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authorMitya Selivanov <automainint@guattari.tech>2024-07-14 21:12:37 +0200
committerMitya Selivanov <automainint@guattari.tech>2024-07-14 21:12:37 +0200
commit30740ca4131d1f574718262451b4410207dc8d4e (patch)
treefc88b16a216079397ad85b9c6b1a1c1c5712a814 /source/nanovg
parent5e3c99bb1cf1d03ea006300121265571f5008fd2 (diff)
downloadsaw-30740ca4131d1f574718262451b4410207dc8d4e.zip
Reworking the build system
Diffstat (limited to 'source/nanovg')
-rw-r--r--source/nanovg/LICENSE46
-rw-r--r--source/nanovg/fontstash.h1790
-rw-r--r--source/nanovg/nanovg.c2958
-rw-r--r--source/nanovg/nanovg.h708
-rw-r--r--source/nanovg/nanovg_gl.c1649
-rw-r--r--source/nanovg/nanovg_gl.h92
6 files changed, 0 insertions, 7243 deletions
diff --git a/source/nanovg/LICENSE b/source/nanovg/LICENSE
deleted file mode 100644
index 4667b48..0000000
--- a/source/nanovg/LICENSE
+++ /dev/null
@@ -1,46 +0,0 @@
-NanoVG - Antialiased vector graphics rendering library for OpenGL
-Copyright (c) 2013 Mikko Mononen memon@inside.org
-
-NanoSVG - Simple single-header-file SVG parse
-Copyright (c) 2013-14 Mikko Mononen memon@inside.org
-
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not
-claim that you wrote the original software. If you use this software
-in a product, an acknowledgment in the product documentation would be
-appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be
-misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-------------------------------------------------------------------------------
-
-Blendish - Blender 2.5 UI based theming functions for NanoVG
-Copyright (c) 2014 Leonard Ritter <leonard.ritter@duangle.com>
-
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
diff --git a/source/nanovg/fontstash.h b/source/nanovg/fontstash.h
deleted file mode 100644
index 29d5caf..0000000
--- a/source/nanovg/fontstash.h
+++ /dev/null
@@ -1,1790 +0,0 @@
-//
-// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-
-#ifndef FONTSTASH_H_F380F1FA_CDA3_11EA_AF58_0FE5E5086B14
-#define FONTSTASH_H_F380F1FA_CDA3_11EA_AF58_0FE5E5086B14
-
-#define FONS_INVALID -1
-
-enum FONSflags {
- FONS_ZERO_TOPLEFT = 1,
- FONS_ZERO_BOTTOMLEFT = 2,
-};
-
-enum FONSalign {
- // Horizontal align
- FONS_ALIGN_LEFT = 1<<0, // Default
- FONS_ALIGN_CENTER = 1<<1,
- FONS_ALIGN_RIGHT = 1<<2,
- // Vertical align
- FONS_ALIGN_TOP = 1<<3,
- FONS_ALIGN_MIDDLE = 1<<4,
- FONS_ALIGN_BOTTOM = 1<<5,
- FONS_ALIGN_BASELINE = 1<<6, // Default
-};
-
-enum FONSglyphBitmap {
- FONS_GLYPH_BITMAP_OPTIONAL = 1,
- FONS_GLYPH_BITMAP_REQUIRED = 2,
-};
-
-enum FONSerrorCode {
- // Font atlas is full.
- FONS_ATLAS_FULL = 1,
- // Scratch memory used to render glyphs is full, requested size reported in 'val', you may need to bump up FONS_SCRATCH_BUF_SIZE.
- FONS_SCRATCH_FULL = 2,
- // Calls to fonsPushState has created too large stack, if you need deep state stack bump up FONS_MAX_STATES.
- FONS_STATES_OVERFLOW = 3,
- // Trying to pop too many states fonsPopState().
