if (stash->nfonts+1 > stash->cfonts) { + stash->cfonts = stash->cfonts == 0 ? 8 : stash->cfonts * 2; + stash->fonts = (FONSfont**)realloc(stash->fonts, sizeof(FONSfont*) * stash->cfonts); + if (stash->fonts == NULL) + return -1; + } + font = (FONSfont*)malloc(sizeof(FONSfont)); + if (font == NULL) goto error; + memset(font, 0, sizeof(FONSfont)); + + font->glyphs = (FONSglyph*)malloc(sizeof(FONSglyph) * FONS_INIT_GLYPHS); + if (font->glyphs == NULL) goto error; + font->cglyphs = FONS_INIT_GLYPHS; + font->nglyphs = 0; + + stash->fonts[stash->nfonts++] = font; + return stash->nfonts-1; + +error: + fons__freeFont(font); + + return FONS_INVALID; +} + +int fonsAddFont(FONScontext* stash, const char* name, const char* path, int fontIndex) +{ + FILE* fp = 0; + int dataSize = 0; + size_t readed; + unsigned char* data = NULL; + + // Read in the font data. + fp = fopen(path, "rb"); + if (fp == NULL) goto error; + fseek(fp,0,SEEK_END); + dataSize = (int)ftell(fp); + fseek(fp,0,SEEK_SET); + data = (unsigned char*)malloc(dataSize); + if (data == NULL) goto error; + readed = fread(data, 1, dataSize, fp); + fclose(fp); + fp = 0; + if (readed != (size_t)dataSize) goto error; + + return fonsAddFontMem(stash, name, data, dataSize, 1, fontIndex); + +error: + if (data) free(data); + if (fp) fclose(fp); + return FONS_INVALID; +} + +int fonsAddFontMem(FONScontext* stash, const char* name, unsigned char* data, int dataSize, int freeData, int fontIndex) +{ + int i, ascent, descent, fh, lineGap; + FONSfont* font; + + int idx = fons__allocFont(stash); + if (idx == FONS_INVALID) + return FONS_INVALID; + + font = stash->fonts[idx]; + + strncpy(font->name, name, sizeof(font->name)); + font->name[sizeof(font->name)-1] = '\0'; + + // Init hash lookup. + for (i = 0; i < FONS_HASH_LUT_SIZE; ++i) + font->lut[i] = -1; + + // Read in the font data. + font->dataSize = dataSize; + font->data = data; + font->freeData = (unsigned char)freeData; + + // Init font + stash->nscratch = 0; + if (!fons__tt_loadFont(stash, &font->font, data, dataSize, fontIndex)) goto error; + + // Store normalized line height. The real line height is got + // by multiplying the lineh by font size. + fons__tt_getFontVMetrics( &font->font, &ascent, &descent, &lineGap); + ascent += lineGap; + fh = ascent - descent; + font->ascender = (float)ascent / (float)fh; + font->descender = (float)descent / (float)fh; + font->lineh = font->ascender - font->descender; + + return idx; + +error: + fons__freeFont(font); + stash->nfonts--; + return FONS_INVALID; +} + +int fonsGetFontByName(FONScontext* s, const char* name) +{ + int i; + for (i = 0; i < s->nfonts; i++) { + if (strcmp(s->fonts[i]->name, name) == 0) + return i; + } + return FONS_INVALID; +} + + +static FONSglyph* fons__allocGlyph(FONSfont* font) +{ + if (font->nglyphs+1 > font->cglyphs) { + font->cglyphs = font->cglyphs == 0 ? 8 : font->cglyphs * 2; + font->glyphs = (FONSglyph*)realloc(font->glyphs, sizeof(FONSglyph) * font->cglyphs); + if (font->glyphs == NULL) return NULL; + } + font->nglyphs++; + return &font->glyphs[font->nglyphs-1]; +} + + +// Based on Exponential blur, Jani Huhtanen, 2006 + +#define APREC 16 +#define ZPREC 7 + +static void fons__blurCols(unsigned char* dst, int w, int h, int dstStride, int alpha) +{ + int x, y; + for (y = 0; y < h; y++) { + int z = 0; // force zero border + for (x = 1; x < w; x++) { + z += (alpha * (((int)(dst[x]) << ZPREC) - z)) >> APREC; + dst[x] = (unsigned char)(z >> ZPREC); + } + dst[w-1] = 0; // force zero border + z = 0; + for (x = w-2; x >= 0; x--) { + z += (alpha * (((int)(dst[x]) << ZPREC) - z)) >> APREC; + dst[x] = (unsigned char)(z >> ZPREC); + } + dst[0] = 0; // force zero border + dst += dstStride; + } +} + +static void fons__blurRows(unsigned char* dst, int w, int h, int dstStride, int alpha) +{ + int x, y; + for (x = 0; x < w; x++) { + int z = 0; // force zero border + for (y = dstStride; y < h*dstStride; y += dstStride) { + z += (alpha * (((int)(dst[y]) << ZPREC) - z)) >> APREC; + dst[y] = (unsigned char)(z >> ZPREC); + } + dst[(h-1)*dstStride] = 0; // force zero border + z = 0; + for (y = (h-2)*dstStride; y >= 0; y -= dstStride) { + z += (alpha * (((int)(dst[y]) << ZPREC) - z)) >> APREC; + dst[y] = (unsigned char)(z >> ZPREC); + } + dst[0] = 0; // force zero border + dst++; + } +} + + +static void fons__blur(FONScontext* stash, unsigned char* dst, int w, int h, int dstStride, int blur) +{ + int alpha; + float sigma; + (void)stash; + + if (blur < 1) + return; + // Calculate the alpha such that 90% of the kernel is within the radius. (Kernel extends to infinity) + sigma = (float)blur * 0.57735f; // 1 / sqrt(3) + alpha = (int)((1<<APREC) * (1.0f - expf(-2.3f / (sigma+1.0f)))); + fons__blurRows(dst, w, h, dstStride, alpha); + fons__blurCols(dst, w, h, dstStride, alpha); + fons__blurRows(dst, w, h, dstStride, alpha); + fons__blurCols(dst, w, h, dstStride, alpha); +// fons__blurrows(dst, w, h, dstStride, alpha); +// fons__blurcols(dst, w, h, dstStride, alpha); +} + +static FONSglyph* fons__getGlyph(FONScontext* stash, FONSfont* font, unsigned int codepoint, + short isize, short iblur, int bitmapOption) +{ + int i, g, advance, lsb, x0, y0, x1, y1, gw, gh, gx, gy, x, y; + float scale; + FONSglyph* glyph = NULL; + unsigned int h; + float size = isize/10.0f; + int pad, added; + unsigned char* bdst; + unsigned char* dst; + FONSfont* renderFont = font; + + if (isize < 2) return NULL; + if (iblur > 20) iblur = 20; + pad = iblur+2; + + // Reset allocator. + stash->nscratch = 0; + + // Find code point and size. + h = fons__hashint(codepoint) & (FONS_HASH_LUT_SIZE-1); + i = font->lut[h]; + while (i != -1) { + if (font->glyphs[i].codepoint == codepoint && font->glyphs[i].size == isize && font->glyphs[i].blur == iblur) { + glyph = &font->glyphs[i]; + if (bitmapOption == FONS_GLYPH_BITMAP_OPTIONAL || (glyph->x0 >= 0 && glyph->y0 >= 0)) { + return glyph; + } + // At this point, glyph exists but the bitmap data is not yet created. + break; + } + i = font->glyphs[i].next; + } + + // Create a new glyph or rasterize bitmap data for a cached glyph. + g = fons__tt_getGlyphIndex(&font->font, codepoint); + // Try to find the glyph in fallback fonts. + if (g == 0) { + for (i = 0; i < font->nfallbacks; ++i) { + FONSfont* fallbackFont = stash->fonts[font->fallbacks[i]]; + int fallbackIndex = fons__tt_getGlyphIndex(&fallbackFont->font, codepoint); + if (fallbackIndex != 0) { + g = fallbackIndex; + renderFont = fallbackFont; + break; + } + } + // It is possible that we did not find a fallback glyph. + // In that case the glyph index 'g' is 0, and we'll proceed below and cache empty glyph. + } + scale = fons__tt_getPixelHeightScale(&renderFont->font, size); + fons__tt_buildGlyphBitmap(&renderFont->font, g, size, scale, &advance, &lsb, &x0, &y0, &x1, &y1); + gw = x1-x0 + pad*2; + gh = y1-y0 + pad*2; + + // Determines the spot to draw glyph in the atlas. + if (bitmapOption == FONS_GLYPH_BITMAP_REQUIRED) { + // Find free spot for the rect in the atlas + added = fons__atlasAddRect(stash->atlas, gw, gh, &gx, &gy); + if (added == 0 && stash->handleError != NULL) { + // Atlas is full, let the user to resize the atlas (or not), and try again. + stash->handleError(stash->errorUptr, FONS_ATLAS_FULL, 0); + added = fons__atlasAddRect(stash->atlas, gw, gh, &gx, &gy); + } + if (added == 0) return NULL; + } else { + // Negative coordinate indicates there is no bitmap data created. + gx = -1; + gy = -1; + } + + // Init glyph. + if (glyph == NULL) { + glyph = fons__allocGlyph(font); + glyph->codepoint = codepoint; + glyph->size = isize; + glyph->blur = iblur; + glyph->next = 0; + + // Insert char to hash lookup. + glyph->next = font->lut[h]; + font->lut[h] = font->nglyphs-1; + } + glyph->index = g; + glyph->x0 = (short)gx; + glyph->y0 = (short)gy; + glyph->x1 = (short)(glyph->x0+gw); + glyph->y1 = (short)(glyph->y0+gh); + glyph->xadv = (short)(scale * advance * 10.0f); + glyph->xoff = (short)(x0 - pad); + glyph->yoff = (short)(y0 - pad); + + if (bitmapOption == FONS_GLYPH_BITMAP_OPTIONAL) { + return glyph; + } + + // Rasterize + dst = &stash->texData[(glyph->x0+pad) + (glyph->y0+pad) * stash->params.width]; + fons__tt_renderGlyphBitmap(&renderFont->font, dst, gw-pad*2,gh-pad*2, stash->params.width, scale, scale, g); + + // Make sure there is one pixel empty border. + dst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width]; + for (y = 0; y < gh; y++) { + dst[y*stash->params.width] = 0; + dst[gw-1 + y*stash->params.width] = 0; + } + for (x = 0; x < gw; x++) { + dst[x] = 0; + dst[x + (gh-1)*stash->params.width] = 0; + } + + // Debug code to color the glyph background +/* unsigned char* fdst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width]; + for (y = 0; y < gh; y++) { + for (x = 0; x < gw; x++) { + int a = (int)fdst[x+y*stash->params.width] + 20; + if (a > 255) a = 255; + fdst[x+y*stash->params.width] = a; + } + }*/ + + // Blur + if (iblur > 0) { + stash->nscratch = 0; + bdst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width]; + fons__blur(stash, bdst, gw, gh, stash->params.width, iblur); + } + + stash->dirtyRect[0] = fons__mini(stash->dirtyRect[0], glyph->x0); + stash->dirtyRect[1] = fons__mini(stash->dirtyRect[1], glyph->y0); + stash->dirtyRect[2] = fons__maxi(stash->dirtyRect[2], glyph->x1); + stash->dirtyRect[3] = fons__maxi(stash->dirtyRect[3], glyph->y1); + + return glyph; +} + +static void fons__getQuad(FONScontext* stash, FONSfont* font, + int prevGlyphIndex, FONSglyph* glyph, + float scale, float spacing, float* x, float* y, FONSquad* q) +{ + float rx,ry,xoff,yoff,x0,y0,x1,y1; + + if (prevGlyphIndex != -1) { + float adv = fons__tt_getGlyphKernAdvance(&font->font, prevGlyphIndex, glyph->index) * scale; + *x += (int)(adv + spacing + 0.5f); + } + + // Each glyph has 2px border to allow good interpolation, + // one pixel to prevent leaking, and one to allow good interpolation for rendering. + // Inset the texture region by one pixel for correct interpolation. + xoff = (short)(glyph->xoff+1); + yoff = (short)(glyph->yoff+1); + x0 = (float)(glyph->x0+1); + y0 = (float)(glyph->y0+1); + x1 = (float)(glyph->x1-1); + y1 = (float)(glyph->y1-1); + + if (stash->params.flags & FONS_ZERO_TOPLEFT) { + rx = floorf(*x + xoff); + ry = floorf(*y + yoff); + + q->x0 = rx; + q->y0 = ry; + q->x1 = rx + x1 - x0; + q->y1 = ry + y1 - y0; + + q->s0 = x0 * stash->itw; + q->t0 = y0 * stash->ith; + q->s1 = x1 * stash->itw; + q->t1 = y1 * stash->ith; + } else { + rx = floorf(*x + xoff); + ry = floorf(*y - yoff); + + q->x0 = rx; + q->y0 = ry; + q->x1 = rx + x1 - x0; + q->y1 = ry - y1 + y0; + + q->s0 = x0 * stash->itw; + q->t0 = y0 * stash->ith; + q->s1 = x1 * stash->itw; + q->t1 = y1 * stash->ith; + } + + *x += (int)(glyph->xadv / 10.0f + 0.5f); +} + +static void fons__flush(FONScontext* stash) +{ + // Flush texture + if (stash->dirtyRect[0] < stash->dirtyRect[2] && stash->dirtyRect[1] < stash->dirtyRect[3]) { + if (stash->params.renderUpdate != NULL) + stash->params.renderUpdate(stash->params.userPtr, stash->dirtyRect, stash->texData); + // Reset dirty rect + stash->dirtyRect[0] = stash->params.width; + stash->dirtyRect[1] = stash->params.height; + stash->dirtyRect[2] = 0; + stash->dirtyRect[3] = 0; + } + + // Flush triangles + if (stash->nverts > 0) { + if (stash->params.renderDraw != NULL) + stash->params.renderDraw(stash->params.userPtr, stash->verts, stash->tcoords, stash->colors, stash->nverts); + stash->nverts = 0; + } +} + +static __inline void fons__vertex(FONScontext* stash, float x, float y, float s, float t, unsigned int c) +{ + stash->verts[stash->nverts*2+0] = x; + stash->verts[stash->nverts*2+1] = y; + stash->tcoords[stash->nverts*2+0] = s; + stash->tcoords[stash->nverts*2+1] = t; + stash->colors[stash->nverts] = c; + stash->nverts++; +} + +static float fons__getVertAlign(FONScontext* stash, FONSfont* font, int align, short isize) +{ + if (stash->params.flags & FONS_ZERO_TOPLEFT) { + if (align & FONS_ALIGN_TOP) { + return font->ascender * (float)isize/10.0f; + } else if (align & FONS_ALIGN_MIDDLE) { + return (font->ascender + font->descender) / 2.0f * (float)isize/10.0f; + } else if (align & FONS_ALIGN_BASELINE) { + return 0.0f; + } else if (align & FONS_ALIGN_BOTTOM) { + return font->descender * (float)isize/10.0f; + } + } else { + if (align & FONS_ALIGN_TOP) { + return -font->ascender * (float)isize/10.0f; + } else if (align & FONS_ALIGN_MIDDLE) { + return -(font->ascender + font->descender) / 2.0f * (float)isize/10.0f; + } else if (align & FONS_ALIGN_BASELINE) { + return 0.0f; + } else if (align & FONS_ALIGN_BOTTOM) { + return -font->descender * (float)isize/10.0f; + } + } + return 0.0; +} + +float fonsDrawText(FONScontext* stash, + float x, float y, + const char* str, const char* end) +{ + FONSstate* state = fons__getState(stash); + unsigned int codepoint; + unsigned int utf8state = 0; + FONSglyph* glyph = NULL; + FONSquad q; + int prevGlyphIndex = -1; + short isize = (short)(state->size*10.0f); + short iblur = (short)state->blur; + float scale; + FONSfont* font; + float width; + + if (stash == NULL) return x; + if (state->font < 0 || state->font >= stash->nfonts) return x; + font = stash->fonts[state->font]; + if (font->data == NULL) return x; + + scale = fons__tt_getPixelHeightScale(&font->font, (float)isize/10.0f); + + if (end == NULL) + end = str + strlen(str); + + // Align horizontally + if (state->align & FONS_ALIGN_LEFT) { + // empty + } else if (state->align & FONS_ALIGN_RIGHT) { + width = fonsTextBounds(stash, x,y, str, end, NULL); + x -= width; + } else if (state->align & FONS_ALIGN_CENTER) { + width = fonsTextBounds(stash, x,y, str, end, NULL); + x -= width * 0.5f; + } + // Align vertically. + y += fons__getVertAlign(stash, font, state->align, isize); + + for (; str != end; ++str) { + if (fons__decutf8(&utf8state, &codepoint, *(const unsigned char*)str)) + continue; + glyph = fons__getGlyph(stash, font, codepoint, isize, iblur, FONS_GLYPH_BITMAP_REQUIRED); + if (glyph != NULL) { + fons__getQuad(stash, font, prevGlyphIndex, glyph, scale, state->spacing, &x, &y, &q); + + if (stash->nverts+6 > FONS_VERTEX_COUNT) + fons__flush(stash); + + fons__vertex(stash, q.x0, q.y0, q.s0, q.t0, state->color); + fons__vertex(stash, q.x1, q.y1, q.s1, q.t1, state->color); + fons__vertex(stash, q.x1, q.y0, q.s1, q.t0, state->color); + + fons__vertex(stash, q.x0, q.y0, q.s0, q.t0, state->color); + fons__vertex(stash, q.x0, q.y1, q.s0, q.t1, state->color); + fons__vertex(stash, q.x1, q.y1, q.s1, q.t1, state->color); + } + prevGlyphIndex = glyph != NULL ? glyph->index : -1; + } + fons__flush(stash); + + return x; +} + +int fonsTextIterInit(FONScontext* stash, FONStextIter* iter, + float x, float y, const char* str, const char* end, int bitmapOption) +{ + FONSstate* state = fons__getState(stash); + float width; + + memset(iter, 0, sizeof(*iter)); + + if (stash == NULL) return 0; + if (state->font < 0 || state->font >= stash->nfonts) return 0; + iter->font = stash->fonts[state->font]; + if (iter->font->data == NULL) return 0; + + iter->isize = (short)(state->size*10.0f); + iter->iblur = (short)state->blur; + iter->scale = fons__tt_getPixelHeightScale(&iter->font->font, (float)iter->isize/10.0f); + + // Align horizontally + if (state->align & FONS_ALIGN_LEFT) { + // empty + } else if (state->align & FONS_ALIGN_RIGHT) { + width = fonsTextBounds(stash, x,y, str, end, NULL); + x -= width; + } else if (state->align & FONS_ALIGN_CENTER) { + width = fonsTextBounds(stash, x,y, str, end, NULL); + x -= width * 0.5f; + } + // Align vertically. + y += fons__getVertAlign(stash, iter->font, state->align, iter->isize); + + if (end == NULL) + end = str + strlen(str); + + iter->x = iter->nextx = x; + iter->y = iter->nexty = y; + iter->spacing = state->spacing; + iter->str = str; + iter->next = str; + iter->end = end; + iter->codepoint = 0; + iter->prevGlyphIndex = -1; + iter->bitmapOption = bitmapOption; + + return 1; +} + +int fonsTextIterNext(FONScontext* stash, FONStextIter* iter, FONSquad* quad) +{ + FONSglyph* glyph = NULL; + const char* str = iter->next; + iter->str = iter->next; + + if (str == iter->end) + return 0; + + for (; str != iter->end; str++) { + if (fons__decutf8(&iter->utf8state, &iter->codepoint, *(const unsigned char*)str)) + continue; + str++; + // Get glyph and quad + iter->x = iter->nextx; + iter->y = iter->nexty; + glyph = fons__getGlyph(stash, iter->font, iter->codepoint, iter->isize, iter->iblur, iter->bitmapOption); + // If the iterator was initialized with FONS_GLYPH_BITMAP_OPTIONAL, then the UV coordinates of the quad will be invalid. + if (glyph != NULL) + fons__getQuad(stash, iter->font, iter->prevGlyphIndex, glyph, iter->scale, iter->spacing, &iter->nextx, &iter->nexty, quad); + iter->prevGlyphIndex = glyph != NULL ? glyph->index : -1; + break; + } + iter->next = str; + + return 1; +} + +void fonsDrawDebug(FONScontext* stash, float x, float y) +{ + int i; + int w = stash->params.width; + int h = stash->params.height; + float u = w == 0 ? 0 : (1.0f / w); + float v = h == 0 ? 0 : (1.0f / h); + + if (stash->nverts+6+6 > FONS_VERTEX_COUNT) + fons__flush(stash); + + // Draw background + fons__vertex(stash, x+0, y+0, u, v, 0x0fffffff); + fons__vertex(stash, x+w, y+h, u, v, 0x0fffffff); + fons__vertex(stash, x+w, y+0, u, v, 0x0fffffff); + + fons__vertex(stash, x+0, y+0, u, v, 0x0fffffff); + fons__vertex(stash, x+0, y+h, u, v, 0x0fffffff); + fons__vertex(stash, x+w, y+h, u, v, 0x0fffffff); + + // Draw texture + fons__vertex(stash, x+0, y+0, 0, 0, 0xffffffff); + fons__vertex(stash, x+w, y+h, 1, 1, 0xffffffff); + fons__vertex(stash, x+w, y+0, 1, 0, 0xffffffff); + + fons__vertex(stash, x+0, y+0, 0, 0, 0xffffffff); + fons__vertex(stash, x+0, y+h, 0, 1, 0xffffffff); + fons__vertex(stash, x+w, y+h, 1, 1, 0xffffffff); + + // Drawbug draw atlas + for (i = 0; i < stash->atlas->nnodes; i++) { + FONSatlasNode* n = &stash->atlas->nodes[i]; + + if (stash->nverts+6 > FONS_VERTEX_COUNT) + fons__flush(stash); + + fons__vertex(stash, x+n->x+0, y+n->y+0, u, v, 0xc00000ff); + fons__vertex(stash, x+n->x+n->width, y+n->y+1, u, v, 0xc00000ff); + fons__vertex(stash, x+n->x+n->width, y+n->y+0, u, v, 0xc00000ff); + + fons__vertex(stash, x+n->x+0, y+n->y+0, u, v, 0xc00000ff); + fons__vertex(stash, x+n->x+0, y+n->y+1, u, v, 0xc00000ff); + fons__vertex(stash, x+n->x+n->width, y+n->y+1, u, v, 0xc00000ff); + } + + fons__flush(stash); +} + +float fonsTextBounds(FONScontext* stash, + float x, float y, + const char* str, const char* end, + float* bounds) +{ + FONSstate* state = fons__getState(stash); + unsigned int codepoint; + unsigned int utf8state = 0; + FONSquad q; + FONSglyph* glyph = NULL; + int prevGlyphIndex = -1; + short isize = (short)(state->size*10.0f); + short iblur = (short)state->blur; + float scale; + FONSfont* font; + float startx, advance; + float minx, miny, maxx, maxy; + + if (stash == NULL) return 0; + if (state->font < 0 || state->font >= stash->nfonts) return 0; + font = stash->fonts[state->font]; + if (font->data == NULL) return 0; + + scale = fons__tt_getPixelHeightScale(&font->font, (float)isize/10.0f); + + // Align vertically. + y += fons__getVertAlign(stash, font, state->align, isize); + + minx = maxx = x; + miny = maxy = y; + startx = x; + + if (end == NULL) + end = str + strlen(str); + + for (; str != end; ++str) { + if (fons__decutf8(&utf8state, &codepoint, *(const unsigned char*)str)) + continue; + glyph = fons__getGlyph(stash, font, codepoint, isize, iblur, FONS_GLYPH_BITMAP_OPTIONAL); + if (glyph != NULL) { + fons__getQuad(stash, font, prevGlyphIndex, glyph, scale, state->spacing, &x, &y, &q); + if (q.x0 < minx) minx = q.x0; + if (q.x1 > maxx) maxx = q.x1; + if (stash->params.flags & FONS_ZERO_TOPLEFT) { + if (q.y0 < miny) miny = q.y0; + if (q.y1 > maxy) maxy = q.y1; + } else { + if (q.y1 < miny) miny = q.y1; + if (q.y0 > maxy) maxy = q.y0; + } + } + prevGlyphIndex = glyph != NULL ? glyph->index : -1; + } + + advance = x - startx; + + // Align horizontally + if (state->align & FONS_ALIGN_LEFT) { + // empty + } else if (state->align & FONS_ALIGN_RIGHT) { + minx -= advance; + maxx -= advance; + } else if (state->align & FONS_ALIGN_CENTER) { + minx -= advance * 0.5f; + maxx -= advance * 0.5f; + } + + if (bounds) { + bounds[0] = minx; + bounds[1] = miny; + bounds[2] = maxx; + bounds[3] = maxy; + } + + return advance; +} + +void fonsVertMetrics(FONScontext* stash, + float* ascender, float* descender, float* lineh) +{ + FONSfont* font; + FONSstate* state = fons__getState(stash); + short isize; + + if (stash == NULL) return; + if (state->font < 0 || state->font >= stash->nfonts) return; + font = stash->fonts[state->font]; + isize = (short)(state->size*10.0f); + if (font->data == NULL) return; + + if (ascender) + *ascender = font->ascender*isize/10.0f; + if (descender) + *descender = font->descender*isize/10.0f; + if (lineh) + *lineh = font->lineh*isize/10.0f; +} + +void fonsLineBounds(FONScontext* stash, float y, float* miny, float* maxy) +{ + FONSfont* font; + FONSstate* state = fons__getState(stash); + short isize; + + if (stash == NULL) return; + if (state->font < 0 || state->font >= stash->nfonts) return; + font = stash->fonts[state->font]; + isize = (short)(state->size*10.0f); + if (font->data == NULL) return; + + y += fons__getVertAlign(stash, font, state->align, isize); + + if (stash->params.flags & FONS_ZERO_TOPLEFT) { + *miny = y - font->ascender * (float)isize/10.0f; + *maxy = *miny + font->lineh*isize/10.0f; + } else { + *maxy = y + font->descender * (float)isize/10.0f; + *miny = *maxy - font->lineh*isize/10.0f; + } +} + +const unsigned char* fonsGetTextureData(FONScontext* stash, int* width, int* height) +{ + if (width != NULL) + *width = stash->params.width; + if (height != NULL) + *height = stash->params.height; + return stash->texData; +} + +int fonsValidateTexture(FONScontext* stash, int* dirty) +{ + if (stash->dirtyRect[0] < stash->dirtyRect[2] && stash->dirtyRect[1] < stash->dirtyRect[3]) { + dirty[0] = stash->dirtyRect[0]; + dirty[1] = stash->dirtyRect[1]; + dirty[2] = stash->dirtyRect[2]; + dirty[3] = stash->dirtyRect[3]; + // Reset dirty rect + stash->dirtyRect[0] = stash->params.width; + stash->dirtyRect[1] = stash->params.height; + stash->dirtyRect[2] = 0; + stash->dirtyRect[3] = 0; + return 1; + } + return 0; +} + +void fonsDeleteInternal(FONScontext* stash) +{ + int i; + if (stash == NULL) return; + + if (stash->params.renderDelete) + stash->params.renderDelete(stash->params.userPtr); + + for (i = 0; i < stash->nfonts; ++i) + fons__freeFont(stash->fonts[i]); + + if (stash->atlas) fons__deleteAtlas(stash->atlas); + if (stash->fonts) free(stash->fonts); + if (stash->texData) free(stash->texData); + if (stash->scratch) free(stash->scratch); + fons__tt_done(stash); + free(stash); +} + +void fonsSetErrorCallback(FONScontext* stash, void (*callback)(void* uptr, int error, int val), void* uptr) +{ + if (stash == NULL) return; + stash->handleError = callback; + stash->errorUptr = uptr; +} + +void fonsGetAtlasSize(FONScontext* stash, int* width, int* height) +{ + if (stash == NULL) return; + *width = stash->params.width; + *height = stash->params.height; +} + +int fonsExpandAtlas(FONScontext* stash, int width, int height) +{ + int i, maxy = 0; + unsigned char* data = NULL; + if (stash == NULL) return 0; + + width = fons__maxi(width, stash->params.width); + height = fons__maxi(height, stash->params.height); + + if (width == stash->params.width && height == stash->params.height) + return 1; + + // Flush pending glyphs. + fons__flush(stash); + + // Create new texture + if (stash->params.renderResize != NULL) { + if (stash->params.renderResize(stash->params.userPtr, width, height) == 0) + return 0; + } + // Copy old texture data over. + data = (unsigned char*)malloc(width * height); + if (data == NULL) + return 0; + for (i = 0; i < stash->params.height; i++) { + unsigned char* dst = &data[i*width]; + unsigned char* src = &stash->texData[i*stash->params.width]; + memcpy(dst, src, stash->params.width); + if (width > stash->params.width) + memset(dst+stash->params.width, 0, width - stash->params.width); + } + if (height > stash->params.height) + memset(&data[stash->params.height * width], 0, (height - stash->params.height) * width); + + free(stash->texData); + stash->texData = data; + + // Increase atlas size + fons__atlasExpand(stash->atlas, width, height); + + // Add existing data as dirty. + for (i = 0; i < stash->atlas->nnodes; i++) + maxy = fons__maxi(maxy, stash->atlas->nodes[i].y); + stash->dirtyRect[0] = 0; + stash->dirtyRect[1] = 0; + stash->dirtyRect[2] = stash->params.width; + stash->dirtyRect[3] = maxy; + + stash->params.width = width; + stash->params.height = height; + stash->itw = 1.0f/stash->params.width; + stash->ith = 1.0f/stash->params.height; + + return 1; +} + +int fonsResetAtlas(FONScontext* stash, int width, int height) +{ + int i, j; + if (stash == NULL) return 0; + + // Flush pending glyphs. + fons__flush(stash); + + // Create new texture + if (stash->params.renderResize != NULL) { + if (stash->params.renderResize(stash->params.userPtr, width, height) == 0) + return 0; + } + + // Reset atlas + fons__atlasReset(stash->atlas, width, height); + + // Clear texture data. + stash->texData = (unsigned char*)realloc(stash->texData, width * height); + if (stash->texData == NULL) return 0; + memset(stash->texData, 0, width * height); + + // Reset dirty rect + stash->dirtyRect[0] = width; + stash->dirtyRect[1] = height; + stash->dirtyRect[2] = 0; + stash->dirtyRect[3] = 0; + + // Reset cached glyphs + for (i = 0; i < stash->nfonts; i++) { + FONSfont* font = stash->fonts[i]; + font->nglyphs = 0; + for (j = 0; j < FONS_HASH_LUT_SIZE; j++) + font->lut[j] = -1; + } + + stash->params.width = width; + stash->params.height = height; + stash->itw = 1.0f/stash->params.width; + stash->ith = 1.0f/stash->params.height; + + // Add white rect at 0,0 for debug drawing. + fons__addWhiteRect(stash, 2,2); + + return 1; +} + +#endif // FONTSTASH_IMPLEMENTATION diff --git a/source/thirdparty/nanovg.c b/source/thirdparty/nanovg.c new file mode 100644 index 0000000..7d226e8 --- /dev/null +++ b/source/thirdparty/nanovg.c @@ -0,0 +1,2960 @@ +// +// Copyright (c) 2013 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include <stdlib.h> +#include <stdio.h> +#include <math.h> +#include <memory.h> + +#include "android.h" + +#include "nanovg.h" + +#define FONTSTASH_IMPLEMENTATION +#include "fontstash.h" + +#ifndef NVG_NO_STB +#define STB_IMAGE_IMPLEMENTATION +#include "../stb/stb_image.h" +#endif + +#ifdef _MSC_VER +#pragma warning(disable: 4100) // unreferenced formal parameter +#pragma warning(disable: 4127) // conditional expression is constant +#pragma warning(disable: 4204) // nonstandard extension used : non-constant aggregate initializer +#pragma warning(disable: 4706) // assignment within conditional expression +#endif + +#define NVG_INIT_FONTIMAGE_SIZE 512 +#define NVG_MAX_FONTIMAGE_SIZE 2048 +#define NVG_MAX_FONTIMAGES 4 + +#define NVG_INIT_COMMANDS_SIZE 256 +#define NVG_INIT_POINTS_SIZE 128 +#define NVG_INIT_PATHS_SIZE 16 +#define NVG_INIT_VERTS_SIZE 256 + +#ifndef NVG_MAX_STATES +#define NVG_MAX_STATES 64 +#endif + +#define NVG_KAPPA90 0.5522847493f // Length proportional to radius of a cubic bezier handle for 90deg arcs. + +#define NVG_COUNTOF(arr) (sizeof(arr) / sizeof(0[arr])) + + +enum NVGcommands { + NVG_MOVETO = 0, + NVG_LINETO = 1, + NVG_BEZIERTO = 2, + NVG_CLOSE = 3, + NVG_WINDING = 4, +}; + +enum NVGpointFlags +{ + NVG_PT_CORNER = 0x01, + NVG_PT_LEFT = 0x02, + NVG_PT_BEVEL = 0x04, + NVG_PR_INNERBEVEL = 0x08, +}; + +struct NVGstate { + NVGcompositeOperationState compositeOperation; + int shapeAntiAlias; + NVGpaint fill; + NVGpaint stroke; + float strokeWidth; + float miterLimit; + int lineJoin; + int lineCap; + float alpha; + float xform[6]; + NVGscissor scissor; + float fontSize; + float letterSpacing; + float lineHeight; + float fontBlur; + int textAlign; + int fontId; +}; +typedef struct NVGstate NVGstate; + +struct NVGpoint { + float x,y; + float dx, dy; + float len; + float dmx, dmy; + unsigned char flags; +}; +typedef struct NVGpoint NVGpoint; + +struct NVGpathCache { + NVGpoint* points; + int npoints; + int cpoints; + NVGpath* paths; + int npaths; + int cpaths; + NVGvertex* verts; + int nverts; + int cverts; + float bounds[4]; +}; +typedef struct NVGpathCache NVGpathCache; + +struct NVGcontext { + NVGparams params; + float* commands; + int ccommands; + int ncommands; + float commandx, commandy; + NVGstate states[NVG_MAX_STATES]; + int nstates; + NVGpathCache* cache; + float tessTol; + float distTol; + float fringeWidth; + float devicePxRatio; + struct FONScontext* fs; + int fontImages[NVG_MAX_FONTIMAGES]; + int fontImageIdx; + int drawCallCount; + int fillTriCount; + int strokeTriCount; + int textTriCount; +}; + +static float nvg__sqrtf(float a) { return sqrtf(a); } +static float nvg__modf(float a, float b) { return fmodf(a, b); } +static float nvg__sinf(float a) { return sinf(a); } +static float nvg__cosf(float a) { return cosf(a); } +static float nvg__tanf(float a) { return tanf(a); } +static float nvg__atan2f(float a,float b) { return atan2f(a, b); } +static float nvg__acosf(float a) { return acosf(a); } + +static int nvg__mini(int a, int b) { return a < b ? a : b; } +static int nvg__maxi(int a, int b) { return a > b ? a : b; } +static int nvg__clampi(int a, int mn, int mx) { return a < mn ? mn : (a > mx ? mx : a); } +static float nvg__minf(float a, float b) { return a < b ? a : b; } +static float nvg__maxf(float a, float b) { return a > b ? a : b; } +static float nvg__absf(float a) { return a >= 0.0f ? a : -a; } +static float nvg__signf(float a) { return a >= 0.0f ? 1.0f : -1.0f; } +static float nvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); } +static float nvg__cross(float dx0, float dy0, float dx1, float dy1) { return dx1*dy0 - dx0*dy1; } + +static float nvg__normalize(float *x, float* y) +{ + float d = nvg__sqrtf((*x)*(*x) + (*y)*(*y)); + if (d > 1e-6f) { + float id = 1.0f / d; + *x *= id; + *y *= id; + } + return d; +} + + +static void nvg__deletePathCache(NVGpathCache* c) +{ + if (c == NULL) return; + if (c->points != NULL) free(c->points); + if (c->paths != NULL) free(c->paths); + if (c->verts != NULL) free(c->verts); + free(c); +} + +static NVGpathCache* nvg__allocPathCache(void) +{ + NVGpathCache* c = (NVGpathCache*)malloc(sizeof(NVGpathCache)); + if (c == NULL) goto error; + memset(c, 0, sizeof(NVGpathCache)); + + c->points = (NVGpoint*)malloc(sizeof(NVGpoint)*NVG_INIT_POINTS_SIZE); + if (!c->points) goto error; + c->npoints = 0; + c->cpoints = NVG_INIT_POINTS_SIZE; + + c->paths = (NVGpath*)malloc(sizeof(NVGpath)*NVG_INIT_PATHS_SIZE); + if (!c->paths) goto error; + c->npaths = 0; + c->cpaths = NVG_INIT_PATHS_SIZE; + + c->verts = (NVGvertex*)malloc(sizeof(NVGvertex)*NVG_INIT_VERTS_SIZE); + if (!c->verts) goto error; + c->nverts = 0; + c->cverts = NVG_INIT_VERTS_SIZE; + + return c; +error: + nvg__deletePathCache(c); + return NULL; +} + +static void nvg__setDevicePixelRatio(NVGcontext* ctx, float ratio) +{ + ctx->tessTol = 0.25f / ratio; + ctx->distTol = 0.01f / ratio; + ctx->fringeWidth = 1.0f / ratio; + ctx->devicePxRatio = ratio; +} + +static NVGcompositeOperationState nvg__compositeOperationState(int op) +{ + int sfactor, dfactor; + + if (op == NVG_SOURCE_OVER) + { + sfactor = NVG_ONE; + dfactor = NVG_ONE_MINUS_SRC_ALPHA; + } + else if (op == NVG_SOURCE_IN) + { + sfactor = NVG_DST_ALPHA; + dfactor = NVG_ZERO; + } + else if (op == NVG_SOURCE_OUT) + { + sfactor = NVG_ONE_MINUS_DST_ALPHA; + dfactor = NVG_ZERO; + } + else if (op == NVG_ATOP) + { + sfactor = NVG_DST_ALPHA; + dfactor = NVG_ONE_MINUS_SRC_ALPHA; + } + else if (op == NVG_DESTINATION_OVER) + { + sfactor = NVG_ONE_MINUS_DST_ALPHA; + dfactor = NVG_ONE; + } + else if (op == NVG_DESTINATION_IN) + { + sfactor = NVG_ZERO; + dfactor = NVG_SRC_ALPHA; + } + else if (op == NVG_DESTINATION_OUT) + { + sfactor = NVG_ZERO; + dfactor = NVG_ONE_MINUS_SRC_ALPHA; + } + else if (op == NVG_DESTINATION_ATOP) + { + sfactor = NVG_ONE_MINUS_DST_ALPHA; + dfactor = NVG_SRC_ALPHA; + } + else if (op == NVG_LIGHTER) + { + sfactor = NVG_ONE; + dfactor = NVG_ONE; + } + else if (op == NVG_COPY) + { + sfactor = NVG_ONE; + dfactor = NVG_ZERO; + } + else if (op == NVG_XOR) + { + sfactor = NVG_ONE_MINUS_DST_ALPHA; + dfactor = NVG_ONE_MINUS_SRC_ALPHA; + } + else + { + sfactor = NVG_ONE; + dfactor = NVG_ZERO; + } + + NVGcompositeOperationState state; + state.srcRGB = sfactor; + state.dstRGB = dfactor; + state.srcAlpha = sfactor; + state.dstAlpha = dfactor; + return state; +} + +static NVGstate* nvg__getState(NVGcontext* ctx) +{ + return &ctx->states[ctx->nstates-1]; +} + +NVGcontext* nvgCreateInternal(NVGparams* params) +{ + FONSparams fontParams; + NVGcontext* ctx = (NVGcontext*)malloc(sizeof(NVGcontext)); + int i; + if (ctx == NULL) goto error; + memset(ctx, 0, sizeof(NVGcontext)); + + ctx->params = *params; + for (i = 0; i < NVG_MAX_FONTIMAGES; i++) + ctx->fontImages[i] = 0; + + ctx->commands = (float*)malloc(sizeof(float)*NVG_INIT_COMMANDS_SIZE); + if (!ctx->commands) goto error; + ctx->ncommands = 0; + ctx->ccommands = NVG_INIT_COMMANDS_SIZE; + + ctx->cache = nvg__allocPathCache(); + if (ctx->cache == NULL) goto error; + + nvgSave(ctx); + nvgReset(ctx); + + nvg__setDevicePixelRatio(ctx, 1.0f); + + if (ctx->params.renderCreate(ctx->params.userPtr) == 0) goto error; + + // Init font rendering + memset(&fontParams, 0, sizeof(fontParams)); + fontParams.width = NVG_INIT_FONTIMAGE_SIZE; + fontParams.height = NVG_INIT_FONTIMAGE_SIZE; + fontParams.flags = FONS_ZERO_TOPLEFT; + fontParams.renderCreate = NULL; + fontParams.renderUpdate = NULL; + fontParams.renderDraw = NULL; + fontParams.renderDelete = NULL; + fontParams.userPtr = NULL; + ctx->fs = fonsCreateInternal(&fontParams); + if (ctx->fs == NULL) goto error; + + // Create font texture + ctx->fontImages[0] = ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_ALPHA, fontParams.width, fontParams.height, 0, NULL); + if (ctx->fontImages[0] == 0) goto error; + ctx->fontImageIdx = 0; + + return ctx; + +error: + nvgDeleteInternal(ctx); + return 0; +} + +NVGparams* nvgInternalParams(NVGcontext* ctx) +{ + return &ctx->params; +} + +void nvgDeleteInternal(NVGcontext* ctx) +{ + int i; + if (ctx == NULL) return; + if (ctx->commands != NULL) free(ctx->commands); + if (ctx->cache != NULL) nvg__deletePathCache(ctx->cache); + + if (ctx->fs) + fonsDeleteInternal(ctx->fs); + + for (i = 0; i < NVG_MAX_FONTIMAGES; i++) { + if (ctx->fontImages[i] != 0) { + nvgDeleteImage(ctx, ctx->fontImages[i]); + ctx->fontImages[i] = 0; + } + } + + if (ctx->params.renderDelete != NULL) + ctx->params.renderDelete(ctx->params.userPtr); + + free(ctx); +} + +void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio) +{ +/* printf("Tris: draws:%d fill:%d stroke:%d text:%d TOT:%d\n", + ctx->drawCallCount, ctx->fillTriCount, ctx->strokeTriCount, ctx->textTriCount, + ctx->fillTriCount+ctx->strokeTriCount+ctx->textTriCount);*/ + + ctx->nstates = 0; + nvgSave(ctx); + nvgReset(ctx); + + nvg__setDevicePixelRatio(ctx, devicePixelRatio); + + ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight, devicePixelRatio); + + ctx->drawCallCount = 0; + ctx->fillTriCount = 0; + ctx->strokeTriCount = 0; + ctx->textTriCount = 0; +} + +void nvgCancelFrame(NVGcontext* ctx) +{ + ctx->params.renderCancel(ctx->params.userPtr); +} + +void nvgEndFrame(NVGcontext* ctx) +{ + ctx->params.renderFlush(ctx->params.userPtr); + if (ctx->fontImageIdx != 0) { + int fontImage = ctx->fontImages[ctx->fontImageIdx]; + ctx->fontImages[ctx->fontImageIdx] = 0; + int i, j, iw, ih; + // delete images that smaller than current one + if (fontImage == 0) + return; + nvgImageSize(ctx, fontImage, &iw, &ih); + for (i = j = 0; i < ctx->fontImageIdx; i++) { + if (ctx->fontImages[i] != 0) { + int nw, nh; + int image = ctx->fontImages[i]; + ctx->fontImages[i] = 0; + nvgImageSize(ctx, image, &nw, &nh); + if (nw < iw || nh < ih) + nvgDeleteImage(ctx, image); + else + ctx->fontImages[j++] = image; + } + } + // make current font image to first + ctx->fontImages[j] = ctx->fontImages[0]; + ctx->fontImages[0] = fontImage; + ctx->fontImageIdx = 0; + } +} + +NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b) +{ + return nvgRGBA(r,g,b,255); +} + +NVGcolor nvgRGBf(float r, float g, float b) +{ + return nvgRGBAf(r,g,b,1.0f); +} + +NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) +{ + NVGcolor color; + // Use longer initialization to suppress warning. + color.r = r / 255.0f; + color.g = g / 255.0f; + color.b = b / 255.0f; + color.a = a / 255.0f; + return color; +} + +NVGcolor nvgRGBAf(float r, float g, float b, float a) +{ + NVGcolor color; + // Use longer initialization to suppress warning. + color.r = r; + color.g = g; + color.b = b; + color.a = a; + return color; +} + +NVGcolor nvgTransRGBA(NVGcolor c, unsigned char a) +{ + c.a = a / 255.0f; + return c; +} + +NVGcolor nvgTransRGBAf(NVGcolor c, float a) +{ + c.a = a; + return c; +} + +NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u) +{ + int i; + float oneminu; + NVGcolor cint = {{{0}}}; + + u = nvg__clampf(u, 0.0f, 1.0f); + oneminu = 1.0f - u; + for( i = 0; i <4; i++ ) + { + cint.rgba[i] = c0.rgba[i] * oneminu + c1.rgba[i] * u; + } + + return cint; +} + +NVGcolor nvgHSL(float h, float s, float l) +{ + return nvgHSLA(h,s,l,255); +} + +static float nvg__hue(float h, float m1, float m2) +{ + if (h < 0) h += 1; + if (h > 1) h -= 1; + if (h < 1.0f/6.0f) + return m1 + (m2 - m1) * h * 6.0f; + else if (h < 3.0f/6.0f) + return m2; + else if (h < 4.0f/6.0f) + return m1 + (m2 - m1) * (2.0f/3.0f - h) * 6.0f; + return m1; +} + +NVGcolor nvgHSLA(float h, float s, float l, unsigned char a) +{ + float m1, m2; + NVGcolor col; + h = nvg__modf(h, 1.0f); + if (h < 0.0f) h += 1.0f; + s = nvg__clampf(s, 0.0f, 1.0f); + l = nvg__clampf(l, 0.0f, 1.0f); + m2 = l <= 0.5f ? (l * (1 + s)) : (l + s - l * s); + m1 = 2 * l - m2; + col.r = nvg__clampf(nvg__hue(h + 1.0f/3.0f, m1, m2), 0.0f, 1.0f); + col.g = nvg__clampf(nvg__hue(h, m1, m2), 0.0f, 1.0f); + col.b = nvg__clampf(nvg__hue(h - 1.0f/3.0f, m1, m2), 0.0f, 1.0f); + col.a = a/255.0f; + return col; +} + +void nvgTransformIdentity(float* t) +{ + t[0] = 1.0f; t[1] = 0.0f; + t[2] = 0.0f; t[3] = 1.0f; + t[4] = 0.0f; t[5] = 0.0f; +} + +void nvgTransformTranslate(float* t, float tx, float ty) +{ + t[0] = 1.0f; t[1] = 0.0f; + t[2] = 0.0f; t[3] = 1.0f; + t[4] = tx; t[5] = ty; +} + +void nvgTransformScale(float* t, float sx, float sy) +{ + t[0] = sx; t[1] = 0.0f; + t[2] = 0.0f; t[3] = sy; + t[4] = 0.0f; t[5] = 0.0f; +} + +void nvgTransformRotate(float* t, float a) +{ + float cs = nvg__cosf(a), sn = nvg__sinf(a); + t[0] = cs; t[1] = sn; + t[2] = -sn; t[3] = cs; + t[4] = 0.0f; t[5] = 0.0f; +} + +void nvgTransformSkewX(float* t, float a) +{ + t[0] = 1.0f; t[1] = 0.0f; + t[2] = nvg__tanf(a); t[3] = 1.0f; + t[4] = 0.0f; t[5] = 0.0f; +} + +void nvgTransformSkewY(float* t, float a) +{ + t[0] = 1.0f; t[1] = nvg__tanf(a); + t[2] = 0.0f; t[3] = 1.0f; + t[4] = 0.0f; t[5] = 0.0f; +} + +void nvgTransformMultiply(float* t, const float* s) +{ + float t0 = t[0] * s[0] + t[1] * s[2]; + float t2 = t[2] * s[0] + t[3] * s[2]; + float t4 = t[4] * s[0] + t[5] * s[2] + s[4]; + t[1] = t[0] * s[1] + t[1] * s[3]; + t[3] = t[2] * s[1] + t[3] * s[3]; + t[5] = t[4] * s[1] + t[5] * s[3] + s[5]; + t[0] = t0; + t[2] = t2; + t[4] = t4; +} + +void nvgTransformPremultiply(float* t, const float* s) +{ + float s2[6]; + memcpy(s2, s, sizeof(float)*6); + nvgTransformMultiply(s2, t); + memcpy(t, s2, sizeof(float)*6); +} + +int nvgTransformInverse(float* inv, const float* t) +{ + double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1]; + if (det > -1e-6 && det < 1e-6) { + nvgTransformIdentity(inv); + return 0; + } + invdet = 1.0 / det; + inv[0] = (float)(t[3] * invdet); + inv[2] = (float)(-t[2] * invdet); + inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet); + inv[1] = (float)(-t[1] * invdet); + inv[3] = (float)(t[0] * invdet); + inv[5] = (float)(((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet); + return 1; +} + +void nvgTransformPoint(float* dx, float* dy, const float* t, float sx, float sy) +{ + *dx = sx*t[0] + sy*t[2] + t[4]; + *dy = sx*t[1] + sy*t[3] + t[5]; +} + +float nvgDegToRad(float deg) +{ + return deg / 180.0f * NVG_PI; +} + +float nvgRadToDeg(float rad) +{ + return rad / NVG_PI * 180.0f; +} + +static void nvg__setPaintColor(NVGpaint* p, NVGcolor color) +{ + memset(p, 0, sizeof(*p)); + nvgTransformIdentity(p->xform); + p->radius = 0.0f; + p->feather = 1.0f; + p->innerColor = color; + p->outerColor = color; +} + + +// State handling +void nvgSave(NVGcontext* ctx) +{ + if (ctx->nstates >= NVG_MAX_STATES) + return; + if (ctx->nstates > 0) + memcpy(&ctx->states[ctx->nstates], &ctx->states[ctx->nstates-1], sizeof(NVGstate)); + ctx->nstates++; +} + +void nvgRestore(NVGcontext* ctx) +{ + if (ctx->nstates <= 1) + return; + ctx->nstates--; +} + +void nvgReset(NVGcontext* ctx) +{ + NVGstate* state = nvg__getState(ctx); + memset(state, 0, sizeof(*state)); + + nvg__setPaintColor(&state->fill, nvgRGBA(255,255,255,255)); + nvg__setPaintColor(&state->stroke, nvgRGBA(0,0,0,255)); + state->compositeOperation = nvg__compositeOperationState(NVG_SOURCE_OVER); + state->shapeAntiAlias = 1; + state->strokeWidth = 1.0f; + state->miterLimit = 10.0f; + state->lineCap = NVG_BUTT; + state->lineJoin = NVG_MITER; + state->alpha = 1.0f; + nvgTransformIdentity(state->xform); + + state->scissor.extent[0] = -1.0f; + state->scissor.extent[1] = -1.0f; + + state->fontSize = 16.0f; + state->letterSpacing = 0.0f; + state->lineHeight = 1.0f; + state->fontBlur = 0.0f; + state->textAlign = NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE; + state->fontId = 0; +} + +// State setting +void nvgShapeAntiAlias(NVGcontext* ctx, int enabled) +{ + NVGstate* state = nvg__getState(ctx); + state->shapeAntiAlias = enabled; +} + +void nvgStrokeWidth(NVGcontext* ctx, float width) +{ + NVGstate* state = nvg__getState(ctx); + state->strokeWidth = width; +} + +void nvgMiterLimit(NVGcontext* ctx, float limit) +{ + NVGstate* state = nvg__getState(ctx); + state->miterLimit = limit; +} + +void nvgLineCap(NVGcontext* ctx, int cap) +{ + NVGstate* state = nvg__getState(ctx); + state->lineCap = cap; +} + +void nvgLineJoin(NVGcontext* ctx, int join) +{ + NVGstate* state = nvg__getState(ctx); + state->lineJoin = join; +} + +void nvgGlobalAlpha(NVGcontext* ctx, float alpha) +{ + NVGstate* state = nvg__getState(ctx); + state->alpha = alpha; +} + +void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f) +{ + NVGstate* state = nvg__getState(ctx); + float t[6] = { a, b, c, d, e, f }; + nvgTransformPremultiply(state->xform, t); +} + +void nvgResetTransform(NVGcontext* ctx) +{ + NVGstate* state = nvg__getState(ctx); + nvgTransformIdentity(state->xform); +} + +void nvgTranslate(NVGcontext* ctx, float x, float y) +{ + NVGstate* state = nvg__getState(ctx); + float t[6]; + nvgTransformTranslate(t, x,y); + nvgTransformPremultiply(state->xform, t); +} + +void nvgRotate(NVGcontext* ctx, float angle) +{ + NVGstate* state = nvg__getState(ctx); + float t[6]; + nvgTransformRotate(t, angle); + nvgTransformPremultiply(state->xform, t); +} + +void nvgSkewX(NVGcontext* ctx, float angle) +{ + NVGstate* state = nvg__getState(ctx); + float t[6]; + nvgTransformSkewX(t, angle); + nvgTransformPremultiply(state->xform, t); +} + +void nvgSkewY(NVGcontext* ctx, float angle) +{ + NVGstate* state = nvg__getState(ctx); + float t[6]; + nvgTransformSkewY(t, angle); + nvgTransformPremultiply(state->xform, t); +} + +void nvgScale(NVGcontext* ctx, float x, float y) +{ + NVGstate* state = nvg__getState(ctx); + float t[6]; + nvgTransformScale(t, x,y); + nvgTransformPremultiply(state->xform, t); +} + +void nvgCurrentTransform(NVGcontext* ctx, float* xform) +{ + NVGstate* state = nvg__getState(ctx); + if (xform == NULL) return; + memcpy(xform, state->xform, sizeof(float)*6); +} + +void nvgStrokeColor(NVGcontext* ctx, NVGcolor color) +{ + NVGstate* state = nvg__getState(ctx); + nvg__setPaintColor(&state->stroke, color); +} + +void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint) +{ + NVGstate* state = nvg__getState(ctx); + state->stroke = paint; + nvgTransformMultiply(state->stroke.xform, state->xform); +} + +void nvgFillColor(NVGcontext* ctx, NVGcolor color) +{ + NVGstate* state = nvg__getState(ctx); + nvg__setPaintColor(&state->fill, color); +} + +void nvgFillPaint(NVGcontext* ctx, NVGpaint paint) +{ + NVGstate* state = nvg__getState(ctx); + state->fill = paint; + nvgTransformMultiply(state->fill.xform, state->xform); +} + +#ifndef NVG_NO_STB +int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags) +{ + int w, h, n, image; + unsigned char* img; + stbi_set_unpremultiply_on_load(1); + stbi_convert_iphone_png_to_rgb(1); + img = stbi_load(filename, &w, &h, &n, 4); + if (img == NULL) { +// printf("Failed to load %s - %s\n", filename, stbi_failure_reason()); + return 0; + } + image = nvgCreateImageRGBA(ctx, w, h, imageFlags, img); + stbi_image_free(img); + return image; +} + +int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata) +{ + int w, h, n, image; + unsigned char* img = stbi_load_from_memory(data, ndata, &w, &h, &n, 4); + if (img == NULL) { +// printf("Failed to load %s - %s\n", filename, stbi_failure_reason()); + return 0; + } + image = nvgCreateImageRGBA(ctx, w, h, imageFlags, img); + stbi_image_free(img); + return image; +} +#endif + +int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data) +{ + return ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_RGBA, w, h, imageFlags, data); +} + +int nvgCreateImageAlpha(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data) +{ + return ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_ALPHA, w, h, imageFlags, data); +} + +void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data) +{ + int w, h; + ctx->params.renderGetTextureSize(ctx->params.userPtr, image, &w, &h); + ctx->params.renderUpdateTexture(ctx->params.userPtr, image, 0,0, w,h, data); +} + +void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h) +{ + ctx->params.renderGetTextureSize(ctx->params.userPtr, image, w, h); +} + +void nvgDeleteImage(NVGcontext* ctx, int image) +{ + ctx->params.renderDeleteTexture(ctx->params.userPtr, image); +} + +NVGpaint nvgLinearGradient(NVGcontext* ctx, + float sx, float sy, float ex, float ey, + NVGcolor icol, NVGcolor ocol) +{ + NVGpaint p; + float dx, dy, d; + const float large = 1e5; + NVG_NOTUSED(ctx); + memset(&p, 0, sizeof(p)); + + // Calculate transform aligned to the line + dx = ex - sx; + dy = ey - sy; + d = sqrtf(dx*dx + dy*dy); + if (d > 0.0001f) { + dx /= d; + dy /= d; + } else { + dx = 0; + dy = 1; + } + + p.xform[0] = dy; p.xform[1] = -dx; + p.xform[2] = dx; p.xform[3] = dy; + p.xform[4] = sx - dx*large; p.xform[5] = sy - dy*large; + + p.extent[0] = large; + p.extent[1] = large + d*0.5f; + + p.radius = 0.0f; + + p.feather = nvg__maxf(1.0f, d); + + p.innerColor = icol; + p.outerColor = ocol; + + return p; +} + +NVGpaint nvgRadialGradient(NVGcontext* ctx, + float cx, float cy, float inr, float outr, + NVGcolor icol, NVGcolor ocol) +{ + NVGpaint p; + float r = (inr+outr)*0.5f; + float f = (outr-inr); + NVG_NOTUSED(ctx); + memset(&p, 0, sizeof(p)); + + nvgTransformIdentity(p.xform); + p.xform[4] = cx; + p.xform[5] = cy; + + p.extent[0] = r; + p.extent[1] = r; + + p.radius = r; + + p.feather = nvg__maxf(1.0f, f); + + p.innerColor = icol; + p.outerColor = ocol; + + return p; +} + +NVGpaint nvgBoxGradient(NVGcontext* ctx, + float x, float y, float w, float h, float r, float f, + NVGcolor icol, NVGcolor ocol) +{ + NVGpaint p; + NVG_NOTUSED(ctx); + memset(&p, 0, sizeof(p)); + + nvgTransformIdentity(p.xform); + p.xform[4] = x+w*0.5f; + p.xform[5] = y+h*0.5f; + + p.extent[0] = w*0.5f; + p.extent[1] = h*0.5f; + + p.radius = r; + + p.feather = nvg__maxf(1.0f, f); + + p.innerColor = icol; + p.outerColor = ocol; + + return p; +} + + +NVGpaint nvgImagePattern(NVGcontext* ctx, + float cx, float cy, float w, float h, float angle, + int image, float alpha) +{ + NVGpaint p; + NVG_NOTUSED(ctx); + memset(&p, 0, sizeof(p)); + + nvgTransformRotate(p.xform, angle); + p.xform[4] = cx; + p.xform[5] = cy; + + p.extent[0] = w; + p.extent[1] = h; + + p.image = image; + + p.innerColor = p.outerColor = nvgRGBAf(1,1,1,alpha); + + return p; +} + +// Scissoring +void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h) +{ + NVGstate* state = nvg__getState(ctx); + + w = nvg__maxf(0.0f, w); + h = nvg__maxf(0.0f, h); + + nvgTransformIdentity(state->scissor.xform); + state->scissor.xform[4] = x+w*0.5f; + state->scissor.xform[5] = y+h*0.5f; + nvgTransformMultiply(state->scissor.xform, state->xform); + + state->scissor.extent[0] = w*0.5f; + state->scissor.extent[1] = h*0.5f; +} + +static void nvg__isectRects(float* dst, + float ax, float ay, float aw, float ah, + float bx, float by, float bw, float bh) +{ + float minx = nvg__maxf(ax, bx); + float miny = nvg__maxf(ay, by); + float maxx = nvg__minf(ax+aw, bx+bw); + float maxy = nvg__minf(ay+ah, by+bh); + dst[0] = minx; + dst[1] = miny; + dst[2] = nvg__maxf(0.0f, maxx - minx); + dst[3] = nvg__maxf(0.0f, maxy - miny); +} + +void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h) +{ + NVGstate* state = nvg__getState(ctx); + float pxform[6], invxorm[6]; + float rect[4]; + float ex, ey, tex, tey; + + // If no previous scissor has been set, set the scissor as current scissor. + if (state->scissor.extent[0] < 0) { + nvgScissor(ctx, x, y, w, h); + return; + } + + // Transform the current scissor rect into current transform space. + // If there is difference in rotation, this will be approximation. + memcpy(pxform, state->scissor.xform, sizeof(float)*6); + ex = state->scissor.extent[0]; + ey = state->scissor.extent[1]; + nvgTransformInverse(invxorm, state->xform); + nvgTransformMultiply(pxform, invxorm); + tex = ex*nvg__absf(pxform[0]) + ey*nvg__absf(pxform[2]); + tey = ex*nvg__absf(pxform[1]) + ey*nvg__absf(pxform[3]); + + // Intersect rects. + nvg__isectRects(rect, pxform[4]-tex,pxform[5]-tey,tex*2,tey*2, x,y,w,h); + + nvgScissor(ctx, rect[0], rect[1], rect[2], rect[3]); +} + +void nvgResetScissor(NVGcontext* ctx) +{ + NVGstate* state = nvg__getState(ctx); + memset(state->scissor.xform, 0, sizeof(state->scissor.xform)); + state->scissor.extent[0] = -1.0f; + state->scissor.extent[1] = -1.0f; +} + +// Global composite operation. +void nvgGlobalCompositeOperation(NVGcontext* ctx, int op) +{ + NVGstate* state = nvg__getState(ctx); + state->compositeOperation = nvg__compositeOperationState(op); +} + +void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor) +{ + nvgGlobalCompositeBlendFuncSeparate(ctx, sfactor, dfactor, sfactor, dfactor); +} + +void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) +{ + NVGcompositeOperationState op; + op.srcRGB = srcRGB; + op.dstRGB = dstRGB; + op.srcAlpha = srcAlpha; + op.dstAlpha = dstAlpha; + + NVGstate* state = nvg__getState(ctx); + state->compositeOperation = op; +} + +static int nvg__ptEquals(float x1, float y1, float x2, float y2, float tol) +{ + float dx = x2 - x1; + float dy = y2 - y1; + return dx*dx + dy*dy < tol*tol; +} + +static float nvg__distPtSeg(float x, float y, float px, float py, float qx, float qy) +{ + float pqx, pqy, dx, dy, d, t; + pqx = qx-px; + pqy = qy-py; + dx = x-px; + dy = y-py; + d = pqx*pqx + pqy*pqy; + t = pqx*dx + pqy*dy; + if (d > 0) t /= d; + if (t < 0) t = 0; + else if (t > 1) t = 1; + dx = px + t*pqx - x; + dy = py + t*pqy - y; + return dx*dx + dy*dy; +} + +static void nvg__appendCommands(NVGcontext* ctx, float* vals, int nvals) +{ + NVGstate* state = nvg__getState(ctx); + int i; + + if (ctx->ncommands+nvals > ctx->ccommands) { + float* commands; + int ccommands = ctx->ncommands+nvals + ctx->ccommands/2; + commands = (float*)realloc(ctx->commands, sizeof(float)*ccommands); + if (commands == NULL) return; + ctx->commands = commands; + ctx->ccommands = ccommands; + } + + if ((int)vals[0] != NVG_CLOSE && (int)vals[0] != NVG_WINDING) { + ctx->commandx = vals[nvals-2]; + ctx->commandy = vals[nvals-1]; + } + + // transform commands + i = 0; + while (i < nvals) { + int cmd = (int)vals[i]; + switch (cmd) { + case NVG_MOVETO: + nvgTransformPoint(&vals[i+1],&vals[i+2], state->xform, vals[i+1],vals[i+2]); + i += 3; + break; + case NVG_LINETO: + nvgTransformPoint(&vals[i+1],&vals[i+2], state->xform, vals[i+1],vals[i+2]); + i += 3; + break; + case NVG_BEZIERTO: + nvgTransformPoint(&vals[i+1],&vals[i+2], state->xform, vals[i+1],vals[i+2]); + nvgTransformPoint(&vals[i+3],&vals[i+4], state->xform, vals[i+3],vals[i+4]); + nvgTransformPoint(&vals[i+5],&vals[i+6], state->xform, vals[i+5],vals[i+6]); + i += 7; + break; + case NVG_CLOSE: + i++; + break; + case NVG_WINDING: + i += 2; + break; + default: + i++; + } + } + + memcpy(&ctx->commands[ctx->ncommands], vals, nvals*sizeof(float)); + + ctx->ncommands += nvals; +} + + +static void nvg__clearPathCache(NVGcontext* ctx) +{ + ctx->cache->npoints = 0; + ctx->cache->npaths = 0; +} + +static NVGpath* nvg__lastPath(NVGcontext* ctx) +{ + if (ctx->cache->npaths > 0) + return &ctx->cache->paths[ctx->cache->npaths-1]; + return NULL; +} + +static void nvg__addPath(NVGcontext* ctx) +{ + NVGpath* path; + if (ctx->cache->npaths+1 > ctx->cache->cpaths) { + NVGpath* paths; + int cpaths = ctx->cache->npaths+1 + ctx->cache->cpaths/2; + paths = (NVGpath*)realloc(ctx->cache->paths, sizeof(NVGpath)*cpaths); + if (paths == NULL) return; + ctx->cache->paths = paths; + ctx->cache->cpaths = cpaths; + } + path = &ctx->cache->paths[ctx->cache->npaths]; + memset(path, 0, sizeof(*path)); + path->first = ctx->cache->npoints; + path->winding = NVG_CCW; + + ctx->cache->npaths++; +} + +static NVGpoint* nvg__lastPoint(NVGcontext* ctx) +{ + if (ctx->cache->npoints > 0) + return &ctx->cache->points[ctx->cache->npoints-1]; + return NULL; +} + +static void nvg__addPoint(NVGcontext* ctx, float x, float y, int flags) +{ + NVGpath* path = nvg__lastPath(ctx); + NVGpoint* pt; + if (path == NULL) return; + + if (path->count > 0 && ctx->cache->npoints > 0) { + pt = nvg__lastPoint(ctx); + if (nvg__ptEquals(pt->x,pt->y, x,y, ctx->distTol)) { + pt->flags |= flags; + return; + } + } + + if (ctx->cache->npoints+1 > ctx->cache->cpoints) { + NVGpoint* points; + int cpoints = ctx->cache->npoints+1 + ctx->cache->cpoints/2; + points = (NVGpoint*)realloc(ctx->cache->points, sizeof(NVGpoint)*cpoints); + if (points == NULL) return; + ctx->cache->points = points; + ctx->cache->cpoints = cpoints; + } + + pt = &ctx->cache->points[ctx->cache->npoints]; + memset(pt, 0, sizeof(*pt)); + pt->x = x; + pt->y = y; + pt->flags = (unsigned char)flags; + + ctx->cache->npoints++; + path->count++; +} + +static void nvg__closePath(NVGcontext* ctx) +{ + NVGpath* path = nvg__lastPath(ctx); + if (path == NULL) return; + path->closed = 1; +} + +static void nvg__pathWinding(NVGcontext* ctx, int winding) +{ + NVGpath* path = nvg__lastPath(ctx); + if (path == NULL) return; + path->winding = winding; +} + +static float nvg__getAverageScale(float *t) +{ + float sx = sqrtf(t[0]*t[0] + t[2]*t[2]); + float sy = sqrtf(t[1]*t[1] + t[3]*t[3]); + return (sx + sy) * 0.5f; +} + +static NVGvertex* nvg__allocTempVerts(NVGcontext* ctx, int nverts) +{ + if (nverts > ctx->cache->cverts) { + NVGvertex* verts; + int cverts = (nverts + 0xff) & ~0xff; // Round up to prevent allocations when things change just slightly. + verts = (NVGvertex*)realloc(ctx->cache->verts, sizeof(NVGvertex)*cverts); + if (verts == NULL) return NULL; + ctx->cache->verts = verts; + ctx->cache->cverts = cverts; + } + + return ctx->cache->verts; +} + +static float nvg__triarea2(float ax, float ay, float bx, float by, float cx, float cy) +{ + float abx = bx - ax; + float aby = by - ay; + float acx = cx - ax; + float acy = cy - ay; + return acx*aby - abx*acy; +} + +static float nvg__polyArea(NVGpoint* pts, int npts) +{ + int i; + float area = 0; + for (i = 2; i < npts; i++) { + NVGpoint* a = &pts[0]; + NVGpoint* b = &pts[i-1]; + NVGpoint* c = &pts[i]; + area += nvg__triarea2(a->x,a->y, b->x,b->y, c->x,c->y); + } + return area * 0.5f; +} + +static void nvg__polyReverse(NVGpoint* pts, int npts) +{ + NVGpoint tmp; + int i = 0, j = npts-1; + while (i < j) { + tmp = pts[i]; + pts[i] = pts[j]; + pts[j] = tmp; + i++; + j--; + } +} + + +static void nvg__vset(NVGvertex* vtx, float x, float y, float u, float v) +{ + vtx->x = x; + vtx->y = y; + vtx->u = u; + vtx->v = v; +} + +static void nvg__tesselateBezier(NVGcontext* ctx, + float x1, float y1, float x2, float y2, + float x3, float y3, float x4, float y4, + int level, int type) +{ + float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234; + float dx,dy,d2,d3; + + if (level > 10) return; + + x12 = (x1+x2)*0.5f; + y12 = (y1+y2)*0.5f; + x23 = (x2+x3)*0.5f; + y23 = (y2+y3)*0.5f; + x34 = (x3+x4)*0.5f; + y34 = (y3+y4)*0.5f; + x123 = (x12+x23)*0.5f; + y123 = (y12+y23)*0.5f; + + dx = x4 - x1; + dy = y4 - y1; + d2 = nvg__absf(((x2 - x4) * dy - (y2 - y4) * dx)); + d3 = nvg__absf(((x3 - x4) * dy - (y3 - y4) * dx)); + + if ((d2 + d3)*(d2 + d3) < ctx->tessTol * (dx*dx + dy*dy)) { + nvg__addPoint(ctx, x4, y4, type); + return; + } + +/* if (nvg__absf(x1+x3-x2-x2) + nvg__absf(y1+y3-y2-y2) + nvg__absf(x2+x4-x3-x3) + nvg__absf(y2+y4-y3-y3) < ctx->tessTol) { + nvg__addPoint(ctx, x4, y4, type); + return; + }*/ + + x234 = (x23+x34)*0.5f; + y234 = (y23+y34)*0.5f; + x1234 = (x123+x234)*0.5f; + y1234 = (y123+y234)*0.5f; + + nvg__tesselateBezier(ctx, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0); + nvg__tesselateBezier(ctx, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type); +} + +static void nvg__flattenPaths(NVGcontext* ctx) +{ + NVGpathCache* cache = ctx->cache; +// NVGstate* state = nvg__getState(ctx); + NVGpoint* last; + NVGpoint* p0; + NVGpoint* p1; + NVGpoint* pts; + NVGpath* path; + int i, j; + float* cp1; + float* cp2; + float* p; + float area; + + if (cache->npaths > 0) + return; + + // Flatten + i = 0; + while (i < ctx->ncommands) { + int cmd = (int)ctx->commands[i]; + switch (cmd) { + case NVG_MOVETO: + nvg__addPath(ctx); + p = &ctx->commands[i+1]; + nvg__addPoint(ctx, p[0], p[1], NVG_PT_CORNER); + i += 3; + break; + case NVG_LINETO: + p = &ctx->commands[i+1]; + nvg__addPoint(ctx, p[0], p[1], NVG_PT_CORNER); + i += 3; + break; + case NVG_BEZIERTO: + last = nvg__lastPoint(ctx); + if (last != NULL) { + cp1 = &ctx->commands[i+1]; + cp2 = &ctx->commands[i+3]; + p = &ctx->commands[i+5]; + nvg__tesselateBezier(ctx, last->x,last->y, cp1[0],cp1[1], cp2[0],cp2[1], p[0],p[1], 0, NVG_PT_CORNER); + } + i += 7; + break; + case NVG_CLOSE: + nvg__closePath(ctx); + i++; + break; + case NVG_WINDING: + nvg__pathWinding(ctx, (int)ctx->commands[i+1]); + i += 2; + break; + default: + i++; + } + } + + cache->bounds[0] = cache->bounds[1] = 1e6f; + cache->bounds[2] = cache->bounds[3] = -1e6f; + + // Calculate the direction and length of line segments. + for (j = 0; j < cache->npaths; j++) { + path = &cache->paths[j]; + pts = &cache->points[path->first]; + + // If the first and last points are the same, remove the last, mark as closed path. + p0 = &pts[path->count-1]; + p1 = &pts[0]; + if (nvg__ptEquals(p0->x,p0->y, p1->x,p1->y, ctx->distTol)) { + path->count--; + p0 = &pts[path->count-1]; + path->closed = 1; + } + + // Enforce winding. + if (path->count > 2) { + area = nvg__polyArea(pts, path->count); + if (path->winding == NVG_CCW && area < 0.0f) + nvg__polyReverse(pts, path->count); + if (path->winding == NVG_CW && area > 0.0f) + nvg__polyReverse(pts, path->count); + } + + for(i = 0; i < path->count; i++) { + // Calculate segment direction and length + p0->dx = p1->x - p0->x; + p0->dy = p1->y - p0->y; + p0->len = nvg__normalize(&p0->dx, &p0->dy); + // Update bounds + cache->bounds[0] = nvg__minf(cache->bounds[0], p0->x); + cache->bounds[1] = nvg__minf(cache->bounds[1], p0->y); + cache->bounds[2] = nvg__maxf(cache->bounds[2], p0->x); + cache->bounds[3] = nvg__maxf(cache->bounds[3], p0->y); + // Advance + p0 = p1++; + } + } +} + +static int nvg__curveDivs(float r, float arc, float tol) +{ + float da = acosf(r / (r + tol)) * 2.0f; + return nvg__maxi(2, (int)ceilf(arc / da)); +} + +static void nvg__chooseBevel(int bevel, NVGpoint* p0, NVGpoint* p1, float w, + float* x0, float* y0, float* x1, float* y1) +{ + if (bevel) { + *x0 = p1->x + p0->dy * w; + *y0 = p1->y - p0->dx * w; + *x1 = p1->x + p1->dy * w; + *y1 = p1->y - p1->dx * w; + } else { + *x0 = p1->x + p1->dmx * w; + *y0 = p1->y + p1->dmy * w; + *x1 = p1->x + p1->dmx * w; + *y1 = p1->y + p1->dmy * w; + } +} + +static NVGvertex* nvg__roundJoin(NVGvertex* dst, NVGpoint* p0, NVGpoint* p1, + float lw, float rw, float lu, float ru, int ncap, + float fringe) +{ + int i, n; + float dlx0 = p0->dy; + float dly0 = -p0->dx; + float dlx1 = p1->dy; + float dly1 = -p1->dx; + NVG_NOTUSED(fringe); + + if (p1->flags & NVG_PT_LEFT) { + float lx0,ly0,lx1,ly1,a0,a1; + nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, lw, &lx0,&ly0, &lx1,&ly1); + a0 = atan2f(-dly0, -dlx0); + a1 = atan2f(-dly1, -dlx1); + if (a1 > a0) a1 -= NVG_PI*2; + + nvg__vset(dst, lx0, ly0, lu,1); dst++; + nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++; + + n = nvg__clampi((int)ceilf(((a0 - a1) / NVG_PI) * ncap), 2, ncap); + for (i = 0; i < n; i++) { + float u = i/(float)(n-1); + float a = a0 + u*(a1-a0); + float rx = p1->x + cosf(a) * rw; + float ry = p1->y + sinf(a) * rw; + nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++; + nvg__vset(dst, rx, ry, ru,1); dst++; + } + + nvg__vset(dst, lx1, ly1, lu,1); dst++; + nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++; + + } else { + float rx0,ry0,rx1,ry1,a0,a1; + nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, -rw, &rx0,&ry0, &rx1,&ry1); + a0 = atan2f(dly0, dlx0); + a1 = atan2f(dly1, dlx1); + if (a1 < a0) a1 += NVG_PI*2; + + nvg__vset(dst, p1->x + dlx0*rw, p1->y + dly0*rw, lu,1); dst++; + nvg__vset(dst, rx0, ry0, ru,1); dst++; + + n = nvg__clampi((int)ceilf(((a1 - a0) / NVG_PI) * ncap), 2, ncap); + for (i = 0; i < n; i++) { + float u = i/(float)(n-1); + float a = a0 + u*(a1-a0); + float lx = p1->x + cosf(a) * lw; + float ly = p1->y + sinf(a) * lw; + nvg__vset(dst, lx, ly, lu,1); dst++; + nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++; + } + + nvg__vset(dst, p1->x + dlx1*rw, p1->y + dly1*rw, lu,1); dst++; + nvg__vset(dst, rx1, ry1, ru,1); dst++; + + } + return dst; +} + +static NVGvertex* nvg__bevelJoin(NVGvertex* dst, NVGpoint* p0, NVGpoint* p1, + float lw, float rw, float lu, float ru, float fringe) +{ + float rx0,ry0,rx1,ry1; + float lx0,ly0,lx1,ly1; + float dlx0 = p0->dy; + float dly0 = -p0->dx; + float dlx1 = p1->dy; + float dly1 = -p1->dx; + NVG_NOTUSED(fringe); + + if (p1->flags & NVG_PT_LEFT) { + nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, lw, &lx0,&ly0, &lx1,&ly1); + + nvg__vset(dst, lx0, ly0, lu,1); dst++; + nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++; + + if (p1->flags & NVG_PT_BEVEL) { + nvg__vset(dst, lx0, ly0, lu,1); dst++; + nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++; + + nvg__vset(dst, lx1, ly1, lu,1); dst++; + nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++; + } else { + rx0 = p1->x - p1->dmx * rw; + ry0 = p1->y - p1->dmy * rw; + + nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++; + nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++; + + nvg__vset(dst, rx0, ry0, ru,1); dst++; + nvg__vset(dst, rx0, ry0, ru,1); dst++; + + nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++; + nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++; + } + + nvg__vset(dst, lx1, ly1, lu,1); dst++; + nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++; + + } else { + nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, -rw, &rx0,&ry0, &rx1,&ry1); + + nvg__vset(dst, p1->x + dlx0*lw, p1->y + dly0*lw, lu,1); dst++; + nvg__vset(dst, rx0, ry0, ru,1); dst++; + + if (p1->flags & NVG_PT_BEVEL) { + nvg__vset(dst, p1->x + dlx0*lw, p1->y + dly0*lw, lu,1); dst++; + nvg__vset(dst, rx0, ry0, ru,1); dst++; + + nvg__vset(dst, p1->x + dlx1*lw, p1->y + dly1*lw, lu,1); dst++; + nvg__vset(dst, rx1, ry1, ru,1); dst++; + } else { + lx0 = p1->x + p1->dmx * lw; + ly0 = p1->y + p1->dmy * lw; + + nvg__vset(dst, p1->x + dlx0*lw, p1->y + dly0*lw, lu,1); dst++; + nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++; + + nvg__vset(dst, lx0, ly0, lu,1); dst++; + nvg__vset(dst, lx0, ly0, lu,1); dst++; + + nvg__vset(dst, p1->x + dlx1*lw, p1->y + dly1*lw, lu,1); dst++; + nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++; + } + + nvg__vset(dst, p1->x + dlx1*lw, p1->y + dly1*lw, lu,1); dst++; + nvg__vset(dst, rx1, ry1, ru,1); dst++; + } + + return dst; +} + +static NVGvertex* nvg__buttCapStart(NVGvertex* dst, NVGpoint* p, + float dx, float dy, float w, float d, + float aa, float u0, float u1) +{ + float px = p->x - dx*d; + float py = p->y - dy*d; + float dlx = dy; + float dly = -dx; + nvg__vset(dst, px + dlx*w - dx*aa, py + dly*w - dy*aa, u0,0); dst++; + nvg__vset(dst, px - dlx*w - dx*aa, py - dly*w - dy*aa, u1,0); dst++; + nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++; + nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++; + return dst; +} + +static NVGvertex* nvg__buttCapEnd(NVGvertex* dst, NVGpoint* p, + float dx, float dy, float w, float d, + float aa, float u0, float u1) +{ + float px = p->x + dx*d; + float py = p->y + dy*d; + float dlx = dy; + float dly = -dx; + nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++; + nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++; + nvg__vset(dst, px + dlx*w + dx*aa, py + dly*w + dy*aa, u0,0); dst++; + nvg__vset(dst, px - dlx*w + dx*aa, py - dly*w + dy*aa, u1,0); dst++; + return dst; +} + + +static NVGvertex* nvg__roundCapStart(NVGvertex* dst, NVGpoint* p, + float dx, float dy, float w, int ncap, + float aa, float u0, float u1) +{ + int i; + float px = p->x; + float py = p->y; + float dlx = dy; + float dly = -dx; + NVG_NOTUSED(aa); + for (i = 0; i < ncap; i++) { + float a = i/(float)(ncap-1)*NVG_PI; + float ax = cosf(a) * w, ay = sinf(a) * w; + nvg__vset(dst, px - dlx*ax - dx*ay, py - dly*ax - dy*ay, u0,1); dst++; + nvg__vset(dst, px, py, 0.5f,1); dst++; + } + nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++; + nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++; + return dst; +} + +static NVGvertex* nvg__roundCapEnd(NVGvertex* dst, NVGpoint* p, + float dx, float dy, float w, int ncap, + float aa, float u0, float u1) +{ + int i; + float px = p->x; + float py = p->y; + float dlx = dy; + float dly = -dx; + NVG_NOTUSED(aa); + nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++; + nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++; + for (i = 0; i < ncap; i++) { + float a = i/(float)(ncap-1)*NVG_PI; + float ax = cosf(a) * w, ay = sinf(a) * w; + nvg__vset(dst, px, py, 0.5f,1); dst++; + nvg__vset(dst, px - dlx*ax + dx*ay, py - dly*ax + dy*ay, u0,1); dst++; + } + return dst; +} + + +static void nvg__calculateJoins(NVGcontext* ctx, float w, int lineJoin, float miterLimit) +{ + NVGpathCache* cache = ctx->cache; + int i, j; + float iw = 0.0f; + + if (w > 0.0f) iw = 1.0f / w; + + // Calculate which joins needs extra vertices to append, and gather vertex count. + for (i = 0; i < cache->npaths; i++) { + NVGpath* path = &cache->paths[i]; + NVGpoint* pts = &cache->points[path->first]; + NVGpoint* p0 = &pts[path->count-1]; + NVGpoint* p1 = &pts[0]; + int nleft = 0; + + path->nbevel = 0; + + for (j = 0; j < path->count; j++) { + float dlx0, dly0, dlx1, dly1, dmr2, cross, limit; + dlx0 = p0->dy; + dly0 = -p0->dx; + dlx1 = p1->dy; + dly1 = -p1->dx; + // Calculate extrusions + p1->dmx = (dlx0 + dlx1) * 0.5f; + p1->dmy = (dly0 + dly1) * 0.5f; + dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy; + if (dmr2 > 0.000001f) { + float scale = 1.0f / dmr2; + if (scale > 600.0f) { + scale = 600.0f; + } + p1->dmx *= scale; + p1->dmy *= scale; + } + + // Clear flags, but keep the corner. + p1->flags = (p1->flags & NVG_PT_CORNER) ? NVG_PT_CORNER : 0; + + // Keep track of left turns. + cross = p1->dx * p0->dy - p0->dx * p1->dy; + if (cross > 0.0f) { + nleft++; + p1->flags |= NVG_PT_LEFT; + } + + // Calculate if we should use bevel or miter for inner join. + limit = nvg__maxf(1.01f, nvg__minf(p0->len, p1->len) * iw); + if ((dmr2 * limit*limit) < 1.0f) + p1->flags |= NVG_PR_INNERBEVEL; + + // Check to see if the corner needs to be beveled. + if (p1->flags & NVG_PT_CORNER) { + if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NVG_BEVEL || lineJoin == NVG_ROUND) { + p1->flags |= NVG_PT_BEVEL; + } + } + + if ((p1->flags & (NVG_PT_BEVEL | NVG_PR_INNERBEVEL)) != 0) + path->nbevel++; + + p0 = p1++; + } + + path->convex = (nleft == path->count) ? 1 : 0; + } +} + + +static int nvg__expandStroke(NVGcontext* ctx, float w, float fringe, int lineCap, int lineJoin, float miterLimit) +{ + NVGpathCache* cache = ctx->cache; + NVGvertex* verts; + NVGvertex* dst; + int cverts, i, j; + float aa = fringe;//ctx->fringeWidth; + float u0 = 0.0f, u1 = 1.0f; + int ncap = nvg__curveDivs(w, NVG_PI, ctx->tessTol); // Calculate divisions per half circle. + + w += aa * 0.5f; + + // Disable the gradient used for antialiasing when antialiasing is not used. + if (aa == 0.0f) { + u0 = 0.5f; + u1 = 0.5f; + } + + nvg__calculateJoins(ctx, w, lineJoin, miterLimit); + + // Calculate max vertex usage. + cverts = 0; + for (i = 0; i < cache->npaths; i++) { + NVGpath* path = &cache->paths[i]; + int loop = (path->closed == 0) ? 0 : 1; + if (lineJoin == NVG_ROUND) + cverts += (path->count + path->nbevel*(ncap+2) + 1) * 2; // plus one for loop + else + cverts += (path->count + path->nbevel*5 + 1) * 2; // plus one for loop + if (loop == 0) { + // space for caps + if (lineCap == NVG_ROUND) { + cverts += (ncap*2 + 2)*2; + } else { + cverts += (3+3)*2; + } + } + } + + verts = nvg__allocTempVerts(ctx, cverts); + if (verts == NULL) return 0; + + for (i = 0; i < cache->npaths; i++) { + NVGpath* path = &cache->paths[i]; + NVGpoint* pts = &cache->points[path->first]; + NVGpoint* p0; + NVGpoint* p1; + int s, e, loop; + float dx, dy; + + path->fill = 0; + path->nfill = 0; + + // Calculate fringe or stroke + loop = (path->closed == 0) ? 