- FONS_STATES_UNDERFLOW = 4,
-};
-
-struct FONSparams {
- int width, height;
- unsigned char flags;
- void* userPtr;
- int (*renderCreate)(void* uptr, int width, int height);
- int (*renderResize)(void* uptr, int width, int height);
- void (*renderUpdate)(void* uptr, int* rect, const unsigned char* data);
- void (*renderDraw)(void* uptr, const float* verts, const float* tcoords, const unsigned int* colors, int nverts);
- void (*renderDelete)(void* uptr);
-};
-typedef struct FONSparams FONSparams;
-
-struct FONSquad
-{
- float x0,y0,s0,t0;
- float x1,y1,s1,t1;
-};
-typedef struct FONSquad FONSquad;
-
-struct FONStextIter {
- float x, y, nextx, nexty, scale, spacing;
- unsigned int codepoint;
- short isize, iblur;
- struct FONSfont* font;
- int prevGlyphIndex;
- const char* str;
- const char* next;
- const char* end;
- unsigned int utf8state;
- int bitmapOption;
-};
-typedef struct FONStextIter FONStextIter;
-
-typedef struct FONScontext FONScontext;
-
-// Constructor and destructor.
-FONScontext* fonsCreateInternal(FONSparams* params);
-void fonsDeleteInternal(FONScontext* s);
-
-void fonsSetErrorCallback(FONScontext* s, void (*callback)(void* uptr, int error, int val), void* uptr);
-// Returns current atlas size.
-void fonsGetAtlasSize(FONScontext* s, int* width, int* height);
-// Expands the atlas size.
-int fonsExpandAtlas(FONScontext* s, int width, int height);
-// Resets the whole stash.
-int fonsResetAtlas(FONScontext* stash, int width, int height);
-
-// Add fonts
-int fonsAddFont(FONScontext* s, const char* name, const char* path, int fontIndex);
-int fonsAddFontMem(FONScontext* s, const char* name, unsigned char* data, int ndata, int freeData, int fontIndex);
-int fonsGetFontByName(FONScontext* s, const char* name);
-
-// State handling
-void fonsPushState(FONScontext* s);
-void fonsPopState(FONScontext* s);
-void fonsClearState(FONScontext* s);
-
-// State setting
-void fonsSetSize(FONScontext* s, float size);
-void fonsSetColor(FONScontext* s, unsigned int color);
-void fonsSetSpacing(FONScontext* s, float spacing);
-void fonsSetBlur(FONScontext* s, float blur);
-void fonsSetAlign(FONScontext* s, int align);
-void fonsSetFont(FONScontext* s, int font);
-
-// Draw text
-float fonsDrawText(FONScontext* s, float x, float y, const char* string, const char* end);
-
-// Measure text
-float fonsTextBounds(FONScontext* s, float x, float y, const char* string, const char* end, float* bounds);
-void fonsLineBounds(FONScontext* s, float y, float* miny, float* maxy);
-void fonsVertMetrics(FONScontext* s, float* ascender, float* descender, float* lineh);
-
-// Text iterator
-int fonsTextIterInit(FONScontext* stash, FONStextIter* iter, float x, float y, const char* str, const char* end, int bitmapOption);
-int fonsTextIterNext(FONScontext* stash, FONStextIter* iter, struct FONSquad* quad);
-
-// Pull texture changes
-const unsigned char* fonsGetTextureData(FONScontext* stash, int* width, int* height);
-int fonsValidateTexture(FONScontext* s, int* dirty);
-
-// Draws the stash texture for debugging
-void fonsDrawDebug(FONScontext* s, float x, float y);
-
-#endif // FONTSTASH_H_F380F1FA_CDA3_11EA_AF58_0FE5E5086B14
-
-
-#ifdef FONTSTASH_IMPLEMENTATION
-
-#define FONS_NOTUSED(v) (void)sizeof(v)
-
-#ifdef FONS_USE_FREETYPE
-
-#include <ft2build.h>
-#include FT_FREETYPE_H
-#include FT_ADVANCES_H