0 : 1; + dst = verts; + path->stroke = dst; + + if (loop) { + // Looping + p0 = &pts[path->count-1]; + p1 = &pts[0]; + s = 0; + e = path->count; + } else { + // Add cap + p0 = &pts[0]; + p1 = &pts[1]; + s = 1; + e = path->count-1; + } + + if (loop == 0) { + // Add cap + dx = p1->x - p0->x; + dy = p1->y - p0->y; + nvg__normalize(&dx, &dy); + if (lineCap == NVG_BUTT) + dst = nvg__buttCapStart(dst, p0, dx, dy, w, -aa*0.5f, aa, u0, u1); + else if (lineCap == NVG_BUTT || lineCap == NVG_SQUARE) + dst = nvg__buttCapStart(dst, p0, dx, dy, w, w-aa, aa, u0, u1); + else if (lineCap == NVG_ROUND) + dst = nvg__roundCapStart(dst, p0, dx, dy, w, ncap, aa, u0, u1); + } + + for (j = s; j < e; ++j) { + if ((p1->flags & (NVG_PT_BEVEL | NVG_PR_INNERBEVEL)) != 0) { + if (lineJoin == NVG_ROUND) { + dst = nvg__roundJoin(dst, p0, p1, w, w, u0, u1, ncap, aa); + } else { + dst = nvg__bevelJoin(dst, p0, p1, w, w, u0, u1, aa); + } + } else { + nvg__vset(dst, p1->x + (p1->dmx * w), p1->y + (p1->dmy * w), u0,1); dst++; + nvg__vset(dst, p1->x - (p1->dmx * w), p1->y - (p1->dmy * w), u1,1); dst++; + } + p0 = p1++; + } + + if (loop) { + // Loop it + nvg__vset(dst, verts[0].x, verts[0].y, u0,1); dst++; + nvg__vset(dst, verts[1].x, verts[1].y, u1,1); dst++; + } else { + // Add cap + dx = p1->x - p0->x; + dy = p1->y - p0->y; + nvg__normalize(&dx, &dy); + if (lineCap == NVG_BUTT) + dst = nvg__buttCapEnd(dst, p1, dx, dy, w, -aa*0.5f, aa, u0, u1); + else if (lineCap == NVG_BUTT || lineCap == NVG_SQUARE) + dst = nvg__buttCapEnd(dst, p1, dx, dy, w, w-aa, aa, u0, u1); + else if (lineCap == NVG_ROUND) + dst = nvg__roundCapEnd(dst, p1, dx, dy, w, ncap, aa, u0, u1); + } + + path->nstroke = (int)(dst - verts); + + verts = dst; + } + + return 1; +} + +static int nvg__expandFill(NVGcontext* ctx, float w, int lineJoin, float miterLimit) +{ + NVGpathCache* cache = ctx->cache; + NVGvertex* verts; + NVGvertex* dst; + int cverts, convex, i, j; + float aa = ctx->fringeWidth; + int fringe = w > 0.0f; + + nvg__calculateJoins(ctx, w, lineJoin, miterLimit); + + // Calculate max vertex usage. + cverts = 0; + for (i = 0; i < cache->npaths; i++) { + NVGpath* path = &cache->paths[i]; + cverts += path->count + path->nbevel + 1; + if (fringe) + cverts += (path->count + path->nbevel*5 + 1) * 2; // plus one for loop + } + + verts = nvg__allocTempVerts(ctx, cverts); + if (verts == NULL) return 0; + + convex = cache->npaths == 1 && cache->paths[0].convex; + + for (i = 0; i < cache->npaths; i++) { + NVGpath* path = &cache->paths[i]; + NVGpoint* pts = &cache->points[path->first]; + NVGpoint* p0; + NVGpoint* p1; + float rw, lw, woff; + float ru, lu; + + // Calculate shape vertices. + woff = 0.5f*aa; + dst = verts; + path->fill = dst; + + if (fringe) { + // Looping + p0 = &pts[path->count-1]; + p1 = &pts[0]; + for (j = 0; j < path->count; ++j) { + if (p1->flags & NVG_PT_BEVEL) { + float dlx0 = p0->dy; + float dly0 = -p0->dx; + float dlx1 = p1->dy; + float dly1 = -p1->dx; + if (p1->flags & NVG_PT_LEFT) { + float lx = p1->x + p1->dmx * woff; + float ly = p1->y + p1->dmy * woff; + nvg__vset(dst, lx, ly, 0.5f,1); dst++; + } else { + float lx0 = p1->x + dlx0 * woff; + float ly0 = p1->y + dly0 * woff; + float lx1 = p1->x + dlx1 * woff; + float ly1 = p1->y + dly1 * woff; + nvg__vset(dst, lx0, ly0, 0.5f,1); dst++; + nvg__vset(dst, lx1, ly1, 0.5f,1); dst++; + } + } else { + nvg__vset(dst, p1->x + (p1->dmx * woff), p1->y + (p1->dmy * woff), 0.5f,1); dst++; + } + p0 = p1++; + } + } else { + for (j = 0; j < path->count; ++j) { + nvg__vset(dst, pts[j].x, pts[j].y, 0.5f,1); + dst++; + } + } + + path->nfill = (int)(dst - verts); + verts = dst; + + // Calculate fringe + if (fringe) { + lw = w + woff; + rw = w - woff; + lu = 0; + ru = 1; + dst = verts; + path->stroke = dst; + + // Create only half a fringe for convex shapes so that + // the shape can be rendered without stenciling. + if (convex) { + lw = woff; // This should generate the same vertex as fill inset above. + lu = 0.5f; // Set outline fade at middle. + } + + // Looping + p0 = &pts[path->count-1]; + p1 = &pts[0]; + + for (j = 0; j < path->count; ++j) { + if ((p1->flags & (NVG_PT_BEVEL | NVG_PR_INNERBEVEL)) != 0) { + dst = nvg__bevelJoin(dst, p0, p1, lw, rw, lu, ru, ctx->fringeWidth); + } else { + nvg__vset(dst, p1->x + (p1->dmx * lw), p1->y + (p1->dmy * lw), lu,1); dst++; + nvg__vset(dst, p1->x - (p1->dmx * rw), p1->y - (p1->dmy * rw), ru,1); dst++; + } + p0 = p1++; + } + + // Loop it + nvg__vset(dst, verts[0].x, verts[0].y, lu,1); dst++; + nvg__vset(dst, verts[1].x, verts[1].y, ru,1); dst++; + + path->nstroke = (int)(dst - verts); + verts = dst; + } else { + path->stroke = NULL; + path->nstroke = 0; + } + } + + return 1; +} + + +// Draw +void nvgBeginPath(NVGcontext* ctx) +{ + ctx->ncommands = 0; + nvg__clearPathCache(ctx); +} + +void nvgMoveTo(NVGcontext* ctx, float x, float y) +{ + float vals[] = { NVG_MOVETO, x, y }; + nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); +} + +void nvgLineTo(NVGcontext* ctx, float x, float y) +{ + float vals[] = { NVG_LINETO, x, y }; + nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); +} + +void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y) +{ + float vals[] = { NVG_BEZIERTO, c1x, c1y, c2x, c2y, x, y }; + nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); +} + +void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y) +{ + float x0 = ctx->commandx; + float y0 = ctx->commandy; + float vals[] = { NVG_BEZIERTO, + x0 + 2.0f/3.0f*(cx - x0), y0 + 2.0f/3.0f*(cy - y0), + x + 2.0f/3.0f*(cx - x), y + 2.0f/3.0f*(cy - y), + x, y }; + nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); +} + +void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius) +{ + float x0 = ctx->commandx; + float y0 = ctx->commandy; + float dx0,dy0, dx1,dy1, a, d, cx,cy, a0,a1; + int dir; + + if (ctx->ncommands == 0) { + return; + } + + // Handle degenerate cases. + if (nvg__ptEquals(x0,y0, x1,y1, ctx->distTol) || + nvg__ptEquals(x1,y1, x2,y2, ctx->distTol) || + nvg__distPtSeg(x1,y1, x0,y0, x2,y2) < ctx->distTol*ctx->distTol || + radius < ctx->distTol) { + nvgLineTo(ctx, x1,y1); + return; + } + + // Calculate tangential circle to lines (x0,y0)-(x1,y1) and (x1,y1)-(x2,y2). + dx0 = x0-x1; + dy0 = y0-y1; + dx1 = x2-x1; + dy1 = y2-y1; + nvg__normalize(&dx0,&dy0); + nvg__normalize(&dx1,&dy1); + a = nvg__acosf(dx0*dx1 + dy0*dy1); + d = radius / nvg__tanf(a/2.0f); + +// printf("a=%f° d=%f\n", a/NVG_PI*180.0f, d); + + if (d > 10000.0f) { + nvgLineTo(ctx, x1,y1); + return; + } + + if (nvg__cross(dx0,dy0, dx1,dy1) > 0.0f) { + cx = x1 + dx0*d + dy0*radius; + cy = y1 + dy0*d + -dx0*radius; + a0 = nvg__atan2f(dx0, -dy0); + a1 = nvg__atan2f(-dx1, dy1); + dir = NVG_CW; +// printf("CW c=(%f, %f) a0=%f° a1=%f°\n", cx, cy, a0/NVG_PI*180.0f, a1/NVG_PI*180.0f); + } else { + cx = x1 + dx0*d + -dy0*radius; + cy = y1 + dy0*d + dx0*radius; + a0 = nvg__atan2f(-dx0, dy0); + a1 = nvg__atan2f(dx1, -dy1); + dir = NVG_CCW; +// printf("CCW c=(%f, %f) a0=%f° a1=%f°\n", cx, cy, a0/NVG_PI*180.0f, a1/NVG_PI*180.0f); + } + + nvgArc(ctx, cx, cy, radius, a0, a1, dir); +} + +void nvgClosePath(NVGcontext* ctx) +{ + float vals[] = { NVG_CLOSE }; + nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); +} + +void nvgPathWinding(NVGcontext* ctx, int dir) +{ + float vals[] = { NVG_WINDING, (float)dir }; + nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); +} + +void nvgBarc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir, int join) +{ + float a = 0, da = 0, hda = 0, kappa = 0; + float dx = 0, dy = 0, x = 0, y = 0, tanx = 0, tany = 0; + float px = 0, py = 0, ptanx = 0, ptany = 0; + float vals[3 + 5*7 + 100]; + int i, ndivs, nvals; + int move = join && ctx->ncommands > 0 ? NVG_LINETO : NVG_MOVETO; + + // Clamp angles + da = a1 - a0; + if (dir == NVG_CW) { + if (nvg__absf(da) >= NVG_PI*2) { + da = NVG_PI*2; + } else { + while (da < 0.0f) da += NVG_PI*2; + } + } else { + if (nvg__absf(da) >= NVG_PI*2) { + da = -NVG_PI*2; + } else { + while (da > 0.0f) da -= NVG_PI*2; + } + } + + // Split arc into max 90 degree segments. + ndivs = nvg__maxi(1, nvg__mini((int)(nvg__absf(da) / (NVG_PI*0.5f) + 0.5f), 5)); + hda = (da / (float)ndivs) / 2.0f; + kappa = nvg__absf(4.0f / 3.0f * (1.0f - nvg__cosf(hda)) / nvg__sinf(hda)); + + if (dir == NVG_CCW) + kappa = -kappa; + + nvals = 0; + for (i = 0; i <= ndivs; i++) { + a = a0 + da * (i/(float)ndivs); + dx = nvg__cosf(a); + dy = nvg__sinf(a); + x = cx + dx*r; + y = cy + dy*r; + tanx = -dy*r*kappa; + tany = dx*r*kappa; + + if (i == 0) { + vals[nvals++] = (float)move; + vals[nvals++] = x; + vals[nvals++] = y; + } else { + vals[nvals++] = NVG_BEZIERTO; + vals[nvals++] = px+ptanx; + vals[nvals++] = py+ptany; + vals[nvals++] = x-tanx; + vals[nvals++] = y-tany; + vals[nvals++] = x; + vals[nvals++] = y; + } + px = x; + py = y; + ptanx = tanx; + ptany = tany; + } + + nvg__appendCommands(ctx, vals, nvals); +} + +void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir) +{ + nvgBarc(ctx, cx, cy, r, a0, a1, dir, 1); +} + +void nvgRect(NVGcontext* ctx, float x, float y, float w, float h) +{ + float vals[] = { + NVG_MOVETO, x,y, + NVG_LINETO, x,y+h, + NVG_LINETO, x+w,y+h, + NVG_LINETO, x+w,y, + NVG_CLOSE + }; + nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); +} + +void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r) +{ + nvgRoundedRectVarying(ctx, x, y, w, h, r, r, r, r); +} + +void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft) +{ + if(radTopLeft < 0.1f && radTopRight < 0.1f && radBottomRight < 0.1f && radBottomLeft < 0.1f) { + nvgRect(ctx, x, y, w, h); + return; + } else { + float halfw = nvg__absf(w)*0.5f; + float halfh = nvg__absf(h)*0.5f; + float rxBL = nvg__minf(radBottomLeft, halfw) * nvg__signf(w), ryBL = nvg__minf(radBottomLeft, halfh) * nvg__signf(h); + float rxBR = nvg__minf(radBottomRight, halfw) * nvg__signf(w), ryBR = nvg__minf(radBottomRight, halfh) * nvg__signf(h); + float rxTR = nvg__minf(radTopRight, halfw) * nvg__signf(w), ryTR = nvg__minf(radTopRight, halfh) * nvg__signf(h); + float rxTL = nvg__minf(radTopLeft, halfw) * nvg__signf(w), ryTL = nvg__minf(radTopLeft, halfh) * nvg__signf(h); + float vals[] = { + NVG_MOVETO, x, y + ryTL, + NVG_LINETO, x, y + h - ryBL, + NVG_BEZIERTO, x, y + h - ryBL*(1 - NVG_KAPPA90), x + rxBL*(1 - NVG_KAPPA90), y + h, x + rxBL, y + h, + NVG_LINETO, x + w - rxBR, y + h, + NVG_BEZIERTO, x + w - rxBR*(1 - NVG_KAPPA90), y + h, x + w, y + h - ryBR*(1 - NVG_KAPPA90), x + w, y + h - ryBR, + NVG_LINETO, x + w, y + ryTR, + NVG_BEZIERTO, x + w, y + ryTR*(1 - NVG_KAPPA90), x + w - rxTR*(1 - NVG_KAPPA90), y, x + w - rxTR, y, + NVG_LINETO, x + rxTL, y, + NVG_BEZIERTO, x + rxTL*(1 - NVG_KAPPA90), y, x, y + ryTL*(1 - NVG_KAPPA90), x, y + ryTL, + NVG_CLOSE + }; + nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); + } +} + +void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry) +{ + float vals[] = { + NVG_MOVETO, cx-rx, cy, + NVG_BEZIERTO, cx-rx, cy+ry*NVG_KAPPA90, cx-rx*NVG_KAPPA90, cy+ry, cx, cy+ry, + NVG_BEZIERTO, cx+rx*NVG_KAPPA90, cy+ry, cx+rx, cy+ry*NVG_KAPPA90, cx+rx, cy, + NVG_BEZIERTO, cx+rx, cy-ry*NVG_KAPPA90, cx+rx*NVG_KAPPA90, cy-ry, cx, cy-ry, + NVG_BEZIERTO, cx-rx*NVG_KAPPA90, cy-ry, cx-rx, cy-ry*NVG_KAPPA90, cx-rx, cy, + NVG_CLOSE + }; + nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals)); +} + +void nvgCircle(NVGcontext* ctx, float cx, float cy, float r) +{ + nvgEllipse(ctx, cx,cy, r,r); +} + +void nvgDebugDumpPathCache(NVGcontext* ctx) +{ + const NVGpath* path; + int i, j; + + printf("Dumping %d cached paths\n", ctx->cache->npaths); + for (i = 0; i < ctx->cache->npaths; i++) { + path = &ctx->cache->paths[i]; + printf(" - Path %d\n", i); + if (path->nfill) { + printf(" - fill: %d\n", path->nfill); + for (j = 0; j < path->nfill; j++) + printf("%f\t%f\n", path->fill[j].x, path->fill[j].y); + } + if (path->nstroke) { + printf(" - stroke: %d\n", path->nstroke); + for (j = 0; j < path->nstroke; j++) + printf("%f\t%f\n", path->stroke[j].x, path->stroke[j].y); + } + } +} + +void nvgFill(NVGcontext* ctx) +{ + NVGstate* state = nvg__getState(ctx); + const NVGpath* path; + NVGpaint fillPaint = state->fill; + int i; + + nvg__flattenPaths(ctx); + if (ctx->params.edgeAntiAlias && state->shapeAntiAlias) + nvg__expandFill(ctx, ctx->fringeWidth, NVG_MITER, 2.4f); + else + nvg__expandFill(ctx, 0.0f, NVG_MITER, 2.4f); + + // Apply global alpha + fillPaint.innerColor.a *= state->alpha; + fillPaint.outerColor.a *= state->alpha; + + ctx->params.renderFill(ctx->params.userPtr, &fillPaint, state->compositeOperation, &state->scissor, ctx->fringeWidth, + ctx->cache->bounds, ctx->cache->paths, ctx->cache->npaths); + + // Count triangles + for (i = 0; i < ctx->cache->npaths; i++) { + path = &ctx->cache->paths[i]; + ctx->fillTriCount += path->nfill-2; + ctx->fillTriCount += path->nstroke-2; + ctx->drawCallCount += 2; + } +} + +void nvgStroke(NVGcontext* ctx) +{ + NVGstate* state = nvg__getState(ctx); + float scale = nvg__getAverageScale(state->xform); + float strokeWidth = nvg__clampf(state->strokeWidth * scale, 0.0f, 200.0f); + NVGpaint strokePaint = state->stroke; + const NVGpath* path; + int i; + + + if (strokeWidth < ctx->fringeWidth) { + // If the stroke width is less than pixel size, use alpha to emulate coverage. + // Since coverage is area, scale by alpha*alpha. + float alpha = nvg__clampf(strokeWidth / ctx->fringeWidth, 0.0f, 1.0f); + strokePaint.innerColor.a *= alpha*alpha; + strokePaint.outerColor.a *= alpha*alpha; + strokeWidth = ctx->fringeWidth; + } + + // Apply global alpha + strokePaint.innerColor.a *= state->alpha; + strokePaint.outerColor.a *= state->alpha; + + nvg__flattenPaths(ctx); + + if (ctx->params.edgeAntiAlias && state->shapeAntiAlias) + nvg__expandStroke(ctx, strokeWidth*0.5f, ctx->fringeWidth, state->lineCap, state->lineJoin, state->miterLimit); + else + nvg__expandStroke(ctx, strokeWidth*0.5f, 0.0f, state->lineCap, state->lineJoin, state->miterLimit); + + ctx->params.renderStroke(ctx->params.userPtr, &strokePaint, state->compositeOperation, &state->scissor, ctx->fringeWidth, + strokeWidth, ctx->cache->paths, ctx->cache->npaths); + + // Count triangles + for (i = 0; i < ctx->cache->npaths; i++) { + path = &ctx->cache->paths[i]; + ctx->strokeTriCount += path->nstroke-2; + ctx->drawCallCount++; + } +} + +// Add fonts +int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename) +{ + return fonsAddFont(ctx->fs, name, filename, 0); +} + +int nvgCreateFontAtIndex(NVGcontext* ctx, const char* name, const char* filename, const int fontIndex) +{ + return fonsAddFont(ctx->fs, name, filename, fontIndex); +} + +int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData) +{ + return fonsAddFontMem(ctx->fs, name, data, ndata, freeData, 0); +} + +int nvgCreateFontMemAtIndex(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData, const int fontIndex) +{ + return fonsAddFontMem(ctx->fs, name, data, ndata, freeData, fontIndex); +} + +int nvgFindFont(NVGcontext* ctx, const char* name) +{ + if (name == NULL) return -1; + return fonsGetFontByName(ctx->fs, name); +} + + +int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont) +{ + if(baseFont == -1 || fallbackFont == -1) return 0; + return fonsAddFallbackFont(ctx->fs, baseFont, fallbackFont); +} + +int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont) +{ + return nvgAddFallbackFontId(ctx, nvgFindFont(ctx, baseFont), nvgFindFont(ctx, fallbackFont)); +} + +void nvgResetFallbackFontsId(NVGcontext* ctx, int baseFont) +{ + fonsResetFallbackFont(ctx->fs, baseFont); +} + +void nvgResetFallbackFonts(NVGcontext* ctx, const char* baseFont) +{ + nvgResetFallbackFontsId(ctx, nvgFindFont(ctx, baseFont)); +} + +// State setting +void nvgFontSize(NVGcontext* ctx, float size) +{ + NVGstate* state = nvg__getState(ctx); + state->fontSize = size; +} + +void nvgFontBlur(NVGcontext* ctx, float blur) +{ + NVGstate* state = nvg__getState(ctx); + state->fontBlur = blur; +} + +void nvgTextLetterSpacing(NVGcontext* ctx, float spacing) +{ + NVGstate* state = nvg__getState(ctx); + state->letterSpacing = spacing; +} + +void nvgTextLineHeight(NVGcontext* ctx, float lineHeight) +{ + NVGstate* state = nvg__getState(ctx); + state->lineHeight = lineHeight; +} + +void nvgTextAlign(NVGcontext* ctx, int align) +{ + NVGstate* state = nvg__getState(ctx); + state->textAlign = align; +} + +void nvgFontFaceId(NVGcontext* ctx, int font) +{ + NVGstate* state = nvg__getState(ctx); + state->fontId = font; +} + +void nvgFontFace(NVGcontext* ctx, const char* font) +{ + NVGstate* state = nvg__getState(ctx); + state->fontId = fonsGetFontByName(ctx->fs, font); +} + +static float nvg__quantize(float a, float d) +{ + return ((int)(a / d + 0.5f)) * d; +} + +static float nvg__getFontScale(NVGstate* state) +{ + return nvg__minf(nvg__quantize(nvg__getAverageScale(state->xform), 0.01f), 4.0f); +} + +static void nvg__flushTextTexture(NVGcontext* ctx) +{ + int dirty[4]; + + if (fonsValidateTexture(ctx->fs, dirty)) { + int fontImage = ctx->fontImages[ctx->fontImageIdx]; + // Update texture + if (fontImage != 0) { + int iw, ih; + const unsigned char* data = fonsGetTextureData(ctx->fs, &iw, &ih); + int x = dirty[0]; + int y = dirty[1]; + int w = dirty[2] - dirty[0]; + int h = dirty[3] - dirty[1]; + ctx->params.renderUpdateTexture(ctx->params.userPtr, fontImage, x,y, w,h, data); + } + } +} + +static int nvg__allocTextAtlas(NVGcontext* ctx) +{ + int iw, ih; + nvg__flushTextTexture(ctx); + if (ctx->fontImageIdx >= NVG_MAX_FONTIMAGES-1) + return 0; + // if next fontImage already have a texture + if (ctx->fontImages[ctx->fontImageIdx+1] != 0) + nvgImageSize(ctx, ctx->fontImages[ctx->fontImageIdx+1], &iw, &ih); + else { // calculate the new font image size and create it. + nvgImageSize(ctx, ctx->fontImages[ctx->fontImageIdx], &iw, &ih); + if (iw > ih) + ih *= 2; + else + iw *= 2; + if (iw > NVG_MAX_FONTIMAGE_SIZE || ih > NVG_MAX_FONTIMAGE_SIZE) + iw = ih = NVG_MAX_FONTIMAGE_SIZE; + ctx->fontImages[ctx->fontImageIdx+1] = ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_ALPHA, iw, ih, 0, NULL); + } + ++ctx->fontImageIdx; + fonsResetAtlas(ctx->fs, iw, ih); + return 1; +} + +static void nvg__renderText(NVGcontext* ctx, NVGvertex* verts, int nverts) +{ + NVGstate* state = nvg__getState(ctx); + NVGpaint paint = state->fill; + + // Render triangles. + paint.image = ctx->fontImages[ctx->fontImageIdx]; + + // Apply global alpha + paint.innerColor.a *= state->alpha; + paint.outerColor.a *= state->alpha; + + ctx->params.renderTriangles(ctx->params.userPtr, &paint, state->compositeOperation, &state->scissor, verts, nverts, ctx->fringeWidth); + + ctx->drawCallCount++; + ctx->textTriCount += nverts/3; +} + +static int nvg__isTransformFlipped(const float *xform) +{ + float det = xform[0] * xform[3] - xform[2] * xform[1]; + return( det < 0); +} + +float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end) +{ + NVGstate* state = nvg__getState(ctx); + FONStextIter iter, prevIter; + FONSquad q; + NVGvertex* verts; + float scale = nvg__getFontScale(state) * ctx->devicePxRatio; + float invscale = 1.0f / scale; + int cverts = 0; + int nverts = 0; + int isFlipped = nvg__isTransformFlipped(state->xform); + + if (end == NULL) + end = string + strlen(string); + + if (state->fontId == FONS_INVALID) return x; + + fonsSetSize(ctx->fs, state->fontSize*scale); + fonsSetSpacing(ctx->fs, state->letterSpacing*scale); + fonsSetBlur(ctx->fs, state->fontBlur*scale); + fonsSetAlign(ctx->fs, state->textAlign); + fonsSetFont(ctx->fs, state->fontId); + + cverts = nvg__maxi(2, (int)(end - string)) * 6; // conservative estimate. + verts = nvg__allocTempVerts(ctx, cverts); + if (verts == NULL) return x; + + fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string, end, FONS_GLYPH_BITMAP_REQUIRED); + prevIter = iter; + while (fonsTextIterNext(ctx->fs, &iter, &q)) { + float c[4*2]; + if (iter.prevGlyphIndex == -1) { // can not retrieve glyph? + if (nverts != 0) { + nvg__renderText(ctx, verts, nverts); + nverts = 0; + } + if (!nvg__allocTextAtlas(ctx)) + break; // no memory :( + iter = prevIter; + fonsTextIterNext(ctx->fs, &iter, &q); // try again + if (iter.prevGlyphIndex == -1) // still can not find glyph? + break; + } + prevIter = iter; + if(isFlipped) { + float tmp; + + tmp = q.y0; q.y0 = q.y1; q.y1 = tmp; + tmp = q.t0; q.t0 = q.t1; q.t1 = tmp; + } + // Transform corners. + nvgTransformPoint(&c[0],&c[1], state->xform, q.x0*invscale, q.y0*invscale); + nvgTransformPoint(&c[2],&c[3], state->xform, q.x1*invscale, q.y0*invscale); + nvgTransformPoint(&c[4],&c[5], state->xform, q.x1*invscale, q.y1*invscale); + nvgTransformPoint(&c[6],&c[7], state->xform, q.x0*invscale, q.y1*invscale); + // Create triangles + if (nverts+6 <= cverts) { + nvg__vset(&verts[nverts], c[0], c[1], q.s0, q.t0); nverts++; + nvg__vset(&verts[nverts], c[4], c[5], q.s1, q.t1); nverts++; + nvg__vset(&verts[nverts], c[2], c[3], q.s1, q.t0); nverts++; + nvg__vset(&verts[nverts], c[0], c[1], q.s0, q.t0); nverts++; + nvg__vset(&verts[nverts], c[6], c[7], q.s0, q.t1); nverts++; + nvg__vset(&verts[nverts], c[4], c[5], q.s1, q.t1); nverts++; + } + } + + // TODO: add back-end bit to do this just once per frame. + nvg__flushTextTexture(ctx); + + nvg__renderText(ctx, verts, nverts); + + return iter.nextx / scale; +} + +void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end) +{ + NVGstate* state = nvg__getState(ctx); + NVGtextRow rows[2]; + int nrows = 0, i; + int oldAlign = state->textAlign; + int haling = state->textAlign & (NVG_ALIGN_LEFT | NVG_ALIGN_CENTER | NVG_ALIGN_RIGHT); + int valign = state->textAlign & (NVG_ALIGN_TOP | NVG_ALIGN_MIDDLE | NVG_ALIGN_BOTTOM | NVG_ALIGN_BASELINE); + float lineh = 0; + + if (state->fontId == FONS_INVALID) return; + + nvgTextMetrics(ctx, NULL, NULL, &lineh); + + state->textAlign = NVG_ALIGN_LEFT | valign; + + while ((nrows = nvgTextBreakLines(ctx, string, end, breakRowWidth, rows, 2))) { + for (i = 0; i < nrows; i++) { + NVGtextRow* row = &rows[i]; + if (haling & NVG_ALIGN_LEFT) + nvgText(ctx, x, y, row->start, row->end); + else if (haling & NVG_ALIGN_CENTER) + nvgText(ctx, x + breakRowWidth*0.5f - row->width*0.5f, y, row->start, row->end); + else if (haling & NVG_ALIGN_RIGHT) + nvgText(ctx, x + breakRowWidth - row->width, y, row->start, row->end); + y += lineh * state->lineHeight; + } + string = rows[nrows-1].next; + } + + state->textAlign = oldAlign; +} + +int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions) +{ + NVGstate* state = nvg__getState(ctx); + float scale = nvg__getFontScale(state) * ctx->devicePxRatio; + float invscale = 1.0f / scale; + FONStextIter iter, prevIter; + FONSquad q; + int npos = 0; + + if (state->fontId == FONS_INVALID) return 0; + + if (end == NULL) + end = string + strlen(string); + + if (string == end) + return 0; + + fonsSetSize(ctx->fs, state->fontSize*scale); + fonsSetSpacing(ctx->fs, state->letterSpacing*scale); + fonsSetBlur(ctx->fs, state->fontBlur*scale); + fonsSetAlign(ctx->fs, state->textAlign); + fonsSetFont(ctx->fs, state->fontId); + + fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string, end, FONS_GLYPH_BITMAP_OPTIONAL); + prevIter = iter; + while (fonsTextIterNext(ctx->fs, &iter, &q)) { + if (iter.prevGlyphIndex < 0 && nvg__allocTextAtlas(ctx)) { // can not retrieve glyph? + iter = prevIter; + fonsTextIterNext(ctx->fs, &iter, &q); // try again + } + prevIter = iter; + positions[npos].str = iter.str; + positions[npos].x = iter.x * invscale; + positions[npos].minx = nvg__minf(iter.x, q.x0) * invscale; + positions[npos].maxx = nvg__maxf(iter.nextx, q.x1) * invscale; + npos++; + if (npos >= maxPositions) + break; + } + + return npos; +} + +enum NVGcodepointType { + NVG_SPACE, + NVG_NEWLINE, + NVG_CHAR, + NVG_CJK_CHAR, +}; + +int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows) +{ + NVGstate* state = nvg__getState(ctx); + float scale = nvg__getFontScale(state) * ctx->devicePxRatio; + float invscale = 1.0f / scale; + FONStextIter iter, prevIter; + FONSquad q; + int nrows = 0; + float rowStartX = 0; + float rowWidth = 0; + float rowMinX = 0; + float rowMaxX = 0; + const char* rowStart = NULL; + const char* rowEnd = NULL; + const char* wordStart = NULL; + float wordStartX = 0; + float wordMinX = 0; + const char* breakEnd = NULL; + float breakWidth = 0; + float breakMaxX = 0; + int type = NVG_SPACE, ptype = NVG_SPACE; + unsigned int pcodepoint = 0; + + if (maxRows == 0) return 0; + if (state->fontId == FONS_INVALID) return 0; + + if (end == NULL) + end = string + strlen(string); + + if (string == end) return 0; + + fonsSetSize(ctx->fs, state->fontSize*scale); + fonsSetSpacing(ctx->fs, state->letterSpacing*scale); + fonsSetBlur(ctx->fs, state->fontBlur*scale); + fonsSetAlign(ctx->fs, state->textAlign); + fonsSetFont(ctx->fs, state->fontId); + + breakRowWidth *= scale; + + fonsTextIterInit(ctx->fs, &iter, 0, 0, string, end, FONS_GLYPH_BITMAP_OPTIONAL); + prevIter = iter; + while (fonsTextIterNext(ctx->fs, &iter, &q)) { + if (iter.prevGlyphIndex < 0 && nvg__allocTextAtlas(ctx)) { // can not retrieve glyph? + iter = prevIter; + fonsTextIterNext(ctx->fs, &iter, &q); // try again + } + prevIter = iter; + switch (iter.codepoint) { + case 9: // \t + case 11: // \v + case 12: // \f + case 32: // space + case 0x00a0: // NBSP + type = NVG_SPACE; + break; + case 10: // \n + type = pcodepoint == 13 ? NVG_SPACE : NVG_NEWLINE; + break; + case 13: // \r + type = pcodepoint == 10 ? NVG_SPACE : NVG_NEWLINE; + break; + case 0x0085: // NEL + type = NVG_NEWLINE; + break; + default: + if ((iter.codepoint >= 0x4E00 && iter.codepoint <= 0x9FFF) || + (iter.codepoint >= 0x3000 && iter.codepoint <= 0x30FF) || + (iter.codepoint >= 0xFF00 && iter.codepoint <= 0xFFEF) || + (iter.codepoint >= 0x1100 && iter.codepoint <= 0x11FF) || + (iter.codepoint >= 0x3130 && iter.codepoint <= 0x318F) || + (iter.codepoint >= 0xAC00 && iter.codepoint <= 0xD7AF)) + type = NVG_CJK_CHAR; + else + type = NVG_CHAR; + break; + } + + if (type == NVG_NEWLINE) { + // Always handle new lines. + rows[nrows].start = rowStart != NULL ? rowStart : iter.str; + rows[nrows].end = rowEnd != NULL ? rowEnd : iter.str; + rows[nrows].width = rowWidth * invscale; + rows[nrows].minx = rowMinX * invscale; + rows[nrows].maxx = rowMaxX * invscale; + rows[nrows].next = iter.next; + nrows++; + if (nrows >= maxRows) + return nrows; + // Set null break point + breakEnd = rowStart; + breakWidth = 0.0; + breakMaxX = 0.0; + // Indicate to skip the white space at the beginning of the row. + rowStart = NULL; + rowEnd = NULL; + rowWidth = 0; + rowMinX = rowMaxX = 0; + } else { + if (rowStart == NULL) { + // Skip white space until the beginning of the line + if (type == NVG_CHAR || type == NVG_CJK_CHAR) { + // The current char is the row so far + rowStartX = iter.x; + rowStart = iter.str; + rowEnd = iter.next; + rowWidth = iter.nextx - rowStartX; + rowMinX = q.x0 - rowStartX; + rowMaxX = q.x1 - rowStartX; + wordStart = iter.str; + wordStartX = iter.x; + wordMinX = q.x0 - rowStartX; + // Set null break point + breakEnd = rowStart; + breakWidth = 0.0; + breakMaxX = 0.0; + } + } else { + float nextWidth = iter.nextx - rowStartX; + + // track last non-white space character + if (type == NVG_CHAR || type == NVG_CJK_CHAR) { + rowEnd = iter.next; + rowWidth = iter.nextx - rowStartX; + rowMaxX = q.x1 - rowStartX; + } + // track last end of a word + if (((ptype == NVG_CHAR || ptype == NVG_CJK_CHAR) && type == NVG_SPACE) || type == NVG_CJK_CHAR) { + breakEnd = iter.str; + breakWidth = rowWidth; + breakMaxX = rowMaxX; + } + // track last beginning of a word + if ((ptype == NVG_SPACE && (type == NVG_CHAR || type == NVG_CJK_CHAR)) || type == NVG_CJK_CHAR) { + wordStart = iter.str; + wordStartX = iter.x; + wordMinX = q.x0; + } + + // Break to new line when a character is beyond break width. + if ((type == NVG_CHAR || type == NVG_CJK_CHAR) && nextWidth > breakRowWidth) { + // The run length is too long, need to break to new line. + if (breakEnd == rowStart) { + // The current word is longer than the row length, just break it from here. + rows[nrows].start = rowStart; + rows[nrows].end = iter.str; + rows[nrows].width = rowWidth * invscale; + rows[nrows].minx = rowMinX * invscale; + rows[nrows].maxx = rowMaxX * invscale; + rows[nrows].next = iter.str; + nrows++; + if (nrows >= maxRows) + return nrows; + rowStartX = iter.x; + rowStart = iter.str; + rowEnd = iter.next; + rowWidth = iter.nextx - rowStartX; + rowMinX = q.x0 - rowStartX; + rowMaxX = q.x1 - rowStartX; + wordStart = iter.str; + wordStartX = iter.x; + wordMinX = q.x0 - rowStartX; + } else { + // Break the line from the end of the last word, and start new line from the beginning of the new. + rows[nrows].start = rowStart; + rows[nrows].end = breakEnd; + rows[nrows].width = breakWidth * invscale; + rows[nrows].minx = rowMinX * invscale; + rows[nrows].maxx = breakMaxX * invscale; + rows[nrows].next = wordStart; + nrows++; + if (nrows >= maxRows) + return nrows; + // Update row + rowStartX = wordStartX; + rowStart = wordStart; + rowEnd = iter.next; + rowWidth = iter.nextx - rowStartX; + rowMinX = wordMinX - rowStartX; + rowMaxX = q.x1 - rowStartX; + } + // Set null break point + breakEnd = rowStart; + breakWidth = 0.0; + breakMaxX = 0.0; + } + } + } + + pcodepoint = iter.codepoint; + ptype = type; + } + + // Break the line from the end of the last word, and start new line from the beginning of the new. + if (rowStart != NULL) { + rows[nrows].start = rowStart; + rows[nrows].end = rowEnd; + rows[nrows].width = rowWidth * invscale; + rows[nrows].minx = rowMinX * invscale; + rows[nrows].maxx = rowMaxX * invscale; + rows[nrows].next = end; + nrows++; + } + + return nrows; +} + +float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds) +{ + NVGstate* state = nvg__getState(ctx); + float scale = nvg__getFontScale(state) * ctx->devicePxRatio; + float invscale = 1.0f / scale; + float width; + + if (state->fontId == FONS_INVALID) return 0; + + fonsSetSize(ctx->fs, state->fontSize*scale); + fonsSetSpacing(ctx->fs, state->letterSpacing*scale); + fonsSetBlur(ctx->fs, state->fontBlur*scale); + fonsSetAlign(ctx->fs, state->textAlign); + fonsSetFont(ctx->fs, state->fontId); + + width = fonsTextBounds(ctx->fs, x*scale, y*scale, string, end, bounds); + if (bounds != NULL) { + // Use line bounds for height. + fonsLineBounds(ctx->fs, y*scale, &bounds[1], &bounds[3]); + bounds[0] *= invscale; + bounds[1] *= invscale; + bounds[2] *= invscale; + bounds[3] *= invscale; + } + return width * invscale; +} + +void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds) +{ + NVGstate* state = nvg__getState(ctx); + NVGtextRow rows[2]; + float scale = nvg__getFontScale(state) * ctx->devicePxRatio; + float invscale = 1.0f / scale; + int nrows = 0, i; + int oldAlign = state->textAlign; + int haling = state->textAlign & (NVG_ALIGN_LEFT | NVG_ALIGN_CENTER | NVG_ALIGN_RIGHT); + int valign = state->textAlign & (NVG_ALIGN_TOP | NVG_ALIGN_MIDDLE | NVG_ALIGN_BOTTOM | NVG_ALIGN_BASELINE); + float lineh = 0, rminy = 0, rmaxy = 0; + float minx, miny, maxx, maxy; + + if (state->fontId == FONS_INVALID) { + if (bounds != NULL) + bounds[0] = bounds[1] = bounds[2] = bounds[3] = 0.0f; + return; + } + + nvgTextMetrics(ctx, NULL, NULL, &lineh); + + state->textAlign = NVG_ALIGN_LEFT | valign; + + minx = maxx = x; + miny = maxy = y; + + fonsSetSize(ctx->fs, state->fontSize*scale); + fonsSetSpacing(ctx->fs, state->letterSpacing*scale); + fonsSetBlur(ctx->fs, state->fontBlur*scale); + fonsSetAlign(ctx->fs, state->textAlign); + fonsSetFont(ctx->fs, state->fontId); + fonsLineBounds(ctx->fs, 0, &rminy, &rmaxy); + rminy *= invscale; + rmaxy *= invscale; + + while ((nrows = nvgTextBreakLines(ctx, string, end, breakRowWidth, rows, 2))) { + for (i = 0; i < nrows; i++) { + NVGtextRow* row = &rows[i]; + float rminx, rmaxx, dx = 0; + // Horizontal bounds + if (haling & NVG_ALIGN_LEFT) + dx = 0; + else if (haling & NVG_ALIGN_CENTER) + dx = breakRowWidth*0.5f - row->width*0.5f; + else if (haling & NVG_ALIGN_RIGHT) + dx = breakRowWidth - row->width; + rminx = x + row->minx + dx; + rmaxx = x + row->maxx + dx; + minx = nvg__minf(minx, rminx); + maxx = nvg__maxf(maxx, rmaxx); + // Vertical bounds. + miny = nvg__minf(miny, y + rminy); + maxy = nvg__maxf(maxy, y + rmaxy); + + y += lineh * state->lineHeight; + } + string = rows[nrows-1].next; + } + + state->textAlign = oldAlign; + + if (bounds != NULL) { + bounds[0] = minx; + bounds[1] = miny; + bounds[2] = maxx; + bounds[3] = maxy; + } +} + +void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh) +{ + NVGstate* state = nvg__getState(ctx); + float scale = nvg__getFontScale(state) * ctx->devicePxRatio; + float invscale = 1.0f / scale; + + if (state->fontId == FONS_INVALID) return; + + fonsSetSize(ctx->fs, state->fontSize*scale); + fonsSetSpacing(ctx->fs, state->letterSpacing*scale); + fonsSetBlur(ctx->fs, state->fontBlur*scale); + fonsSetAlign(ctx->fs, state->textAlign); + fonsSetFont(ctx->fs, state->fontId); + + fonsVertMetrics(ctx->fs, ascender, descender, lineh); + if (ascender != NULL) + *ascender *= invscale; + if (descender != NULL) + *descender *= invscale; + if (lineh != NULL) + *lineh *= invscale; +} +// vim: ft=c nu noet ts=4 diff --git a/source/thirdparty/nanovg.h b/source/thirdparty/nanovg.h new file mode 100644 index 0000000..f32a175 --- /dev/null +++ b/source/thirdparty/nanovg.h @@ -0,0 +1,708 @@ +// +// Copyright (c) 2013 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef NANOVG_H_F380EB38_CDA3_11EA_AF53_BBD96082A0CB +#define NANOVG_H_F380EB38_CDA3_11EA_AF53_BBD96082A0CB + +#ifdef __cplusplus +extern "C" { +#endif + +#define NVG_PI 3.14159265358979323846264338327f + +#ifdef _MSC_VER +#pragma warning(push) +#pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union +#endif + +typedef struct NVGcontext NVGcontext; + +struct NVGcolor { + union { + float rgba[4]; + struct { + float r,g,b,a; + }; + }; +}; +typedef struct NVGcolor NVGcolor; + +struct NVGpaint { + float xform[6]; + float extent[2]; + float radius; + float feather; + NVGcolor innerColor; + NVGcolor outerColor; + int image; +}; +typedef struct NVGpaint NVGpaint; + +enum NVGwinding { + NVG_CCW = 1, // Winding for solid shapes + NVG_CW = 2, // Winding for holes +}; + +enum NVGsolidity { + NVG_SOLID = 1, // CCW + NVG_HOLE = 2, // CW +}; + +enum NVGlineCap { + NVG_BUTT, + NVG_ROUND, + NVG_SQUARE, + NVG_BEVEL, + NVG_MITER, +}; + +enum NVGalign { + // Horizontal align + NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. + NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center. + NVG_ALIGN_RIGHT = 1<<2, // Align text horizontally to right. + // Vertical align + NVG_ALIGN_TOP = 1<<3, // Align text vertically to top. + NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle. + NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom. + NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. +}; + +enum NVGblendFactor { + NVG_ZERO = 1<<0, + NVG_ONE = 1<<1, + NVG_SRC_COLOR = 1<<2, + NVG_ONE_MINUS_SRC_COLOR = 1<<3, + NVG_DST_COLOR = 1<<4, + NVG_ONE_MINUS_DST_COLOR = 1<<5, + NVG_SRC_ALPHA = 1<<6, + NVG_ONE_MINUS_SRC_ALPHA = 1<<7, + NVG_DST_ALPHA = 1<<8, + NVG_ONE_MINUS_DST_ALPHA = 1<<9, + NVG_SRC_ALPHA_SATURATE = 1<<10, +}; + +enum NVGcompositeOperation { + NVG_SOURCE_OVER, + NVG_SOURCE_IN, + NVG_SOURCE_OUT, + NVG_ATOP, + NVG_DESTINATION_OVER, + NVG_DESTINATION_IN, + NVG_DESTINATION_OUT, + NVG_DESTINATION_ATOP, + NVG_LIGHTER, + NVG_COPY, + NVG_XOR, +}; + +struct NVGcompositeOperationState { + int srcRGB; + int dstRGB; + int srcAlpha; + int dstAlpha; +}; +typedef struct NVGcompositeOperationState NVGcompositeOperationState; + +struct NVGglyphPosition { + const char* str; // Position of the glyph in the input string. + float x; // The x-coordinate of the logical glyph position. + float minx, maxx; // The bounds of the glyph shape. +}; +typedef struct NVGglyphPosition NVGglyphPosition; + +struct NVGtextRow { + const char* start; // Pointer to the input text where the row starts. + const char* end; // Pointer to the input text where the row ends (one past the last character). + const char* next; // Pointer to the beginning of the next row. + float width; // Logical width of the row. + float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. +}; +typedef struct NVGtextRow NVGtextRow; + +enum NVGimageFlags { + NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image. + NVG_IMAGE_REPEATX = 1<<1, // Repeat image in X direction. + NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction. + NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered. + NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha. + NVG_IMAGE_NEAREST = 1<<5, // Image interpolation is Nearest instead Linear +}; + +// Begin drawing a new frame +// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame() +// nvgBeginFrame() defines the size of the window to render to in relation currently +// set viewport (i.e. glViewport on GL backends). Device pixel ration allows to +// control the rendering on Hi-DPI devices. +// For example, GLFW returns two dimension for an opened window: window size and +// frame buffer size. In that case you would set windowWidth/Height to the window size +// devicePixelRatio to: frameBufferWidth / windowWidth. +void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio); + +// Cancels drawing the current frame. +void nvgCancelFrame(NVGcontext* ctx); + +// Ends drawing flushing remaining render state. +void nvgEndFrame(NVGcontext* ctx); + +// +// Composite operation +// +// The composite operations in NanoVG are modeled after HTML Canvas API, and +// the blend func is based on OpenGL (see corresponding manuals for more info). +// The colors in the blending state have premultiplied alpha. + +// Sets the composite operation. The op parameter should be one of NVGcompositeOperation. +void nvgGlobalCompositeOperation(NVGcontext* ctx, int op); + +// Sets the composite operation with custom pixel arithmetic. The parameters should be one of NVGblendFactor. +void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor); + +// Sets the composite operation with custom pixel arithmetic for RGB and alpha components separately. The parameters should be one of NVGblendFactor. +void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); + +// +// Color utils +// +// Colors in NanoVG are stored as unsigned ints in ABGR format. + +// Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). +NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); + +// Returns a color value from red, green, blue values. Alpha will be set to 1.0f. +NVGcolor nvgRGBf(float r, float g, float b); + + +// Returns a color value from red, green, blue and alpha values. +NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); + +// Returns a color value from red, green, blue and alpha values. +NVGcolor nvgRGBAf(float r, float g, float b, float a); + + +// Linearly interpolates from color c0 to c1, and returns resulting color value. +NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u); + +// Sets transparency of a color value. +NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a); + +// Sets transparency of a color value. +NVGcolor nvgTransRGBAf(NVGcolor c0, float a); + +// Returns color value specified by hue, saturation and lightness. +// HSL values are all in range [0..1], alpha will be set to 255. +NVGcolor nvgHSL(float h, float s, float l); + +// Returns color value specified by hue, saturation and lightness and alpha. +// HSL values are all in range [0..1], alpha in range [0..255] +NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); + +// +// State Handling +// +// NanoVG contains state which represents how paths will be rendered. +// The state contains transform, fill and stroke styles, text and font styles, +// and scissor clipping. + +// Pushes and saves the current render state into a state stack. +// A matching nvgRestore() must be used to restore the state. +void nvgSave(NVGcontext* ctx); + +// Pops and restores current render state. +void nvgRestore(NVGcontext* ctx); + +// Resets current render state to default values. Does not affect the render state stack. +void nvgReset(NVGcontext* ctx); + +// +// Render styles +// +// Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern. +// Solid color is simply defined as a color value, different kinds of paints can be created +// using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern(). +// +// Current render style can be saved and restored using nvgSave() and nvgRestore(). + +// Sets whether to draw antialias for nvgStroke() and nvgFill(). It's enabled by default. +void nvgShapeAntiAlias(NVGcontext* ctx, int enabled); + +// Sets current stroke style to a solid color. +void nvgStrokeColor(NVGcontext* ctx, NVGcolor color); + +// Sets current stroke style to a paint, which can be a one of the gradients or a pattern. +void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint); + +// Sets current fill style to a solid color. +void nvgFillColor(NVGcontext* ctx, NVGcolor color); + +// Sets current fill style to a paint, which can be a one of the gradients or a pattern. +void nvgFillPaint(NVGcontext* ctx, NVGpaint paint); + +// Sets the miter limit of the stroke style. +// Miter limit controls when a sharp corner is beveled. +void nvgMiterLimit(NVGcontext* ctx, float limit); + +// Sets the stroke width of the stroke style. +void nvgStrokeWidth(NVGcontext* ctx, float size); + +// Sets how the end of the line (cap) is drawn, +// Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE. +void nvgLineCap(NVGcontext* ctx, int cap); + +// Sets how sharp path corners are drawn. +// Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL. +void nvgLineJoin(NVGcontext* ctx, int join); + +// Sets the transparency applied to all rendered shapes. +// Already transparent paths will get proportionally more transparent as well. +void nvgGlobalAlpha(NVGcontext* ctx, float alpha); + +// +// Transforms +// +// The paths, gradients, patterns and scissor region are transformed by an transformation +// matrix at the time when they are passed to the API. +// The current transformation matrix is a affine matrix: +// [sx kx tx] +// [ky sy ty] +// [ 0 0 1] +// Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation. +// The last row is assumed to be 0,0,1 and is not stored. +// +// Apart from nvgResetTransform(), each transformation function first creates +// specific transformation matrix and pre-multiplies the current transformation by it. +// +// Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). + +// Resets current transform to a identity matrix. +void nvgResetTransform(NVGcontext* ctx); + +// Premultiplies current coordinate system by specified matrix. +// The parameters are interpreted as matrix as follows: +// [a c e] +// [b d f] +// [0 0 1] +void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f); + +// Translates current coordinate system. +void nvgTranslate(NVGcontext* ctx, float x, float y); + +// Rotates current coordinate system. Angle is specified in radians. +void nvgRotate(NVGcontext* ctx, float angle); + +// Skews the current coordinate system along X axis. Angle is specified in radians. +void nvgSkewX(NVGcontext* ctx, float angle); + +// Skews the current coordinate system along Y axis. Angle is specified in radians. +void nvgSkewY(NVGcontext* ctx, float angle); + +// Scales the current coordinate system. +void nvgScale(NVGcontext* ctx, float x, float y); + +// Stores the top part (a-f) of the current transformation matrix in to the specified buffer. +// [a c e] +// [b d f] +// [0 0 1] +// There should be space for 6 floats in the return buffer for the values a-f. +void nvgCurrentTransform(NVGcontext* ctx, float* xform); + + +// The following functions can be used to make calculations on 2x3 transformation matrices. +// A 2x3 matrix is represented as float[6]. + +// Sets the transform to identity matrix. +void nvgTransformIdentity(float* dst); + +// Sets the transform to translation matrix matrix. +void nvgTransformTranslate(float* dst, float tx, float ty); + +// Sets the transform to scale matrix. +void nvgTransformScale(float* dst, float sx, float sy); + +// Sets the transform to rotate matrix. Angle is specified in radians. +void nvgTransformRotate(float* dst, float a); + +// Sets the transform to skew-x matrix. Angle is specified in radians. +void nvgTransformSkewX(float* dst, float a); + +// Sets the transform to skew-y matrix. Angle is specified in radians. +void nvgTransformSkewY(float* dst, float a); + +// Sets the transform to the result of multiplication of two transforms, of A = A*B. +void nvgTransformMultiply(float* dst, const float* src); + +// Sets the transform to the result of multiplication of two transforms, of A = B*A. +void nvgTransformPremultiply(float* dst, const float* src); + +// Sets the destination to inverse of specified transform. +// Returns 1 if the inverse could be calculated, else 0. +int nvgTransformInverse(float* dst, const float* src); + +// Transform a point by given transform. +void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy); + +// Converts degrees to radians and vice versa. +float nvgDegToRad(float deg); +float nvgRadToDeg(float rad); + +// +// Images +// +// NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering. +// In addition you can upload your own image. The image loading is provided by stb_image. +// The parameter imageFlags is combination of flags defined in NVGimageFlags. + +// Creates image by loading it from the disk from specified file name. +// Returns handle to the image. +int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags); + +// Creates image by loading it from the specified chunk of memory. +// Returns handle to the image. +int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata); + +// Creates image from specified image data. +// Returns handle to the image. +int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data); + +int nvgCreateImageAlpha(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data); + +// Updates image data specified by image handle. +void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data); + +// Returns the dimensions of a created image. +void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h); + +// Deletes created image. +void nvgDeleteImage(NVGcontext* ctx, int image); + +// +// Paints +// +// NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern. +// These can be used as paints for strokes and fills. + +// Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates +// of the linear gradient, icol specifies the start color and ocol the end color. +// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). +NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey, + NVGcolor icol, NVGcolor ocol); + +// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering +// drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle, +// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry +// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. +// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). +NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h, + float r, float f, NVGcolor icol, NVGcolor ocol); + +// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify +// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. +// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). +NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr, + NVGcolor icol, NVGcolor ocol); + +// Creates and returns an image pattern. Parameters (ox,oy) specify the left-top location of the image pattern, +// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render. +// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). +NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey, + float angle, int image, float alpha); + +// +// Scissoring +// +// Scissoring allows you to clip the rendering into a rectangle. This is useful for various +// user interface cases like rendering a text edit or a timeline. + +// Sets the current scissor rectangle. +// The scissor rectangle is transformed by the current transform. +void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h); + +// Intersects current scissor rectangle with the specified rectangle. +// The scissor rectangle is transformed by the current transform. +// Note: in case the rotation of previous scissor rect differs from +// the current one, the intersection will be done between the specified +// rectangle and the previous scissor rectangle transformed in the current +// transform space. The resulting shape is always rectangle. +void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h); + +// Reset and disables scissoring. +void nvgResetScissor(NVGcontext* ctx); + +// +// Paths +// +// Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths. +// Then you define one or more paths and sub-paths which describe the shape. The are functions +// to draw common shapes like rectangles and circles, and lower level step-by-step functions, +// which allow to define a path curve by curve. +// +// NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise +// winding and holes should have counter clockwise order. To specify winding of a path you can +// call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW. +// +// Finally you can fill the path using current fill style by calling nvgFill(), and stroke it +// with current stroke style by calling nvgStroke(). +// +// The curve segments and sub-paths are transformed by the current transform. + +// Clears the current path and sub-paths. +void nvgBeginPath(NVGcontext* ctx); + +// Starts new sub-path with specified point as first point. +void nvgMoveTo(NVGcontext* ctx, float x, float y); + +// Adds line segment from the last point in the path to the specified point. +void nvgLineTo(NVGcontext* ctx, float x, float y); + +// Adds cubic bezier segment from last point in the path via two control points to the specified point. +void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); + +// Adds quadratic bezier segment from last point in the path via a control point to the specified point. +void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y); + +// Adds an arc segment at the corner defined by the last path point, and two specified points. +void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); + +// Closes current sub-path with a line segment. +void nvgClosePath(NVGcontext* ctx); + +// Sets the current sub-path winding, see NVGwinding and NVGsolidity. +void nvgPathWinding(NVGcontext* ctx, int dir); + +// Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r, +// and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW, or NVG_CW). +// Angles are specified in radians. +void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); + +void nvgBarc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir, int join); + +// Creates new rectangle shaped sub-path. +void nvgRect(NVGcontext* ctx, float x, float y, float w, float h); + +// Creates new rounded rectangle shaped sub-path. +void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r); + +// Creates new rounded rectangle shaped sub-path with varying radii for each corner. +void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft); + +// Creates new ellipse shaped sub-path. +void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry); + +// Creates new circle shaped sub-path. +void nvgCircle(NVGcontext* ctx, float cx, float cy, float r); + +// Fills the current path with current fill style. +void nvgFill(NVGcontext* ctx); + +// Fills the current path with current stroke style. +void nvgStroke(NVGcontext* ctx); + + +// +// Text +// +// NanoVG allows you to load .ttf files and use the font to render text. +// +// The appearance of the text can be defined by setting the current text style +// and by specifying the fill color. Common text and font settings such as +// font size, letter spacing and text align are supported. Font blur allows you +// to create simple text effects such as drop shadows. +// +// At render time the font face can be set based on the font handles or name. +// +// Font measure functions return values in local space, the calculations are +// carried in the same resolution as the final rendering. This is done because +// the text glyph positions are snapped to the nearest pixels sharp rendering. +// +// The local space means that values are not rotated or scale as per the current +// transformation. For example if you set font size to 12, which would mean that +// line height is 16, then regardless of the current scaling and rotation, the +// returned line height is always 16. Some measures may vary because of the scaling +// since aforementioned pixel snapping. +// +// While this may sound a little odd, the setup allows you to always render the +// same way regardless of scaling. I.e. following works regardless of scaling: +// +// const char* txt = "Text me up."; +// nvgTextBounds(vg, x,y, txt, NULL, bounds); +// nvgBeginPath(vg); +// nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]); +// nvgFill(vg); +// +// Note: currently only solid color fill is supported for text. + +// Creates font by loading it from the disk from specified file name. +// Returns handle to the font. +int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename); + +// fontIndex specifies which font face to load from a .ttf/.ttc file. +int nvgCreateFontAtIndex(NVGcontext* ctx, const char* name, const char* filename, const int fontIndex); + +// Creates font by loading it from the specified memory chunk. +// Returns handle to the font. +int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); + +// fontIndex specifies which font face to load from a .ttf/.ttc file. +int nvgCreateFontMemAtIndex(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData, const int fontIndex); + +// Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. +int nvgFindFont(NVGcontext* ctx, const char* name); + +// Adds a fallback font by handle. +int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont); + +// Adds a fallback font by name. +int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont); + +// Resets fallback fonts by handle. +void nvgResetFallbackFontsId(NVGcontext* ctx, int baseFont); + +// Resets fallback fonts by name. +void nvgResetFallbackFonts(NVGcontext* ctx, const char* baseFont); + +// Sets the font size of current text style. +void nvgFontSize(NVGcontext* ctx, float size); + +// Sets the blur of current text style. +void nvgFontBlur(NVGcontext* ctx, float blur); + +// Sets the letter spacing of current text style. +void nvgTextLetterSpacing(NVGcontext* ctx, float spacing); + +// Sets the proportional line height of current text style. The line height is specified as multiple of font size. +void nvgTextLineHeight(NVGcontext* ctx, float lineHeight); + +// Sets the text align of current text style, see NVGalign for options. +void nvgTextAlign(NVGcontext* ctx, int align); + +// Sets the font face based on specified id of current text style. +void nvgFontFaceId(NVGcontext* ctx, int font); + +// Sets the font face based on specified name of current text style. +void nvgFontFace(NVGcontext* ctx, const char* font); + +// Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. +float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end); + +// Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. +// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. +// Words longer than the max width are slit at nearest character (i.e. no hyphenation). +void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end); + +// Measures the specified text string. Parameter bounds should be a pointer to float[4], +// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] +// Returns the horizontal advance of the measured text (i.e. where the next character should drawn). +// Measured values are returned in local coordinate space. +float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds); + +// Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], +// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] +// Measured values are returned in local coordinate space. +void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); + +// Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. +// Measured values are returned in local coordinate space. +int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions); + +// Returns the vertical metrics based on the current text style. +// Measured values are returned in local coordinate space. +void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh); + +// Breaks the specified text into lines. If end is specified only the sub-string will be used. +// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. +// Words longer than the max width are slit at nearest character (i.e. no hyphenation). +int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows); + +// +// Internal Render API +// +enum NVGtexture { + NVG_TEXTURE_ALPHA = 0x01, + NVG_TEXTURE_RGBA = 0x02, +}; + +struct NVGscissor { + float xform[6]; + float extent[2]; +}; +typedef struct NVGscissor NVGscissor; + +struct NVGvertex { + float x,y,u,v; +}; +typedef struct NVGvertex NVGvertex; + +struct NVGpath { + int first; + int count; + unsigned char closed; + int nbevel; + NVGvertex* fill; + int nfill; + NVGvertex* stroke; + int nstroke; + int winding; + int convex; +}; +typedef struct NVGpath NVGpath; + +struct NVGparams { + void* userPtr; + int edgeAntiAlias; + int (*renderCreate)(void* uptr); + int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data); + int (*renderDeleteTexture)(void* uptr, int image); + int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); + int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); + void (*renderViewport)(void* uptr, float width, float height, float devicePixelRatio); + void (*renderCancel)(void* uptr); + void (*renderFlush)(void* uptr); + void (*renderFill)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths); + void (*renderStroke)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths); + void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, const NVGvertex* verts, int nverts, float fringe); + void (*renderDelete)(void* uptr); +}; +typedef struct NVGparams NVGparams; + +// Constructor and destructor, called by the render back-end. +NVGcontext* nvgCreateInternal(NVGparams* params); +void nvgDeleteInternal(NVGcontext* ctx); + +NVGparams* nvgInternalParams(NVGcontext* ctx); + +// Debug function to dump cached path data. +void nvgDebugDumpPathCache(NVGcontext* ctx); + +#if defined(__ANDROID__) +#include <stdio.h> +#include <android/asset_manager.h> +void nvgSetAndroidAssetManager(AAssetManager * manager); +FILE * android_fopen(const char* fname, const char* mode); +#endif + +#ifdef _MSC_VER +#pragma warning(pop) +#endif + +#define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; } + +#ifdef __cplusplus +} +#endif + +#endif // NANOVG_H_F380EB38_CDA3_11EA_AF53_BBD96082A0CB diff --git a/source/thirdparty/nanovg_gl.c b/source/thirdparty/nanovg_gl.c new file mode 100644 index 0000000..8a6f53f --- /dev/null +++ b/source/thirdparty/nanovg_gl.c @@ -0,0 +1,1651 @@ +// +// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#if defined(NANOVG_GL2) + defined(NANOVG_GL3) + defined(NANOVG_GLES2) + defined(NANOVG_GLES3) != 1 +#error Define exactly one of NANOVG_GL2, NANOVG_GL3, NANOVG_GLES2, NANOVG_GLES3 +#endif + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <math.h> + +#include "android.h" + +#ifdef NANOVG_USE_GLEW +# include <GL/glew.h> +static int glew_initialized = 0; +#endif + +#ifdef NANOVG_GLES2 +# include <GLES2/gl2.h> +# include <GLES2/gl2ext.h> +#endif + +#ifdef NANOVG_GLES3 +# include <GLES3/gl3.h> +#endif + +#if defined(NANOVG_GL2) || defined(NANOVG_GL3) +#include <GL/gl.h> +#endif + +#include "nanovg_gl.h" + +#if defined NANOVG_GL2 +//# define NANOVG_GL2 1 +#elif defined NANOVG_GL3 +//# define NANOVG_GL3 1 +# define NANOVG_GL_USE_UNIFORMBUFFER 1 +#elif defined NANOVG_GLES2 +//# define NANOVG_GLES2 1 +#elif defined NANOVG_GLES3 +//# define NANOVG_GLES3 1 +#endif + +#define NANOVG_GL_USE_STATE_FILTER (1) + +enum GLNVGuniformLoc { + GLNVG_LOC_VIEWSIZE, + GLNVG_LOC_TEX, + GLNVG_LOC_FRAG, + GLNVG_MAX_LOCS +}; + +enum GLNVGshaderType { + NSVG_SHADER_FILLGRAD, + NSVG_SHADER_FILLIMG, + NSVG_SHADER_SIMPLE, + NSVG_SHADER_IMG +}; + +#if NANOVG_GL_USE_UNIFORMBUFFER +enum GLNVGuniformBindings { + GLNVG_FRAG_BINDING = 0, +}; +#endif + +struct GLNVGshader { + GLuint prog; + GLuint frag; + GLuint vert; + GLint loc[GLNVG_MAX_LOCS]; +}; +typedef struct GLNVGshader GLNVGshader; + +struct GLNVGtexture { + int id; + GLuint tex; + int width, height; + int type; + int flags; +}; +typedef struct GLNVGtexture GLNVGtexture; + +struct GLNVGblend +{ + GLenum srcRGB; + GLenum dstRGB; + GLenum srcAlpha; + GLenum dstAlpha; +}; +typedef struct GLNVGblend GLNVGblend; + +enum GLNVGcallType { + GLNVG_NONE = 0, + GLNVG_FILL, + GLNVG_CONVEXFILL, + GLNVG_STROKE, + GLNVG_TRIANGLES, +}; + +struct GLNVGcall { + int type; + int image; + int pathOffset; + int pathCount; + int triangleOffset; + int triangleCount; + int uniformOffset; + GLNVGblend blendFunc; +}; +typedef struct GLNVGcall GLNVGcall; + +struct GLNVGpath { + int fillOffset; + int fillCount; + int strokeOffset; + int strokeCount; +}; +typedef struct GLNVGpath GLNVGpath; + +struct GLNVGfragUniforms { + #if NANOVG_GL_USE_UNIFORMBUFFER + float scissorMat[12]; // matrices are actually 3 vec4s + float paintMat[12]; + struct NVGcolor innerCol; + struct NVGcolor outerCol; + float scissorExt[2]; + float scissorScale[2]; + float extent[2]; + float radius; + float feather; + float strokeMult; + float strokeThr; + int texType; + int type; + #else + // note: after modifying layout or size of uniform array, + // don't forget to also update the fragment shader source! + #define NANOVG_GL_UNIFORMARRAY_SIZE 11 + union { + struct { + float scissorMat[12]; // matrices are actually 3 vec4s + float paintMat[12]; + struct NVGcolor innerCol; + struct NVGcolor outerCol; + float scissorExt[2]; + float scissorScale[2]; + float extent[2]; + float radius; + float feather; + float strokeMult; + float strokeThr; + float texType; + float type; + }; + float uniformArray[NANOVG_GL_UNIFORMARRAY_SIZE][4]; + }; + #endif +}; +typedef struct GLNVGfragUniforms GLNVGfragUniforms; + +struct GLNVGcontext { + GLNVGshader shader; + GLNVGtexture* textures; + float view[2]; + int ntextures; + int ctextures; + int textureId; + GLuint vertBuf; +#if defined NANOVG_GL3 + GLuint vertArr; +#endif +#if NANOVG_GL_USE_UNIFORMBUFFER + GLuint fragBuf; +#endif + int fragSize; + int flags; + + // Per frame buffers + GLNVGcall* calls; + int ccalls; + int ncalls; + GLNVGpath* paths; + int cpaths; + int npaths; + struct NVGvertex* verts; + int cverts; + int nverts; + unsigned char* uniforms; + int cuniforms; + int nuniforms; + + // cached state + #if NANOVG_GL_USE_STATE_FILTER + GLuint boundTexture; + GLuint stencilMask; + GLenum stencilFunc; + GLint stencilFuncRef; + GLuint stencilFuncMask; + GLNVGblend blendFunc; + #endif + + int dummyTex; +}; +typedef struct GLNVGcontext GLNVGcontext; + +static int glnvg__maxi(int a, int b) { return a > b ? a : b; } + +#ifdef NANOVG_GLES2 +static unsigned int glnvg__nearestPow2(unsigned int num) +{ + unsigned n = num > 0 ? num - 1 : 0; + n |= n >> 1; + n |= n >> 2; + n |= n >> 4; + n |= n >> 8; + n |= n >> 16; + n++; + return n; +} +#endif + +static void glnvg__bindTexture(GLNVGcontext* gl, GLuint tex) +{ +#if NANOVG_GL_USE_STATE_FILTER + if (gl->boundTexture != tex) { + gl->boundTexture = tex; + glBindTexture(GL_TEXTURE_2D, tex); + } +#else + glBindTexture(GL_TEXTURE_2D, tex); +#endif +} + +static void glnvg__stencilMask(GLNVGcontext* gl, GLuint mask) +{ +#if NANOVG_GL_USE_STATE_FILTER + if (gl->stencilMask != mask) { + gl->stencilMask = mask; + glStencilMask(mask); + } +#else + glStencilMask(mask); +#endif +} + +static void glnvg__stencilFunc(GLNVGcontext* gl, GLenum func, GLint ref, GLuint mask) +{ +#if NANOVG_GL_USE_STATE_FILTER + if ((gl->stencilFunc != func) || + (gl->stencilFuncRef != ref) || + (gl->stencilFuncMask != mask)) { + + gl->stencilFunc = func; + gl->stencilFuncRef = ref; + gl->stencilFuncMask = mask; + glStencilFunc(func, ref, mask); + } +#else + glStencilFunc(func, ref, mask); +#endif +} +static void glnvg__blendFuncSeparate(GLNVGcontext* gl, const GLNVGblend* blend) +{ +#if NANOVG_GL_USE_STATE_FILTER + if ((gl->blendFunc.srcRGB != blend->srcRGB) || + (gl->blendFunc.dstRGB != blend->dstRGB) || + (gl->blendFunc.srcAlpha != blend->srcAlpha) || + (gl->blendFunc.dstAlpha != blend->dstAlpha)) { + + gl->blendFunc = *blend; + glBlendFuncSeparate(blend->srcRGB, blend->dstRGB, blend->srcAlpha,blend->dstAlpha); + } +#else + glBlendFuncSeparate(blend->srcRGB, blend->dstRGB, blend->srcAlpha,blend->dstAlpha); +#endif +} + +static GLNVGtexture* glnvg__allocTexture(GLNVGcontext* gl) +{ + GLNVGtexture* tex = NULL; + int i; + + for (i = 0; i < gl->ntextures; i++) { + if (gl->textures[i].id == 0) { + tex = &gl->textures[i]; + break; + } + } + if (tex == NULL) { + if (gl->ntextures+1 > gl->ctextures) { + GLNVGtexture* textures; + int ctextures = glnvg__maxi(gl->ntextures+1, 4) + gl->ctextures/2; // 1.5x Overallocate + textures = (GLNVGtexture*)realloc(gl->textures, sizeof(GLNVGtexture)*ctextures); + if (textures == NULL) return NULL; + gl->textures = textures; + gl->ctextures = ctextures; + } + tex = &gl->textures[gl->ntextures++]; + } + + memset(tex, 0, sizeof(*tex)); + tex->id = ++gl->textureId; + + return tex; +} + +static GLNVGtexture* glnvg__findTexture(GLNVGcontext* gl, int id) +{ + int i; + for (i = 0; i < gl->ntextures; i++) + if (gl->textures[i].id == id) + return &gl->textures[i]; + return NULL; +} + +static int glnvg__deleteTexture(GLNVGcontext* gl, int id) +{ + int i; + for (i = 0; i < gl->ntextures; i++) { + if (gl->textures[i].id == id) { + if (gl->textures[i].tex != 0 && (gl->textures[i].flags & NVG_IMAGE_NODELETE) == 0) + glDeleteTextures(1, &gl->textures[i].tex); + memset(&gl->textures[i], 0, sizeof(gl->textures[i])); + return 1; + } + } + return 0; +} + +static void glnvg__dumpShaderError(GLuint shader, const char* name, const char* type) +{ + GLchar str[512+1]; + GLsizei len = 0; + glGetShaderInfoLog(shader, 512, &len, str); + if (len > 512) len = 512; + str[len] = '\0'; + printf("Shader %s/%s error:\n%s\n", name, type, str); +} + +static void glnvg__dumpProgramError(GLuint prog, const char* name) +{ + GLchar str[512+1]; + GLsizei len = 0; + glGetProgramInfoLog(prog, 512, &len, str); + if (len > 512) len = 512; + str[len] = '\0'; + printf("Program %s error:\n%s\n", name, str); +} + +static void glnvg__checkError(GLNVGcontext* gl, const char* str) +{ + GLenum err; + if ((gl->flags & NVG_DEBUG) == 0) return; + err = glGetError(); + if (err != GL_NO_ERROR) { + printf("Error %08x after %s\n", err, str); + return; + } +} + +static int glnvg__createShader(GLNVGshader* shader, const char* name, const char* header, const char* opts, const char* vshader, const char* fshader) +{ + GLint status; + GLuint prog, vert, frag; + const char* str[3]; + str[0] = header; + str[1] = opts != NULL ? opts : ""; + + memset(shader, 0, sizeof(*shader)); + + prog = glCreateProgram(); + vert = glCreateShader(GL_VERTEX_SHADER); + frag = glCreateShader(GL_FRAGMENT_SHADER); + str[2] = vshader; + glShaderSource(vert, 3, str, 0); + str[2] = fshader; + glShaderSource(frag, 3, str, 0); + + glCompileShader(vert); + glGetShaderiv(vert, GL_COMPILE_STATUS, &status); + if (status != GL_TRUE) { + glnvg__dumpShaderError(vert, name, "vert"); + return 0; + } + + glCompileShader(frag); + glGetShaderiv(frag, GL_COMPILE_STATUS, &status); + if (status != GL_TRUE) { + glnvg__dumpShaderError(frag, name, "frag"); + return 0; + } + + glAttachShader(prog, vert); + glAttachShader(prog, frag); + + glBindAttribLocation(prog, 0, "vertex"); + glBindAttribLocation(prog, 1, "tcoord"); + + glLinkProgram(prog); + glGetProgramiv(prog, GL_LINK_STATUS, &status); + if (status != GL_TRUE) { + glnvg__dumpProgramError(prog, name); + return 0; + } + + shader->prog = prog; + shader->vert = vert; + shader->frag = frag; + + return 1; +} + +static void glnvg__deleteShader(GLNVGshader* shader) +{ + if (shader->prog != 0) + glDeleteProgram(shader->prog); + if (shader->vert != 0) + glDeleteShader(shader->vert); + if (shader->frag != 0) + glDeleteShader(shader->frag); +} + +static void glnvg__getUniforms(GLNVGshader* shader) +{ + shader->loc[GLNVG_LOC_VIEWSIZE] = glGetUniformLocation(shader->prog, "viewSize"); + shader->loc[GLNVG_LOC_TEX] = glGetUniformLocation(shader->prog, "tex"); + +#if NANOVG_GL_USE_UNIFORMBUFFER + shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); +#else + shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); +#endif +} + +static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data); + +static int glnvg__renderCreate(void* uptr) +{ + GLNVGcontext* gl = (GLNVGcontext*)uptr; + int align = 4; + + // TODO: mediump float may not be enough for GLES2 in iOS. + // see the following discussion: https://github.com/memononen/nanovg/issues/46 + static const char* shaderHeader = +#if defined NANOVG_GL2 + "#define NANOVG_GL2 1\n" +#elif defined NANOVG_GL3 + "#version 150 core\n" + "#define NANOVG_GL3 1\n" +#elif defined NANOVG_GLES2 + "#version 100\n" + "#define NANOVG_GL2 1\n" +#elif defined NANOVG_GLES3 + "#version 300 es\n" + "#define NANOVG_GL3 1\n" +#endif + +#if NANOVG_GL_USE_UNIFORMBUFFER + "#define USE_UNIFORMBUFFER 1\n" +#else + "#define UNIFORMARRAY_SIZE 11\n" +#endif + "\n"; + + static const char* fillVertShader = + "#ifdef NANOVG_GL3\n" + " uniform vec2 viewSize;\n" + " in vec2 vertex;\n" + " in vec2 tcoord;\n" + " out vec2 ftcoord;\n" + " out vec2 fpos;\n" + "#else\n" + " uniform vec2 viewSize;\n" + " attribute vec2 vertex;\n" + " attribute vec2 tcoord;\n" + " varying vec2 ftcoord;\n" + " varying vec2 fpos;\n" + "#endif\n" + "void main(void) {\n" + " ftcoord = tcoord;\n" + " fpos = vertex;\n" + " gl_Position = vec4(2.0*vertex.x/viewSize.x - 1.0, 1.0 - 2.0*vertex.y/viewSize.y, 0, 1);\n" + "}\n"; + + static const char* fillFragShader = + "#ifdef GL_ES\n" + "#if defined(GL_FRAGMENT_PRECISION_HIGH) || defined(NANOVG_GL3)\n" + " precision highp float;\n" + "#else\n" + " precision mediump float;\n" + "#endif\n" + "#endif\n" + "#ifdef NANOVG_GL3\n" + "#ifdef USE_UNIFORMBUFFER\n" + " layout(std140) uniform frag {\n" + " mat3 scissorMat;\n" + " mat3 paintMat;\n" + " vec4 innerCol;\n" + " vec4 outerCol;\n" + " vec2 scissorExt;\n" + " vec2 scissorScale;\n" + " vec2 extent;\n" + " float radius;\n" + " float feather;\n" + " float strokeMult;\n" + " float strokeThr;\n" + " int texType;\n" + " int type;\n" + " };\n" + "#else\n" // NANOVG_GL3 && !USE_UNIFORMBUFFER + " uniform vec4 frag[UNIFORMARRAY_SIZE];\n" + "#endif\n" + " uniform sampler2D tex;\n" + " in vec2 ftcoord;\n" + " in vec2 fpos;\n" + " out vec4 outColor;\n" + "#else\n" // !NANOVG_GL3 + " uniform vec4 frag[UNIFORMARRAY_SIZE];\n" + " uniform sampler2D tex;\n" + " varying vec2 ftcoord;\n" + " varying vec2 fpos;\n" + "#endif\n" + "#ifndef USE_UNIFORMBUFFER\n" + " #define scissorMat mat3(frag[0].xyz, frag[1].xyz, frag[2].xyz)\n" + " #define paintMat mat3(frag[3].xyz, frag[4].xyz, frag[5].xyz)\n" + " #define innerCol frag[6]\n" + " #define outerCol frag[7]\n" + " #define scissorExt frag[8].xy\n" + " #define scissorScale frag[8].zw\n" + " #define extent frag[9].xy\n" + " #define radius frag[9].z\n" + " #define feather frag[9].w\n" + " #define strokeMult frag[10].x\n" + " #define strokeThr frag[10].y\n" + " #define texType int(frag[10].z)\n" + " #define type int(frag[10].w)\n" + "#endif\n" + "\n" + "float sdroundrect(vec2 pt, vec2 ext, float rad) {\n" + " vec2 ext2 = ext - vec2(rad,rad);\n" + " vec2 d = abs(pt) - ext2;\n" + " return min(max(d.x,d.y),0.0) + length(max(d,0.0)) - rad;\n" + "}\n" + "\n" + "// Scissoring\n" + "float scissorMask(vec2 p) {\n" + " vec2 sc = (abs((scissorMat * vec3(p,1.0)).xy) - scissorExt);\n" + " sc = vec2(0.5,0.5) - sc * scissorScale;\n" + " return clamp(sc.x,0.0,1.0) * clamp(sc.y,0.0,1.0);\n" + "}\n" + "#ifdef EDGE_AA\n" + "// Stroke - from [0..1] to clipped pyramid, where the slope is 1px.\n" + "float strokeMask() {\n" + " return min(1.0, (1.0-abs(ftcoord.x*2.0-1.0))*strokeMult) * min(1.0, ftcoord.y);\n" + "}\n" + "#endif\n" + "\n" + "void main(void) {\n" + " vec4 result;\n" + " float scissor = scissorMask(fpos);\n" + "#ifdef EDGE_AA\n" + " float strokeAlpha = strokeMask();\n" + " if (strokeAlpha < strokeThr) discard;\n" + "#else\n" + " float strokeAlpha = 1.0;\n" + "#endif\n" + " if (type == 0) { // Gradient\n" + " // Calculate gradient color using box gradient\n" + " vec2 pt = (paintMat * vec3(fpos,1.0)).xy;\n" + " float d = clamp((sdroundrect(pt, extent, radius) + feather*0.5) / feather, 0.0, 1.0);\n" + " vec4 color = mix(innerCol,outerCol,d);\n" + " // Combine alpha\n" + " color *= strokeAlpha * scissor;\n" + " result = color;\n" + " } else if (type == 1) { // Image\n" + " // Calculate color fron texture\n" + " vec2 pt = (paintMat * vec3(fpos,1.0)).xy / extent;\n" + "#ifdef NANOVG_GL3\n" + " vec4 color = texture(tex, pt);\n" + "#else\n" + " vec4 color = texture2D(tex, pt);\n" + "#endif\n" + " if (texType == 1) color = vec4(color.xyz*color.w,color.w);" + " if (texType == 2) color = vec4(color.x);" + " // Apply color tint and alpha.\n" + " color *= innerCol;\n" + " // Combine alpha\n" + " color *= strokeAlpha * scissor;\n" + " result = color;\n" + " } else if (type == 2) { // Stencil fill\n" + " result = vec4(1,1,1,1);\n" + " } else if (type == 3) { // Textured tris\n" + "#ifdef NANOVG_GL3\n" + " vec4 color = texture(tex, ftcoord);\n" + "#else\n" + " vec4 color = texture2D(tex, ftcoord);\n" + "#endif\n" + " if (texType == 1) color = vec4(color.xyz*color.w,color.w);" + " if (texType == 2) color = vec4(color.x);" + " color *= scissor;\n" + " result = color * innerCol;\n" + " }\n" + "#ifdef NANOVG_GL3\n" + " outColor = result;\n" + "#else\n" + " gl_FragColor = result;\n" + "#endif\n" + "}\n"; + + glnvg__checkError(gl, "init"); + + if (gl->flags & NVG_ANTIALIAS) { + if (glnvg__createShader(&gl->shader, "shader", shaderHeader, "#define EDGE_AA 1\n", fillVertShader, fillFragShader) == 0) + return 0; + } else { + if (glnvg__createShader(&gl->shader, "shader", shaderHeader, NULL, fillVertShader, fillFragShader) == 0) + return 0; + } + + glnvg__checkError(gl, "uniform locations"); + glnvg__getUniforms(&gl->shader); + + // Create dynamic vertex array +#if defined NANOVG_GL3 + glGenVertexArrays(1, &gl->vertArr); +#endif + glGenBuffers(1, &gl->vertBuf); + +#if NANOVG_GL_USE_UNIFORMBUFFER + // Create UBOs + glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); + glGenBuffers(1, &gl->fragBuf); + glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &align); +#endif + gl->fragSize = sizeof(GLNVGfragUniforms) + align - sizeof(GLNVGfragUniforms) % align; + + // Some platforms does not allow to have samples to unset textures. + // Create empty one which is bound when there's no texture specified. + gl->dummyTex = glnvg__renderCreateTexture(gl, NVG_TEXTURE_ALPHA, 1, 1, 0, NULL); + + glnvg__checkError(gl, "create done"); + + glFinish(); + + return 1; +} + +static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data) +{ + GLNVGcontext* gl = (GLNVGcontext*)uptr; + GLNVGtexture* tex = glnvg__allocTexture(gl); + + if (tex == NULL) return 0; + +#ifdef NANOVG_GLES2 + // Check for non-power of 2. + if (glnvg__nearestPow2(w) != (unsigned int)w || glnvg__nearestPow2(h) != (unsigned int)h) { + // No repeat + if ((imageFlags & NVG_IMAGE_REPEATX) != 0 || (imageFlags & NVG_IMAGE_REPEATY) != 0) { + printf("Repeat X/Y is not supported for non power-of-two textures (%d x %d)\n", w, h); + imageFlags &= ~(NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY); + } + // No mips. + if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) { + printf("Mip-maps is not support for non power-of-two textures (%d x %d)\n", w, h); + imageFlags &= ~NVG_IMAGE_GENERATE_MIPMAPS; + } + } +#endif + + glGenTextures(1, &tex->tex); + tex->width = w; + tex->height = h; + tex->type = type; + tex->flags = imageFlags; + glnvg__bindTexture(gl, tex->tex); + + glPixelStorei(GL_UNPACK_ALIGNMENT,1); +#ifndef NANOVG_GLES2 + glPixelStorei(GL_UNPACK_ROW_LENGTH, tex->width); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); +#endif + +#if defined (NANOVG_GL2) + // GL 1.4 and later has support for generating mipmaps using a tex parameter. + if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) { + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); + } +#endif + + if (type == NVG_TEXTURE_RGBA) + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + else +#if defined(NANOVG_GLES2) || defined (NANOVG_GL2) + glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); +#elif defined(NANOVG_GLES3) + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); +#else + glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); +#endif + + if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) { + if (imageFlags & NVG_IMAGE_NEAREST) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); + } else { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + } + } else { + if (imageFlags & NVG_IMAGE_NEAREST) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } else { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + } + } + + if (imageFlags & NVG_IMAGE_NEAREST) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + } else { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } + + if (imageFlags & NVG_IMAGE_REPEATX) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + else + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + + if (imageFlags & NVG_IMAGE_REPEATY) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + else + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); +#ifndef NANOVG_GLES2 + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); +#endif + + // The new way to build mipmaps on GLES and GL3 +#if !defined(NANOVG_GL2) + if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) { + glGenerateMipmap(GL_TEXTURE_2D); + } +#endif + + glnvg__checkError(gl, "create tex"); + glnvg__bindTexture(gl, 0); + + return tex->id; +} + + +static int glnvg__renderDeleteTexture(void* uptr, int image) +{ + GLNVGcontext* gl = (GLNVGcontext*)uptr; + return glnvg__deleteTexture(gl, image); +} + +static int glnvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data) +{ + GLNVGcontext* gl = (GLNVGcontext*)uptr; + GLNVGtexture* tex = glnvg__findTexture(gl, image); + + if (tex == NULL) return 0; + glnvg__bindTexture(gl, tex->tex); + + glPixelStorei(GL_UNPACK_ALIGNMENT,1); + +#ifndef NANOVG_GLES2 + glPixelStorei(GL_UNPACK_ROW_LENGTH, tex->width); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, x); + glPixelStorei(GL_UNPACK_SKIP_ROWS, y); +#else + // No support for all of skip, need to update a whole row at a time. + if (tex->type == NVG_TEXTURE_RGBA) + data += y*tex->width*4; + else + data += y*tex->width; + x = 0; + w = tex->width; +#endif + + if (tex->type == NVG_TEXTURE_RGBA) + glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data); + else +#if defined(NANOVG_GLES2) || defined(NANOVG_GL2) + glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); +#else + glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data); +#endif + + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); +#ifndef NANOVG_GLES2 + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); +#endif + + glnvg__bindTexture(gl, 0); + + return 1; +} + +static int glnvg__renderGetTextureSize(void* uptr, int image, int* w, int* h) +{ + GLNVGcontext* gl = (GLNVGcontext*)uptr; + GLNVGtexture* tex = glnvg__findTexture(gl, image); + if (tex == NULL) return 0; + *w = tex->width; + *h = tex->height; + return 1; +} + +static void glnvg__xformToMat3x4(float* m3, float* t) +{ + m3[0] = t[0]; + m3[1] = t[1]; + m3[2] = 0.0f; + m3[3] = 0.0f; + m3[4] = t[2]; + m3[5] = t[3]; + m3[6] = 0.0f; + m3[7] = 0.0f; + m3[8] = t[4]; + m3[9] = t[5]; + m3[10] = 1.0f; + m3[11] = 0.0f; +} + +static NVGcolor glnvg__premulColor(NVGcolor c) +{ + c.r *= c.a; + c.g *= c.a; + c.b *= c.a; + return c; +} + +static int glnvg__convertPaint(GLNVGcontext* gl, GLNVGfragUniforms* frag, NVGpaint* paint, + NVGscissor* scissor, float width, float fringe, float strokeThr) +{ + GLNVGtexture* tex = NULL; + float invxform[6]; + + memset(frag, 0, sizeof(*frag)); + + frag->innerCol = glnvg__premulColor(paint->innerColor); + frag->outerCol = glnvg__premulColor(paint->outerColor); + + if (scissor->extent[0] < -0.5f || scissor->extent[1] < -0.5f) { + memset(frag->scissorMat, 0, sizeof(frag->scissorMat)); + frag->scissorExt[0] = 1.0f; + frag->scissorExt[1] = 1.0f; + frag->scissorScale[0] = 1.0f; + frag->scissorScale[1] = 1.0f; + } else { + nvgTransformInverse(invxform, scissor->xform); + glnvg__xformToMat3x4(frag->scissorMat, invxform); + frag->scissorExt[0] = scissor->extent[0]; + frag->scissorExt[1] = scissor->extent[1]; + frag->scissorScale[0] = sqrtf(scissor->xform[0]*scissor->xform[0] + scissor->xform[2]*scissor->xform[2]) / fringe; + frag->scissorScale[1] = sqrtf(scissor->xform[1]*scissor->xform[1] + scissor->xform[3]*scissor->xform[3]) / fringe; + } + + memcpy(frag->extent, paint->extent, sizeof(frag->extent)); + frag->strokeMult = (width*0.5f + fringe*0.5f) / fringe; + frag->strokeThr = strokeThr; + + if (paint->image != 0) { + tex = glnvg__findTexture(gl, paint->image); + if (tex == NULL) return 0; + if ((tex->flags & NVG_IMAGE_FLIPY) != 0) { + float m1[6], m2[6]; + nvgTransformTranslate(m1, 0.0f, frag->extent[1] * 0.5f); + nvgTransformMultiply(m1, paint->xform); + nvgTransformScale(m2, 1.0f, -1.0f); + nvgTransformMultiply(m2, m1); + nvgTransformTranslate(m1, 0.0f, -frag->extent[1] * 0.5f); + nvgTransformMultiply(m1, m2); + nvgTransformInverse(invxform, m1); + } else { + nvgTransformInverse(invxform, paint->xform); + } + frag->type = NSVG_SHADER_FILLIMG; + + #if NANOVG_GL_USE_UNIFORMBUFFER + if (tex->type == NVG_TEXTURE_RGBA) + frag->texType = (tex->flags & NVG_IMAGE_PREMULTIPLIED) ? 0 : 1; + else + frag->texType = 2; + #else + if (tex->type == NVG_TEXTURE_RGBA) + frag->texType = (tex->flags & NVG_IMAGE_PREMULTIPLIED) ? 0.0f : 1.0f; + else + frag->texType = 2.0f; + #endif +// printf("frag->texType = %d\n", frag->texType); + } else { + frag->type = NSVG_SHADER_FILLGRAD; + frag->radius = paint->radius; + frag->feather = paint->feather; + nvgTransformInverse(invxform, paint->xform); + } + + glnvg__xformToMat3x4(frag->paintMat, invxform); + + return 1; +} + +static GLNVGfragUniforms* nvg__fragUniformPtr(GLNVGcontext* gl, int i); + +static void glnvg__setUniforms(GLNVGcontext* gl, int uniformOffset, int image) +{ + GLNVGtexture* tex = NULL; +#if NANOVG_GL_USE_UNIFORMBUFFER + glBindBufferRange(GL_UNIFORM_BUFFER, GLNVG_FRAG_BINDING, gl->fragBuf, uniformOffset, sizeof(GLNVGfragUniforms)); +#else + GLNVGfragUniforms* frag = nvg__fragUniformPtr(gl, uniformOffset); + glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][0])); +#endif + + if (image != 0) { + tex = glnvg__findTexture(gl, image); + } + // If no image is set, use empty texture + if (tex == NULL) { + tex = glnvg__findTexture(gl, gl->dummyTex); + } + glnvg__bindTexture(gl, tex != NULL ? tex->tex : 0); + glnvg__checkError(gl, "tex paint tex"); +} + +static void glnvg__renderViewport(void* uptr, float width, float height, float devicePixelRatio) +{ + NVG_NOTUSED(devicePixelRatio); + GLNVGcontext* gl = (GLNVGcontext*)uptr; + gl->view[0] = width; + gl->view[1] = height; +} + +static void glnvg__fill(GLNVGcontext* gl, GLNVGcall* call) +{ + GLNVGpath* paths = &gl->paths[call->pathOffset]; + int i, npaths = call->pathCount; + + // Draw shapes + glEnable(GL_STENCIL_TEST); + glnvg__stencilMask(gl, 0xff); + glnvg__stencilFunc(gl, GL_ALWAYS, 0, 0xff); + glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + + // set bindpoint for solid loc + glnvg__setUniforms(gl, call->uniformOffset, 0); + glnvg__checkError(gl, "fill simple"); + + glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR_WRAP); + glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR_WRAP); + glDisable(GL_CULL_FACE); + for (i = 0; i < npaths; i++) + glDrawArrays(GL_TRIANGLE_FAN, paths[i].fillOffset, paths[i].fillCount); + glEnable(GL_CULL_FACE); + + // Draw anti-aliased pixels + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + + glnvg__setUniforms(gl, call->uniformOffset + gl->fragSize, call->image); + glnvg__checkError(gl, "fill fill"); + + if (gl->flags & NVG_ANTIALIAS) { + glnvg__stencilFunc(gl, GL_EQUAL, 0x00, 0xff); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + // Draw fringes + for (i = 0; i < npaths; i++) + glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount); + } + + // Draw fill + glnvg__stencilFunc(gl, GL_NOTEQUAL, 0x0, 0xff); + glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); + glDrawArrays(GL_TRIANGLE_STRIP, call->triangleOffset, call->triangleCount); + + glDisable(GL_STENCIL_TEST); +} + +static void glnvg__convexFill(GLNVGcontext* gl, GLNVGcall* call) +{ + GLNVGpath* paths = &gl->paths[call->pathOffset]; + int i, npaths = call->pathCount; + + glnvg__setUniforms(gl, call->uniformOffset, call->image); + glnvg__checkError(gl, "convex fill"); + + for (i = 0; i < npaths; i++) { + glDrawArrays(GL_TRIANGLE_FAN, paths[i].fillOffset, paths[i].fillCount); + // Draw fringes + if (paths[i].strokeCount > 0) { + glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount); + } + } +} + +static void glnvg__stroke(GLNVGcontext* gl, GLNVGcall* call) +{ + GLNVGpath* paths = &gl->paths[call->pathOffset]; + int npaths = call->pathCount, i; + + if (gl->flags & NVG_STENCIL_STROKES) { + + glEnable(GL_STENCIL_TEST); + glnvg__stencilMask(gl, 0xff); + + // Fill the stroke base without overlap + glnvg__stencilFunc(gl, GL_EQUAL, 0x0, 0xff); + glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); + glnvg__setUniforms(gl, call->uniformOffset + gl->fragSize, call->image); + glnvg__checkError(gl, "stroke fill 0"); + for (i = 0; i < npaths; i++) + glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount); + + // Draw anti-aliased pixels. + glnvg__setUniforms(gl, call->uniformOffset, call->image); + glnvg__stencilFunc(gl, GL_EQUAL, 0x00, 0xff); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + for (i = 0; i < npaths; i++) + glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount); + + // Clear stencil buffer. + glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + glnvg__stencilFunc(gl, GL_ALWAYS, 0x0, 0xff); + glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); + glnvg__checkError(gl, "stroke fill 1"); + for (i = 0; i < npaths; i++) + glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount); + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + + glDisable(GL_STENCIL_TEST); + +// glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset + gl->fragSize), paint, scissor, strokeWidth, fringe, 1.0f - 0.5f/255.0f); + + } else { + glnvg__setUniforms(gl, call->uniformOffset, call->image); + glnvg__checkError(gl, "stroke fill"); + // Draw Strokes + for (i = 0; i < npaths; i++) + glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount); + } +} + +static void glnvg__triangles(GLNVGcontext* gl, GLNVGcall* call) +{ + glnvg__setUniforms(gl, call->uniformOffset, call->image); + glnvg__checkError(gl, "triangles fill"); + + glDrawArrays(GL_TRIANGLES, call->triangleOffset, call->triangleCount); +} + +static void glnvg__renderCancel(void* uptr) { + GLNVGcontext* gl = (GLNVGcontext*)uptr; + gl->nverts = 0; + gl->npaths = 0; + gl->ncalls = 0; + gl->nuniforms = 0; +} + +static GLenum glnvg_convertBlendFuncFactor(int factor) +{ + if (factor == NVG_ZERO) + return GL_ZERO; + if (factor == NVG_ONE) + return GL_ONE; + if (factor == NVG_SRC_COLOR) + return GL_SRC_COLOR; + if (factor == NVG_ONE_MINUS_SRC_COLOR) + return GL_ONE_MINUS_SRC_COLOR; + if (factor == NVG_DST_COLOR) + return GL_DST_COLOR; + if (factor == NVG_ONE_MINUS_DST_COLOR) + return GL_ONE_MINUS_DST_COLOR; + if (factor == NVG_SRC_ALPHA) + return GL_SRC_ALPHA; + if (factor == NVG_ONE_MINUS_SRC_ALPHA) + return GL_ONE_MINUS_SRC_ALPHA; + if (factor == NVG_DST_ALPHA) + return GL_DST_ALPHA; + if (factor == NVG_ONE_MINUS_DST_ALPHA) + return GL_ONE_MINUS_DST_ALPHA; + if (factor == NVG_SRC_ALPHA_SATURATE) + return GL_SRC_ALPHA_SATURATE; + return GL_INVALID_ENUM; +} + +static GLNVGblend glnvg__blendCompositeOperation(NVGcompositeOperationState op) +{ + GLNVGblend blend; + blend.srcRGB = glnvg_convertBlendFuncFactor(op.srcRGB); + blend.dstRGB = glnvg_convertBlendFuncFactor(op.dstRGB); + blend.srcAlpha = glnvg_convertBlendFuncFactor(op.srcAlpha); + blend.dstAlpha = glnvg_convertBlendFuncFactor(op.dstAlpha); + if (blend.srcRGB == GL_INVALID_ENUM || blend.dstRGB == GL_INVALID_ENUM || blend.srcAlpha == GL_INVALID_ENUM || blend.dstAlpha == GL_INVALID_ENUM) + { + blend.srcRGB = GL_ONE; + blend.dstRGB = GL_ONE_MINUS_SRC_ALPHA; + blend.srcAlpha = GL_ONE; + blend.dstAlpha = GL_ONE_MINUS_SRC_ALPHA; + } + return blend; +} + +static void glnvg__renderFlush(void* uptr) +{ + GLNVGcontext* gl = (GLNVGcontext*)uptr; + int i; + + if (gl->ncalls > 0) { + + // Setup require GL state. + glUseProgram(gl->shader.prog); + + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + glFrontFace(GL_CCW); + glEnable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + glStencilMask(0xffffffff); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + glStencilFunc(GL_ALWAYS, 0, 0xffffffff); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, 0); + #if NANOVG_GL_USE_STATE_FILTER + gl->boundTexture = 0; + gl->stencilMask = 0xffffffff; + gl->stencilFunc = GL_ALWAYS; + gl->stencilFuncRef = 0; + gl->stencilFuncMask = 0xffffffff; + gl->blendFunc.srcRGB = GL_INVALID_ENUM; + gl->blendFunc.srcAlpha = GL_INVALID_ENUM; + gl->blendFunc.dstRGB = GL_INVALID_ENUM; + gl->blendFunc.dstAlpha = GL_INVALID_ENUM; + #endif + +#if NANOVG_GL_USE_UNIFORMBUFFER + // Upload ubo for frag shaders + glBindBuffer(GL_UNIFORM_BUFFER, gl->fragBuf); + glBufferData(GL_UNIFORM_BUFFER, gl->nuniforms * gl->fragSize, gl->uniforms, GL_STREAM_DRAW); +#endif + + // Upload vertex data +#if defined NANOVG_GL3 + glBindVertexArray(gl->vertArr); +#endif + glBindBuffer(GL_ARRAY_BUFFER, gl->vertBuf); + glBufferData(GL_ARRAY_BUFFER, gl->nverts * sizeof(NVGvertex), gl->verts, GL_STREAM_DRAW); + glEnableVertexAttribArray(0); + glEnableVertexAttribArray(1); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(NVGvertex), (const GLvoid*)(size_t)0); + glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(NVGvertex), (const GLvoid*)(0 + 2*sizeof(float))); + + // Set view and texture just once per frame. + glUniform1i(gl->shader.loc[GLNVG_LOC_TEX], 0); + glUniform2fv(gl->shader.loc[GLNVG_LOC_VIEWSIZE], 1, gl->view); + +#if NANOVG_GL_USE_UNIFORMBUFFER + glBindBuffer(GL_UNIFORM_BUFFER, gl->fragBuf); +#endif + + for (i = 0; i < gl->ncalls; i++) { + GLNVGcall* call = &gl->calls[i]; + glnvg__blendFuncSeparate(gl,&call->blendFunc); + if (call->type == GLNVG_FILL) + glnvg__fill(gl, call); + else if (call->type == GLNVG_CONVEXFILL) + glnvg__convexFill(gl, call); + else if (call->type == GLNVG_STROKE) + glnvg__stroke(gl, call); + else if (call->type == GLNVG_TRIANGLES) + glnvg__triangles(gl, call); + } + + glDisableVertexAttribArray(0); + glDisableVertexAttribArray(1); +#if defined NANOVG_GL3 + glBindVertexArray(0); +#endif + glDisable(GL_CULL_FACE); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glUseProgram(0); + glnvg__bindTexture(gl, 0); + } + + // Reset calls + gl->nverts = 0; + gl->npaths = 0; + gl->ncalls = 0; + gl->nuniforms = 0; +} + +static int glnvg__maxVertCount(const NVGpath* paths, int npaths) +{ + int i, count = 0; + for (i = 0; i < npaths; i++) { + count += paths[i].nfill; + count += paths[i].nstroke; + } + return count; +} + +static GLNVGcall* glnvg__allocCall(GLNVGcontext* gl) +{ + GLNVGcall* ret = NULL; + if (gl->ncalls+1 > gl->ccalls) { + GLNVGcall* calls; + int ccalls = glnvg__maxi(gl->ncalls+1, 128) + gl->ccalls/2; // 1.5x Overallocate + calls = (GLNVGcall*)realloc(gl->calls, sizeof(GLNVGcall) * ccalls); + if (calls == NULL) return NULL; + gl->calls = calls; + gl->ccalls = ccalls; + } + ret = &gl->calls[gl->ncalls++]; + memset(ret, 0, sizeof(GLNVGcall)); + return ret; +} + +static int glnvg__allocPaths(GLNVGcontext* gl, int n) +{ + int ret = 0; + if (gl->npaths+n > gl->cpaths) { + GLNVGpath* paths; + int cpaths = glnvg__maxi(gl->npaths + n, 128) + gl->cpaths/2; // 1.5x Overallocate + paths = (GLNVGpath*)realloc(gl->paths, sizeof(GLNVGpath) * cpaths); + if (paths == NULL) return -1; + gl->paths = paths; + gl->cpaths = cpaths; + } + ret = gl->npaths; + gl->npaths += n; + return ret; +} + +static int glnvg__allocVerts(GLNVGcontext* gl, int n) +{ + int ret = 0; + if (gl->nverts+n > gl->cverts) { + NVGvertex* verts; + int cverts = glnvg__maxi(gl->nverts + n, 4096) + gl->cverts/2; // 1.5x Overallocate + verts = (NVGvertex*)realloc(gl->verts, sizeof(NVGvertex) * cverts); + if (verts == NULL) return -1; + gl->verts = verts; + gl->cverts = cverts; + } + ret = gl->nverts; + gl->nverts += n; + return ret; +} + +static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n) +{ + int ret = 0, structSize = gl->fragSize; + if (gl->nuniforms+n > gl->cuniforms) { + unsigned char* uniforms; + int cuniforms = glnvg__maxi(gl->nuniforms+n, 128) + gl->cuniforms/2; // 1.5x Overallocate + uniforms = (unsigned char*)realloc(gl->uniforms, structSize * cuniforms); + if (uniforms == NULL) return -1; + gl->uniforms = uniforms; + gl->cuniforms = cuniforms; + } + ret = gl->nuniforms * structSize; + gl->nuniforms += n; + return ret; +} + +static GLNVGfragUniforms* nvg__fragUniformPtr(GLNVGcontext* gl, int i) +{ + return (GLNVGfragUniforms*)&gl->uniforms[i]; +} + +static void glnvg__vset(NVGvertex* vtx, float x, float y, float u, float v) +{ + vtx->x = x; + vtx->y = y; + vtx->u = u; + vtx->v = v; +} + +static void glnvg__renderFill(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, + const float* bounds, const NVGpath* paths, int npaths) +{ + GLNVGcontext* gl = (GLNVGcontext*)uptr; + GLNVGcall* call = glnvg__allocCall(gl); + NVGvertex* quad; + GLNVGfragUniforms* frag; + int i, maxverts, offset; + + if (call == NULL) return; + + call->type = GLNVG_FILL; + call->triangleCount = 4; + call->pathOffset = glnvg__allocPaths(gl, npaths); + if (call->pathOffset == -1) goto error; + call->pathCount = npaths; + call->image = paint->image; + call->blendFunc = glnvg__blendCompositeOperation(compositeOperation); + + if (npaths == 1 && paths[0].convex) + { + call->type = GLNVG_CONVEXFILL; + call->triangleCount = 0; // Bounding box fill quad not needed for convex fill + } + + // Allocate vertices for all the paths. + maxverts = glnvg__maxVertCount(paths, npaths) + call->triangleCount; + offset = glnvg__allocVerts(gl, maxverts); + if (offset == -1) goto error; + + for (i = 0; i < npaths; i++) { + GLNVGpath* copy = &gl->paths[call->pathOffset + i]; + const NVGpath* path = &paths[i]; + memset(copy, 0, sizeof(GLNVGpath)); + if (path->nfill > 0) { + copy->fillOffset = offset; + copy->fillCount = path->nfill; + memcpy(&gl->verts[offset], path->fill, sizeof(NVGvertex) * path->nfill); + offset += path->nfill; + } + if (path->nstroke > 0) { + copy->strokeOffset = offset; + copy->strokeCount = path->nstroke; + memcpy(&gl->verts[offset], path->stroke, sizeof(NVGvertex) * path->nstroke); + offset += path->nstroke; + } + } + + // Setup uniforms for draw calls + if (call->type == GLNVG_FILL) { + // Quad + call->triangleOffset = offset; + quad = &gl->verts[call->triangleOffset]; + glnvg__vset(&quad[0], bounds[2], bounds[3], 0.5f, 1.0f); + glnvg__vset(&quad[1], bounds[2], bounds[1], 0.5f, 1.0f); + glnvg__vset(&quad[2], bounds[0], bounds[3], 0.5f, 1.0f); + glnvg__vset(&quad[3], bounds[0], bounds[1], 0.5f, 1.0f); + + call->uniformOffset = glnvg__allocFragUniforms(gl, 2); + if (call->uniformOffset == -1) goto error; + // Simple shader for stencil + frag = nvg__fragUniformPtr(gl, call->uniformOffset); + memset(frag, 0, sizeof(*frag)); + frag->strokeThr = -1.0f; + frag->type = NSVG_SHADER_SIMPLE; + // Fill shader + glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset + gl->fragSize), paint, scissor, fringe, fringe, -1.0f); + } else { + call->uniformOffset = glnvg__allocFragUniforms(gl, 1); + if (call->uniformOffset == -1) goto error; + // Fill shader + glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset), paint, scissor, fringe, fringe, -1.0f); + } + + return; + +error: + // We get here if call alloc was ok, but something else is not. + // Roll back the last call to prevent drawing it. + if (gl->ncalls > 0) gl->ncalls--; +} + +static void glnvg__renderStroke(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, + float strokeWidth, const NVGpath* paths, int npaths) +{ + GLNVGcontext* gl = (GLNVGcontext*)uptr; + GLNVGcall* call = glnvg__allocCall(gl); + int i, maxverts, offset; + + if (call == NULL) return; + + call->type = GLNVG_STROKE; + call->pathOffset = glnvg__allocPaths(gl, npaths); + if (call->pathOffset == -1) goto error; + call->pathCount = npaths; + call->image = paint->image; + call->blendFunc = glnvg__blendCompositeOperation(compositeOperation); + + // Allocate vertices for all the paths. + maxverts = glnvg__maxVertCount(paths, npaths); + offset = glnvg__allocVerts(gl, maxverts); + if (offset == -1) goto error; + + for (i = 0; i < npaths; i++) { + GLNVGpath* copy = &gl->paths[call->pathOffset + i]; + const NVGpath* path = &paths[i]; + memset(copy, 0, sizeof(GLNVGpath)); + if (path->nstroke) { + copy->strokeOffset = offset; + copy->strokeCount = path->nstroke; + memcpy(&gl->verts[offset], path->stroke, sizeof(NVGvertex) * path->nstroke); + offset += path->nstroke; + } + } + + if (gl->flags & NVG_STENCIL_STROKES) { + // Fill shader + call->uniformOffset = glnvg__allocFragUniforms(gl, 2); + if (call->uniformOffset == -1) goto error; + + glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset), paint, scissor, strokeWidth, fringe, -1.0f); + glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset + gl->fragSize), paint, scissor, strokeWidth, fringe, 1.0f - 0.5f/255.0f); + + } else { + // Fill shader + call->uniformOffset = glnvg__allocFragUniforms(gl, 1); + if (call->uniformOffset == -1) goto error; + glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset), paint, scissor, strokeWidth, fringe, -1.0f); + } + + return; + +error: + // We get here if call alloc was ok, but something else is not. + // Roll back the last call to prevent drawing it. + if (gl->ncalls > 0) gl->ncalls--; +} + +static void glnvg__renderTriangles(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, + const NVGvertex* verts, int nverts, float fringe) +{ + GLNVGcontext* gl = (GLNVGcontext*)uptr; + GLNVGcall* call = glnvg__allocCall(gl); + GLNVGfragUniforms* frag; + + if (call == NULL) return; + + call->type = GLNVG_TRIANGLES; + call->image = paint->image; + call->blendFunc = glnvg__blendCompositeOperation(compositeOperation); + + // Allocate vertices for all the paths. + call->triangleOffset = glnvg__allocVerts(gl, nverts); + if (call->triangleOffset == -1) goto error; + call->triangleCount = nverts; + + memcpy(&gl->verts[call->triangleOffset], verts, sizeof(NVGvertex) * nverts); + + // Fill shader + call->uniformOffset = glnvg__allocFragUniforms(gl, 1); + if (call->uniformOffset == -1) goto error; + frag = nvg__fragUniformPtr(gl, call->uniformOffset); + glnvg__convertPaint(gl, frag, paint, scissor, 1.0f, fringe, -1.0f); + frag->type = NSVG_SHADER_IMG; + + return; + +error: + // We get here if call alloc was ok, but something else is not. + // Roll back the last call to prevent drawing it. + if (gl->ncalls > 0) gl->ncalls--; +} + +static void glnvg__renderDelete(void* uptr) +{ + GLNVGcontext* gl = (GLNVGcontext*)uptr; + int i; + if (gl == NULL) return; + + glnvg__deleteShader(&gl->shader); + +#if NANOVG_GL3 +#if NANOVG_GL_USE_UNIFORMBUFFER + if (gl->fragBuf != 0) + glDeleteBuffers(1, &gl->fragBuf); +#endif + if (gl->vertArr != 0) + glDeleteVertexArrays(1, &gl->vertArr); +#endif + if (gl->vertBuf != 0) + glDeleteBuffers(1, &gl->vertBuf); + + for (i = 0; i < gl->ntextures; i++) { + if (gl->textures[i].tex != 0 && (gl->textures[i].flags & NVG_IMAGE_NODELETE) == 0) + glDeleteTextures(1, &gl->textures[i].tex); + } + free(gl->textures); + + free(gl->paths); + free(gl->verts); + free(gl->uniforms); + free(gl->calls); + + free(gl); +} + + +#if defined NANOVG_GL2 +NVGcontext* nvgCreateGL2(int flags) +#elif defined NANOVG_GL3 +NVGcontext* nvgCreateGL3(int flags) +#elif defined NANOVG_GLES2 +NVGcontext* nvgCreateGLES2(int flags) +#elif defined NANOVG_GLES3 +NVGcontext* nvgCreateGLES3(int flags) +#endif +{ + #ifdef NANOVG_USE_GLEW + if (!glew_initialized) { + if (glewInit() == GLEW_OK) { + glew_initialized = 1; + } else { + printf("Failed to initialize GLEW"); + // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here. + glGetError(); + } + } + #endif + + NVGparams params; + NVGcontext* ctx = NULL; + GLNVGcontext* gl = (GLNVGcontext*)malloc(sizeof(GLNVGcontext)); + if (gl == NULL) goto error; + memset(gl, 0, sizeof(GLNVGcontext)); + + memset(¶ms, 0, sizeof(params)); + params.renderCreate = glnvg__renderCreate; + params.renderCreateTexture = glnvg__renderCreateTexture; + params.renderDeleteTexture = glnvg__renderDeleteTexture; + params.renderUpdateTexture = glnvg__renderUpdateTexture; + params.renderGetTextureSize = glnvg__renderGetTextureSize; + params.renderViewport = glnvg__renderViewport; + params.renderCancel = glnvg__renderCancel; + params.renderFlush = glnvg__renderFlush; + params.renderFill = glnvg__renderFill; + params.renderStroke = glnvg__renderStroke; + params.renderTriangles = glnvg__renderTriangles; + params.renderDelete = glnvg__renderDelete; + params.userPtr = gl; + params.edgeAntiAlias = flags & NVG_ANTIALIAS ? 1 : 0; + + gl->flags = flags; + + ctx = nvgCreateInternal(¶ms); + if (ctx == NULL) goto error; + + return ctx; + +error: + // 'gl' is freed by nvgDeleteInternal. + if (ctx != NULL) nvgDeleteInternal(ctx); + return NULL; +} + +#if defined NANOVG_GL2 +void nvgDeleteGL2(NVGcontext* ctx) +#elif defined NANOVG_GL3 +void nvgDeleteGL3(NVGcontext* ctx) +#elif defined NANOVG_GLES2 +void nvgDeleteGLES2(NVGcontext* ctx) +#elif defined NANOVG_GLES3 +void nvgDeleteGLES3(NVGcontext* ctx) +#endif +{ + nvgDeleteInternal(ctx); +} + +#if defined NANOVG_GL2 +int nvglCreateImageFromHandleGL2(NVGcontext* ctx, unsigned int textureId, int w, int h, int imageFlags) +#elif defined NANOVG_GL3 +int nvglCreateImageFromHandleGL3(NVGcontext* ctx, unsigned int textureId, int w, int h, int imageFlags) +#elif defined NANOVG_GLES2 +int nvglCreateImageFromHandleGLES2(NVGcontext* ctx, unsigned int textureId, int w, int h, int imageFlags) +#elif defined NANOVG_GLES3 +int nvglCreateImageFromHandleGLES3(NVGcontext* ctx, unsigned int textureId, int w, int h, int imageFlags) +#endif +{ + GLNVGcontext* gl = (GLNVGcontext*)nvgInternalParams(ctx)->userPtr; + GLNVGtexture* tex = glnvg__allocTexture(gl); + + if (tex == NULL) return 0; + + tex->type = NVG_TEXTURE_RGBA; + tex->tex = textureId; + tex->flags = imageFlags; + tex->width = w; + tex->height = h; + + return tex->id; +} + +#if defined NANOVG_GL2 +unsigned int nvglImageHandleGL2(NVGcontext* ctx, int image) +#elif defined NANOVG_GL3 +unsigned int nvglImageHandleGL3(NVGcontext* ctx, int image) +#elif defined NANOVG_GLES2 +unsigned int nvglImageHandleGLES2(NVGcontext* ctx, int image) +#elif defined NANOVG_GLES3 +unsigned int nvglImageHandleGLES3(NVGcontext* ctx, int image) +#endif +{ + GLNVGcontext* gl = (GLNVGcontext*)nvgInternalParams(ctx)->userPtr; + GLNVGtexture* tex = glnvg__findTexture(gl, image); + return tex->tex; +} + +#if defined NANOVG_GL2 +const NanoVG_GL_Functions_VTable NanoVG_GL2_Functions_VTable = { + .name = "GL2", + .createContext = &nvgCreateGL2, + .deleteContext = &nvgDeleteGL2, + .createImageFromHandle = &nvglCreateImageFromHandleGL2, + .getImageHandle = &nvglImageHandleGL2, +}; +#elif defined NANOVG_GL3 +const NanoVG_GL_Functions_VTable NanoVG_GL3_Functions_VTable = { + .name = "GL3", + .createContext = &nvgCreateGL3, + .deleteContext = &nvgDeleteGL3, + .createImageFromHandle = &nvglCreateImageFromHandleGL3, + .getImageHandle = &nvglImageHandleGL3, +}; +#elif defined NANOVG_GLES2 +const NanoVG_GL_Functions_VTable NanoVG_GLES2_Functions_VTable = { + .name = "GLES2", + .createContext = &nvgCreateGLES2, + .deleteContext = &nvgDeleteGLES2, + .createImageFromHandle = &nvglCreateImageFromHandleGLES2, + .getImageHandle = &nvglImageHandleGLES2, +}; +#elif defined NANOVG_GLES3 +const NanoVG_GL_Functions_VTable NanoVG_GLES3_Functions_VTable = { + .name = "GLES2", + .createContext = &nvgCreateGLES3, + .deleteContext = &nvgDeleteGLES3, + .createImageFromHandle = &nvglCreateImageFromHandleGLES3, + .getImageHandle = &nvglImageHandleGLES3, +}; +#endif diff --git a/source/thirdparty/nanovg_gl.h b/source/thirdparty/nanovg_gl.h new file mode 100644 index 0000000..9f90d8f --- /dev/null +++ b/source/thirdparty/nanovg_gl.h @@ -0,0 +1,92 @@ +// +// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC +#define NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC + +#include "nanovg.h" + +#ifdef __cplusplus +extern "C" { +#endif + +// Create flags + +enum NVGcreateFlags { + // Flag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA). + NVG_ANTIALIAS = 1<<0, + // Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little + // slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once. + NVG_STENCIL_STROKES = 1<<1, + // Flag indicating that additional debug checks are done. + NVG_DEBUG = 1<<2, +}; + +// Define VTable with pointers to the functions for a each OpenGL (ES) version. + +typedef struct { + const char *name; + NVGcontext* (*createContext)(int flags); + void (*deleteContext) (NVGcontext* ctx); + int (*createImageFromHandle) (NVGcontext* ctx, unsigned int textureId, int w, int h, int flags); + unsigned int (*getImageHandle) (NVGcontext* ctx, int image); +} NanoVG_GL_Functions_VTable; + +// Create NanoVG contexts for different OpenGL (ES) versions. + +NVGcontext* nvgCreateGL2(int flags); +void nvgDeleteGL2(NVGcontext* ctx); + +int nvglCreateImageFromHandleGL2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); +GLuint nvglImageHandleGL2(NVGcontext* ctx, int image); + +NVGcontext* nvgCreateGL3(int flags); +void nvgDeleteGL3(NVGcontext* ctx); + +int nvglCreateImageFromHandleGL3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); +GLuint nvglImageHandleGL3(NVGcontext* ctx, int image); + +NVGcontext* nvgCreateGLES2(int flags); +void nvgDeleteGLES2(NVGcontext* ctx); + +int nvglCreateImageFromHandleGLES2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); +GLuint nvglImageHandleGLES2(NVGcontext* ctx, int image); + +NVGcontext* nvgCreateGLES3(int flags); +void nvgDeleteGLES3(NVGcontext* ctx); + +int nvglCreateImageFromHandleGLES3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); +GLuint nvglImageHandleGLES3(NVGcontext* ctx, int image); + +// These are additional flags on top of NVGimageFlags. +enum NVGimageFlagsGL { + NVG_IMAGE_NODELETE = 1<<16, // Do not delete GL texture handle. +}; + +// Create VTables for different OpenGL (ES) versions. + +extern const NanoVG_GL_Functions_VTable NanoVG_GL2_Functions_VTable; +extern const NanoVG_GL_Functions_VTable NanoVG_GL3_Functions_VTable; +extern const NanoVG_GL_Functions_VTable NanoVG_GLES2_Functions_VTable; +extern const NanoVG_GL_Functions_VTable NanoVG_GLES3_Functions_VTable; + +#ifdef __cplusplus +} +#endif + +#endif // NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC diff --git a/source/thirdparty/sokol_app.h b/source/thirdparty/sokol_app.h new file mode 100644 index 0000000..a1f45b6 --- /dev/null +++ b/source/thirdparty/sokol_app.h @@ -0,0 +1,11518 @@ +#if defined(SOKOL_IMPL) && !defined(SOKOL_APP_IMPL) +#define SOKOL_APP_IMPL +#endif +#ifndef SOKOL_APP_INCLUDED +/* + sokol_app.h -- cross-platform application wrapper + + Project URL: https://github.com/floooh/sokol + + Do this: + #define SOKOL_IMPL or + #define SOKOL_APP_IMPL + before you include this file in *one* C or C++ file to create the + implementation. + + In the same place define one of the following to select the 3D-API + which should be initialized by sokol_app.h (this must also match + the backend selected for sokol_gfx.h if both are used in the same + project): + + #define SOKOL_GLCORE33 + #define SOKOL_GLES3 + #define SOKOL_D3D11 + #define SOKOL_METAL + #define SOKOL_WGPU + + Optionally provide the following defines with your own implementations: + + SOKOL_ASSERT(c) - your own assert macro (default: assert(c)) + SOKOL_UNREACHABLE() - a guard macro for unreachable code (default: assert(false)) + SOKOL_WIN32_FORCE_MAIN - define this on Win32 to use a main() entry point instead of WinMain + SOKOL_NO_ENTRY - define this if sokol_app.h shouldn't "hijack" the main() function + SOKOL_APP_API_DECL - public function declaration prefix (default: extern) + SOKOL_API_DECL - same as SOKOL_APP_API_DECL + SOKOL_API_IMPL - public function implementation prefix (default: -) + + Optionally define the following to force debug checks and validations + even in release mode: + + SOKOL_DEBUG - by default this is defined if _DEBUG is defined + + If sokol_app.h is compiled as a DLL, define the following before + including the declaration or implementation: + + SOKOL_DLL + + On Windows, SOKOL_DLL will define SOKOL_APP_API_DECL as __declspec(dllexport) + or __declspec(dllimport) as needed. + + On Linux, SOKOL_GLCORE33 can use either GLX or EGL. + GLX is default, set SOKOL_FORCE_EGL to override. + + For example code, see https://github.com/floooh/sokol-samples/tree/master/sapp + + Portions of the Windows and Linux GL initialization, event-, icon- etc... code + have been taken from GLFW (http://www.glfw.org/) + + iOS onscreen keyboard support 'inspired' by libgdx. + + Link with the following system libraries: + + - on macOS with Metal: Cocoa, QuartzCore, Metal, MetalKit + - on macOS with GL: Cocoa, QuartzCore, OpenGL + - on iOS with Metal: Foundation, UIKit, Metal, MetalKit + - on iOS with GL: Foundation, UIKit, OpenGLES, GLKit + - on Linux with EGL: X11, Xi, Xcursor, EGL, GL (or GLESv2), dl, pthread, m(?) + - on Linux with GLX: X11, Xi, Xcursor, GL, dl, pthread, m(?) + - on Android: GLESv3, EGL, log, android + - on Windows with the MSVC or Clang toolchains: no action needed, libs are defined in-source via pragma-comment-lib + - on Windows with MINGW/MSYS2 gcc: compile with '-mwin32' so that _WIN32 is defined + - link with the following libs: -lkernel32 -luser32 -lshell32 + - additionally with the GL backend: -lgdi32 + - additionally with the D3D11 backend: -ld3d11 -ldxgi + + On Linux, you also need to use the -pthread compiler and linker option, otherwise weird + things will happen, see here for details: https://github.com/floooh/sokol/issues/376 + + On macOS and iOS, the implementation must be compiled as Objective-C. + + FEATURE OVERVIEW + ================ + sokol_app.h provides a minimalistic cross-platform API which + implements the 'application-wrapper' parts of a 3D application: + + - a common application entry function + - creates a window and 3D-API context/device with a 'default framebuffer' + - makes the rendered frame visible + - provides keyboard-, mouse- and low-level touch-events + - platforms: MacOS, iOS, HTML5, Win32, Linux/RaspberryPi, Android + - 3D-APIs: Metal, D3D11, GL3.2, GLES3, WebGL, WebGL2 + + FEATURE/PLATFORM MATRIX + ======================= + | Windows | macOS | Linux | iOS | Android | HTML5 + --------------------+---------+-------+-------+-------+---------+-------- + gl 3.x | YES | YES | YES | --- | --- | --- + gles3/webgl2 | --- | --- | YES(2)| YES | YES | YES + metal | --- | YES | --- | YES | --- | --- + d3d11 | YES | --- | --- | --- | --- | --- + KEY_DOWN | YES | YES | YES | SOME | TODO | YES + KEY_UP | YES | YES | YES | SOME | TODO | YES + CHAR | YES | YES | YES | YES | TODO | YES + MOUSE_DOWN | YES | YES | YES | --- | --- | YES + MOUSE_UP | YES | YES | YES | --- | --- | YES + MOUSE_SCROLL | YES | YES | YES | --- | --- | YES + MOUSE_MOVE | YES | YES | YES | --- | --- | YES + MOUSE_ENTER | YES | YES | YES | --- | --- | YES + MOUSE_LEAVE | YES | YES | YES | --- | --- | YES + TOUCHES_BEGAN | --- | --- | --- | YES | YES | YES + TOUCHES_MOVED | --- | --- | --- | YES | YES | YES + TOUCHES_ENDED | --- | --- | --- | YES | YES | YES + TOUCHES_CANCELLED | --- | --- | --- | YES | YES | YES + RESIZED | YES | YES | YES | YES | YES | YES + ICONIFIED | YES | YES | YES | --- | --- | --- + RESTORED | YES | YES | YES | --- | --- | --- + FOCUSED | YES | YES | YES | --- | --- | YES + UNFOCUSED | YES | YES | YES | --- | --- | YES + SUSPENDED | --- | --- | --- | YES | YES | TODO + RESUMED | --- | --- | --- | YES | YES | TODO + QUIT_REQUESTED | YES | YES | YES | --- | --- | YES + IME | TODO | TODO? | TODO | ??? | TODO | ??? + key repeat flag | YES | YES | YES | --- | --- | YES + windowed | YES | YES | YES | --- | --- | YES + fullscreen | YES | YES | YES | YES | YES | --- + mouse hide | YES | YES | YES | --- | --- | YES + mouse lock | YES | YES | YES | --- | --- | YES + set cursor type | YES | YES | YES | --- | --- | YES + screen keyboard | --- | --- | --- | YES | TODO | YES + swap interval | YES | YES | YES | YES | TODO | YES + high-dpi | YES | YES | TODO | YES | YES | YES + clipboard | YES | YES | TODO | --- | --- | YES + MSAA | YES | YES | YES | YES | YES | YES + drag'n'drop | YES | YES | YES | --- | --- | YES + window icon | YES | YES(1)| YES | --- | --- | YES + + (1) macOS has no regular window icons, instead the dock icon is changed + (2) supported with EGL only (not GLX) + + STEP BY STEP + ============ + --- Add a sokol_main() function to your code which returns a sapp_desc structure + with initialization parameters and callback function pointers. This + function is called very early, usually at the start of the + platform's entry function (e.g. main or WinMain). You should do as + little as possible here, since the rest of your code might be called + from another thread (this depends on the platform): + + sapp_desc sokol_main(int argc, char* argv[]) { + return (sapp_desc) { + .width = 640, + .height = 480, + .init_cb = my_init_func, + .frame_cb = my_frame_func, + .cleanup_cb = my_cleanup_func, + .event_cb = my_event_func, + ... + }; + } + + To get any logging output in case of errors you need to provide a log + callback. The easiest way is via sokol_log.h: + + #include "sokol_log.h" + + sapp_desc sokol_main(int argc, char* argv[]) { + return (sapp_desc) { + ... + .logger.func = slog_func, + }; + } + + There are many more setup parameters, but these are the most important. + For a complete list search for the sapp_desc structure declaration + below. + + DO NOT call any sokol-app function from inside sokol_main(), since + sokol-app will not be initialized at this point. + + The .width and .height parameters are the preferred size of the 3D + rendering canvas. The actual size may differ from this depending on + platform and other circumstances. Also the canvas size may change at + any time (for instance when the user resizes the application window, + or rotates the mobile device). You can just keep .width and .height + zero-initialized to open a default-sized window (what "default-size" + exactly means is platform-specific, but usually it's a size that covers + most of, but not all, of the display). + + All provided function callbacks will be called from the same thread, + but this may be different from the thread where sokol_main() was called. + + .init_cb (void (*)(void)) + This function is called once after the application window, + 3D rendering context and swap chain have been created. The + function takes no arguments and has no return value. + .frame_cb (void (*)(void)) + This is the per-frame callback, which is usually called 60 + times per second. This is where your application would update + most of its state and perform all rendering. + .cleanup_cb (void (*)(void)) + The cleanup callback is called once right before the application + quits. + .event_cb (void (*)(const sapp_event* event)) + The event callback is mainly for input handling, but is also + used to communicate other types of events to the application. Keep the + event_cb struct member zero-initialized if your application doesn't require + event handling. + + As you can see, those 'standard callbacks' don't have a user_data + argument, so any data that needs to be preserved between callbacks + must live in global variables. If keeping state in global variables + is not an option, there's an alternative set of callbacks with + an additional user_data pointer argument: + + .user_data (void*) + The user-data argument for the callbacks below + .init_userdata_cb (void (*)(void* user_data)) + .frame_userdata_cb (void (*)(void* user_data)) + .cleanup_userdata_cb (void (*)(void* user_data)) + .event_userdata_cb (void(*)(const sapp_event* event, void* user_data)) + + The function sapp_userdata() can be used to query the user_data + pointer provided in the sapp_desc struct. + + You can also call sapp_query_desc() to get a copy of the + original sapp_desc structure. + + NOTE that there's also an alternative compile mode where sokol_app.h + doesn't "hijack" the main() function. Search below for SOKOL_NO_ENTRY. + + --- Implement the initialization callback function (init_cb), this is called + once after the rendering surface, 3D API and swap chain have been + initialized by sokol_app. All sokol-app functions can be called + from inside the initialization callback, the most useful functions + at this point are: + + int sapp_width(void) + int sapp_height(void) + Returns the current width and height of the default framebuffer in pixels, + this may change from one frame to the next, and it may be different + from the initial size provided in the sapp_desc struct. + + float sapp_widthf(void) + float sapp_heightf(void) + These are alternatives to sapp_width() and sapp_height() which return + the default framebuffer size as float values instead of integer. This + may help to prevent casting back and forth between int and float + in more strongly typed languages than C and C++. + + double sapp_frame_duration(void) + Returns the frame duration in seconds averaged over a number of + frames to smooth out any jittering spikes. + + int sapp_color_format(void) + int sapp_depth_format(void) + The color and depth-stencil pixelformats of the default framebuffer, + as integer values which are compatible with sokol-gfx's + sg_pixel_format enum (so that they can be plugged directly in places + where sg_pixel_format is expected). Possible values are: + + 23 == SG_PIXELFORMAT_RGBA8 + 28 == SG_PIXELFORMAT_BGRA8 + 42 == SG_PIXELFORMAT_DEPTH + 43 == SG_PIXELFORMAT_DEPTH_STENCIL + + int sapp_sample_count(void) + Return the MSAA sample count of the default framebuffer. + + const void* sapp_metal_get_device(void) + const void* sapp_metal_get_renderpass_descriptor(void) + const void* sapp_metal_get_drawable(void) + If the Metal backend has been selected, these functions return pointers + to various Metal API objects required for rendering, otherwise + they return a null pointer. These void pointers are actually + Objective-C ids converted with a (ARC) __bridge cast so that + the ids can be tunnel through C code. Also note that the returned + pointers to the renderpass-descriptor and drawable may change from one + frame to the next, only the Metal device object is guaranteed to + stay the same. + + const void* sapp_macos_get_window(void) + On macOS, get the NSWindow object pointer, otherwise a null pointer. + Before being used as Objective-C object, the void* must be converted + back with a (ARC) __bridge cast. + + const void* sapp_ios_get_window(void) + On iOS, get the UIWindow object pointer, otherwise a null pointer. + Before being used as Objective-C object, the void* must be converted + back with a (ARC) __bridge cast. + + const void* sapp_win32_get_hwnd(void) + On Windows, get the window's HWND, otherwise a null pointer. The + HWND has been cast to a void pointer in order to be tunneled + through code which doesn't include Windows.h. + + const void* sapp_d3d11_get_device(void) + const void* sapp_d3d11_get_device_context(void) + const void* sapp_d3d11_get_render_target_view(void) + const void* sapp_d3d11_get_depth_stencil_view(void) + Similar to the sapp_metal_* functions, the sapp_d3d11_* functions + return pointers to D3D11 API objects required for rendering, + only if the D3D11 backend has been selected. Otherwise they + return a null pointer. Note that the returned pointers to the + render-target-view and depth-stencil-view may change from one + frame to the next! + + const void* sapp_wgpu_get_device(void) + const void* sapp_wgpu_get_render_view(void) + const void* sapp_wgpu_get_resolve_view(void) + const void* sapp_wgpu_get_depth_stencil_view(void) + These are the WebGPU-specific functions to get the WebGPU + objects and values required for rendering. If sokol_app.h + is not compiled with SOKOL_WGPU, these functions return null. + + const void* sapp_android_get_native_activity(void); + On Android, get the native activity ANativeActivity pointer, otherwise + a null pointer. + + --- Implement the frame-callback function, this function will be called + on the same thread as the init callback, but might be on a different + thread than the sokol_main() function. Note that the size of + the rendering framebuffer might have changed since the frame callback + was called last. Call the functions sapp_width() and sapp_height() + each frame to get the current size. + + --- Optionally implement the event-callback to handle input events. + sokol-app provides the following type of input events: + - a 'virtual key' was pressed down or released + - a single text character was entered (provided as UTF-32 code point) + - a mouse button was pressed down or released (left, right, middle) + - mouse-wheel or 2D scrolling events + - the mouse was moved + - the mouse has entered or left the application window boundaries + - low-level, portable multi-touch events (began, moved, ended, cancelled) + - the application window was resized, iconified or restored + - the application was suspended or restored (on mobile platforms) + - the user or application code has asked to quit the application + - a string was pasted to the system clipboard + - one or more files have been dropped onto the application window + + To explicitly 'consume' an event and prevent that the event is + forwarded for further handling to the operating system, call + sapp_consume_event() from inside the event handler (NOTE that + this behaviour is currently only implemented for some HTML5 + events, support for other platforms and event types will + be added as needed, please open a github ticket and/or provide + a PR if needed). + + NOTE: Do *not* call any 3D API rendering functions in the event + callback function, since the 3D API context may not be active when the + event callback is called (it may work on some platforms and 3D APIs, + but not others, and the exact behaviour may change between + sokol-app versions). + + --- Implement the cleanup-callback function, this is called once + after the user quits the application (see the section + "APPLICATION QUIT" for detailed information on quitting + behaviour, and how to intercept a pending quit - for instance to show a + "Really Quit?" dialog box). Note that the cleanup-callback isn't + guaranteed to be called on the web and mobile platforms. + + MOUSE CURSOR TYPE AND VISIBILITY + ================================ + You can show and hide the mouse cursor with + + void sapp_show_mouse(bool show) + + And to get the current shown status: + + bool sapp_mouse_shown(void) + + NOTE that hiding the mouse cursor is different and independent from + the MOUSE/POINTER LOCK feature which will also hide the mouse pointer when + active (MOUSE LOCK is described below). + + To change the mouse cursor to one of several predefined types, call + the function: + + void sapp_set_mouse_cursor(sapp_mouse_cursor cursor) + + Setting the default mouse cursor SAPP_MOUSECURSOR_DEFAULT will restore + the standard look. + + To get the currently active mouse cursor type, call: + + sapp_mouse_cursor sapp_get_mouse_cursor(void) + + MOUSE LOCK (AKA POINTER LOCK, AKA MOUSE CAPTURE) + ================================================ + In normal mouse mode, no mouse movement events are reported when the + mouse leaves the windows client area or hits the screen border (whether + it's one or the other depends on the platform), and the mouse move events + (SAPP_EVENTTYPE_MOUSE_MOVE) contain absolute mouse positions in + framebuffer pixels in the sapp_event items mouse_x and mouse_y, and + relative movement in framebuffer pixels in the sapp_event items mouse_dx + and mouse_dy. + + To get continuous mouse movement (also when the mouse leaves the window + client area or hits the screen border), activate mouse-lock mode + by calling: + + sapp_lock_mouse(true) + + When mouse lock is activated, the mouse pointer is hidden, the + reported absolute mouse position (sapp_event.mouse_x/y) appears + frozen, and the relative mouse movement in sapp_event.mouse_dx/dy + no longer has a direct relation to framebuffer pixels but instead + uses "raw mouse input" (what "raw mouse input" exactly means also + differs by platform). + + To deactivate mouse lock and return to normal mouse mode, call + + sapp_lock_mouse(false) + + And finally, to check if mouse lock is currently active, call + + if (sapp_mouse_locked()) { ... } + + On native platforms, the sapp_lock_mouse() and sapp_mouse_locked() + functions work as expected (mouse lock is activated or deactivated + immediately when sapp_lock_mouse() is called, and sapp_mouse_locked() + also immediately returns the new state after sapp_lock_mouse() + is called. + + On the web platform, sapp_lock_mouse() and sapp_mouse_locked() behave + differently, as dictated by the limitations of the HTML5 Pointer Lock API: + + - sapp_lock_mouse(true) can be called at any time, but it will + only take effect in a 'short-lived input event handler of a specific + type', meaning when one of the following events happens: + - SAPP_EVENTTYPE_MOUSE_DOWN + - SAPP_EVENTTYPE_MOUSE_UP + - SAPP_EVENTTYPE_MOUSE_SCROLL + - SAPP_EVENTTYPE_KEY_UP + - SAPP_EVENTTYPE_KEY_DOWN + - The mouse lock/unlock action on the web platform is asynchronous, + this means that sapp_mouse_locked() won't immediately return + the new status after calling sapp_lock_mouse(), instead the + reported status will only change when the pointer lock has actually + been activated or deactivated in the browser. + - On the web, mouse lock can be deactivated by the user at any time + by pressing the Esc key. When this happens, sokol_app.h behaves + the same as if sapp_lock_mouse(false) is called. + + For things like camera manipulation it's most straightforward to lock + and unlock the mouse right from the sokol_app.h event handler, for + instance the following code enters and leaves mouse lock when the + left mouse button is pressed and released, and then uses the relative + movement information to manipulate a camera (taken from the + cgltf-sapp.c sample in the sokol-samples repository + at https://github.com/floooh/sokol-samples): + + static void input(const sapp_event* ev) { + switch (ev->type) { + case SAPP_EVENTTYPE_MOUSE_DOWN: + if (ev->mouse_button == SAPP_MOUSEBUTTON_LEFT) { + sapp_lock_mouse(true); + } + break; + + case SAPP_EVENTTYPE_MOUSE_UP: + if (ev->mouse_button == SAPP_MOUSEBUTTON_LEFT) { + sapp_lock_mouse(false); + } + break; + + case SAPP_EVENTTYPE_MOUSE_MOVE: + if (sapp_mouse_locked()) { + cam_orbit(&state.camera, ev->mouse_dx * 0.25f, ev->mouse_dy * 0.25f); + } + break; + + default: + break; + } + } + + CLIPBOARD SUPPORT + ================= + Applications can send and receive UTF-8 encoded text data from and to the + system clipboard. By default, clipboard support is disabled and + must be enabled at startup via the following sapp_desc struct + members: + + sapp_desc.enable_clipboard - set to true to enable clipboard support + sapp_desc.clipboard_size - size of the internal clipboard buffer in bytes + + Enabling the clipboard will dynamically allocate a clipboard buffer + for UTF-8 encoded text data of the requested size in bytes, the default + size is 8 KBytes. Strings that don't fit into the clipboard buffer + (including the terminating zero) will be silently clipped, so it's + important that you provide a big enough clipboard size for your + use case. + + To send data to the clipboard, call sapp_set_clipboard_string() with + a pointer to an UTF-8 encoded, null-terminated C-string. + + NOTE that on the HTML5 platform, sapp_set_clipboard_string() must be + called from inside a 'short-lived event handler', and there are a few + other HTML5-specific caveats to workaround. You'll basically have to + tinker until it works in all browsers :/ (maybe the situation will + improve when all browsers agree on and implement the new + HTML5 navigator.clipboard API). + + To get data from the clipboard, check for the SAPP_EVENTTYPE_CLIPBOARD_PASTED + event in your event handler function, and then call sapp_get_clipboard_string() + to obtain the pasted UTF-8 encoded text. + + NOTE that behaviour of sapp_get_clipboard_string() is slightly different + depending on platform: + + - on the HTML5 platform, the internal clipboard buffer will only be updated + right before the SAPP_EVENTTYPE_CLIPBOARD_PASTED event is sent, + and sapp_get_clipboard_string() will simply return the current content + of the clipboard buffer + - on 'native' platforms, the call to sapp_get_clipboard_string() will + update the internal clipboard buffer with the most recent data + from the system clipboard + + Portable code should check for the SAPP_EVENTTYPE_CLIPBOARD_PASTED event, + and then call sapp_get_clipboard_string() right in the event handler. + + The SAPP_EVENTTYPE_CLIPBOARD_PASTED event will be generated by sokol-app + as follows: + + - on macOS: when the Cmd+V key is pressed down + - on HTML5: when the browser sends a 'paste' event to the global 'window' object + - on all other platforms: when the Ctrl+V key is pressed down + + DRAG AND DROP SUPPORT + ===================== + PLEASE NOTE: the drag'n'drop feature works differently on WASM/HTML5 + and on the native desktop platforms (Win32, Linux and macOS) because + of security-related restrictions in the HTML5 drag'n'drop API. The + WASM/HTML5 specifics are described at the end of this documentation + section: + + Like clipboard support, drag'n'drop support must be explicitly enabled + at startup in the sapp_desc struct. + + sapp_desc sokol_main() { + return (sapp_desc) { + .enable_dragndrop = true, // default is false + ... + }; + } + + You can also adjust the maximum number of files that are accepted + in a drop operation, and the maximum path length in bytes if needed: + + sapp_desc sokol_main() { + return (sapp_desc) { + .enable_dragndrop = true, // default is false + .max_dropped_files = 8, // default is 1 + .max_dropped_file_path_length = 8192, // in bytes, default is 2048 + ... + }; + } + + When drag'n'drop is enabled, the event callback will be invoked with an + event of type SAPP_EVENTTYPE_FILES_DROPPED whenever the user drops files on + the application window. + + After the SAPP_EVENTTYPE_FILES_DROPPED is received, you can query the + number of dropped files, and their absolute paths by calling separate + functions: + + void on_event(const sapp_event* ev) { + if (ev->type == SAPP_EVENTTYPE_FILES_DROPPED) { + + // the mouse position where the drop happened + float x = ev->mouse_x; + float y = ev->mouse_y; + + // get the number of files and their paths like this: + const int num_dropped_files = sapp_get_num_dropped_files(); + for (int i = 0; i < num_dropped_files; i++) { + const char* path = sapp_get_dropped_file_path(i); + ... + } + } + } + + The returned file paths are UTF-8 encoded strings. + + You can call sapp_get_num_dropped_files() and sapp_get_dropped_file_path() + anywhere, also outside the event handler callback, but be aware that the + file path strings will be overwritten with the next drop operation. + + In any case, sapp_get_dropped_file_path() will never return a null pointer, + instead an empty string "" will be returned if the drag'n'drop feature + hasn't been enabled, the last drop-operation failed, or the file path index + is out of range. + + Drag'n'drop caveats: + + - if more files are dropped in a single drop-action + than sapp_desc.max_dropped_files, the additional + files will be silently ignored + - if any of the file paths is longer than + sapp_desc.max_dropped_file_path_length (in number of bytes, after UTF-8 + encoding) the entire drop operation will be silently ignored (this + needs some sort of error feedback in the future) + - no mouse positions are reported while the drag is in + process, this may change in the future + + Drag'n'drop on HTML5/WASM: + + The HTML5 drag'n'drop API doesn't return file paths, but instead + black-box 'file objects' which must be used to load the content + of dropped files. This is the reason why sokol_app.h adds two + HTML5-specific functions to the drag'n'drop API: + + uint32_t sapp_html5_get_dropped_file_size(int index) + Returns the size in bytes of a dropped file. + + void sapp_html5_fetch_dropped_file(const sapp_html5_fetch_request* request) + Asynchronously loads the content of a dropped file into a + provided memory buffer (which must be big enough to hold + the file content) + + To start loading the first dropped file after an SAPP_EVENTTYPE_FILES_DROPPED + event is received: + + sapp_html5_fetch_dropped_file(&(sapp_html5_fetch_request){ + .dropped_file_index = 0, + .callback = fetch_cb + .buffer = { + .ptr = buf, + .size = sizeof(buf) + }, + .user_data = ... + }); + + Make sure that the memory pointed to by 'buf' stays valid until the + callback function is called! + + As result of the asynchronous loading operation (no matter if succeeded or + failed) the 'fetch_cb' function will be called: + + void fetch_cb(const sapp_html5_fetch_response* response) { + // IMPORTANT: check if the loading operation actually succeeded: + if (response->succeeded) { + // the size of the loaded file: + const size_t num_bytes = response->data.size; + // and the pointer to the data (same as 'buf' in the fetch-call): + const void* ptr = response->data.ptr; + } + else { + // on error check the error code: + switch (response->error_code) { + case SAPP_HTML5_FETCH_ERROR_BUFFER_TOO_SMALL: + ... + break; + case SAPP_HTML5_FETCH_ERROR_OTHER: + ... + break; + } + } + } + + Check the droptest-sapp example for a real-world example which works + both on native platforms and the web: + + https://github.com/floooh/sokol-samples/blob/master/sapp/droptest-sapp.c + + HIGH-DPI RENDERING + ================== + You can set the sapp_desc.high_dpi flag during initialization to request + a full-resolution framebuffer on HighDPI displays. The default behaviour + is sapp_desc.high_dpi=false, this means that the application will + render to a lower-resolution framebuffer on HighDPI displays and the + rendered content will be upscaled by the window system composer. + + In a HighDPI scenario, you still request the same window size during + sokol_main(), but the framebuffer sizes returned by sapp_width() + and sapp_height() will be scaled up according to the DPI scaling + ratio. + + Note that on some platforms the DPI scaling factor may change at any + time (for instance when a window is moved from a high-dpi display + to a low-dpi display). + + To query the current DPI scaling factor, call the function: + + float sapp_dpi_scale(void); + + For instance on a Retina Mac, returning the following sapp_desc + struct from sokol_main(): + + sapp_desc sokol_main() { + return (sapp_desc) { + .width = 640, + .height = 480, + .high_dpi = true, + ... + }; + } + + ...the functions the functions sapp_width(), sapp_height() + and sapp_dpi_scale() will return the following values: + + sapp_width: 1280 + sapp_height: 960 + sapp_dpi_scale: 2.0 + + If the high_dpi flag is false, or you're not running on a Retina display, + the values would be: + + sapp_width: 640 + sapp_height: 480 + sapp_dpi_scale: 1.0 + + If the window is moved from the Retina display to a low-dpi external display, + the values would change as follows: + + sapp_width: 1280 => 640 + sapp_height: 960 => 480 + sapp_dpi_scale: 2.0 => 1.0 + + Currently there is no event associated with a DPI change, but an + SAPP_EVENTTYPE_RESIZED will be sent as a side effect of the + framebuffer size changing. + + Per-monitor DPI is currently supported on macOS and Windows. + + APPLICATION QUIT + ================ + Without special quit handling, a sokol_app.h application will quit + 'gracefully' when the user clicks the window close-button unless a + platform's application model prevents this (e.g. on web or mobile). + 'Graceful exit' means that the application-provided cleanup callback will + be called before the application quits. + + On native desktop platforms sokol_app.h provides more control over the + application-quit-process. It's possible to initiate a 'programmatic quit' + from the application code, and a quit initiated by the application user can + be intercepted (for instance to show a custom dialog box). + + This 'programmatic quit protocol' is implemented through 3 functions + and 1 event: + + - sapp_quit(): This function simply quits the application without + giving the user a chance to intervene. Usually this might + be called when the user clicks the 'Ok' button in a 'Really Quit?' + dialog box + - sapp_request_quit(): Calling sapp_request_quit() will send the + event SAPP_EVENTTYPE_QUIT_REQUESTED to the applications event handler + callback, giving the user code a chance to intervene and cancel the + pending quit process (for instance to show a 'Really Quit?' dialog + box). If the event handler callback does nothing, the application + will be quit as usual. To prevent this, call the function + sapp_cancel_quit() from inside the event handler. + - sapp_cancel_quit(): Cancels a pending quit request, either initiated + by the user clicking the window close button, or programmatically + by calling sapp_request_quit(). The only place where calling this + function makes sense is from inside the event handler callback when + the SAPP_EVENTTYPE_QUIT_REQUESTED event has been received. + - SAPP_EVENTTYPE_QUIT_REQUESTED: this event is sent when the user + clicks the window's close button or application code calls the + sapp_request_quit() function. The event handler callback code can handle + this event by calling sapp_cancel_quit() to cancel the quit. + If the event is ignored, the application will quit as usual. + + On the web platform, the quit behaviour differs from native platforms, + because of web-specific restrictions: + + A `programmatic quit` initiated by calling sapp_quit() or + sapp_request_quit() will work as described above: the cleanup callback is + called, platform-specific cleanup is performed (on the web + this means that JS event handlers are unregisters), and then + the request-animation-loop will be exited. However that's all. The + web page itself will continue to exist (e.g. it's not possible to + programmatically close the browser tab). + + On the web it's also not possible to run custom code when the user + closes a browser tab, so it's not possible to prevent this with a + fancy custom dialog box. + + Instead the standard "Leave Site?" dialog box can be activated (or + deactivated) with the following function: + + sapp_html5_ask_leave_site(bool ask); + + The initial state of the associated internal flag can be provided + at startup via sapp_desc.html5_ask_leave_site. + + This feature should only be used sparingly in critical situations - for + instance when the user would loose data - since popping up modal dialog + boxes is considered quite rude in the web world. Note that there's no way + to customize the content of this dialog box or run any code as a result + of the user's decision. Also note that the user must have interacted with + the site before the dialog box will appear. These are all security measures + to prevent fishing. + + The Dear ImGui HighDPI sample contains example code of how to + implement a 'Really Quit?' dialog box with Dear ImGui (native desktop + platforms only), and for showing the hardwired "Leave Site?" dialog box + when running on the web platform: + + https://floooh.github.io/sokol-html5/wasm/imgui-highdpi-sapp.html + + FULLSCREEN + ========== + If the sapp_desc.fullscreen flag is true, sokol-app will try to create + a fullscreen window on platforms with a 'proper' window system + (mobile devices will always use fullscreen). The implementation details + depend on the target platform, in general sokol-app will use a + 'soft approach' which doesn't interfere too much with the platform's + window system (for instance borderless fullscreen window instead of + a 'real' fullscreen mode). Such details might change over time + as sokol-app is adapted for different needs. + + The most important effect of fullscreen mode to keep in mind is that + the requested canvas width and height will be ignored for the initial + window size, calling sapp_width() and sapp_height() will instead return + the resolution of the fullscreen canvas (however the provided size + might still be used for the non-fullscreen window, in case the user can + switch back from fullscreen- to windowed-mode). + + To toggle fullscreen mode programmatically, call sapp_toggle_fullscreen(). + + To check if the application window is currently in fullscreen mode, + call sapp_is_fullscreen(). + + WINDOW ICON SUPPORT + =================== + Some sokol_app.h backends allow to change the window icon programmatically: + + - on Win32: the small icon in the window's title bar, and the + bigger icon in the task bar + - on Linux: highly dependent on the used window manager, but usually + the window's title bar icon and/or the task bar icon + - on HTML5: the favicon shown in the page's browser tab + + NOTE that it is not possible to set the actual application icon which is + displayed by the operating system on the desktop or 'home screen'. Those + icons must be provided 'traditionally' through operating-system-specific + resources which are associated with the application (sokol_app.h might + later support setting the window icon from platform specific resource data + though). + + There are two ways to set the window icon: + + - at application start in the sokol_main() function by initializing + the sapp_desc.icon nested struct + - or later by calling the function sapp_set_icon() + + As a convenient shortcut, sokol_app.h comes with a builtin default-icon + (a rainbow-colored 'S', which at least looks a bit better than the Windows + default icon for applications), which can be activated like this: + + At startup in sokol_main(): + + sapp_desc sokol_main(...) { + return (sapp_desc){ + ... + icon.sokol_default = true + }; + } + + Or later by calling: + + sapp_set_icon(&(sapp_icon_desc){ .sokol_default = true }); + + NOTE that a completely zero-initialized sapp_icon_desc struct will not + update the window icon in any way. This is an 'escape hatch' so that you + can handle the window icon update yourself (or if you do this already, + sokol_app.h won't get in your way, in this case just leave the + sapp_desc.icon struct zero-initialized). + + Providing your own icon images works exactly like in GLFW (down to the + data format): + + You provide one or more 'candidate images' in different sizes, and the + sokol_app.h platform backends pick the best match for the specific backend + and icon type. + + For each candidate image, you need to provide: + + - the width in pixels + - the height in pixels + - and the actual pixel data in RGBA8 pixel format (e.g. 0xFFCC8844 + on a little-endian CPU means: alpha=0xFF, blue=0xCC, green=0x88, red=0x44) + + For instance, if you have 3 candidate images (small, medium, big) of + sizes 16x16, 32x32 and 64x64 the corresponding sapp_icon_desc struct is setup + like this: + + // the actual pixel data (RGBA8, origin top-left) + const uint32_t small[16][16] = { ... }; + const uint32_t medium[32][32] = { ... }; + const uint32_t big[64][64] = { ... }; + + const sapp_icon_desc icon_desc = { + .images = { + { .width = 16, .height = 16, .pixels = SAPP_RANGE(small) }, + { .width = 32, .height = 32, .pixels = SAPP_RANGE(medium) }, + // ...or without the SAPP_RANGE helper macro: + { .width = 64, .height = 64, .pixels = { .ptr=big, .size=sizeof(big) } } + } + }; + + An sapp_icon_desc struct initialized like this can then either be applied + at application start in sokol_main: + + sapp_desc sokol_main(...) { + return (sapp_desc){ + ... + icon = icon_desc + }; + } + + ...or later by calling sapp_set_icon(): + + sapp_set_icon(&icon_desc); + + Some window icon caveats: + + - once the window icon has been updated, there's no way to go back to + the platform's default icon, this is because some platforms (Linux + and HTML5) don't switch the icon visual back to the default even if + the custom icon is deleted or removed + - on HTML5, if the sokol_app.h icon doesn't show up in the browser + tab, check that there's no traditional favicon 'link' element + is defined in the page's index.html, sokol_app.h will only + append a new favicon link element, but not delete any manually + defined favicon in the page + + For an example and test of the window icon feature, check out the the + 'icon-sapp' sample on the sokol-samples git repository. + + ONSCREEN KEYBOARD + ================= + On some platforms which don't provide a physical keyboard, sokol-app + can display the platform's integrated onscreen keyboard for text + input. To request that the onscreen keyboard is shown, call + + sapp_show_keyboard(true); + + Likewise, to hide the keyboard call: + + sapp_show_keyboard(false); + + Note that on the web platform, the keyboard can only be shown from + inside an input handler. On such platforms, sapp_show_keyboard() + will only work as expected when it is called from inside the + sokol-app event callback function. When called from other places, + an internal flag will be set, and the onscreen keyboard will be + called at the next 'legal' opportunity (when the next input event + is handled). + + OPTIONAL: DON'T HIJACK main() (#define SOKOL_NO_ENTRY) + ====================================================== + In its default configuration, sokol_app.h "hijacks" the platform's + standard main() function. This was done because different platforms + have different main functions which are not compatible with + C's main() (for instance WinMain on Windows has completely different + arguments). However, this "main hijacking" posed a problem for + usage scenarios like integrating sokol_app.h with other languages than + C or C++, so an alternative SOKOL_NO_ENTRY mode has been added + in which the user code provides the platform's main function: + + - define SOKOL_NO_ENTRY before including the sokol_app.h implementation + - do *not* provide a sokol_main() function + - instead provide the standard main() function of the platform + - from the main function, call the function ```sapp_run()``` which + takes a pointer to an ```sapp_desc``` structure. + - ```sapp_run()``` takes over control and calls the provided init-, frame-, + shutdown- and event-callbacks just like in the default model, it + will only return when the application quits (or not at all on some + platforms, like emscripten) + + NOTE: SOKOL_NO_ENTRY is currently not supported on Android. + + WINDOWS CONSOLE OUTPUT + ====================== + On Windows, regular windowed applications don't show any stdout/stderr text + output, which can be a bit of a hassle for printf() debugging or generally + logging text to the console. Also, console output by default uses a local + codepage setting and thus international UTF-8 encoded text is printed + as garbage. + + To help with these issues, sokol_app.h can be configured at startup + via the following Windows-specific sapp_desc flags: + + sapp_desc.win32_console_utf8 (default: false) + When set to true, the output console codepage will be switched + to UTF-8 (and restored to the original codepage on exit) + + sapp_desc.win32_console_attach (default: false) + When set to true, stdout and stderr will be attached to the + console of the parent process (if the parent process actually + has a console). This means that if the application was started + in a command line window, stdout and stderr output will be printed + to the terminal, just like a regular command line program. But if + the application is started via double-click, it will behave like + a regular UI application, and stdout/stderr will not be visible. + + sapp_desc.win32_console_create (default: false) + When set to true, a new console window will be created and + stdout/stderr will be redirected to that console window. It + doesn't matter if the application is started from the command + line or via double-click. + + MEMORY ALLOCATION OVERRIDE + ========================== + You can override the memory allocation functions at initialization time + like this: + + void* my_alloc(size_t size, void* user_data) { + return malloc(size); + } + + void my_free(void* ptr, void* user_data) { + free(ptr); + } + + sapp_desc sokol_main(int argc, char* argv[]) { + return (sapp_desc){ + // ... + .allocator = { + .alloc = my_alloc, + .free = my_free, + .user_data = ..., + } + }; + } + + If no overrides are provided, malloc and free will be used. + + This only affects memory allocation calls done by sokol_app.h + itself though, not any allocations in OS libraries. + + + ERROR REPORTING AND LOGGING + =========================== + To get any logging information at all you need to provide a logging callback in the setup call + the easiest way is to use sokol_log.h: + + #include "sokol_log.h" + + sapp_desc sokol_main(int argc, char* argv[]) { + return (sapp_desc) { + ... + .logger.func = slog_func, + }; + } + + To override logging with your own callback, first write a logging function like this: + + void my_log(const char* tag, // e.g. 