-#include <math.h>
-
-struct FONSttFontImpl {
- FT_Face font;
-};
-typedef struct FONSttFontImpl FONSttFontImpl;
-
-#else
-
-#define STB_TRUETYPE_IMPLEMENTATION
-static void* fons__tmpalloc(size_t size, void* up);
-static void fons__tmpfree(void* ptr, void* up);
-#define STBTT_malloc(x,u) fons__tmpalloc(x,u)
-#define STBTT_free(x,u) fons__tmpfree(x,u)
-#include "../stb/stb_truetype.h"
-
-struct FONSttFontImpl {
- stbtt_fontinfo font;
-};
-typedef struct FONSttFontImpl FONSttFontImpl;
-
-#endif
-
-#ifndef FONS_SCRATCH_BUF_SIZE
-# define FONS_SCRATCH_BUF_SIZE 96000
-#endif
-#ifndef FONS_HASH_LUT_SIZE
-# define FONS_HASH_LUT_SIZE 256
-#endif
-#ifndef FONS_INIT_FONTS
-# define FONS_INIT_FONTS 4
-#endif
-#ifndef FONS_INIT_GLYPHS
-# define FONS_INIT_GLYPHS 256
-#endif
-#ifndef FONS_INIT_ATLAS_NODES
-# define FONS_INIT_ATLAS_NODES 256
-#endif
-#ifndef FONS_VERTEX_COUNT
-# define FONS_VERTEX_COUNT 1024
-#endif
-#ifndef FONS_MAX_STATES
-# define FONS_MAX_STATES 20
-#endif
-#ifndef FONS_MAX_FALLBACKS
-# define FONS_MAX_FALLBACKS 20
-#endif
-
-static unsigned int fons__hashint(unsigned int a)
-{
- a += ~(a<<15);
- a ^= (a>>10);
- a += (a<<3);
- a ^= (a>>6);
- a += ~(a<<11);
- a ^= (a>>16);
- return a;
-}
-
-static int fons__mini(int a, int b)
-{
- return a < b ? a : b;
-}
-
-static int fons__maxi(int a, int b)
-{
- return a > b ? a : b;
-}
-
-struct FONSglyph
-{
- unsigned int codepoint;
- int index;
- int next;
- short size, blur;
- short x0,y0,x1,y1;
- short xadv,xoff,yoff;
-};
-typedef struct FONSglyph FONSglyph;
-
-struct FONSfont
-{
- FONSttFontImpl font;
- char name[64];
- unsigned char* data;
- int dataSize;
- unsigned char freeData;
- float ascender;
- float descender;
- float lineh;
- FONSglyph* glyphs;
- int cglyphs;
- int nglyphs;
- int lut[FONS_HASH_LUT_SIZE];
- int fallbacks[FONS_MAX_FALLBACKS];
- int nfallbacks;
-};
-typedef struct FONSfont FONSfont;
-
-struct FONSstate
-{
- int font;
- int align;
- float size;
- unsigned int color;
- float blur;
- float spacing;
-};
-typedef struct FONSstate FONSstate;
-
-struct FONSatlasNode {
- short x, y, width;
-};
-typedef struct FONSatlasNode FONSatlasNode;
-
-struct FONSatlas
-{
- int width, height;
- FONSatlasNode* nodes;
- int nnodes;
- int cnodes;
-};
-typedef struct FONSatlas FONSatlas;
-
-struct FONScontext
-{
- FONSparams params;
- float itw,ith;
- unsigned char* texData;
- int dirtyRect[4];
- FONSfont** fonts;
- FONSatlas* atlas;
- int cfonts;
- int nfonts;
- float verts[FONS_VERTEX_COUNT*2];
- float tcoords[FONS_VERTEX_COUNT*2];
- unsigned int colors[FONS_VERTEX_COUNT];
- int nverts;
- unsigned char* scratch;
- int nscratch;
- FONSstate states[FONS_MAX_STATES];
- int nstates;
- void (*handleError)(void* uptr, int error, int val);
- void* errorUptr;
-#ifdef FONS_USE_FREETYPE
- FT_Library ftLibrary;
-#endif
-};
-
-#ifdef FONS_USE_FREETYPE
-
-int fons__tt_init(FONScontext *context)
-{
- FT_Error ftError;
- FONS_NOTUSED(context);
- ftError = FT_Init_FreeType(&context->ftLibrary);
- return ftError == 0;
-}
-
-int fons__tt_done(FONScontext *context)
-{
- FT_Error ftError;
- FONS_NOTUSED(context);
- ftError = FT_Done_FreeType(context->ftLibrary);
- return ftError == 0;
-}
-
-int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, unsigned char *data, int dataSize, int fontIndex)
-{
- FT_Error ftError;
- FONS_NOTUSED(context);
-