'sapp' + uint32_t log_level, // 0=panic, 1=error, 2=warn, 3=info + uint32_t log_item_id, // SAPP_LOGITEM_* + const char* message_or_null, // a message string, may be nullptr in release mode + uint32_t line_nr, // line number in sokol_app.h + const char* filename_or_null, // source filename, may be nullptr in release mode + void* user_data) + { + ... + } + + ...and then setup sokol-app like this: + + sapp_desc sokol_main(int argc, char* argv[]) { + return (sapp_desc) { + ... + .logger = { + .func = my_log, + .user_data = my_user_data, + } + }; + } + + The provided logging function must be reentrant (e.g. be callable from + different threads). + + If you don't want to provide your own custom logger it is highly recommended to use + the standard logger in sokol_log.h instead, otherwise you won't see any warnings or + errors. + + + TEMP NOTE DUMP + ============== + - onscreen keyboard support on Android requires Java :(, should we even bother? + - sapp_desc needs a bool whether to initialize depth-stencil surface + - GL context initialization needs more control (at least what GL version to initialize) + - application icon + - the Android implementation calls cleanup_cb() and destroys the egl context in onDestroy + at the latest but should do it earlier, in onStop, as an app is "killable" after onStop + on Android Honeycomb and later (it can't be done at the moment as the app may be started + again after onStop and the sokol lifecycle does not yet handle context teardown/bringup) + + + LICENSE + ======= + zlib/libpng license + + Copyright (c) 2018 Andre Weissflog + + This software is provided 'as-is', without any express or implied warranty. + In no event will the authors be held liable for any damages arising from the + use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software in a + product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not + be misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ +#define SOKOL_APP_INCLUDED (1) +#include <stddef.h> // size_t +#include <stdint.h> +#include <stdbool.h> + +#if defined(SOKOL_API_DECL) && !defined(SOKOL_APP_API_DECL) +#define SOKOL_APP_API_DECL SOKOL_API_DECL +#endif +#ifndef SOKOL_APP_API_DECL +#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_APP_IMPL) +#define SOKOL_APP_API_DECL __declspec(dllexport) +#elif defined(_WIN32) && defined(SOKOL_DLL) +#define SOKOL_APP_API_DECL __declspec(dllimport) +#else +#define SOKOL_APP_API_DECL extern +#endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* misc constants */ +enum { + SAPP_MAX_TOUCHPOINTS = 8, + SAPP_MAX_MOUSEBUTTONS = 3, + SAPP_MAX_KEYCODES = 512, + SAPP_MAX_ICONIMAGES = 8, +}; + +/* + sapp_event_type + + The type of event that's passed to the event handler callback + in the sapp_event.type field. These are not just "traditional" + input events, but also notify the application about state changes + or other user-invoked actions. +*/ +typedef enum sapp_event_type { + SAPP_EVENTTYPE_INVALID, + SAPP_EVENTTYPE_KEY_DOWN, + SAPP_EVENTTYPE_KEY_UP, + SAPP_EVENTTYPE_CHAR, + SAPP_EVENTTYPE_MOUSE_DOWN, + SAPP_EVENTTYPE_MOUSE_UP, + SAPP_EVENTTYPE_MOUSE_SCROLL, + SAPP_EVENTTYPE_MOUSE_MOVE, + SAPP_EVENTTYPE_MOUSE_ENTER, + SAPP_EVENTTYPE_MOUSE_LEAVE, + SAPP_EVENTTYPE_TOUCHES_BEGAN, + SAPP_EVENTTYPE_TOUCHES_MOVED, + SAPP_EVENTTYPE_TOUCHES_ENDED, + SAPP_EVENTTYPE_TOUCHES_CANCELLED, + SAPP_EVENTTYPE_RESIZED, + SAPP_EVENTTYPE_ICONIFIED, + SAPP_EVENTTYPE_RESTORED, + SAPP_EVENTTYPE_FOCUSED, + SAPP_EVENTTYPE_UNFOCUSED, + SAPP_EVENTTYPE_SUSPENDED, + SAPP_EVENTTYPE_RESUMED, + SAPP_EVENTTYPE_QUIT_REQUESTED, + SAPP_EVENTTYPE_CLIPBOARD_PASTED, + SAPP_EVENTTYPE_FILES_DROPPED, + _SAPP_EVENTTYPE_NUM, + _SAPP_EVENTTYPE_FORCE_U32 = 0x7FFFFFFF +} sapp_event_type; + +/* + sapp_keycode + + The 'virtual keycode' of a KEY_DOWN or KEY_UP event in the + struct field sapp_event.key_code. + + Note that the keycode values are identical with GLFW. +*/ +typedef enum sapp_keycode { + SAPP_KEYCODE_INVALID = 0, + SAPP_KEYCODE_SPACE = 32, + SAPP_KEYCODE_APOSTROPHE = 39, /* ' */ + SAPP_KEYCODE_COMMA = 44, /* , */ + SAPP_KEYCODE_MINUS = 45, /* - */ + SAPP_KEYCODE_PERIOD = 46, /* . */ + SAPP_KEYCODE_SLASH = 47, /* / */ + SAPP_KEYCODE_0 = 48, + SAPP_KEYCODE_1 = 49, + SAPP_KEYCODE_2 = 50, + SAPP_KEYCODE_3 = 51, + SAPP_KEYCODE_4 = 52, + SAPP_KEYCODE_5 = 53, + SAPP_KEYCODE_6 = 54, + SAPP_KEYCODE_7 = 55, + SAPP_KEYCODE_8 = 56, + SAPP_KEYCODE_9 = 57, + SAPP_KEYCODE_SEMICOLON = 59, /* ; */ + SAPP_KEYCODE_EQUAL = 61, /* = */ + SAPP_KEYCODE_A = 65, + SAPP_KEYCODE_B = 66, + SAPP_KEYCODE_C = 67, + SAPP_KEYCODE_D = 68, + SAPP_KEYCODE_E = 69, + SAPP_KEYCODE_F = 70, + SAPP_KEYCODE_G = 71, + SAPP_KEYCODE_H = 72, + SAPP_KEYCODE_I = 73, + SAPP_KEYCODE_J = 74, + SAPP_KEYCODE_K = 75, + SAPP_KEYCODE_L = 76, + SAPP_KEYCODE_M = 77, + SAPP_KEYCODE_N = 78, + SAPP_KEYCODE_O = 79, + SAPP_KEYCODE_P = 80, + SAPP_KEYCODE_Q = 81, + SAPP_KEYCODE_R = 82, + SAPP_KEYCODE_S = 83, + SAPP_KEYCODE_T = 84, + SAPP_KEYCODE_U = 85, + SAPP_KEYCODE_V = 86, + SAPP_KEYCODE_W = 87, + SAPP_KEYCODE_X = 88, + SAPP_KEYCODE_Y = 89, + SAPP_KEYCODE_Z = 90, + SAPP_KEYCODE_LEFT_BRACKET = 91, /* [ */ + SAPP_KEYCODE_BACKSLASH = 92, /* \ */ + SAPP_KEYCODE_RIGHT_BRACKET = 93, /* ] */ + SAPP_KEYCODE_GRAVE_ACCENT = 96, /* ` */ + SAPP_KEYCODE_WORLD_1 = 161, /* non-US #1 */ + SAPP_KEYCODE_WORLD_2 = 162, /* non-US #2 */ + SAPP_KEYCODE_ESCAPE = 256, + SAPP_KEYCODE_ENTER = 257, + SAPP_KEYCODE_TAB = 258, + SAPP_KEYCODE_BACKSPACE = 259, + SAPP_KEYCODE_INSERT = 260, + SAPP_KEYCODE_DELETE = 261, + SAPP_KEYCODE_RIGHT = 262, + SAPP_KEYCODE_LEFT = 263, + SAPP_KEYCODE_DOWN = 264, + SAPP_KEYCODE_UP = 265, + SAPP_KEYCODE_PAGE_UP = 266, + SAPP_KEYCODE_PAGE_DOWN = 267, + SAPP_KEYCODE_HOME = 268, + SAPP_KEYCODE_END = 269, + SAPP_KEYCODE_CAPS_LOCK = 280, + SAPP_KEYCODE_SCROLL_LOCK = 281, + SAPP_KEYCODE_NUM_LOCK = 282, + SAPP_KEYCODE_PRINT_SCREEN = 283, + SAPP_KEYCODE_PAUSE = 284, + SAPP_KEYCODE_F1 = 290, + SAPP_KEYCODE_F2 = 291, + SAPP_KEYCODE_F3 = 292, + SAPP_KEYCODE_F4 = 293, + SAPP_KEYCODE_F5 = 294, + SAPP_KEYCODE_F6 = 295, + SAPP_KEYCODE_F7 = 296, + SAPP_KEYCODE_F8 = 297, + SAPP_KEYCODE_F9 = 298, + SAPP_KEYCODE_F10 = 299, + SAPP_KEYCODE_F11 = 300, + SAPP_KEYCODE_F12 = 301, + SAPP_KEYCODE_F13 = 302, + SAPP_KEYCODE_F14 = 303, + SAPP_KEYCODE_F15 = 304, + SAPP_KEYCODE_F16 = 305, + SAPP_KEYCODE_F17 = 306, + SAPP_KEYCODE_F18 = 307, + SAPP_KEYCODE_F19 = 308, + SAPP_KEYCODE_F20 = 309, + SAPP_KEYCODE_F21 = 310, + SAPP_KEYCODE_F22 = 311, + SAPP_KEYCODE_F23 = 312, + SAPP_KEYCODE_F24 = 313, + SAPP_KEYCODE_F25 = 314, + SAPP_KEYCODE_KP_0 = 320, + SAPP_KEYCODE_KP_1 = 321, + SAPP_KEYCODE_KP_2 = 322, + SAPP_KEYCODE_KP_3 = 323, + SAPP_KEYCODE_KP_4 = 324, + SAPP_KEYCODE_KP_5 = 325, + SAPP_KEYCODE_KP_6 = 326, + SAPP_KEYCODE_KP_7 = 327, + SAPP_KEYCODE_KP_8 = 328, + SAPP_KEYCODE_KP_9 = 329, + SAPP_KEYCODE_KP_DECIMAL = 330, + SAPP_KEYCODE_KP_DIVIDE = 331, + SAPP_KEYCODE_KP_MULTIPLY = 332, + SAPP_KEYCODE_KP_SUBTRACT = 333, + SAPP_KEYCODE_KP_ADD = 334, + SAPP_KEYCODE_KP_ENTER = 335, + SAPP_KEYCODE_KP_EQUAL = 336, + SAPP_KEYCODE_LEFT_SHIFT = 340, + SAPP_KEYCODE_LEFT_CONTROL = 341, + SAPP_KEYCODE_LEFT_ALT = 342, + SAPP_KEYCODE_LEFT_SUPER = 343, + SAPP_KEYCODE_RIGHT_SHIFT = 344, + SAPP_KEYCODE_RIGHT_CONTROL = 345, + SAPP_KEYCODE_RIGHT_ALT = 346, + SAPP_KEYCODE_RIGHT_SUPER = 347, + SAPP_KEYCODE_MENU = 348, +} sapp_keycode; + +/* + Android specific 'tool type' enum for touch events. This lets the + application check what type of input device was used for + touch events. + + NOTE: the values must remain in sync with the corresponding + Android SDK type, so don't change those. + + See https://developer.android.com/reference/android/view/MotionEvent#TOOL_TYPE_UNKNOWN +*/ +typedef enum sapp_android_tooltype { + SAPP_ANDROIDTOOLTYPE_UNKNOWN = 0, // TOOL_TYPE_UNKNOWN + SAPP_ANDROIDTOOLTYPE_FINGER = 1, // TOOL_TYPE_FINGER + SAPP_ANDROIDTOOLTYPE_STYLUS = 2, // TOOL_TYPE_STYLUS + SAPP_ANDROIDTOOLTYPE_MOUSE = 3, // TOOL_TYPE_MOUSE +} sapp_android_tooltype; + +/* + sapp_touchpoint + + Describes a single touchpoint in a multitouch event (TOUCHES_BEGAN, + TOUCHES_MOVED, TOUCHES_ENDED). + + Touch points are stored in the nested array sapp_event.touches[], + and the number of touches is stored in sapp_event.num_touches. +*/ +typedef struct sapp_touchpoint { + uintptr_t identifier; + float pos_x; + float pos_y; + sapp_android_tooltype android_tooltype; // only valid on Android + bool changed; +} sapp_touchpoint; + +/* + sapp_mousebutton + + The currently pressed mouse button in the events MOUSE_DOWN + and MOUSE_UP, stored in the struct field sapp_event.mouse_button. +*/ +typedef enum sapp_mousebutton { + SAPP_MOUSEBUTTON_LEFT = 0x0, + SAPP_MOUSEBUTTON_RIGHT = 0x1, + SAPP_MOUSEBUTTON_MIDDLE = 0x2, + SAPP_MOUSEBUTTON_INVALID = 0x100, +} sapp_mousebutton; + +/* + These are currently pressed modifier keys (and mouse buttons) which are + passed in the event struct field sapp_event.modifiers. +*/ +enum { + SAPP_MODIFIER_SHIFT = 0x1, // left or right shift key + SAPP_MODIFIER_CTRL = 0x2, // left or right control key + SAPP_MODIFIER_ALT = 0x4, // left or right alt key + SAPP_MODIFIER_SUPER = 0x8, // left or right 'super' key + SAPP_MODIFIER_LMB = 0x100, // left mouse button + SAPP_MODIFIER_RMB = 0x200, // right mouse button + SAPP_MODIFIER_MMB = 0x400, // middle mouse button +}; + +/* + sapp_event + + This is an all-in-one event struct passed to the event handler + user callback function. Note that it depends on the event + type what struct fields actually contain useful values, so you + should first check the event type before reading other struct + fields. +*/ +typedef struct sapp_event { + uint64_t frame_count; // current frame counter, always valid, useful for checking if two events were issued in the same frame + sapp_event_type type; // the event type, always valid + sapp_keycode key_code; // the virtual key code, only valid in KEY_UP, KEY_DOWN + uint32_t char_code; // the UTF-32 character code, only valid in CHAR events + bool key_repeat; // true if this is a key-repeat event, valid in KEY_UP, KEY_DOWN and CHAR + uint32_t modifiers; // current modifier keys, valid in all key-, char- and mouse-events + sapp_mousebutton mouse_button; // mouse button that was pressed or released, valid in MOUSE_DOWN, MOUSE_UP + float mouse_x; // current horizontal mouse position in pixels, always valid except during mouse lock + float mouse_y; // current vertical mouse position in pixels, always valid except during mouse lock + float mouse_dx; // relative horizontal mouse movement since last frame, always valid + float mouse_dy; // relative vertical mouse movement since last frame, always valid + float scroll_x; // horizontal mouse wheel scroll distance, valid in MOUSE_SCROLL events + float scroll_y; // vertical mouse wheel scroll distance, valid in MOUSE_SCROLL events + int num_touches; // number of valid items in the touches[] array + sapp_touchpoint touches[SAPP_MAX_TOUCHPOINTS]; // current touch points, valid in TOUCHES_BEGIN, TOUCHES_MOVED, TOUCHES_ENDED + int window_width; // current window- and framebuffer sizes in pixels, always valid + int window_height; + int framebuffer_width; // = window_width * dpi_scale + int framebuffer_height; // = window_height * dpi_scale +} sapp_event; + +/* + sg_range + + A general pointer/size-pair struct and constructor macros for passing binary blobs + into sokol_app.h. +*/ +typedef struct sapp_range { + const void* ptr; + size_t size; +} sapp_range; +// disabling this for every includer isn't great, but the warnings are also quite pointless +#if defined(_MSC_VER) +#pragma warning(disable:4221) /* /W4 only: nonstandard extension used: 'x': cannot be initialized using address of automatic variable 'y' */ +#pragma warning(disable:4204) /* VS2015: nonstandard extension used: non-constant aggregate initializer */ +#endif +#if defined(__cplusplus) +#define SAPP_RANGE(x) sapp_range{ &x, sizeof(x) } +#else +#define SAPP_RANGE(x) (sapp_range){ &x, sizeof(x) } +#endif + +/* + sapp_image_desc + + This is used to describe image data to sokol_app.h (at first, window + icons, later maybe cursor images). + + Note that the actual image pixel format depends on the use case: + + - window icon pixels are RGBA8 + - cursor images are ??? (FIXME) +*/ +typedef struct sapp_image_desc { + int width; + int height; + sapp_range pixels; +} sapp_image_desc; + +/* + sapp_icon_desc + + An icon description structure for use in sapp_desc.icon and + sapp_set_icon(). + + When setting a custom image, the application can provide a number of + candidates differing in size, and sokol_app.h will pick the image(s) + closest to the size expected by the platform's window system. + + To set sokol-app's default icon, set .sokol_default to true. + + Otherwise provide candidate images of different sizes in the + images[] array. + + If both the sokol_default flag is set to true, any image candidates + will be ignored and the sokol_app.h default icon will be set. +*/ +typedef struct sapp_icon_desc { + bool sokol_default; + sapp_image_desc images[SAPP_MAX_ICONIMAGES]; +} sapp_icon_desc; + +/* + sapp_allocator + + Used in sapp_desc to provide custom memory-alloc and -free functions + to sokol_app.h. If memory management should be overridden, both the + alloc and free function must be provided (e.g. it's not valid to + override one function but not the other). +*/ +typedef struct sapp_allocator { + void* (*alloc)(size_t size, void* user_data); + void (*free)(void* ptr, void* user_data); + void* user_data; +} sapp_allocator; + +/* + sapp_log_item + + Log items are defined via X-Macros and expanded to an enum + 'sapp_log_item', and in debug mode to corresponding + human readable error messages. +*/ +#define _SAPP_LOG_ITEMS \ + _SAPP_LOGITEM_XMACRO(OK, "Ok") \ + _SAPP_LOGITEM_XMACRO(MALLOC_FAILED, "memory allocation failed") \ + _SAPP_LOGITEM_XMACRO(MACOS_INVALID_NSOPENGL_PROFILE, "macos: invalid NSOpenGLProfile (valid choices are 1.0, 3.2 and 4.1)") \ + _SAPP_LOGITEM_XMACRO(WIN32_LOAD_OPENGL32_DLL_FAILED, "failed loading opengl32.dll") \ + _SAPP_LOGITEM_XMACRO(WIN32_CREATE_HELPER_WINDOW_FAILED, "failed to create helper window") \ + _SAPP_LOGITEM_XMACRO(WIN32_HELPER_WINDOW_GETDC_FAILED, "failed to get helper window DC") \ + _SAPP_LOGITEM_XMACRO(WIN32_DUMMY_CONTEXT_SET_PIXELFORMAT_FAILED, "failed to set pixel format for dummy GL context") \ + _SAPP_LOGITEM_XMACRO(WIN32_CREATE_DUMMY_CONTEXT_FAILED, "failed to create dummy GL context") \ + _SAPP_LOGITEM_XMACRO(WIN32_DUMMY_CONTEXT_MAKE_CURRENT_FAILED, "failed to make dummy GL context current") \ + _SAPP_LOGITEM_XMACRO(WIN32_GET_PIXELFORMAT_ATTRIB_FAILED, "failed to get WGL pixel format attribute") \ + _SAPP_LOGITEM_XMACRO(WIN32_WGL_FIND_PIXELFORMAT_FAILED, "failed to find matching WGL pixel format") \ + _SAPP_LOGITEM_XMACRO(WIN32_WGL_DESCRIBE_PIXELFORMAT_FAILED, "failed to get pixel format descriptor") \ + _SAPP_LOGITEM_XMACRO(WIN32_WGL_SET_PIXELFORMAT_FAILED, "failed to set selected pixel format") \ + _SAPP_LOGITEM_XMACRO(WIN32_WGL_ARB_CREATE_CONTEXT_REQUIRED, "ARB_create_context required") \ + _SAPP_LOGITEM_XMACRO(WIN32_WGL_ARB_CREATE_CONTEXT_PROFILE_REQUIRED, "ARB_create_context_profile required") \ + _SAPP_LOGITEM_XMACRO(WIN32_WGL_OPENGL_3_2_NOT_SUPPORTED, "OpenGL 3.2 not supported by GL driver (ERROR_INVALID_VERSION_ARB)") \ + _SAPP_LOGITEM_XMACRO(WIN32_WGL_OPENGL_PROFILE_NOT_SUPPORTED, "requested OpenGL profile not support by GL driver (ERROR_INVALID_PROFILE_ARB)") \ + _SAPP_LOGITEM_XMACRO(WIN32_WGL_INCOMPATIBLE_DEVICE_CONTEXT, "CreateContextAttribsARB failed with ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB") \ + _SAPP_LOGITEM_XMACRO(WIN32_WGL_CREATE_CONTEXT_ATTRIBS_FAILED_OTHER, "CreateContextAttribsARB failed for other reason") \ + _SAPP_LOGITEM_XMACRO(WIN32_D3D11_CREATE_DEVICE_AND_SWAPCHAIN_WITH_DEBUG_FAILED, "D3D11CreateDeviceAndSwapChain() with D3D11_CREATE_DEVICE_DEBUG failed, retrying without debug flag.") \ + _SAPP_LOGITEM_XMACRO(WIN32_D3D11_GET_IDXGIFACTORY_FAILED, "could not obtain IDXGIFactory object") \ + _SAPP_LOGITEM_XMACRO(WIN32_D3D11_GET_IDXGIADAPTER_FAILED, "could not obtain IDXGIAdapter object") \ + _SAPP_LOGITEM_XMACRO(WIN32_D3D11_QUERY_INTERFACE_IDXGIDEVICE1_FAILED, "could not obtain IDXGIDevice1 interface") \ + _SAPP_LOGITEM_XMACRO(WIN32_REGISTER_RAW_INPUT_DEVICES_FAILED_MOUSE_LOCK, "RegisterRawInputDevices() failed (on mouse lock)") \ + _SAPP_LOGITEM_XMACRO(WIN32_REGISTER_RAW_INPUT_DEVICES_FAILED_MOUSE_UNLOCK, "RegisterRawInputDevices() failed (on mouse unlock)") \ + _SAPP_LOGITEM_XMACRO(WIN32_GET_RAW_INPUT_DATA_FAILED, "GetRawInputData() failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_GLX_LOAD_LIBGL_FAILED, "failed to load libGL") \ + _SAPP_LOGITEM_XMACRO(LINUX_GLX_LOAD_ENTRY_POINTS_FAILED, "failed to load GLX entry points") \ + _SAPP_LOGITEM_XMACRO(LINUX_GLX_EXTENSION_NOT_FOUND, "GLX extension not found") \ + _SAPP_LOGITEM_XMACRO(LINUX_GLX_QUERY_VERSION_FAILED, "failed to query GLX version") \ + _SAPP_LOGITEM_XMACRO(LINUX_GLX_VERSION_TOO_LOW, "GLX version too low (need at least 1.3)") \ + _SAPP_LOGITEM_XMACRO(LINUX_GLX_NO_GLXFBCONFIGS, "glXGetFBConfigs() returned no configs") \ + _SAPP_LOGITEM_XMACRO(LINUX_GLX_NO_SUITABLE_GLXFBCONFIG, "failed to find a suitable GLXFBConfig") \ + _SAPP_LOGITEM_XMACRO(LINUX_GLX_GET_VISUAL_FROM_FBCONFIG_FAILED, "glXGetVisualFromFBConfig failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_GLX_REQUIRED_EXTENSIONS_MISSING, "GLX extensions ARB_create_context and ARB_create_context_profile missing") \ + _SAPP_LOGITEM_XMACRO(LINUX_GLX_CREATE_CONTEXT_FAILED, "Failed to create GL context via glXCreateContextAttribsARB") \ + _SAPP_LOGITEM_XMACRO(LINUX_GLX_CREATE_WINDOW_FAILED, "glXCreateWindow() failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_X11_CREATE_WINDOW_FAILED, "XCreateWindow() failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_EGL_BIND_OPENGL_API_FAILED, "eglBindAPI(EGL_OPENGL_API) failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_EGL_BIND_OPENGL_ES_API_FAILED, "eglBindAPI(EGL_OPENGL_ES_API) failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_EGL_GET_DISPLAY_FAILED, "eglGetDisplay() failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_EGL_INITIALIZE_FAILED, "eglInitialize() failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_EGL_NO_CONFIGS, "eglChooseConfig() returned no configs") \ + _SAPP_LOGITEM_XMACRO(LINUX_EGL_NO_NATIVE_VISUAL, "eglGetConfigAttrib() for EGL_NATIVE_VISUAL_ID failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_EGL_GET_VISUAL_INFO_FAILED, "XGetVisualInfo() failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_EGL_CREATE_WINDOW_SURFACE_FAILED, "eglCreateWindowSurface() failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_EGL_CREATE_CONTEXT_FAILED, "eglCreateContext() failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_EGL_MAKE_CURRENT_FAILED, "eglMakeCurrent() failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_X11_OPEN_DISPLAY_FAILED, "XOpenDisplay() failed") \ + _SAPP_LOGITEM_XMACRO(LINUX_X11_QUERY_SYSTEM_DPI_FAILED, "failed to query system dpi value, assuming default 96.0") \ + _SAPP_LOGITEM_XMACRO(LINUX_X11_DROPPED_FILE_URI_WRONG_SCHEME, "dropped file URL doesn't start with 'file://'") \ + _SAPP_LOGITEM_XMACRO(ANDROID_UNSUPPORTED_INPUT_EVENT_INPUT_CB, "unsupported input event encountered in _sapp_android_input_cb()") \ + _SAPP_LOGITEM_XMACRO(ANDROID_UNSUPPORTED_INPUT_EVENT_MAIN_CB, "unsupported input event encountered in _sapp_android_main_cb()") \ + _SAPP_LOGITEM_XMACRO(ANDROID_READ_MSG_FAILED, "failed to read message in _sapp_android_main_cb()") \ + _SAPP_LOGITEM_XMACRO(ANDROID_WRITE_MSG_FAILED, "failed to write message in _sapp_android_msg") \ + _SAPP_LOGITEM_XMACRO(ANDROID_MSG_CREATE, "MSG_CREATE") \ + _SAPP_LOGITEM_XMACRO(ANDROID_MSG_RESUME, "MSG_RESUME") \ + _SAPP_LOGITEM_XMACRO(ANDROID_MSG_PAUSE, "MSG_PAUSE") \ + _SAPP_LOGITEM_XMACRO(ANDROID_MSG_FOCUS, "MSG_FOCUS") \ + _SAPP_LOGITEM_XMACRO(ANDROID_MSG_NO_FOCUS, "MSG_NO_FOCUS") \ + _SAPP_LOGITEM_XMACRO(ANDROID_MSG_SET_NATIVE_WINDOW, "MSG_SET_NATIVE_WINDOW") \ + _SAPP_LOGITEM_XMACRO(ANDROID_MSG_SET_INPUT_QUEUE, "MSG_SET_INPUT_QUEUE") \ + _SAPP_LOGITEM_XMACRO(ANDROID_MSG_DESTROY, "MSG_DESTROY") \ + _SAPP_LOGITEM_XMACRO(ANDROID_UNKNOWN_MSG, "unknown msg type received") \ + _SAPP_LOGITEM_XMACRO(ANDROID_LOOP_THREAD_STARTED, "loop thread started") \ + _SAPP_LOGITEM_XMACRO(ANDROID_LOOP_THREAD_DONE, "loop thread done") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONSTART, "NativeActivity onStart()") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONRESUME, "NativeActivity onResume") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONSAVEINSTANCESTATE, "NativeActivity onSaveInstanceState") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONWINDOWFOCUSCHANGED, "NativeActivity onWindowFocusChanged") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONPAUSE, "NativeActivity onPause") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONSTOP, "NativeActivity onStop()") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONNATIVEWINDOWCREATED, "NativeActivity onNativeWindowCreated") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONNATIVEWINDOWDESTROYED, "NativeActivity onNativeWindowDestroyed") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONINPUTQUEUECREATED, "NativeActivity onInputQueueCreated") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONINPUTQUEUEDESTROYED, "NativeActivity onInputQueueDestroyed") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONCONFIGURATIONCHANGED, "NativeActivity onConfigurationChanged") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONLOWMEMORY, "NativeActivity onLowMemory") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONDESTROY, "NativeActivity onDestroy") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_DONE, "NativeActivity done") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_ONCREATE, "NativeActivity onCreate") \ + _SAPP_LOGITEM_XMACRO(ANDROID_CREATE_THREAD_PIPE_FAILED, "failed to create thread pipe") \ + _SAPP_LOGITEM_XMACRO(ANDROID_NATIVE_ACTIVITY_CREATE_SUCCESS, "NativeActivity sucessfully created") \ + _SAPP_LOGITEM_XMACRO(IMAGE_DATA_SIZE_MISMATCH, "image data size mismatch (must be width*height*4 bytes)") \ + _SAPP_LOGITEM_XMACRO(DROPPED_FILE_PATH_TOO_LONG, "dropped file path too long (sapp_desc.max_dropped_filed_path_length)") \ + _SAPP_LOGITEM_XMACRO(CLIPBOARD_STRING_TOO_BIG, "clipboard string didn't fit into clipboard buffer") \ + +#define _SAPP_LOGITEM_XMACRO(item,msg) SAPP_LOGITEM_##item, +typedef enum sapp_log_item { + _SAPP_LOG_ITEMS +} sapp_log_item; +#undef _SAPP_LOGITEM_XMACRO + +/* + sapp_logger + + Used in sapp_desc to provide a logging function. Please be aware that + without logging function, sokol-app will be completely silent, e.g. it will + not report errors or warnings. For maximum error verbosity, compile in + debug mode (e.g. NDEBUG *not* defined) and install a logger (for instance + the standard logging function from sokol_log.h). +*/ +typedef struct sapp_logger { + void (*func)( + const char* tag, // always "sapp" + uint32_t log_level, // 0=panic, 1=error, 2=warning, 3=info + uint32_t log_item_id, // SAPP_LOGITEM_* + const char* message_or_null, // a message string, may be nullptr in release mode + uint32_t line_nr, // line number in sokol_app.h + const char* filename_or_null, // source filename, may be nullptr in release mode + void* user_data); + void* user_data; +} sapp_logger; + +typedef struct sapp_desc { + void (*init_cb)(void); // these are the user-provided callbacks without user data + void (*frame_cb)(void); + void (*cleanup_cb)(void); + void (*event_cb)(const sapp_event*); + + void* user_data; // these are the user-provided callbacks with user data + void (*init_userdata_cb)(void*); + void (*frame_userdata_cb)(void*); + void (*cleanup_userdata_cb)(void*); + void (*event_userdata_cb)(const sapp_event*, void*); + + int width; // the preferred width of the window / canvas + int height; // the preferred height of the window / canvas + int sample_count; // MSAA sample count + int swap_interval; // the preferred swap interval (ignored on some platforms) + bool high_dpi; // whether the rendering canvas is full-resolution on HighDPI displays + bool fullscreen; // whether the window should be created in fullscreen mode + bool alpha; // whether the framebuffer should have an alpha channel (ignored on some platforms) + const char* window_title; // the window title as UTF-8 encoded string + bool enable_clipboard; // enable clipboard access, default is false + int clipboard_size; // max size of clipboard content in bytes + bool enable_dragndrop; // enable file dropping (drag'n'drop), default is false + int max_dropped_files; // max number of dropped files to process (default: 1) + int max_dropped_file_path_length; // max length in bytes of a dropped UTF-8 file path (default: 2048) + sapp_icon_desc icon; // the initial window icon to set + sapp_allocator allocator; // optional memory allocation overrides (default: malloc/free) + sapp_logger logger; // logging callback override (default: NO LOGGING!) + + /* backend-specific options */ + int gl_major_version; // override GL major and minor version (the default GL version is 3.2) + int gl_minor_version; + bool win32_console_utf8; // if true, set the output console codepage to UTF-8 + bool win32_console_create; // if true, attach stdout/stderr to a new console window + bool win32_console_attach; // if true, attach stdout/stderr to parent process + const char* html5_canvas_name; // the name (id) of the HTML5 canvas element, default is "canvas" + bool html5_canvas_resize; // if true, the HTML5 canvas size is set to sapp_desc.width/height, otherwise canvas size is tracked + bool html5_preserve_drawing_buffer; // HTML5 only: whether to preserve default framebuffer content between frames + bool html5_premultiplied_alpha; // HTML5 only: whether the rendered pixels use premultiplied alpha convention + bool html5_ask_leave_site; // initial state of the internal html5_ask_leave_site flag (see sapp_html5_ask_leave_site()) + bool ios_keyboard_resizes_canvas; // if true, showing the iOS keyboard shrinks the canvas +} sapp_desc; + +/* HTML5 specific: request and response structs for + asynchronously loading dropped-file content. +*/ +typedef enum sapp_html5_fetch_error { + SAPP_HTML5_FETCH_ERROR_NO_ERROR, + SAPP_HTML5_FETCH_ERROR_BUFFER_TOO_SMALL, + SAPP_HTML5_FETCH_ERROR_OTHER, +} sapp_html5_fetch_error; + +typedef struct sapp_html5_fetch_response { + bool succeeded; // true if the loading operation has succeeded + sapp_html5_fetch_error error_code; + int file_index; // index of the dropped file (0..sapp_get_num_dropped_filed()-1) + sapp_range data; // pointer and size of the fetched data (data.ptr == buffer.ptr, data.size <= buffer.size) + sapp_range buffer; // the user-provided buffer ptr/size pair (buffer.ptr == data.ptr, buffer.size >= data.size) + void* user_data; // user-provided user data pointer +} sapp_html5_fetch_response; + +typedef struct sapp_html5_fetch_request { + int dropped_file_index; // 0..sapp_get_num_dropped_files()-1 + void (*callback)(const sapp_html5_fetch_response*); // response callback function pointer (required) + sapp_range buffer; // ptr/size of a memory buffer to load the data into + void* user_data; // optional userdata pointer +} sapp_html5_fetch_request; + +/* + sapp_mouse_cursor + + Predefined cursor image definitions, set with sapp_set_mouse_cursor(sapp_mouse_cursor cursor) +*/ +typedef enum sapp_mouse_cursor { + SAPP_MOUSECURSOR_DEFAULT = 0, // equivalent with system default cursor + SAPP_MOUSECURSOR_ARROW, + SAPP_MOUSECURSOR_IBEAM, + SAPP_MOUSECURSOR_CROSSHAIR, + SAPP_MOUSECURSOR_POINTING_HAND, + SAPP_MOUSECURSOR_RESIZE_EW, + SAPP_MOUSECURSOR_RESIZE_NS, + SAPP_MOUSECURSOR_RESIZE_NWSE, + SAPP_MOUSECURSOR_RESIZE_NESW, + SAPP_MOUSECURSOR_RESIZE_ALL, + SAPP_MOUSECURSOR_NOT_ALLOWED, + _SAPP_MOUSECURSOR_NUM, +} sapp_mouse_cursor; + +/* user-provided functions */ +extern sapp_desc sokol_main(int argc, char* argv[]); + +/* returns true after sokol-app has been initialized */ +SOKOL_APP_API_DECL bool sapp_isvalid(void); +/* returns the current framebuffer width in pixels */ +SOKOL_APP_API_DECL int sapp_width(void); +/* same as sapp_width(), but returns float */ +SOKOL_APP_API_DECL float sapp_widthf(void); +/* returns the current framebuffer height in pixels */ +SOKOL_APP_API_DECL int sapp_height(void); +/* same as sapp_height(), but returns float */ +SOKOL_APP_API_DECL float sapp_heightf(void); +/* get default framebuffer color pixel format */ +SOKOL_APP_API_DECL int sapp_color_format(void); +/* get default framebuffer depth pixel format */ +SOKOL_APP_API_DECL int sapp_depth_format(void); +/* get default framebuffer sample count */ +SOKOL_APP_API_DECL int sapp_sample_count(void); +/* returns true when high_dpi was requested and actually running in a high-dpi scenario */ +SOKOL_APP_API_DECL bool sapp_high_dpi(void); +/* returns the dpi scaling factor (window pixels to framebuffer pixels) */ +SOKOL_APP_API_DECL float sapp_dpi_scale(void); +/* show or hide the mobile device onscreen keyboard */ +SOKOL_APP_API_DECL void sapp_show_keyboard(bool show); +/* return true if the mobile device onscreen keyboard is currently shown */ +SOKOL_APP_API_DECL bool sapp_keyboard_shown(void); +/* query fullscreen mode */ +SOKOL_APP_API_DECL bool sapp_is_fullscreen(void); +/* toggle fullscreen mode */ +SOKOL_APP_API_DECL void sapp_toggle_fullscreen(void); +/* show or hide the mouse cursor */ +SOKOL_APP_API_DECL void sapp_show_mouse(bool show); +/* show or hide the mouse cursor */ +SOKOL_APP_API_DECL bool sapp_mouse_shown(void); +/* enable/disable mouse-pointer-lock mode */ +SOKOL_APP_API_DECL void sapp_lock_mouse(bool lock); +/* return true if in mouse-pointer-lock mode (this may toggle a few frames later) */ +SOKOL_APP_API_DECL bool sapp_mouse_locked(void); +/* set mouse cursor type */ +SOKOL_APP_API_DECL void sapp_set_mouse_cursor(sapp_mouse_cursor cursor); +/* get current mouse cursor type */ +SOKOL_APP_API_DECL sapp_mouse_cursor sapp_get_mouse_cursor(void); +/* return the userdata pointer optionally provided in sapp_desc */ +SOKOL_APP_API_DECL void* sapp_userdata(void); +/* return a copy of the sapp_desc structure */ +SOKOL_APP_API_DECL sapp_desc sapp_query_desc(void); +/* initiate a "soft quit" (sends SAPP_EVENTTYPE_QUIT_REQUESTED) */ +SOKOL_APP_API_DECL void sapp_request_quit(void); +/* cancel a pending quit (when SAPP_EVENTTYPE_QUIT_REQUESTED has been received) */ +SOKOL_APP_API_DECL void sapp_cancel_quit(void); +/* initiate a "hard quit" (quit application without sending SAPP_EVENTTYPE_QUIT_REQUSTED) */ +SOKOL_APP_API_DECL void sapp_quit(void); +/* call from inside event callback to consume the current event (don't forward to platform) */ +SOKOL_APP_API_DECL void sapp_consume_event(void); +/* get the current frame counter (for comparison with sapp_event.frame_count) */ +SOKOL_APP_API_DECL uint64_t sapp_frame_count(void); +/* get an averaged/smoothed frame duration in seconds */ +SOKOL_APP_API_DECL double sapp_frame_duration(void); +/* write string into clipboard */ +SOKOL_APP_API_DECL void sapp_set_clipboard_string(const char* str); +/* read string from clipboard (usually during SAPP_EVENTTYPE_CLIPBOARD_PASTED) */ +SOKOL_APP_API_DECL const char* sapp_get_clipboard_string(void); +/* set the window title (only on desktop platforms) */ +SOKOL_APP_API_DECL void sapp_set_window_title(const char* str); +/* set the window icon (only on Windows and Linux) */ +SOKOL_APP_API_DECL void sapp_set_icon(const sapp_icon_desc* icon_desc); +/* gets the total number of dropped files (after an SAPP_EVENTTYPE_FILES_DROPPED event) */ +SOKOL_APP_API_DECL int sapp_get_num_dropped_files(void); +/* gets the dropped file paths */ +SOKOL_APP_API_DECL const char* sapp_get_dropped_file_path(int index); + +/* special run-function for SOKOL_NO_ENTRY (in standard mode this is an empty stub) */ +SOKOL_APP_API_DECL void sapp_run(const sapp_desc* desc); + +/* EGL: get EGLDisplay object */ +SOKOL_APP_API_DECL const void* sapp_egl_get_display(void); +/* EGL: get EGLContext object */ +SOKOL_APP_API_DECL const void* sapp_egl_get_context(void); + +/* HTML5: enable or disable the hardwired "Leave Site?" dialog box */ +SOKOL_APP_API_DECL void sapp_html5_ask_leave_site(bool ask); +/* HTML5: get byte size of a dropped file */ +SOKOL_APP_API_DECL uint32_t sapp_html5_get_dropped_file_size(int index); +/* HTML5: asynchronously load the content of a dropped file */ +SOKOL_APP_API_DECL void sapp_html5_fetch_dropped_file(const sapp_html5_fetch_request* request); + +/* Metal: get bridged pointer to Metal device object */ +SOKOL_APP_API_DECL const void* sapp_metal_get_device(void); +/* Metal: get bridged pointer to this frame's renderpass descriptor */ +SOKOL_APP_API_DECL const void* sapp_metal_get_renderpass_descriptor(void); +/* Metal: get bridged pointer to current drawable */ +SOKOL_APP_API_DECL const void* sapp_metal_get_drawable(void); +/* macOS: get bridged pointer to macOS NSWindow */ +SOKOL_APP_API_DECL const void* sapp_macos_get_window(void); +/* iOS: get bridged pointer to iOS UIWindow */ +SOKOL_APP_API_DECL const void* sapp_ios_get_window(void); + +/* D3D11: get pointer to ID3D11Device object */ +SOKOL_APP_API_DECL const void* sapp_d3d11_get_device(void); +/* D3D11: get pointer to ID3D11DeviceContext object */ +SOKOL_APP_API_DECL const void* sapp_d3d11_get_device_context(void); +/* D3D11: get pointer to IDXGISwapChain object */ +SOKOL_APP_API_DECL const void* sapp_d3d11_get_swap_chain(void); +/* D3D11: get pointer to ID3D11RenderTargetView object */ +SOKOL_APP_API_DECL const void* sapp_d3d11_get_render_target_view(void); +/* D3D11: get pointer to ID3D11DepthStencilView */ +SOKOL_APP_API_DECL const void* sapp_d3d11_get_depth_stencil_view(void); +/* Win32: get the HWND window handle */ +SOKOL_APP_API_DECL const void* sapp_win32_get_hwnd(void); + +/* WebGPU: get WGPUDevice handle */ +SOKOL_APP_API_DECL const void* sapp_wgpu_get_device(void); +/* WebGPU: get swapchain's WGPUTextureView handle for rendering */ +SOKOL_APP_API_DECL const void* sapp_wgpu_get_render_view(void); +/* WebGPU: get swapchain's MSAA-resolve WGPUTextureView (may return null) */ +SOKOL_APP_API_DECL const void* sapp_wgpu_get_resolve_view(void); +/* WebGPU: get swapchain's WGPUTextureView for the depth-stencil surface */ +SOKOL_APP_API_DECL const void* sapp_wgpu_get_depth_stencil_view(void); + +/* Android: get native activity handle */ +SOKOL_APP_API_DECL const void* sapp_android_get_native_activity(void); + +#ifdef __cplusplus +} /* extern "C" */ + +/* reference-based equivalents for C++ */ +inline void sapp_run(const sapp_desc& desc) { return sapp_run(&desc); } + +#endif + +// this WinRT specific hack is required when wWinMain is in a static library +#if defined(_MSC_VER) && defined(UNICODE) +#include <winapifamily.h> +#if defined(WINAPI_FAMILY_PARTITION) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) +#pragma comment(linker, "/include:wWinMain") +#endif +#endif + +#endif // SOKOL_APP_INCLUDED + +// ██ ███ ███ ██████ ██ ███████ ███ ███ ███████ ███ ██ ████████ █████ ████████ ██ ██████ ███ ██ +// ██ ████ ████ ██ ██ ██ ██ ████ ████ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ +// ██ ██ ████ ██ ██████ ██ █████ ██ ████ ██ █████ ██ ██ ██ ██ ███████ ██ ██ ██ ██ ██ ██ ██ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ██ ██ ██ ██ ███████ ███████ ██ ██ ███████ ██ ████ ██ ██ ██ ██ ██ ██████ ██ ████ +// +// >>implementation +#ifdef SOKOL_APP_IMPL +#define SOKOL_APP_IMPL_INCLUDED (1) + +#if defined(SOKOL_MALLOC) || defined(SOKOL_CALLOC) || defined(SOKOL_FREE) +#error "SOKOL_MALLOC/CALLOC/FREE macros are no longer supported, please use sapp_desc.allocator to override memory allocation functions" +#endif + +#include <stdlib.h> // malloc, free +#include <string.h> // memset +#include <stddef.h> // size_t +#include <math.h> // roundf + +/* check if the config defines are alright */ +#if defined(__APPLE__) + // see https://clang.llvm.org/docs/LanguageExtensions.html#automatic-reference-counting + #if !defined(__cplusplus) + #if __has_feature(objc_arc) && !__has_feature(objc_arc_fields) + #error "sokol_app.h requires __has_feature(objc_arc_field) if ARC is enabled (use a more recent compiler version)" + #endif + #endif + #define _SAPP_APPLE (1) + #include <TargetConditionals.h> + #if defined(TARGET_OS_IPHONE) && !TARGET_OS_IPHONE + /* MacOS */ + #define _SAPP_MACOS (1) + #if !defined(SOKOL_METAL) && !defined(SOKOL_GLCORE33) + #error("sokol_app.h: unknown 3D API selected for MacOS, must be SOKOL_METAL or SOKOL_GLCORE33") + #endif + #else + /* iOS or iOS Simulator */ + #define _SAPP_IOS (1) + #if !defined(SOKOL_METAL) && !defined(SOKOL_GLES3) + #error("sokol_app.h: unknown 3D API selected for iOS, must be SOKOL_METAL or SOKOL_GLES3") + #endif + #endif +#elif defined(__EMSCRIPTEN__) + /* emscripten (asm.js or wasm) */ + #define _SAPP_EMSCRIPTEN (1) + #if !defined(SOKOL_GLES3) && !defined(SOKOL_WGPU) + #error("sokol_app.h: unknown 3D API selected for emscripten, must be SOKOL_GLES3 or SOKOL_WGPU") + #endif +#elif defined(_WIN32) + /* Windows (D3D11 or GL) */ + #define _SAPP_WIN32 (1) + #if !defined(SOKOL_D3D11) && !defined(SOKOL_GLCORE33) + #error("sokol_app.h: unknown 3D API selected for Win32, must be SOKOL_D3D11 or SOKOL_GLCORE33") + #endif +#elif defined(__ANDROID__) + /* Android */ + #define _SAPP_ANDROID (1) + #if !defined(SOKOL_GLES3) + #error("sokol_app.h: unknown 3D API selected for Android, must be SOKOL_GLES3") + #endif + #if defined(SOKOL_NO_ENTRY) + #error("sokol_app.h: SOKOL_NO_ENTRY is not supported on Android") + #endif +#elif defined(__linux__) || defined(__unix__) + /* Linux */ + #define _SAPP_LINUX (1) + #if defined(SOKOL_GLCORE33) + #if !defined(SOKOL_FORCE_EGL) + #define _SAPP_GLX (1) + #endif + #elif !defined(SOKOL_GLES3) + #error("sokol_app.h: unknown 3D API selected for Linux, must be SOKOL_GLCORE33, SOKOL_GLES3") + #endif +#else +#error "sokol_app.h: Unknown platform" +#endif + +#ifndef SOKOL_API_IMPL + #define SOKOL_API_IMPL +#endif +#ifndef SOKOL_DEBUG + #ifndef NDEBUG + #define SOKOL_DEBUG + #endif +#endif +#ifndef SOKOL_ASSERT + #include <assert.h> + #define SOKOL_ASSERT(c) assert(c) +#endif +#ifndef SOKOL_UNREACHABLE + #define SOKOL_UNREACHABLE SOKOL_ASSERT(false) +#endif + +#ifndef _SOKOL_PRIVATE + #if defined(__GNUC__) || defined(__clang__) + #define _SOKOL_PRIVATE __attribute__((unused)) static + #else + #define _SOKOL_PRIVATE static + #endif +#endif +#ifndef _SOKOL_UNUSED + #define _SOKOL_UNUSED(x) (void)(x) +#endif + +#if defined(_SAPP_APPLE) + #if defined(SOKOL_METAL) + #import <Metal/Metal.h> + #import <MetalKit/MetalKit.h> + #endif + #if defined(_SAPP_MACOS) + #if !defined(SOKOL_METAL) + #ifndef GL_SILENCE_DEPRECATION + #define GL_SILENCE_DEPRECATION + #endif + #include <Cocoa/Cocoa.h> + #endif + #elif defined(_SAPP_IOS) + #import <UIKit/UIKit.h> + #if !defined(SOKOL_METAL) + #import <GLKit/GLKit.h> + #endif + #endif + #include <AvailabilityMacros.h> + #include <mach/mach_time.h> +#elif defined(_SAPP_EMSCRIPTEN) + #if defined(SOKOL_WGPU) + #include <webgpu/webgpu.h> + #endif + #include <emscripten/emscripten.h> + #include <emscripten/html5.h> +#elif defined(_SAPP_WIN32) + #ifdef _MSC_VER + #pragma warning(push) + #pragma warning(disable:4201) /* nonstandard extension used: nameless struct/union */ + #pragma warning(disable:4204) /* nonstandard extension used: non-constant aggregate initializer */ + #pragma warning(disable:4054) /* 'type cast': from function pointer */ + #pragma warning(disable:4055) /* 'type cast': from data pointer */ + #pragma warning(disable:4505) /* unreferenced local function has been removed */ + #pragma warning(disable:4115) /* /W4: 'ID3D11ModuleInstance': named type definition in parentheses (in d3d11.h) */ + #endif + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN + #endif + #ifndef NOMINMAX + #define NOMINMAX + #endif + #include <windows.h> + #include <windowsx.h> + #include <shellapi.h> + #if !defined(SOKOL_NO_ENTRY) // if SOKOL_NO_ENTRY is defined, it's the applications' responsibility to use the right subsystem + #if defined(SOKOL_WIN32_FORCE_MAIN) + #pragma comment (linker, "/subsystem:console") + #else + #pragma comment (linker, "/subsystem:windows") + #endif + #endif + #include <stdio.h> /* freopen_s() */ + #include <wchar.h> /* wcslen() */ + + #pragma comment (lib, "kernel32") + #pragma comment (lib, "user32") + #pragma comment (lib, "shell32") /* CommandLineToArgvW, DragQueryFileW, DragFinished */ + #pragma comment (lib, "gdi32") + #if defined(SOKOL_D3D11) + #pragma comment (lib, "dxgi") + #pragma comment (lib, "d3d11") + #endif + + #if defined(SOKOL_D3D11) + #ifndef D3D11_NO_HELPERS + #define D3D11_NO_HELPERS + #endif + #include <d3d11.h> + #include <dxgi.h> + // DXGI_SWAP_EFFECT_FLIP_DISCARD is only defined in newer Windows SDKs, so don't depend on it + #define _SAPP_DXGI_SWAP_EFFECT_FLIP_DISCARD (4) + #endif + #ifndef WM_MOUSEHWHEEL /* see https://github.com/floooh/sokol/issues/138 */ + #define WM_MOUSEHWHEEL (0x020E) + #endif + #ifndef WM_DPICHANGED + #define WM_DPICHANGED (0x02E0) + #endif +#elif defined(_SAPP_ANDROID) + #include <pthread.h> + #include <unistd.h> + #include <time.h> + #include <android/native_activity.h> + #include <android/looper.h> + #include <EGL/egl.h> +#elif defined(_SAPP_LINUX) + #define GL_GLEXT_PROTOTYPES + #include <X11/Xlib.h> + #include <X11/Xutil.h> + #include <X11/XKBlib.h> + #include <X11/keysym.h> + #include <X11/Xresource.h> + #include <X11/Xatom.h> + #include <X11/extensions/XInput2.h> + #include <X11/Xcursor/Xcursor.h> + #include <X11/cursorfont.h> /* XC_* font cursors */ + #include <X11/Xmd.h> /* CARD32 */ + #if !defined(_SAPP_GLX) + #include <EGL/egl.h> + #endif + #include <dlfcn.h> /* dlopen, dlsym, dlclose */ + #include <limits.h> /* LONG_MAX */ + #include <pthread.h> /* only used a linker-guard, search for _sapp_linux_run() and see first comment */ + #include <time.h> +#endif + +// ███████ ██████ █████ ███ ███ ███████ ████████ ██ ███ ███ ██ ███ ██ ██████ +// ██ ██ ██ ██ ██ ████ ████ ██ ██ ██ ████ ████ ██ ████ ██ ██ +// █████ ██████ ███████ ██ ████ ██ █████ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ███ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ██ ██ ██ ██ ██ ██ ██ ███████ ██ ██ ██ ██ ██ ██ ████ ██████ +// +// >>frame timing +#define _SAPP_RING_NUM_SLOTS (256) +typedef struct { + int head; + int tail; + double buf[_SAPP_RING_NUM_SLOTS]; +} _sapp_ring_t; + +_SOKOL_PRIVATE int _sapp_ring_idx(int i) { + return i % _SAPP_RING_NUM_SLOTS; +} + +_SOKOL_PRIVATE void _sapp_ring_init(_sapp_ring_t* ring) { + ring->head = 0; + ring->tail = 0; +} + +_SOKOL_PRIVATE bool _sapp_ring_full(_sapp_ring_t* ring) { + return _sapp_ring_idx(ring->head + 1) == ring->tail; +} + +_SOKOL_PRIVATE bool _sapp_ring_empty(_sapp_ring_t* ring) { + return ring->head == ring->tail; +} + +_SOKOL_PRIVATE int _sapp_ring_count(_sapp_ring_t* ring) { + int count; + if (ring->head >= ring->tail) { + count = ring->head - ring->tail; + } + else { + count = (ring->head + _SAPP_RING_NUM_SLOTS) - ring->tail; + } + SOKOL_ASSERT((count >= 0) && (count < _SAPP_RING_NUM_SLOTS)); + return count; +} + +_SOKOL_PRIVATE void _sapp_ring_enqueue(_sapp_ring_t* ring, double val) { + SOKOL_ASSERT(!_sapp_ring_full(ring)); + ring->buf[ring->head] = val; + ring->head = _sapp_ring_idx(ring->head + 1); +} + +_SOKOL_PRIVATE double _sapp_ring_dequeue(_sapp_ring_t* ring) { + SOKOL_ASSERT(!_sapp_ring_empty(ring)); + double val = ring->buf[ring->tail]; + ring->tail = _sapp_ring_idx(ring->tail + 1); + return val; +} + +/* + NOTE: + + Q: Why not use CAMetalDrawable.presentedTime on macOS and iOS? + A: The value appears to be highly unstable during the first few + seconds, sometimes several frames are dropped in sequence, or + switch between 120 and 60 Hz for a few frames. Simply measuring + and averaging the frame time yielded a more stable frame duration. + Maybe switching to CVDisplayLink would yield better results. + Until then just measure the time. +*/ +typedef struct { + #if defined(_SAPP_APPLE) + struct { + mach_timebase_info_data_t timebase; + uint64_t start; + } mach; + #elif defined(_SAPP_EMSCRIPTEN) + // empty + #elif defined(_SAPP_WIN32) + struct { + LARGE_INTEGER freq; + LARGE_INTEGER start; + } win; + #else // Linux, Android, ... + #ifdef CLOCK_MONOTONIC + #define _SAPP_CLOCK_MONOTONIC CLOCK_MONOTONIC + #else + // on some embedded platforms, CLOCK_MONOTONIC isn't defined + #define _SAPP_CLOCK_MONOTONIC (1) + #endif + struct { + uint64_t start; + } posix; + #endif +} _sapp_timestamp_t; + +_SOKOL_PRIVATE int64_t _sapp_int64_muldiv(int64_t value, int64_t numer, int64_t denom) { + int64_t q = value / denom; + int64_t r = value % denom; + return q * numer + r * numer / denom; +} + +_SOKOL_PRIVATE void _sapp_timestamp_init(_sapp_timestamp_t* ts) { + #if defined(_SAPP_APPLE) + mach_timebase_info(&ts->mach.timebase); + ts->mach.start = mach_absolute_time(); + #elif defined(_SAPP_EMSCRIPTEN) + (void)ts; + #elif defined(_SAPP_WIN32) + QueryPerformanceFrequency(&ts->win.freq); + QueryPerformanceCounter(&ts->win.start); + #else + struct timespec tspec; + clock_gettime(_SAPP_CLOCK_MONOTONIC, &tspec); + ts->posix.start = (uint64_t)tspec.tv_sec*1000000000 + (uint64_t)tspec.tv_nsec; + #endif +} + +_SOKOL_PRIVATE double _sapp_timestamp_now(_sapp_timestamp_t* ts) { + #if defined(_SAPP_APPLE) + const uint64_t traw = mach_absolute_time() - ts->mach.start; + const uint64_t now = (uint64_t) _sapp_int64_muldiv((int64_t)traw, (int64_t)ts->mach.timebase.numer, (int64_t)ts->mach.timebase.denom); + return (double)now / 1000000000.0; + #elif defined(_SAPP_EMSCRIPTEN) + (void)ts; + SOKOL_ASSERT(false); + return 0.0; + #elif defined(_SAPP_WIN32) + LARGE_INTEGER qpc; + QueryPerformanceCounter(&qpc); + const uint64_t now = (uint64_t)_sapp_int64_muldiv(qpc.QuadPart - ts->win.start.QuadPart, 1000000000, ts->win.freq.QuadPart); + return (double)now / 1000000000.0; + #else + struct timespec tspec; + clock_gettime(_SAPP_CLOCK_MONOTONIC, &tspec); + const uint64_t now = ((uint64_t)tspec.tv_sec*1000000000 + (uint64_t)tspec.tv_nsec) - ts->posix.start; + return (double)now / 1000000000.0; + #endif +} + +typedef struct { + double last; + double accum; + double avg; + int spike_count; + int num; + _sapp_timestamp_t timestamp; + _sapp_ring_t ring; +} _sapp_timing_t; + +_SOKOL_PRIVATE void _sapp_timing_reset(_sapp_timing_t* t) { + t->last = 0.0; + t->accum = 0.0; + t->spike_count = 0; + t->num = 0; + _sapp_ring_init(&t->ring); +} + +_SOKOL_PRIVATE void _sapp_timing_init(_sapp_timing_t* t) { + t->avg = 1.0 / 60.0; // dummy value until first actual value is available + _sapp_timing_reset(t); + _sapp_timestamp_init(&t->timestamp); +} + +_SOKOL_PRIVATE void _sapp_timing_put(_sapp_timing_t* t, double dur) { + // arbitrary upper limit to ignore outliers (e.g. during window resizing, or debugging) + double min_dur = 0.0; + double max_dur = 0.1; + // if we have enough samples for a useful average, use a much tighter 'valid window' + if (_sapp_ring_full(&t->ring)) { + min_dur = t->avg * 0.8; + max_dur = t->avg * 1.2; + } + if ((dur < min_dur) || (dur > max_dur)) { + t->spike_count++; + // if there have been many spikes in a row, the display refresh rate + // might have changed, so a timing reset is needed + if (t->spike_count > 20) { + _sapp_timing_reset(t); + } + return; + } + if (_sapp_ring_full(&t->ring)) { + double old_val = _sapp_ring_dequeue(&t->ring); + t->accum -= old_val; + t->num -= 1; + } + _sapp_ring_enqueue(&t->ring, dur); + t->accum += dur; + t->num += 1; + SOKOL_ASSERT(t->num > 0); + t->avg = t->accum / t->num; + t->spike_count = 0; +} + +_SOKOL_PRIVATE void _sapp_timing_discontinuity(_sapp_timing_t* t) { + t->last = 0.0; +} + +_SOKOL_PRIVATE void _sapp_timing_measure(_sapp_timing_t* t) { + const double now = _sapp_timestamp_now(&t->timestamp); + if (t->last > 0.0) { + double dur = now - t->last; + _sapp_timing_put(t, dur); + } + t->last = now; +} + +_SOKOL_PRIVATE void _sapp_timing_external(_sapp_timing_t* t, double now) { + if (t->last > 0.0) { + double dur = now - t->last; + _sapp_timing_put(t, dur); + } + t->last = now; +} + +_SOKOL_PRIVATE double _sapp_timing_get_avg(_sapp_timing_t* t) { + return t->avg; +} + +// ███████ ████████ ██████ ██ ██ ██████ ████████ ███████ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ███████ ██ ██████ ██ ██ ██ ██ ███████ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ███████ ██ ██ ██ ██████ ██████ ██ ███████ +// +// >> structs +#if defined(_SAPP_MACOS) +@interface _sapp_macos_app_delegate : NSObject<NSApplicationDelegate> +@end +@interface _sapp_macos_window : NSWindow +@end +@interface _sapp_macos_window_delegate : NSObject<NSWindowDelegate> +@end +#if defined(SOKOL_METAL) + @interface _sapp_macos_view : MTKView + @end +#elif defined(SOKOL_GLCORE33) + @interface _sapp_macos_view : NSOpenGLView + - (void)timerFired:(id)sender; + @end +#endif // SOKOL_GLCORE33 + +typedef struct { + uint32_t flags_changed_store; + uint8_t mouse_buttons; + NSWindow* window; + NSTrackingArea* tracking_area; + id keyup_monitor; + _sapp_macos_app_delegate* app_dlg; + _sapp_macos_window_delegate* win_dlg; + _sapp_macos_view* view; + NSCursor* cursors[_SAPP_MOUSECURSOR_NUM]; + #if defined(SOKOL_METAL) + id<MTLDevice> mtl_device; + #endif +} _sapp_macos_t; + +#endif // _SAPP_MACOS + +#if defined(_SAPP_IOS) + +@interface _sapp_app_delegate : NSObject<UIApplicationDelegate> +@end +@interface _sapp_textfield_dlg : NSObject<UITextFieldDelegate> +- (void)keyboardWasShown:(NSNotification*)notif; +- (void)keyboardWillBeHidden:(NSNotification*)notif; +- (void)keyboardDidChangeFrame:(NSNotification*)notif; +@end +#if defined(SOKOL_METAL) + @interface _sapp_ios_view : MTKView; + @end +#else + @interface _sapp_ios_view : GLKView + @end +#endif + +typedef struct { + UIWindow* window; + _sapp_ios_view* view; + UITextField* textfield; + _sapp_textfield_dlg* textfield_dlg; + #if defined(SOKOL_METAL) + UIViewController* view_ctrl; + id<MTLDevice> mtl_device; + #else + GLKViewController* view_ctrl; + EAGLContext* eagl_ctx; + #endif + bool suspended; +} _sapp_ios_t; + +#endif // _SAPP_IOS + +#if defined(_SAPP_EMSCRIPTEN) + +#if defined(SOKOL_WGPU) +typedef struct { + int state; + WGPUDevice device; + WGPUSwapChain swapchain; + WGPUTextureFormat render_format; + WGPUTexture msaa_tex; + WGPUTexture depth_stencil_tex; + WGPUTextureView swapchain_view; + WGPUTextureView msaa_view; + WGPUTextureView depth_stencil_view; +} _sapp_wgpu_t; +#endif + +typedef struct { + bool textfield_created; + bool wants_show_keyboard; + bool wants_hide_keyboard; + bool mouse_lock_requested; + uint16_t mouse_buttons; + #if defined(SOKOL_WGPU) + _sapp_wgpu_t wgpu; + #endif +} _sapp_emsc_t; +#endif // _SAPP_EMSCRIPTEN + +#if defined(SOKOL_D3D11) && defined(_SAPP_WIN32) +typedef struct { + ID3D11Device* device; + ID3D11DeviceContext* device_context; + ID3D11Texture2D* rt; + ID3D11RenderTargetView* rtv; + ID3D11Texture2D* msaa_rt; + ID3D11RenderTargetView* msaa_rtv; + ID3D11Texture2D* ds; + ID3D11DepthStencilView* dsv; + DXGI_SWAP_CHAIN_DESC swap_chain_desc; + IDXGISwapChain* swap_chain; + IDXGIDevice1* dxgi_device; + bool use_dxgi_frame_stats; + UINT sync_refresh_count; +} _sapp_d3d11_t; +#endif + +#if defined(_SAPP_WIN32) + +#ifndef DPI_ENUMS_DECLARED +typedef enum PROCESS_DPI_AWARENESS +{ + PROCESS_DPI_UNAWARE = 0, + PROCESS_SYSTEM_DPI_AWARE = 1, + PROCESS_PER_MONITOR_DPI_AWARE = 2 +} PROCESS_DPI_AWARENESS; +typedef enum MONITOR_DPI_TYPE { + MDT_EFFECTIVE_DPI = 0, + MDT_ANGULAR_DPI = 1, + MDT_RAW_DPI = 2, + MDT_DEFAULT = MDT_EFFECTIVE_DPI +} MONITOR_DPI_TYPE; +#endif /*DPI_ENUMS_DECLARED*/ + +typedef struct { + bool aware; + float content_scale; + float window_scale; + float mouse_scale; +} _sapp_win32_dpi_t; + +typedef struct { + HWND hwnd; + HMONITOR hmonitor; + HDC dc; + HICON big_icon; + HICON small_icon; + HCURSOR cursors[_SAPP_MOUSECURSOR_NUM]; + UINT orig_codepage; + LONG mouse_locked_x, mouse_locked_y; + RECT stored_window_rect; // used to restore window pos/size when toggling fullscreen => windowed + bool is_win10_or_greater; + bool in_create_window; + bool iconified; + bool mouse_tracked; + uint8_t mouse_capture_mask; + _sapp_win32_dpi_t dpi; + bool raw_input_mousepos_valid; + LONG raw_input_mousepos_x; + LONG raw_input_mousepos_y; + uint8_t raw_input_data[256]; +} _sapp_win32_t; + +#if defined(SOKOL_GLCORE33) +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_TYPE_RGBA_ARB 0x202b +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_ALPHA_BITS_ARB 0x201b +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_SAMPLES_ARB 0x2042 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*); +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC); +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*); +typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC); +typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC); +typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR); +typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void); +typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC); + +typedef struct { + HINSTANCE opengl32; + HGLRC gl_ctx; + PFN_wglCreateContext CreateContext; + PFN_wglDeleteContext DeleteContext; + PFN_wglGetProcAddress GetProcAddress; + PFN_wglGetCurrentDC GetCurrentDC; + PFN_wglMakeCurrent MakeCurrent; + PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; + PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; + PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; + PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; + PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; + bool ext_swap_control; + bool arb_multisample; + bool arb_pixel_format; + bool arb_create_context; + bool arb_create_context_profile; + HWND msg_hwnd; + HDC msg_dc; +} _sapp_wgl_t; +#endif // SOKOL_GLCORE33 + +#endif // _SAPP_WIN32 + +#if defined(_SAPP_ANDROID) +typedef enum { + _SOKOL_ANDROID_MSG_CREATE, + _SOKOL_ANDROID_MSG_RESUME, + _SOKOL_ANDROID_MSG_PAUSE, + _SOKOL_ANDROID_MSG_FOCUS, + _SOKOL_ANDROID_MSG_NO_FOCUS, + _SOKOL_ANDROID_MSG_SET_NATIVE_WINDOW, + _SOKOL_ANDROID_MSG_SET_INPUT_QUEUE, + _SOKOL_ANDROID_MSG_DESTROY, +} _sapp_android_msg_t; + +typedef struct { + pthread_t thread; + pthread_mutex_t mutex; + pthread_cond_t cond; + int read_from_main_fd; + int write_from_main_fd; +} _sapp_android_pt_t; + +typedef struct { + ANativeWindow* window; + AInputQueue* input; +} _sapp_android_resources_t; + +typedef struct { + ANativeActivity* activity; + _sapp_android_pt_t pt; + _sapp_android_resources_t pending; + _sapp_android_resources_t current; + ALooper* looper; + bool is_thread_started; + bool is_thread_stopping; + bool is_thread_stopped; + bool has_created; + bool has_resumed; + bool has_focus; + EGLConfig config; + EGLDisplay display; + EGLContext context; + EGLSurface surface; +} _sapp_android_t; + +#endif // _SAPP_ANDROID + +#if defined(_SAPP_LINUX) + +#define _SAPP_X11_XDND_VERSION (5) + +#define GLX_VENDOR 1 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_DOUBLEBUFFER 5 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_SAMPLES 0x186a1 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef XID GLXWindow; +typedef XID GLXDrawable; +typedef struct __GLXFBConfig* GLXFBConfig; +typedef struct __GLXcontext* GLXContext; +typedef void (*__GLXextproc)(void); + +typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*); +typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int); +typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*); +typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*); +typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext); +typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext); +typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable); +typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int); +typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*); +typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const char *procName); +typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int); +typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig); +typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*); +typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow); + +typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int); +typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*); + +typedef struct { + bool available; + int major_opcode; + int event_base; + int error_base; + int major; + int minor; +} _sapp_xi_t; + +typedef struct { + int version; + Window source; + Atom format; + Atom XdndAware; + Atom XdndEnter; + Atom XdndPosition; + Atom XdndStatus; + Atom XdndActionCopy; + Atom XdndDrop; + Atom XdndFinished; + Atom XdndSelection; + Atom XdndTypeList; + Atom text_uri_list; +} _sapp_xdnd_t; + +typedef struct { + uint8_t mouse_buttons; + Display* display; + int screen; + Window root; + Colormap colormap; + Window window; + Cursor hidden_cursor; + Cursor cursors[_SAPP_MOUSECURSOR_NUM]; + int window_state; + float dpi; + unsigned char error_code; + Atom UTF8_STRING; + Atom WM_PROTOCOLS; + Atom WM_DELETE_WINDOW; + Atom WM_STATE; + Atom NET_WM_NAME; + Atom NET_WM_ICON_NAME; + Atom NET_WM_ICON; + Atom NET_WM_STATE; + Atom NET_WM_STATE_FULLSCREEN; + _sapp_xi_t xi; + _sapp_xdnd_t xdnd; +} _sapp_x11_t; + +#if defined(_SAPP_GLX) + +typedef struct { + void* libgl; + int major; + int minor; + int event_base; + int error_base; + GLXContext ctx; + GLXWindow window; + + // GLX 1.3 functions + PFNGLXGETFBCONFIGSPROC GetFBConfigs; + PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib; + PFNGLXGETCLIENTSTRINGPROC GetClientString; + PFNGLXQUERYEXTENSIONPROC QueryExtension; + PFNGLXQUERYVERSIONPROC QueryVersion; + PFNGLXDESTROYCONTEXTPROC DestroyContext; + PFNGLXMAKECURRENTPROC MakeCurrent; + PFNGLXSWAPBUFFERSPROC SwapBuffers; + PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString; + PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig; + PFNGLXCREATEWINDOWPROC CreateWindow; + PFNGLXDESTROYWINDOWPROC DestroyWindow; + + // GLX 1.4 and extension functions + PFNGLXGETPROCADDRESSPROC GetProcAddress; + PFNGLXGETPROCADDRESSPROC GetProcAddressARB; + PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; + PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA; + PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; + + // extension availability + bool EXT_swap_control; + bool MESA_swap_control; + bool ARB_multisample; + bool ARB_create_context; + bool ARB_create_context_profile; +} _sapp_glx_t; + +#else + +typedef struct { + EGLDisplay display; + EGLContext context; + EGLSurface surface; +} _sapp_egl_t; + +#endif // _SAPP_GLX + +#endif // _SAPP_LINUX + +/* helper macros */ +#define _sapp_def(val, def) (((val) == 0) ? (def) : (val)) +#define _sapp_absf(a) (((a)<0.0f)?-(a):(a)) + +#define _SAPP_MAX_TITLE_LENGTH (128) +#define _SAPP_FALLBACK_DEFAULT_WINDOW_WIDTH (640) +#define _SAPP_FALLBACK_DEFAULT_WINDOW_HEIGHT (480) +/* NOTE: the pixel format values *must* be compatible with sg_pixel_format */ +#define _SAPP_PIXELFORMAT_RGBA8 (23) +#define _SAPP_PIXELFORMAT_BGRA8 (28) +#define _SAPP_PIXELFORMAT_DEPTH (42) +#define _SAPP_PIXELFORMAT_DEPTH_STENCIL (43) + +#if defined(_SAPP_MACOS) || defined(_SAPP_IOS) + // this is ARC compatible + #if defined(__cplusplus) + #define _SAPP_CLEAR_ARC_STRUCT(type, item) { item = type(); } + #else + #define _SAPP_CLEAR_ARC_STRUCT(type, item) { item = (type) { 0 }; } + #endif +#else + #define _SAPP_CLEAR_ARC_STRUCT(type, item) { _sapp_clear(&item, sizeof(item)); } +#endif + +typedef struct { + bool enabled; + int buf_size; + char* buffer; +} _sapp_clipboard_t; + +typedef struct { + bool enabled; + int max_files; + int max_path_length; + int num_files; + int buf_size; + char* buffer; +} _sapp_drop_t; + +typedef struct { + float x, y; + float dx, dy; + bool shown; + bool locked; + bool pos_valid; + sapp_mouse_cursor current_cursor; +} _sapp_mouse_t; + +typedef struct { + sapp_desc desc; + bool valid; + bool fullscreen; + bool first_frame; + bool init_called; + bool cleanup_called; + bool quit_requested; + bool quit_ordered; + bool event_consumed; + bool html5_ask_leave_site; + bool onscreen_keyboard_shown; + int window_width; + int window_height; + int framebuffer_width; + int framebuffer_height; + int sample_count; + int swap_interval; + float dpi_scale; + uint64_t frame_count; + _sapp_timing_t timing; + sapp_event event; + _sapp_mouse_t mouse; + _sapp_clipboard_t clipboard; + _sapp_drop_t drop; + sapp_icon_desc default_icon_desc; + uint32_t* default_icon_pixels; + #if defined(_SAPP_MACOS) + _sapp_macos_t macos; + #elif defined(_SAPP_IOS) + _sapp_ios_t ios; + #elif defined(_SAPP_EMSCRIPTEN) + _sapp_emsc_t emsc; + #elif defined(_SAPP_WIN32) + _sapp_win32_t win32; + #if defined(SOKOL_D3D11) + _sapp_d3d11_t d3d11; + #elif defined(SOKOL_GLCORE33) + _sapp_wgl_t wgl; + #endif + #elif defined(_SAPP_ANDROID) + _sapp_android_t android; + #elif defined(_SAPP_LINUX) + _sapp_x11_t x11; + #if defined(_SAPP_GLX) + _sapp_glx_t glx; + #else + _sapp_egl_t egl; + #endif + #endif + char html5_canvas_selector[_SAPP_MAX_TITLE_LENGTH]; + char window_title[_SAPP_MAX_TITLE_LENGTH]; /* UTF-8 */ + wchar_t window_title_wide[_SAPP_MAX_TITLE_LENGTH]; /* UTF-32 or UCS-2 */ + sapp_keycode keycodes[SAPP_MAX_KEYCODES]; +} _sapp_t; +static _sapp_t _sapp; + +// ██ ██████ ██████ ██████ ██ ███ ██ ██████ +// ██ ██ ██ ██ ██ ██ ████ ██ ██ +// ██ ██ ██ ██ ███ ██ ███ ██ ██ ██ ██ ██ ███ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ███████ ██████ ██████ ██████ ██ ██ ████ ██████ +// +// >>logging +#if defined(SOKOL_DEBUG) +#define _SAPP_LOGITEM_XMACRO(item,msg) #item ": " msg, +static const char* _sapp_log_messages[] = { + _SAPP_LOG_ITEMS +}; +#undef _SAPP_LOGITEM_XMACRO +#endif // SOKOL_DEBUG + +#define _SAPP_PANIC(code) _sapp_log(SAPP_LOGITEM_ ##code, 0, 0, __LINE__) +#define _SAPP_ERROR(code) _sapp_log(SAPP_LOGITEM_ ##code, 1, 0, __LINE__) +#define _SAPP_WARN(code) _sapp_log(SAPP_LOGITEM_ ##code, 2, 0, __LINE__) +#define _SAPP_INFO(code) _sapp_log(SAPP_LOGITEM_ ##code, 3, 0, __LINE__) + +static void _sapp_log(sapp_log_item log_item, uint32_t log_level, const char* msg, uint32_t line_nr) { + if (_sapp.desc.logger.func) { + const char* filename = 0; + #if defined(SOKOL_DEBUG) + filename = __FILE__; + if (0 == msg) { + msg = _sapp_log_messages[log_item]; + } + #endif + _sapp.desc.logger.func("sapp", log_level, log_item, msg, line_nr, filename, _sapp.desc.logger.user_data); + } + else { + // for log level PANIC it would be 'undefined behaviour' to continue + if (log_level == 0) { + abort(); + } + } +} + +// ███ ███ ███████ ███ ███ ██████ ██████ ██ ██ +// ████ ████ ██ ████ ████ ██ ██ ██ ██ ██ ██ +// ██ ████ ██ █████ ██ ████ ██ ██ ██ ██████ ████ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ██ ██ ███████ ██ ██ ██████ ██ ██ ██ +// +// >>memory +_SOKOL_PRIVATE void _sapp_clear(void* ptr, size_t size) { + SOKOL_ASSERT(ptr && (size > 0)); + memset(ptr, 0, size); +} + +_SOKOL_PRIVATE void* _sapp_malloc(size_t size) { + SOKOL_ASSERT(size > 0); + void* ptr; + if (_sapp.desc.allocator.alloc) { + ptr = _sapp.desc.allocator.alloc(size, _sapp.desc.allocator.user_data); + } + else { + ptr = malloc(size); + } + if (0 == ptr) { + _SAPP_PANIC(MALLOC_FAILED); + } + return ptr; +} + +_SOKOL_PRIVATE void* _sapp_malloc_clear(size_t size) { + void* ptr = _sapp_malloc(size); + _sapp_clear(ptr, size); + return ptr; +} + +_SOKOL_PRIVATE void _sapp_free(void* ptr) { + if (_sapp.desc.allocator.free) { + _sapp.desc.allocator.free(ptr, _sapp.desc.allocator.user_data); + } + else { + free(ptr); + } +} + +// ██ ██ ███████ ██ ██████ ███████ ██████ ███████ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ███████ █████ ██ ██████ █████ ██████ ███████ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ██ ██ ███████ ███████ ██ ███████ ██ ██ ███████ +// +// >>helpers +_SOKOL_PRIVATE void _sapp_call_init(void) { + if (_sapp.desc.init_cb) { + _sapp.desc.init_cb(); + } + else if (_sapp.desc.init_userdata_cb) { + _sapp.desc.init_userdata_cb(_sapp.desc.user_data); + } + _sapp.init_called = true; +} + +_SOKOL_PRIVATE void _sapp_call_frame(void) { + if (_sapp.init_called && !_sapp.cleanup_called) { + if (_sapp.desc.frame_cb) { + _sapp.desc.frame_cb(); + } + else if (_sapp.desc.frame_userdata_cb) { + _sapp.desc.frame_userdata_cb(_sapp.desc.user_data); + } + } +} + +_SOKOL_PRIVATE void _sapp_call_cleanup(void) { + if (!_sapp.cleanup_called) { + if (_sapp.desc.cleanup_cb) { + _sapp.desc.cleanup_cb(); + } + else if (_sapp.desc.cleanup_userdata_cb) { + _sapp.desc.cleanup_userdata_cb(_sapp.desc.user_data); + } + _sapp.cleanup_called = true; + } +} + +_SOKOL_PRIVATE bool _sapp_call_event(const sapp_event* e) { + if (!_sapp.cleanup_called) { + if (_sapp.desc.event_cb) { + _sapp.desc.event_cb(e); + } + else if (_sapp.desc.event_userdata_cb) { + _sapp.desc.event_userdata_cb(e, _sapp.desc.user_data); + } + } + if (_sapp.event_consumed) { + _sapp.event_consumed = false; + return true; + } + else { + return false; + } +} + +_SOKOL_PRIVATE char* _sapp_dropped_file_path_ptr(int index) { + SOKOL_ASSERT(_sapp.drop.buffer); + SOKOL_ASSERT((index >= 0) && (index <= _sapp.drop.max_files)); + int offset = index * _sapp.drop.max_path_length; + SOKOL_ASSERT(offset < _sapp.drop.buf_size); + return &_sapp.drop.buffer[offset]; +} + +/* Copy a string into a fixed size buffer with guaranteed zero- + termination. + + Return false if the string didn't fit into the buffer and had to be clamped. + + FIXME: Currently UTF-8 strings might become invalid if the string + is clamped, because the last zero-byte might be written into + the middle of a multi-byte sequence. +*/ +_SOKOL_PRIVATE bool _sapp_strcpy(const char* src, char* dst, int max_len) { + SOKOL_ASSERT(src && dst && (max_len > 0)); + char* const end = &(dst[max_len-1]); + char c = 0; + for (int i = 0; i < max_len; i++) { + c = *src; + if (c != 0) { + src++; + } + *dst++ = c; + } + /* truncated? */ + if (c != 0) { + *end = 0; + return false; + } + else { + return true; + } +} + +_SOKOL_PRIVATE sapp_desc _sapp_desc_defaults(const sapp_desc* desc) { + SOKOL_ASSERT((desc->allocator.alloc && desc->allocator.free) || (!desc->allocator.alloc && !desc->allocator.free)); + sapp_desc res = *desc; + res.sample_count = _sapp_def(res.sample_count, 1); + res.swap_interval = _sapp_def(res.swap_interval, 1); + // NOTE: can't patch the default for gl_major_version and gl_minor_version + // independently, because a desired version 4.0 would be patched to 4.2 + // (or expressed differently: zero is a valid value for gl_minor_version + // and can't be used to indicate 'default') + if (0 == res.gl_major_version) { + res.gl_major_version = 3; + res.gl_minor_version = 2; + } + res.html5_canvas_name = _sapp_def(res.html5_canvas_name, "canvas"); + res.clipboard_size = _sapp_def(res.clipboard_size, 8192); + res.max_dropped_files = _sapp_def(res.max_dropped_files, 1); + res.max_dropped_file_path_length = _sapp_def(res.max_dropped_file_path_length, 2048); + res.window_title = _sapp_def(res.window_title, "sokol_app"); + return res; +} + +_SOKOL_PRIVATE void _sapp_init_state(const sapp_desc* desc) { + SOKOL_ASSERT(desc); + SOKOL_ASSERT(desc->width >= 0); + SOKOL_ASSERT(desc->height >= 0); + SOKOL_ASSERT(desc->sample_count >= 0); + SOKOL_ASSERT(desc->swap_interval >= 0); + SOKOL_ASSERT(desc->clipboard_size >= 0); + SOKOL_ASSERT(desc->max_dropped_files >= 0); + SOKOL_ASSERT(desc->max_dropped_file_path_length >= 0); + _SAPP_CLEAR_ARC_STRUCT(_sapp_t, _sapp); + _sapp.desc = _sapp_desc_defaults(desc); + _sapp.first_frame = true; + // NOTE: _sapp.desc.width/height may be 0! Platform backends need to deal with this + _sapp.window_width = _sapp.desc.width; + _sapp.window_height = _sapp.desc.height; + _sapp.framebuffer_width = _sapp.window_width; + _sapp.framebuffer_height = _sapp.window_height; + _sapp.sample_count = _sapp.desc.sample_count; + _sapp.swap_interval = _sapp.desc.swap_interval; + _sapp.html5_canvas_selector[0] = '#'; + _sapp_strcpy(_sapp.desc.html5_canvas_name, &_sapp.html5_canvas_selector[1], sizeof(_sapp.html5_canvas_selector) - 1); + _sapp.desc.html5_canvas_name = &_sapp.html5_canvas_selector[1]; + _sapp.html5_ask_leave_site = _sapp.desc.html5_ask_leave_site; + _sapp.clipboard.enabled = _sapp.desc.enable_clipboard; + if (_sapp.clipboard.enabled) { + _sapp.clipboard.buf_size = _sapp.desc.clipboard_size; + _sapp.clipboard.buffer = (char*) _sapp_malloc_clear((size_t)_sapp.clipboard.buf_size); + } + _sapp.drop.enabled = _sapp.desc.enable_dragndrop; + if (_sapp.drop.enabled) { + _sapp.drop.max_files = _sapp.desc.max_dropped_files; + _sapp.drop.max_path_length = _sapp.desc.max_dropped_file_path_length; + _sapp.drop.buf_size = _sapp.drop.max_files * _sapp.drop.max_path_length; + _sapp.drop.buffer = (char*) _sapp_malloc_clear((size_t)_sapp.drop.buf_size); + } + _sapp_strcpy(_sapp.desc.window_title, _sapp.window_title, sizeof(_sapp.window_title)); + _sapp.desc.window_title = _sapp.window_title; + _sapp.dpi_scale = 1.0f; + _sapp.fullscreen = _sapp.desc.fullscreen; + _sapp.mouse.shown = true; + _sapp_timing_init(&_sapp.timing); +} + +_SOKOL_PRIVATE void _sapp_discard_state(void) { + if (_sapp.clipboard.enabled) { + SOKOL_ASSERT(_sapp.clipboard.buffer); + _sapp_free((void*)_sapp.clipboard.buffer); + } + if (_sapp.drop.enabled) { + SOKOL_ASSERT(_sapp.drop.buffer); + _sapp_free((void*)_sapp.drop.buffer); + } + if (_sapp.default_icon_pixels) { + _sapp_free((void*)_sapp.default_icon_pixels); + } + _SAPP_CLEAR_ARC_STRUCT(_sapp_t, _sapp); +} + +_SOKOL_PRIVATE void _sapp_init_event(sapp_event_type type) { + _sapp_clear(&_sapp.event, sizeof(_sapp.event)); + _sapp.event.type = type; + _sapp.event.frame_count = _sapp.frame_count; + _sapp.event.mouse_button = SAPP_MOUSEBUTTON_INVALID; + _sapp.event.window_width = _sapp.window_width; + _sapp.event.window_height = _sapp.window_height; + _sapp.event.framebuffer_width = _sapp.framebuffer_width; + _sapp.event.framebuffer_height = _sapp.framebuffer_height; + _sapp.event.mouse_x = _sapp.mouse.x; + _sapp.event.mouse_y = _sapp.mouse.y; + _sapp.event.mouse_dx = _sapp.mouse.dx; + _sapp.event.mouse_dy = _sapp.mouse.dy; +} + +_SOKOL_PRIVATE bool _sapp_events_enabled(void) { + /* only send events when an event callback is set, and the init function was called */ + return (_sapp.desc.event_cb || _sapp.desc.event_userdata_cb) && _sapp.init_called; +} + +_SOKOL_PRIVATE sapp_keycode _sapp_translate_key(int scan_code) { + if ((scan_code >= 0) && (scan_code < SAPP_MAX_KEYCODES)) { + return _sapp.keycodes[scan_code]; + } + else { + return SAPP_KEYCODE_INVALID; + } +} + +_SOKOL_PRIVATE void _sapp_clear_drop_buffer(void) { + if (_sapp.drop.enabled) { + SOKOL_ASSERT(_sapp.drop.buffer); + _sapp_clear(_sapp.drop.buffer, (size_t)_sapp.drop.buf_size); + } +} + +_SOKOL_PRIVATE void _sapp_frame(void) { + if (_sapp.first_frame) { + _sapp.first_frame = false; + _sapp_call_init(); + } + _sapp_call_frame(); + _sapp.frame_count++; +} + +_SOKOL_PRIVATE bool _sapp_image_validate(const sapp_image_desc* desc) { + SOKOL_ASSERT(desc->width > 0); + SOKOL_ASSERT(desc->height > 0); + SOKOL_ASSERT(desc->pixels.ptr != 0); + SOKOL_ASSERT(desc->pixels.size > 0); + const size_t wh_size = (size_t)(desc->width * desc->height) * sizeof(uint32_t); + if (wh_size != desc->pixels.size) { + _SAPP_ERROR(IMAGE_DATA_SIZE_MISMATCH); + return false; + } + return true; +} + +_SOKOL_PRIVATE int _sapp_image_bestmatch(const sapp_image_desc image_descs[], int num_images, int width, int height) { + int least_diff = 0x7FFFFFFF; + int least_index = 0; + for (int i = 0; i < num_images; i++) { + int diff = (image_descs[i].width * image_descs[i].height) - (width * height); + if (diff < 0) { + diff = -diff; + } + if (diff < least_diff) { + least_diff = diff; + least_index = i; + } + } + return least_index; +} + +_SOKOL_PRIVATE int _sapp_icon_num_images(const sapp_icon_desc* desc) { + int index = 0; + for (; index < SAPP_MAX_ICONIMAGES; index++) { + if (0 == desc->images[index].pixels.ptr) { + break; + } + } + return index; +} + +_SOKOL_PRIVATE bool _sapp_validate_icon_desc(const sapp_icon_desc* desc, int num_images) { + SOKOL_ASSERT(num_images <= SAPP_MAX_ICONIMAGES); + for (int i = 0; i < num_images; i++) { + const sapp_image_desc* img_desc = &desc->images[i]; + if (!_sapp_image_validate(img_desc)) { + return false; + } + } + return true; +} + +_SOKOL_PRIVATE void _sapp_setup_default_icon(void) { + SOKOL_ASSERT(0 == _sapp.default_icon_pixels); + + const int num_icons = 3; + const int icon_sizes[3] = { 16, 32, 64 }; // must be multiple of 8! + + // allocate a pixel buffer for all icon pixels + int all_num_pixels = 0; + for (int i = 0; i < num_icons; i++) { + all_num_pixels += icon_sizes[i] * icon_sizes[i]; + } + _sapp.default_icon_pixels = (uint32_t*) _sapp_malloc_clear((size_t)all_num_pixels * sizeof(uint32_t)); + + // initialize default_icon_desc struct + uint32_t* dst = _sapp.default_icon_pixels; + const uint32_t* dst_end = dst + all_num_pixels; + (void)dst_end; // silence unused warning in release mode + for (int i = 0; i < num_icons; i++) { + const int dim = (int) icon_sizes[i]; + const int num_pixels = dim * dim; + sapp_image_desc* img_desc = &_sapp.default_icon_desc.images[i]; + img_desc->width = dim; + img_desc->height = dim; + img_desc->pixels.ptr = dst; + img_desc->pixels.size = (size_t)num_pixels * sizeof(uint32_t); + dst += num_pixels; + } + SOKOL_ASSERT(dst == dst_end); + + // Amstrad CPC font 'S' + const uint8_t tile[8] = { + 0x3C, + 0x66, + 0x60, + 0x3C, + 0x06, + 0x66, + 0x3C, + 0x00, + }; + // rainbow colors + const uint32_t colors[8] = { + 0xFF4370FF, + 0xFF26A7FF, + 0xFF58EEFF, + 0xFF57E1D4, + 0xFF65CC9C, + 0xFF6ABB66, + 0xFFF5A542, + 0xFFC2577E, + }; + dst = _sapp.default_icon_pixels; + const uint32_t blank = 0x00FFFFFF; + const uint32_t shadow = 0xFF000000; + for (int i = 0; i < num_icons; i++) { + const int dim = icon_sizes[i]; + SOKOL_ASSERT((dim % 8) == 0); + const int scale = dim / 8; + for (int ty = 0, y = 0; ty < 8; ty++) { + const uint32_t color = colors[ty]; + for (int sy = 0; sy < scale; sy++, y++) { + uint8_t bits = tile[ty]; + for (int tx = 0, x = 0; tx < 8; tx++, bits<<=1) { + uint32_t pixel = (0 == (bits & 0x80)) ? blank : color; + for (int sx = 0; sx < scale; sx++, x++) { + SOKOL_ASSERT(dst < dst_end); + *dst++ = pixel; + } + } + } + } + } + SOKOL_ASSERT(dst == dst_end); + + // right shadow + dst = _sapp.default_icon_pixels; + for (int i = 0; i < num_icons; i++) { + const int dim = icon_sizes[i]; + for (int y = 0; y < dim; y++) { + uint32_t prev_color = blank; + for (int x = 0; x < dim; x++) { + const int dst_index = y * dim + x; + const uint32_t cur_color = dst[dst_index]; + if ((cur_color == blank) && (prev_color != blank)) { + dst[dst_index] = shadow; + } + prev_color = cur_color; + } + } + dst += dim * dim; + } + SOKOL_ASSERT(dst == dst_end); + + // bottom shadow + dst = _sapp.default_icon_pixels; + for (int i = 0; i < num_icons; i++) { + const int dim = icon_sizes[i]; + for (int x = 0; x < dim; x++) { + uint32_t prev_color = blank; + for (int y = 0; y < dim; y++) { + const int dst_index = y * dim + x; + const uint32_t cur_color = dst[dst_index]; + if ((cur_color == blank) && (prev_color != blank)) { + dst[dst_index] = shadow; + } + prev_color = cur_color; + } + } + dst += dim * dim; + } + SOKOL_ASSERT(dst == dst_end); +} + +// █████ ██████ ██████ ██ ███████ +// ██ ██ ██ ██ ██ ██ ██ ██ +// ███████ ██████ ██████ ██ █████ +// ██ ██ ██ ██ ██ ██ +// ██ ██ ██ ██ ███████ ███████ +// +// >>apple +#if defined(_SAPP_APPLE) + +#if __has_feature(objc_arc) +#define _SAPP_OBJC_RELEASE(obj) { obj = nil; } +#else +#define _SAPP_OBJC_RELEASE(obj) { [obj release]; obj = nil; } +#endif + +// ███ ███ █████ ██████ ██████ ███████ +// ████ ████ ██ ██ ██ ██ ██ ██ +// ██ ████ ██ ███████ ██ ██ ██ ███████ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ██ ██ ██ ██ ██████ ██████ ███████ +// +// >>macos +#if defined(_SAPP_MACOS) + +_SOKOL_PRIVATE void _sapp_macos_init_keytable(void) { + _sapp.keycodes[0x1D] = SAPP_KEYCODE_0; + _sapp.keycodes[0x12] = SAPP_KEYCODE_1; + _sapp.keycodes[0x13] = SAPP_KEYCODE_2; + _sapp.keycodes[0x14] = SAPP_KEYCODE_3; + _sapp.keycodes[0x15] = SAPP_KEYCODE_4; + _sapp.keycodes[0x17] = SAPP_KEYCODE_5; + _sapp.keycodes[0x16] = SAPP_KEYCODE_6; + _sapp.keycodes[0x1A] = SAPP_KEYCODE_7; + _sapp.keycodes[0x1C] = SAPP_KEYCODE_8; + _sapp.keycodes[0x19] = SAPP_KEYCODE_9; + _sapp.keycodes[0x00] = SAPP_KEYCODE_A; + _sapp.keycodes[0x0B] = SAPP_KEYCODE_B; + _sapp.keycodes[0x08] = SAPP_KEYCODE_C; + _sapp.keycodes[0x02] = SAPP_KEYCODE_D; + _sapp.keycodes[0x0E] = SAPP_KEYCODE_E; + _sapp.keycodes[0x03] = SAPP_KEYCODE_F; + _sapp.keycodes[0x05] = SAPP_KEYCODE_G; + _sapp.keycodes[0x04] = SAPP_KEYCODE_H; + _sapp.keycodes[0x22] = SAPP_KEYCODE_I; + _sapp.keycodes[0x26] = SAPP_KEYCODE_J; + _sapp.keycodes[0x28] = SAPP_KEYCODE_K; + _sapp.keycodes[0x25] = SAPP_KEYCODE_L; + _sapp.keycodes[0x2E] = SAPP_KEYCODE_M; + _sapp.keycodes[0x2D] = SAPP_KEYCODE_N; + _sapp.keycodes[0x1F] = SAPP_KEYCODE_O; + _sapp.keycodes[0x23] = SAPP_KEYCODE_P; + _sapp.keycodes[0x0C] = SAPP_KEYCODE_Q; + _sapp.keycodes[0x0F] = SAPP_KEYCODE_R; + _sapp.keycodes[0x01] = SAPP_KEYCODE_S; + _sapp.keycodes[0x11] = SAPP_KEYCODE_T; + _sapp.keycodes[0x20] = SAPP_KEYCODE_U; + _sapp.keycodes[0x09] = SAPP_KEYCODE_V; + _sapp.keycodes[0x0D] = SAPP_KEYCODE_W; + _sapp.keycodes[0x07] = SAPP_KEYCODE_X; + _sapp.keycodes[0x10] = SAPP_KEYCODE_Y; + _sapp.keycodes[0x06] = SAPP_KEYCODE_Z; + _sapp.keycodes[0x27] = SAPP_KEYCODE_APOSTROPHE; + _sapp.keycodes[0x2A] = SAPP_KEYCODE_BACKSLASH; + _sapp.keycodes[0x2B] = SAPP_KEYCODE_COMMA; + _sapp.keycodes[0x18] = SAPP_KEYCODE_EQUAL; + _sapp.keycodes[0x32] = SAPP_KEYCODE_GRAVE_ACCENT; + _sapp.keycodes[0x21] = SAPP_KEYCODE_LEFT_BRACKET; + _sapp.keycodes[0x1B] = SAPP_KEYCODE_MINUS; + _sapp.keycodes[0x2F] = SAPP_KEYCODE_PERIOD; + _sapp.keycodes[0x1E] = SAPP_KEYCODE_RIGHT_BRACKET; + _sapp.keycodes[0x29] = SAPP_KEYCODE_SEMICOLON; + _sapp.keycodes[0x2C] = SAPP_KEYCODE_SLASH; + _sapp.keycodes[0x0A] = SAPP_KEYCODE_WORLD_1; + _sapp.keycodes[0x33] = SAPP_KEYCODE_BACKSPACE; + _sapp.keycodes[0x39] = SAPP_KEYCODE_CAPS_LOCK; + _sapp.keycodes[0x75] = SAPP_KEYCODE_DELETE; + _sapp.keycodes[0x7D] = SAPP_KEYCODE_DOWN; + _sapp.keycodes[0x77] = SAPP_KEYCODE_END; + _sapp.keycodes[0x24] = SAPP_KEYCODE_ENTER; + _sapp.keycodes[0x35] = SAPP_KEYCODE_ESCAPE; + _sapp.keycodes[0x7A] = SAPP_KEYCODE_F1; + _sapp.keycodes[0x78] = SAPP_KEYCODE_F2; + _sapp.keycodes[0x63] = SAPP_KEYCODE_F3; + _sapp.keycodes[0x76] = SAPP_KEYCODE_F4; + _sapp.keycodes[0x60] = SAPP_KEYCODE_F5; + _sapp.keycodes[0x61] = SAPP_KEYCODE_F6; + _sapp.keycodes[0x62] = SAPP_KEYCODE_F7; + _sapp.keycodes[0x64] = SAPP_KEYCODE_F8; + _sapp.keycodes[0x65] = SAPP_KEYCODE_F9; + _sapp.keycodes[0x6D] = SAPP_KEYCODE_F10; + _sapp.keycodes[0x67] = SAPP_KEYCODE_F11; + _sapp.keycodes[0x6F] = SAPP_KEYCODE_F12; + _sapp.keycodes[0x69] = SAPP_KEYCODE_F13; + _sapp.keycodes[0x6B] = SAPP_KEYCODE_F14; + _sapp.keycodes[0x71] = SAPP_KEYCODE_F15; + _sapp.keycodes[0x6A] = SAPP_KEYCODE_F16; + _sapp.keycodes[0x40] = SAPP_KEYCODE_F17; + _sapp.keycodes[0x4F] = SAPP_KEYCODE_F18; + _sapp.keycodes[0x50] = SAPP_KEYCODE_F19; + _sapp.keycodes[0x5A] = SAPP_KEYCODE_F20; + _sapp.keycodes[0x73] = SAPP_KEYCODE_HOME; + _sapp.keycodes[0x72] = SAPP_KEYCODE_INSERT; + _sapp.keycodes[0x7B] = SAPP_KEYCODE_LEFT; + _sapp.keycodes[0x3A] = SAPP_KEYCODE_LEFT_ALT; + _sapp.keycodes[0x3B] = SAPP_KEYCODE_LEFT_CONTROL; + _sapp.keycodes[0x38] = SAPP_KEYCODE_LEFT_SHIFT; + _sapp.keycodes[0x37] = SAPP_KEYCODE_LEFT_SUPER; + _sapp.keycodes[0x6E] = SAPP_KEYCODE_MENU; + _sapp.keycodes[0x47] = SAPP_KEYCODE_NUM_LOCK; + _sapp.keycodes[0x79] = SAPP_KEYCODE_PAGE_DOWN; + _sapp.keycodes[0x74] = SAPP_KEYCODE_PAGE_UP; + _sapp.keycodes[0x7C] = SAPP_KEYCODE_RIGHT; + _sapp.keycodes[0x3D] = SAPP_KEYCODE_RIGHT_ALT; + _sapp.keycodes[0x3E] = SAPP_KEYCODE_RIGHT_CONTROL; + _sapp.keycodes[0x3C] = SAPP_KEYCODE_RIGHT_SHIFT; + _sapp.keycodes[0x36] = SAPP_KEYCODE_RIGHT_SUPER; + _sapp.keycodes[0x31] = SAPP_KEYCODE_SPACE; + _sapp.keycodes[0x30] = SAPP_KEYCODE_TAB; + _sapp.keycodes[0x7E] = SAPP_KEYCODE_UP; + _sapp.keycodes[0x52] = SAPP_KEYCODE_KP_0; + _sapp.keycodes[0x53] = SAPP_KEYCODE_KP_1; + _sapp.keycodes[0x54] = SAPP_KEYCODE_KP_2; + _sapp.keycodes[0x55] = SAPP_KEYCODE_KP_3; + _sapp.keycodes[0x56] = SAPP_KEYCODE_KP_4; + _sapp.keycodes[0x57] = SAPP_KEYCODE_KP_5; + _sapp.keycodes[0x58] = SAPP_KEYCODE_KP_6; + _sapp.keycodes[0x59] = SAPP_KEYCODE_KP_7; + _sapp.keycodes[0x5B] = SAPP_KEYCODE_KP_8; + _sapp.keycodes[0x5C] = SAPP_KEYCODE_KP_9; + _sapp.keycodes[0x45] = SAPP_KEYCODE_KP_ADD; + _sapp.keycodes[0x41] = SAPP_KEYCODE_KP_DECIMAL; + _sapp.keycodes[0x4B] = SAPP_KEYCODE_KP_DIVIDE; + _sapp.keycodes[0x4C] = SAPP_KEYCODE_KP_ENTER; + _sapp.keycodes[0x51] = SAPP_KEYCODE_KP_EQUAL; + _sapp.keycodes[0x43] = SAPP_KEYCODE_KP_MULTIPLY; + _sapp.keycodes[0x4E] = SAPP_KEYCODE_KP_SUBTRACT; +} + +_SOKOL_PRIVATE void _sapp_macos_discard_state(void) { + // NOTE: it's safe to call [release] on a nil object + if (_sapp.macos.keyup_monitor != nil) { + [NSEvent removeMonitor:_sapp.macos.keyup_monitor]; + // NOTE: removeMonitor also releases the object + _sapp.macos.keyup_monitor = nil; + } + _SAPP_OBJC_RELEASE(_sapp.macos.tracking_area); + _SAPP_OBJC_RELEASE(_sapp.macos.app_dlg); + _SAPP_OBJC_RELEASE(_sapp.macos.win_dlg); + _SAPP_OBJC_RELEASE(_sapp.macos.view); + #if defined(SOKOL_METAL) + _SAPP_OBJC_RELEASE(_sapp.macos.mtl_device); + #endif + _SAPP_OBJC_RELEASE(_sapp.macos.window); +} + +// undocumented methods for creating cursors (see GLFW 3.4 and imgui_impl_osx.mm) +@interface NSCursor() ++ (id)_windowResizeNorthWestSouthEastCursor; ++ (id)_windowResizeNorthEastSouthWestCursor; ++ (id)_windowResizeNorthSouthCursor; ++ (id)_windowResizeEastWestCursor; +@end + +_SOKOL_PRIVATE void _sapp_macos_init_cursors(void) { + _sapp.macos.cursors[SAPP_MOUSECURSOR_DEFAULT] = nil; // not a bug + _sapp.macos.cursors[SAPP_MOUSECURSOR_ARROW] = [NSCursor arrowCursor]; + _sapp.macos.cursors[SAPP_MOUSECURSOR_IBEAM] = [NSCursor IBeamCursor]; + _sapp.macos.cursors[SAPP_MOUSECURSOR_CROSSHAIR] = [NSCursor crosshairCursor]; + _sapp.macos.cursors[SAPP_MOUSECURSOR_POINTING_HAND] = [NSCursor pointingHandCursor]; + _sapp.macos.cursors[SAPP_MOUSECURSOR_RESIZE_EW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor]; + _sapp.macos.cursors[SAPP_MOUSECURSOR_RESIZE_NS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor]; + _sapp.macos.cursors[SAPP_MOUSECURSOR_RESIZE_NWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor]; + _sapp.macos.cursors[SAPP_MOUSECURSOR_RESIZE_NESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor]; + _sapp.macos.cursors[SAPP_MOUSECURSOR_RESIZE_ALL] = [NSCursor closedHandCursor]; + _sapp.macos.cursors[SAPP_MOUSECURSOR_NOT_ALLOWED] = [NSCursor operationNotAllowedCursor]; +} + +_SOKOL_PRIVATE void _sapp_macos_run(const sapp_desc* desc) { + _sapp_init_state(desc); + _sapp_macos_init_keytable(); + [NSApplication sharedApplication]; + + // set the application dock icon as early as possible, otherwise + // the dummy icon will be visible for a short time + sapp_set_icon(&_sapp.desc.icon); + _sapp.macos.app_dlg = [[_sapp_macos_app_delegate alloc] init]; + NSApp.delegate = _sapp.macos.app_dlg; + + // workaround for "no key-up sent while Cmd is pressed" taken from GLFW: + NSEvent* (^keyup_monitor)(NSEvent*) = ^NSEvent* (NSEvent* event) { + if ([event modifierFlags] & NSEventModifierFlagCommand) { + [[NSApp keyWindow] sendEvent:event]; + } + return event; + }; + _sapp.macos.keyup_monitor = [NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp handler:keyup_monitor]; + + [NSApp run]; + // NOTE: [NSApp run] never returns, instead cleanup code + // must be put into applicationWillTerminate +} + +/* MacOS entry function */ +#if !defined(SOKOL_NO_ENTRY) +int main(int argc, char* argv[]) { + sapp_desc desc = sokol_main(argc, argv); + _sapp_macos_run(&desc); + return 0; +} +#endif /* SOKOL_NO_ENTRY */ + +_SOKOL_PRIVATE uint32_t _sapp_macos_mods(NSEvent* ev) { + const NSEventModifierFlags f = (ev == nil) ? NSEvent.modifierFlags : ev.modifierFlags; + const NSUInteger b = NSEvent.pressedMouseButtons; + uint32_t m = 0; + if (f & NSEventModifierFlagShift) { + m |= SAPP_MODIFIER_SHIFT; + } + if (f & NSEventModifierFlagControl) { + m |= SAPP_MODIFIER_CTRL; + } + if (f & NSEventModifierFlagOption) { + m |= SAPP_MODIFIER_ALT; + } + if (f & NSEventModifierFlagCommand) { + m |= SAPP_MODIFIER_SUPER; + } + if (0 != (b & (1<<0))) { + m |= SAPP_MODIFIER_LMB; + } + if (0 != (b & (1<<1))) { + m |= SAPP_MODIFIER_RMB; + } + if (0 != (b & (1<<2))) { + m |= SAPP_MODIFIER_MMB; + } + return m; +} + +_SOKOL_PRIVATE void _sapp_macos_mouse_event(sapp_event_type type, sapp_mousebutton btn, uint32_t mod) { + if (_sapp_events_enabled()) { + _sapp_init_event(type); + _sapp.event.mouse_button = btn; + _sapp.event.modifiers = mod; + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE void _sapp_macos_key_event(sapp_event_type type, sapp_keycode key, bool repeat, uint32_t mod) { + if (_sapp_events_enabled()) { + _sapp_init_event(type); + _sapp.event.key_code = key; + _sapp.event.key_repeat = repeat; + _sapp.event.modifiers = mod; + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE void _sapp_macos_app_event(sapp_event_type type) { + if (_sapp_events_enabled()) { + _sapp_init_event(type); + _sapp_call_event(&_sapp.event); + } +} + +/* NOTE: unlike the iOS version of this function, the macOS version + can dynamically update the DPI scaling factor when a window is moved + between HighDPI / LowDPI screens. +*/ +_SOKOL_PRIVATE void _sapp_macos_update_dimensions(void) { + if (_sapp.desc.high_dpi) { + _sapp.dpi_scale = [_sapp.macos.window screen].backingScaleFactor; + } + else { + _sapp.dpi_scale = 1.0f; + } + const NSRect bounds = [_sapp.macos.view bounds]; + _sapp.window_width = (int)roundf(bounds.size.width); + _sapp.window_height = (int)roundf(bounds.size.height); + #if defined(SOKOL_METAL) + _sapp.framebuffer_width = (int)roundf(bounds.size.width * _sapp.dpi_scale); + _sapp.framebuffer_height = (int)roundf(bounds.size.height * _sapp.dpi_scale); + const CGSize fb_size = _sapp.macos.view.drawableSize; + const int cur_fb_width = (int)roundf(fb_size.width); + const int cur_fb_height = (int)roundf(fb_size.height); + const bool dim_changed = (_sapp.framebuffer_width != cur_fb_width) || + (_sapp.framebuffer_height != cur_fb_height); + #elif defined(SOKOL_GLCORE33) + const int cur_fb_width = (int)roundf(bounds.size.width * _sapp.dpi_scale); + const int cur_fb_height = (int)roundf(bounds.size.height * _sapp.dpi_scale); + const bool dim_changed = (_sapp.framebuffer_width != cur_fb_width) || + (_sapp.framebuffer_height != cur_fb_height); + _sapp.framebuffer_width = cur_fb_width; + _sapp.framebuffer_height = cur_fb_height; + #endif + if (_sapp.framebuffer_width == 0) { + _sapp.framebuffer_width = 1; + } + if (_sapp.framebuffer_height == 0) { + _sapp.framebuffer_height = 1; + } + if (_sapp.window_width == 0) { + _sapp.window_width = 1; + } + if (_sapp.window_height == 0) { + _sapp.window_height = 1; + } + if (dim_changed) { + #if defined(SOKOL_METAL) + CGSize drawable_size = { (CGFloat) _sapp.framebuffer_width, (CGFloat) _sapp.framebuffer_height }; + _sapp.macos.view.drawableSize = drawable_size; + #else + // nothing to do for GL? + #endif + if (!_sapp.first_frame) { + _sapp_macos_app_event(SAPP_EVENTTYPE_RESIZED); + } + } +} + +_SOKOL_PRIVATE void _sapp_macos_toggle_fullscreen(void) { + /* NOTE: the _sapp.fullscreen flag is also notified by the + windowDidEnterFullscreen / windowDidExitFullscreen + event handlers + */ + _sapp.fullscreen = !_sapp.fullscreen; + [_sapp.macos.window toggleFullScreen:nil]; +} + +_SOKOL_PRIVATE void _sapp_macos_set_clipboard_string(const char* str) { + @autoreleasepool { + NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; + [pasteboard declareTypes:@[NSPasteboardTypeString] owner:nil]; + [pasteboard setString:@(str) forType:NSPasteboardTypeString]; + } +} + +_SOKOL_PRIVATE const char* _sapp_macos_get_clipboard_string(void) { + SOKOL_ASSERT(_sapp.clipboard.buffer); + @autoreleasepool { + _sapp.clipboard.buffer[0] = 0; + NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; + if (![[pasteboard types] containsObject:NSPasteboardTypeString]) { + return _sapp.clipboard.buffer; + } + NSString* str = [pasteboard stringForType:NSPasteboardTypeString]; + if (!str) { + return _sapp.clipboard.buffer; + } + _sapp_strcpy([str UTF8String], _sapp.clipboard.buffer, _sapp.clipboard.buf_size); + } + return _sapp.clipboard.buffer; +} + +_SOKOL_PRIVATE void _sapp_macos_update_window_title(void) { + [_sapp.macos.window setTitle: [NSString stringWithUTF8String:_sapp.window_title]]; +} + +_SOKOL_PRIVATE void _sapp_macos_mouse_update_from_nspoint(NSPoint mouse_pos, bool clear_dxdy) { + if (!_sapp.mouse.locked) { + float new_x = mouse_pos.x * _sapp.dpi_scale; + float new_y = _sapp.framebuffer_height - (mouse_pos.y * _sapp.dpi_scale) - 1; + if (clear_dxdy) { + _sapp.mouse.dx = 0.0f; + _sapp.mouse.dy = 0.0f; + } + else if (_sapp.mouse.pos_valid) { + // don't update dx/dy in the very first update + _sapp.mouse.dx = new_x - _sapp.mouse.x; + _sapp.mouse.dy = new_y - _sapp.mouse.y; + } + _sapp.mouse.x = new_x; + _sapp.mouse.y = new_y; + _sapp.mouse.pos_valid = true; + } +} + +_SOKOL_PRIVATE void _sapp_macos_mouse_update_from_nsevent(NSEvent* event, bool clear_dxdy) { + _sapp_macos_mouse_update_from_nspoint(event.locationInWindow, clear_dxdy); +} + +_SOKOL_PRIVATE void _sapp_macos_show_mouse(bool visible) { + /* NOTE: this function is only called when the mouse visibility actually changes */ + if (visible) { + CGDisplayShowCursor(kCGDirectMainDisplay); + } + else { + CGDisplayHideCursor(kCGDirectMainDisplay); + } +} + +_SOKOL_PRIVATE void _sapp_macos_lock_mouse(bool lock) { + if (lock == _sapp.mouse.locked) { + return; + } + _sapp.mouse.dx = 0.0f; + _sapp.mouse.dy = 0.0f; + _sapp.mouse.locked = lock; + /* + NOTE that this code doesn't warp the mouse cursor to the window + center as everybody else does it. This lead to a spike in the + *second* mouse-moved event after the warp happened. The + mouse centering doesn't seem to be required (mouse-moved events + are reported correctly even when the cursor is at an edge of the screen). + + NOTE also that the hide/show of the mouse cursor should properly + stack with calls to sapp_show_mouse() + */ + if (_sapp.mouse.locked) { + CGAssociateMouseAndMouseCursorPosition(NO); + [NSCursor hide]; + } + else { + [NSCursor unhide]; + CGAssociateMouseAndMouseCursorPosition(YES); + } +} + +_SOKOL_PRIVATE void _sapp_macos_update_cursor(sapp_mouse_cursor cursor, bool shown) { + // show/hide cursor only if visibility status has changed (required because show/hide stacks) + if (shown != _sapp.mouse.shown) { + if (shown) { + [NSCursor unhide]; + } + else { + [NSCursor hide]; + } + } + // update cursor type + SOKOL_ASSERT((cursor >= 0) && (cursor < _SAPP_MOUSECURSOR_NUM)); + if (_sapp.macos.cursors[cursor]) { + [_sapp.macos.cursors[cursor] set]; + } + else { + [[NSCursor arrowCursor] set]; + } +} + +_SOKOL_PRIVATE void _sapp_macos_set_icon(const sapp_icon_desc* icon_desc, int num_images) { + NSDockTile* dock_tile = NSApp.dockTile; + const int wanted_width = (int) dock_tile.size.width; + const int wanted_height = (int) dock_tile.size.height; + const int img_index = _sapp_image_bestmatch(icon_desc->images, num_images, wanted_width, wanted_height); + const sapp_image_desc* img_desc = &icon_desc->images[img_index]; + + CGColorSpaceRef cg_color_space = CGColorSpaceCreateDeviceRGB(); + CFDataRef cf_data = CFDataCreate(kCFAllocatorDefault, (const UInt8*)img_desc->pixels.ptr, (CFIndex)img_desc->pixels.size); + CGDataProviderRef cg_data_provider = CGDataProviderCreateWithCFData(cf_data); + CGImageRef cg_img = CGImageCreate( + (size_t)img_desc->width, // width + (size_t)img_desc->height, // height + 8, // bitsPerComponent + 32, // bitsPerPixel + (size_t)img_desc->width * 4,// bytesPerRow + cg_color_space, // space + kCGImageAlphaLast | kCGImageByteOrderDefault, // bitmapInfo + cg_data_provider, // provider + NULL, // decode + false, // shouldInterpolate + kCGRenderingIntentDefault); + CFRelease(cf_data); + CGDataProviderRelease(cg_data_provider); + CGColorSpaceRelease(cg_color_space); + + NSImage* ns_image = [[NSImage alloc] initWithCGImage:cg_img size:dock_tile.size]; + dock_tile.contentView = [NSImageView imageViewWithImage:ns_image]; + [dock_tile display]; + _SAPP_OBJC_RELEASE(ns_image); + CGImageRelease(cg_img); +} + +_SOKOL_PRIVATE void _sapp_macos_frame(void) { + _sapp_frame(); + if (_sapp.quit_requested || _sapp.quit_ordered) { + [_sapp.macos.window performClose:nil]; + } +} + +@implementation _sapp_macos_app_delegate +- (void)applicationDidFinishLaunching:(NSNotification*)aNotification { + _SOKOL_UNUSED(aNotification); + _sapp_macos_init_cursors(); + if ((_sapp.window_width == 0) || (_sapp.window_height == 0)) { + // use 4/5 of screen size as default size + NSRect screen_rect = NSScreen.mainScreen.frame; + if (_sapp.window_width == 0) { + _sapp.window_width = (int)roundf((screen_rect.size.width * 4.0f) / 5.0f); + } + if (_sapp.window_height == 0) { + _sapp.window_height = (int)roundf((screen_rect.size.height * 4.0f) / 5.0f); + } + } + const NSUInteger style = + NSWindowStyleMaskTitled | + NSWindowStyleMaskClosable | + NSWindowStyleMaskMiniaturizable | + NSWindowStyleMaskResizable; + NSRect window_rect = NSMakeRect(0, 0, _sapp.window_width, _sapp.window_height); + _sapp.macos.window = [[_sapp_macos_window alloc] + initWithContentRect:window_rect + styleMask:style + backing:NSBackingStoreBuffered + defer:NO]; + _sapp.macos.window.releasedWhenClosed = NO; // this is necessary for proper cleanup in applicationWillTerminate + _sapp.macos.window.title = [NSString stringWithUTF8String:_sapp.window_title]; + _sapp.macos.window.acceptsMouseMovedEvents = YES; + _sapp.macos.window.restorable = YES; + + _sapp.macos.win_dlg = [[_sapp_macos_window_delegate alloc] init]; + _sapp.macos.window.delegate = _sapp.macos.win_dlg; + #if defined(SOKOL_METAL) + NSInteger max_fps = 60; + #if (__MAC_OS_X_VERSION_MAX_ALLOWED >= 120000) + if (@available(macOS 12.0, *)) { + max_fps = [NSScreen.mainScreen maximumFramesPerSecond]; + } + #endif + _sapp.macos.mtl_device = MTLCreateSystemDefaultDevice(); + _sapp.macos.view = [[_sapp_macos_view alloc] init]; + [_sapp.macos.view updateTrackingAreas]; + _sapp.macos.view.preferredFramesPerSecond = max_fps / _sapp.swap_interval; + _sapp.macos.view.device = _sapp.macos.mtl_device; + _sapp.macos.view.colorPixelFormat = MTLPixelFormatBGRA8Unorm; + _sapp.macos.view.depthStencilPixelFormat = MTLPixelFormatDepth32Float_Stencil8; + _sapp.macos.view.sampleCount = (NSUInteger) _sapp.sample_count; + _sapp.macos.view.autoResizeDrawable = false; + _sapp.macos.window.contentView = _sapp.macos.view; + [_sapp.macos.window makeFirstResponder:_sapp.macos.view]; + _sapp.macos.view.layer.magnificationFilter = kCAFilterNearest; + #elif defined(SOKOL_GLCORE33) + NSOpenGLPixelFormatAttribute attrs[32]; + int i = 0; + attrs[i++] = NSOpenGLPFAAccelerated; + attrs[i++] = NSOpenGLPFADoubleBuffer; + attrs[i++] = NSOpenGLPFAOpenGLProfile; + const int glVersion = _sapp.desc.gl_major_version * 10 + _sapp.desc.gl_minor_version; + switch(glVersion) { + case 10: attrs[i++] = NSOpenGLProfileVersionLegacy; break; + case 32: attrs[i++] = NSOpenGLProfileVersion3_2Core; break; + case 41: attrs[i++] = NSOpenGLProfileVersion4_1Core; break; + default: + _SAPP_PANIC(MACOS_INVALID_NSOPENGL_PROFILE); + } + attrs[i++] = NSOpenGLPFAColorSize; attrs[i++] = 24; + attrs[i++] = NSOpenGLPFAAlphaSize; attrs[i++] = 8; + attrs[i++] = NSOpenGLPFADepthSize; attrs[i++] = 24; + attrs[i++] = NSOpenGLPFAStencilSize; attrs[i++] = 8; + if (_sapp.sample_count > 1) { + attrs[i++] = NSOpenGLPFAMultisample; + attrs[i++] = NSOpenGLPFASampleBuffers; attrs[i++] = 1; + attrs[i++] = NSOpenGLPFASamples; attrs[i++] = (NSOpenGLPixelFormatAttribute)_sapp.sample_count; + } + else { + attrs[i++] = NSOpenGLPFASampleBuffers; attrs[i++] = 0; + } + attrs[i++] = 0; + NSOpenGLPixelFormat* glpixelformat_obj = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; + SOKOL_ASSERT(glpixelformat_obj != nil); + + _sapp.macos.view = [[_sapp_macos_view alloc] + initWithFrame:window_rect + pixelFormat:glpixelformat_obj]; + _SAPP_OBJC_RELEASE(glpixelformat_obj); + [_sapp.macos.view updateTrackingAreas]; + if (_sapp.desc.high_dpi) { + [_sapp.macos.view setWantsBestResolutionOpenGLSurface:YES]; + } + else { + [_sapp.macos.view setWantsBestResolutionOpenGLSurface:NO]; + } + + _sapp.macos.window.contentView = _sapp.macos.view; + [_sapp.macos.window makeFirstResponder:_sapp.macos.view]; + + NSTimer* timer_obj = [NSTimer timerWithTimeInterval:0.001 + target:_sapp.macos.view + selector:@selector(timerFired:) + userInfo:nil + repeats:YES]; + [[NSRunLoop currentRunLoop] addTimer:timer_obj forMode:NSDefaultRunLoopMode]; + timer_obj = nil; + #endif + [_sapp.macos.window center]; + _sapp.valid = true; + if (_sapp.fullscreen) { + /* ^^^ on GL, this already toggles a rendered frame, so set the valid flag before */ + [_sapp.macos.window toggleFullScreen:self]; + } + NSApp.activationPolicy = NSApplicationActivationPolicyRegular; + [NSApp activateIgnoringOtherApps:YES]; + [_sapp.macos.window makeKeyAndOrderFront:nil]; + _sapp_macos_update_dimensions(); + [NSEvent setMouseCoalescingEnabled:NO]; +} + +- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender { + _SOKOL_UNUSED(sender); + return YES; +} + +- (void)applicationWillTerminate:(NSNotification*)notification { + _SOKOL_UNUSED(notification); + _sapp_call_cleanup(); + _sapp_macos_discard_state(); + _sapp_discard_state(); +} +@end + +@implementation _sapp_macos_window_delegate +- (BOOL)windowShouldClose:(id)sender { + _SOKOL_UNUSED(sender); + /* only give user-code a chance to intervene when sapp_quit() wasn't already called */ + if (!_sapp.quit_ordered) { + /* if window should be closed and event handling is enabled, give user code + a chance to intervene via sapp_cancel_quit() + */ + _sapp.quit_requested = true; + _sapp_macos_app_event(SAPP_EVENTTYPE_QUIT_REQUESTED); + /* user code hasn't intervened, quit the app */ + if (_sapp.quit_requested) { + _sapp.quit_ordered = true; + } + } + if (_sapp.quit_ordered) { + return YES; + } + else { + return NO; + } +} + +- (void)windowDidResize:(NSNotification*)notification { + _SOKOL_UNUSED(notification); + _sapp_macos_update_dimensions(); +} + +- (void)windowDidChangeScreen:(NSNotification*)notification { + _SOKOL_UNUSED(notification); + _sapp_timing_reset(&_sapp.timing); + _sapp_macos_update_dimensions(); +} + +- (void)windowDidMiniaturize:(NSNotification*)notification { + _SOKOL_UNUSED(notification); + _sapp_macos_app_event(SAPP_EVENTTYPE_ICONIFIED); +} + +- (void)windowDidDeminiaturize:(NSNotification*)notification { + _SOKOL_UNUSED(notification); + _sapp_macos_app_event(SAPP_EVENTTYPE_RESTORED); +} + +- (void)windowDidBecomeKey:(NSNotification*)notification { + _SOKOL_UNUSED(notification); + _sapp_macos_app_event(SAPP_EVENTTYPE_FOCUSED); +} + +- (void)windowDidResignKey:(NSNotification*)notification { + _SOKOL_UNUSED(notification); + _sapp_macos_app_event(SAPP_EVENTTYPE_UNFOCUSED); +} + +- (void)windowDidEnterFullScreen:(NSNotification*)notification { + _SOKOL_UNUSED(notification); + _sapp.fullscreen = true; +} + +- (void)windowDidExitFullScreen:(NSNotification*)notification { + _SOKOL_UNUSED(notification); + _sapp.fullscreen = false; +} +@end + +@implementation _sapp_macos_window +- (instancetype)initWithContentRect:(NSRect)contentRect + styleMask:(NSWindowStyleMask)style + backing:(NSBackingStoreType)backingStoreType + defer:(BOOL)flag { + if (self = [super initWithContentRect:contentRect styleMask:style backing:backingStoreType defer:flag]) { + #if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101300 + [self registerForDraggedTypes:[NSArray arrayWithObject:NSPasteboardTypeFileURL]]; + #endif + } + return self; +} + +- (NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender { + return NSDragOperationCopy; +} + +- (NSDragOperation)draggingUpdated:(id<NSDraggingInfo>)sender { + return NSDragOperationCopy; +} + +- (BOOL)performDragOperation:(id<NSDraggingInfo>)sender { + #if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101300 + NSPasteboard *pboard = [sender draggingPasteboard]; + if ([pboard.types containsObject:NSPasteboardTypeFileURL]) { + _sapp_clear_drop_buffer(); + _sapp.drop.num_files = ((int)pboard.pasteboardItems.count > _sapp.drop.max_files) ? _sapp.drop.max_files : (int)pboard.pasteboardItems.count; + bool drop_failed = false; + for (int i = 0; i < _sapp.drop.num_files; i++) { + NSURL *fileUrl = [NSURL fileURLWithPath:[pboard.pasteboardItems[(NSUInteger)i] stringForType:NSPasteboardTypeFileURL]]; + if (!_sapp_strcpy(fileUrl.standardizedURL.path.UTF8String, _sapp_dropped_file_path_ptr(i), _sapp.drop.max_path_length)) { + _SAPP_ERROR(DROPPED_FILE_PATH_TOO_LONG); + drop_failed = true; + break; + } + } + if (!drop_failed) { + if (_sapp_events_enabled()) { + _sapp_macos_mouse_update_from_nspoint(sender.draggingLocation, true); + _sapp_init_event(SAPP_EVENTTYPE_FILES_DROPPED); + _sapp.event.modifiers = _sapp_macos_mods(nil); + _sapp_call_event(&_sapp.event); + } + } + else { + _sapp_clear_drop_buffer(); + _sapp.drop.num_files = 0; + } + return YES; + } + #endif + return NO; +} +@end + +@implementation _sapp_macos_view +#if defined(SOKOL_GLCORE33) +- (void)timerFired:(id)sender { + _SOKOL_UNUSED(sender); + [self setNeedsDisplay:YES]; +} +- (void)prepareOpenGL { + [super prepareOpenGL]; + GLint swapInt = 1; + NSOpenGLContext* ctx = [_sapp.macos.view openGLContext]; + [ctx setValues:&swapInt forParameter:NSOpenGLContextParameterSwapInterval]; + [ctx makeCurrentContext]; +} +#endif + +_SOKOL_PRIVATE void _sapp_macos_poll_input_events() { + /* + + NOTE: late event polling temporarily out-commented to check if this + causes infrequent and almost impossible to reproduce problems with the + window close events, see: + https://github.com/floooh/sokol/pull/483#issuecomment-805148815 + + + const NSEventMask mask = NSEventMaskLeftMouseDown | + NSEventMaskLeftMouseUp| + NSEventMaskRightMouseDown | + NSEventMaskRightMouseUp | + NSEventMaskMouseMoved | + NSEventMaskLeftMouseDragged | + NSEventMaskRightMouseDragged | + NSEventMaskMouseEntered | + NSEventMaskMouseExited | + NSEventMaskKeyDown | + NSEventMaskKeyUp | + NSEventMaskCursorUpdate | + NSEventMaskScrollWheel | + NSEventMaskTabletPoint | + NSEventMaskTabletProximity | + NSEventMaskOtherMouseDown | + NSEventMaskOtherMouseUp | + NSEventMaskOtherMouseDragged | + NSEventMaskPressure | + NSEventMaskDirectTouch; + @autoreleasepool { + for (;;) { + // NOTE: using NSDefaultRunLoopMode here causes stuttering in the GL backend, + // see: https://github.com/floooh/sokol/issues/486 + NSEvent* event = [NSApp nextEventMatchingMask:mask untilDate:nil inMode:NSEventTrackingRunLoopMode dequeue:YES]; + if (event == nil) { + break; + } + [NSApp sendEvent:event]; + } + } + */ +} + +- (void)drawRect:(NSRect)rect { + _SOKOL_UNUSED(rect); + _sapp_timing_measure(&_sapp.timing); + /* Catch any last-moment input events */ + _sapp_macos_poll_input_events(); + @autoreleasepool { + _sapp_macos_frame(); + } + #if !defined(SOKOL_METAL) + [[_sapp.macos.view openGLContext] flushBuffer]; + #endif +} + +- (BOOL)isOpaque { + return YES; +} +- (BOOL)canBecomeKeyView { + return YES; +} +- (BOOL)acceptsFirstResponder { + return YES; +} +- (void)updateTrackingAreas { + if (_sapp.macos.tracking_area != nil) { + [self removeTrackingArea:_sapp.macos.tracking_area]; + _SAPP_OBJC_RELEASE(_sapp.macos.tracking_area); + } + const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | + NSTrackingActiveInKeyWindow | + NSTrackingEnabledDuringMouseDrag | + NSTrackingCursorUpdate | + NSTrackingInVisibleRect | + NSTrackingAssumeInside; + _sapp.macos.tracking_area = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; + [self addTrackingArea:_sapp.macos.tracking_area]; + [super updateTrackingAreas]; +} + +// helper function to make GL context active +static void _sapp_gl_make_current(void) { + #if defined(SOKOL_GLCORE33) + [[_sapp.macos.view openGLContext] makeCurrentContext]; + #endif +} + +- (void)mouseEntered:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, true); + /* don't send mouse enter/leave while dragging (so that it behaves the same as + on Windows while SetCapture is active + */ + if (0 == _sapp.macos.mouse_buttons) { + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_ENTER, SAPP_MOUSEBUTTON_INVALID, _sapp_macos_mods(event)); + } +} +- (void)mouseExited:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, true); + if (0 == _sapp.macos.mouse_buttons) { + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_LEAVE, SAPP_MOUSEBUTTON_INVALID, _sapp_macos_mods(event)); + } +} +- (void)mouseDown:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, false); + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_DOWN, SAPP_MOUSEBUTTON_LEFT, _sapp_macos_mods(event)); + _sapp.macos.mouse_buttons |= (1<<SAPP_MOUSEBUTTON_LEFT); +} +- (void)mouseUp:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, false); + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_UP, SAPP_MOUSEBUTTON_LEFT, _sapp_macos_mods(event)); + _sapp.macos.mouse_buttons &= ~(1<<SAPP_MOUSEBUTTON_LEFT); +} +- (void)rightMouseDown:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, false); + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_DOWN, SAPP_MOUSEBUTTON_RIGHT, _sapp_macos_mods(event)); + _sapp.macos.mouse_buttons |= (1<<SAPP_MOUSEBUTTON_RIGHT); +} +- (void)rightMouseUp:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, false); + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_UP, SAPP_MOUSEBUTTON_RIGHT, _sapp_macos_mods(event)); + _sapp.macos.mouse_buttons &= ~(1<<SAPP_MOUSEBUTTON_RIGHT); +} +- (void)otherMouseDown:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, false); + if (2 == event.buttonNumber) { + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_DOWN, SAPP_MOUSEBUTTON_MIDDLE, _sapp_macos_mods(event)); + _sapp.macos.mouse_buttons |= (1<<SAPP_MOUSEBUTTON_MIDDLE); + } +} +- (void)otherMouseUp:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, false); + if (2 == event.buttonNumber) { + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_UP, SAPP_MOUSEBUTTON_MIDDLE, _sapp_macos_mods(event)); + _sapp.macos.mouse_buttons &= (1<<SAPP_MOUSEBUTTON_MIDDLE); + } +} +- (void)otherMouseDragged:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, false); + if (2 == event.buttonNumber) { + if (_sapp.mouse.locked) { + _sapp.mouse.dx = [event deltaX]; + _sapp.mouse.dy = [event deltaY]; + } + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_MOVE, SAPP_MOUSEBUTTON_INVALID, _sapp_macos_mods(event)); + } +} +- (void)mouseMoved:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, false); + if (_sapp.mouse.locked) { + _sapp.mouse.dx = [event deltaX]; + _sapp.mouse.dy = [event deltaY]; + } + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_MOVE, SAPP_MOUSEBUTTON_INVALID , _sapp_macos_mods(event)); +} +- (void)mouseDragged:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, false); + if (_sapp.mouse.locked) { + _sapp.mouse.dx = [event deltaX]; + _sapp.mouse.dy = [event deltaY]; + } + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_MOVE, SAPP_MOUSEBUTTON_INVALID , _sapp_macos_mods(event)); +} +- (void)rightMouseDragged:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, false); + if (_sapp.mouse.locked) { + _sapp.mouse.dx = [event deltaX]; + _sapp.mouse.dy = [event deltaY]; + } + _sapp_macos_mouse_event(SAPP_EVENTTYPE_MOUSE_MOVE, SAPP_MOUSEBUTTON_INVALID, _sapp_macos_mods(event)); +} +- (void)scrollWheel:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_mouse_update_from_nsevent(event, true); + if (_sapp_events_enabled()) { + float dx = (float) event.scrollingDeltaX; + float dy = (float) event.scrollingDeltaY; + if (event.hasPreciseScrollingDeltas) { + dx *= 0.1; + dy *= 0.1; + } + if ((_sapp_absf(dx) > 0.0f) || (_sapp_absf(dy) > 0.0f)) { + _sapp_init_event(SAPP_EVENTTYPE_MOUSE_SCROLL); + _sapp.event.modifiers = _sapp_macos_mods(event); + _sapp.event.scroll_x = dx; + _sapp.event.scroll_y = dy; + _sapp_call_event(&_sapp.event); + } + } +} +- (void)keyDown:(NSEvent*)event { + if (_sapp_events_enabled()) { + _sapp_gl_make_current(); + const uint32_t mods = _sapp_macos_mods(event); + const sapp_keycode key_code = _sapp_translate_key(event.keyCode); + _sapp_macos_key_event(SAPP_EVENTTYPE_KEY_DOWN, key_code, event.isARepeat, mods); + const NSString* chars = event.characters; + const NSUInteger len = chars.length; + if (len > 0) { + _sapp_init_event(SAPP_EVENTTYPE_CHAR); + _sapp.event.modifiers = mods; + for (NSUInteger i = 0; i < len; i++) { + const unichar codepoint = [chars characterAtIndex:i]; + if ((codepoint & 0xFF00) == 0xF700) { + continue; + } + _sapp.event.char_code = codepoint; + _sapp.event.key_repeat = event.isARepeat; + _sapp_call_event(&_sapp.event); + } + } + /* if this is a Cmd+V (paste), also send a CLIPBOARD_PASTE event */ + if (_sapp.clipboard.enabled && (mods == SAPP_MODIFIER_SUPER) && (key_code == SAPP_KEYCODE_V)) { + _sapp_init_event(SAPP_EVENTTYPE_CLIPBOARD_PASTED); + _sapp_call_event(&_sapp.event); + } + } +} +- (void)keyUp:(NSEvent*)event { + _sapp_gl_make_current(); + _sapp_macos_key_event(SAPP_EVENTTYPE_KEY_UP, + _sapp_translate_key(event.keyCode), + event.isARepeat, + _sapp_macos_mods(event)); +} +- (void)flagsChanged:(NSEvent*)event { + const uint32_t old_f = _sapp.macos.flags_changed_store; + const uint32_t new_f = (uint32_t)event.modifierFlags; + _sapp.macos.flags_changed_store = new_f; + sapp_keycode key_code = SAPP_KEYCODE_INVALID; + bool down = false; + if ((new_f ^ old_f) & NSEventModifierFlagShift) { + key_code = SAPP_KEYCODE_LEFT_SHIFT; + down = 0 != (new_f & NSEventModifierFlagShift); + } + if ((new_f ^ old_f) & NSEventModifierFlagControl) { + key_code = SAPP_KEYCODE_LEFT_CONTROL; + down = 0 != (new_f & NSEventModifierFlagControl); + } + if ((new_f ^ old_f) & NSEventModifierFlagOption) { + key_code = SAPP_KEYCODE_LEFT_ALT; + down = 0 != (new_f & NSEventModifierFlagOption); + } + if ((new_f ^ old_f) & NSEventModifierFlagCommand) { + key_code = SAPP_KEYCODE_LEFT_SUPER; + down = 0 != (new_f & NSEventModifierFlagCommand); + } + if (key_code != SAPP_KEYCODE_INVALID) { + _sapp_macos_key_event(down ? SAPP_EVENTTYPE_KEY_DOWN : SAPP_EVENTTYPE_KEY_UP, + key_code, + false, + _sapp_macos_mods(event)); + } +} +@end + +#endif // macOS + +// ██ ██████ ███████ +// ██ ██ ██ ██ +// ██ ██ ██ ███████ +// ██ ██ ██ ██ +// ██ ██████ ███████ +// +// >>ios +#if defined(_SAPP_IOS) + +_SOKOL_PRIVATE void _sapp_ios_discard_state(void) { + // NOTE: it's safe to call [release] on a nil object + _SAPP_OBJC_RELEASE(_sapp.ios.textfield_dlg); + _SAPP_OBJC_RELEASE(_sapp.ios.textfield); + #if defined(SOKOL_METAL) + _SAPP_OBJC_RELEASE(_sapp.ios.view_ctrl); + _SAPP_OBJC_RELEASE(_sapp.ios.mtl_device); + #else + _SAPP_OBJC_RELEASE(_sapp.ios.view_ctrl); + _SAPP_OBJC_RELEASE(_sapp.ios.eagl_ctx); + #endif + _SAPP_OBJC_RELEASE(_sapp.ios.view); + _SAPP_OBJC_RELEASE(_sapp.ios.window); +} + +_SOKOL_PRIVATE void _sapp_ios_run(const sapp_desc* desc) { + _sapp_init_state(desc); + static int argc = 1; + static char* argv[] = { (char*)"sokol_app" }; + UIApplicationMain(argc, argv, nil, NSStringFromClass([_sapp_app_delegate class])); +} + +/* iOS entry function */ +#if !defined(SOKOL_NO_ENTRY) +int main(int argc, char* argv[]) { + sapp_desc desc = sokol_main(argc, argv); + _sapp_ios_run(&desc); + return 0; +} +#endif /* SOKOL_NO_ENTRY */ + +_SOKOL_PRIVATE void _sapp_ios_app_event(sapp_event_type type) { + if (_sapp_events_enabled()) { + _sapp_init_event(type); + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE void _sapp_ios_touch_event(sapp_event_type type, NSSet<UITouch *>* touches, UIEvent* event) { + if (_sapp_events_enabled()) { + _sapp_init_event(type); + NSEnumerator* enumerator = event.allTouches.objectEnumerator; + UITouch* ios_touch; + while ((ios_touch = [enumerator nextObject])) { + if ((_sapp.event.num_touches + 1) < SAPP_MAX_TOUCHPOINTS) { + CGPoint ios_pos = [ios_touch locationInView:_sapp.ios.view]; + sapp_touchpoint* cur_point = &_sapp.event.touches[_sapp.event.num_touches++]; + cur_point->identifier = (uintptr_t) ios_touch; + cur_point->pos_x = ios_pos.x * _sapp.dpi_scale; + cur_point->pos_y = ios_pos.y * _sapp.dpi_scale; + cur_point->changed = [touches containsObject:ios_touch]; + } + } + if (_sapp.event.num_touches > 0) { + _sapp_call_event(&_sapp.event); + } + } +} + +_SOKOL_PRIVATE void _sapp_ios_update_dimensions(void) { + CGRect screen_rect = UIScreen.mainScreen.bounds; + _sapp.framebuffer_width = (int)roundf(screen_rect.size.width * _sapp.dpi_scale); + _sapp.framebuffer_height = (int)roundf(screen_rect.size.height * _sapp.dpi_scale); + _sapp.window_width = (int)roundf(screen_rect.size.width); + _sapp.window_height = (int)roundf(screen_rect.size.height); + int cur_fb_width, cur_fb_height; + #if defined(SOKOL_METAL) + const CGSize fb_size = _sapp.ios.view.drawableSize; + cur_fb_width = (int)roundf(fb_size.width); + cur_fb_height = (int)roundf(fb_size.height); + #else + cur_fb_width = (int)roundf(_sapp.ios.view.drawableWidth); + cur_fb_height = (int)roundf(_sapp.ios.view.drawableHeight); + #endif + const bool dim_changed = (_sapp.framebuffer_width != cur_fb_width) || + (_sapp.framebuffer_height != cur_fb_height); + if (dim_changed) { + #if defined(SOKOL_METAL) + const CGSize drawable_size = { (CGFloat) _sapp.framebuffer_width, (CGFloat) _sapp.framebuffer_height }; + _sapp.ios.view.drawableSize = drawable_size; + #else + // nothing to do here, GLKView correctly respects the view's contentScaleFactor + #endif + if (!_sapp.first_frame) { + _sapp_ios_app_event(SAPP_EVENTTYPE_RESIZED); + } + } +} + +_SOKOL_PRIVATE void _sapp_ios_frame(void) { + _sapp_ios_update_dimensions(); + _sapp_frame(); +} + +_SOKOL_PRIVATE void _sapp_ios_show_keyboard(bool shown) { + /* if not happened yet, create an invisible text field */ + if (nil == _sapp.ios.textfield) { + _sapp.ios.textfield_dlg = [[_sapp_textfield_dlg alloc] init]; + _sapp.ios.textfield = [[UITextField alloc] initWithFrame:CGRectMake(10, 10, 100, 50)]; + _sapp.ios.textfield.keyboardType = UIKeyboardTypeDefault; + _sapp.ios.textfield.returnKeyType = UIReturnKeyDefault; + _sapp.ios.textfield.autocapitalizationType = UITextAutocapitalizationTypeNone; + _sapp.ios.textfield.autocorrectionType = UITextAutocorrectionTypeNo; + _sapp.ios.textfield.spellCheckingType = UITextSpellCheckingTypeNo; + _sapp.ios.textfield.hidden = YES; + _sapp.ios.textfield.text = @"x"; + _sapp.ios.textfield.delegate = _sapp.ios.textfield_dlg; + [_sapp.ios.view_ctrl.view addSubview:_sapp.ios.textfield]; + + [[NSNotificationCenter defaultCenter] addObserver:_sapp.ios.textfield_dlg + selector:@selector(keyboardWasShown:) + name:UIKeyboardDidShowNotification object:nil]; + [[NSNotificationCenter defaultCenter] addObserver:_sapp.ios.textfield_dlg + selector:@selector(keyboardWillBeHidden:) + name:UIKeyboardWillHideNotification object:nil]; + [[NSNotificationCenter defaultCenter] addObserver:_sapp.ios.textfield_dlg + selector:@selector(keyboardDidChangeFrame:) + name:UIKeyboardDidChangeFrameNotification object:nil]; + } + if (shown) { + /* setting the text field as first responder brings up the onscreen keyboard */ + [_sapp.ios.textfield becomeFirstResponder]; + } + else { + [_sapp.ios.textfield resignFirstResponder]; + } +} + +@implementation _sapp_app_delegate +- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions { + CGRect screen_rect = UIScreen.mainScreen.bounds; + _sapp.ios.window = [[UIWindow alloc] initWithFrame:screen_rect]; + _sapp.window_width = (int)roundf(screen_rect.size.width); + _sapp.window_height = (int)roundf(screen_rect.size.height); + if (_sapp.desc.high_dpi) { + _sapp.dpi_scale = (float) UIScreen.mainScreen.nativeScale; + } + else { + _sapp.dpi_scale = 1.0f; + } + _sapp.framebuffer_width = (int)roundf(_sapp.window_width * _sapp.dpi_scale); + _sapp.framebuffer_height = (int)roundf(_sapp.window_height * _sapp.dpi_scale); + NSInteger max_fps = UIScreen.mainScreen.maximumFramesPerSecond; + #if defined(SOKOL_METAL) + _sapp.ios.mtl_device = MTLCreateSystemDefaultDevice(); + _sapp.ios.view = [[_sapp_ios_view alloc] init]; + _sapp.ios.view.preferredFramesPerSecond = max_fps / _sapp.swap_interval; + _sapp.ios.view.device = _sapp.ios.mtl_device; + _sapp.ios.view.colorPixelFormat = MTLPixelFormatBGRA8Unorm; + _sapp.ios.view.depthStencilPixelFormat = MTLPixelFormatDepth32Float_Stencil8; + _sapp.ios.view.sampleCount = (NSUInteger)_sapp.sample_count; + /* NOTE: iOS MTKView seems to ignore thew view's contentScaleFactor + and automatically renders at Retina resolution. We'll disable + autoResize and instead do the resizing in _sapp_ios_update_dimensions() + */ + _sapp.ios.view.autoResizeDrawable = false; + _sapp.ios.view.userInteractionEnabled = YES; + _sapp.ios.view.multipleTouchEnabled = YES; + _sapp.ios.view_ctrl = [[UIViewController alloc] init]; + _sapp.ios.view_ctrl.modalPresentationStyle = UIModalPresentationFullScreen; + _sapp.ios.view_ctrl.view = _sapp.ios.view; + _sapp.ios.window.rootViewController = _sapp.ios.view_ctrl; + #else + _sapp.ios.eagl_ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; + _sapp.ios.view = [[_sapp_ios_view alloc] initWithFrame:screen_rect]; + _sapp.ios.view.drawableColorFormat = GLKViewDrawableColorFormatRGBA8888; + _sapp.ios.view.drawableDepthFormat = GLKViewDrawableDepthFormat24; + _sapp.ios.view.drawableStencilFormat = GLKViewDrawableStencilFormatNone; + GLKViewDrawableMultisample msaa = _sapp.sample_count > 1 ? GLKViewDrawableMultisample4X : GLKViewDrawableMultisampleNone; + _sapp.ios.view.drawableMultisample = msaa; + _sapp.ios.view.context = _sapp.ios.eagl_ctx; + _sapp.ios.view.enableSetNeedsDisplay = NO; + _sapp.ios.view.userInteractionEnabled = YES; + _sapp.ios.view.multipleTouchEnabled = YES; + // on GLKView, contentScaleFactor appears to work just fine! + if (_sapp.desc.high_dpi) { + _sapp.ios.view.contentScaleFactor = _sapp.dpi_scale; + } + else { + _sapp.ios.view.contentScaleFactor = 1.0; + } + _sapp.ios.view_ctrl = [[GLKViewController alloc] init]; + _sapp.ios.view_ctrl.view = _sapp.ios.view; + _sapp.ios.view_ctrl.preferredFramesPerSecond = max_fps / _sapp.swap_interval; + _sapp.ios.window.rootViewController = _sapp.ios.view_ctrl; + #endif + [_sapp.ios.window makeKeyAndVisible]; + + _sapp.valid = true; + return YES; +} + +- (void)applicationWillResignActive:(UIApplication *)application { + if (!_sapp.ios.suspended) { + _sapp.ios.suspended = true; + _sapp_ios_app_event(SAPP_EVENTTYPE_SUSPENDED); + } +} + +- (void)applicationDidBecomeActive:(UIApplication *)application { + if (_sapp.ios.suspended) { + _sapp.ios.suspended = false; + _sapp_ios_app_event(SAPP_EVENTTYPE_RESUMED); + } +} + +/* NOTE: this method will rarely ever be called, iOS application + which are terminated by the user are usually killed via signal 9 + by the operating system. +*/ +- (void)applicationWillTerminate:(UIApplication *)application { + _SOKOL_UNUSED(application); + _sapp_call_cleanup(); + _sapp_ios_discard_state(); + _sapp_discard_state(); +} +@end + +@implementation _sapp_textfield_dlg +- (void)keyboardWasShown:(NSNotification*)notif { + _sapp.onscreen_keyboard_shown = true; + /* query the keyboard's size, and modify the content view's size */ + if (_sapp.desc.ios_keyboard_resizes_canvas) { + NSDictionary* info = notif.userInfo; + CGFloat kbd_h = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size.height; + CGRect view_frame = UIScreen.mainScreen.bounds; + view_frame.size.height -= kbd_h; + _sapp.ios.view.frame = view_frame; + } +} +- (void)keyboardWillBeHidden:(NSNotification*)notif { + _sapp.onscreen_keyboard_shown = false; + if (_sapp.desc.ios_keyboard_resizes_canvas) { + _sapp.ios.view.frame = UIScreen.mainScreen.bounds; + } +} +- (void)keyboardDidChangeFrame:(NSNotification*)notif { + /* this is for the case when the screen rotation changes while the keyboard is open */ + if (_sapp.onscreen_keyboard_shown && _sapp.desc.ios_keyboard_resizes_canvas) { + NSDictionary* info = notif.userInfo; + CGFloat kbd_h = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size.height; + CGRect view_frame = UIScreen.mainScreen.bounds; + view_frame.size.height -= kbd_h; + _sapp.ios.view.frame = view_frame; + } +} +- (BOOL)textField:(UITextField*)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString*)string { + if (_sapp_events_enabled()) { + const NSUInteger len = string.length; + if (len > 0) { + for (NSUInteger i = 0; i < len; i++) { + unichar c = [string characterAtIndex:i]; + if (c >= 32) { + /* ignore surrogates for now */ + if ((c < 0xD800) || (c > 0xDFFF)) { + _sapp_init_event(SAPP_EVENTTYPE_CHAR); + _sapp.event.char_code = c; + _sapp_call_event(&_sapp.event); + } + } + if (c <= 32) { + sapp_keycode k = SAPP_KEYCODE_INVALID; + switch (c) { + case 10: k = SAPP_KEYCODE_ENTER; break; + case 32: k = SAPP_KEYCODE_SPACE; break; + default: break; + } + if (k != SAPP_KEYCODE_INVALID) { + _sapp_init_event(SAPP_EVENTTYPE_KEY_DOWN); + _sapp.event.key_code = k; + _sapp_call_event(&_sapp.event); + _sapp_init_event(SAPP_EVENTTYPE_KEY_UP); + _sapp.event.key_code = k; + _sapp_call_event(&_sapp.event); + } + } + } + } + else { + /* this was a backspace */ + _sapp_init_event(SAPP_EVENTTYPE_KEY_DOWN); + _sapp.event.key_code = SAPP_KEYCODE_BACKSPACE; + _sapp_call_event(&_sapp.event); + _sapp_init_event(SAPP_EVENTTYPE_KEY_UP); + _sapp.event.key_code = SAPP_KEYCODE_BACKSPACE; + _sapp_call_event(&_sapp.event); + } + } + return NO; +} +@end + +@implementation _sapp_ios_view +- (void)drawRect:(CGRect)rect { + _SOKOL_UNUSED(rect); + _sapp_timing_measure(&_sapp.timing); + @autoreleasepool { + _sapp_ios_frame(); + } +} +- (BOOL)isOpaque { + return YES; +} +- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent*)event { + _sapp_ios_touch_event(SAPP_EVENTTYPE_TOUCHES_BEGAN, touches, event); +} +- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent*)event { + _sapp_ios_touch_event(SAPP_EVENTTYPE_TOUCHES_MOVED, touches, event); +} +- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent*)event { + _sapp_ios_touch_event(SAPP_EVENTTYPE_TOUCHES_ENDED, touches, event); +} +- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent*)event { + _sapp_ios_touch_event(SAPP_EVENTTYPE_TOUCHES_CANCELLED, touches, event); +} +@end +#endif /* TARGET_OS_IPHONE */ + +#endif /* _SAPP_APPLE */ + +// ███████ ███ ███ ███████ ██████ ██████ ██ ██████ ████████ ███████ ███ ██ +// ██ ████ ████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ +// █████ ██ ████ ██ ███████ ██ ██████ ██ ██████ ██ █████ ██ ██ ██ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ███████ ██ ██ ███████ ██████ ██ ██ ██ ██ ██ ███████ ██ ████ +// +// >>emscripten +#if defined(_SAPP_EMSCRIPTEN) + +#if defined(EM_JS_DEPS) +EM_JS_DEPS(sokol_app, "$withStackSave,$allocateUTF8OnStack"); +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef void (*_sapp_html5_fetch_callback) (const sapp_html5_fetch_response*); + +/* this function is called from a JS event handler when the user hides + the onscreen keyboard pressing the 'dismiss keyboard key' +*/ +EMSCRIPTEN_KEEPALIVE void _sapp_emsc_notify_keyboard_hidden(void) { + _sapp.onscreen_keyboard_shown = false; +} + +EMSCRIPTEN_KEEPALIVE void _sapp_emsc_onpaste(const char* str) { + if (_sapp.clipboard.enabled) { + _sapp_strcpy(str, _sapp.clipboard.buffer, _sapp.clipboard.buf_size); + if (_sapp_events_enabled()) { + _sapp_init_event(SAPP_EVENTTYPE_CLIPBOARD_PASTED); + _sapp_call_event(&_sapp.event); + } + } +} + +/* https://developer.mozilla.org/en-US/docs/Web/API/WindowEventHandlers/onbeforeunload */ +EMSCRIPTEN_KEEPALIVE int _sapp_html5_get_ask_leave_site(void) { + return _sapp.html5_ask_leave_site ? 1 : 0; +} + +EMSCRIPTEN_KEEPALIVE void _sapp_emsc_begin_drop(int num) { + if (!_sapp.drop.enabled) { + return; + } + if (num < 0) { + num = 0; + } + if (num > _sapp.drop.max_files) { + num = _sapp.drop.max_files; + } + _sapp.drop.num_files = num; + _sapp_clear_drop_buffer(); +} + +EMSCRIPTEN_KEEPALIVE void _sapp_emsc_drop(int i, const char* name) { + /* NOTE: name is only the filename part, not a path */ + if (!_sapp.drop.enabled) { + return; + } + if (0 == name) { + return; + } + SOKOL_ASSERT(_sapp.drop.num_files <= _sapp.drop.max_files); + if ((i < 0) || (i >= _sapp.drop.num_files)) { + return; + } + if (!_sapp_strcpy(name, _sapp_dropped_file_path_ptr(i), _sapp.drop.max_path_length)) { + _SAPP_ERROR(DROPPED_FILE_PATH_TOO_LONG); + _sapp.drop.num_files = 0; + } +} + +EMSCRIPTEN_KEEPALIVE void _sapp_emsc_end_drop(int x, int y, int mods) { + if (!_sapp.drop.enabled) { + return; + } + if (0 == _sapp.drop.num_files) { + /* there was an error copying the filenames */ + _sapp_clear_drop_buffer(); + return; + + } + if (_sapp_events_enabled()) { + _sapp.mouse.x = (float)x * _sapp.dpi_scale; + _sapp.mouse.y = (float)y * _sapp.dpi_scale; + _sapp.mouse.dx = 0.0f; + _sapp.mouse.dy = 0.0f; + _sapp_init_event(SAPP_EVENTTYPE_FILES_DROPPED); + // see sapp_js_add_dragndrop_listeners for mods constants + if (mods & 1) { _sapp.event.modifiers |= SAPP_MODIFIER_SHIFT; } + if (mods & 2) { _sapp.event.modifiers |= SAPP_MODIFIER_CTRL; } + if (mods & 4) { _sapp.event.modifiers |= SAPP_MODIFIER_ALT; } + if (mods & 8) { _sapp.event.modifiers |= SAPP_MODIFIER_SUPER; } + _sapp_call_event(&_sapp.event); + } +} + +EMSCRIPTEN_KEEPALIVE void _sapp_emsc_invoke_fetch_cb(int index, int success, int error_code, _sapp_html5_fetch_callback callback, uint32_t fetched_size, void* buf_ptr, uint32_t buf_size, void* user_data) { + sapp_html5_fetch_response response; + _sapp_clear(&response, sizeof(response)); + response.succeeded = (0 != success); + response.error_code = (sapp_html5_fetch_error) error_code; + response.file_index = index; + response.data.ptr = buf_ptr; + response.data.size = fetched_size; + response.buffer.ptr = buf_ptr; + response.buffer.size = buf_size; + response.user_data = user_data; + callback(&response); +} + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +/* Javascript helper functions for mobile virtual keyboard input */ +EM_JS(void, sapp_js_create_textfield, (void), { + const _sapp_inp = document.createElement("input"); + _sapp_inp.type = "text"; + _sapp_inp.id = "_sokol_app_input_element"; + _sapp_inp.autocapitalize = "none"; + _sapp_inp.addEventListener("focusout", function(_sapp_event) { + __sapp_emsc_notify_keyboard_hidden() + + }); + document.body.append(_sapp_inp); +}); + +EM_JS(void, sapp_js_focus_textfield, (void), { + document.getElementById("_sokol_app_input_element").focus(); +}); + +EM_JS(void, sapp_js_unfocus_textfield, (void), { + document.getElementById("_sokol_app_input_element").blur(); +}); + +EM_JS(void, sapp_js_add_beforeunload_listener, (void), { + Module.sokol_beforeunload = (event) => { + if (__sapp_html5_get_ask_leave_site() != 0) { + event.preventDefault(); + event.returnValue = ' '; + } + }; + window.addEventListener('beforeunload', Module.sokol_beforeunload); +}); + +EM_JS(void, sapp_js_remove_beforeunload_listener, (void), { + window.removeEventListener('beforeunload', Module.sokol_beforeunload); +}); + +EM_JS(void, sapp_js_add_clipboard_listener, (void), { + Module.sokol_paste = (event) => { + const pasted_str = event.clipboardData.getData('text'); + withStackSave(() => { + const cstr = allocateUTF8OnStack(pasted_str); + __sapp_emsc_onpaste(cstr); + }); + }; + window.addEventListener('paste', Module.sokol_paste); +}); + +EM_JS(void, sapp_js_remove_clipboard_listener, (void), { + window.removeEventListener('paste', Module.sokol_paste); +}); + +EM_JS(void, sapp_js_write_clipboard, (const char* c_str), { + const str = UTF8ToString(c_str); + const ta = document.createElement('textarea'); + ta.setAttribute('autocomplete', 'off'); + ta.setAttribute('autocorrect', 'off'); + ta.setAttribute('autocapitalize', 'off'); + ta.setAttribute('spellcheck', 'false'); + ta.style.left = -100 + 'px'; + ta.style.top = -100 + 'px'; + ta.style.height = 1; + ta.style.width = 1; + ta.value = str; + document.body.appendChild(ta); + ta.select(); + document.execCommand('copy'); + document.body.removeChild(ta); +}); + +_SOKOL_PRIVATE void _sapp_emsc_set_clipboard_string(const char* str) { + sapp_js_write_clipboard(str); +} + +EM_JS(void, sapp_js_add_dragndrop_listeners, (const char* canvas_name_cstr), { + Module.sokol_drop_files = []; + const canvas_name = UTF8ToString(canvas_name_cstr); + const canvas = document.getElementById(canvas_name); + Module.sokol_dragenter = (event) => { + event.stopPropagation(); + event.preventDefault(); + }; + Module.sokol_dragleave = (event) => { + event.stopPropagation(); + event.preventDefault(); + }; + Module.sokol_dragover = (event) => { + event.stopPropagation(); + event.preventDefault(); + }; + Module.sokol_drop = (event) => { + event.stopPropagation(); + event.preventDefault(); + const files = event.dataTransfer.files; + Module.sokol_dropped_files = files; + __sapp_emsc_begin_drop(files.length); + for (let i = 0; i < files.length; i++) { + withStackSave(() => { + const cstr = allocateUTF8OnStack(files[i].name); + __sapp_emsc_drop(i, cstr); + }); + } + let mods = 0; + if (event.shiftKey) { mods |= 1; } + if (event.ctrlKey) { mods |= 2; } + if (event.altKey) { mods |= 4; } + if (event.metaKey) { mods |= 8; } + // FIXME? see computation of targetX/targetY in emscripten via getClientBoundingRect + __sapp_emsc_end_drop(event.clientX, event.clientY, mods); + }; + canvas.addEventListener('dragenter', Module.sokol_dragenter, false); + canvas.addEventListener('dragleave', Module.sokol_dragleave, false); + canvas.addEventListener('dragover', Module.sokol_dragover, false); + canvas.addEventListener('drop', Module.sokol_drop, false); +}); + +EM_JS(uint32_t, sapp_js_dropped_file_size, (int index), { + \x2F\x2A\x2A @suppress {missingProperties} \x2A\x2F + const files = Module.sokol_dropped_files; + if ((index < 0) || (index >= files.length)) { + return 0; + } + else { + return files[index].size; + } +}); + +EM_JS(void, sapp_js_fetch_dropped_file, (int index, _sapp_html5_fetch_callback callback, void* buf_ptr, uint32_t buf_size, void* user_data), { + const reader = new FileReader(); + reader.onload = (loadEvent) => { + const content = loadEvent.target.result; + if (content.byteLength > buf_size) { + // SAPP_HTML5_FETCH_ERROR_BUFFER_TOO_SMALL + __sapp_emsc_invoke_fetch_cb(index, 0, 1, callback, 0, buf_ptr, buf_size, user_data); + } + else { + HEAPU8.set(new Uint8Array(content), buf_ptr); + __sapp_emsc_invoke_fetch_cb(index, 1, 0, callback, content.byteLength, buf_ptr, buf_size, user_data); + } + }; + reader.onerror = () => { + // SAPP_HTML5_FETCH_ERROR_OTHER + __sapp_emsc_invoke_fetch_cb(index, 0, 2, callback, 0, buf_ptr, buf_size, user_data); + }; + \x2F\x2A\x2A @suppress {missingProperties} \x2A\x2F + const files = Module.sokol_dropped_files; + reader.readAsArrayBuffer(files[index]); +}); + +EM_JS(void, sapp_js_remove_dragndrop_listeners, (const char* canvas_name_cstr), { + const canvas_name = UTF8ToString(canvas_name_cstr); + const canvas = document.getElementById(canvas_name); + canvas.removeEventListener('dragenter', Module.sokol_dragenter); + canvas.removeEventListener('dragleave', Module.sokol_dragleave); + canvas.removeEventListener('dragover', Module.sokol_dragover); + canvas.removeEventListener('drop', Module.sokol_drop); +}); + +/* called from the emscripten event handler to update the keyboard visibility + state, this must happen from an JS input event handler, otherwise + the request will be ignored by the browser +*/ +_SOKOL_PRIVATE void _sapp_emsc_update_keyboard_state(void) { + if (_sapp.emsc.wants_show_keyboard) { + /* create input text field on demand */ + if (!_sapp.emsc.textfield_created) { + _sapp.emsc.textfield_created = true; + sapp_js_create_textfield(); + } + /* focus the text input field, this will bring up the keyboard */ + _sapp.onscreen_keyboard_shown = true; + _sapp.emsc.wants_show_keyboard = false; + sapp_js_focus_textfield(); + } + if (_sapp.emsc.wants_hide_keyboard) { + /* unfocus the text input field */ + if (_sapp.emsc.textfield_created) { + _sapp.onscreen_keyboard_shown = false; + _sapp.emsc.wants_hide_keyboard = false; + sapp_js_unfocus_textfield(); + } + } +} + +/* actually showing the onscreen keyboard must be initiated from a JS + input event handler, so we'll just keep track of the desired + state, and the actual state change will happen with the next input event +*/ +_SOKOL_PRIVATE void _sapp_emsc_show_keyboard(bool show) { + if (show) { + _sapp.emsc.wants_show_keyboard = true; + } + else { + _sapp.emsc.wants_hide_keyboard = true; + } +} + +EM_JS(void, sapp_js_init, (const char* c_str_target), { + // lookup and store canvas object by name + const target_str = UTF8ToString(c_str_target); + Module.sapp_emsc_target = document.getElementById(target_str); + if (!Module.sapp_emsc_target) { + console.log("sokol_app.h: invalid target:" + target_str); + } + if (!Module.sapp_emsc_target.requestPointerLock) { + console.log("sokol_app.h: target doesn't support requestPointerLock:" + target_str); + } +}); + +_SOKOL_PRIVATE EM_BOOL _sapp_emsc_pointerlockchange_cb(int emsc_type, const EmscriptenPointerlockChangeEvent* emsc_event, void* user_data) { + _SOKOL_UNUSED(emsc_type); + _SOKOL_UNUSED(user_data); + _sapp.mouse.locked = emsc_event->isActive; + return EM_TRUE; +} + +_SOKOL_PRIVATE EM_BOOL _sapp_emsc_pointerlockerror_cb(int emsc_type, const void* reserved, void* user_data) { + _SOKOL_UNUSED(emsc_type); + _SOKOL_UNUSED(reserved); + _SOKOL_UNUSED(user_data); + _sapp.mouse.locked = false; + _sapp.emsc.mouse_lock_requested = false; + return true; +} + +EM_JS(void, sapp_js_request_pointerlock, (void), { + if (Module.sapp_emsc_target) { + if (Module.sapp_emsc_target.requestPointerLock) { + Module.sapp_emsc_target.requestPointerLock(); + } + } +}); + +EM_JS(void, sapp_js_exit_pointerlock, (void), { + if (document.exitPointerLock) { + document.exitPointerLock(); + } +}); + +_SOKOL_PRIVATE void _sapp_emsc_lock_mouse(bool lock) { + if (lock) { + /* request mouse-lock during event handler invocation (see _sapp_emsc_update_mouse_lock_state) */ + _sapp.emsc.mouse_lock_requested = true; + } + else { + /* NOTE: the _sapp.mouse_locked state will be set in the pointerlockchange callback */ + _sapp.emsc.mouse_lock_requested = false; + sapp_js_exit_pointerlock(); + } +} + +/* called from inside event handlers to check if mouse lock had been requested, + and if yes, actually enter mouse lock. +*/ +_SOKOL_PRIVATE void _sapp_emsc_update_mouse_lock_state(void) { + if (_sapp.emsc.mouse_lock_requested) { + _sapp.emsc.mouse_lock_requested = false; + sapp_js_request_pointerlock(); + } +} + +// set mouse cursor type +EM_JS(void, sapp_js_set_cursor, (int cursor_type, int shown), { + if (Module.sapp_emsc_target) { + let cursor; + if (shown === 0) { + cursor = "none"; + } + else switch (cursor_type) { + case 0: cursor = "auto"; break; // SAPP_MOUSECURSOR_DEFAULT + case 1: cursor = "default"; break; // SAPP_MOUSECURSOR_ARROW + case 2: cursor = "text"; break; // SAPP_MOUSECURSOR_IBEAM + case 3: cursor = "crosshair"; break; // SAPP_MOUSECURSOR_CROSSHAIR + case 4: cursor = "pointer"; break; // SAPP_MOUSECURSOR_POINTING_HAND + case 5: cursor = "ew-resize"; break; // SAPP_MOUSECURSOR_RESIZE_EW + case 6: cursor = "ns-resize"; break; // SAPP_MOUSECURSOR_RESIZE_NS + case 7: cursor = "nwse-resize"; break; // SAPP_MOUSECURSOR_RESIZE_NWSE + case 8: cursor = "nesw-resize"; break; // SAPP_MOUSECURSOR_RESIZE_NESW + case 9: cursor = "all-scroll"; break; // SAPP_MOUSECURSOR_RESIZE_ALL + case 10: cursor = "not-allowed"; break; // SAPP_MOUSECURSOR_NOT_ALLOWED + default: cursor = "auto"; break; + } + Module.sapp_emsc_target.style.cursor = cursor; + } +}); + +_SOKOL_PRIVATE void _sapp_emsc_update_cursor(sapp_mouse_cursor cursor, bool shown) { + SOKOL_ASSERT((cursor >= 0) && (cursor < _SAPP_MOUSECURSOR_NUM)); + sapp_js_set_cursor((int)cursor, shown ? 