- ftError = FT_New_Memory_Face(context->ftLibrary, (const FT_Byte*)data, dataSize, fontIndex, &font->font);
- return ftError == 0;
-}
-
-void fons__tt_getFontVMetrics(FONSttFontImpl *font, int *ascent, int *descent, int *lineGap)
-{
- *ascent = font->font->ascender;
- *descent = font->font->descender;
- *lineGap = font->font->height - (*ascent - *descent);
-}
-
-float fons__tt_getPixelHeightScale(FONSttFontImpl *font, float size)
-{
- return size / font->font->units_per_EM;
-}
-
-int fons__tt_getGlyphIndex(FONSttFontImpl *font, int codepoint)
-{
- return FT_Get_Char_Index(font->font, codepoint);
-}
-
-int fons__tt_buildGlyphBitmap(FONSttFontImpl *font, int glyph, float size, float scale,
- int *advance, int *lsb, int *x0, int *y0, int *x1, int *y1)
-{
- FT_Error ftError;
- FT_GlyphSlot ftGlyph;
- FT_Fixed advFixed;
- FONS_NOTUSED(scale);
-
- ftError = FT_Set_Pixel_Sizes(font->font, 0, size);
- if (ftError) return 0;
- ftError = FT_Load_Glyph(font->font, glyph, FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_LIGHT);
- if (ftError) return 0;
- ftError = FT_Get_Advance(font->font, glyph, FT_LOAD_NO_SCALE, &advFixed);
- if (ftError) return 0;
- ftGlyph = font->font->glyph;
- *advance = (int)advFixed;
- *lsb = (int)ftGlyph->metrics.horiBearingX;
- *x0 = ftGlyph->bitmap_left;
- *x1 = *x0 + ftGlyph->bitmap.width;
- *y0 = -ftGlyph->bitmap_top;
- *y1 = *y0 + ftGlyph->bitmap.rows;
- return 1;
-}
-
-void fons__tt_renderGlyphBitmap(FONSttFontImpl *font, unsigned char *output, int outWidth, int outHeight, int outStride,
- float scaleX, float scaleY, int glyph)
-{
- FT_GlyphSlot ftGlyph = font->font->glyph;
- int ftGlyphOffset = 0;
- unsigned int x, y;
- FONS_NOTUSED(outWidth);
- FONS_NOTUSED(outHeight);
- FONS_NOTUSED(scaleX);
- FONS_NOTUSED(scaleY);
- FONS_NOTUSED(glyph); // glyph has already been loaded by fons__tt_buildGlyphBitmap
-
- for ( y = 0; y < ftGlyph->bitmap.rows; y++ ) {
- for ( x = 0; x < ftGlyph->bitmap.width; x++ ) {
- output[(y * outStride) + x] = ftGlyph->bitmap.buffer[ftGlyphOffset++];
- }
- }
-}
-
-int fons__tt_getGlyphKernAdvance(FONSttFontImpl *font, int glyph1, int glyph2)
-{
- FT_Vector ftKerning;
- FT_Get_Kerning(font->font, glyph1, glyph2, FT_KERNING_DEFAULT, &ftKerning);
- return (int)((ftKerning.x + 32) >> 6); // Round up and convert to integer
-}
-
-#else
-
-int fons__tt_init(FONScontext *context)
-{
- FONS_NOTUSED(context);
- return 1;
-}
-
-int fons__tt_done(FONScontext *context)
-{
- FONS_NOTUSED(context);
- return 1;
-}
-
-int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, unsigned char *data, int dataSize, int fontIndex)
-{
- int offset, stbError;
- FONS_NOTUSED(dataSize);
-
- font->font.userdata = context;
- offset = stbtt_GetFontOffsetForIndex(data, fontIndex);
- if (offset == -1) {
- stbError = 0;
- } else {
- stbError = stbtt_InitFont(&font->font, data, offset);
- }
- return stbError;
-}
-
-void fons__tt_getFontVMetrics(FONSttFontImpl *font, int *ascent, int *descent, int *lineGap)
-{
- stbtt_GetFontVMetrics(&font->font, ascent, descent, lineGap);
-}
-
-float fons__tt_getPixelHeightScale(FONSttFontImpl *font, float size)
-{
- return stbtt_ScaleForMappingEmToPixels(&font->font, size);
-}
-
-int fons__tt_getGlyphIndex(FONSttFontImpl *font, int codepoint)
-{
- return stbtt_FindGlyphIndex(&font->font, codepoint);
-}
-
-int fons__tt_buildGlyphBitmap(FONSttFontImpl *font, int glyph, float size, float scale,