1 : 0); +} + +/* JS helper functions to update browser tab favicon */ +EM_JS(void, sapp_js_clear_favicon, (void), { + const link = document.getElementById('sokol-app-favicon'); + if (link) { + document.head.removeChild(link); + } +}); + +EM_JS(void, sapp_js_set_favicon, (int w, int h, const uint8_t* pixels), { + const canvas = document.createElement('canvas'); + canvas.width = w; + canvas.height = h; + const ctx = canvas.getContext('2d'); + const img_data = ctx.createImageData(w, h); + img_data.data.set(HEAPU8.subarray(pixels, pixels + w*h*4)); + ctx.putImageData(img_data, 0, 0); + const new_link = document.createElement('link'); + new_link.id = 'sokol-app-favicon'; + new_link.rel = 'shortcut icon'; + new_link.href = canvas.toDataURL(); + document.head.appendChild(new_link); +}); + +_SOKOL_PRIVATE void _sapp_emsc_set_icon(const sapp_icon_desc* icon_desc, int num_images) { + SOKOL_ASSERT((num_images > 0) && (num_images <= SAPP_MAX_ICONIMAGES)); + sapp_js_clear_favicon(); + // find the best matching image candidate for 16x16 pixels + int img_index = _sapp_image_bestmatch(icon_desc->images, num_images, 16, 16); + const sapp_image_desc* img_desc = &icon_desc->images[img_index]; + sapp_js_set_favicon(img_desc->width, img_desc->height, (const uint8_t*) img_desc->pixels.ptr); +} + +#if defined(SOKOL_WGPU) +_SOKOL_PRIVATE void _sapp_emsc_wgpu_surfaces_create(void); +_SOKOL_PRIVATE void _sapp_emsc_wgpu_surfaces_discard(void); +#endif + +_SOKOL_PRIVATE uint32_t _sapp_emsc_mouse_button_mods(uint16_t buttons) { + uint32_t m = 0; + if (0 != (buttons & (1<<0))) { m |= SAPP_MODIFIER_LMB; } + if (0 != (buttons & (1<<1))) { m |= SAPP_MODIFIER_RMB; } // not a bug + if (0 != (buttons & (1<<2))) { m |= SAPP_MODIFIER_MMB; } // not a bug + return m; +} + +_SOKOL_PRIVATE uint32_t _sapp_emsc_mouse_event_mods(const EmscriptenMouseEvent* ev) { + uint32_t m = 0; + if (ev->ctrlKey) { m |= SAPP_MODIFIER_CTRL; } + if (ev->shiftKey) { m |= SAPP_MODIFIER_SHIFT; } + if (ev->altKey) { m |= SAPP_MODIFIER_ALT; } + if (ev->metaKey) { m |= SAPP_MODIFIER_SUPER; } + m |= _sapp_emsc_mouse_button_mods(_sapp.emsc.mouse_buttons); + return m; +} + +_SOKOL_PRIVATE uint32_t _sapp_emsc_key_event_mods(const EmscriptenKeyboardEvent* ev) { + uint32_t m = 0; + if (ev->ctrlKey) { m |= SAPP_MODIFIER_CTRL; } + if (ev->shiftKey) { m |= SAPP_MODIFIER_SHIFT; } + if (ev->altKey) { m |= SAPP_MODIFIER_ALT; } + if (ev->metaKey) { m |= SAPP_MODIFIER_SUPER; } + m |= _sapp_emsc_mouse_button_mods(_sapp.emsc.mouse_buttons); + return m; +} + +_SOKOL_PRIVATE uint32_t _sapp_emsc_touch_event_mods(const EmscriptenTouchEvent* ev) { + uint32_t m = 0; + if (ev->ctrlKey) { m |= SAPP_MODIFIER_CTRL; } + if (ev->shiftKey) { m |= SAPP_MODIFIER_SHIFT; } + if (ev->altKey) { m |= SAPP_MODIFIER_ALT; } + if (ev->metaKey) { m |= SAPP_MODIFIER_SUPER; } + m |= _sapp_emsc_mouse_button_mods(_sapp.emsc.mouse_buttons); + return m; +} + +_SOKOL_PRIVATE EM_BOOL _sapp_emsc_size_changed(int event_type, const EmscriptenUiEvent* ui_event, void* user_data) { + _SOKOL_UNUSED(event_type); + _SOKOL_UNUSED(user_data); + double w, h; + emscripten_get_element_css_size(_sapp.html5_canvas_selector, &w, &h); + /* The above method might report zero when toggling HTML5 fullscreen, + in that case use the window's inner width reported by the + emscripten event. This works ok when toggling *into* fullscreen + but doesn't properly restore the previous canvas size when switching + back from fullscreen. + + In general, due to the HTML5's fullscreen API's flaky nature it is + recommended to use 'soft fullscreen' (stretching the WebGL canvas + over the browser windows client rect) with a CSS definition like this: + + position: absolute; + top: 0px; + left: 0px; + margin: 0px; + border: 0; + width: 100%; + height: 100%; + overflow: hidden; + display: block; + */ + if (w < 1.0) { + w = ui_event->windowInnerWidth; + } + else { + _sapp.window_width = (int)roundf(w); + } + if (h < 1.0) { + h = ui_event->windowInnerHeight; + } + else { + _sapp.window_height = (int)roundf(h); + } + if (_sapp.desc.high_dpi) { + _sapp.dpi_scale = emscripten_get_device_pixel_ratio(); + } + _sapp.framebuffer_width = (int)roundf(w * _sapp.dpi_scale); + _sapp.framebuffer_height = (int)roundf(h * _sapp.dpi_scale); + SOKOL_ASSERT((_sapp.framebuffer_width > 0) && (_sapp.framebuffer_height > 0)); + emscripten_set_canvas_element_size(_sapp.html5_canvas_selector, _sapp.framebuffer_width, _sapp.framebuffer_height); + #if defined(SOKOL_WGPU) + /* on WebGPU: recreate size-dependent rendering surfaces */ + _sapp_emsc_wgpu_surfaces_discard(); + _sapp_emsc_wgpu_surfaces_create(); + #endif + if (_sapp_events_enabled()) { + _sapp_init_event(SAPP_EVENTTYPE_RESIZED); + _sapp_call_event(&_sapp.event); + } + return true; +} + +_SOKOL_PRIVATE EM_BOOL _sapp_emsc_mouse_cb(int emsc_type, const EmscriptenMouseEvent* emsc_event, void* user_data) { + _SOKOL_UNUSED(user_data); + _sapp.emsc.mouse_buttons = emsc_event->buttons; + if (_sapp.mouse.locked) { + _sapp.mouse.dx = (float) emsc_event->movementX; + _sapp.mouse.dy = (float) emsc_event->movementY; + } else { + float new_x = emsc_event->targetX * _sapp.dpi_scale; + float new_y = emsc_event->targetY * _sapp.dpi_scale; + if (_sapp.mouse.pos_valid) { + _sapp.mouse.dx = new_x - _sapp.mouse.x; + _sapp.mouse.dy = new_y - _sapp.mouse.y; + } + _sapp.mouse.x = new_x; + _sapp.mouse.y = new_y; + _sapp.mouse.pos_valid = true; + } + if (_sapp_events_enabled() && (emsc_event->button >= 0) && (emsc_event->button < SAPP_MAX_MOUSEBUTTONS)) { + sapp_event_type type; + bool is_button_event = false; + bool clear_dxdy = false; + switch (emsc_type) { + case EMSCRIPTEN_EVENT_MOUSEDOWN: + type = SAPP_EVENTTYPE_MOUSE_DOWN; + is_button_event = true; + break; + case EMSCRIPTEN_EVENT_MOUSEUP: + type = SAPP_EVENTTYPE_MOUSE_UP; + is_button_event = true; + break; + case EMSCRIPTEN_EVENT_MOUSEMOVE: + type = SAPP_EVENTTYPE_MOUSE_MOVE; + break; + case EMSCRIPTEN_EVENT_MOUSEENTER: + type = SAPP_EVENTTYPE_MOUSE_ENTER; + clear_dxdy = true; + break; + case EMSCRIPTEN_EVENT_MOUSELEAVE: + type = SAPP_EVENTTYPE_MOUSE_LEAVE; + clear_dxdy = true; + break; + default: + type = SAPP_EVENTTYPE_INVALID; + break; + } + if (clear_dxdy) { + _sapp.mouse.dx = 0.0f; + _sapp.mouse.dy = 0.0f; + } + if (type != SAPP_EVENTTYPE_INVALID) { + _sapp_init_event(type); + _sapp.event.modifiers = _sapp_emsc_mouse_event_mods(emsc_event); + if (is_button_event) { + switch (emsc_event->button) { + case 0: _sapp.event.mouse_button = SAPP_MOUSEBUTTON_LEFT; break; + case 1: _sapp.event.mouse_button = SAPP_MOUSEBUTTON_MIDDLE; break; + case 2: _sapp.event.mouse_button = SAPP_MOUSEBUTTON_RIGHT; break; + default: _sapp.event.mouse_button = (sapp_mousebutton)emsc_event->button; break; + } + } else { + _sapp.event.mouse_button = SAPP_MOUSEBUTTON_INVALID; + } + _sapp_call_event(&_sapp.event); + } + // mouse lock can only be activated in mouse button events (not in move, enter or leave) + if (is_button_event) { + _sapp_emsc_update_mouse_lock_state(); + } + } + _sapp_emsc_update_keyboard_state(); + return true; +} + +_SOKOL_PRIVATE EM_BOOL _sapp_emsc_wheel_cb(int emsc_type, const EmscriptenWheelEvent* emsc_event, void* user_data) { + _SOKOL_UNUSED(emsc_type); + _SOKOL_UNUSED(user_data); + _sapp.emsc.mouse_buttons = emsc_event->mouse.buttons; + if (_sapp_events_enabled()) { + _sapp_init_event(SAPP_EVENTTYPE_MOUSE_SCROLL); + _sapp.event.modifiers = _sapp_emsc_mouse_event_mods(&emsc_event->mouse); + /* see https://github.com/floooh/sokol/issues/339 */ + float scale; + switch (emsc_event->deltaMode) { + case DOM_DELTA_PIXEL: scale = -0.04f; break; + case DOM_DELTA_LINE: scale = -1.33f; break; + case DOM_DELTA_PAGE: scale = -10.0f; break; // FIXME: this is a guess + default: scale = -0.1f; break; // shouldn't happen + } + _sapp.event.scroll_x = scale * (float)emsc_event->deltaX; + _sapp.event.scroll_y = scale * (float)emsc_event->deltaY; + _sapp_call_event(&_sapp.event); + } + _sapp_emsc_update_keyboard_state(); + _sapp_emsc_update_mouse_lock_state(); + return true; +} + +static struct { + const char* str; + sapp_keycode code; +} _sapp_emsc_keymap[] = { + { "Backspace", SAPP_KEYCODE_BACKSPACE }, + { "Tab", SAPP_KEYCODE_TAB }, + { "Enter", SAPP_KEYCODE_ENTER }, + { "ShiftLeft", SAPP_KEYCODE_LEFT_SHIFT }, + { "ShiftRight", SAPP_KEYCODE_RIGHT_SHIFT }, + { "ControlLeft", SAPP_KEYCODE_LEFT_CONTROL }, + { "ControlRight", SAPP_KEYCODE_RIGHT_CONTROL }, + { "AltLeft", SAPP_KEYCODE_LEFT_ALT }, + { "AltRight", SAPP_KEYCODE_RIGHT_ALT }, + { "Pause", SAPP_KEYCODE_PAUSE }, + { "CapsLock", SAPP_KEYCODE_CAPS_LOCK }, + { "Escape", SAPP_KEYCODE_ESCAPE }, + { "Space", SAPP_KEYCODE_SPACE }, + { "PageUp", SAPP_KEYCODE_PAGE_UP }, + { "PageDown", SAPP_KEYCODE_PAGE_DOWN }, + { "End", SAPP_KEYCODE_END }, + { "Home", SAPP_KEYCODE_HOME }, + { "ArrowLeft", SAPP_KEYCODE_LEFT }, + { "ArrowUp", SAPP_KEYCODE_UP }, + { "ArrowRight", SAPP_KEYCODE_RIGHT }, + { "ArrowDown", SAPP_KEYCODE_DOWN }, + { "PrintScreen", SAPP_KEYCODE_PRINT_SCREEN }, + { "Insert", SAPP_KEYCODE_INSERT }, + { "Delete", SAPP_KEYCODE_DELETE }, + { "Digit0", SAPP_KEYCODE_0 }, + { "Digit1", SAPP_KEYCODE_1 }, + { "Digit2", SAPP_KEYCODE_2 }, + { "Digit3", SAPP_KEYCODE_3 }, + { "Digit4", SAPP_KEYCODE_4 }, + { "Digit5", SAPP_KEYCODE_5 }, + { "Digit6", SAPP_KEYCODE_6 }, + { "Digit7", SAPP_KEYCODE_7 }, + { "Digit8", SAPP_KEYCODE_8 }, + { "Digit9", SAPP_KEYCODE_9 }, + { "KeyA", SAPP_KEYCODE_A }, + { "KeyB", SAPP_KEYCODE_B }, + { "KeyC", SAPP_KEYCODE_C }, + { "KeyD", SAPP_KEYCODE_D }, + { "KeyE", SAPP_KEYCODE_E }, + { "KeyF", SAPP_KEYCODE_F }, + { "KeyG", SAPP_KEYCODE_G }, + { "KeyH", SAPP_KEYCODE_H }, + { "KeyI", SAPP_KEYCODE_I }, + { "KeyJ", SAPP_KEYCODE_J }, + { "KeyK", SAPP_KEYCODE_K }, + { "KeyL", SAPP_KEYCODE_L }, + { "KeyM", SAPP_KEYCODE_M }, + { "KeyN", SAPP_KEYCODE_N }, + { "KeyO", SAPP_KEYCODE_O }, + { "KeyP", SAPP_KEYCODE_P }, + { "KeyQ", SAPP_KEYCODE_Q }, + { "KeyR", SAPP_KEYCODE_R }, + { "KeyS", SAPP_KEYCODE_S }, + { "KeyT", SAPP_KEYCODE_T }, + { "KeyU", SAPP_KEYCODE_U }, + { "KeyV", SAPP_KEYCODE_V }, + { "KeyW", SAPP_KEYCODE_W }, + { "KeyX", SAPP_KEYCODE_X }, + { "KeyY", SAPP_KEYCODE_Y }, + { "KeyZ", SAPP_KEYCODE_Z }, + { "MetaLeft", SAPP_KEYCODE_LEFT_SUPER }, + { "MetaRight", SAPP_KEYCODE_RIGHT_SUPER }, + { "Numpad0", SAPP_KEYCODE_KP_0 }, + { "Numpad1", SAPP_KEYCODE_KP_1 }, + { "Numpad2", SAPP_KEYCODE_KP_2 }, + { "Numpad3", SAPP_KEYCODE_KP_3 }, + { "Numpad4", SAPP_KEYCODE_KP_4 }, + { "Numpad5", SAPP_KEYCODE_KP_5 }, + { "Numpad6", SAPP_KEYCODE_KP_6 }, + { "Numpad7", SAPP_KEYCODE_KP_7 }, + { "Numpad8", SAPP_KEYCODE_KP_8 }, + { "Numpad9", SAPP_KEYCODE_KP_9 }, + { "NumpadMultiply", SAPP_KEYCODE_KP_MULTIPLY }, + { "NumpadAdd", SAPP_KEYCODE_KP_ADD }, + { "NumpadSubtract", SAPP_KEYCODE_KP_SUBTRACT }, + { "NumpadDecimal", SAPP_KEYCODE_KP_DECIMAL }, + { "NumpadDivide", SAPP_KEYCODE_KP_DIVIDE }, + { "F1", SAPP_KEYCODE_F1 }, + { "F2", SAPP_KEYCODE_F2 }, + { "F3", SAPP_KEYCODE_F3 }, + { "F4", SAPP_KEYCODE_F4 }, + { "F5", SAPP_KEYCODE_F5 }, + { "F6", SAPP_KEYCODE_F6 }, + { "F7", SAPP_KEYCODE_F7 }, + { "F8", SAPP_KEYCODE_F8 }, + { "F9", SAPP_KEYCODE_F9 }, + { "F10", SAPP_KEYCODE_F10 }, + { "F11", SAPP_KEYCODE_F11 }, + { "F12", SAPP_KEYCODE_F12 }, + { "NumLock", SAPP_KEYCODE_NUM_LOCK }, + { "ScrollLock", SAPP_KEYCODE_SCROLL_LOCK }, + { "Semicolon", SAPP_KEYCODE_SEMICOLON }, + { "Equal", SAPP_KEYCODE_EQUAL }, + { "Comma", SAPP_KEYCODE_COMMA }, + { "Minus", SAPP_KEYCODE_MINUS }, + { "Period", SAPP_KEYCODE_PERIOD }, + { "Slash", SAPP_KEYCODE_SLASH }, + { "Backquote", SAPP_KEYCODE_GRAVE_ACCENT }, + { "BracketLeft", SAPP_KEYCODE_LEFT_BRACKET }, + { "Backslash", SAPP_KEYCODE_BACKSLASH }, + { "BracketRight", SAPP_KEYCODE_RIGHT_BRACKET }, + { "Quote", SAPP_KEYCODE_GRAVE_ACCENT }, // FIXME: ??? + { 0, SAPP_KEYCODE_INVALID }, +}; + +_SOKOL_PRIVATE sapp_keycode _sapp_emsc_translate_key(const char* str) { + int i = 0; + const char* keystr; + while (( keystr = _sapp_emsc_keymap[i].str )) { + if (0 == strcmp(str, keystr)) { + return _sapp_emsc_keymap[i].code; + } + i += 1; + } + return SAPP_KEYCODE_INVALID; +} + +_SOKOL_PRIVATE EM_BOOL _sapp_emsc_key_cb(int emsc_type, const EmscriptenKeyboardEvent* emsc_event, void* user_data) { + _SOKOL_UNUSED(user_data); + bool retval = true; + if (_sapp_events_enabled()) { + sapp_event_type type; + switch (emsc_type) { + case EMSCRIPTEN_EVENT_KEYDOWN: + type = SAPP_EVENTTYPE_KEY_DOWN; + break; + case EMSCRIPTEN_EVENT_KEYUP: + type = SAPP_EVENTTYPE_KEY_UP; + break; + case EMSCRIPTEN_EVENT_KEYPRESS: + type = SAPP_EVENTTYPE_CHAR; + break; + default: + type = SAPP_EVENTTYPE_INVALID; + break; + } + if (type != SAPP_EVENTTYPE_INVALID) { + bool send_keyup_followup = false; + _sapp_init_event(type); + _sapp.event.key_repeat = emsc_event->repeat; + _sapp.event.modifiers = _sapp_emsc_key_event_mods(emsc_event); + if (type == SAPP_EVENTTYPE_CHAR) { + // FIXME: this doesn't appear to work on Android Chrome + _sapp.event.char_code = emsc_event->charCode; + /* workaround to make Cmd+V work on Safari */ + if ((emsc_event->metaKey) && (emsc_event->charCode == 118)) { + retval = false; + } + } + else { + if (0 != emsc_event->code[0]) { + // This code path is for desktop browsers which send untranslated 'physical' key code strings + // (which is what we actually want for key events) + _sapp.event.key_code = _sapp_emsc_translate_key(emsc_event->code); + } else { + // This code path is for mobile browsers which only send localized key code + // strings. Note that the translation will only work for a small subset + // of localization-agnostic keys (like Enter, arrow keys, etc...), but + // regular alpha-numeric keys will all result in an SAPP_KEYCODE_INVALID) + _sapp.event.key_code = _sapp_emsc_translate_key(emsc_event->key); + } + + /* Special hack for macOS: if the Super key is pressed, macOS doesn't + send keyUp events. As a workaround, to prevent keys from + "sticking", we'll send a keyup event following a keydown + when the SUPER key is pressed + */ + if ((type == SAPP_EVENTTYPE_KEY_DOWN) && + (_sapp.event.key_code != SAPP_KEYCODE_LEFT_SUPER) && + (_sapp.event.key_code != SAPP_KEYCODE_RIGHT_SUPER) && + (_sapp.event.modifiers & SAPP_MODIFIER_SUPER)) + { + send_keyup_followup = true; + } + // only forward keys to the browser (can further be suppressed by sapp_consume_event()) + switch (_sapp.event.key_code) { + case SAPP_KEYCODE_WORLD_1: + case SAPP_KEYCODE_WORLD_2: + case SAPP_KEYCODE_ESCAPE: + case SAPP_KEYCODE_ENTER: + case SAPP_KEYCODE_TAB: + case SAPP_KEYCODE_BACKSPACE: + case SAPP_KEYCODE_INSERT: + case SAPP_KEYCODE_DELETE: + case SAPP_KEYCODE_RIGHT: + case SAPP_KEYCODE_LEFT: + case SAPP_KEYCODE_DOWN: + case SAPP_KEYCODE_UP: + case SAPP_KEYCODE_PAGE_UP: + case SAPP_KEYCODE_PAGE_DOWN: + case SAPP_KEYCODE_HOME: + case SAPP_KEYCODE_END: + case SAPP_KEYCODE_CAPS_LOCK: + case SAPP_KEYCODE_SCROLL_LOCK: + case SAPP_KEYCODE_NUM_LOCK: + case SAPP_KEYCODE_PRINT_SCREEN: + case SAPP_KEYCODE_PAUSE: + case SAPP_KEYCODE_F1: + case SAPP_KEYCODE_F2: + case SAPP_KEYCODE_F3: + case SAPP_KEYCODE_F4: + case SAPP_KEYCODE_F5: + case SAPP_KEYCODE_F6: + case SAPP_KEYCODE_F7: + case SAPP_KEYCODE_F8: + case SAPP_KEYCODE_F9: + case SAPP_KEYCODE_F10: + case SAPP_KEYCODE_F11: + case SAPP_KEYCODE_F12: + case SAPP_KEYCODE_F13: + case SAPP_KEYCODE_F14: + case SAPP_KEYCODE_F15: + case SAPP_KEYCODE_F16: + case SAPP_KEYCODE_F17: + case SAPP_KEYCODE_F18: + case SAPP_KEYCODE_F19: + case SAPP_KEYCODE_F20: + case SAPP_KEYCODE_F21: + case SAPP_KEYCODE_F22: + case SAPP_KEYCODE_F23: + case SAPP_KEYCODE_F24: + case SAPP_KEYCODE_F25: + case SAPP_KEYCODE_LEFT_SHIFT: + case SAPP_KEYCODE_LEFT_CONTROL: + case SAPP_KEYCODE_LEFT_ALT: + case SAPP_KEYCODE_LEFT_SUPER: + case SAPP_KEYCODE_RIGHT_SHIFT: + case SAPP_KEYCODE_RIGHT_CONTROL: + case SAPP_KEYCODE_RIGHT_ALT: + case SAPP_KEYCODE_RIGHT_SUPER: + case SAPP_KEYCODE_MENU: + /* consume the event */ + break; + default: + /* forward key to browser */ + retval = false; + break; + } + } + if (_sapp_call_event(&_sapp.event)) { + // event was consumed via sapp_consume_event() + retval = true; + } + if (send_keyup_followup) { + _sapp.event.type = SAPP_EVENTTYPE_KEY_UP; + if (_sapp_call_event(&_sapp.event)) { + retval = true; + } + } + } + } + _sapp_emsc_update_keyboard_state(); + _sapp_emsc_update_mouse_lock_state(); + return retval; +} + +_SOKOL_PRIVATE EM_BOOL _sapp_emsc_touch_cb(int emsc_type, const EmscriptenTouchEvent* emsc_event, void* user_data) { + _SOKOL_UNUSED(user_data); + bool retval = true; + if (_sapp_events_enabled()) { + sapp_event_type type; + switch (emsc_type) { + case EMSCRIPTEN_EVENT_TOUCHSTART: + type = SAPP_EVENTTYPE_TOUCHES_BEGAN; + break; + case EMSCRIPTEN_EVENT_TOUCHMOVE: + type = SAPP_EVENTTYPE_TOUCHES_MOVED; + break; + case EMSCRIPTEN_EVENT_TOUCHEND: + type = SAPP_EVENTTYPE_TOUCHES_ENDED; + break; + case EMSCRIPTEN_EVENT_TOUCHCANCEL: + type = SAPP_EVENTTYPE_TOUCHES_CANCELLED; + break; + default: + type = SAPP_EVENTTYPE_INVALID; + retval = false; + break; + } + if (type != SAPP_EVENTTYPE_INVALID) { + _sapp_init_event(type); + _sapp.event.modifiers = _sapp_emsc_touch_event_mods(emsc_event); + _sapp.event.num_touches = emsc_event->numTouches; + if (_sapp.event.num_touches > SAPP_MAX_TOUCHPOINTS) { + _sapp.event.num_touches = SAPP_MAX_TOUCHPOINTS; + } + for (int i = 0; i < _sapp.event.num_touches; i++) { + const EmscriptenTouchPoint* src = &emsc_event->touches[i]; + sapp_touchpoint* dst = &_sapp.event.touches[i]; + dst->identifier = (uintptr_t)src->identifier; + dst->pos_x = src->targetX * _sapp.dpi_scale; + dst->pos_y = src->targetY * _sapp.dpi_scale; + dst->changed = src->isChanged; + } + _sapp_call_event(&_sapp.event); + } + } + _sapp_emsc_update_keyboard_state(); + return retval; +} + +_SOKOL_PRIVATE EM_BOOL _sapp_emsc_focus_cb(int emsc_type, const EmscriptenFocusEvent* emsc_event, void* user_data) { + _SOKOL_UNUSED(emsc_type); + _SOKOL_UNUSED(emsc_event); + _SOKOL_UNUSED(user_data); + if (_sapp_events_enabled()) { + _sapp_init_event(SAPP_EVENTTYPE_FOCUSED); + _sapp_call_event(&_sapp.event); + } + return true; +} + +_SOKOL_PRIVATE EM_BOOL _sapp_emsc_blur_cb(int emsc_type, const EmscriptenFocusEvent* emsc_event, void* user_data) { + _SOKOL_UNUSED(emsc_type); + _SOKOL_UNUSED(emsc_event); + _SOKOL_UNUSED(user_data); + if (_sapp_events_enabled()) { + _sapp_init_event(SAPP_EVENTTYPE_UNFOCUSED); + _sapp_call_event(&_sapp.event); + } + return true; +} + +#if defined(SOKOL_GLES3) +_SOKOL_PRIVATE EM_BOOL _sapp_emsc_webgl_context_cb(int emsc_type, const void* reserved, void* user_data) { + _SOKOL_UNUSED(reserved); + _SOKOL_UNUSED(user_data); + sapp_event_type type; + switch (emsc_type) { + case EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST: type = SAPP_EVENTTYPE_SUSPENDED; break; + case EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED: type = SAPP_EVENTTYPE_RESUMED; break; + default: type = SAPP_EVENTTYPE_INVALID; break; + } + if (_sapp_events_enabled() && (SAPP_EVENTTYPE_INVALID != type)) { + _sapp_init_event(type); + _sapp_call_event(&_sapp.event); + } + return true; +} + +_SOKOL_PRIVATE void _sapp_emsc_webgl_init(void) { + EmscriptenWebGLContextAttributes attrs; + emscripten_webgl_init_context_attributes(&attrs); + attrs.alpha = _sapp.desc.alpha; + attrs.depth = true; + attrs.stencil = true; + attrs.antialias = _sapp.sample_count > 1; + attrs.premultipliedAlpha = _sapp.desc.html5_premultiplied_alpha; + attrs.preserveDrawingBuffer = _sapp.desc.html5_preserve_drawing_buffer; + attrs.enableExtensionsByDefault = true; + attrs.majorVersion = 2; + EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(_sapp.html5_canvas_selector, &attrs); + // FIXME: error message? + emscripten_webgl_make_context_current(ctx); + + /* some WebGL extension are not enabled automatically by emscripten */ + emscripten_webgl_enable_extension(ctx, "WEBKIT_WEBGL_compressed_texture_pvrtc"); +} +#endif + +#if defined(SOKOL_WGPU) +#define _SAPP_EMSC_WGPU_STATE_INITIAL (0) +#define _SAPP_EMSC_WGPU_STATE_READY (1) +#define _SAPP_EMSC_WGPU_STATE_RUNNING (2) + +#if defined(__cplusplus) +extern "C" { +#endif +/* called when the asynchronous WebGPU device + swapchain init code in JS has finished */ +EMSCRIPTEN_KEEPALIVE void _sapp_emsc_wgpu_ready(int device_id, int swapchain_id, int swapchain_fmt) { + SOKOL_ASSERT(0 == _sapp.emsc.wgpu.device); + _sapp.emsc.wgpu.device = (WGPUDevice) device_id; + _sapp.emsc.wgpu.swapchain = (WGPUSwapChain) swapchain_id; + _sapp.emsc.wgpu.render_format = (WGPUTextureFormat) swapchain_fmt; + _sapp.emsc.wgpu.state = _SAPP_EMSC_WGPU_STATE_READY; +} +#if defined(__cplusplus) +} // extern "C" +#endif + +/* embedded JS function to handle all the asynchronous WebGPU setup */ +EM_JS(void, sapp_js_wgpu_init, (), { + WebGPU.initManagers(); + // FIXME: the extension activation must be more clever here + navigator.gpu.requestAdapter().then((adapter) => { + console.log("wgpu adapter extensions: " + adapter.extensions); + adapter.requestDevice({ extensions: ["textureCompressionBC"]}).then((device) => { + var gpuContext = document.getElementById("canvas").getContext("gpupresent"); + console.log("wgpu device extensions: " + adapter.extensions); + gpuContext.getSwapChainPreferredFormat(device).then((fmt) => { + const swapChainDescriptor = { device: device, format: fmt }; + const swapChain = gpuContext.configureSwapChain(swapChainDescriptor); + const deviceId = WebGPU.mgrDevice.create(device); + const swapChainId = WebGPU.mgrSwapChain.create(swapChain); + const fmtId = WebGPU.TextureFormat.findIndex(function(elm) { return elm==fmt; }); + console.log("wgpu device: " + device); + console.log("wgpu swap chain: " + swapChain); + console.log("wgpu preferred format: " + fmt + " (" + fmtId + ")"); + __sapp_emsc_wgpu_ready(deviceId, swapChainId, fmtId); + }); + }); + }); +}); + +_SOKOL_PRIVATE void _sapp_emsc_wgpu_surfaces_create(void) { + SOKOL_ASSERT(_sapp.emsc.wgpu.device); + SOKOL_ASSERT(_sapp.emsc.wgpu.swapchain); + SOKOL_ASSERT(0 == _sapp.emsc.wgpu.depth_stencil_tex); + SOKOL_ASSERT(0 == _sapp.emsc.wgpu.depth_stencil_view); + SOKOL_ASSERT(0 == _sapp.emsc.wgpu.msaa_tex); + SOKOL_ASSERT(0 == _sapp.emsc.wgpu.msaa_view); + + WGPUTextureDescriptor ds_desc; + _sapp_clear(&ds_desc, sizeof(ds_desc)); + ds_desc.usage = WGPUTextureUsage_OutputAttachment; + ds_desc.dimension = WGPUTextureDimension_2D; + ds_desc.size.width = (uint32_t) _sapp.framebuffer_width; + ds_desc.size.height = (uint32_t) _sapp.framebuffer_height; + ds_desc.size.depth = 1; + ds_desc.arrayLayerCount = 1; + ds_desc.format = WGPUTextureFormat_Depth24PlusStencil8; + ds_desc.mipLevelCount = 1; + ds_desc.sampleCount = _sapp.sample_count; + _sapp.emsc.wgpu.depth_stencil_tex = wgpuDeviceCreateTexture(_sapp.emsc.wgpu.device, &ds_desc); + _sapp.emsc.wgpu.depth_stencil_view = wgpuTextureCreateView(_sapp.emsc.wgpu.depth_stencil_tex, 0); + + if (_sapp.sample_count > 1) { + WGPUTextureDescriptor msaa_desc; + _sapp_clear(&msaa_desc, sizeof(msaa_desc)); + msaa_desc.usage = WGPUTextureUsage_OutputAttachment; + msaa_desc.dimension = WGPUTextureDimension_2D; + msaa_desc.size.width = (uint32_t) _sapp.framebuffer_width; + msaa_desc.size.height = (uint32_t) _sapp.framebuffer_height; + msaa_desc.size.depth = 1; + msaa_desc.arrayLayerCount = 1; + msaa_desc.format = _sapp.emsc.wgpu.render_format; + msaa_desc.mipLevelCount = 1; + msaa_desc.sampleCount = _sapp.sample_count; + _sapp.emsc.wgpu.msaa_tex = wgpuDeviceCreateTexture(_sapp.emsc.wgpu.device, &msaa_desc); + _sapp.emsc.wgpu.msaa_view = wgpuTextureCreateView(_sapp.emsc.wgpu.msaa_tex, 0); + } +} + +_SOKOL_PRIVATE void _sapp_emsc_wgpu_surfaces_discard(void) { + if (_sapp.emsc.wgpu.msaa_tex) { + wgpuTextureRelease(_sapp.emsc.wgpu.msaa_tex); + _sapp.emsc.wgpu.msaa_tex = 0; + } + if (_sapp.emsc.wgpu.msaa_view) { + wgpuTextureViewRelease(_sapp.emsc.wgpu.msaa_view); + _sapp.emsc.wgpu.msaa_view = 0; + } + if (_sapp.emsc.wgpu.depth_stencil_tex) { + wgpuTextureRelease(_sapp.emsc.wgpu.depth_stencil_tex); + _sapp.emsc.wgpu.depth_stencil_tex = 0; + } + if (_sapp.emsc.wgpu.depth_stencil_view) { + wgpuTextureViewRelease(_sapp.emsc.wgpu.depth_stencil_view); + _sapp.emsc.wgpu.depth_stencil_view = 0; + } +} + +_SOKOL_PRIVATE void _sapp_emsc_wgpu_next_frame(void) { + if (_sapp.emsc.wgpu.swapchain_view) { + wgpuTextureViewRelease(_sapp.emsc.wgpu.swapchain_view); + } + _sapp.emsc.wgpu.swapchain_view = wgpuSwapChainGetCurrentTextureView(_sapp.emsc.wgpu.swapchain); +} +#endif + +_SOKOL_PRIVATE void _sapp_emsc_register_eventhandlers(void) { + emscripten_set_mousedown_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_mouse_cb); + emscripten_set_mouseup_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_mouse_cb); + emscripten_set_mousemove_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_mouse_cb); + emscripten_set_mouseenter_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_mouse_cb); + emscripten_set_mouseleave_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_mouse_cb); + emscripten_set_wheel_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_wheel_cb); + emscripten_set_keydown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, true, _sapp_emsc_key_cb); + emscripten_set_keyup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, true, _sapp_emsc_key_cb); + emscripten_set_keypress_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, true, _sapp_emsc_key_cb); + emscripten_set_touchstart_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_touch_cb); + emscripten_set_touchmove_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_touch_cb); + emscripten_set_touchend_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_touch_cb); + emscripten_set_touchcancel_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_touch_cb); + emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, 0, true, _sapp_emsc_pointerlockchange_cb); + emscripten_set_pointerlockerror_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, 0, true, _sapp_emsc_pointerlockerror_cb); + emscripten_set_focus_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, true, _sapp_emsc_focus_cb); + emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, true, _sapp_emsc_blur_cb); + sapp_js_add_beforeunload_listener(); + if (_sapp.clipboard.enabled) { + sapp_js_add_clipboard_listener(); + } + if (_sapp.drop.enabled) { + sapp_js_add_dragndrop_listeners(&_sapp.html5_canvas_selector[1]); + } + #if defined(SOKOL_GLES3) + emscripten_set_webglcontextlost_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_webgl_context_cb); + emscripten_set_webglcontextrestored_callback(_sapp.html5_canvas_selector, 0, true, _sapp_emsc_webgl_context_cb); + #endif +} + +_SOKOL_PRIVATE void _sapp_emsc_unregister_eventhandlers() { + emscripten_set_mousedown_callback(_sapp.html5_canvas_selector, 0, true, 0); + emscripten_set_mouseup_callback(_sapp.html5_canvas_selector, 0, true, 0); + emscripten_set_mousemove_callback(_sapp.html5_canvas_selector, 0, true, 0); + emscripten_set_mouseenter_callback(_sapp.html5_canvas_selector, 0, true, 0); + emscripten_set_mouseleave_callback(_sapp.html5_canvas_selector, 0, true, 0); + emscripten_set_wheel_callback(_sapp.html5_canvas_selector, 0, true, 0); + emscripten_set_keydown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, true, 0); + emscripten_set_keyup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, true, 0); + emscripten_set_keypress_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, true, 0); + emscripten_set_touchstart_callback(_sapp.html5_canvas_selector, 0, true, 0); + emscripten_set_touchmove_callback(_sapp.html5_canvas_selector, 0, true, 0); + emscripten_set_touchend_callback(_sapp.html5_canvas_selector, 0, true, 0); + emscripten_set_touchcancel_callback(_sapp.html5_canvas_selector, 0, true, 0); + emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, 0, true, 0); + emscripten_set_pointerlockerror_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, 0, true, 0); + emscripten_set_focus_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, true, 0); + emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, true, 0); + sapp_js_remove_beforeunload_listener(); + if (_sapp.clipboard.enabled) { + sapp_js_remove_clipboard_listener(); + } + if (_sapp.drop.enabled) { + sapp_js_remove_dragndrop_listeners(&_sapp.html5_canvas_selector[1]); + } + #if defined(SOKOL_GLES3) + emscripten_set_webglcontextlost_callback(_sapp.html5_canvas_selector, 0, true, 0); + emscripten_set_webglcontextrestored_callback(_sapp.html5_canvas_selector, 0, true, 0); + #endif +} + +_SOKOL_PRIVATE EM_BOOL _sapp_emsc_frame(double time, void* userData) { + _SOKOL_UNUSED(userData); + _sapp_timing_external(&_sapp.timing, time / 1000.0); + + #if defined(SOKOL_WGPU) + /* + on WebGPU, the emscripten frame callback will already be called while + the asynchronous WebGPU device and swapchain initialization is still + in progress + */ + switch (_sapp.emsc.wgpu.state) { + case _SAPP_EMSC_WGPU_STATE_INITIAL: + /* async JS init hasn't finished yet */ + break; + case _SAPP_EMSC_WGPU_STATE_READY: + /* perform post-async init stuff */ + _sapp_emsc_wgpu_surfaces_create(); + _sapp.emsc.wgpu.state = _SAPP_EMSC_WGPU_STATE_RUNNING; + break; + case _SAPP_EMSC_WGPU_STATE_RUNNING: + /* a regular frame */ + _sapp_emsc_wgpu_next_frame(); + _sapp_frame(); + break; + } + #else + /* WebGL code path */ + _sapp_frame(); + #endif + + /* quit-handling */ + if (_sapp.quit_requested) { + _sapp_init_event(SAPP_EVENTTYPE_QUIT_REQUESTED); + _sapp_call_event(&_sapp.event); + if (_sapp.quit_requested) { + _sapp.quit_ordered = true; + } + } + if (_sapp.quit_ordered) { + _sapp_emsc_unregister_eventhandlers(); + _sapp_call_cleanup(); + _sapp_discard_state(); + return EM_FALSE; + } + return EM_TRUE; +} + +_SOKOL_PRIVATE void _sapp_emsc_run(const sapp_desc* desc) { + _sapp_init_state(desc); + sapp_js_init(&_sapp.html5_canvas_selector[1]); + double w, h; + if (_sapp.desc.html5_canvas_resize) { + w = (double) _sapp_def(_sapp.desc.width, _SAPP_FALLBACK_DEFAULT_WINDOW_WIDTH); + h = (double) _sapp_def(_sapp.desc.height, _SAPP_FALLBACK_DEFAULT_WINDOW_HEIGHT); + } + else { + emscripten_get_element_css_size(_sapp.html5_canvas_selector, &w, &h); + emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, false, _sapp_emsc_size_changed); + } + if (_sapp.desc.high_dpi) { + _sapp.dpi_scale = emscripten_get_device_pixel_ratio(); + } + _sapp.window_width = (int)roundf(w); + _sapp.window_height = (int)roundf(h); + _sapp.framebuffer_width = (int)roundf(w * _sapp.dpi_scale); + _sapp.framebuffer_height = (int)roundf(h * _sapp.dpi_scale); + emscripten_set_canvas_element_size(_sapp.html5_canvas_selector, _sapp.framebuffer_width, _sapp.framebuffer_height); + #if defined(SOKOL_GLES3) + _sapp_emsc_webgl_init(); + #elif defined(SOKOL_WGPU) + sapp_js_wgpu_init(); + #endif + _sapp.valid = true; + _sapp_emsc_register_eventhandlers(); + sapp_set_icon(&desc->icon); + + /* start the frame loop */ + emscripten_request_animation_frame_loop(_sapp_emsc_frame, 0); + + /* NOT A BUG: do not call _sapp_discard_state() here, instead this is + called in _sapp_emsc_frame() when the application is ordered to quit + */ +} + +#if !defined(SOKOL_NO_ENTRY) +int main(int argc, char* argv[]) { + sapp_desc desc = sokol_main(argc, argv); + _sapp_emsc_run(&desc); + return 0; +} +#endif /* SOKOL_NO_ENTRY */ +#endif /* _SAPP_EMSCRIPTEN */ + +// ██████ ██ ██ ██ ███████ ██ ██████ ███████ ██████ ███████ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ██ ███ ██ ███████ █████ ██ ██████ █████ ██████ ███████ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ██████ ███████ ██ ██ ███████ ███████ ██ ███████ ██ ██ ███████ +// +// >>gl helpers +#if defined(SOKOL_GLCORE33) +typedef struct { + int red_bits; + int green_bits; + int blue_bits; + int alpha_bits; + int depth_bits; + int stencil_bits; + int samples; + bool doublebuffer; + uintptr_t handle; +} _sapp_gl_fbconfig; + +_SOKOL_PRIVATE void _sapp_gl_init_fbconfig(_sapp_gl_fbconfig* fbconfig) { + _sapp_clear(fbconfig, sizeof(_sapp_gl_fbconfig)); + /* -1 means "don't care" */ + fbconfig->red_bits = -1; + fbconfig->green_bits = -1; + fbconfig->blue_bits = -1; + fbconfig->alpha_bits = -1; + fbconfig->depth_bits = -1; + fbconfig->stencil_bits = -1; + fbconfig->samples = -1; +} + +_SOKOL_PRIVATE const _sapp_gl_fbconfig* _sapp_gl_choose_fbconfig(const _sapp_gl_fbconfig* desired, const _sapp_gl_fbconfig* alternatives, int count) { + int missing, least_missing = 1000000; + int color_diff, least_color_diff = 10000000; + int extra_diff, least_extra_diff = 10000000; + const _sapp_gl_fbconfig* current; + const _sapp_gl_fbconfig* closest = 0; + for (int i = 0; i < count; i++) { + current = alternatives + i; + if (desired->doublebuffer != current->doublebuffer) { + continue; + } + missing = 0; + if (desired->alpha_bits > 0 && current->alpha_bits == 0) { + missing++; + } + if (desired->depth_bits > 0 && current->depth_bits == 0) { + missing++; + } + if (desired->stencil_bits > 0 && current->stencil_bits == 0) { + missing++; + } + if (desired->samples > 0 && current->samples == 0) { + /* Technically, several multisampling buffers could be + involved, but that's a lower level implementation detail and + not important to us here, so we count them as one + */ + missing++; + } + + /* These polynomials make many small channel size differences matter + less than one large channel size difference + Calculate color channel size difference value + */ + color_diff = 0; + if (desired->red_bits != -1) { + color_diff += (desired->red_bits - current->red_bits) * (desired->red_bits - current->red_bits); + } + if (desired->green_bits != -1) { + color_diff += (desired->green_bits - current->green_bits) * (desired->green_bits - current->green_bits); + } + if (desired->blue_bits != -1) { + color_diff += (desired->blue_bits - current->blue_bits) * (desired->blue_bits - current->blue_bits); + } + + /* Calculate non-color channel size difference value */ + extra_diff = 0; + if (desired->alpha_bits != -1) { + extra_diff += (desired->alpha_bits - current->alpha_bits) * (desired->alpha_bits - current->alpha_bits); + } + if (desired->depth_bits != -1) { + extra_diff += (desired->depth_bits - current->depth_bits) * (desired->depth_bits - current->depth_bits); + } + if (desired->stencil_bits != -1) { + extra_diff += (desired->stencil_bits - current->stencil_bits) * (desired->stencil_bits - current->stencil_bits); + } + if (desired->samples != -1) { + extra_diff += (desired->samples - current->samples) * (desired->samples - current->samples); + } + + /* Figure out if the current one is better than the best one found so far + Least number of missing buffers is the most important heuristic, + then color buffer size match and lastly size match for other buffers + */ + if (missing < least_missing) { + closest = current; + } + else if (missing == least_missing) { + if ((color_diff < least_color_diff) || + (color_diff == least_color_diff && extra_diff < least_extra_diff)) + { + closest = current; + } + } + if (current == closest) { + least_missing = missing; + least_color_diff = color_diff; + least_extra_diff = extra_diff; + } + } + return closest; +} +#endif + +// ██ ██ ██ ███ ██ ██████ ██████ ██ ██ ███████ +// ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██ +// ██ █ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ █ ██ ███████ +// ██ ███ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ███ ██ ██ +// ███ ███ ██ ██ ████ ██████ ██████ ███ ███ ███████ +// +// >>windows +#if defined(_SAPP_WIN32) +_SOKOL_PRIVATE bool _sapp_win32_utf8_to_wide(const char* src, wchar_t* dst, int dst_num_bytes) { + SOKOL_ASSERT(src && dst && (dst_num_bytes > 1)); + _sapp_clear(dst, (size_t)dst_num_bytes); + const int dst_chars = dst_num_bytes / (int)sizeof(wchar_t); + const int dst_needed = MultiByteToWideChar(CP_UTF8, 0, src, -1, 0, 0); + if ((dst_needed > 0) && (dst_needed < dst_chars)) { + MultiByteToWideChar(CP_UTF8, 0, src, -1, dst, dst_chars); + return true; + } + else { + /* input string doesn't fit into destination buffer */ + return false; + } +} + +_SOKOL_PRIVATE void _sapp_win32_app_event(sapp_event_type type) { + if (_sapp_events_enabled()) { + _sapp_init_event(type); + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE void _sapp_win32_init_keytable(void) { + /* same as GLFW */ + _sapp.keycodes[0x00B] = SAPP_KEYCODE_0; + _sapp.keycodes[0x002] = SAPP_KEYCODE_1; + _sapp.keycodes[0x003] = SAPP_KEYCODE_2; + _sapp.keycodes[0x004] = SAPP_KEYCODE_3; + _sapp.keycodes[0x005] = SAPP_KEYCODE_4; + _sapp.keycodes[0x006] = SAPP_KEYCODE_5; + _sapp.keycodes[0x007] = SAPP_KEYCODE_6; + _sapp.keycodes[0x008] = SAPP_KEYCODE_7; + _sapp.keycodes[0x009] = SAPP_KEYCODE_8; + _sapp.keycodes[0x00A] = SAPP_KEYCODE_9; + _sapp.keycodes[0x01E] = SAPP_KEYCODE_A; + _sapp.keycodes[0x030] = SAPP_KEYCODE_B; + _sapp.keycodes[0x02E] = SAPP_KEYCODE_C; + _sapp.keycodes[0x020] = SAPP_KEYCODE_D; + _sapp.keycodes[0x012] = SAPP_KEYCODE_E; + _sapp.keycodes[0x021] = SAPP_KEYCODE_F; + _sapp.keycodes[0x022] = SAPP_KEYCODE_G; + _sapp.keycodes[0x023] = SAPP_KEYCODE_H; + _sapp.keycodes[0x017] = SAPP_KEYCODE_I; + _sapp.keycodes[0x024] = SAPP_KEYCODE_J; + _sapp.keycodes[0x025] = SAPP_KEYCODE_K; + _sapp.keycodes[0x026] = SAPP_KEYCODE_L; + _sapp.keycodes[0x032] = SAPP_KEYCODE_M; + _sapp.keycodes[0x031] = SAPP_KEYCODE_N; + _sapp.keycodes[0x018] = SAPP_KEYCODE_O; + _sapp.keycodes[0x019] = SAPP_KEYCODE_P; + _sapp.keycodes[0x010] = SAPP_KEYCODE_Q; + _sapp.keycodes[0x013] = SAPP_KEYCODE_R; + _sapp.keycodes[0x01F] = SAPP_KEYCODE_S; + _sapp.keycodes[0x014] = SAPP_KEYCODE_T; + _sapp.keycodes[0x016] = SAPP_KEYCODE_U; + _sapp.keycodes[0x02F] = SAPP_KEYCODE_V; + _sapp.keycodes[0x011] = SAPP_KEYCODE_W; + _sapp.keycodes[0x02D] = SAPP_KEYCODE_X; + _sapp.keycodes[0x015] = SAPP_KEYCODE_Y; + _sapp.keycodes[0x02C] = SAPP_KEYCODE_Z; + _sapp.keycodes[0x028] = SAPP_KEYCODE_APOSTROPHE; + _sapp.keycodes[0x02B] = SAPP_KEYCODE_BACKSLASH; + _sapp.keycodes[0x033] = SAPP_KEYCODE_COMMA; + _sapp.keycodes[0x00D] = SAPP_KEYCODE_EQUAL; + _sapp.keycodes[0x029] = SAPP_KEYCODE_GRAVE_ACCENT; + _sapp.keycodes[0x01A] = SAPP_KEYCODE_LEFT_BRACKET; + _sapp.keycodes[0x00C] = SAPP_KEYCODE_MINUS; + _sapp.keycodes[0x034] = SAPP_KEYCODE_PERIOD; + _sapp.keycodes[0x01B] = SAPP_KEYCODE_RIGHT_BRACKET; + _sapp.keycodes[0x027] = SAPP_KEYCODE_SEMICOLON; + _sapp.keycodes[0x035] = SAPP_KEYCODE_SLASH; + _sapp.keycodes[0x056] = SAPP_KEYCODE_WORLD_2; + _sapp.keycodes[0x00E] = SAPP_KEYCODE_BACKSPACE; + _sapp.keycodes[0x153] = SAPP_KEYCODE_DELETE; + _sapp.keycodes[0x14F] = SAPP_KEYCODE_END; + _sapp.keycodes[0x01C] = SAPP_KEYCODE_ENTER; + _sapp.keycodes[0x001] = SAPP_KEYCODE_ESCAPE; + _sapp.keycodes[0x147] = SAPP_KEYCODE_HOME; + _sapp.keycodes[0x152] = SAPP_KEYCODE_INSERT; + _sapp.keycodes[0x15D] = SAPP_KEYCODE_MENU; + _sapp.keycodes[0x151] = SAPP_KEYCODE_PAGE_DOWN; + _sapp.keycodes[0x149] = SAPP_KEYCODE_PAGE_UP; + _sapp.keycodes[0x045] = SAPP_KEYCODE_PAUSE; + _sapp.keycodes[0x146] = SAPP_KEYCODE_PAUSE; + _sapp.keycodes[0x039] = SAPP_KEYCODE_SPACE; + _sapp.keycodes[0x00F] = SAPP_KEYCODE_TAB; + _sapp.keycodes[0x03A] = SAPP_KEYCODE_CAPS_LOCK; + _sapp.keycodes[0x145] = SAPP_KEYCODE_NUM_LOCK; + _sapp.keycodes[0x046] = SAPP_KEYCODE_SCROLL_LOCK; + _sapp.keycodes[0x03B] = SAPP_KEYCODE_F1; + _sapp.keycodes[0x03C] = SAPP_KEYCODE_F2; + _sapp.keycodes[0x03D] = SAPP_KEYCODE_F3; + _sapp.keycodes[0x03E] = SAPP_KEYCODE_F4; + _sapp.keycodes[0x03F] = SAPP_KEYCODE_F5; + _sapp.keycodes[0x040] = SAPP_KEYCODE_F6; + _sapp.keycodes[0x041] = SAPP_KEYCODE_F7; + _sapp.keycodes[0x042] = SAPP_KEYCODE_F8; + _sapp.keycodes[0x043] = SAPP_KEYCODE_F9; + _sapp.keycodes[0x044] = SAPP_KEYCODE_F10; + _sapp.keycodes[0x057] = SAPP_KEYCODE_F11; + _sapp.keycodes[0x058] = SAPP_KEYCODE_F12; + _sapp.keycodes[0x064] = SAPP_KEYCODE_F13; + _sapp.keycodes[0x065] = SAPP_KEYCODE_F14; + _sapp.keycodes[0x066] = SAPP_KEYCODE_F15; + _sapp.keycodes[0x067] = SAPP_KEYCODE_F16; + _sapp.keycodes[0x068] = SAPP_KEYCODE_F17; + _sapp.keycodes[0x069] = SAPP_KEYCODE_F18; + _sapp.keycodes[0x06A] = SAPP_KEYCODE_F19; + _sapp.keycodes[0x06B] = SAPP_KEYCODE_F20; + _sapp.keycodes[0x06C] = SAPP_KEYCODE_F21; + _sapp.keycodes[0x06D] = SAPP_KEYCODE_F22; + _sapp.keycodes[0x06E] = SAPP_KEYCODE_F23; + _sapp.keycodes[0x076] = SAPP_KEYCODE_F24; + _sapp.keycodes[0x038] = SAPP_KEYCODE_LEFT_ALT; + _sapp.keycodes[0x01D] = SAPP_KEYCODE_LEFT_CONTROL; + _sapp.keycodes[0x02A] = SAPP_KEYCODE_LEFT_SHIFT; + _sapp.keycodes[0x15B] = SAPP_KEYCODE_LEFT_SUPER; + _sapp.keycodes[0x137] = SAPP_KEYCODE_PRINT_SCREEN; + _sapp.keycodes[0x138] = SAPP_KEYCODE_RIGHT_ALT; + _sapp.keycodes[0x11D] = SAPP_KEYCODE_RIGHT_CONTROL; + _sapp.keycodes[0x036] = SAPP_KEYCODE_RIGHT_SHIFT; + _sapp.keycodes[0x15C] = SAPP_KEYCODE_RIGHT_SUPER; + _sapp.keycodes[0x150] = SAPP_KEYCODE_DOWN; + _sapp.keycodes[0x14B] = SAPP_KEYCODE_LEFT; + _sapp.keycodes[0x14D] = SAPP_KEYCODE_RIGHT; + _sapp.keycodes[0x148] = SAPP_KEYCODE_UP; + _sapp.keycodes[0x052] = SAPP_KEYCODE_KP_0; + _sapp.keycodes[0x04F] = SAPP_KEYCODE_KP_1; + _sapp.keycodes[0x050] = SAPP_KEYCODE_KP_2; + _sapp.keycodes[0x051] = SAPP_KEYCODE_KP_3; + _sapp.keycodes[0x04B] = SAPP_KEYCODE_KP_4; + _sapp.keycodes[0x04C] = SAPP_KEYCODE_KP_5; + _sapp.keycodes[0x04D] = SAPP_KEYCODE_KP_6; + _sapp.keycodes[0x047] = SAPP_KEYCODE_KP_7; + _sapp.keycodes[0x048] = SAPP_KEYCODE_KP_8; + _sapp.keycodes[0x049] = SAPP_KEYCODE_KP_9; + _sapp.keycodes[0x04E] = SAPP_KEYCODE_KP_ADD; + _sapp.keycodes[0x053] = SAPP_KEYCODE_KP_DECIMAL; + _sapp.keycodes[0x135] = SAPP_KEYCODE_KP_DIVIDE; + _sapp.keycodes[0x11C] = SAPP_KEYCODE_KP_ENTER; + _sapp.keycodes[0x037] = SAPP_KEYCODE_KP_MULTIPLY; + _sapp.keycodes[0x04A] = SAPP_KEYCODE_KP_SUBTRACT; +} +#endif // _SAPP_WIN32 + +#if defined(_SAPP_WIN32) + +#if defined(SOKOL_D3D11) + +#if defined(__cplusplus) +#define _sapp_d3d11_Release(self) (self)->Release() +#define _sapp_win32_refiid(iid) iid +#else +#define _sapp_d3d11_Release(self) (self)->lpVtbl->Release(self) +#define _sapp_win32_refiid(iid) &iid +#endif + +#define _SAPP_SAFE_RELEASE(obj) if (obj) { _sapp_d3d11_Release(obj); obj=0; } + + +static const IID _sapp_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89, {0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} }; +static const IID _sapp_IID_IDXGIDevice1 = { 0x77db970f,0x6276,0x48ba, {0xba,0x28,0x07,0x01,0x43,0xb4,0x39,0x2c} }; +static const IID _sapp_IID_IDXGIFactory = { 0x7b7166ec,0x21c7,0x44ae, {0xb2,0x1a,0xc9,0xae,0x32,0x1a,0xe3,0x69} }; + +static inline HRESULT _sapp_dxgi_GetBuffer(IDXGISwapChain* self, UINT Buffer, REFIID riid, void** ppSurface) { + #if defined(__cplusplus) + return self->GetBuffer(Buffer, riid, ppSurface); + #else + return self->lpVtbl->GetBuffer(self, Buffer, riid, ppSurface); + #endif +} + +static inline HRESULT _sapp_d3d11_QueryInterface(ID3D11Device* self, REFIID riid, void** ppvObject) { + #if defined(__cplusplus) + return self->QueryInterface(riid, ppvObject); + #else + return self->lpVtbl->QueryInterface(self, riid, ppvObject); + #endif +} + +static inline HRESULT _sapp_d3d11_CreateRenderTargetView(ID3D11Device* self, ID3D11Resource *pResource, const D3D11_RENDER_TARGET_VIEW_DESC* pDesc, ID3D11RenderTargetView** ppRTView) { + #if defined(__cplusplus) + return self->CreateRenderTargetView(pResource, pDesc, ppRTView); + #else + return self->lpVtbl->CreateRenderTargetView(self, pResource, pDesc, ppRTView); + #endif +} + +static inline HRESULT _sapp_d3d11_CreateTexture2D(ID3D11Device* self, const D3D11_TEXTURE2D_DESC* pDesc, const D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture2D** ppTexture2D) { + #if defined(__cplusplus) + return self->CreateTexture2D(pDesc, pInitialData, ppTexture2D); + #else + return self->lpVtbl->CreateTexture2D(self, pDesc, pInitialData, ppTexture2D); + #endif +} + +static inline HRESULT _sapp_d3d11_CreateDepthStencilView(ID3D11Device* self, ID3D11Resource* pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D11DepthStencilView** ppDepthStencilView) { + #if defined(__cplusplus) + return self->CreateDepthStencilView(pResource, pDesc, ppDepthStencilView); + #else + return self->lpVtbl->CreateDepthStencilView(self, pResource, pDesc, ppDepthStencilView); + #endif +} + +static inline void _sapp_d3d11_ResolveSubresource(ID3D11DeviceContext* self, ID3D11Resource* pDstResource, UINT DstSubresource, ID3D11Resource* pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format) { + #if defined(__cplusplus) + self->ResolveSubresource(pDstResource, DstSubresource, pSrcResource, SrcSubresource, Format); + #else + self->lpVtbl->ResolveSubresource(self, pDstResource, DstSubresource, pSrcResource, SrcSubresource, Format); + #endif +} + +static inline HRESULT _sapp_dxgi_ResizeBuffers(IDXGISwapChain* self, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags) { + #if defined(__cplusplus) + return self->ResizeBuffers(BufferCount, Width, Height, NewFormat, SwapChainFlags); + #else + return self->lpVtbl->ResizeBuffers(self, BufferCount, Width, Height, NewFormat, SwapChainFlags); + #endif +} + +static inline HRESULT _sapp_dxgi_Present(IDXGISwapChain* self, UINT SyncInterval, UINT Flags) { + #if defined(__cplusplus) + return self->Present(SyncInterval, Flags); + #else + return self->lpVtbl->Present(self, SyncInterval, Flags); + #endif +} + +static inline HRESULT _sapp_dxgi_GetFrameStatistics(IDXGISwapChain* self, DXGI_FRAME_STATISTICS* pStats) { + #if defined(__cplusplus) + return self->GetFrameStatistics(pStats); + #else + return self->lpVtbl->GetFrameStatistics(self, pStats); + #endif +} + +static inline HRESULT _sapp_dxgi_SetMaximumFrameLatency(IDXGIDevice1* self, UINT MaxLatency) { + #if defined(__cplusplus) + return self->SetMaximumFrameLatency(MaxLatency); + #else + return self->lpVtbl->SetMaximumFrameLatency(self, MaxLatency); + #endif +} + +static inline HRESULT _sapp_dxgi_GetAdapter(IDXGIDevice1* self, IDXGIAdapter** pAdapter) { + #if defined(__cplusplus) + return self->GetAdapter(pAdapter); + #else + return self->lpVtbl->GetAdapter(self, pAdapter); + #endif +} + +static inline HRESULT _sapp_dxgi_GetParent(IDXGIObject* self, REFIID riid, void** ppParent) { + #if defined(__cplusplus) + return self->GetParent(riid, ppParent); + #else + return self->lpVtbl->GetParent(self, riid, ppParent); + #endif +} + +static inline HRESULT _sapp_dxgi_MakeWindowAssociation(IDXGIFactory* self, HWND WindowHandle, UINT Flags) { + #if defined(__cplusplus) + return self->MakeWindowAssociation(WindowHandle, Flags); + #else + return self->lpVtbl->MakeWindowAssociation(self, WindowHandle, Flags); + #endif +} + +_SOKOL_PRIVATE void _sapp_d3d11_create_device_and_swapchain(void) { + DXGI_SWAP_CHAIN_DESC* sc_desc = &_sapp.d3d11.swap_chain_desc; + sc_desc->BufferDesc.Width = (UINT)_sapp.framebuffer_width; + sc_desc->BufferDesc.Height = (UINT)_sapp.framebuffer_height; + sc_desc->BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; + sc_desc->BufferDesc.RefreshRate.Numerator = 60; + sc_desc->BufferDesc.RefreshRate.Denominator = 1; + sc_desc->OutputWindow = _sapp.win32.hwnd; + sc_desc->Windowed = true; + if (_sapp.win32.is_win10_or_greater) { + sc_desc->BufferCount = 2; + sc_desc->SwapEffect = (DXGI_SWAP_EFFECT) _SAPP_DXGI_SWAP_EFFECT_FLIP_DISCARD; + _sapp.d3d11.use_dxgi_frame_stats = true; + } + else { + sc_desc->BufferCount = 1; + sc_desc->SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + _sapp.d3d11.use_dxgi_frame_stats = false; + } + sc_desc->SampleDesc.Count = 1; + sc_desc->SampleDesc.Quality = 0; + sc_desc->BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + UINT create_flags = D3D11_CREATE_DEVICE_SINGLETHREADED | D3D11_CREATE_DEVICE_BGRA_SUPPORT; + #if defined(SOKOL_DEBUG) + create_flags |= D3D11_CREATE_DEVICE_DEBUG; + #endif + D3D_FEATURE_LEVEL feature_level; + HRESULT hr = D3D11CreateDeviceAndSwapChain( + NULL, /* pAdapter (use default) */ + D3D_DRIVER_TYPE_HARDWARE, /* DriverType */ + NULL, /* Software */ + create_flags, /* Flags */ + NULL, /* pFeatureLevels */ + 0, /* FeatureLevels */ + D3D11_SDK_VERSION, /* SDKVersion */ + sc_desc, /* pSwapChainDesc */ + &_sapp.d3d11.swap_chain, /* ppSwapChain */ + &_sapp.d3d11.device, /* ppDevice */ + &feature_level, /* pFeatureLevel */ + &_sapp.d3d11.device_context); /* ppImmediateContext */ + _SOKOL_UNUSED(hr); + #if defined(SOKOL_DEBUG) + if (!SUCCEEDED(hr)) { + // if initialization with D3D11_CREATE_DEVICE_DEBUG fails, this could be because the + // 'D3D11 debug layer' stopped working, indicated by the error message: + // === + // D3D11CreateDevice: Flags (0x2) were specified which require the D3D11 SDK Layers for Windows 10, but they are not present on the system. + // These flags must be removed, or the Windows 10 SDK must be installed. + // Flags include: D3D11_CREATE_DEVICE_DEBUG + // === + // + // ...just retry with the DEBUG flag switched off + _SAPP_ERROR(WIN32_D3D11_CREATE_DEVICE_AND_SWAPCHAIN_WITH_DEBUG_FAILED); + create_flags &= ~D3D11_CREATE_DEVICE_DEBUG; + hr = D3D11CreateDeviceAndSwapChain( + NULL, /* pAdapter (use default) */ + D3D_DRIVER_TYPE_HARDWARE, /* DriverType */ + NULL, /* Software */ + create_flags, /* Flags */ + NULL, /* pFeatureLevels */ + 0, /* FeatureLevels */ + D3D11_SDK_VERSION, /* SDKVersion */ + sc_desc, /* pSwapChainDesc */ + &_sapp.d3d11.swap_chain, /* ppSwapChain */ + &_sapp.d3d11.device, /* ppDevice */ + &feature_level, /* pFeatureLevel */ + &_sapp.d3d11.device_context); /* ppImmediateContext */ + } + #endif + SOKOL_ASSERT(SUCCEEDED(hr) && _sapp.d3d11.swap_chain && _sapp.d3d11.device && _sapp.d3d11.device_context); + + // minimize frame latency, disable Alt-Enter + hr = _sapp_d3d11_QueryInterface(_sapp.d3d11.device, _sapp_win32_refiid(_sapp_IID_IDXGIDevice1), (void**)&_sapp.d3d11.dxgi_device); + if (SUCCEEDED(hr) && _sapp.d3d11.dxgi_device) { + _sapp_dxgi_SetMaximumFrameLatency(_sapp.d3d11.dxgi_device, 1); + IDXGIAdapter* dxgi_adapter = 0; + hr = _sapp_dxgi_GetAdapter(_sapp.d3d11.dxgi_device, &dxgi_adapter); + if (SUCCEEDED(hr) && dxgi_adapter) { + IDXGIFactory* dxgi_factory = 0; + hr = _sapp_dxgi_GetParent((IDXGIObject*)dxgi_adapter, _sapp_win32_refiid(_sapp_IID_IDXGIFactory), (void**)&dxgi_factory); + if (SUCCEEDED(hr)) { + _sapp_dxgi_MakeWindowAssociation(dxgi_factory, _sapp.win32.hwnd, DXGI_MWA_NO_ALT_ENTER|DXGI_MWA_NO_PRINT_SCREEN); + _SAPP_SAFE_RELEASE(dxgi_factory); + } + else { + _SAPP_ERROR(WIN32_D3D11_GET_IDXGIFACTORY_FAILED); + } + _SAPP_SAFE_RELEASE(dxgi_adapter); + } + else { + _SAPP_ERROR(WIN32_D3D11_GET_IDXGIADAPTER_FAILED); + } + } + else { + _SAPP_PANIC(WIN32_D3D11_QUERY_INTERFACE_IDXGIDEVICE1_FAILED); + } +} + +_SOKOL_PRIVATE void _sapp_d3d11_destroy_device_and_swapchain(void) { + _SAPP_SAFE_RELEASE(_sapp.d3d11.swap_chain); + _SAPP_SAFE_RELEASE(_sapp.d3d11.dxgi_device); + _SAPP_SAFE_RELEASE(_sapp.d3d11.device_context); + _SAPP_SAFE_RELEASE(_sapp.d3d11.device); +} + +_SOKOL_PRIVATE void _sapp_d3d11_create_default_render_target(void) { + SOKOL_ASSERT(0 == _sapp.d3d11.rt); + SOKOL_ASSERT(0 == _sapp.d3d11.rtv); + SOKOL_ASSERT(0 == _sapp.d3d11.msaa_rt); + SOKOL_ASSERT(0 == _sapp.d3d11.msaa_rtv); + SOKOL_ASSERT(0 == _sapp.d3d11.ds); + SOKOL_ASSERT(0 == _sapp.d3d11.dsv); + + HRESULT hr; + + /* view for the swapchain-created framebuffer */ + hr = _sapp_dxgi_GetBuffer(_sapp.d3d11.swap_chain, 0, _sapp_win32_refiid(_sapp_IID_ID3D11Texture2D), (void**)&_sapp.d3d11.rt); + SOKOL_ASSERT(SUCCEEDED(hr) && _sapp.d3d11.rt); + hr = _sapp_d3d11_CreateRenderTargetView(_sapp.d3d11.device, (ID3D11Resource*)_sapp.d3d11.rt, NULL, &_sapp.d3d11.rtv); + SOKOL_ASSERT(SUCCEEDED(hr) && _sapp.d3d11.rtv); + + /* common desc for MSAA and depth-stencil texture */ + D3D11_TEXTURE2D_DESC tex_desc; + _sapp_clear(&tex_desc, sizeof(tex_desc)); + tex_desc.Width = (UINT)_sapp.framebuffer_width; + tex_desc.Height = (UINT)_sapp.framebuffer_height; + tex_desc.MipLevels = 1; + tex_desc.ArraySize = 1; + tex_desc.Usage = D3D11_USAGE_DEFAULT; + tex_desc.BindFlags = D3D11_BIND_RENDER_TARGET; + tex_desc.SampleDesc.Count = (UINT) _sapp.sample_count; + tex_desc.SampleDesc.Quality = (UINT) (_sapp.sample_count > 1 ? D3D11_STANDARD_MULTISAMPLE_PATTERN : 0); + + /* create MSAA texture and view if antialiasing requested */ + if (_sapp.sample_count > 1) { + tex_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; + hr = _sapp_d3d11_CreateTexture2D(_sapp.d3d11.device, &tex_desc, NULL, &_sapp.d3d11.msaa_rt); + SOKOL_ASSERT(SUCCEEDED(hr) && _sapp.d3d11.msaa_rt); + hr = _sapp_d3d11_CreateRenderTargetView(_sapp.d3d11.device, (ID3D11Resource*)_sapp.d3d11.msaa_rt, NULL, &_sapp.d3d11.msaa_rtv); + SOKOL_ASSERT(SUCCEEDED(hr) && _sapp.d3d11.msaa_rtv); + } + + /* texture and view for the depth-stencil-surface */ + tex_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; + tex_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; + hr = _sapp_d3d11_CreateTexture2D(_sapp.d3d11.device, &tex_desc, NULL, &_sapp.d3d11.ds); + SOKOL_ASSERT(SUCCEEDED(hr) && _sapp.d3d11.ds); + hr = _sapp_d3d11_CreateDepthStencilView(_sapp.d3d11.device, (ID3D11Resource*)_sapp.d3d11.ds, NULL, &_sapp.d3d11.dsv); + SOKOL_ASSERT(SUCCEEDED(hr) && _sapp.d3d11.dsv); +} + +_SOKOL_PRIVATE void _sapp_d3d11_destroy_default_render_target(void) { + _SAPP_SAFE_RELEASE(_sapp.d3d11.rt); + _SAPP_SAFE_RELEASE(_sapp.d3d11.rtv); + _SAPP_SAFE_RELEASE(_sapp.d3d11.msaa_rt); + _SAPP_SAFE_RELEASE(_sapp.d3d11.msaa_rtv); + _SAPP_SAFE_RELEASE(_sapp.d3d11.ds); + _SAPP_SAFE_RELEASE(_sapp.d3d11.dsv); +} + +_SOKOL_PRIVATE void _sapp_d3d11_resize_default_render_target(void) { + if (_sapp.d3d11.swap_chain) { + _sapp_d3d11_destroy_default_render_target(); + _sapp_dxgi_ResizeBuffers(_sapp.d3d11.swap_chain, _sapp.d3d11.swap_chain_desc.BufferCount, (UINT)_sapp.framebuffer_width, (UINT)_sapp.framebuffer_height, DXGI_FORMAT_B8G8R8A8_UNORM, 0); + _sapp_d3d11_create_default_render_target(); + } +} + +_SOKOL_PRIVATE void _sapp_d3d11_present(bool do_not_wait) { + /* do MSAA resolve if needed */ + if (_sapp.sample_count > 1) { + SOKOL_ASSERT(_sapp.d3d11.rt); + SOKOL_ASSERT(_sapp.d3d11.msaa_rt); + _sapp_d3d11_ResolveSubresource(_sapp.d3d11.device_context, (ID3D11Resource*)_sapp.d3d11.rt, 0, (ID3D11Resource*)_sapp.d3d11.msaa_rt, 0, DXGI_FORMAT_B8G8R8A8_UNORM); + } + UINT flags = 0; + if (_sapp.win32.is_win10_or_greater && do_not_wait) { + /* this hack/workaround somewhat improves window-movement and -sizing + responsiveness when rendering is controlled via WM_TIMER during window + move and resize on NVIDIA cards on Win10 with recent drivers. + */ + flags = DXGI_PRESENT_DO_NOT_WAIT; + } + _sapp_dxgi_Present(_sapp.d3d11.swap_chain, (UINT)_sapp.swap_interval, flags); +} + +#endif /* SOKOL_D3D11 */ + +#if defined(SOKOL_GLCORE33) +_SOKOL_PRIVATE void _sapp_wgl_init(void) { + _sapp.wgl.opengl32 = LoadLibraryA("opengl32.dll"); + if (!_sapp.wgl.opengl32) { + _SAPP_PANIC(WIN32_LOAD_OPENGL32_DLL_FAILED); + } + SOKOL_ASSERT(_sapp.wgl.opengl32); + _sapp.wgl.CreateContext = (PFN_wglCreateContext)(void*) GetProcAddress(_sapp.wgl.opengl32, "wglCreateContext"); + SOKOL_ASSERT(_sapp.wgl.CreateContext); + _sapp.wgl.DeleteContext = (PFN_wglDeleteContext)(void*) GetProcAddress(_sapp.wgl.opengl32, "wglDeleteContext"); + SOKOL_ASSERT(_sapp.wgl.DeleteContext); + _sapp.wgl.GetProcAddress = (PFN_wglGetProcAddress)(void*) GetProcAddress(_sapp.wgl.opengl32, "wglGetProcAddress"); + SOKOL_ASSERT(_sapp.wgl.GetProcAddress); + _sapp.wgl.GetCurrentDC = (PFN_wglGetCurrentDC)(void*) GetProcAddress(_sapp.wgl.opengl32, "wglGetCurrentDC"); + SOKOL_ASSERT(_sapp.wgl.GetCurrentDC); + _sapp.wgl.MakeCurrent = (PFN_wglMakeCurrent)(void*) GetProcAddress(_sapp.wgl.opengl32, "wglMakeCurrent"); + SOKOL_ASSERT(_sapp.wgl.MakeCurrent); + + _sapp.wgl.msg_hwnd = CreateWindowExW(WS_EX_OVERLAPPEDWINDOW, + L"SOKOLAPP", + L"sokol-app message window", + WS_CLIPSIBLINGS|WS_CLIPCHILDREN, + 0, 0, 1, 1, + NULL, NULL, + GetModuleHandleW(NULL), + NULL); + if (!_sapp.wgl.msg_hwnd) { + _SAPP_PANIC(WIN32_CREATE_HELPER_WINDOW_FAILED); + } + SOKOL_ASSERT(_sapp.wgl.msg_hwnd); + ShowWindow(_sapp.wgl.msg_hwnd, SW_HIDE); + MSG msg; + while (PeekMessageW(&msg, _sapp.wgl.msg_hwnd, 0, 0, PM_REMOVE)) { + TranslateMessage(&msg); + DispatchMessageW(&msg); + } + _sapp.wgl.msg_dc = GetDC(_sapp.wgl.msg_hwnd); + if (!_sapp.wgl.msg_dc) { + _SAPP_PANIC(WIN32_HELPER_WINDOW_GETDC_FAILED); + } +} + +_SOKOL_PRIVATE void _sapp_wgl_shutdown(void) { + SOKOL_ASSERT(_sapp.wgl.opengl32 && _sapp.wgl.msg_hwnd); + DestroyWindow(_sapp.wgl.msg_hwnd); _sapp.wgl.msg_hwnd = 0; + FreeLibrary(_sapp.wgl.opengl32); _sapp.wgl.opengl32 = 0; +} + +_SOKOL_PRIVATE bool _sapp_wgl_has_ext(const char* ext, const char* extensions) { + SOKOL_ASSERT(ext && extensions); + const char* start = extensions; + while (true) { + const char* where = strstr(start, ext); + if (!where) { + return false; + } + const char* terminator = where + strlen(ext); + if ((where == start) || (*(where - 1) == ' ')) { + if (*terminator == ' ' || *terminator == '\0') { + break; + } + } + start = terminator; + } + return true; +} + +_SOKOL_PRIVATE bool _sapp_wgl_ext_supported(const char* ext) { + SOKOL_ASSERT(ext); + if (_sapp.wgl.GetExtensionsStringEXT) { + const char* extensions = _sapp.wgl.GetExtensionsStringEXT(); + if (extensions) { + if (_sapp_wgl_has_ext(ext, extensions)) { + return true; + } + } + } + if (_sapp.wgl.GetExtensionsStringARB) { + const char* extensions = _sapp.wgl.GetExtensionsStringARB(_sapp.wgl.GetCurrentDC()); + if (extensions) { + if (_sapp_wgl_has_ext(ext, extensions)) { + return true; + } + } + } + return false; +} + +_SOKOL_PRIVATE void _sapp_wgl_load_extensions(void) { + SOKOL_ASSERT(_sapp.wgl.msg_dc); + PIXELFORMATDESCRIPTOR pfd; + _sapp_clear(&pfd, sizeof(pfd)); + pfd.nSize = sizeof(pfd); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = 24; + if (!SetPixelFormat(_sapp.wgl.msg_dc, ChoosePixelFormat(_sapp.wgl.msg_dc, &pfd), &pfd)) { + _SAPP_PANIC(WIN32_DUMMY_CONTEXT_SET_PIXELFORMAT_FAILED); + } + HGLRC rc = _sapp.wgl.CreateContext(_sapp.wgl.msg_dc); + if (!rc) { + _SAPP_PANIC(WIN32_CREATE_DUMMY_CONTEXT_FAILED); + } + if (!_sapp.wgl.MakeCurrent(_sapp.wgl.msg_dc, rc)) { + _SAPP_PANIC(WIN32_DUMMY_CONTEXT_MAKE_CURRENT_FAILED); + } + _sapp.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void*) _sapp.wgl.GetProcAddress("wglGetExtensionsStringEXT"); + _sapp.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)(void*) _sapp.wgl.GetProcAddress("wglGetExtensionsStringARB"); + _sapp.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)(void*) _sapp.wgl.GetProcAddress("wglCreateContextAttribsARB"); + _sapp.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)(void*) _sapp.wgl.GetProcAddress("wglSwapIntervalEXT"); + _sapp.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(void*) _sapp.wgl.GetProcAddress("wglGetPixelFormatAttribivARB"); + _sapp.wgl.arb_multisample = _sapp_wgl_ext_supported("WGL_ARB_multisample"); + _sapp.wgl.arb_create_context = _sapp_wgl_ext_supported("WGL_ARB_create_context"); + _sapp.wgl.arb_create_context_profile = _sapp_wgl_ext_supported("WGL_ARB_create_context_profile"); + _sapp.wgl.ext_swap_control = _sapp_wgl_ext_supported("WGL_EXT_swap_control"); + _sapp.wgl.arb_pixel_format = _sapp_wgl_ext_supported("WGL_ARB_pixel_format"); + _sapp.wgl.MakeCurrent(_sapp.wgl.msg_dc, 0); + _sapp.wgl.DeleteContext(rc); +} + +_SOKOL_PRIVATE int _sapp_wgl_attrib(int pixel_format, int attrib) { + SOKOL_ASSERT(_sapp.wgl.arb_pixel_format); + int value = 0; + if (!_sapp.wgl.GetPixelFormatAttribivARB(_sapp.win32.dc, pixel_format, 0, 1, &attrib, &value)) { + _SAPP_PANIC(WIN32_GET_PIXELFORMAT_ATTRIB_FAILED); + } + return value; +} + +_SOKOL_PRIVATE int _sapp_wgl_find_pixel_format(void) { + SOKOL_ASSERT(_sapp.win32.dc); + SOKOL_ASSERT(_sapp.wgl.arb_pixel_format); + const _sapp_gl_fbconfig* closest; + + int native_count = _sapp_wgl_attrib(1, WGL_NUMBER_PIXEL_FORMATS_ARB); + _sapp_gl_fbconfig* usable_configs = (_sapp_gl_fbconfig*) _sapp_malloc_clear((size_t)native_count * sizeof(_sapp_gl_fbconfig)); + SOKOL_ASSERT(usable_configs); + int usable_count = 0; + for (int i = 0; i < native_count; i++) { + const int n = i + 1; + _sapp_gl_fbconfig* u = usable_configs + usable_count; + _sapp_gl_init_fbconfig(u); + if (!_sapp_wgl_attrib(n, WGL_SUPPORT_OPENGL_ARB) || !_sapp_wgl_attrib(n, WGL_DRAW_TO_WINDOW_ARB)) { + continue; + } + if (_sapp_wgl_attrib(n, WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB) { + continue; + } + if (_sapp_wgl_attrib(n, WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB) { + continue; + } + u->red_bits = _sapp_wgl_attrib(n, WGL_RED_BITS_ARB); + u->green_bits = _sapp_wgl_attrib(n, WGL_GREEN_BITS_ARB); + u->blue_bits = _sapp_wgl_attrib(n, WGL_BLUE_BITS_ARB); + u->alpha_bits = _sapp_wgl_attrib(n, WGL_ALPHA_BITS_ARB); + u->depth_bits = _sapp_wgl_attrib(n, WGL_DEPTH_BITS_ARB); + u->stencil_bits = _sapp_wgl_attrib(n, WGL_STENCIL_BITS_ARB); + if (_sapp_wgl_attrib(n, WGL_DOUBLE_BUFFER_ARB)) { + u->doublebuffer = true; + } + if (_sapp.wgl.arb_multisample) { + u->samples = _sapp_wgl_attrib(n, WGL_SAMPLES_ARB); + } + u->handle = (uintptr_t)n; + usable_count++; + } + SOKOL_ASSERT(usable_count > 0); + _sapp_gl_fbconfig desired; + _sapp_gl_init_fbconfig(&desired); + desired.red_bits = 8; + desired.green_bits = 8; + desired.blue_bits = 8; + desired.alpha_bits = 8; + desired.depth_bits = 24; + desired.stencil_bits = 8; + desired.doublebuffer = true; + desired.samples = _sapp.sample_count > 1 ? _sapp.sample_count : 0; + closest = _sapp_gl_choose_fbconfig(&desired, usable_configs, usable_count); + int pixel_format = 0; + if (closest) { + pixel_format = (int) closest->handle; + } + _sapp_free(usable_configs); + return pixel_format; +} + +_SOKOL_PRIVATE void _sapp_wgl_create_context(void) { + int pixel_format = _sapp_wgl_find_pixel_format(); + if (0 == pixel_format) { + _SAPP_PANIC(WIN32_WGL_FIND_PIXELFORMAT_FAILED); + } + PIXELFORMATDESCRIPTOR pfd; + if (!DescribePixelFormat(_sapp.win32.dc, pixel_format, sizeof(pfd), &pfd)) { + _SAPP_PANIC(WIN32_WGL_DESCRIBE_PIXELFORMAT_FAILED); + } + if (!SetPixelFormat(_sapp.win32.dc, pixel_format, &pfd)) { + _SAPP_PANIC(WIN32_WGL_SET_PIXELFORMAT_FAILED); + } + if (!_sapp.wgl.arb_create_context) { + _SAPP_PANIC(WIN32_WGL_ARB_CREATE_CONTEXT_REQUIRED); + } + if (!_sapp.wgl.arb_create_context_profile) { + _SAPP_PANIC(WIN32_WGL_ARB_CREATE_CONTEXT_PROFILE_REQUIRED); + } + const int attrs[] = { + WGL_CONTEXT_MAJOR_VERSION_ARB, _sapp.desc.gl_major_version, + WGL_CONTEXT_MINOR_VERSION_ARB, _sapp.desc.gl_minor_version, + WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, + WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, + 0, 0 + }; + _sapp.wgl.gl_ctx = _sapp.wgl.CreateContextAttribsARB(_sapp.win32.dc, 0, attrs); + if (!_sapp.wgl.gl_ctx) { + const DWORD err = GetLastError(); + if (err == (0xc0070000 | ERROR_INVALID_VERSION_ARB)) { + _SAPP_PANIC(WIN32_WGL_OPENGL_3_2_NOT_SUPPORTED); + } + else if (err == (0xc0070000 | ERROR_INVALID_PROFILE_ARB)) { + _SAPP_PANIC(WIN32_WGL_OPENGL_PROFILE_NOT_SUPPORTED); + } + else if (err == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB)) { + _SAPP_PANIC(WIN32_WGL_INCOMPATIBLE_DEVICE_CONTEXT); + } + else { + _SAPP_PANIC(WIN32_WGL_CREATE_CONTEXT_ATTRIBS_FAILED_OTHER); + } + } + _sapp.wgl.MakeCurrent(_sapp.win32.dc, _sapp.wgl.gl_ctx); + if (_sapp.wgl.ext_swap_control) { + /* FIXME: DwmIsCompositionEnabled() (see GLFW) */ + _sapp.wgl.SwapIntervalEXT(_sapp.swap_interval); + } +} + +_SOKOL_PRIVATE void _sapp_wgl_destroy_context(void) { + SOKOL_ASSERT(_sapp.wgl.gl_ctx); + _sapp.wgl.DeleteContext(_sapp.wgl.gl_ctx); + _sapp.wgl.gl_ctx = 0; +} + +_SOKOL_PRIVATE void _sapp_wgl_swap_buffers(void) { + SOKOL_ASSERT(_sapp.win32.dc); + /* FIXME: DwmIsCompositionEnabled? (see GLFW) */ + SwapBuffers(_sapp.win32.dc); +} +#endif /* SOKOL_GLCORE33 */ + +_SOKOL_PRIVATE bool _sapp_win32_wide_to_utf8(const wchar_t* src, char* dst, int dst_num_bytes) { + SOKOL_ASSERT(src && dst && (dst_num_bytes > 1)); + _sapp_clear(dst, (size_t)dst_num_bytes); + const int bytes_needed = WideCharToMultiByte(CP_UTF8, 0, src, -1, NULL, 0, NULL, NULL); + if (bytes_needed <= dst_num_bytes) { + WideCharToMultiByte(CP_UTF8, 0, src, -1, dst, dst_num_bytes, NULL, NULL); + return true; + } + else { + return false; + } +} + +/* updates current window and framebuffer size from the window's client rect, returns true if size has changed */ +_SOKOL_PRIVATE bool _sapp_win32_update_dimensions(void) { + RECT rect; + if (GetClientRect(_sapp.win32.hwnd, &rect)) { + float window_width = (float)(rect.right - rect.left) / _sapp.win32.dpi.window_scale; + float window_height = (float)(rect.bottom - rect.top) / _sapp.win32.dpi.window_scale; + _sapp.window_width = (int)roundf(window_width); + _sapp.window_height = (int)roundf(window_height); + int fb_width = (int)roundf(window_width * _sapp.win32.dpi.content_scale); + int fb_height = (int)roundf(window_height * _sapp.win32.dpi.content_scale); + /* prevent a framebuffer size of 0 when window is minimized */ + if (0 == fb_width) { + fb_width = 1; + } + if (0 == fb_height) { + fb_height = 1; + } + if ((fb_width != _sapp.framebuffer_width) || (fb_height != _sapp.framebuffer_height)) { + _sapp.framebuffer_width = fb_width; + _sapp.framebuffer_height = fb_height; + return true; + } + } + else { + _sapp.window_width = _sapp.window_height = 1; + _sapp.framebuffer_width = _sapp.framebuffer_height = 1; + } + return false; +} + +_SOKOL_PRIVATE void _sapp_win32_set_fullscreen(bool fullscreen, UINT swp_flags) { + HMONITOR monitor = MonitorFromWindow(_sapp.win32.hwnd, MONITOR_DEFAULTTONEAREST); + MONITORINFO minfo; + _sapp_clear(&minfo, sizeof(minfo)); + minfo.cbSize = sizeof(MONITORINFO); + GetMonitorInfo(monitor, &minfo); + const RECT mr = minfo.rcMonitor; + const int monitor_w = mr.right - mr.left; + const int monitor_h = mr.bottom - mr.top; + + const DWORD win_ex_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; + DWORD win_style; + RECT rect = { 0, 0, 0, 0 }; + + _sapp.fullscreen = fullscreen; + if (!_sapp.fullscreen) { + win_style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SIZEBOX; + rect = _sapp.win32.stored_window_rect; + } + else { + GetWindowRect(_sapp.win32.hwnd, &_sapp.win32.stored_window_rect); + win_style = WS_POPUP | WS_SYSMENU | WS_VISIBLE; + rect.left = mr.left; + rect.top = mr.top; + rect.right = rect.left + monitor_w; + rect.bottom = rect.top + monitor_h; + AdjustWindowRectEx(&rect, win_style, FALSE, win_ex_style); + } + const int win_w = rect.right - rect.left; + const int win_h = rect.bottom - rect.top; + const int win_x = rect.left; + const int win_y = rect.top; + SetWindowLongPtr(_sapp.win32.hwnd, GWL_STYLE, win_style); + SetWindowPos(_sapp.win32.hwnd, HWND_TOP, win_x, win_y, win_w, win_h, swp_flags | SWP_FRAMECHANGED); +} + +_SOKOL_PRIVATE void _sapp_win32_toggle_fullscreen(void) { + _sapp_win32_set_fullscreen(!_sapp.fullscreen, SWP_SHOWWINDOW); +} + +_SOKOL_PRIVATE void _sapp_win32_init_cursor(sapp_mouse_cursor cursor) { + SOKOL_ASSERT((cursor >= 0) && (cursor < _SAPP_MOUSECURSOR_NUM)); + // NOTE: the OCR_* constants are only defined if OEMRESOURCE is defined + // before windows.h is included, but we can't guarantee that because + // the sokol_app.h implementation may be included with other implementations + // in the same compilation unit + int id = 0; + switch (cursor) { + case SAPP_MOUSECURSOR_ARROW: id = 32512; break; // OCR_NORMAL + case SAPP_MOUSECURSOR_IBEAM: id = 32513; break; // OCR_IBEAM + case SAPP_MOUSECURSOR_CROSSHAIR: id = 32515; break; // OCR_CROSS + case SAPP_MOUSECURSOR_POINTING_HAND: id = 32649; break; // OCR_HAND + case SAPP_MOUSECURSOR_RESIZE_EW: id = 32644; break; // OCR_SIZEWE + case SAPP_MOUSECURSOR_RESIZE_NS: id = 32645; break; // OCR_SIZENS + case SAPP_MOUSECURSOR_RESIZE_NWSE: id = 32642; break; // OCR_SIZENWSE + case SAPP_MOUSECURSOR_RESIZE_NESW: id = 32643; break; // OCR_SIZENESW + case SAPP_MOUSECURSOR_RESIZE_ALL: id = 32646; break; // OCR_SIZEALL + case SAPP_MOUSECURSOR_NOT_ALLOWED: id = 32648; break; // OCR_NO + default: break; + } + if (id != 0) { + _sapp.win32.cursors[cursor] = (HCURSOR)LoadImageW(NULL, MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0, LR_DEFAULTSIZE|LR_SHARED); + } + // fallback: default cursor + if (0 == _sapp.win32.cursors[cursor]) { + // 32512 => IDC_ARROW + _sapp.win32.cursors[cursor] = LoadCursorW(NULL, MAKEINTRESOURCEW(32512)); + } + SOKOL_ASSERT(0 != _sapp.win32.cursors[cursor]); +} + +_SOKOL_PRIVATE void _sapp_win32_init_cursors(void) { + for (int i = 0; i < _SAPP_MOUSECURSOR_NUM; i++) { + _sapp_win32_init_cursor((sapp_mouse_cursor)i); + } +} + +_SOKOL_PRIVATE bool _sapp_win32_cursor_in_content_area(void) { + POINT pos; + if (!GetCursorPos(&pos)) { + return false; + } + if (WindowFromPoint(pos) != _sapp.win32.hwnd) { + return false; + } + RECT area; + GetClientRect(_sapp.win32.hwnd, &area); + ClientToScreen(_sapp.win32.hwnd, (POINT*)&area.left); + ClientToScreen(_sapp.win32.hwnd, (POINT*)&area.right); + return PtInRect(&area, pos) == TRUE; +} + +_SOKOL_PRIVATE void _sapp_win32_update_cursor(sapp_mouse_cursor cursor, bool shown, bool skip_area_test) { + // NOTE: when called from WM_SETCURSOR, the area test would be redundant + if (!skip_area_test) { + if (!_sapp_win32_cursor_in_content_area()) { + return; + } + } + if (!shown) { + SetCursor(NULL); + } + else { + SOKOL_ASSERT((cursor >= 0) && (cursor < _SAPP_MOUSECURSOR_NUM)); + SOKOL_ASSERT(0 != _sapp.win32.cursors[cursor]); + SetCursor(_sapp.win32.cursors[cursor]); + } +} + +_SOKOL_PRIVATE void _sapp_win32_capture_mouse(uint8_t btn_mask) { + if (0 == _sapp.win32.mouse_capture_mask) { + SetCapture(_sapp.win32.hwnd); + } + _sapp.win32.mouse_capture_mask |= btn_mask; +} + +_SOKOL_PRIVATE void _sapp_win32_release_mouse(uint8_t btn_mask) { + if (0 != _sapp.win32.mouse_capture_mask) { + _sapp.win32.mouse_capture_mask &= ~btn_mask; + if (0 == _sapp.win32.mouse_capture_mask) { + ReleaseCapture(); + } + } +} + +_SOKOL_PRIVATE void _sapp_win32_lock_mouse(bool lock) { + if (lock == _sapp.mouse.locked) { + return; + } + _sapp.mouse.dx = 0.0f; + _sapp.mouse.dy = 0.0f; + _sapp.mouse.locked = lock; + _sapp_win32_release_mouse(0xFF); + if (_sapp.mouse.locked) { + /* store the current mouse position, so it can be restored when unlocked */ + POINT pos; + BOOL res = GetCursorPos(&pos); + SOKOL_ASSERT(res); _SOKOL_UNUSED(res); + _sapp.win32.mouse_locked_x = pos.x; + _sapp.win32.mouse_locked_y = pos.y; + + /* while the mouse is locked, make the mouse cursor invisible and + confine the mouse movement to a small rectangle inside our window + (so that we don't miss any mouse up events) + */ + RECT client_rect = { + _sapp.win32.mouse_locked_x, + _sapp.win32.mouse_locked_y, + _sapp.win32.mouse_locked_x, + _sapp.win32.mouse_locked_y + }; + ClipCursor(&client_rect); + + /* make the mouse cursor invisible, this will stack with sapp_show_mouse() */ + ShowCursor(FALSE); + + /* enable raw input for mouse, starts sending WM_INPUT messages to WinProc (see GLFW) */ + const RAWINPUTDEVICE rid = { + 0x01, // usUsagePage: HID_USAGE_PAGE_GENERIC + 0x02, // usUsage: HID_USAGE_GENERIC_MOUSE + 0, // dwFlags + _sapp.win32.hwnd // hwndTarget + }; + if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) { + _SAPP_ERROR(WIN32_REGISTER_RAW_INPUT_DEVICES_FAILED_MOUSE_LOCK); + } + /* in case the raw mouse device only supports absolute position reporting, + we need to skip the dx/dy compution for the first WM_INPUT event + */ + _sapp.win32.raw_input_mousepos_valid = false; + } + else { + /* disable raw input for mouse */ + const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL }; + if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) { + _SAPP_ERROR(WIN32_REGISTER_RAW_INPUT_DEVICES_FAILED_MOUSE_UNLOCK); + } + + /* let the mouse roam freely again */ + ClipCursor(NULL); + ShowCursor(TRUE); + + /* restore the 'pre-locked' mouse position */ + BOOL res = SetCursorPos(_sapp.win32.mouse_locked_x, _sapp.win32.mouse_locked_y); + SOKOL_ASSERT(res); _SOKOL_UNUSED(res); + } +} + +_SOKOL_PRIVATE bool _sapp_win32_update_monitor(void) { + const HMONITOR cur_monitor = MonitorFromWindow(_sapp.win32.hwnd, MONITOR_DEFAULTTONULL); + if (cur_monitor != _sapp.win32.hmonitor) { + _sapp.win32.hmonitor = cur_monitor; + return true; + } + else { + return false; + } +} + +_SOKOL_PRIVATE uint32_t _sapp_win32_mods(void) { + uint32_t mods = 0; + if (GetKeyState(VK_SHIFT) & (1<<15)) { + mods |= SAPP_MODIFIER_SHIFT; + } + if (GetKeyState(VK_CONTROL) & (1<<15)) { + mods |= SAPP_MODIFIER_CTRL; + } + if (GetKeyState(VK_MENU) & (1<<15)) { + mods |= SAPP_MODIFIER_ALT; + } + if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1<<15)) { + mods |= SAPP_MODIFIER_SUPER; + } + const bool swapped = (TRUE == GetSystemMetrics(SM_SWAPBUTTON)); + if (GetAsyncKeyState(VK_LBUTTON)) { + mods |= swapped ? SAPP_MODIFIER_RMB : SAPP_MODIFIER_LMB; + } + if (GetAsyncKeyState(VK_RBUTTON)) { + mods |= swapped ? SAPP_MODIFIER_LMB : SAPP_MODIFIER_RMB; + } + if (GetAsyncKeyState(VK_MBUTTON)) { + mods |= SAPP_MODIFIER_MMB; + } + return mods; +} + +_SOKOL_PRIVATE void _sapp_win32_mouse_update(LPARAM lParam) { + if (!_sapp.mouse.locked) { + const float new_x = (float)GET_X_LPARAM(lParam) * _sapp.win32.dpi.mouse_scale; + const float new_y = (float)GET_Y_LPARAM(lParam) * _sapp.win32.dpi.mouse_scale; + if (_sapp.mouse.pos_valid) { + // don't update dx/dy in the very first event + _sapp.mouse.dx = new_x - _sapp.mouse.x; + _sapp.mouse.dy = new_y - _sapp.mouse.y; + } + _sapp.mouse.x = new_x; + _sapp.mouse.y = new_y; + _sapp.mouse.pos_valid = true; + } +} + +_SOKOL_PRIVATE void _sapp_win32_mouse_event(sapp_event_type type, sapp_mousebutton btn) { + if (_sapp_events_enabled()) { + _sapp_init_event(type); + _sapp.event.modifiers = _sapp_win32_mods(); + _sapp.event.mouse_button = btn; + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE void _sapp_win32_scroll_event(float x, float y) { + if (_sapp_events_enabled()) { + _sapp_init_event(SAPP_EVENTTYPE_MOUSE_SCROLL); + _sapp.event.modifiers = _sapp_win32_mods(); + _sapp.event.scroll_x = -x / 30.0f; + _sapp.event.scroll_y = y / 30.0f; + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE void _sapp_win32_key_event(sapp_event_type type, int vk, bool repeat) { + if (_sapp_events_enabled() && (vk < SAPP_MAX_KEYCODES)) { + _sapp_init_event(type); + _sapp.event.modifiers = _sapp_win32_mods(); + _sapp.event.key_code = _sapp.keycodes[vk]; + _sapp.event.key_repeat = repeat; + _sapp_call_event(&_sapp.event); + /* check if a CLIPBOARD_PASTED event must be sent too */ + if (_sapp.clipboard.enabled && + (type == SAPP_EVENTTYPE_KEY_DOWN) && + (_sapp.event.modifiers == SAPP_MODIFIER_CTRL) && + (_sapp.event.key_code == SAPP_KEYCODE_V)) + { + _sapp_init_event(SAPP_EVENTTYPE_CLIPBOARD_PASTED); + _sapp_call_event(&_sapp.event); + } + } +} + +_SOKOL_PRIVATE void _sapp_win32_char_event(uint32_t c, bool repeat) { + if (_sapp_events_enabled() && (c >= 32)) { + _sapp_init_event(SAPP_EVENTTYPE_CHAR); + _sapp.event.modifiers = _sapp_win32_mods(); + _sapp.event.char_code = c; + _sapp.event.key_repeat = repeat; + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE void _sapp_win32_dpi_changed(HWND hWnd, LPRECT proposed_win_rect) { + /* called on WM_DPICHANGED, which will only be sent to the application + if sapp_desc.high_dpi is true and the Windows version is recent enough + to support DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 + */ + SOKOL_ASSERT(_sapp.desc.high_dpi); + HINSTANCE user32 = LoadLibraryA("user32.dll"); + if (!user32) { + return; + } + typedef UINT(WINAPI * GETDPIFORWINDOW_T)(HWND hwnd); + GETDPIFORWINDOW_T fn_getdpiforwindow = (GETDPIFORWINDOW_T)(void*)GetProcAddress(user32, "GetDpiForWindow"); + if (fn_getdpiforwindow) { + UINT dpix = fn_getdpiforwindow(_sapp.win32.hwnd); + // NOTE: for high-dpi apps, mouse_scale remains one + _sapp.win32.dpi.window_scale = (float)dpix / 96.0f; + _sapp.win32.dpi.content_scale = _sapp.win32.dpi.window_scale; + _sapp.dpi_scale = _sapp.win32.dpi.window_scale; + SetWindowPos(hWnd, 0, + proposed_win_rect->left, + proposed_win_rect->top, + proposed_win_rect->right - proposed_win_rect->left, + proposed_win_rect->bottom - proposed_win_rect->top, + SWP_NOZORDER | SWP_NOACTIVATE); + } + FreeLibrary(user32); +} + +_SOKOL_PRIVATE void _sapp_win32_files_dropped(HDROP hdrop) { + if (!_sapp.drop.enabled) { + return; + } + _sapp_clear_drop_buffer(); + bool drop_failed = false; + const int count = (int) DragQueryFileW(hdrop, 0xffffffff, NULL, 0); + _sapp.drop.num_files = (count > _sapp.drop.max_files) ? _sapp.drop.max_files : count; + for (UINT i = 0; i < (UINT)_sapp.drop.num_files; i++) { + const UINT num_chars = DragQueryFileW(hdrop, i, NULL, 0) + 1; + WCHAR* buffer = (WCHAR*) _sapp_malloc_clear(num_chars * sizeof(WCHAR)); + DragQueryFileW(hdrop, i, buffer, num_chars); + if (!_sapp_win32_wide_to_utf8(buffer, _sapp_dropped_file_path_ptr((int)i), _sapp.drop.max_path_length)) { + _SAPP_ERROR(DROPPED_FILE_PATH_TOO_LONG); + drop_failed = true; + } + _sapp_free(buffer); + } + DragFinish(hdrop); + if (!drop_failed) { + if (_sapp_events_enabled()) { + _sapp_init_event(SAPP_EVENTTYPE_FILES_DROPPED); + _sapp.event.modifiers = _sapp_win32_mods(); + _sapp_call_event(&_sapp.event); + } + } + else { + _sapp_clear_drop_buffer(); + _sapp.drop.num_files = 0; + } +} + +_SOKOL_PRIVATE void _sapp_win32_timing_measure(void) { + #if defined(SOKOL_D3D11) + // on D3D11, use the more precise DXGI timestamp + if (_sapp.d3d11.use_dxgi_frame_stats) { + DXGI_FRAME_STATISTICS dxgi_stats; + _sapp_clear(&dxgi_stats, sizeof(dxgi_stats)); + HRESULT hr = _sapp_dxgi_GetFrameStatistics(_sapp.d3d11.swap_chain, &dxgi_stats); + if (SUCCEEDED(hr)) { + if (dxgi_stats.SyncRefreshCount != _sapp.d3d11.sync_refresh_count) { + if ((_sapp.d3d11.sync_refresh_count + 1) != dxgi_stats.SyncRefreshCount) { + _sapp_timing_discontinuity(&_sapp.timing); + } + _sapp.d3d11.sync_refresh_count = dxgi_stats.SyncRefreshCount; + LARGE_INTEGER qpc = dxgi_stats.SyncQPCTime; + const uint64_t now = (uint64_t)_sapp_int64_muldiv(qpc.QuadPart - _sapp.timing.timestamp.win.start.QuadPart, 1000000000, _sapp.timing.timestamp.win.freq.QuadPart); + _sapp_timing_external(&_sapp.timing, (double)now / 1000000000.0); + } + return; + } + } + // fallback if swap model isn't "flip-discard" or GetFrameStatistics failed for another reason + _sapp_timing_measure(&_sapp.timing); + #endif + #if defined(SOKOL_GLCORE33) + _sapp_timing_measure(&_sapp.timing); + #endif +} + +_SOKOL_PRIVATE LRESULT CALLBACK _sapp_win32_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { + if (!_sapp.win32.in_create_window) { + switch (uMsg) { + case WM_CLOSE: + /* only give user a chance to intervene when sapp_quit() wasn't already called */ + if (!_sapp.quit_ordered) { + /* if window should be closed and event handling is enabled, give user code + a change to intervene via sapp_cancel_quit() + */ + _sapp.quit_requested = true; + _sapp_win32_app_event(SAPP_EVENTTYPE_QUIT_REQUESTED); + /* if user code hasn't intervened, quit the app */ + if (_sapp.quit_requested) { + _sapp.quit_ordered = true; + } + } + if (_sapp.quit_ordered) { + PostQuitMessage(0); + } + return 0; + case WM_SYSCOMMAND: + switch (wParam & 0xFFF0) { + case SC_SCREENSAVE: + case SC_MONITORPOWER: + if (_sapp.fullscreen) { + /* disable screen saver and blanking in fullscreen mode */ + return 0; + } + break; + case SC_KEYMENU: + /* user trying to access menu via ALT */ + return 0; + } + break; + case WM_ERASEBKGND: + return 1; + case WM_SIZE: + { + const bool iconified = wParam == SIZE_MINIMIZED; + if (iconified != _sapp.win32.iconified) { + _sapp.win32.iconified = iconified; + if (iconified) { + _sapp_win32_app_event(SAPP_EVENTTYPE_ICONIFIED); + } + else { + _sapp_win32_app_event(SAPP_EVENTTYPE_RESTORED); + } + } + } + break; + case WM_SETFOCUS: + _sapp_win32_app_event(SAPP_EVENTTYPE_FOCUSED); + break; + case WM_KILLFOCUS: + /* if focus is lost for any reason, and we're in mouse locked mode, disable mouse lock */ + if (_sapp.mouse.locked) { + _sapp_win32_lock_mouse(false); + } + _sapp_win32_app_event(SAPP_EVENTTYPE_UNFOCUSED); + break; + case WM_SETCURSOR: + if (LOWORD(lParam) == HTCLIENT) { + _sapp_win32_update_cursor(_sapp.mouse.current_cursor, _sapp.mouse.shown, true); + return TRUE; + } + break; + case WM_DPICHANGED: + { + /* Update window's DPI and size if its moved to another monitor with a different DPI + Only sent if DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 is used. + */ + _sapp_win32_dpi_changed(hWnd, (LPRECT)lParam); + break; + } + case WM_LBUTTONDOWN: + _sapp_win32_mouse_update(lParam); + _sapp_win32_mouse_event(SAPP_EVENTTYPE_MOUSE_DOWN, SAPP_MOUSEBUTTON_LEFT); + _sapp_win32_capture_mouse(1<<SAPP_MOUSEBUTTON_LEFT); + break; + case WM_RBUTTONDOWN: + _sapp_win32_mouse_update(lParam); + _sapp_win32_mouse_event(SAPP_EVENTTYPE_MOUSE_DOWN, SAPP_MOUSEBUTTON_RIGHT); + _sapp_win32_capture_mouse(1<<SAPP_MOUSEBUTTON_RIGHT); + break; + case WM_MBUTTONDOWN: + _sapp_win32_mouse_update(lParam); + _sapp_win32_mouse_event(SAPP_EVENTTYPE_MOUSE_DOWN, SAPP_MOUSEBUTTON_MIDDLE); + _sapp_win32_capture_mouse(1<<SAPP_MOUSEBUTTON_MIDDLE); + break; + case WM_LBUTTONUP: + _sapp_win32_mouse_update(lParam); + _sapp_win32_mouse_event(SAPP_EVENTTYPE_MOUSE_UP, SAPP_MOUSEBUTTON_LEFT); + _sapp_win32_release_mouse(1<<SAPP_MOUSEBUTTON_LEFT); + break; + case WM_RBUTTONUP: + _sapp_win32_mouse_update(lParam); + _sapp_win32_mouse_event(SAPP_EVENTTYPE_MOUSE_UP, SAPP_MOUSEBUTTON_RIGHT); + _sapp_win32_release_mouse(1<<SAPP_MOUSEBUTTON_RIGHT); + break; + case WM_MBUTTONUP: + _sapp_win32_mouse_update(lParam); + _sapp_win32_mouse_event(SAPP_EVENTTYPE_MOUSE_UP, SAPP_MOUSEBUTTON_MIDDLE); + _sapp_win32_release_mouse(1<<SAPP_MOUSEBUTTON_MIDDLE); + break; + case WM_MOUSEMOVE: + if (!_sapp.mouse.locked) { + _sapp_win32_mouse_update(lParam); + if (!_sapp.win32.mouse_tracked) { + _sapp.win32.mouse_tracked = true; + TRACKMOUSEEVENT tme; + _sapp_clear(&tme, sizeof(tme)); + tme.cbSize = sizeof(tme); + tme.dwFlags = TME_LEAVE; + tme.hwndTrack = _sapp.win32.hwnd; + TrackMouseEvent(&tme); + _sapp.mouse.dx = 0.0f; + _sapp.mouse.dy = 0.0f; + _sapp_win32_mouse_event(SAPP_EVENTTYPE_MOUSE_ENTER, SAPP_MOUSEBUTTON_INVALID); + } + _sapp_win32_mouse_event(SAPP_EVENTTYPE_MOUSE_MOVE, SAPP_MOUSEBUTTON_INVALID); + } + break; + case WM_INPUT: + /* raw mouse input during mouse-lock */ + if (_sapp.mouse.locked) { + HRAWINPUT ri = (HRAWINPUT) lParam; + UINT size = sizeof(_sapp.win32.raw_input_data); + // see: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getrawinputdata + if ((UINT)-1 == GetRawInputData(ri, RID_INPUT, &_sapp.win32.raw_input_data, &size, sizeof(RAWINPUTHEADER))) { + _SAPP_ERROR(WIN32_GET_RAW_INPUT_DATA_FAILED); + break; + } + const RAWINPUT* raw_mouse_data = (const RAWINPUT*) &_sapp.win32.raw_input_data; + if (raw_mouse_data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) { + /* mouse only reports absolute position + NOTE: This code is untested and will most likely behave wrong in Remote Desktop sessions. + (such remote desktop sessions are setting the MOUSE_MOVE_ABSOLUTE flag). + See: https://github.com/floooh/sokol/issues/806 and + https://github.com/microsoft/DirectXTK/commit/ef56b63f3739381e451f7a5a5bd2c9779d2a7555) + */ + LONG new_x = raw_mouse_data->data.mouse.lLastX; + LONG new_y = raw_mouse_data->data.mouse.lLastY; + if (_sapp.win32.raw_input_mousepos_valid) { + _sapp.mouse.dx = (float) (new_x - _sapp.win32.raw_input_mousepos_x); + _sapp.mouse.dy = (float) (new_y - _sapp.win32.raw_input_mousepos_y); + } + _sapp.win32.raw_input_mousepos_x = new_x; + _sapp.win32.raw_input_mousepos_y = new_y; + _sapp.win32.raw_input_mousepos_valid = true; + } + else { + /* mouse reports movement delta (this seems to be the common case) */ + _sapp.mouse.dx = (float) raw_mouse_data->data.mouse.lLastX; + _sapp.mouse.dy = (float) raw_mouse_data->data.mouse.lLastY; + } + _sapp_win32_mouse_event(SAPP_EVENTTYPE_MOUSE_MOVE, SAPP_MOUSEBUTTON_INVALID); + } + break; + + case WM_MOUSELEAVE: + if (!_sapp.mouse.locked) { + _sapp.mouse.dx = 0.0f; + _sapp.mouse.dy = 0.0f; + _sapp.win32.mouse_tracked = false; + _sapp_win32_mouse_event(SAPP_EVENTTYPE_MOUSE_LEAVE, SAPP_MOUSEBUTTON_INVALID); + } + break; + case WM_MOUSEWHEEL: + _sapp_win32_scroll_event(0.0f, (float)((SHORT)HIWORD(wParam))); + break; + case WM_MOUSEHWHEEL: + _sapp_win32_scroll_event((float)((SHORT)HIWORD(wParam)), 0.0f); + break; + case WM_CHAR: + _sapp_win32_char_event((uint32_t)wParam, !!(lParam&0x40000000)); + break; + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + _sapp_win32_key_event(SAPP_EVENTTYPE_KEY_DOWN, (int)(HIWORD(lParam)&0x1FF), !!(lParam&0x40000000)); + break; + case WM_KEYUP: + case WM_SYSKEYUP: + _sapp_win32_key_event(SAPP_EVENTTYPE_KEY_UP, (int)(HIWORD(lParam)&0x1FF), false); + break; + case WM_ENTERSIZEMOVE: + SetTimer(_sapp.win32.hwnd, 1, USER_TIMER_MINIMUM, NULL); + break; + case WM_EXITSIZEMOVE: + KillTimer(_sapp.win32.hwnd, 1); + break; + case WM_TIMER: + _sapp_win32_timing_measure(); + _sapp_frame(); + #if defined(SOKOL_D3D11) + // present with DXGI_PRESENT_DO_NOT_WAIT + _sapp_d3d11_present(true); + #endif + #if defined(SOKOL_GLCORE33) + _sapp_wgl_swap_buffers(); + #endif + /* NOTE: resizing the swap-chain during resize leads to a substantial + memory spike (hundreds of megabytes for a few seconds). + + if (_sapp_win32_update_dimensions()) { + #if defined(SOKOL_D3D11) + _sapp_d3d11_resize_default_render_target(); + #endif + _sapp_win32_app_event(SAPP_EVENTTYPE_RESIZED); + } + */ + break; + case WM_NCLBUTTONDOWN: + /* workaround for half-second pause when starting to move window + see: https://gamedev.net/forums/topic/672094-keeping-things-moving-during-win32-moveresize-events/5254386/ + */ + if (SendMessage(_sapp.win32.hwnd, WM_NCHITTEST, wParam, lParam) == HTCAPTION) { + POINT point; + GetCursorPos(&point); + ScreenToClient(_sapp.win32.hwnd, &point); + PostMessage(_sapp.win32.hwnd, WM_MOUSEMOVE, 0, ((uint32_t)point.x)|(((uint32_t)point.y) << 16)); + } + break; + case WM_DROPFILES: + _sapp_win32_files_dropped((HDROP)wParam); + break; + case WM_DISPLAYCHANGE: + // refresh rate might have changed + _sapp_timing_reset(&_sapp.timing); + break; + + default: + break; + } + } + return DefWindowProcW(hWnd, uMsg, wParam, lParam); +} + +_SOKOL_PRIVATE void _sapp_win32_create_window(void) { + WNDCLASSW wndclassw; + _sapp_clear(&wndclassw, sizeof(wndclassw)); + wndclassw.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + wndclassw.lpfnWndProc = (WNDPROC) _sapp_win32_wndproc; + wndclassw.hInstance = GetModuleHandleW(NULL); + wndclassw.hCursor = LoadCursor(NULL, IDC_ARROW); + wndclassw.hIcon = LoadIcon(NULL, IDI_WINLOGO); + wndclassw.lpszClassName = L"SOKOLAPP"; + RegisterClassW(&wndclassw); + + /* NOTE: regardless whether fullscreen is requested or not, a regular + windowed-mode window will always be created first (however in hidden + mode, so that no windowed-mode window pops up before the fullscreen window) + */ + const DWORD win_ex_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; + RECT rect = { 0, 0, 0, 0 }; + DWORD win_style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SIZEBOX; + rect.right = (int) ((float)_sapp.window_width * _sapp.win32.dpi.window_scale); + rect.bottom = (int) ((float)_sapp.window_height * _sapp.win32.dpi.window_scale); + const bool use_default_width = 0 == _sapp.window_width; + const bool use_default_height = 0 == _sapp.window_height; + AdjustWindowRectEx(&rect, win_style, FALSE, win_ex_style); + const int win_width = rect.right - rect.left; + const int win_height = rect.bottom - rect.top; + _sapp.win32.in_create_window = true; + _sapp.win32.hwnd = CreateWindowExW( + win_ex_style, // dwExStyle + L"SOKOLAPP", // lpClassName + _sapp.window_title_wide, // lpWindowName + win_style, // dwStyle + CW_USEDEFAULT, // X + SW_HIDE, // Y (NOTE: CW_USEDEFAULT is not used for position here, but internally calls ShowWindow! + use_default_width ? CW_USEDEFAULT : win_width, // nWidth + use_default_height ? CW_USEDEFAULT : win_height, // nHeight (NOTE: if width is CW_USEDEFAULT, height is actually ignored) + NULL, // hWndParent + NULL, // hMenu + GetModuleHandle(NULL), // hInstance + NULL); // lParam + _sapp.win32.in_create_window = false; + _sapp.win32.dc = GetDC(_sapp.win32.hwnd); + _sapp.win32.hmonitor = MonitorFromWindow(_sapp.win32.hwnd, MONITOR_DEFAULTTONULL); + SOKOL_ASSERT(_sapp.win32.dc); + + /* this will get the actual windowed-mode window size, if fullscreen + is requested, the set_fullscreen function will then capture the + current window rectangle, which then might be used later to + restore the window position when switching back to windowed + */ + _sapp_win32_update_dimensions(); + if (_sapp.fullscreen) { + _sapp_win32_set_fullscreen(_sapp.fullscreen, SWP_HIDEWINDOW); + _sapp_win32_update_dimensions(); + } + ShowWindow(_sapp.win32.hwnd, SW_SHOW); + DragAcceptFiles(_sapp.win32.hwnd, 1); +} + +_SOKOL_PRIVATE void _sapp_win32_destroy_window(void) { + DestroyWindow(_sapp.win32.hwnd); _sapp.win32.hwnd = 0; + UnregisterClassW(L"SOKOLAPP", GetModuleHandleW(NULL)); +} + +_SOKOL_PRIVATE void _sapp_win32_destroy_icons(void) { + if (_sapp.win32.big_icon) { + DestroyIcon(_sapp.win32.big_icon); + _sapp.win32.big_icon = 0; + } + if (_sapp.win32.small_icon) { + DestroyIcon(_sapp.win32.small_icon); + _sapp.win32.small_icon = 0; + } +} + +_SOKOL_PRIVATE void _sapp_win32_init_console(void) { + if (_sapp.desc.win32_console_create || _sapp.desc.win32_console_attach) { + BOOL con_valid = FALSE; + if (_sapp.desc.win32_console_create) { + con_valid = AllocConsole(); + } + else if (_sapp.desc.win32_console_attach) { + con_valid = AttachConsole(ATTACH_PARENT_PROCESS); + } + if (con_valid) { + FILE* res_fp = 0; + errno_t err; + err = freopen_s(&res_fp, "CON", "w", stdout); + (void)err; + err = freopen_s(&res_fp, "CON", "w", stderr); + (void)err; + } + } + if (_sapp.desc.win32_console_utf8) { + _sapp.win32.orig_codepage = GetConsoleOutputCP(); + SetConsoleOutputCP(CP_UTF8); + } +} + +_SOKOL_PRIVATE void _sapp_win32_restore_console(void) { + if (_sapp.desc.win32_console_utf8) { + SetConsoleOutputCP(_sapp.win32.orig_codepage); + } +} + +_SOKOL_PRIVATE void _sapp_win32_init_dpi(void) { + + DECLARE_HANDLE(DPI_AWARENESS_CONTEXT_T); + typedef BOOL(WINAPI * SETPROCESSDPIAWARE_T)(void); + typedef bool (WINAPI * SETPROCESSDPIAWARENESSCONTEXT_T)(DPI_AWARENESS_CONTEXT_T); // since Windows 10, version 1703 + typedef HRESULT(WINAPI * SETPROCESSDPIAWARENESS_T)(PROCESS_DPI_AWARENESS); + typedef HRESULT(WINAPI * GETDPIFORMONITOR_T)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); + + SETPROCESSDPIAWARE_T fn_setprocessdpiaware = 0; + SETPROCESSDPIAWARENESS_T fn_setprocessdpiawareness = 0; + GETDPIFORMONITOR_T fn_getdpiformonitor = 0; + SETPROCESSDPIAWARENESSCONTEXT_T fn_setprocessdpiawarenesscontext =0; + + HINSTANCE user32 = LoadLibraryA("user32.dll"); + if (user32) { + fn_setprocessdpiaware = (SETPROCESSDPIAWARE_T)(void*) GetProcAddress(user32, "SetProcessDPIAware"); + fn_setprocessdpiawarenesscontext = (SETPROCESSDPIAWARENESSCONTEXT_T)(void*) GetProcAddress(user32, "SetProcessDpiAwarenessContext"); + } + HINSTANCE shcore = LoadLibraryA("shcore.dll"); + if (shcore) { + fn_setprocessdpiawareness = (SETPROCESSDPIAWARENESS_T)(void*) GetProcAddress(shcore, "SetProcessDpiAwareness"); + fn_getdpiformonitor = (GETDPIFORMONITOR_T)(void*) GetProcAddress(shcore, "GetDpiForMonitor"); + } + /* + NOTE on SetProcessDpiAware() vs SetProcessDpiAwareness() vs SetProcessDpiAwarenessContext(): + + These are different attempts to get DPI handling on Windows right, from oldest + to newest. SetProcessDpiAwarenessContext() is required for the new + DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 method. + */ + if (fn_setprocessdpiawareness) { + if (_sapp.desc.high_dpi) { + /* app requests HighDPI rendering, first try the Win10 Creator Update per-monitor-dpi awareness, + if that fails, fall back to system-dpi-awareness + */ + _sapp.win32.dpi.aware = true; + DPI_AWARENESS_CONTEXT_T per_monitor_aware_v2 = (DPI_AWARENESS_CONTEXT_T)-4; + if (!(fn_setprocessdpiawarenesscontext && fn_setprocessdpiawarenesscontext(per_monitor_aware_v2))) { + // fallback to system-dpi-aware + fn_setprocessdpiawareness(PROCESS_SYSTEM_DPI_AWARE); + } + } + else { + /* if the app didn't request HighDPI rendering, let Windows do the upscaling */ + _sapp.win32.dpi.aware = false; + fn_setprocessdpiawareness(PROCESS_DPI_UNAWARE); + } + } + else if (fn_setprocessdpiaware) { + // fallback for Windows 7 + _sapp.win32.dpi.aware = true; + fn_setprocessdpiaware(); + } + /* get dpi scale factor for main monitor */ + if (fn_getdpiformonitor && _sapp.win32.dpi.aware) { + POINT pt = { 1, 1 }; + HMONITOR hm = MonitorFromPoint(pt, MONITOR_DEFAULTTONEAREST); + UINT dpix, dpiy; + HRESULT hr = fn_getdpiformonitor(hm, MDT_EFFECTIVE_DPI, &dpix, &dpiy); + _SOKOL_UNUSED(hr); + SOKOL_ASSERT(SUCCEEDED(hr)); + /* clamp window scale to an integer factor */ + _sapp.win32.dpi.window_scale = (float)dpix / 96.0f; + } + else { + _sapp.win32.dpi.window_scale = 1.0f; + } + if (_sapp.desc.high_dpi) { + _sapp.win32.dpi.content_scale = _sapp.win32.dpi.window_scale; + _sapp.win32.dpi.mouse_scale = 1.0f; + } + else { + _sapp.win32.dpi.content_scale = 1.0f; + _sapp.win32.dpi.mouse_scale = 1.0f / _sapp.win32.dpi.window_scale; + } + _sapp.dpi_scale = _sapp.win32.dpi.content_scale; + if (user32) { + FreeLibrary(user32); + } + if (shcore) { + FreeLibrary(shcore); + } +} + +_SOKOL_PRIVATE bool _sapp_win32_set_clipboard_string(const char* str) { + SOKOL_ASSERT(str); + SOKOL_ASSERT(_sapp.win32.hwnd); + SOKOL_ASSERT(_sapp.clipboard.enabled && (_sapp.clipboard.buf_size > 0)); + + if (!OpenClipboard(_sapp.win32.hwnd)) { + return false; + } + + HANDLE object = 0; + wchar_t* wchar_buf = 0; + + const SIZE_T wchar_buf_size = (SIZE_T)_sapp.clipboard.buf_size * sizeof(wchar_t); + object = GlobalAlloc(GMEM_MOVEABLE, wchar_buf_size); + if (NULL == object) { + goto error; + } + wchar_buf = (wchar_t*) GlobalLock(object); + if (NULL == wchar_buf) { + goto error; + } + if (!_sapp_win32_utf8_to_wide(str, wchar_buf, (int)wchar_buf_size)) { + goto error; + } + GlobalUnlock(object); + wchar_buf = 0; + EmptyClipboard(); + // NOTE: when successful, SetClipboardData() takes ownership of memory object! + if (NULL == SetClipboardData(CF_UNICODETEXT, object)) { + goto error; + } + CloseClipboard(); + return true; + +error: + if (wchar_buf) { + GlobalUnlock(object); + } + if (object) { + GlobalFree(object); + } + CloseClipboard(); + return false; +} + +_SOKOL_PRIVATE const char* _sapp_win32_get_clipboard_string(void) { + SOKOL_ASSERT(_sapp.clipboard.enabled && _sapp.clipboard.buffer); + SOKOL_ASSERT(_sapp.win32.hwnd); + if (!OpenClipboard(_sapp.win32.hwnd)) { + /* silently ignore any errors and just return the current + content of the local clipboard buffer + */ + return _sapp.clipboard.buffer; + } + HANDLE object = GetClipboardData(CF_UNICODETEXT); + if (!object) { + CloseClipboard(); + return _sapp.clipboard.buffer; + } + const wchar_t* wchar_buf = (const wchar_t*) GlobalLock(object); + if (!wchar_buf) { + CloseClipboard(); + return _sapp.clipboard.buffer; + } + if (!_sapp_win32_wide_to_utf8(wchar_buf, _sapp.clipboard.buffer, _sapp.clipboard.buf_size)) { + _SAPP_ERROR(CLIPBOARD_STRING_TOO_BIG); + } + GlobalUnlock(object); + CloseClipboard(); + return _sapp.clipboard.buffer; +} + +_SOKOL_PRIVATE void _sapp_win32_update_window_title(void) { + _sapp_win32_utf8_to_wide(_sapp.window_title, _sapp.window_title_wide, sizeof(_sapp.window_title_wide)); + SetWindowTextW(_sapp.win32.hwnd, _sapp.window_title_wide); +} + +_SOKOL_PRIVATE HICON _sapp_win32_create_icon_from_image(const sapp_image_desc* desc) { + BITMAPV5HEADER bi; + _sapp_clear(&bi, sizeof(bi)); + bi.bV5Size = sizeof(bi); + bi.bV5Width = desc->width; + bi.bV5Height = -desc->height; // NOTE the '-' here to indicate that origin is top-left + bi.bV5Planes = 1; + bi.bV5BitCount = 32; + bi.bV5Compression = BI_BITFIELDS; + bi.bV5RedMask = 0x00FF0000; + bi.bV5GreenMask = 0x0000FF00; + bi.bV5BlueMask = 0x000000FF; + bi.bV5AlphaMask = 0xFF000000; + + uint8_t* target = 0; + const uint8_t* source = (const uint8_t*)desc->pixels.ptr; + + HDC dc = GetDC(NULL); + HBITMAP color = CreateDIBSection(dc, (BITMAPINFO*)&bi, DIB_RGB_COLORS, (void**)&target, NULL, (DWORD)0); + ReleaseDC(NULL, dc); + if (0 == color) { + return NULL; + } + SOKOL_ASSERT(target); + + HBITMAP mask = CreateBitmap(desc->width, desc->height, 1, 1, NULL); + if (0 == mask) { + DeleteObject(color); + return NULL; + } + + for (int i = 0; i < (desc->width*desc->height); i++) { + target[0] = source[2]; + target[1] = source[1]; + target[2] = source[0]; + target[3] = source[3]; + target += 4; + source += 4; + } + + ICONINFO icon_info; + _sapp_clear(&icon_info, sizeof(icon_info)); + icon_info.fIcon = true; + icon_info.xHotspot = 0; + icon_info.yHotspot = 0; + icon_info.hbmMask = mask; + icon_info.hbmColor = color; + HICON icon_handle = CreateIconIndirect(&icon_info); + DeleteObject(color); + DeleteObject(mask); + + return icon_handle; +} + +_SOKOL_PRIVATE void _sapp_win32_set_icon(const sapp_icon_desc* icon_desc, int num_images) { + SOKOL_ASSERT((num_images > 0) && (num_images <= SAPP_MAX_ICONIMAGES)); + + int big_img_index = _sapp_image_bestmatch(icon_desc->images, num_images, GetSystemMetrics(SM_CXICON), GetSystemMetrics(SM_CYICON)); + int sml_img_index = _sapp_image_bestmatch(icon_desc->images, num_images, GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON)); + HICON big_icon = _sapp_win32_create_icon_from_image(&icon_desc->images[big_img_index]); + HICON sml_icon = _sapp_win32_create_icon_from_image(&icon_desc->images[sml_img_index]); + + // if icon creation or lookup has failed for some reason, leave the currently set icon untouched + if (0 != big_icon) { + SendMessage(_sapp.win32.hwnd, WM_SETICON, ICON_BIG, (LPARAM) big_icon); + if (0 != _sapp.win32.big_icon) { + DestroyIcon(_sapp.win32.big_icon); + } + _sapp.win32.big_icon = big_icon; + } + if (0 != sml_icon) { + SendMessage(_sapp.win32.hwnd, WM_SETICON, ICON_SMALL, (LPARAM) sml_icon); + if (0 != _sapp.win32.small_icon) { + DestroyIcon(_sapp.win32.small_icon); + } + _sapp.win32.small_icon = sml_icon; + } +} + +/* don't laugh, but this seems to be the easiest and most robust + way to check if we're running on Win10 + + From: https://github.com/videolan/vlc/blob/232fb13b0d6110c4d1b683cde24cf9a7f2c5c2ea/modules/video_output/win32/d3d11_swapchain.c#L263 +*/ +_SOKOL_PRIVATE bool _sapp_win32_is_win10_or_greater(void) { + HMODULE h = GetModuleHandleW(L"kernel32.dll"); + if (NULL != h) { + return (NULL != GetProcAddress(h, "GetSystemCpuSetInformation")); + } + else { + return false; + } +} + +_SOKOL_PRIVATE void _sapp_win32_run(const sapp_desc* desc) { + _sapp_init_state(desc); + _sapp_win32_init_console(); + _sapp.win32.is_win10_or_greater = _sapp_win32_is_win10_or_greater(); + _sapp_win32_init_keytable(); + _sapp_win32_utf8_to_wide(_sapp.window_title, _sapp.window_title_wide, sizeof(_sapp.window_title_wide)); + _sapp_win32_init_dpi(); + _sapp_win32_init_cursors(); + _sapp_win32_create_window(); + sapp_set_icon(&desc->icon); + #if defined(SOKOL_D3D11) + _sapp_d3d11_create_device_and_swapchain(); + _sapp_d3d11_create_default_render_target(); + #endif + #if defined(SOKOL_GLCORE33) + _sapp_wgl_init(); + _sapp_wgl_load_extensions(); + _sapp_wgl_create_context(); + #endif + _sapp.valid = true; + + bool done = false; + while (!(done || _sapp.quit_ordered)) { + _sapp_win32_timing_measure(); + MSG msg; + while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) { + if (WM_QUIT == msg.message) { + done = true; + continue; + } + else { + TranslateMessage(&msg); + DispatchMessageW(&msg); + } + } + _sapp_frame(); + #if defined(SOKOL_D3D11) + _sapp_d3d11_present(false); + if (IsIconic(_sapp.win32.hwnd)) { + Sleep((DWORD)(16 * _sapp.swap_interval)); + } + #endif + #if defined(SOKOL_GLCORE33) + _sapp_wgl_swap_buffers(); + #endif + /* check for window resized, this cannot happen in WM_SIZE as it explodes memory usage */ + if (_sapp_win32_update_dimensions()) { + #if defined(SOKOL_D3D11) + _sapp_d3d11_resize_default_render_target(); + #endif + _sapp_win32_app_event(SAPP_EVENTTYPE_RESIZED); + } + /* check if the window monitor has changed, need to reset timing because + the new monitor might have a different refresh rate + */ + if (_sapp_win32_update_monitor()) { + _sapp_timing_reset(&_sapp.timing); + } + if (_sapp.quit_requested) { + PostMessage(_sapp.win32.hwnd, WM_CLOSE, 0, 0); + } + } + _sapp_call_cleanup(); + + #if defined(SOKOL_D3D11) + _sapp_d3d11_destroy_default_render_target(); + _sapp_d3d11_destroy_device_and_swapchain(); + #else + _sapp_wgl_destroy_context(); + _sapp_wgl_shutdown(); + #endif + _sapp_win32_destroy_window(); + _sapp_win32_destroy_icons(); + _sapp_win32_restore_console(); + _sapp_discard_state(); +} + +_SOKOL_PRIVATE char** _sapp_win32_command_line_to_utf8_argv(LPWSTR w_command_line, int* o_argc) { + int argc = 0; + char** argv = 0; + char* args; + + LPWSTR* w_argv = CommandLineToArgvW(w_command_line, &argc); + if (w_argv == NULL) { + // FIXME: chicken egg problem, can't report errors before sokol_main() is called! + } else { + size_t size = wcslen(w_command_line) * 4; + argv = (char**) _sapp_malloc_clear(((size_t)argc + 1) * sizeof(char*) + size); + SOKOL_ASSERT(argv); + args = (char*) &argv[argc + 1]; + int n; + for (int i = 0; i < argc; ++i) { + n = WideCharToMultiByte(CP_UTF8, 0, w_argv[i], -1, args, (int)size, NULL, NULL); + if (n == 0) { + // FIXME: chicken egg problem, can't report errors before sokol_main() is called! + break; + } + argv[i] = args; + size -= (size_t)n; + args += n; + } + LocalFree(w_argv); + } + *o_argc = argc; + return argv; +} + +#if !defined(SOKOL_NO_ENTRY) +#if defined(SOKOL_WIN32_FORCE_MAIN) +int main(int argc, char* argv[]) { + sapp_desc desc = sokol_main(argc, argv); + _sapp_win32_run(&desc); + return 0; +} +#else +int WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nCmdShow) { + _SOKOL_UNUSED(hInstance); + _SOKOL_UNUSED(hPrevInstance); + _SOKOL_UNUSED(lpCmdLine); + _SOKOL_UNUSED(nCmdShow); + int argc_utf8 = 0; + char** argv_utf8 = _sapp_win32_command_line_to_utf8_argv(GetCommandLineW(), &argc_utf8); + sapp_desc desc = sokol_main(argc_utf8, argv_utf8); + _sapp_win32_run(&desc); + _sapp_free(argv_utf8); + return 0; +} +#endif /* SOKOL_WIN32_FORCE_MAIN */ +#endif /* SOKOL_NO_ENTRY */ + +#ifdef _MSC_VER + #pragma warning(pop) +#endif + +#endif /* _SAPP_WIN32 */ + +// █████ ███ ██ ██████ ██████ ██████ ██ ██████ +// ██ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ███████ ██ ██ ██ ██ ██ ██████ ██ ██ ██ ██ ██ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ██ ██ ██ ████ ██████ ██ ██ ██████ ██ ██████ +// +// >>android +#if defined(_SAPP_ANDROID) + +/* android loop thread */ +_SOKOL_PRIVATE bool _sapp_android_init_egl(void) { + SOKOL_ASSERT(_sapp.android.display == EGL_NO_DISPLAY); + SOKOL_ASSERT(_sapp.android.context == EGL_NO_CONTEXT); + + EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + if (display == EGL_NO_DISPLAY) { + return false; + } + if (eglInitialize(display, NULL, NULL) == EGL_FALSE) { + return false; + } + EGLint alpha_size = _sapp.desc.alpha ? 8 : 0; + const EGLint cfg_attributes[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT, + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_ALPHA_SIZE, alpha_size, + EGL_DEPTH_SIZE, 16, + EGL_STENCIL_SIZE, 0, + EGL_NONE, + }; + EGLConfig available_cfgs[32]; + EGLint cfg_count; + eglChooseConfig(display, cfg_attributes, available_cfgs, 32, &cfg_count); + SOKOL_ASSERT(cfg_count > 0); + SOKOL_ASSERT(cfg_count <= 32); + + /* find config with 8-bit rgb buffer if available, ndk sample does not trust egl spec */ + EGLConfig config; + bool exact_cfg_found = false; + for (int i = 0; i < cfg_count; ++i) { + EGLConfig c = available_cfgs[i]; + EGLint r, g, b, a, d; + if (eglGetConfigAttrib(display, c, EGL_RED_SIZE, &r) == EGL_TRUE && + eglGetConfigAttrib(display, c, EGL_GREEN_SIZE, &g) == EGL_TRUE && + eglGetConfigAttrib(display, c, EGL_BLUE_SIZE, &b) == EGL_TRUE && + eglGetConfigAttrib(display, c, EGL_ALPHA_SIZE, &a) == EGL_TRUE && + eglGetConfigAttrib(display, c, EGL_DEPTH_SIZE, &d) == EGL_TRUE && + r == 8 && g == 8 && b == 8 && (alpha_size == 0 || a == alpha_size) && d == 16) { + exact_cfg_found = true; + config = c; + break; + } + } + if (!exact_cfg_found) { + config = available_cfgs[0]; + } + + EGLint ctx_attributes[] = { + EGL_CONTEXT_CLIENT_VERSION, 3, + EGL_NONE, + }; + EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, ctx_attributes); + if (context == EGL_NO_CONTEXT) { + return false; + } + + _sapp.android.config = config; + _sapp.android.display = display; + _sapp.android.context = context; + return true; +} + +_SOKOL_PRIVATE void _sapp_android_cleanup_egl(void) { + if (_sapp.android.display != EGL_NO_DISPLAY) { + eglMakeCurrent(_sapp.android.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + if (_sapp.android.surface != EGL_NO_SURFACE) { + eglDestroySurface(_sapp.android.display, _sapp.android.surface); + _sapp.android.surface = EGL_NO_SURFACE; + } + if (_sapp.android.context != EGL_NO_CONTEXT) { + eglDestroyContext(_sapp.android.display, _sapp.android.context); + _sapp.android.context = EGL_NO_CONTEXT; + } + eglTerminate(_sapp.android.display); + _sapp.android.display = EGL_NO_DISPLAY; + } +} + +_SOKOL_PRIVATE bool _sapp_android_init_egl_surface(ANativeWindow* window) { + SOKOL_ASSERT(_sapp.android.display != EGL_NO_DISPLAY); + SOKOL_ASSERT(_sapp.android.context != EGL_NO_CONTEXT); + SOKOL_ASSERT(_sapp.android.surface == EGL_NO_SURFACE); + SOKOL_ASSERT(window); + + /* TODO: set window flags */ + /* ANativeActivity_setWindowFlags(activity, AWINDOW_FLAG_KEEP_SCREEN_ON, 0); */ + + /* create egl surface and make it current */ + EGLSurface surface = eglCreateWindowSurface(_sapp.android.display, _sapp.android.config, window, NULL); + if (surface == EGL_NO_SURFACE) { + return false; + } + if (eglMakeCurrent(_sapp.android.display, surface, surface, _sapp.android.context) == EGL_FALSE) { + return false; + } + _sapp.android.surface = surface; + return true; +} + +_SOKOL_PRIVATE void _sapp_android_cleanup_egl_surface(void) { + if (_sapp.android.display == EGL_NO_DISPLAY) { + return; + } + eglMakeCurrent(_sapp.android.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + if (_sapp.android.surface != EGL_NO_SURFACE) { + eglDestroySurface(_sapp.android.display, _sapp.android.surface); + _sapp.android.surface = EGL_NO_SURFACE; + } +} + +_SOKOL_PRIVATE void _sapp_android_app_event(sapp_event_type type) { + if (_sapp_events_enabled()) { + _sapp_init_event(type); + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE void _sapp_android_update_dimensions(ANativeWindow* window, bool force_update) { + SOKOL_ASSERT(_sapp.android.display != EGL_NO_DISPLAY); + SOKOL_ASSERT(_sapp.android.context != EGL_NO_CONTEXT); + SOKOL_ASSERT(_sapp.android.surface != EGL_NO_SURFACE); + SOKOL_ASSERT(window); + + const int32_t win_w = ANativeWindow_getWidth(window); + const int32_t win_h = ANativeWindow_getHeight(window); + SOKOL_ASSERT(win_w >= 0 && win_h >= 0); + const bool win_changed = (win_w != _sapp.window_width) || (win_h != _sapp.window_height); + _sapp.window_width = win_w; + _sapp.window_height = win_h; + if (win_changed || force_update) { + if (!_sapp.desc.high_dpi) { + const int32_t buf_w = win_w / 2; + const int32_t buf_h = win_h / 2; + EGLint format; + EGLBoolean egl_result = eglGetConfigAttrib(_sapp.android.display, _sapp.android.config, EGL_NATIVE_VISUAL_ID, &format); + SOKOL_ASSERT(egl_result == EGL_TRUE); _SOKOL_UNUSED(egl_result); + /* NOTE: calling ANativeWindow_setBuffersGeometry() with the same dimensions + as the ANativeWindow size results in weird display artefacts, that's + why it's only called when the buffer geometry is different from + the window size + */ + int32_t result = ANativeWindow_setBuffersGeometry(window, buf_w, buf_h, format); + SOKOL_ASSERT(result == 0); _SOKOL_UNUSED(result); + } + } + + /* query surface size */ + EGLint fb_w, fb_h; + EGLBoolean egl_result_w = eglQuerySurface(_sapp.android.display, _sapp.android.surface, EGL_WIDTH, &fb_w); + EGLBoolean egl_result_h = eglQuerySurface(_sapp.android.display, _sapp.android.surface, EGL_HEIGHT, &fb_h); + SOKOL_ASSERT(egl_result_w == EGL_TRUE); _SOKOL_UNUSED(egl_result_w); + SOKOL_ASSERT(egl_result_h == EGL_TRUE); _SOKOL_UNUSED(egl_result_h); + const bool fb_changed = (fb_w != _sapp.framebuffer_width) || (fb_h != _sapp.framebuffer_height); + _sapp.framebuffer_width = fb_w; + _sapp.framebuffer_height = fb_h; + _sapp.dpi_scale = (float)_sapp.framebuffer_width / (float)_sapp.window_width; + if (win_changed || fb_changed || force_update) { + if (!_sapp.first_frame) { + _sapp_android_app_event(SAPP_EVENTTYPE_RESIZED); + } + } +} + +_SOKOL_PRIVATE void _sapp_android_cleanup(void) { + if (_sapp.android.surface != EGL_NO_SURFACE) { + /* egl context is bound, cleanup gracefully */ + if (_sapp.init_called && !_sapp.cleanup_called) { + _sapp_call_cleanup(); + } + } + /* always try to cleanup by destroying egl context */ + _sapp_android_cleanup_egl(); +} + +_SOKOL_PRIVATE void _sapp_android_shutdown(void) { + /* try to cleanup while we still have a surface and can call cleanup_cb() */ + _sapp_android_cleanup(); + /* request exit */ + ANativeActivity_finish(_sapp.android.activity); +} + +_SOKOL_PRIVATE void _sapp_android_frame(void) { + SOKOL_ASSERT(_sapp.android.display != EGL_NO_DISPLAY); + SOKOL_ASSERT(_sapp.android.context != EGL_NO_CONTEXT); + SOKOL_ASSERT(_sapp.android.surface != EGL_NO_SURFACE); + _sapp_timing_measure(&_sapp.timing); + _sapp_android_update_dimensions(_sapp.android.current.window, false); + _sapp_frame(); + eglSwapBuffers(_sapp.android.display, _sapp.android.surface); +} + +_SOKOL_PRIVATE bool _sapp_android_touch_event(const AInputEvent* e) { + if (AInputEvent_getType(e) != AINPUT_EVENT_TYPE_MOTION) { + return false; + } + if (!_sapp_events_enabled()) { + return false; + } + int32_t action_idx = AMotionEvent_getAction(e); + int32_t action = action_idx & AMOTION_EVENT_ACTION_MASK; + sapp_event_type type = SAPP_EVENTTYPE_INVALID; + switch (action) { + case AMOTION_EVENT_ACTION_DOWN: + case AMOTION_EVENT_ACTION_POINTER_DOWN: + type = SAPP_EVENTTYPE_TOUCHES_BEGAN; + break; + case AMOTION_EVENT_ACTION_MOVE: + type = SAPP_EVENTTYPE_TOUCHES_MOVED; + break; + case AMOTION_EVENT_ACTION_UP: + case AMOTION_EVENT_ACTION_POINTER_UP: + type = SAPP_EVENTTYPE_TOUCHES_ENDED; + break; + case AMOTION_EVENT_ACTION_CANCEL: + type = SAPP_EVENTTYPE_TOUCHES_CANCELLED; + break; + default: + break; + } + if (type == SAPP_EVENTTYPE_INVALID) { + return false; + } + int32_t idx = action_idx >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + _sapp_init_event(type); + _sapp.event.num_touches = (int)AMotionEvent_getPointerCount(e); + if (_sapp.event.num_touches > SAPP_MAX_TOUCHPOINTS) { + _sapp.event.num_touches = SAPP_MAX_TOUCHPOINTS; + } + for (int32_t i = 0; i < _sapp.event.num_touches; i++) { + sapp_touchpoint* dst = &_sapp.event.touches[i]; + dst->identifier = (uintptr_t)AMotionEvent_getPointerId(e, (size_t)i); + dst->pos_x = (AMotionEvent_getRawX(e, (size_t)i) / _sapp.window_width) * _sapp.framebuffer_width; + dst->pos_y = (AMotionEvent_getRawY(e, (size_t)i) / _sapp.window_height) * _sapp.framebuffer_height; + dst->android_tooltype = (sapp_android_tooltype) AMotionEvent_getToolType(e, (size_t)i); + if (action == AMOTION_EVENT_ACTION_POINTER_DOWN || + action == AMOTION_EVENT_ACTION_POINTER_UP) { + dst->changed = (i == idx); + } else { + dst->changed = true; + } + } + _sapp_call_event(&_sapp.event); + return true; +} + +_SOKOL_PRIVATE bool _sapp_android_key_event(const AInputEvent* e) { + if (AInputEvent_getType(e) != AINPUT_EVENT_TYPE_KEY) { + return false; + } + if (AKeyEvent_getKeyCode(e) == AKEYCODE_BACK) { + /* FIXME: this should be hooked into a "really quit?" mechanism + so the app can ask the user for confirmation, this is currently + generally missing in sokol_app.h + */ + _sapp_android_shutdown(); + return true; + } + return false; +} + +_SOKOL_PRIVATE int _sapp_android_input_cb(int fd, int events, void* data) { + _SOKOL_UNUSED(fd); + _SOKOL_UNUSED(data); + if ((events & ALOOPER_EVENT_INPUT) == 0) { + _SAPP_ERROR(ANDROID_UNSUPPORTED_INPUT_EVENT_INPUT_CB); + return 1; + } + SOKOL_ASSERT(_sapp.android.current.input); + AInputEvent* event = NULL; + while (AInputQueue_getEvent(_sapp.android.current.input, &event) >= 0) { + if (AInputQueue_preDispatchEvent(_sapp.android.current.input, event) != 0) { + continue; + } + int32_t handled = 0; + if (_sapp_android_touch_event(event) || _sapp_android_key_event(event)) { + handled = 1; + } + AInputQueue_finishEvent(_sapp.android.current.input, event, handled); + } + return 1; +} + +_SOKOL_PRIVATE int _sapp_android_main_cb(int fd, int events, void* data) { + _SOKOL_UNUSED(data); + if ((events & ALOOPER_EVENT_INPUT) == 0) { + _SAPP_ERROR(ANDROID_UNSUPPORTED_INPUT_EVENT_MAIN_CB); + return 1; + } + + _sapp_android_msg_t msg; + if (read(fd, &msg, sizeof(msg)) != sizeof(msg)) { + _SAPP_ERROR(ANDROID_READ_MSG_FAILED); + return 1; + } + + pthread_mutex_lock(&_sapp.android.pt.mutex); + switch (msg) { + case _SOKOL_ANDROID_MSG_CREATE: + { + _SAPP_INFO(ANDROID_MSG_CREATE); + SOKOL_ASSERT(!_sapp.valid); + bool result = _sapp_android_init_egl(); + SOKOL_ASSERT(result); _SOKOL_UNUSED(result); + _sapp.valid = true; + _sapp.android.has_created = true; + } + break; + case _SOKOL_ANDROID_MSG_RESUME: + _SAPP_INFO(ANDROID_MSG_RESUME); + _sapp.android.has_resumed = true; + _sapp_android_app_event(SAPP_EVENTTYPE_RESUMED); + break; + case _SOKOL_ANDROID_MSG_PAUSE: + _SAPP_INFO(ANDROID_MSG_PAUSE); + _sapp.android.has_resumed = false; + _sapp_android_app_event(SAPP_EVENTTYPE_SUSPENDED); + break; + case _SOKOL_ANDROID_MSG_FOCUS: + _SAPP_INFO(ANDROID_MSG_FOCUS); + _sapp.android.has_focus = true; + break; + case _SOKOL_ANDROID_MSG_NO_FOCUS: + _SAPP_INFO(ANDROID_MSG_NO_FOCUS); + _sapp.android.has_focus = false; + break; + case _SOKOL_ANDROID_MSG_SET_NATIVE_WINDOW: + _SAPP_INFO(ANDROID_MSG_SET_NATIVE_WINDOW); + if (_sapp.android.current.window != _sapp.android.pending.window) { + if (_sapp.android.current.window != NULL) { + _sapp_android_cleanup_egl_surface(); + } + if (_sapp.android.pending.window != NULL) { + if (_sapp_android_init_egl_surface(_sapp.android.pending.window)) { + _sapp_android_update_dimensions(_sapp.android.pending.window, true); + } else { + _sapp_android_shutdown(); + } + } + } + _sapp.android.current.window = _sapp.android.pending.window; + break; + case _SOKOL_ANDROID_MSG_SET_INPUT_QUEUE: + _SAPP_INFO(ANDROID_MSG_SET_INPUT_QUEUE); + if (_sapp.android.current.input != _sapp.android.pending.input) { + if (_sapp.android.current.input != NULL) { + AInputQueue_detachLooper(_sapp.android.current.input); + } + if (_sapp.android.pending.input != NULL) { + AInputQueue_attachLooper( + _sapp.android.pending.input, + _sapp.android.looper, + ALOOPER_POLL_CALLBACK, + _sapp_android_input_cb, + NULL); /* data */ + } + } + _sapp.android.current.input = _sapp.android.pending.input; + break; + case _SOKOL_ANDROID_MSG_DESTROY: + _SAPP_INFO(ANDROID_MSG_DESTROY); + _sapp_android_cleanup(); + _sapp.valid = false; + _sapp.android.is_thread_stopping = true; + break; + default: + _SAPP_WARN(ANDROID_UNKNOWN_MSG); + break; + } + pthread_cond_broadcast(&_sapp.android.pt.cond); /* signal "received" */ + pthread_mutex_unlock(&_sapp.android.pt.mutex); + return 1; +} + +_SOKOL_PRIVATE bool _sapp_android_should_update(void) { + bool is_in_front = _sapp.android.has_resumed && _sapp.android.has_focus; + bool has_surface = _sapp.android.surface != EGL_NO_SURFACE; + return is_in_front && has_surface; +} + +_SOKOL_PRIVATE void _sapp_android_show_keyboard(bool shown) { + SOKOL_ASSERT(_sapp.valid); + /* This seems to be broken in the NDK, but there is (a very cumbersome) workaround... */ + if (shown) { + ANativeActivity_showSoftInput(_sapp.android.activity, ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED); + } else { + ANativeActivity_hideSoftInput(_sapp.android.activity, ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS); + } +} + +_SOKOL_PRIVATE void* _sapp_android_loop(void* arg) { + _SOKOL_UNUSED(arg); + _SAPP_INFO(ANDROID_LOOP_THREAD_STARTED); + + _sapp.android.looper = ALooper_prepare(0 /* or ALOOPER_PREPARE_ALLOW_NON_CALLBACKS*/); + ALooper_addFd(_sapp.android.looper, + _sapp.android.pt.read_from_main_fd, + ALOOPER_POLL_CALLBACK, + ALOOPER_EVENT_INPUT, + _sapp_android_main_cb, + NULL); /* data */ + + /* signal start to main thread */ + pthread_mutex_lock(&_sapp.android.pt.mutex); + _sapp.android.is_thread_started = true; + pthread_cond_broadcast(&_sapp.android.pt.cond); + pthread_mutex_unlock(&_sapp.android.pt.mutex); + + /* main loop */ + while (!_sapp.android.is_thread_stopping) { + /* sokol frame */ + if (_sapp_android_should_update()) { + _sapp_android_frame(); + } + + /* process all events (or stop early if app is requested to quit) */ + bool process_events = true; + while (process_events && !_sapp.android.is_thread_stopping) { + bool block_until_event = !_sapp.android.is_thread_stopping && !_sapp_android_should_update(); + process_events = ALooper_pollOnce(block_until_event ? -1 : 0, NULL, NULL, NULL) == ALOOPER_POLL_CALLBACK; + } + } + + /* cleanup thread */ + if (_sapp.android.current.input != NULL) { + AInputQueue_detachLooper(_sapp.android.current.input); + } + + /* the following causes heap corruption on exit, why?? + ALooper_removeFd(_sapp.android.looper, _sapp.android.pt.read_from_main_fd); + ALooper_release(_sapp.android.looper);*/ + + /* signal "destroyed" */ + pthread_mutex_lock(&_sapp.android.pt.mutex); + _sapp.android.is_thread_stopped = true; + pthread_cond_broadcast(&_sapp.android.pt.cond); + pthread_mutex_unlock(&_sapp.android.pt.mutex); + + _SAPP_INFO(ANDROID_LOOP_THREAD_DONE); + return NULL; +} + +/* android main/ui thread */ +_SOKOL_PRIVATE void _sapp_android_msg(_sapp_android_msg_t msg) { + if (write(_sapp.android.pt.write_from_main_fd, &msg, sizeof(msg)) != sizeof(msg)) { + _SAPP_ERROR(ANDROID_WRITE_MSG_FAILED); + } +} + +_SOKOL_PRIVATE void _sapp_android_on_start(ANativeActivity* activity) { + _SOKOL_UNUSED(activity); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONSTART); +} + +_SOKOL_PRIVATE void _sapp_android_on_resume(ANativeActivity* activity) { + _SOKOL_UNUSED(activity); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONRESUME); + _sapp_android_msg(_SOKOL_ANDROID_MSG_RESUME); +} + +_SOKOL_PRIVATE void* _sapp_android_on_save_instance_state(ANativeActivity* activity, size_t* out_size) { + _SOKOL_UNUSED(activity); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONSAVEINSTANCESTATE); + *out_size = 0; + return NULL; +} + +_SOKOL_PRIVATE void _sapp_android_on_window_focus_changed(ANativeActivity* activity, int has_focus) { + _SOKOL_UNUSED(activity); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONWINDOWFOCUSCHANGED); + if (has_focus) { + _sapp_android_msg(_SOKOL_ANDROID_MSG_FOCUS); + } else { + _sapp_android_msg(_SOKOL_ANDROID_MSG_NO_FOCUS); + } +} + +_SOKOL_PRIVATE void _sapp_android_on_pause(ANativeActivity* activity) { + _SOKOL_UNUSED(activity); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONPAUSE); + _sapp_android_msg(_SOKOL_ANDROID_MSG_PAUSE); +} + +_SOKOL_PRIVATE void _sapp_android_on_stop(ANativeActivity* activity) { + _SOKOL_UNUSED(activity); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONSTOP); +} + +_SOKOL_PRIVATE void _sapp_android_msg_set_native_window(ANativeWindow* window) { + pthread_mutex_lock(&_sapp.android.pt.mutex); + _sapp.android.pending.window = window; + _sapp_android_msg(_SOKOL_ANDROID_MSG_SET_NATIVE_WINDOW); + while (_sapp.android.current.window != window) { + pthread_cond_wait(&_sapp.android.pt.cond, &_sapp.android.pt.mutex); + } + pthread_mutex_unlock(&_sapp.android.pt.mutex); +} + +_SOKOL_PRIVATE void _sapp_android_on_native_window_created(ANativeActivity* activity, ANativeWindow* window) { + _SOKOL_UNUSED(activity); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONNATIVEWINDOWCREATED); + _sapp_android_msg_set_native_window(window); +} + +_SOKOL_PRIVATE void _sapp_android_on_native_window_destroyed(ANativeActivity* activity, ANativeWindow* window) { + _SOKOL_UNUSED(activity); + _SOKOL_UNUSED(window); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONNATIVEWINDOWDESTROYED); + _sapp_android_msg_set_native_window(NULL); +} + +_SOKOL_PRIVATE void _sapp_android_msg_set_input_queue(AInputQueue* input) { + pthread_mutex_lock(&_sapp.android.pt.mutex); + _sapp.android.pending.input = input; + _sapp_android_msg(_SOKOL_ANDROID_MSG_SET_INPUT_QUEUE); + while (_sapp.android.current.input != input) { + pthread_cond_wait(&_sapp.android.pt.cond, &_sapp.android.pt.mutex); + } + pthread_mutex_unlock(&_sapp.android.pt.mutex); +} + +_SOKOL_PRIVATE void _sapp_android_on_input_queue_created(ANativeActivity* activity, AInputQueue* queue) { + _SOKOL_UNUSED(activity); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONINPUTQUEUECREATED); + _sapp_android_msg_set_input_queue(queue); +} + +_SOKOL_PRIVATE void _sapp_android_on_input_queue_destroyed(ANativeActivity* activity, AInputQueue* queue) { + _SOKOL_UNUSED(activity); + _SOKOL_UNUSED(queue); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONINPUTQUEUEDESTROYED); + _sapp_android_msg_set_input_queue(NULL); +} + +_SOKOL_PRIVATE void _sapp_android_on_config_changed(ANativeActivity* activity) { + _SOKOL_UNUSED(activity); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONCONFIGURATIONCHANGED); + /* see android:configChanges in manifest */ +} + +_SOKOL_PRIVATE void _sapp_android_on_low_memory(ANativeActivity* activity) { + _SOKOL_UNUSED(activity); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONLOWMEMORY); +} + +_SOKOL_PRIVATE void _sapp_android_on_destroy(ANativeActivity* activity) { + /* + * For some reason even an empty app using nativeactivity.h will crash (WIN DEATH) + * on my device (Moto X 2nd gen) when the app is removed from the task view + * (TaskStackView: onTaskViewDismissed). + * + * However, if ANativeActivity_finish() is explicitly called from for example + * _sapp_android_on_stop(), the crash disappears. Is this a bug in NativeActivity? + */ + _SOKOL_UNUSED(activity); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONDESTROY); + + /* send destroy msg */ + pthread_mutex_lock(&_sapp.android.pt.mutex); + _sapp_android_msg(_SOKOL_ANDROID_MSG_DESTROY); + while (!_sapp.android.is_thread_stopped) { + pthread_cond_wait(&_sapp.android.pt.cond, &_sapp.android.pt.mutex); + } + pthread_mutex_unlock(&_sapp.android.pt.mutex); + + /* clean up main thread */ + pthread_cond_destroy(&_sapp.android.pt.cond); + pthread_mutex_destroy(&_sapp.android.pt.mutex); + + close(_sapp.android.pt.read_from_main_fd); + close(_sapp.android.pt.write_from_main_fd); + + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_DONE); + + /* this is a bit naughty, but causes a clean restart of the app (static globals are reset) */ + exit(0); +} + +JNIEXPORT +void ANativeActivity_onCreate(ANativeActivity* activity, void* saved_state, size_t saved_state_size) { + _SOKOL_UNUSED(saved_state); + _SOKOL_UNUSED(saved_state_size); + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_ONCREATE); + + // the NativeActity pointer needs to be available inside sokol_main() + // (see https://github.com/floooh/sokol/issues/708), however _sapp_init_state() + // will clear the global _sapp_t struct, so we need to initialize the native + // activity pointer twice, once before sokol_main() and once after _sapp_init_state() + _sapp_clear(&_sapp, sizeof(_sapp)); + _sapp.android.activity = activity; + sapp_desc desc = sokol_main(0, NULL); + _sapp_init_state(&desc); + _sapp.android.activity = activity; + + int pipe_fd[2]; + if (pipe(pipe_fd) != 0) { + _SAPP_ERROR(ANDROID_CREATE_THREAD_PIPE_FAILED); + return; + } + _sapp.android.pt.read_from_main_fd = pipe_fd[0]; + _sapp.android.pt.write_from_main_fd = pipe_fd[1]; + + pthread_mutex_init(&_sapp.android.pt.mutex, NULL); + pthread_cond_init(&_sapp.android.pt.cond, NULL); + + pthread_attr_t attr; + pthread_attr_init(&attr); + pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); + pthread_create(&_sapp.android.pt.thread, &attr, _sapp_android_loop, 0); + pthread_attr_destroy(&attr); + + /* wait until main loop has started */ + pthread_mutex_lock(&_sapp.android.pt.mutex); + while (!_sapp.android.is_thread_started) { + pthread_cond_wait(&_sapp.android.pt.cond, &_sapp.android.pt.mutex); + } + pthread_mutex_unlock(&_sapp.android.pt.mutex); + + /* send create msg */ + pthread_mutex_lock(&_sapp.android.pt.mutex); + _sapp_android_msg(_SOKOL_ANDROID_MSG_CREATE); + while (!_sapp.android.has_created) { + pthread_cond_wait(&_sapp.android.pt.cond, &_sapp.android.pt.mutex); + } + pthread_mutex_unlock(&_sapp.android.pt.mutex); + + /* register for callbacks */ + activity->callbacks->onStart = _sapp_android_on_start; + activity->callbacks->onResume = _sapp_android_on_resume; + activity->callbacks->onSaveInstanceState = _sapp_android_on_save_instance_state; + activity->callbacks->onWindowFocusChanged = _sapp_android_on_window_focus_changed; + activity->callbacks->onPause = _sapp_android_on_pause; + activity->callbacks->onStop = _sapp_android_on_stop; + activity->callbacks->onDestroy = _sapp_android_on_destroy; + activity->callbacks->onNativeWindowCreated = _sapp_android_on_native_window_created; + /* activity->callbacks->onNativeWindowResized = _sapp_android_on_native_window_resized; */ + /* activity->callbacks->onNativeWindowRedrawNeeded = _sapp_android_on_native_window_redraw_needed; */ + activity->callbacks->onNativeWindowDestroyed = _sapp_android_on_native_window_destroyed; + activity->callbacks->onInputQueueCreated = _sapp_android_on_input_queue_created; + activity->callbacks->onInputQueueDestroyed = _sapp_android_on_input_queue_destroyed; + /* activity->callbacks->onContentRectChanged = _sapp_android_on_content_rect_changed; */ + activity->callbacks->onConfigurationChanged = _sapp_android_on_config_changed; + activity->callbacks->onLowMemory = _sapp_android_on_low_memory; + + _SAPP_INFO(ANDROID_NATIVE_ACTIVITY_CREATE_SUCCESS); + + /* NOT A BUG: do NOT call sapp_discard_state() */ +} + +#endif /* _SAPP_ANDROID */ + +// ██ ██ ███ ██ ██ ██ ██ ██ +// ██ ██ ████ ██ ██ ██ ██ ██ +// ██ ██ ██ ██ ██ ██ ██ ███ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ███████ ██ ██ ████ ██████ ██ ██ +// +// >>linux +#if defined(_SAPP_LINUX) + +/* see GLFW's xkb_unicode.c */ +static const struct _sapp_x11_codepair { + uint16_t keysym; + uint16_t ucs; +} _sapp_x11_keysymtab[] = { + { 0x01a1, 0x0104 }, + { 0x01a2, 0x02d8 }, + { 0x01a3, 0x0141 }, + { 0x01a5, 0x013d }, + { 0x01a6, 0x015a }, + { 0x01a9, 0x0160 }, + { 0x01aa, 0x015e }, + { 0x01ab, 0x0164 }, + { 0x01ac, 0x0179 }, + { 0x01ae, 0x017d }, + { 0x01af, 0x017b }, + { 0x01b1, 0x0105 }, + { 0x01b2, 0x02db }, + { 0x01b3, 0x0142 }, + { 0x01b5, 0x013e }, + { 0x01b6, 0x015b }, + { 0x01b7, 0x02c7 }, + { 0x01b9, 0x0161 }, + { 0x01ba, 0x015f }, + { 0x01bb, 0x0165 }, + { 0x01bc, 0x017a }, + { 0x01bd, 0x02dd }, + { 0x01be, 0x017e }, + { 0x01bf, 0x017c }, + { 0x01c0, 0x0154 }, + { 0x01c3, 0x0102 }, + { 0x01c5, 0x0139 }, + { 0x01c6, 0x0106 }, + { 0x01c8, 0x010c }, + { 0x01ca, 0x0118 }, + { 0x01cc, 0x011a }, + { 0x01cf, 0x010e }, + { 0x01d0, 0x0110 }, + { 0x01d1, 0x0143 }, + { 0x01d2, 0x0147 }, + { 0x01d5, 0x0150 }, + { 0x01d8, 0x0158 }, + { 0x01d9, 0x016e }, + { 0x01db, 0x0170 }, + { 0x01de, 0x0162 }, + { 0x01e0, 0x0155 }, + { 0x01e3, 0x0103 }, + { 0x01e5, 0x013a }, + { 0x01e6, 0x0107 }, + { 0x01e8, 0x010d }, + { 0x01ea, 0x0119 }, + { 0x01ec, 0x011b }, + { 0x01ef, 0x010f }, + { 0x01f0, 0x0111 }, + { 0x01f1, 0x0144 }, + { 0x01f2, 0x0148 }, + { 0x01f5, 0x0151 }, + { 0x01f8, 0x0159 }, + { 0x01f9, 0x016f }, + { 0x01fb, 0x0171 }, + { 0x01fe, 0x0163 }, + { 0x01ff, 0x02d9 }, + { 0x02a1, 0x0126 }, + { 0x02a6, 0x0124 }, + { 0x02a9, 0x0130 }, + { 0x02ab, 0x011e }, + { 0x02ac, 0x0134 }, + { 0x02b1, 0x0127 }, + { 0x02b6, 0x0125 }, + { 0x02b9, 0x0131 }, + { 0x02bb, 0x011f }, + { 0x02bc, 0x0135 }, + { 0x02c5, 0x010a }, + { 0x02c6, 0x0108 }, + { 0x02d5, 0x0120 }, + { 0x02d8, 0x011c }, + { 0x02dd, 0x016c }, + { 0x02de, 0x015c }, + { 0x02e5, 0x010b }, + { 0x02e6, 0x0109 }, + { 0x02f5, 0x0121 }, + { 0x02f8, 0x011d }, + { 0x02fd, 0x016d }, + { 0x02fe, 0x015d }, + { 0x03a2, 0x0138 }, + { 0x03a3, 0x0156 }, + { 0x03a5, 0x0128 }, + { 0x03a6, 0x013b }, + { 0x03aa, 0x0112 }, + { 0x03ab, 0x0122 }, + { 0x03ac, 0x0166 }, + { 0x03b3, 0x0157 }, + { 0x03b5, 0x0129 }, + { 0x03b6, 0x013c }, + { 0x03ba, 0x0113 }, + { 0x03bb, 0x0123 }, + { 0x03bc, 0x0167 }, + { 0x03bd, 0x014a }, + { 0x03bf, 0x014b }, + { 0x03c0, 0x0100 }, + { 0x03c7, 0x012e }, + { 0x03cc, 0x0116 }, + { 0x03cf, 0x012a }, + { 0x03d1, 0x0145 }, + { 0x03d2, 0x014c }, + { 0x03d3, 0x0136 }, + { 0x03d9, 0x0172 }, + { 0x03dd, 0x0168 }, + { 0x03de, 0x016a }, + { 0x03e0, 0x0101 }, + { 0x03e7, 0x012f }, + { 0x03ec, 0x0117 }, + { 0x03ef, 0x012b }, + { 0x03f1, 0x0146 }, + { 0x03f2, 0x014d }, + { 0x03f3, 0x0137 }, + { 0x03f9, 0x0173 }, + { 0x03fd, 0x0169 }, + { 0x03fe, 0x016b }, + { 0x047e, 0x203e }, + { 0x04a1, 0x3002 }, + { 0x04a2, 0x300c }, + { 0x04a3, 0x300d }, + { 0x04a4, 0x3001 }, + { 0x04a5, 0x30fb }, + { 0x04a6, 0x30f2 }, + { 0x04a7, 0x30a1 }, + { 0x04a8, 0x30a3 }, + { 0x04a9, 0x30a5 }, + { 0x04aa, 0x30a7 }, + { 0x04ab, 0x30a9 }, + { 0x04ac, 0x30e3 }, + { 0x04ad, 0x30e5 }, + { 0x04ae, 0x30e7 }, + { 0x04af, 0x30c3 }, + { 0x04b0, 0x30fc }, + { 0x04b1, 0x30a2 }, + { 0x04b2, 0x30a4 }, + { 0x04b3, 0x30a6 }, + { 0x04b4, 0x30a8 }, + { 0x04b5, 0x30aa }, + { 0x04b6, 0x30ab }, + { 0x04b7, 0x30ad }, + { 0x04b8, 0x30af }, + { 0x04b9, 0x30b1 }, + { 0x04ba, 0x30b3 }, + { 0x04bb, 0x30b5 }, + { 0x04bc, 0x30b7 }, + { 0x04bd, 0x30b9 }, + { 0x04be, 0x30bb }, + { 0x04bf, 0x30bd }, + { 0x04c0, 0x30bf }, + { 0x04c1, 0x30c1 }, + { 0x04c2, 0x30c4 }, + { 0x04c3, 0x30c6 }, + { 0x04c4, 0x30c8 }, + { 0x04c5, 0x30ca }, + { 0x04c6, 0x30cb }, + { 0x04c7, 0x30cc }, + { 0x04c8, 0x30cd }, + { 0x04c9, 0x30ce }, + { 0x04ca, 0x30cf }, + { 0x04cb, 0x30d2 }, + { 0x04cc, 0x30d5 }, + { 0x04cd, 0x30d8 }, + { 0x04ce, 0x30db }, + { 0x04cf, 0x30de }, + { 0x04d0, 0x30df }, + { 0x04d1, 0x30e0 }, + { 0x04d2, 0x30e1 }, + { 0x04d3, 0x30e2 }, + { 0x04d4, 0x30e4 }, + { 0x04d5, 0x30e6 }, + { 0x04d6, 0x30e8 }, + { 0x04d7, 0x30e9 }, + { 0x04d8, 0x30ea }, + { 0x04d9, 0x30eb }, + { 0x04da, 0x30ec }, + { 0x04db, 0x30ed }, + { 0x04dc, 0x30ef }, + { 0x04dd, 0x30f3 }, + { 0x04de, 0x309b }, + { 0x04df, 0x309c }, + { 0x05ac, 0x060c }, + { 0x05bb, 0x061b }, + { 0x05bf, 0x061f }, + { 0x05c1, 0x0621 }, + { 0x05c2, 0x0622 }, + { 0x05c3, 0x0623 }, + { 0x05c4, 0x0624 }, + { 0x05c5, 0x0625 }, + { 0x05c6, 0x0626 }, + { 0x05c7, 0x0627 }, + { 0x05c8, 0x0628 }, + { 0x05c9, 0x0629 }, + { 0x05ca, 0x062a }, + { 0x05cb, 0x062b }, + { 0x05cc, 0x062c }, + { 0x05cd, 0x062d }, + { 0x05ce, 0x062e }, + { 0x05cf, 0x062f }, + { 0x05d0, 0x0630 }, + { 0x05d1, 0x0631 }, + { 0x05d2, 0x0632 }, + { 0x05d3, 0x0633 }, + { 0x05d4, 0x0634 }, + { 0x05d5, 0x0635 }, + { 0x05d6, 0x0636 }, + { 0x05d7, 0x0637 }, + { 0x05d8, 0x0638 }, + { 0x05d9, 0x0639 }, + { 0x05da, 0x063a }, + { 0x05e0, 0x0640 }, + { 0x05e1, 0x0641 }, + { 0x05e2, 0x0642 }, + { 0x05e3, 0x0643 }, + { 0x05e4, 0x0644 }, + { 0x05e5, 0x0645 }, + { 0x05e6, 0x0646 }, + { 0x05e7, 0x0647 }, + { 0x05e8, 0x0648 }, + { 0x05e9, 0x0649 }, + { 0x05ea, 0x064a }, + { 0x05eb, 0x064b }, + { 0x05ec, 0x064c }, + { 0x05ed, 0x064d }, + { 0x05ee, 0x064e }, + { 0x05ef, 0x064f }, + { 0x05f0, 0x0650 }, + { 0x05f1, 0x0651 }, + { 0x05f2, 0x0652 }, + { 0x06a1, 0x0452 }, + { 0x06a2, 0x0453 }, + { 0x06a3, 0x0451 }, + { 0x06a4, 0x0454 }, + { 0x06a5, 0x0455 }, + { 0x06a6, 0x0456 }, + { 0x06a7, 0x0457 }, + { 0x06a8, 0x0458 }, + { 0x06a9, 0x0459 }, + { 0x06aa, 0x045a }, + { 0x06ab, 0x045b }, + { 0x06ac, 0x045c }, + { 0x06ae, 0x045e }, + { 0x06af, 0x045f }, + { 0x06b0, 0x2116 }, + { 0x06b1, 0x0402 }, + { 0x06b2, 0x0403 }, + { 0x06b3, 0x0401 }, + { 0x06b4, 0x0404 }, + { 0x06b5, 0x0405 }, + { 0x06b6, 0x0406 }, + { 0x06b7, 0x0407 }, + { 0x06b8, 0x0408 }, + { 0x06b9, 0x0409 }, + { 0x06ba, 0x040a }, + { 0x06bb, 0x040b }, + { 0x06bc, 0x040c }, + { 0x06be, 0x040e }, + { 0x06bf, 0x040f }, + { 0x06c0, 0x044e }, + { 0x06c1, 0x0430 }, + { 0x06c2, 0x0431 }, + { 0x06c3, 0x0446 }, + { 0x06c4, 0x0434 }, + { 0x06c5, 0x0435 }, + { 0x06c6, 0x0444 }, + { 0x06c7, 0x0433 }, + { 0x06c8, 0x0445 }, + { 0x06c9, 0x0438 }, + { 0x06ca, 0x0439 }, + { 0x06cb, 0x043a }, + { 0x06cc, 0x043b }, + { 0x06cd, 0x043c }, + { 0x06ce, 0x043d }, + { 0x06cf, 0x043e }, + { 0x06d0, 0x043f }, + { 0x06d1, 0x044f }, + { 0x06d2, 0x0440 }, + { 0x06d3, 0x0441 }, + { 0x06d4, 0x0442 }, + { 0x06d5, 0x0443 }, + { 0x06d6, 0x0436 }, + { 0x06d7, 0x0432 }, + { 0x06d8, 0x044c }, + { 0x06d9, 0x044b }, + { 0x06da, 0x0437 }, + { 0x06db, 0x0448 }, + { 0x06dc, 0x044d }, + { 0x06dd, 0x0449 }, + { 0x06de, 0x0447 }, + { 0x06df, 0x044a }, + { 0x06e0, 0x042e }, + { 0x06e1, 0x0410 }, + { 0x06e2, 0x0411 }, + { 0x06e3, 0x0426 }, + { 0x06e4, 0x0414 }, + { 0x06e5, 0x0415 }, + { 0x06e6, 0x0424 }, + { 0x06e7, 0x0413 }, + { 0x06e8, 0x0425 }, + { 0x06e9, 0x0418 }, + { 0x06ea, 0x0419 }, + { 0x06eb, 0x041a }, + { 0x06ec, 0x041b }, + { 0x06ed, 0x041c }, + { 0x06ee, 0x041d }, + { 0x06ef, 0x041e }, + { 0x06f0, 0x041f }, + { 0x06f1, 0x042f }, + { 0x06f2, 0x0420 }, + { 0x06f3, 0x0421 }, + { 0x06f4, 0x0422 }, + { 0x06f5, 0x0423 }, + { 0x06f6, 0x0416 }, + { 0x06f7, 0x0412 }, + { 0x06f8, 0x042c }, + { 0x06f9, 0x042b }, + { 0x06fa, 0x0417 }, + { 0x06fb, 0x0428 }, + { 0x06fc, 0x042d }, + { 0x06fd, 0x0429 }, + { 0x06fe, 0x0427 }, + { 0x06ff, 0x042a }, + { 0x07a1, 0x0386 }, + { 0x07a2, 0x0388 }, + { 0x07a3, 0x0389 }, + { 0x07a4, 0x038a }, + { 0x07a5, 0x03aa }, + { 0x07a7, 0x038c }, + { 0x07a8, 0x038e }, + { 0x07a9, 0x03ab }, + { 0x07ab, 0x038f }, + { 0x07ae, 0x0385 }, + { 0x07af, 0x2015 }, + { 0x07b1, 0x03ac }, + { 0x07b2, 0x03ad }, + { 0x07b3, 0x03ae }, + { 0x07b4, 0x03af }, + { 0x07b5, 0x03ca }, + { 0x07b6, 0x0390 }, + { 0x07b7, 0x03cc }, + { 0x07b8, 0x03cd }, + { 0x07b9, 0x03cb }, + { 0x07ba, 0x03b0 }, + { 0x07bb, 0x03ce }, + { 0x07c1, 0x0391 }, + { 0x07c2, 0x0392 }, + { 0x07c3, 0x0393 }, + { 0x07c4, 0x0394 }, + { 0x07c5, 0x0395 }, + { 0x07c6, 0x0396 }, + { 0x07c7, 0x0397 }, + { 0x07c8, 0x0398 }, + { 0x07c9, 0x0399 }, + { 0x07ca, 0x039a }, + { 0x07cb, 0x039b }, + { 0x07cc, 0x039c }, + { 0x07cd, 0x039d }, + { 0x07ce, 0x039e }, + { 0x07cf, 0x039f }, + { 0x07d0, 0x03a0 }, + { 0x07d1, 0x03a1 }, + { 0x07d2, 0x03a3 }, + { 0x07d4, 0x03a4 }, + { 0x07d5, 0x03a5 }, + { 0x07d6, 0x03a6 }, + { 0x07d7, 0x03a7 }, + { 0x07d8, 0x03a8 }, + { 0x07d9, 0x03a9 }, + { 0x07e1, 0x03b1 }, + { 0x07e2, 0x03b2 }, + { 0x07e3, 0x03b3 }, + { 0x07e4, 0x03b4 }, + { 0x07e5, 0x03b5 }, + { 0x07e6, 0x03b6 }, + { 0x07e7, 0x03b7 }, + { 0x07e8, 0x03b8 }, + { 0x07e9, 0x03b9 }, + { 0x07ea, 0x03ba }, + { 0x07eb, 0x03bb }, + { 0x07ec, 0x03bc }, + { 0x07ed, 0x03bd }, + { 0x07ee, 0x03be }, + { 0x07ef, 0x03bf }, + { 0x07f0, 0x03c0 }, + { 0x07f1, 0x03c1 }, + { 0x07f2, 0x03c3 }, + { 0x07f3, 0x03c2 }, + { 0x07f4, 0x03c4 }, + { 0x07f5, 0x03c5 }, + { 0x07f6, 0x03c6 }, + { 0x07f7, 0x03c7 }, + { 0x07f8, 0x03c8 }, + { 0x07f9, 0x03c9 }, + { 0x08a1, 0x23b7 }, + { 0x08a2, 0x250c }, + { 0x08a3, 0x2500 }, + { 0x08a4, 0x2320 }, + { 0x08a5, 0x2321 }, + { 0x08a6, 0x2502 }, + { 0x08a7, 0x23a1 }, + { 0x08a8, 0x23a3 }, + { 0x08a9, 0x23a4 }, + { 0x08aa, 0x23a6 }, + { 0x08ab, 0x239b }, + { 0x08ac, 0x239d }, + { 0x08ad, 0x239e }, + { 0x08ae, 0x23a0 }, + { 0x08af, 0x23a8 }, + { 0x08b0, 0x23ac }, + { 0x08bc, 0x2264 }, + { 0x08bd, 0x2260 }, + { 0x08be, 0x2265 }, + { 0x08bf, 0x222b }, + { 0x08c0, 0x2234 }, + { 0x08c1, 0x221d }, + { 0x08c2, 0x221e }, + { 0x08c5, 0x2207 }, + { 0x08c8, 0x223c }, + { 0x08c9, 0x2243 }, + { 0x08cd, 0x21d4 }, + { 0x08ce, 0x21d2 }, + { 0x08cf, 0x2261 }, + { 0x08d6, 0x221a }, + { 0x08da, 0x2282 }, + { 0x08db, 0x2283 }, + { 0x08dc, 0x2229 }, + { 0x08dd, 0x222a }, + { 0x08de, 0x2227 }, + { 0x08df, 0x2228 }, + { 0x08ef, 0x2202 }, + { 0x08f6, 0x0192 }, + { 0x08fb, 0x2190 }, + { 0x08fc, 0x2191 }, + { 0x08fd, 0x2192 }, + { 0x08fe, 0x2193 }, + { 0x09e0, 0x25c6 }, + { 0x09e1, 0x2592 }, + { 0x09e2, 0x2409 }, + { 0x09e3, 0x240c }, + { 0x09e4, 0x240d }, + { 0x09e5, 0x240a }, + { 0x09e8, 0x2424 }, + { 0x09e9, 0x240b }, + { 0x09ea, 0x2518 }, + { 0x09eb, 0x2510 }, + { 0x09ec, 0x250c }, + { 0x09ed, 0x2514 }, + { 0x09ee, 0x253c }, + { 0x09ef, 0x23ba }, + { 0x09f0, 0x23bb }, + { 0x09f1, 0x2500 }, + { 0x09f2, 0x23bc }, + { 0x09f3, 0x23bd }, + { 0x09f4, 0x251c }, + { 0x09f5, 0x2524 }, + { 0x09f6, 0x2534 }, + { 0x09f7, 0x252c }, + { 0x09f8, 0x2502 }, + { 0x0aa1, 0x2003 }, + { 0x0aa2, 0x2002 }, + { 0x0aa3, 0x2004 }, + { 0x0aa4, 0x2005 }, + { 0x0aa5, 0x2007 }, + { 0x0aa6, 0x2008 }, + { 0x0aa7, 0x2009 }, + { 0x0aa8, 0x200a }, + { 0x0aa9, 0x2014 }, + { 0x0aaa, 0x2013 }, + { 0x0aae, 0x2026 }, + { 0x0aaf, 0x2025 }, + { 0x0ab0, 0x2153 }, + { 0x0ab1, 0x2154 }, + { 0x0ab2, 0x2155 }, + { 0x0ab3, 0x2156 }, + { 0x0ab4, 0x2157 }, + { 0x0ab5, 0x2158 }, + { 0x0ab6, 0x2159 }, + { 0x0ab7, 0x215a }, + { 0x0ab8, 0x2105 }, + { 0x0abb, 0x2012 }, + { 0x0abc, 0x2329 }, + { 0x0abe, 0x232a }, + { 0x0ac3, 0x215b }, + { 0x0ac4, 0x215c }, + { 0x0ac5, 0x215d }, + { 0x0ac6, 0x215e }, + { 0x0ac9, 0x2122 }, + { 0x0aca, 0x2613 }, + { 0x0acc, 0x25c1 }, + { 0x0acd, 0x25b7 }, + { 0x0ace, 0x25cb }, + { 0x0acf, 0x25af }, + { 0x0ad0, 0x2018 }, + { 0x0ad1, 0x2019 }, + { 0x0ad2, 0x201c }, + { 0x0ad3, 0x201d }, + { 0x0ad4, 0x211e }, + { 0x0ad6, 0x2032 }, + { 0x0ad7, 0x2033 }, + { 0x0ad9, 0x271d }, + { 0x0adb, 0x25ac }, + { 0x0adc, 0x25c0 }, + { 0x0add, 0x25b6 }, + { 0x0ade, 0x25cf }, + { 0x0adf, 0x25ae }, + { 0x0ae0, 0x25e6 }, + { 0x0ae1, 0x25ab }, + { 0x0ae2, 0x25ad }, + { 0x0ae3, 0x25b3 }, + { 0x0ae4, 0x25bd }, + { 0x0ae5, 0x2606 }, + { 0x0ae6, 0x2022 }, + { 0x0ae7, 0x25aa }, + { 0x0ae8, 0x25b2 }, + { 0x0ae9, 0x25bc }, + { 0x0aea, 0x261c }, + { 0x0aeb, 0x261e }, + { 0x0aec, 0x2663 }, + { 0x0aed, 0x2666 }, + { 0x0aee, 0x2665 }, + { 0x0af0, 0x2720 }, + { 0x0af1, 0x2020 }, + { 0x0af2, 0x2021 }, + { 0x0af3, 0x2713 }, + { 0x0af4, 0x2717 }, + { 0x0af5, 0x266f }, + { 0x0af6, 0x266d }, + { 0x0af7, 0x2642 }, + { 0x0af8, 0x2640 }, + { 0x0af9, 0x260e }, + { 0x0afa, 0x2315 }, + { 0x0afb, 0x2117 }, + { 0x0afc, 0x2038 }, + { 0x0afd, 0x201a }, + { 0x0afe, 0x201e }, + { 0x0ba3, 0x003c }, + { 0x0ba6, 0x003e }, + { 0x0ba8, 0x2228 }, + { 0x0ba9, 0x2227 }, + { 0x0bc0, 0x00af }, + { 0x0bc2, 0x22a5 }, + { 0x0bc3, 0x2229 }, + { 0x0bc4, 0x230a }, + { 0x0bc6, 0x005f }, + { 0x0bca, 0x2218 }, + { 0x0bcc, 0x2395 }, + { 0x0bce, 0x22a4 }, + { 0x0bcf, 0x25cb }, + { 0x0bd3, 0x2308 }, + { 0x0bd6, 0x222a }, + { 0x0bd8, 0x2283 }, + { 0x0bda, 0x2282 }, + { 0x0bdc, 0x22a2 }, + { 0x0bfc, 0x22a3 }, + { 0x0cdf, 0x2017 }, + { 0x0ce0, 0x05d0 }, + { 0x0ce1, 0x05d1 }, + { 0x0ce2, 0x05d2 }, + { 0x0ce3, 0x05d3 }, + { 0x0ce4, 0x05d4 }, + { 0x0ce5, 0x05d5 }, + { 0x0ce6, 0x05d6 }, + { 0x0ce7, 0x05d7 }, + { 0x0ce8, 0x05d8 }, + { 0x0ce9, 0x05d9 }, + { 0x0cea, 0x05da }, + { 0x0ceb, 0x05db }, + { 0x0cec, 0x05dc }, + { 0x0ced, 0x05dd }, + { 0x0cee, 0x05de }, + { 0x0cef, 0x05df }, + { 0x0cf0, 0x05e0 }, + { 0x0cf1, 0x05e1 }, + { 0x0cf2, 0x05e2 }, + { 0x0cf3, 0x05e3 }, + { 0x0cf4, 0x05e4 }, + { 0x0cf5, 0x05e5 }, + { 0x0cf6, 0x05e6 }, + { 0x0cf7, 0x05e7 }, + { 0x0cf8, 0x05e8 }, + { 0x0cf9, 0x05e9 }, + { 0x0cfa, 0x05ea }, + { 0x0da1, 0x0e01 }, + { 0x0da2, 0x0e02 }, + { 0x0da3, 0x0e03 }, + { 0x0da4, 0x0e04 }, + { 0x0da5, 0x0e05 }, + { 0x0da6, 0x0e06 }, + { 0x0da7, 0x0e07 }, + { 0x0da8, 0x0e08 }, + { 0x0da9, 0x0e09 }, + { 0x0daa, 0x0e0a }, + { 0x0dab, 0x0e0b }, + { 0x0dac, 0x0e0c }, + { 0x0dad, 0x0e0d }, + { 0x0dae, 0x0e0e }, + { 0x0daf, 0x0e0f }, + { 0x0db0, 0x0e10 }, + { 0x0db1, 0x0e11 }, + { 0x0db2, 0x0e12 }, + { 0x0db3, 0x0e13 }, + { 0x0db4, 0x0e14 }, + { 0x0db5, 0x0e15 }, + { 0x0db6, 0x0e16 }, + { 0x0db7, 0x0e17 }, + { 0x0db8, 0x0e18 }, + { 0x0db9, 0x0e19 }, + { 0x0dba, 0x0e1a }, + { 0x0dbb, 0x0e1b }, + { 0x0dbc, 0x0e1c }, + { 0x0dbd, 0x0e1d }, + { 0x0dbe, 0x0e1e }, + { 0x0dbf, 0x0e1f }, + { 0x0dc0, 0x0e20 }, + { 0x0dc1, 0x0e21 }, + { 0x0dc2, 0x0e22 }, + { 0x0dc3, 0x0e23 }, + { 0x0dc4, 0x0e24 }, + { 0x0dc5, 0x0e25 }, + { 0x0dc6, 0x0e26 }, + { 0x0dc7, 0x0e27 }, + { 0x0dc8, 0x0e28 }, + { 0x0dc9, 0x0e29 }, + { 0x0dca, 0x0e2a }, + { 0x0dcb, 0x0e2b }, + { 0x0dcc, 0x0e2c }, + { 0x0dcd, 0x0e2d }, + { 0x0dce, 0x0e2e }, + { 0x0dcf, 0x0e2f }, + { 0x0dd0, 0x0e30 }, + { 0x0dd1, 0x0e31 }, + { 0x0dd2, 0x0e32 }, + { 0x0dd3, 0x0e33 }, + { 0x0dd4, 0x0e34 }, + { 0x0dd5, 0x0e35 }, + { 0x0dd6, 0x0e36 }, + { 0x0dd7, 0x0e37 }, + { 0x0dd8, 0x0e38 }, + { 0x0dd9, 0x0e39 }, + { 0x0dda, 0x0e3a }, + { 0x0ddf, 0x0e3f }, + { 0x0de0, 0x0e40 }, + { 0x0de1, 0x0e41 }, + { 0x0de2, 0x0e42 }, + { 0x0de3, 0x0e43 }, + { 0x0de4, 0x0e44 }, + { 0x0de5, 0x0e45 }, + { 0x0de6, 0x0e46 }, + { 0x0de7, 0x0e47 }, + { 0x0de8, 0x0e48 }, + { 0x0de9, 0x0e49 }, + { 0x0dea, 0x0e4a }, + { 0x0deb, 0x0e4b }, + { 0x0dec, 0x0e4c }, + { 0x0ded, 0x0e4d }, + { 0x0df0, 0x0e50 }, + { 0x0df1, 0x0e51 }, + { 0x0df2, 0x0e52 }, + { 0x0df3, 0x0e53 }, + { 0x0df4, 0x0e54 }, + { 0x0df5, 0x0e55 }, + { 0x0df6, 0x0e56 }, + { 0x0df7, 0x0e57 }, + { 0x0df8, 0x0e58 }, + { 0x0df9, 0x0e59 }, + { 0x0ea1, 0x3131 }, + { 0x0ea2, 0x3132 }, + { 0x0ea3, 0x3133 }, + { 0x0ea4, 0x3134 }, + { 0x0ea5, 0x3135 }, + { 0x0ea6, 0x3136 }, + { 0x0ea7, 0x3137 }, + { 0x0ea8, 0x3138 }, + { 0x0ea9, 0x3139 }, + { 0x0eaa, 0x313a }, + { 0x0eab, 0x313b }, + { 0x0eac, 0x313c }, + { 0x0ead, 0x313d }, + { 0x0eae, 0x313e }, + { 0x0eaf, 0x313f }, + { 0x0eb0, 0x3140 }, + { 0x0eb1, 0x3141 }, + { 0x0eb2, 0x3142 }, + { 0x0eb3, 0x3143 }, + { 0x0eb4, 0x3144 }, + { 0x0eb5, 0x3145 }, + { 0x0eb6, 0x3146 }, + { 0x0eb7, 0x3147 }, + { 0x0eb8, 0x3148 }, + { 0x0eb9, 0x3149 }, + { 0x0eba, 0x314a }, + { 0x0ebb, 0x314b }, + { 0x0ebc, 0x314c }, + { 0x0ebd, 0x314d }, + { 0x0ebe, 0x314e }, + { 0x0ebf, 0x314f }, + { 0x0ec0, 0x3150 }, + { 0x0ec1, 0x3151 }, + { 0x0ec2, 0x3152 }, + { 0x0ec3, 0x3153 }, + { 0x0ec4, 0x3154 }, + { 0x0ec5, 0x3155 }, + { 0x0ec6, 0x3156 }, + { 0x0ec7, 0x3157 }, + { 0x0ec8, 0x3158 }, + { 0x0ec9, 0x3159 }, + { 0x0eca, 0x315a }, + { 0x0ecb, 0x315b }, + { 0x0ecc, 0x315c }, + { 0x0ecd, 0x315d }, + { 0x0ece, 0x315e }, + { 0x0ecf, 0x315f }, + { 0x0ed0, 0x3160 }, + { 0x0ed1, 0x3161 }, + { 0x0ed2, 0x3162 }, + { 0x0ed3, 0x3163 }, + { 0x0ed4, 0x11a8 }, + { 0x0ed5, 0x11a9 }, + { 0x0ed6, 0x11aa }, + { 0x0ed7, 0x11ab }, + { 0x0ed8, 0x11ac }, + { 0x0ed9, 0x11ad }, + { 0x0eda, 0x11ae }, + { 0x0edb, 0x11af }, + { 0x0edc, 0x11b0 }, + { 0x0edd, 0x11b1 }, + { 0x0ede, 0x11b2 }, + { 0x0edf, 0x11b3 }, + { 0x0ee0, 0x11b4 }, + { 0x0ee1, 0x11b5 }, + { 0x0ee2, 0x11b6 }, + { 0x0ee3, 0x11b7 }, + { 0x0ee4, 0x11b8 }, + { 0x0ee5, 0x11b9 }, + { 0x0ee6, 0x11ba }, + { 0x0ee7, 0x11bb }, + { 0x0ee8, 0x11bc }, + { 0x0ee9, 0x11bd }, + { 0x0eea, 0x11be }, + { 0x0eeb, 0x11bf }, + { 0x0eec, 0x11c0 }, + { 0x0eed, 0x11c1 }, + { 0x0eee, 0x11c2 }, + { 0x0eef, 0x316d }, + { 0x0ef0, 0x3171 }, + { 0x0ef1, 0x3178 }, + { 0x0ef2, 0x317f }, + { 0x0ef3, 0x3181 }, + { 0x0ef4, 0x3184 }, + { 0x0ef5, 0x3186 }, + { 0x0ef6, 0x318d }, + { 0x0ef7, 0x318e }, + { 0x0ef8, 0x11eb }, + { 0x0ef9, 0x11f0 }, + { 0x0efa, 0x11f9 }, + { 0x0eff, 0x20a9 }, + { 0x13a4, 0x20ac }, + { 0x13bc, 0x0152 }, + { 0x13bd, 0x0153 }, + { 0x13be, 0x0178 }, + { 0x20ac, 0x20ac }, + { 0xfe50, '`' }, + { 0xfe51, 0x00b4 }, + { 0xfe52, '^' }, + { 0xfe53, '~' }, + { 0xfe54, 0x00af }, + { 0xfe55, 0x02d8 }, + { 0xfe56, 0x02d9 }, + { 0xfe57, 0x00a8 }, + { 0xfe58, 0x02da }, + { 0xfe59, 0x02dd }, + { 0xfe5a, 0x02c7 }, + { 0xfe5b, 0x00b8 }, + { 0xfe5c, 0x02db }, + { 0xfe5d, 0x037a }, + { 0xfe5e, 0x309b }, + { 0xfe5f, 0x309c }, + { 0xfe63, '/' }, + { 0xfe64, 0x02bc }, + { 0xfe65, 0x02bd }, + { 0xfe66, 0x02f5 }, + { 0xfe67, 0x02f3 }, + { 0xfe68, 0x02cd }, + { 0xfe69, 0xa788 }, + { 0xfe6a, 0x02f7 }, + { 0xfe6e, ',' }, + { 0xfe6f, 0x00a4 }, + { 0xfe80, 'a' }, /* XK_dead_a */ + { 0xfe81, 'A' }, /* XK_dead_A */ + { 0xfe82, 'e' }, /* XK_dead_e */ + { 0xfe83, 'E' }, /* XK_dead_E */ + { 0xfe84, 'i' }, /* XK_dead_i */ + { 0xfe85, 'I' }, /* XK_dead_I */ + { 0xfe86, 'o' }, /* XK_dead_o */ + { 0xfe87, 'O' }, /* XK_dead_O */ + { 0xfe88, 'u' }, /* XK_dead_u */ + { 0xfe89, 'U' }, /* XK_dead_U */ + { 0xfe8a, 0x0259 }, + { 0xfe8b, 0x018f }, + { 0xfe8c, 0x00b5 }, + { 0xfe90, '_' }, + { 0xfe91, 0x02c8 }, + { 0xfe92, 0x02cc }, + { 0xff80 /*XKB_KEY_KP_Space*/, ' ' }, + { 0xff95 /*XKB_KEY_KP_7*/, 0x0037 }, + { 0xff96 /*XKB_KEY_KP_4*/, 0x0034 }, + { 0xff97 /*XKB_KEY_KP_8*/, 0x0038 }, + { 0xff98 /*XKB_KEY_KP_6*/, 0x0036 }, + { 0xff99 /*XKB_KEY_KP_2*/, 0x0032 }, + { 0xff9a /*XKB_KEY_KP_9*/, 0x0039 }, + { 0xff9b /*XKB_KEY_KP_3*/, 0x0033 }, + { 0xff9c /*XKB_KEY_KP_1*/, 0x0031 }, + { 0xff9d /*XKB_KEY_KP_5*/, 0x0035 }, + { 0xff9e /*XKB_KEY_KP_0*/, 0x0030 }, + { 0xffaa /*XKB_KEY_KP_Multiply*/, '*' }, + { 0xffab /*XKB_KEY_KP_Add*/, '+' }, + { 0xffac /*XKB_KEY_KP_Separator*/, ',' }, + { 0xffad /*XKB_KEY_KP_Subtract*/, '-' }, + { 0xffae /*XKB_KEY_KP_Decimal*/, '.' }, + { 0xffaf /*XKB_KEY_KP_Divide*/, '/' }, + { 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 }, + { 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 }, + { 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 }, + { 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 }, + { 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 }, + { 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 }, + { 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 }, + { 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 }, + { 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 }, + { 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 }, + { 0xffbd /*XKB_KEY_KP_Equal*/, '=' } +}; + +_SOKOL_PRIVATE int _sapp_x11_error_handler(Display* display, XErrorEvent* event) { + _SOKOL_UNUSED(display); + _sapp.x11.error_code = event->error_code; + return 0; +} + +_SOKOL_PRIVATE void _sapp_x11_grab_error_handler(void) { + _sapp.x11.error_code = Success; + XSetErrorHandler(_sapp_x11_error_handler); +} + +_SOKOL_PRIVATE void _sapp_x11_release_error_handler(void) { + XSync(_sapp.x11.display, False); + XSetErrorHandler(NULL); +} + +_SOKOL_PRIVATE void _sapp_x11_init_extensions(void) { + _sapp.x11.UTF8_STRING = XInternAtom(_sapp.x11.display, "UTF8_STRING", False); + _sapp.x11.WM_PROTOCOLS = XInternAtom(_sapp.x11.display, "WM_PROTOCOLS", False); + _sapp.x11.WM_DELETE_WINDOW = XInternAtom(_sapp.x11.display, "WM_DELETE_WINDOW", False); + _sapp.x11.WM_STATE = XInternAtom(_sapp.x11.display, "WM_STATE", False); + _sapp.x11.NET_WM_NAME = XInternAtom(_sapp.x11.display, "_NET_WM_NAME", False); + _sapp.x11.NET_WM_ICON_NAME = XInternAtom(_sapp.x11.display, "_NET_WM_ICON_NAME", False); + _sapp.x11.NET_WM_ICON = XInternAtom(_sapp.x11.display, "_NET_WM_ICON", False); + _sapp.x11.NET_WM_STATE = XInternAtom(_sapp.x11.display, "_NET_WM_STATE", False); + _sapp.x11.NET_WM_STATE_FULLSCREEN = XInternAtom(_sapp.x11.display, "_NET_WM_STATE_FULLSCREEN", False); + if (_sapp.drop.enabled) { + _sapp.x11.xdnd.XdndAware = XInternAtom(_sapp.x11.display, "XdndAware", False); + _sapp.x11.xdnd.XdndEnter = XInternAtom(_sapp.x11.display, "XdndEnter", False); + _sapp.x11.xdnd.XdndPosition = XInternAtom(_sapp.x11.display, "XdndPosition", False); + _sapp.x11.xdnd.XdndStatus = XInternAtom(_sapp.x11.display, "XdndStatus", False); + _sapp.x11.xdnd.XdndActionCopy = XInternAtom(_sapp.x11.display, "XdndActionCopy", False); + _sapp.x11.xdnd.XdndDrop = XInternAtom(_sapp.x11.display, "XdndDrop", False); + _sapp.x11.xdnd.XdndFinished = XInternAtom(_sapp.x11.display, "XdndFinished", False); + _sapp.x11.xdnd.XdndSelection = XInternAtom(_sapp.x11.display, "XdndSelection", False); + _sapp.x11.xdnd.XdndTypeList = XInternAtom(_sapp.x11.display, "XdndTypeList", False); + _sapp.x11.xdnd.text_uri_list = XInternAtom(_sapp.x11.display, "text/uri-list", False); + } + + /* check Xi extension for raw mouse input */ + if (XQueryExtension(_sapp.x11.display, "XInputExtension", &_sapp.x11.xi.major_opcode, &_sapp.x11.xi.event_base, &_sapp.x11.xi.error_base)) { + _sapp.x11.xi.major = 2; + _sapp.x11.xi.minor = 0; + if (XIQueryVersion(_sapp.x11.display, &_sapp.x11.xi.major, &_sapp.x11.xi.minor) == Success) { + _sapp.x11.xi.available = true; + } + } +} + +_SOKOL_PRIVATE void _sapp_x11_query_system_dpi(void) { + /* from GLFW: + + NOTE: Default to the display-wide DPI as we don't currently have a policy + for which monitor a window is considered to be on + + _sapp.x11.dpi = DisplayWidth(_sapp.x11.display, _sapp.x11.screen) * + 25.4f / DisplayWidthMM(_sapp.x11.display, _sapp.x11.screen); + + NOTE: Basing the scale on Xft.dpi where available should provide the most + consistent user experience (matches Qt, Gtk, etc), although not + always the most accurate one + */ + bool dpi_ok = false; + char* rms = XResourceManagerString(_sapp.x11.display); + if (rms) { + XrmDatabase db = XrmGetStringDatabase(rms); + if (db) { + XrmValue value; + char* type = NULL; + if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value)) { + if (type && strcmp(type, "String") == 0) { + _sapp.x11.dpi = atof(value.addr); + dpi_ok = true; + } + } + XrmDestroyDatabase(db); + } + } + // fallback if querying DPI had failed: assume the standard DPI 96.0f + if (!dpi_ok) { + _sapp.x11.dpi = 96.0f; + _SAPP_WARN(LINUX_X11_QUERY_SYSTEM_DPI_FAILED); + } +} + +#if defined(_SAPP_GLX) + +_SOKOL_PRIVATE bool _sapp_glx_has_ext(const char* ext, const char* extensions) { + SOKOL_ASSERT(ext); + const char* start = extensions; + while (true) { + const char* where = strstr(start, ext); + if (!where) { + return false; + } + const char* terminator = where + strlen(ext); + if ((where == start) || (*(where - 1) == ' ')) { + if (*terminator == ' ' || *terminator == '\0') { + break; + } + } + start = terminator; + } + return true; +} + +_SOKOL_PRIVATE bool _sapp_glx_extsupported(const char* ext, const char* extensions) { + if (extensions) { + return _sapp_glx_has_ext(ext, extensions); + } + else { + return false; + } +} + +_SOKOL_PRIVATE void* _sapp_glx_getprocaddr(const char* procname) +{ + if (_sapp.glx.GetProcAddress) { + return (void*) _sapp.glx.GetProcAddress(procname); + } + else if (_sapp.glx.GetProcAddressARB) { + return (void*) _sapp.glx.GetProcAddressARB(procname); + } + else { + return dlsym(_sapp.glx.libgl, procname); + } +} + +_SOKOL_PRIVATE void _sapp_glx_init() { + const char* sonames[] = { "libGL.so.1", "libGL.so", 0 }; + for (int i = 0; sonames[i]; i++) { + _sapp.glx.libgl = dlopen(sonames[i], RTLD_LAZY|RTLD_GLOBAL); + if (_sapp.glx.libgl) { + break; + } + } + if (!_sapp.glx.libgl) { + _SAPP_PANIC(LINUX_GLX_LOAD_LIBGL_FAILED); + } + _sapp.glx.GetFBConfigs = (PFNGLXGETFBCONFIGSPROC) dlsym(_sapp.glx.libgl, "glXGetFBConfigs"); + _sapp.glx.GetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC) dlsym(_sapp.glx.libgl, "glXGetFBConfigAttrib"); + _sapp.glx.GetClientString = (PFNGLXGETCLIENTSTRINGPROC) dlsym(_sapp.glx.libgl, "glXGetClientString"); + _sapp.glx.QueryExtension = (PFNGLXQUERYEXTENSIONPROC) dlsym(_sapp.glx.libgl, "glXQueryExtension"); + _sapp.glx.QueryVersion = (PFNGLXQUERYVERSIONPROC) dlsym(_sapp.glx.libgl, "glXQueryVersion"); + _sapp.glx.DestroyContext = (PFNGLXDESTROYCONTEXTPROC) dlsym(_sapp.glx.libgl, "glXDestroyContext"); + _sapp.glx.MakeCurrent = (PFNGLXMAKECURRENTPROC) dlsym(_sapp.glx.libgl, "glXMakeCurrent"); + _sapp.glx.SwapBuffers = (PFNGLXSWAPBUFFERSPROC) dlsym(_sapp.glx.libgl, "glXSwapBuffers"); + _sapp.glx.QueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC) dlsym(_sapp.glx.libgl, "glXQueryExtensionsString"); + _sapp.glx.CreateWindow = (PFNGLXCREATEWINDOWPROC) dlsym(_sapp.glx.libgl, "glXCreateWindow"); + _sapp.glx.DestroyWindow = (PFNGLXDESTROYWINDOWPROC) dlsym(_sapp.glx.libgl, "glXDestroyWindow"); + _sapp.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC) dlsym(_sapp.glx.libgl, "glXGetProcAddress"); + _sapp.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC) dlsym(_sapp.glx.libgl, "glXGetProcAddressARB"); + _sapp.glx.GetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC) dlsym(_sapp.glx.libgl, "glXGetVisualFromFBConfig"); + if (!_sapp.glx.GetFBConfigs || + !_sapp.glx.GetFBConfigAttrib || + !_sapp.glx.GetClientString || + !_sapp.glx.QueryExtension || + !_sapp.glx.QueryVersion || + !_sapp.glx.DestroyContext || + !_sapp.glx.MakeCurrent || + !_sapp.glx.SwapBuffers || + !_sapp.glx.QueryExtensionsString || + !_sapp.glx.CreateWindow || + !_sapp.glx.DestroyWindow || + !_sapp.glx.GetProcAddress || + !_sapp.glx.GetProcAddressARB || + !_sapp.glx.GetVisualFromFBConfig) + { + _SAPP_PANIC(LINUX_GLX_LOAD_ENTRY_POINTS_FAILED); + } + + if (!_sapp.glx.QueryExtension(_sapp.x11.display, &_sapp.glx.error_base, &_sapp.glx.event_base)) { + _SAPP_PANIC(LINUX_GLX_EXTENSION_NOT_FOUND); + } + if (!_sapp.glx.QueryVersion(_sapp.x11.display, &_sapp.glx.major, &_sapp.glx.minor)) { + _SAPP_PANIC(LINUX_GLX_QUERY_VERSION_FAILED); + } + if (_sapp.glx.major == 1 && _sapp.glx.minor < 3) { + _SAPP_PANIC(LINUX_GLX_VERSION_TOO_LOW); + } + const char* exts = _sapp.glx.QueryExtensionsString(_sapp.x11.display, _sapp.x11.screen); + if (_sapp_glx_extsupported("GLX_EXT_swap_control", exts)) { + _sapp.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) _sapp_glx_getprocaddr("glXSwapIntervalEXT"); + _sapp.glx.EXT_swap_control = 0 != _sapp.glx.SwapIntervalEXT; + } + if (_sapp_glx_extsupported("GLX_MESA_swap_control", exts)) { + _sapp.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) _sapp_glx_getprocaddr("glXSwapIntervalMESA"); + _sapp.glx.MESA_swap_control = 0 != _sapp.glx.SwapIntervalMESA; + } + _sapp.glx.ARB_multisample = _sapp_glx_extsupported("GLX_ARB_multisample", exts); + if (_sapp_glx_extsupported("GLX_ARB_create_context", exts)) { + _sapp.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) _sapp_glx_getprocaddr("glXCreateContextAttribsARB"); + _sapp.glx.ARB_create_context = 0 != _sapp.glx.CreateContextAttribsARB; + } + _sapp.glx.ARB_create_context_profile = _sapp_glx_extsupported("GLX_ARB_create_context_profile", exts); +} + +_SOKOL_PRIVATE int _sapp_glx_attrib(GLXFBConfig fbconfig, int attrib) { + int value; + _sapp.glx.GetFBConfigAttrib(_sapp.x11.display, fbconfig, attrib, &value); + return value; +} + +_SOKOL_PRIVATE GLXFBConfig _sapp_glx_choosefbconfig() { + GLXFBConfig* native_configs; + _sapp_gl_fbconfig* usable_configs; + const _sapp_gl_fbconfig* closest; + int i, native_count, usable_count; + const char* vendor; + bool trust_window_bit = true; + + /* HACK: This is a (hopefully temporary) workaround for Chromium + (VirtualBox GL) not setting the window bit on any GLXFBConfigs + */ + vendor = _sapp.glx.GetClientString(_sapp.x11.display, GLX_VENDOR); + if (vendor && strcmp(vendor, "Chromium") == 0) { + trust_window_bit = false; + } + + native_configs = _sapp.glx.GetFBConfigs(_sapp.x11.display, _sapp.x11.screen, &native_count); + if (!native_configs || !native_count) { + _SAPP_PANIC(LINUX_GLX_NO_GLXFBCONFIGS); + } + + usable_configs = (_sapp_gl_fbconfig*) _sapp_malloc_clear((size_t)native_count * sizeof(_sapp_gl_fbconfig)); + usable_count = 0; + for (i = 0; i < native_count; i++) { + const GLXFBConfig n = native_configs[i]; + _sapp_gl_fbconfig* u = usable_configs + usable_count; + _sapp_gl_init_fbconfig(u); + + /* Only consider RGBA GLXFBConfigs */ + if (0 == (_sapp_glx_attrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT)) { + continue; + } + /* Only consider window GLXFBConfigs */ + if (0 == (_sapp_glx_attrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT)) { + if (trust_window_bit) { + continue; + } + } + u->red_bits = _sapp_glx_attrib(n, GLX_RED_SIZE); + u->green_bits = _sapp_glx_attrib(n, GLX_GREEN_SIZE); + u->blue_bits = _sapp_glx_attrib(n, GLX_BLUE_SIZE); + u->alpha_bits = _sapp_glx_attrib(n, GLX_ALPHA_SIZE); + u->depth_bits = _sapp_glx_attrib(n, GLX_DEPTH_SIZE); + u->stencil_bits = _sapp_glx_attrib(n, GLX_STENCIL_SIZE); + if (_sapp_glx_attrib(n, GLX_DOUBLEBUFFER)) { + u->doublebuffer = true; + } + if (_sapp.glx.ARB_multisample) { + u->samples = _sapp_glx_attrib(n, GLX_SAMPLES); + } + u->handle = (uintptr_t) n; + usable_count++; + } + _sapp_gl_fbconfig desired; + _sapp_gl_init_fbconfig(&desired); + desired.red_bits = 8; + desired.green_bits = 8; + desired.blue_bits = 8; + desired.alpha_bits = 8; + desired.depth_bits = 24; + desired.stencil_bits = 8; + desired.doublebuffer = true; + desired.samples = _sapp.sample_count > 1 ? _sapp.sample_count : 0; + closest = _sapp_gl_choose_fbconfig(&desired, usable_configs, usable_count); + GLXFBConfig result = 0; + if (closest) { + result = (GLXFBConfig) closest->handle; + } + XFree(native_configs); + _sapp_free(usable_configs); + return result; +} + +_SOKOL_PRIVATE void _sapp_glx_choose_visual(Visual** visual, int* depth) { + GLXFBConfig native = _sapp_glx_choosefbconfig(); + if (0 == native) { + _SAPP_PANIC(LINUX_GLX_NO_SUITABLE_GLXFBCONFIG); + } + XVisualInfo* result = _sapp.glx.GetVisualFromFBConfig(_sapp.x11.display, native); + if (!result) { + _SAPP_PANIC(LINUX_GLX_GET_VISUAL_FROM_FBCONFIG_FAILED); + } + *visual = result->visual; + *depth = result->depth; + XFree(result); +} + +_SOKOL_PRIVATE void _sapp_glx_create_context(void) { + GLXFBConfig native = _sapp_glx_choosefbconfig(); + if (0 == native){ + _SAPP_PANIC(LINUX_GLX_NO_SUITABLE_GLXFBCONFIG); + } + if (!(_sapp.glx.ARB_create_context && _sapp.glx.ARB_create_context_profile)) { + _SAPP_PANIC(LINUX_GLX_REQUIRED_EXTENSIONS_MISSING); + } + _sapp_x11_grab_error_handler(); + const int attribs[] = { + GLX_CONTEXT_MAJOR_VERSION_ARB, _sapp.desc.gl_major_version, + GLX_CONTEXT_MINOR_VERSION_ARB, _sapp.desc.gl_minor_version, + GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, + GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, + 0, 0 + }; + _sapp.glx.ctx = _sapp.glx.CreateContextAttribsARB(_sapp.x11.display, native, NULL, True, attribs); + if (!_sapp.glx.ctx) { + _SAPP_PANIC(LINUX_GLX_CREATE_CONTEXT_FAILED); + } + _sapp_x11_release_error_handler(); + _sapp.glx.window = _sapp.glx.CreateWindow(_sapp.x11.display, native, _sapp.x11.window, NULL); + if (!_sapp.glx.window) { + _SAPP_PANIC(LINUX_GLX_CREATE_WINDOW_FAILED); + } +} + +_SOKOL_PRIVATE void _sapp_glx_destroy_context(void) { + if (_sapp.glx.window) { + _sapp.glx.DestroyWindow(_sapp.x11.display, _sapp.glx.window); + _sapp.glx.window = 0; + } + if (_sapp.glx.ctx) { + _sapp.glx.DestroyContext(_sapp.x11.display, _sapp.glx.ctx); + _sapp.glx.ctx = 0; + } +} + +_SOKOL_PRIVATE void _sapp_glx_make_current(void) { + _sapp.glx.MakeCurrent(_sapp.x11.display, _sapp.glx.window, _sapp.glx.ctx); +} + +_SOKOL_PRIVATE void _sapp_glx_swap_buffers(void) { + _sapp.glx.SwapBuffers(_sapp.x11.display, _sapp.glx.window); +} + +_SOKOL_PRIVATE void _sapp_glx_swapinterval(int interval) { + _sapp_glx_make_current(); + if (_sapp.glx.EXT_swap_control) { + _sapp.glx.SwapIntervalEXT(_sapp.x11.display, _sapp.glx.window, interval); + } + else if (_sapp.glx.MESA_swap_control) { + _sapp.glx.SwapIntervalMESA(interval); + } +} + +#endif /* _SAPP_GLX */ + +_SOKOL_PRIVATE void _sapp_x11_send_event(Atom type, int a, int b, int c, int d, int e) { + XEvent event; + _sapp_clear(&event, sizeof(event)); + + event.type = ClientMessage; + event.xclient.window = _sapp.x11.window; + event.xclient.format = 32; + event.xclient.message_type = type; + event.xclient.data.l[0] = a; + event.xclient.data.l[1] = b; + event.xclient.data.l[2] = c; + event.xclient.data.l[3] = d; + event.xclient.data.l[4] = e; + + XSendEvent(_sapp.x11.display, _sapp.x11.root, + False, + SubstructureNotifyMask | SubstructureRedirectMask, + &event); +} + +_SOKOL_PRIVATE void _sapp_x11_query_window_size(void) { + XWindowAttributes attribs; + XGetWindowAttributes(_sapp.x11.display, _sapp.x11.window, &attribs); + _sapp.window_width = attribs.width; + _sapp.window_height = attribs.height; + _sapp.framebuffer_width = _sapp.window_width; + _sapp.framebuffer_height = _sapp.window_height; +} + +_SOKOL_PRIVATE void _sapp_x11_set_fullscreen(bool enable) { + /* NOTE: this function must be called after XMapWindow (which happens in _sapp_x11_show_window()) */ + if (_sapp.x11.NET_WM_STATE && _sapp.x11.NET_WM_STATE_FULLSCREEN) { + if (enable) { + const int _NET_WM_STATE_ADD = 1; + _sapp_x11_send_event(_sapp.x11.NET_WM_STATE, + _NET_WM_STATE_ADD, + _sapp.x11.NET_WM_STATE_FULLSCREEN, + 0, 1, 0); + } + else { + const int _NET_WM_STATE_REMOVE = 0; + _sapp_x11_send_event(_sapp.x11.NET_WM_STATE, + _NET_WM_STATE_REMOVE, + _sapp.x11.NET_WM_STATE_FULLSCREEN, + 0, 1, 0); + } + } + XFlush(_sapp.x11.display); +} + +_SOKOL_PRIVATE void _sapp_x11_create_hidden_cursor(void) { + SOKOL_ASSERT(0 == _sapp.x11.hidden_cursor); + const int w = 16; + const int h = 16; + XcursorImage* img = XcursorImageCreate(w, h); + SOKOL_ASSERT(img && (img->width == 16) && (img->height == 16) && img->pixels); + img->xhot = 0; + img->yhot = 0; + const size_t num_bytes = (size_t)(w * h) * sizeof(XcursorPixel); + _sapp_clear(img->pixels, num_bytes); + _sapp.x11.hidden_cursor = XcursorImageLoadCursor(_sapp.x11.display, img); + XcursorImageDestroy(img); +} + + _SOKOL_PRIVATE void _sapp_x11_create_standard_cursor(sapp_mouse_cursor cursor, const char* name, const char* theme, int size, uint32_t fallback_native) { + SOKOL_ASSERT((cursor >= 0) && (cursor < _SAPP_MOUSECURSOR_NUM)); + SOKOL_ASSERT(_sapp.x11.display); + if (theme) { + XcursorImage* img = XcursorLibraryLoadImage(name, theme, size); + if (img) { + _sapp.x11.cursors[cursor] = XcursorImageLoadCursor(_sapp.x11.display, img); + XcursorImageDestroy(img); + } + } + if (0 == _sapp.x11.cursors[cursor]) { + _sapp.x11.cursors[cursor] = XCreateFontCursor(_sapp.x11.display, fallback_native); + } +} + +_SOKOL_PRIVATE void _sapp_x11_create_cursors(void) { + SOKOL_ASSERT(_sapp.x11.display); + const char* cursor_theme = XcursorGetTheme(_sapp.x11.display); + const int size = XcursorGetDefaultSize(_sapp.x11.display); + _sapp_x11_create_standard_cursor(SAPP_MOUSECURSOR_ARROW, "default", cursor_theme, size, XC_left_ptr); + _sapp_x11_create_standard_cursor(SAPP_MOUSECURSOR_IBEAM, "text", cursor_theme, size, XC_xterm); + _sapp_x11_create_standard_cursor(SAPP_MOUSECURSOR_CROSSHAIR, "crosshair", cursor_theme, size, XC_crosshair); + _sapp_x11_create_standard_cursor(SAPP_MOUSECURSOR_POINTING_HAND, "pointer", cursor_theme, size, XC_hand2); + _sapp_x11_create_standard_cursor(SAPP_MOUSECURSOR_RESIZE_EW, "ew-resize", cursor_theme, size, XC_sb_h_double_arrow); + _sapp_x11_create_standard_cursor(SAPP_MOUSECURSOR_RESIZE_NS, "ns-resize", cursor_theme, size, XC_sb_v_double_arrow); + _sapp_x11_create_standard_cursor(SAPP_MOUSECURSOR_RESIZE_NWSE, "nwse-resize", cursor_theme, size, 0); + _sapp_x11_create_standard_cursor(SAPP_MOUSECURSOR_RESIZE_NESW, "nesw-resize", cursor_theme, size, 0); + _sapp_x11_create_standard_cursor(SAPP_MOUSECURSOR_RESIZE_ALL, "all-scroll", cursor_theme, size, XC_fleur); + _sapp_x11_create_standard_cursor(SAPP_MOUSECURSOR_NOT_ALLOWED, "no-allowed", cursor_theme, size, 0); + _sapp_x11_create_hidden_cursor(); +} + +_SOKOL_PRIVATE void _sapp_x11_destroy_cursors(void) { + SOKOL_ASSERT(_sapp.x11.display); + if (_sapp.x11.hidden_cursor) { + XFreeCursor(_sapp.x11.display, _sapp.x11.hidden_cursor); + _sapp.x11.hidden_cursor = 0; + } + for (int i = 0; i < _SAPP_MOUSECURSOR_NUM; i++) { + if (_sapp.x11.cursors[i]) { + XFreeCursor(_sapp.x11.display, _sapp.x11.cursors[i]); + _sapp.x11.cursors[i] = 0; + } + } +} + +_SOKOL_PRIVATE void _sapp_x11_toggle_fullscreen(void) { + _sapp.fullscreen = !_sapp.fullscreen; + _sapp_x11_set_fullscreen(_sapp.fullscreen); + _sapp_x11_query_window_size(); +} + +_SOKOL_PRIVATE void _sapp_x11_update_cursor(sapp_mouse_cursor cursor, bool shown) { + SOKOL_ASSERT((cursor >= 0) && (cursor < _SAPP_MOUSECURSOR_NUM)); + if (shown) { + if (_sapp.x11.cursors[cursor]) { + XDefineCursor(_sapp.x11.display, _sapp.x11.window, _sapp.x11.cursors[cursor]); + } + else { + XUndefineCursor(_sapp.x11.display, _sapp.x11.window); + } + } + else { + XDefineCursor(_sapp.x11.display, _sapp.x11.window, _sapp.x11.hidden_cursor); + } + XFlush(_sapp.x11.display); +} + +_SOKOL_PRIVATE void _sapp_x11_lock_mouse(bool lock) { + if (lock == _sapp.mouse.locked) { + return; + } + _sapp.mouse.dx = 0.0f; + _sapp.mouse.dy = 0.0f; + _sapp.mouse.locked = lock; + if (_sapp.mouse.locked) { + if (_sapp.x11.xi.available) { + XIEventMask em; + unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 }; // XIMaskLen is a macro + em.deviceid = XIAllMasterDevices; + em.mask_len = sizeof(mask); + em.mask = mask; + XISetMask(mask, XI_RawMotion); + XISelectEvents(_sapp.x11.display, _sapp.x11.root, &em, 1); + } + XGrabPointer(_sapp.x11.display, // display + _sapp.x11.window, // grab_window + True, // owner_events + ButtonPressMask | ButtonReleaseMask | PointerMotionMask, // event_mask + GrabModeAsync, // pointer_mode + GrabModeAsync, // keyboard_mode + _sapp.x11.window, // confine_to + _sapp.x11.hidden_cursor, // cursor + CurrentTime); // time + } + else { + if (_sapp.x11.xi.available) { + XIEventMask em; + unsigned char mask[] = { 0 }; + em.deviceid = XIAllMasterDevices; + em.mask_len = sizeof(mask); + em.mask = mask; + XISelectEvents(_sapp.x11.display, _sapp.x11.root, &em, 1); + } + XWarpPointer(_sapp.x11.display, None, _sapp.x11.window, 0, 0, 0, 0, (int) _sapp.mouse.x, _sapp.mouse.y); + XUngrabPointer(_sapp.x11.display, CurrentTime); + } + XFlush(_sapp.x11.display); +} + +_SOKOL_PRIVATE void _sapp_x11_update_window_title(void) { + Xutf8SetWMProperties(_sapp.x11.display, + _sapp.x11.window, + _sapp.window_title, _sapp.window_title, + NULL, 0, NULL, NULL, NULL); + XChangeProperty(_sapp.x11.display, _sapp.x11.window, + _sapp.x11.NET_WM_NAME, _sapp.x11.UTF8_STRING, 8, + PropModeReplace, + (unsigned char*)_sapp.window_title, + strlen(_sapp.window_title)); + XChangeProperty(_sapp.x11.display, _sapp.x11.window, + _sapp.x11.NET_WM_ICON_NAME, _sapp.x11.UTF8_STRING, 8, + PropModeReplace, + (unsigned char*)_sapp.window_title, + strlen(_sapp.window_title)); + XFlush(_sapp.x11.display); +} + +_SOKOL_PRIVATE void _sapp_x11_set_icon(const sapp_icon_desc* icon_desc, int num_images) { + SOKOL_ASSERT((num_images > 0) && (num_images <= SAPP_MAX_ICONIMAGES)); + int long_count = 0; + for (int i = 0; i < num_images; i++) { + const sapp_image_desc* img_desc = &icon_desc->images[i]; + long_count += 2 + (img_desc->width * img_desc->height); + } + long* icon_data = (long*) _sapp_malloc_clear((size_t)long_count * sizeof(long)); + SOKOL_ASSERT(icon_data); + long* dst = icon_data; + for (int img_index = 0; img_index < num_images; img_index++) { + const sapp_image_desc* img_desc = &icon_desc->images[img_index]; + const uint8_t* src = (const uint8_t*) img_desc->pixels.ptr; + *dst++ = img_desc->width; + *dst++ = img_desc->height; + const int num_pixels = img_desc->width * img_desc->height; + for (int pixel_index = 0; pixel_index < num_pixels; pixel_index++) { + *dst++ = ((long)(src[pixel_index * 4 + 0]) << 16) | + ((long)(src[pixel_index * 4 + 1]) << 8) | + ((long)(src[pixel_index * 4 + 2]) << 0) | + ((long)(src[pixel_index * 4 + 3]) << 24); + } + } + XChangeProperty(_sapp.x11.display, _sapp.x11.window, + _sapp.x11.NET_WM_ICON, + XA_CARDINAL, 32, + PropModeReplace, + (unsigned char*)icon_data, + long_count); + _sapp_free(icon_data); + XFlush(_sapp.x11.display); +} + +_SOKOL_PRIVATE void _sapp_x11_create_window(Visual* visual, int depth) { + _sapp.x11.colormap = XCreateColormap(_sapp.x11.display, _sapp.x11.root, visual, AllocNone); + XSetWindowAttributes wa; + _sapp_clear(&wa, sizeof(wa)); + const uint32_t wamask = CWBorderPixel | CWColormap | CWEventMask; + wa.colormap = _sapp.x11.colormap; + wa.border_pixel = 0; + wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | + PointerMotionMask | ButtonPressMask | ButtonReleaseMask | + ExposureMask | FocusChangeMask | VisibilityChangeMask | + EnterWindowMask | LeaveWindowMask | PropertyChangeMask; + + int display_width = DisplayWidth(_sapp.x11.display, _sapp.x11.screen); + int display_height = DisplayHeight(_sapp.x11.display, _sapp.x11.screen); + int window_width = _sapp.window_width; + int window_height = _sapp.window_height; + if (0 == window_width) { + window_width = (display_width * 4) / 5; + } + if (0 == window_height) { + window_height = (display_height * 4) / 5; + } + int window_xpos = (display_width - window_width) / 2; + int window_ypos = (display_height - window_height) / 2; + if (window_xpos < 0) { + window_xpos = 0; + } + if (window_ypos < 0) { + window_ypos = 0; + } + _sapp_x11_grab_error_handler(); + _sapp.x11.window = XCreateWindow(_sapp.x11.display, + _sapp.x11.root, + window_xpos, + window_ypos, + (uint32_t)window_width, + (uint32_t)window_height, + 0, /* border width */ + depth, /* color depth */ + InputOutput, + visual, + wamask, + &wa); + _sapp_x11_release_error_handler(); + if (!_sapp.x11.window) { + _SAPP_PANIC(LINUX_X11_CREATE_WINDOW_FAILED); + } + Atom protocols[] = { + _sapp.x11.WM_DELETE_WINDOW + }; + XSetWMProtocols(_sapp.x11.display, _sapp.x11.window, protocols, 1); + + XSizeHints* hints = XAllocSizeHints(); + hints->flags = (PWinGravity | PPosition | PSize); + hints->win_gravity = StaticGravity; + hints->x = window_xpos; + hints->y = window_ypos; + hints->width = window_width; + hints->height = window_height; + XSetWMNormalHints(_sapp.x11.display, _sapp.x11.window, hints); + XFree(hints); + + /* announce support for drag'n'drop */ + if (_sapp.drop.enabled) { + const Atom version = _SAPP_X11_XDND_VERSION; + XChangeProperty(_sapp.x11.display, _sapp.x11.window, _sapp.x11.xdnd.XdndAware, XA_ATOM, 32, PropModeReplace, (unsigned char*) &version, 1); + } + _sapp_x11_update_window_title(); + _sapp_x11_query_window_size(); +} + +_SOKOL_PRIVATE void _sapp_x11_destroy_window(void) { + if (_sapp.x11.window) { + XUnmapWindow(_sapp.x11.display, _sapp.x11.window); + XDestroyWindow(_sapp.x11.display, _sapp.x11.window); + _sapp.x11.window = 0; + } + if (_sapp.x11.colormap) { + XFreeColormap(_sapp.x11.display, _sapp.x11.colormap); + _sapp.x11.colormap = 0; + } + XFlush(_sapp.x11.display); +} + +_SOKOL_PRIVATE bool _sapp_x11_window_visible(void) { + XWindowAttributes wa; + XGetWindowAttributes(_sapp.x11.display, _sapp.x11.window, &wa); + return wa.map_state == IsViewable; +} + +_SOKOL_PRIVATE void _sapp_x11_show_window(void) { + if (!_sapp_x11_window_visible()) { + XMapWindow(_sapp.x11.display, _sapp.x11.window); + XRaiseWindow(_sapp.x11.display, _sapp.x11.window); + XFlush(_sapp.x11.display); + } +} + +_SOKOL_PRIVATE void _sapp_x11_hide_window(void) { + XUnmapWindow(_sapp.x11.display, _sapp.x11.window); + XFlush(_sapp.x11.display); +} + +_SOKOL_PRIVATE unsigned long _sapp_x11_get_window_property(Window window, Atom property, Atom type, unsigned char** value) { + Atom actualType; + int actualFormat; + unsigned long itemCount, bytesAfter; + XGetWindowProperty(_sapp.x11.display, + window, + property, + 0, + LONG_MAX, + False, + type, + &actualType, + &actualFormat, + &itemCount, + &bytesAfter, + value); + return itemCount; +} + +_SOKOL_PRIVATE int _sapp_x11_get_window_state(void) { + int result = WithdrawnState; + struct { + CARD32 state; + Window icon; + } *state = NULL; + + if (_sapp_x11_get_window_property(_sapp.x11.window, _sapp.x11.WM_STATE, _sapp.x11.WM_STATE, (unsigned char**)&state) >= 2) { + result = (int)state->state; + } + if (state) { + XFree(state); + } + return result; +} + +_SOKOL_PRIVATE uint32_t _sapp_x11_key_modifier_bit(sapp_keycode key) { + switch (key) { + case SAPP_KEYCODE_LEFT_SHIFT: + case SAPP_KEYCODE_RIGHT_SHIFT: + return SAPP_MODIFIER_SHIFT; + case SAPP_KEYCODE_LEFT_CONTROL: + case SAPP_KEYCODE_RIGHT_CONTROL: + return SAPP_MODIFIER_CTRL; + case SAPP_KEYCODE_LEFT_ALT: + case SAPP_KEYCODE_RIGHT_ALT: + return SAPP_MODIFIER_ALT; + case SAPP_KEYCODE_LEFT_SUPER: + case SAPP_KEYCODE_RIGHT_SUPER: + return SAPP_MODIFIER_SUPER; + default: + return 0; + } +} + +_SOKOL_PRIVATE uint32_t _sapp_x11_button_modifier_bit(sapp_mousebutton btn) { + switch (btn) { + case SAPP_MOUSEBUTTON_LEFT: return SAPP_MODIFIER_LMB; + case SAPP_MOUSEBUTTON_RIGHT: return SAPP_MODIFIER_RMB; + case SAPP_MOUSEBUTTON_MIDDLE: return SAPP_MODIFIER_MMB; + default: return 0; + } +} + +_SOKOL_PRIVATE uint32_t _sapp_x11_mods(uint32_t x11_mods) { + uint32_t mods = 0; + if (x11_mods & ShiftMask) { + mods |= SAPP_MODIFIER_SHIFT; + } + if (x11_mods & ControlMask) { + mods |= SAPP_MODIFIER_CTRL; + } + if (x11_mods & Mod1Mask) { + mods |= SAPP_MODIFIER_ALT; + } + if (x11_mods & Mod4Mask) { + mods |= SAPP_MODIFIER_SUPER; + } + if (x11_mods & Button1Mask) { + mods |= SAPP_MODIFIER_LMB; + } + if (x11_mods & Button2Mask) { + mods |= SAPP_MODIFIER_MMB; + } + if (x11_mods & Button3Mask) { + mods |= SAPP_MODIFIER_RMB; + } + return mods; +} + +_SOKOL_PRIVATE void _sapp_x11_app_event(sapp_event_type type) { + if (_sapp_events_enabled()) { + _sapp_init_event(type); + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE sapp_mousebutton _sapp_x11_translate_button(const XEvent* event) { + switch (event->xbutton.button) { + case Button1: return SAPP_MOUSEBUTTON_LEFT; + case Button2: return SAPP_MOUSEBUTTON_MIDDLE; + case Button3: return SAPP_MOUSEBUTTON_RIGHT; + default: return SAPP_MOUSEBUTTON_INVALID; + } +} + +_SOKOL_PRIVATE void _sapp_x11_mouse_update(int x, int y, bool clear_dxdy) { + if (!_sapp.mouse.locked) { + const float new_x = (float) x; + const float new_y = (float) y; + if (clear_dxdy) { + _sapp.mouse.dx = 0.0f; + _sapp.mouse.dy = 0.0f; + } else if (_sapp.mouse.pos_valid) { + _sapp.mouse.dx = new_x - _sapp.mouse.x; + _sapp.mouse.dy = new_y - _sapp.mouse.y; + } + _sapp.mouse.x = new_x; + _sapp.mouse.y = new_y; + _sapp.mouse.pos_valid = true; + } +} + +_SOKOL_PRIVATE void _sapp_x11_mouse_event(sapp_event_type type, sapp_mousebutton btn, uint32_t mods) { + if (_sapp_events_enabled()) { + _sapp_init_event(type); + _sapp.event.mouse_button = btn; + _sapp.event.modifiers = mods; + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE void _sapp_x11_scroll_event(float x, float y, uint32_t mods) { + if (_sapp_events_enabled()) { + _sapp_init_event(SAPP_EVENTTYPE_MOUSE_SCROLL); + _sapp.event.modifiers = mods; + _sapp.event.scroll_x = x; + _sapp.event.scroll_y = y; + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE void _sapp_x11_key_event(sapp_event_type type, sapp_keycode key, bool repeat, uint32_t mods) { + if (_sapp_events_enabled()) { + _sapp_init_event(type); + _sapp.event.key_code = key; + _sapp.event.key_repeat = repeat; + _sapp.event.modifiers = mods; + _sapp_call_event(&_sapp.event); + /* check if a CLIPBOARD_PASTED event must be sent too */ + if (_sapp.clipboard.enabled && + (type == SAPP_EVENTTYPE_KEY_DOWN) && + (_sapp.event.modifiers == SAPP_MODIFIER_CTRL) && + (_sapp.event.key_code == SAPP_KEYCODE_V)) + { + _sapp_init_event(SAPP_EVENTTYPE_CLIPBOARD_PASTED); + _sapp_call_event(&_sapp.event); + } + } +} + +_SOKOL_PRIVATE void _sapp_x11_char_event(uint32_t chr, bool repeat, uint32_t mods) { + if (_sapp_events_enabled()) { + _sapp_init_event(SAPP_EVENTTYPE_CHAR); + _sapp.event.char_code = chr; + _sapp.event.key_repeat = repeat; + _sapp.event.modifiers = mods; + _sapp_call_event(&_sapp.event); + } +} + +_SOKOL_PRIVATE sapp_keycode _sapp_x11_translate_key(int scancode) { + int dummy; + KeySym* keysyms = XGetKeyboardMapping(_sapp.x11.display, scancode, 1, &dummy); + SOKOL_ASSERT(keysyms); + KeySym keysym = keysyms[0]; + XFree(keysyms); + switch (keysym) { + case XK_Escape: return SAPP_KEYCODE_ESCAPE; + case XK_Tab: return SAPP_KEYCODE_TAB; + case XK_Shift_L: return SAPP_KEYCODE_LEFT_SHIFT; + case XK_Shift_R: return SAPP_KEYCODE_RIGHT_SHIFT; + case XK_Control_L: return SAPP_KEYCODE_LEFT_CONTROL; + case XK_Control_R: return SAPP_KEYCODE_RIGHT_CONTROL; + case XK_Meta_L: + case XK_Alt_L: return SAPP_KEYCODE_LEFT_ALT; + case XK_Mode_switch: /* Mapped to Alt_R on many keyboards */ + case XK_ISO_Level3_Shift: /* AltGr on at least some machines */ + case XK_Meta_R: + case XK_Alt_R: return SAPP_KEYCODE_RIGHT_ALT; + case XK_Super_L: return SAPP_KEYCODE_LEFT_SUPER; + case XK_Super_R: return SAPP_KEYCODE_RIGHT_SUPER; + case XK_Menu: return SAPP_KEYCODE_MENU; + case XK_Num_Lock: return SAPP_KEYCODE_NUM_LOCK; + case XK_Caps_Lock: return SAPP_KEYCODE_CAPS_LOCK; + case XK_Print: return SAPP_KEYCODE_PRINT_SCREEN; + case XK_Scroll_Lock: return SAPP_KEYCODE_SCROLL_LOCK; + case XK_Pause: return SAPP_KEYCODE_PAUSE; + case XK_Delete: return SAPP_KEYCODE_DELETE; + case XK_BackSpace: return SAPP_KEYCODE_BACKSPACE; + case XK_Return: return SAPP_KEYCODE_ENTER; + case XK_Home: return SAPP_KEYCODE_HOME; + case XK_End: return SAPP_KEYCODE_END; + case XK_Page_Up: return SAPP_KEYCODE_PAGE_UP; + case XK_Page_Down: return SAPP_KEYCODE_PAGE_DOWN; + case XK_Insert: return SAPP_KEYCODE_INSERT; + case XK_Left: return SAPP_KEYCODE_LEFT; + case XK_Right: return SAPP_KEYCODE_RIGHT; + case XK_Down: return SAPP_KEYCODE_DOWN; + case XK_Up: return SAPP_KEYCODE_UP; + case XK_F1: return SAPP_KEYCODE_F1; + case XK_F2: return SAPP_KEYCODE_F2; + case XK_F3: return SAPP_KEYCODE_F3; + case XK_F4: return SAPP_KEYCODE_F4; + case XK_F5: return SAPP_KEYCODE_F5; + case XK_F6: return SAPP_KEYCODE_F6; + case XK_F7: return SAPP_KEYCODE_F7; + case XK_F8: return SAPP_KEYCODE_F8; + case XK_F9: return SAPP_KEYCODE_F9; + case XK_F10: return SAPP_KEYCODE_F10; + case XK_F11: return SAPP_KEYCODE_F11; + case XK_F12: return SAPP_KEYCODE_F12; + case XK_F13: return SAPP_KEYCODE_F13; + case XK_F14: return SAPP_KEYCODE_F14; + case XK_F15: return SAPP_KEYCODE_F15; + case XK_F16: return SAPP_KEYCODE_F16; + case XK_F17: return SAPP_KEYCODE_F17; + case XK_F18: return SAPP_KEYCODE_F18; + case XK_F19: return SAPP_KEYCODE_F19; + case XK_F20: return SAPP_KEYCODE_F20; + case XK_F21: return SAPP_KEYCODE_F21; + case XK_F22: return SAPP_KEYCODE_F22; + case XK_F23: return SAPP_KEYCODE_F23; + case XK_F24: return SAPP_KEYCODE_F24; + case XK_F25: return SAPP_KEYCODE_F25; + + case XK_KP_Divide: return SAPP_KEYCODE_KP_DIVIDE; + case XK_KP_Multiply: return SAPP_KEYCODE_KP_MULTIPLY; + case XK_KP_Subtract: return SAPP_KEYCODE_KP_SUBTRACT; + case XK_KP_Add: return SAPP_KEYCODE_KP_ADD; + + case XK_KP_Insert: return SAPP_KEYCODE_KP_0; + case XK_KP_End: return SAPP_KEYCODE_KP_1; + case XK_KP_Down: return SAPP_KEYCODE_KP_2; + case XK_KP_Page_Down: return SAPP_KEYCODE_KP_3; + case XK_KP_Left: return SAPP_KEYCODE_KP_4; + case XK_KP_Begin: return SAPP_KEYCODE_KP_5; + case XK_KP_Right: return SAPP_KEYCODE_KP_6; + case XK_KP_Home: return SAPP_KEYCODE_KP_7; + case XK_KP_Up: return SAPP_KEYCODE_KP_8; + case XK_KP_Page_Up: return SAPP_KEYCODE_KP_9; + case XK_KP_Delete: return SAPP_KEYCODE_KP_DECIMAL; + case XK_KP_Equal: return SAPP_KEYCODE_KP_EQUAL; + case XK_KP_Enter: return SAPP_KEYCODE_KP_ENTER; + + case XK_a: return SAPP_KEYCODE_A; + case XK_b: return SAPP_KEYCODE_B; + case XK_c: return SAPP_KEYCODE_C; + case XK_d: return SAPP_KEYCODE_D; + case XK_e: return SAPP_KEYCODE_E; + case XK_f: return SAPP_KEYCODE_F; + case XK_g: return SAPP_KEYCODE_G; + case XK_h: return SAPP_KEYCODE_H; + case XK_i: return SAPP_KEYCODE_I; + case XK_j: return SAPP_KEYCODE_J; + case XK_k: return SAPP_KEYCODE_K; + case XK_l: return SAPP_KEYCODE_L; + case XK_m: return SAPP_KEYCODE_M; + case XK_n: return SAPP_KEYCODE_N; + case XK_o: return SAPP_KEYCODE_O; + case XK_p: return SAPP_KEYCODE_P; + case XK_q: return SAPP_KEYCODE_Q; + case XK_r: return SAPP_KEYCODE_R; + case XK_s: return SAPP_KEYCODE_S; + case XK_t: return SAPP_KEYCODE_T; + case XK_u: return SAPP_KEYCODE_U; + case XK_v: return SAPP_KEYCODE_V; + case XK_w: return SAPP_KEYCODE_W; + case XK_x: return SAPP_KEYCODE_X; + case XK_y: return SAPP_KEYCODE_Y; + case XK_z: return SAPP_KEYCODE_Z; + case XK_1: return SAPP_KEYCODE_1; + case XK_2: return SAPP_KEYCODE_2; + case XK_3: return SAPP_KEYCODE_3; + case XK_4: return SAPP_KEYCODE_4; + case XK_5: return SAPP_KEYCODE_5; + case XK_6: return SAPP_KEYCODE_6; + case XK_7: return SAPP_KEYCODE_7; + case XK_8: return SAPP_KEYCODE_8; + case XK_9: return SAPP_KEYCODE_9; + case XK_0: return SAPP_KEYCODE_0; + case XK_space: return SAPP_KEYCODE_SPACE; + case XK_minus: return SAPP_KEYCODE_MINUS; + case XK_equal: return SAPP_KEYCODE_EQUAL; + case XK_bracketleft: return SAPP_KEYCODE_LEFT_BRACKET; + case XK_bracketright: return SAPP_KEYCODE_RIGHT_BRACKET; + case XK_backslash: return SAPP_KEYCODE_BACKSLASH; + case XK_semicolon: return SAPP_KEYCODE_SEMICOLON; + case XK_apostrophe: return SAPP_KEYCODE_APOSTROPHE; + case XK_grave: return SAPP_KEYCODE_GRAVE_ACCENT; + case XK_comma: return SAPP_KEYCODE_COMMA; + case XK_period: return SAPP_KEYCODE_PERIOD; + case XK_slash: return SAPP_KEYCODE_SLASH; + case XK_less: return SAPP_KEYCODE_WORLD_1; /* At least in some layouts... */ + default: return SAPP_KEYCODE_INVALID; + } +} + +_SOKOL_PRIVATE int32_t _sapp_x11_keysym_to_unicode(KeySym keysym) { + int min = 0; + int max = sizeof(_sapp_x11_keysymtab) / sizeof(struct _sapp_x11_codepair) - 1; + int mid; + + /* First check for Latin-1 characters (1:1 mapping) */ + if ((keysym >= 0x0020 && keysym <= 0x007e) || + (keysym >= 0x00a0 && keysym <= 0x00ff)) + { + return keysym; + } + + /* Also check for directly encoded 24-bit UCS characters */ + if ((keysym & 0xff000000) == 0x01000000) { + return keysym & 0x00ffffff; + } + + /* Binary search in table */ + while (max >= min) { + mid = (min + max) / 2; + if (_sapp_x11_keysymtab[mid].keysym < keysym) { + min = mid + 1; + } + else if (_sapp_x11_keysymtab[mid].keysym > keysym) { + max = mid - 1; + } + else { + return _sapp_x11_keysymtab[mid].ucs; + } + } + + /* No matching Unicode value found */ + return -1; +} + +_SOKOL_PRIVATE bool _sapp_x11_parse_dropped_files_list(const char* src) { + SOKOL_ASSERT(src); + SOKOL_ASSERT(_sapp.drop.buffer); + + _sapp_clear_drop_buffer(); + _sapp.drop.num_files = 0; + + /* + src is (potentially percent-encoded) string made of one or multiple paths + separated by \r\n, each path starting with 'file://' + */ + bool err = false; + int src_count = 0; + char src_chr = 0; + char* dst_ptr = _sapp.drop.buffer; + const char* dst_end_ptr = dst_ptr + (_sapp.drop.max_path_length - 1); // room for terminating 0 + while (0 != (src_chr = *src++)) { + src_count++; + char dst_chr = 0; + /* check leading 'file://' */ + if (src_count <= 7) { + if (((src_count == 1) && (src_chr != 'f')) || + ((src_count == 2) && (src_chr != 'i')) || + ((src_count == 3) && (src_chr != 'l')) || + ((src_count == 4) && (src_chr != 'e')) || + ((src_count == 5) && (src_chr != ':')) || + ((src_count == 6) && (src_chr != '/')) || + ((src_count == 7) && (src_chr != '/'))) + { + _SAPP_ERROR(LINUX_X11_DROPPED_FILE_URI_WRONG_SCHEME); + err = true; + break; + } + } + else if (src_chr == '\r') { + // skip + } + else if (src_chr == '\n') { + src_count = 0; + _sapp.drop.num_files++; + // too many files is not an error + if (_sapp.drop.num_files >= _sapp.drop.max_files) { + break; + } + dst_ptr = _sapp.drop.buffer + _sapp.drop.num_files * _sapp.drop.max_path_length; + dst_end_ptr = dst_ptr + (_sapp.drop.max_path_length - 1); + } + else if ((src_chr == '%') && src[0] && src[1]) { + // a percent-encoded byte (most likely UTF-8 multibyte sequence) + const char digits[3] = { src[0], src[1], 0 }; + src += 2; + dst_chr = (char) strtol(digits, 0, 16); + } + else { + dst_chr = src_chr; + } + if (dst_chr) { + // dst_end_ptr already has adjustment for terminating zero + if (dst_ptr < dst_end_ptr) { + *dst_ptr++ = dst_chr; + } + else { + _SAPP_ERROR(DROPPED_FILE_PATH_TOO_LONG); + err = true; + break; + } + } + } + if (err) { + _sapp_clear_drop_buffer(); + _sapp.drop.num_files = 0; + return false; + } + else { + return true; + } +} + +// XLib manual says keycodes are in the range [8, 255] inclusive. +// https://tronche.com/gui/x/xlib/input/keyboard-encoding.html +static bool _sapp_x11_keycodes[256]; + +_SOKOL_PRIVATE void _sapp_x11_process_event(XEvent* event) { + Bool filtered = XFilterEvent(event, None); + switch (event->type) { + case GenericEvent: + if (_sapp.mouse.locked && _sapp.x11.xi.available) { + if (event->xcookie.extension == _sapp.x11.xi.major_opcode) { + if (XGetEventData(_sapp.x11.display, &event->xcookie)) { + if (event->xcookie.evtype == XI_RawMotion) { + XIRawEvent* re = (XIRawEvent*) event->xcookie.data; + if (re->valuators.mask_len) { + const double* values = re->raw_values; + if (XIMaskIsSet(re->valuators.mask, 0)) { + _sapp.mouse.dx = (float) *values; + values++; + } + if (XIMaskIsSet(re->valuators.mask, 1)) { + _sapp.mouse.dy = (float) *values; + } + _sapp_x11_mouse_event(SAPP_EVENTTYPE_MOUSE_MOVE, SAPP_MOUSEBUTTON_INVALID, _sapp_x11_mods(event->xmotion.state)); + } + } + XFreeEventData(_sapp.x11.display, &event->xcookie); + } + } + } + break; + case FocusIn: + // NOTE: ignoring NotifyGrab and NotifyUngrab is same behaviour as GLFW + if ((event->xfocus.mode != NotifyGrab) && (event->xfocus.mode != NotifyUngrab)) { + _sapp_x11_app_event(SAPP_EVENTTYPE_FOCUSED); + } + break; + case FocusOut: + /* if focus is lost for any reason, and we're in mouse locked mode, disable mouse lock */ + if (_sapp.mouse.locked) { + _sapp_x11_lock_mouse(false); + } + // NOTE: ignoring NotifyGrab and NotifyUngrab is same behaviour as GLFW + if ((event->xfocus.mode != NotifyGrab) && (event->xfocus.mode != NotifyUngrab)) { + _sapp_x11_app_event(SAPP_EVENTTYPE_UNFOCUSED); + } + break; + case KeyPress: + { + int keycode = (int)event->xkey.keycode; + const sapp_keycode key = _sapp_x11_translate_key(keycode); + bool repeat = _sapp_x11_keycodes[keycode & 0xFF]; + _sapp_x11_keycodes[keycode & 0xFF] = true; + uint32_t mods = _sapp_x11_mods(event->xkey.state); + // X11 doesn't set modifier bit on key down, so emulate that + mods |= _sapp_x11_key_modifier_bit(key); + if (key != SAPP_KEYCODE_INVALID) { + _sapp_x11_key_event(SAPP_EVENTTYPE_KEY_DOWN, key, repeat, mods); + } + KeySym keysym; + XLookupString(&event->xkey, NULL, 0, &keysym, NULL); + int32_t chr = _sapp_x11_keysym_to_unicode(keysym); + if (chr > 0) { + _sapp_x11_char_event((uint32_t)chr, repeat, mods); + } + } + break; + case KeyRelease: + { + int keycode = (int)event->xkey.keycode; + const sapp_keycode key = _sapp_x11_translate_key(keycode); + _sapp_x11_keycodes[keycode & 0xFF] = false; + if (key != SAPP_KEYCODE_INVALID) { + uint32_t mods = _sapp_x11_mods(event->xkey.state); + // X11 doesn't clear modifier bit on key up, so emulate that + mods &= ~_sapp_x11_key_modifier_bit(key); + _sapp_x11_key_event(SAPP_EVENTTYPE_KEY_UP, key, false, mods); + } + } + break; + case ButtonPress: + { + _sapp_x11_mouse_update(event->xbutton.x, event->xbutton.y, false); + const sapp_mousebutton btn = _sapp_x11_translate_button(event); + uint32_t mods = _sapp_x11_mods(event->xbutton.state); + // X11 doesn't set modifier bit on button down, so emulate that + mods |= _sapp_x11_button_modifier_bit(btn); + if (btn != SAPP_MOUSEBUTTON_INVALID) { + _sapp_x11_mouse_event(SAPP_EVENTTYPE_MOUSE_DOWN, btn, mods); + _sapp.x11.mouse_buttons |= (1 << btn); + } + else { + /* might be a scroll event */ + switch (event->xbutton.button) { + case 4: _sapp_x11_scroll_event(0.0f, 1.0f, mods); break; + case 5: _sapp_x11_scroll_event(0.0f, -1.0f, mods); break; + case 6: _sapp_x11_scroll_event(1.0f, 0.0f, mods); break; + case 7: _sapp_x11_scroll_event(-1.0f, 0.0f, mods); break; + } + } + } + break; + case ButtonRelease: + { + _sapp_x11_mouse_update(event->xbutton.x, event->xbutton.y, false); + const sapp_mousebutton btn = _sapp_x11_translate_button(event); + if (btn != SAPP_MOUSEBUTTON_INVALID) { + uint32_t mods = _sapp_x11_mods(event->xbutton.state); + // X11 doesn't clear modifier bit on button up, so emulate that + mods &= ~_sapp_x11_button_modifier_bit(btn); + _sapp_x11_mouse_event(SAPP_EVENTTYPE_MOUSE_UP, btn, mods); + _sapp.x11.mouse_buttons &= ~(1 << btn); + } + } + break; + case EnterNotify: + /* don't send enter/leave events while mouse button held down */ + if (0 == _sapp.x11.mouse_buttons) { + _sapp_x11_mouse_update(event->xcrossing.x, event->xcrossing.y, true); + _sapp_x11_mouse_event(SAPP_EVENTTYPE_MOUSE_ENTER, SAPP_MOUSEBUTTON_INVALID, _sapp_x11_mods(event->xcrossing.state)); + } + break; + case LeaveNotify: + if (0 == _sapp.x11.mouse_buttons) { + _sapp_x11_mouse_update(event->xcrossing.x, event->xcrossing.y, true); + _sapp_x11_mouse_event(SAPP_EVENTTYPE_MOUSE_LEAVE, SAPP_MOUSEBUTTON_INVALID, _sapp_x11_mods(event->xcrossing.state)); + } + break; + case MotionNotify: + if (!_sapp.mouse.locked) { + _sapp_x11_mouse_update(event->xmotion.x, event->xmotion.y, false); + _sapp_x11_mouse_event(SAPP_EVENTTYPE_MOUSE_MOVE, SAPP_MOUSEBUTTON_INVALID, _sapp_x11_mods(event->xmotion.state)); + } + break; + case ConfigureNotify: + if ((event->xconfigure.width != _sapp.window_width) || (event->xconfigure.height != _sapp.window_height)) { + _sapp.window_width = event->xconfigure.width; + _sapp.window_height = event->xconfigure.height; + _sapp.framebuffer_width = _sapp.window_width; + _sapp.framebuffer_height = _sapp.window_height; + _sapp_x11_app_event(SAPP_EVENTTYPE_RESIZED); + } + break; + case PropertyNotify: + if (event->xproperty.state == PropertyNewValue) { + if (event->xproperty.atom == _sapp.x11.WM_STATE) { + const int state = _sapp_x11_get_window_state(); + if (state != _sapp.x11.window_state) { + _sapp.x11.window_state = state; + if (state == IconicState) { + _sapp_x11_app_event(SAPP_EVENTTYPE_ICONIFIED); + } + else if (state == NormalState) { + _sapp_x11_app_event(SAPP_EVENTTYPE_RESTORED); + } + } + } + } + break; + case ClientMessage: + if (filtered) { + return; + } + if (event->xclient.message_type == _sapp.x11.WM_PROTOCOLS) { + const Atom protocol = (Atom)event->xclient.data.l[0]; + if (protocol == _sapp.x11.WM_DELETE_WINDOW) { + _sapp.quit_requested = true; + } + } + else if (event->xclient.message_type == _sapp.x11.xdnd.XdndEnter) { + const bool is_list = 0 != (event->xclient.data.l[1] & 1); + _sapp.x11.xdnd.source = (Window)event->xclient.data.l[0]; + _sapp.x11.xdnd.version = event->xclient.data.l[1] >> 24; + _sapp.x11.xdnd.format = None; + if (_sapp.x11.xdnd.version > _SAPP_X11_XDND_VERSION) { + return; + } + uint32_t count = 0; + Atom* formats = 0; + if (is_list) { + count = _sapp_x11_get_window_property(_sapp.x11.xdnd.source, _sapp.x11.xdnd.XdndTypeList, XA_ATOM, (unsigned char**)&formats); + } + else { + count = 3; + formats = (Atom*) event->xclient.data.l + 2; + } + for (uint32_t i = 0; i < count; i++) { + if (formats[i] == _sapp.x11.xdnd.text_uri_list) { + _sapp.x11.xdnd.format = _sapp.x11.xdnd.text_uri_list; + break; + } + } + if (is_list && formats) { + XFree(formats); + } + } + else if (event->xclient.message_type == _sapp.x11.xdnd.XdndDrop) { + if (_sapp.x11.xdnd.version > _SAPP_X11_XDND_VERSION) { + return; + } + Time time = CurrentTime; + if (_sapp.x11.xdnd.format) { + if (_sapp.x11.xdnd.version >= 1) { + time = (Time)event->xclient.data.l[2]; + } + XConvertSelection(_sapp.x11.display, + _sapp.x11.xdnd.XdndSelection, + _sapp.x11.xdnd.format, + _sapp.x11.xdnd.XdndSelection, + _sapp.x11.window, + time); + } + else if (_sapp.x11.xdnd.version >= 2) { + XEvent reply; + _sapp_clear(&reply, sizeof(reply)); + reply.type = ClientMessage; + reply.xclient.window = _sapp.x11.xdnd.source; + reply.xclient.message_type = _sapp.x11.xdnd.XdndFinished; + reply.xclient.format = 32; + reply.xclient.data.l[0] = (long)_sapp.x11.window; + reply.xclient.data.l[1] = 0; // drag was rejected + reply.xclient.data.l[2] = None; + XSendEvent(_sapp.x11.display, _sapp.x11.xdnd.source, False, NoEventMask, &reply); + XFlush(_sapp.x11.display); + } + } + else if (event->xclient.message_type == _sapp.x11.xdnd.XdndPosition) { + /* drag operation has moved over the window + FIXME: we could track the mouse position here, but + this isn't implemented on other platforms either so far + */ + if (_sapp.x11.xdnd.version > _SAPP_X11_XDND_VERSION) { + return; + } + XEvent reply; + _sapp_clear(&reply, sizeof(reply)); + reply.type = ClientMessage; + reply.xclient.window = _sapp.x11.xdnd.source; + reply.xclient.message_type = _sapp.x11.xdnd.XdndStatus; + reply.xclient.format = 32; + reply.xclient.data.l[0] = (long)_sapp.x11.window; + if (_sapp.x11.xdnd.format) { + /* reply that we are ready to copy the dragged data */ + reply.xclient.data.l[1] = 1; // accept with no rectangle + if (_sapp.x11.xdnd.version >= 2) { + reply.xclient.data.l[4] = (long)_sapp.x11.xdnd.XdndActionCopy; + } + } + XSendEvent(_sapp.x11.display, _sapp.x11.xdnd.source, False, NoEventMask, &reply); + XFlush(_sapp.x11.display); + } + break; + case SelectionNotify: + if (event->xselection.property == _sapp.x11.xdnd.XdndSelection) { + char* data = 0; + uint32_t result = _sapp_x11_get_window_property(event->xselection.requestor, + event->xselection.property, + event->xselection.target, + (unsigned char**) &data); + if (_sapp.drop.enabled && result) { + if (_sapp_x11_parse_dropped_files_list(data)) { + _sapp.mouse.dx = 0.0f; + _sapp.mouse.dy = 0.0f; + if (_sapp_events_enabled()) { + // FIXME: Figure out how to get modifier key state here. + // The XSelection event has no 'state' item, and + // XQueryKeymap() always returns a zeroed array. + _sapp_init_event(SAPP_EVENTTYPE_FILES_DROPPED); + _sapp_call_event(&_sapp.event); + } + } + } + if (_sapp.x11.xdnd.version >= 2) { + XEvent reply; + _sapp_clear(&reply, sizeof(reply)); + reply.type = ClientMessage; + reply.xclient.window = _sapp.x11.xdnd.source; + reply.xclient.message_type = _sapp.x11.xdnd.XdndFinished; + reply.xclient.format = 32; + reply.xclient.data.l[0] = (long)_sapp.x11.window; + reply.xclient.data.l[1] = result; + reply.xclient.data.l[2] = (long)_sapp.x11.xdnd.XdndActionCopy; + XSendEvent(_sapp.x11.display, _sapp.x11.xdnd.source, False, NoEventMask, &reply); + XFlush(_sapp.x11.display); + } + } + break; + case DestroyNotify: + break; + } +} + +#if !defined(_SAPP_GLX) + +_SOKOL_PRIVATE void _sapp_egl_init(void) { +#if defined(SOKOL_GLCORE33) + if (!eglBindAPI(EGL_OPENGL_API)) { + _SAPP_PANIC(LINUX_EGL_BIND_OPENGL_API_FAILED); + } +#else + if (!eglBindAPI(EGL_OPENGL_ES_API)) { + _SAPP_PANIC(LINUX_EGL_BIND_OPENGL_ES_API_FAILED); + } +#endif + + _sapp.egl.display = eglGetDisplay((EGLNativeDisplayType)_sapp.x11.display); + if (EGL_NO_DISPLAY == _sapp.egl.display) { + _SAPP_PANIC(LINUX_EGL_GET_DISPLAY_FAILED); + } + + EGLint major, minor; + if (!eglInitialize(_sapp.egl.display, &major, &minor)) { + _SAPP_PANIC(LINUX_EGL_INITIALIZE_FAILED); + } + + EGLint sample_count = _sapp.desc.sample_count > 1 ? _sapp.desc.sample_count : 0; + EGLint alpha_size = _sapp.desc.alpha ? 8 : 0; + const EGLint config_attrs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + #if defined(SOKOL_GLCORE33) + EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, + #elif defined(SOKOL_GLES3) + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT, + #endif + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_ALPHA_SIZE, alpha_size, + EGL_DEPTH_SIZE, 24, + EGL_STENCIL_SIZE, 8, + EGL_SAMPLE_BUFFERS, _sapp.desc.sample_count > 1 ? 1 : 0, + EGL_SAMPLES, sample_count, + EGL_NONE, + }; + + EGLConfig egl_configs[32]; + EGLint config_count; + if (!eglChooseConfig(_sapp.egl.display, config_attrs, egl_configs, 32, &config_count) || config_count == 0) { + _SAPP_PANIC(LINUX_EGL_NO_CONFIGS); + } + + EGLConfig config = egl_configs[0]; + for (int i = 0; i < config_count; ++i) { + EGLConfig c = egl_configs[i]; + EGLint r, g, b, a, d, s, n; + if (eglGetConfigAttrib(_sapp.egl.display, c, EGL_RED_SIZE, &r) && + eglGetConfigAttrib(_sapp.egl.display, c, EGL_GREEN_SIZE, &g) && + eglGetConfigAttrib(_sapp.egl.display, c, EGL_BLUE_SIZE, &b) && + eglGetConfigAttrib(_sapp.egl.display, c, EGL_ALPHA_SIZE, &a) && + eglGetConfigAttrib(_sapp.egl.display, c, EGL_DEPTH_SIZE, &d) && + eglGetConfigAttrib(_sapp.egl.display, c, EGL_STENCIL_SIZE, &s) && + eglGetConfigAttrib(_sapp.egl.display, c, EGL_SAMPLES, &n) && + (r == 8) && (g == 8) && (b == 8) && (a == alpha_size) && (d == 24) && (s == 8) && (n == sample_count)) { + config = c; + break; + } + } + + EGLint visual_id; + if (!eglGetConfigAttrib(_sapp.egl.display, config, EGL_NATIVE_VISUAL_ID, &visual_id)) { + _SAPP_PANIC(LINUX_EGL_NO_NATIVE_VISUAL); + } + + XVisualInfo visual_info_template; + _sapp_clear(&visual_info_template, sizeof(visual_info_template)); + visual_info_template.visualid = (VisualID)visual_id; + + int num_visuals; + XVisualInfo* visual_info = XGetVisualInfo(_sapp.x11.display, VisualIDMask, &visual_info_template, &num_visuals); + if (!visual_info) { + _SAPP_PANIC(LINUX_EGL_GET_VISUAL_INFO_FAILED); + } + + _sapp_x11_create_window(visual_info->visual, visual_info->depth); + XFree(visual_info); + + _sapp.egl.surface = eglCreateWindowSurface(_sapp.egl.display, config, (EGLNativeWindowType)_sapp.x11.window, NULL); + if (EGL_NO_SURFACE == _sapp.egl.surface) { + _SAPP_PANIC(LINUX_EGL_CREATE_WINDOW_SURFACE_FAILED); + } + + EGLint ctx_attrs[] = { + #if defined(SOKOL_GLCORE33) + EGL_CONTEXT_MAJOR_VERSION, _sapp.desc.gl_major_version, + EGL_CONTEXT_MINOR_VERSION, _sapp.desc.gl_minor_version, + EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT, + #elif defined(SOKOL_GLES3) + EGL_CONTEXT_CLIENT_VERSION, 3, + #endif + EGL_NONE, + }; + + _sapp.egl.context = eglCreateContext(_sapp.egl.display, config, EGL_NO_CONTEXT, ctx_attrs); + if (EGL_NO_CONTEXT == _sapp.egl.context) { + _SAPP_PANIC(LINUX_EGL_CREATE_CONTEXT_FAILED); + } + + if (!eglMakeCurrent(_sapp.egl.display, _sapp.egl.surface, _sapp.egl.surface, _sapp.egl.context)) { + _SAPP_PANIC(LINUX_EGL_MAKE_CURRENT_FAILED); + } + + eglSwapInterval(_sapp.egl.display, _sapp.swap_interval); +} + +_SOKOL_PRIVATE void _sapp_egl_destroy(void) { + if (_sapp.egl.display != EGL_NO_DISPLAY) { + eglMakeCurrent(_sapp.egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + + if (_sapp.egl.context != EGL_NO_CONTEXT) { + eglDestroyContext(_sapp.egl.display, _sapp.egl.context); + _sapp.egl.context = EGL_NO_CONTEXT; + } + + if (_sapp.egl.surface != EGL_NO_SURFACE) { + eglDestroySurface(_sapp.egl.display, _sapp.egl.surface); + _sapp.egl.surface = EGL_NO_SURFACE; + } + + eglTerminate(_sapp.egl.display); + _sapp.egl.display = EGL_NO_DISPLAY; + } +} + +#endif /* _SAPP_GLX */ + +_SOKOL_PRIVATE void _sapp_linux_run(const sapp_desc* desc) { + /* The following lines are here to trigger a linker error instead of an + obscure runtime error if the user has forgotten to add -pthread to + the compiler or linker options. They have no other purpose. + */ + pthread_attr_t pthread_attr; + pthread_attr_init(&pthread_attr); + pthread_attr_destroy(&pthread_attr); + + _sapp_init_state(desc); + _sapp.x11.window_state = NormalState; + + XInitThreads(); + XrmInitialize(); + _sapp.x11.display = XOpenDisplay(NULL); + if (!_sapp.x11.display) { + _SAPP_PANIC(LINUX_X11_OPEN_DISPLAY_FAILED); + } + _sapp.x11.screen = DefaultScreen(_sapp.x11.display); + _sapp.x11.root = DefaultRootWindow(_sapp.x11.display); + XkbSetDetectableAutoRepeat(_sapp.x11.display, true, NULL); + _sapp_x11_query_system_dpi(); + _sapp.dpi_scale = _sapp.x11.dpi / 96.0f; + _sapp_x11_init_extensions(); + _sapp_x11_create_cursors(); +#if defined(_SAPP_GLX) + _sapp_glx_init(); + Visual* visual = 0; + int depth = 0; + _sapp_glx_choose_visual(&visual, &depth); + _sapp_x11_create_window(visual, depth); + _sapp_glx_create_context(); + _sapp_glx_swapinterval(_sapp.swap_interval); +#else + _sapp_egl_init(); +#endif + sapp_set_icon(&desc->icon); + _sapp.valid = true; + _sapp_x11_show_window(); + if (_sapp.fullscreen) { + _sapp_x11_set_fullscreen(true); + } + + XFlush(_sapp.x11.display); + while (!_sapp.quit_ordered) { + _sapp_timing_measure(&_sapp.timing); + int count = XPending(_sapp.x11.display); + while (count--) { + XEvent event; + XNextEvent(_sapp.x11.display, &event); + _sapp_x11_process_event(&event); + } + _sapp_frame(); +#if defined(_SAPP_GLX) + _sapp_glx_swap_buffers(); +#else + eglSwapBuffers(_sapp.egl.display, _sapp.egl.surface); +#endif + XFlush(_sapp.x11.display); + /* handle quit-requested, either from window or from sapp_request_quit() */ + if (_sapp.quit_requested && !_sapp.quit_ordered) { + /* give user code a chance to intervene */ + _sapp_x11_app_event(SAPP_EVENTTYPE_QUIT_REQUESTED); + /* if user code hasn't intervened, quit the app */ + if (_sapp.quit_requested) { + _sapp.quit_ordered = true; + } + } + } + _sapp_call_cleanup(); +#if defined(_SAPP_GLX) + _sapp_glx_destroy_context(); +#else + _sapp_egl_destroy(); +#endif + _sapp_x11_destroy_window(); + _sapp_x11_destroy_cursors(); + XCloseDisplay(_sapp.x11.display); + _sapp_discard_state(); +} + +#if !defined(SOKOL_NO_ENTRY) +int main(int argc, char* argv[]) { + sapp_desc desc = sokol_main(argc, argv); + _sapp_linux_run(&desc); + return 0; +} +#endif /* SOKOL_NO_ENTRY */ +#endif /* _SAPP_LINUX */ + +// ██████ ██ ██ ██████ ██ ██ ██████ +// ██ ██ ██ ██ ██ ██ ██ ██ ██ +// ██████ ██ ██ ██████ ██ ██ ██ +// ██ ██ ██ ██ ██ ██ ██ ██ +// ██ ██████ ██████ ███████ ██ ██████ +// +// >>public +#if defined(SOKOL_NO_ENTRY) +SOKOL_API_IMPL void sapp_run(const sapp_desc* desc) { + SOKOL_ASSERT(desc); + #if defined(_SAPP_MACOS) + _sapp_macos_run(desc); + #elif defined(_SAPP_IOS) + _sapp_ios_run(desc); + #elif defined(_SAPP_EMSCRIPTEN) + _sapp_emsc_run(desc); + #elif defined(_SAPP_WIN32) + _sapp_win32_run(desc); + #elif defined(_SAPP_LINUX) + _sapp_linux_run(desc); + #else + #error "sapp_run() not supported on this platform" + #endif +} + +/* this is just a stub so the linker doesn't complain */ +sapp_desc sokol_main(int argc, char* argv[]) { + _SOKOL_UNUSED(argc); + _SOKOL_UNUSED(argv); + sapp_desc desc; + _sapp_clear(&desc, sizeof(desc)); + return desc; +} +#else +/* likewise, in normal mode, sapp_run() is just an empty stub */ +SOKOL_API_IMPL void sapp_run(const sapp_desc* desc) { + _SOKOL_UNUSED(desc); +} +#endif + +SOKOL_API_IMPL bool sapp_isvalid(void) { + return _sapp.valid; +} + +SOKOL_API_IMPL void* sapp_userdata(void) { + return _sapp.desc.user_data; +} + +SOKOL_API_IMPL sapp_desc sapp_query_desc(void) { + return _sapp.desc; +} + +SOKOL_API_IMPL uint64_t sapp_frame_count(void) { + return _sapp.frame_count; +} + +SOKOL_API_IMPL double sapp_frame_duration(void) { + return _sapp_timing_get_avg(&_sapp.timing); +} + +SOKOL_API_IMPL int sapp_width(void) { + return (_sapp.framebuffer_width > 0) ? _sapp.framebuffer_width : 1; +} + +SOKOL_API_IMPL float sapp_widthf(void) { + return (float)sapp_width(); +} + +SOKOL_API_IMPL int sapp_height(void) { + return (_sapp.framebuffer_height > 0) ? _sapp.framebuffer_height : 1; +} + +SOKOL_API_IMPL float sapp_heightf(void) { + return (float)sapp_height(); +} + +SOKOL_API_IMPL int sapp_color_format(void) { + #if defined(_SAPP_EMSCRIPTEN) && defined(SOKOL_WGPU) + switch (_sapp.emsc.wgpu.render_format) { + case WGPUTextureFormat_RGBA8Unorm: + return _SAPP_PIXELFORMAT_RGBA8; + case WGPUTextureFormat_BGRA8Unorm: + return _SAPP_PIXELFORMAT_BGRA8; + default: + SOKOL_UNREACHABLE; + return 0; + } + #elif defined(SOKOL_METAL) || defined(SOKOL_D3D11) + return _SAPP_PIXELFORMAT_BGRA8; + #else + return _SAPP_PIXELFORMAT_RGBA8; + #endif +} + +SOKOL_API_IMPL int sapp_depth_format(void) { + return _SAPP_PIXELFORMAT_DEPTH_STENCIL; +} + +SOKOL_API_IMPL int sapp_sample_count(void) { + return _sapp.sample_count; +} + +SOKOL_API_IMPL bool sapp_high_dpi(void) { + return _sapp.desc.high_dpi && (_sapp.dpi_scale >= 1.5f); +} + +SOKOL_API_IMPL float sapp_dpi_scale(void) { + return _sapp.dpi_scale; +} + +SOKOL_API_IMPL const void* sapp_egl_get_display(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(_SAPP_ANDROID) + return _sapp.android.display; + #elif defined(_SAPP_LINUX) && !defined(_SAPP_GLX) + return _sapp.egl.display; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_egl_get_context(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(_SAPP_ANDROID) + return _sapp.android.context; + #elif defined(_SAPP_LINUX) && !defined(_SAPP_GLX) + return _sapp.egl.context; + #else + return 0; + #endif +} + +SOKOL_API_IMPL void sapp_show_keyboard(bool show) { + #if defined(_SAPP_IOS) + _sapp_ios_show_keyboard(show); + #elif defined(_SAPP_EMSCRIPTEN) + _sapp_emsc_show_keyboard(show); + #elif defined(_SAPP_ANDROID) + _sapp_android_show_keyboard(show); + #else + _SOKOL_UNUSED(show); + #endif +} + +SOKOL_API_IMPL bool sapp_keyboard_shown(void) { + return _sapp.onscreen_keyboard_shown; +} + +SOKOL_API_IMPL bool sapp_is_fullscreen(void) { + return _sapp.fullscreen; +} + +SOKOL_API_IMPL void sapp_toggle_fullscreen(void) { + #if defined(_SAPP_MACOS) + _sapp_macos_toggle_fullscreen(); + #elif defined(_SAPP_WIN32) + _sapp_win32_toggle_fullscreen(); + #elif defined(_SAPP_LINUX) + _sapp_x11_toggle_fullscreen(); + #endif +} + +/* NOTE that sapp_show_mouse() does not "stack" like the Win32 or macOS API functions! */ +SOKOL_API_IMPL void sapp_show_mouse(bool show) { + if (_sapp.mouse.shown != show) { + #if defined(_SAPP_MACOS) + _sapp_macos_update_cursor(_sapp.mouse.current_cursor, show); + #elif defined(_SAPP_WIN32) + _sapp_win32_update_cursor(_sapp.mouse.current_cursor, show, false); + #elif defined(_SAPP_LINUX) + _sapp_x11_update_cursor(_sapp.mouse.current_cursor, show); + #elif defined(_SAPP_EMSCRIPTEN) + _sapp_emsc_update_cursor(_sapp.mouse.current_cursor, show); + #endif + _sapp.mouse.shown = show; + } +} + +SOKOL_API_IMPL bool sapp_mouse_shown(void) { + return _sapp.mouse.shown; +} + +SOKOL_API_IMPL void sapp_lock_mouse(bool lock) { + #if defined(_SAPP_MACOS) + _sapp_macos_lock_mouse(lock); + #elif defined(_SAPP_EMSCRIPTEN) + _sapp_emsc_lock_mouse(lock); + #elif defined(_SAPP_WIN32) + _sapp_win32_lock_mouse(lock); + #elif defined(_SAPP_LINUX) + _sapp_x11_lock_mouse(lock); + #else + _sapp.mouse.locked = lock; + #endif +} + +SOKOL_API_IMPL bool sapp_mouse_locked(void) { + return _sapp.mouse.locked; +} + +SOKOL_API_IMPL void sapp_set_mouse_cursor(sapp_mouse_cursor cursor) { + SOKOL_ASSERT((cursor >= 0) && (cursor < _SAPP_MOUSECURSOR_NUM)); + if (_sapp.mouse.current_cursor != cursor) { + #if defined(_SAPP_MACOS) + _sapp_macos_update_cursor(cursor, _sapp.mouse.shown); + #elif defined(_SAPP_WIN32) + _sapp_win32_update_cursor(cursor, _sapp.mouse.shown, false); + #elif defined(_SAPP_LINUX) + _sapp_x11_update_cursor(cursor, _sapp.mouse.shown); + #elif defined(_SAPP_EMSCRIPTEN) + _sapp_emsc_update_cursor(cursor, _sapp.mouse.shown); + #endif + _sapp.mouse.current_cursor = cursor; + } +} + +SOKOL_API_IMPL sapp_mouse_cursor sapp_get_mouse_cursor(void) { + return _sapp.mouse.current_cursor; +} + +SOKOL_API_IMPL void sapp_request_quit(void) { + _sapp.quit_requested = true; +} + +SOKOL_API_IMPL void sapp_cancel_quit(void) { + _sapp.quit_requested = false; +} + +SOKOL_API_IMPL void sapp_quit(void) { + _sapp.quit_ordered = true; +} + +SOKOL_API_IMPL void sapp_consume_event(void) { + _sapp.event_consumed = true; +} + +/* NOTE: on HTML5, sapp_set_clipboard_string() must be called from within event handler! */ +SOKOL_API_IMPL void sapp_set_clipboard_string(const char* str) { + if (!_sapp.clipboard.enabled) { + return; + } + SOKOL_ASSERT(str); + #if defined(_SAPP_MACOS) + _sapp_macos_set_clipboard_string(str); + #elif defined(_SAPP_EMSCRIPTEN) + _sapp_emsc_set_clipboard_string(str); + #elif defined(_SAPP_WIN32) + _sapp_win32_set_clipboard_string(str); + #else + /* not implemented */ + #endif + _sapp_strcpy(str, _sapp.clipboard.buffer, _sapp.clipboard.buf_size); +} + +SOKOL_API_IMPL const char* sapp_get_clipboard_string(void) { + if (!_sapp.clipboard.enabled) { + return ""; + } + #if defined(_SAPP_MACOS) + return _sapp_macos_get_clipboard_string(); + #elif defined(_SAPP_EMSCRIPTEN) + return _sapp.clipboard.buffer; + #elif defined(_SAPP_WIN32) + return _sapp_win32_get_clipboard_string(); + #else + /* not implemented */ + return _sapp.clipboard.buffer; + #endif +} + +SOKOL_API_IMPL void sapp_set_window_title(const char* title) { + SOKOL_ASSERT(title); + _sapp_strcpy(title, _sapp.window_title, sizeof(_sapp.window_title)); + #if defined(_SAPP_MACOS) + _sapp_macos_update_window_title(); + #elif defined(_SAPP_WIN32) + _sapp_win32_update_window_title(); + #elif defined(_SAPP_LINUX) + _sapp_x11_update_window_title(); + #endif +} + +SOKOL_API_IMPL void sapp_set_icon(const sapp_icon_desc* desc) { + SOKOL_ASSERT(desc); + if (desc->sokol_default) { + if (0 == _sapp.default_icon_pixels) { + _sapp_setup_default_icon(); + } + SOKOL_ASSERT(0 != _sapp.default_icon_pixels); + desc = &_sapp.default_icon_desc; + } + const int num_images = _sapp_icon_num_images(desc); + if (num_images == 0) { + return; + } + SOKOL_ASSERT((num_images > 0) && (num_images <= SAPP_MAX_ICONIMAGES)); + if (!_sapp_validate_icon_desc(desc, num_images)) { + return; + } + #if defined(_SAPP_MACOS) + _sapp_macos_set_icon(desc, num_images); + #elif defined(_SAPP_WIN32) + _sapp_win32_set_icon(desc, num_images); + #elif defined(_SAPP_LINUX) + _sapp_x11_set_icon(desc, num_images); + #elif defined(_SAPP_EMSCRIPTEN) + _sapp_emsc_set_icon(desc, num_images); + #endif +} + +SOKOL_API_IMPL int sapp_get_num_dropped_files(void) { + SOKOL_ASSERT(_sapp.drop.enabled); + return _sapp.drop.num_files; +} + +SOKOL_API_IMPL const char* sapp_get_dropped_file_path(int index) { + SOKOL_ASSERT(_sapp.drop.enabled); + SOKOL_ASSERT((index >= 0) && (index < _sapp.drop.num_files)); + SOKOL_ASSERT(_sapp.drop.buffer); + if (!_sapp.drop.enabled) { + return ""; + } + if ((index < 0) || (index >= _sapp.drop.max_files)) { + return ""; + } + return (const char*) _sapp_dropped_file_path_ptr(index); +} + +SOKOL_API_IMPL uint32_t sapp_html5_get_dropped_file_size(int index) { + SOKOL_ASSERT(_sapp.drop.enabled); + SOKOL_ASSERT((index >= 0) && (index < _sapp.drop.num_files)); + #if defined(_SAPP_EMSCRIPTEN) + if (!_sapp.drop.enabled) { + return 0; + } + return sapp_js_dropped_file_size(index); + #else + (void)index; + return 0; + #endif +} + +SOKOL_API_IMPL void sapp_html5_fetch_dropped_file(const sapp_html5_fetch_request* request) { + SOKOL_ASSERT(_sapp.drop.enabled); + SOKOL_ASSERT(request); + SOKOL_ASSERT(request->callback); + SOKOL_ASSERT(request->buffer.ptr); + SOKOL_ASSERT(request->buffer.size > 0); + #if defined(_SAPP_EMSCRIPTEN) + const int index = request->dropped_file_index; + sapp_html5_fetch_error error_code = SAPP_HTML5_FETCH_ERROR_NO_ERROR; + if ((index < 0) || (index >= _sapp.drop.num_files)) { + error_code = SAPP_HTML5_FETCH_ERROR_OTHER; + } + if (sapp_html5_get_dropped_file_size(index) > request->buffer.size) { + error_code = SAPP_HTML5_FETCH_ERROR_BUFFER_TOO_SMALL; + } + if (SAPP_HTML5_FETCH_ERROR_NO_ERROR != error_code) { + _sapp_emsc_invoke_fetch_cb(index, + false, // success + (int)error_code, + request->callback, + 0, // fetched_size + (void*)request->buffer.ptr, + request->buffer.size, + request->user_data); + } + else { + sapp_js_fetch_dropped_file(index, + request->callback, + (void*)request->buffer.ptr, + request->buffer.size, + request->user_data); + } + #else + (void)request; + #endif +} + +SOKOL_API_IMPL const void* sapp_metal_get_device(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(SOKOL_METAL) + #if defined(_SAPP_MACOS) + const void* obj = (__bridge const void*) _sapp.macos.mtl_device; + #else + const void* obj = (__bridge const void*) _sapp.ios.mtl_device; + #endif + SOKOL_ASSERT(obj); + return obj; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_metal_get_renderpass_descriptor(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(SOKOL_METAL) + #if defined(_SAPP_MACOS) + const void* obj = (__bridge const void*) [_sapp.macos.view currentRenderPassDescriptor]; + #else + const void* obj = (__bridge const void*) [_sapp.ios.view currentRenderPassDescriptor]; + #endif + SOKOL_ASSERT(obj); + return obj; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_metal_get_drawable(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(SOKOL_METAL) + #if defined(_SAPP_MACOS) + const void* obj = (__bridge const void*) [_sapp.macos.view currentDrawable]; + #else + const void* obj = (__bridge const void*) [_sapp.ios.view currentDrawable]; + #endif + SOKOL_ASSERT(obj); + return obj; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_macos_get_window(void) { + #if defined(_SAPP_MACOS) + const void* obj = (__bridge const void*) _sapp.macos.window; + SOKOL_ASSERT(obj); + return obj; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_ios_get_window(void) { + #if defined(_SAPP_IOS) + const void* obj = (__bridge const void*) _sapp.ios.window; + SOKOL_ASSERT(obj); + return obj; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_d3d11_get_device(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(SOKOL_D3D11) + return _sapp.d3d11.device; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_d3d11_get_device_context(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(SOKOL_D3D11) + return _sapp.d3d11.device_context; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_d3d11_get_swap_chain(void) { + SOKOL_ASSERT(_sapp.valid); +#if defined(SOKOL_D3D11) + return _sapp.d3d11.swap_chain; +#else + return 0; +#endif +} + +SOKOL_API_IMPL const void* sapp_d3d11_get_render_target_view(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(SOKOL_D3D11) + if (_sapp.d3d11.msaa_rtv) { + return _sapp.d3d11.msaa_rtv; + } + else { + return _sapp.d3d11.rtv; + } + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_d3d11_get_depth_stencil_view(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(SOKOL_D3D11) + return _sapp.d3d11.dsv; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_win32_get_hwnd(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(_SAPP_WIN32) + return _sapp.win32.hwnd; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_wgpu_get_device(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(_SAPP_EMSCRIPTEN) && defined(SOKOL_WGPU) + return (const void*) _sapp.emsc.wgpu.device; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_wgpu_get_render_view(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(_SAPP_EMSCRIPTEN) && defined(SOKOL_WGPU) + if (_sapp.sample_count > 1) { + return (const void*) _sapp.emsc.wgpu.msaa_view; + } + else { + return (const void*) _sapp.emsc.wgpu.swapchain_view; + } + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_wgpu_get_resolve_view(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(_SAPP_EMSCRIPTEN) && defined(SOKOL_WGPU) + if (_sapp.sample_count > 1) { + return (const void*) _sapp.emsc.wgpu.swapchain_view; + } + else { + return 0; + } + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_wgpu_get_depth_stencil_view(void) { + SOKOL_ASSERT(_sapp.valid); + #if defined(_SAPP_EMSCRIPTEN) && defined(SOKOL_WGPU) + return (const void*) _sapp.emsc.wgpu.depth_stencil_view; + #else + return 0; + #endif +} + +SOKOL_API_IMPL const void* sapp_android_get_native_activity(void) { + // NOTE: _sapp.valid is not asserted here because sapp_android_get_native_activity() + // needs to be callable from within sokol_main() (see: https://github.com/floooh/sokol/issues/708) + #if defined(_SAPP_ANDROID) + return (void*)_sapp.android.activity; + #else + return 0; + #endif +} + +SOKOL_API_IMPL void sapp_html5_ask_leave_site(bool ask) { + _sapp.html5_ask_leave_site = ask; +} + +#endif /* SOKOL_APP_IMPL */ |