- int *advance, int *lsb, int *x0, int *y0, int *x1, int *y1)
-{
- FONS_NOTUSED(size);
- stbtt_GetGlyphHMetrics(&font->font, glyph, advance, lsb);
- stbtt_GetGlyphBitmapBox(&font->font, glyph, scale, scale, x0, y0, x1, y1);
- return 1;
-}
-
-void fons__tt_renderGlyphBitmap(FONSttFontImpl *font, unsigned char *output, int outWidth, int outHeight, int outStride,
- float scaleX, float scaleY, int glyph)
-{
- stbtt_MakeGlyphBitmap(&font->font, output, outWidth, outHeight, outStride, scaleX, scaleY, glyph);
-}
-
-int fons__tt_getGlyphKernAdvance(FONSttFontImpl *font, int glyph1, int glyph2)
-{
- return stbtt_GetGlyphKernAdvance(&font->font, glyph1, glyph2);
-}
-
-#endif
-
-#ifdef STB_TRUETYPE_IMPLEMENTATION
-
-static void* fons__tmpalloc(size_t size, void* up)
-{
- unsigned char* ptr;
- FONScontext* stash = (FONScontext*)up;
-
- // 16-byte align the returned pointer
- size = (size + 0xf) & ~0xf;
-
- if (stash->nscratch+(int)size > FONS_SCRATCH_BUF_SIZE) {
- if (stash->handleError)
- stash->handleError(stash->errorUptr, FONS_SCRATCH_FULL, stash->nscratch+(int)size);
- return NULL;
- }
- ptr = stash->scratch + stash->nscratch;
- stash->nscratch += (int)size;
- return ptr;
-}
-
-static void fons__tmpfree(void* ptr, void* up)
-{
- (void)ptr;
- (void)up;
- // empty
-}
-
-#endif // STB_TRUETYPE_IMPLEMENTATION
-
-// Copyright (c) 2008-2010 Bjoern Hoehrmann <bjoern@hoehrmann.de>
-// See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details.
-
-#define FONS_UTF8_ACCEPT 0
-#define FONS_UTF8_REJECT 12
-
-static unsigned int fons__decutf8(unsigned int* state, unsigned int* codep, unsigned int byte)
-{
- static const unsigned char utf8d[] = {
- // The first part of the table maps bytes to character classes that
- // to reduce the size of the transition table and create bitmasks.
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
- 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
- 8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
- 10,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3, 11,6,6,6,5,8,8,8,8,8,8,8,8,8,8,8,
-
- // The second part is a transition table that maps a combination
- // of a state of the automaton and a character class to a state.
- 0,12,24,36,60,96,84,12,12,12,48,72, 12,12,12,12,12,12,12,12,12,12,12,12,
- 12, 0,12,12,12,12,12, 0,12, 0,12,12, 12,24,12,12,12,12,12,24,12,24,12,12,
- 12,12,12,12,12,12,12,24,12,12,12,12, 12,24,12,12,12,12,12,12,12,24,12,12,
- 12,12,12,12,12,12,12,36,12,36,12,12, 12,36,12,12,12,12,12,36,12,36,12,12,
- 12,36,12,12,12,12,12,12,12,12,12,12,
- };
-
- unsigned int type = utf8d[byte];
-
- *codep = (*state != FONS_UTF8_ACCEPT) ?
- (byte & 0x3fu) | (*codep << 6) :
- (0xff >> type) & (byte);
-
- *state = utf8d[256 + *state + type];
- return *state;
-}
-
-// Atlas based on Skyline Bin Packer by Jukka Jylänki
-
-static void fons__deleteAtlas(FONSatlas* atlas)
-{
- if (atlas == NULL) return;
- if (atlas->nodes != NULL) free(atlas->nodes);
- free(atlas);
-}
-
-static FONSatlas* fons__allocAtlas(int w, int h, int nnodes)
-{
- FONSatlas* atlas = NULL;
-
- // Allocate memory for the font stash.
- atlas = (FONSatlas*)malloc(sizeof(FONSatlas));
- if (atlas == NULL) goto error;
- memset(atlas, 0, sizeof(FONSatlas));
-
- atlas->width = w;
- atlas->height = h;
-
- // Allocate space for skyline nodes
- atlas->nodes = (FONSatlasNode*)malloc(sizeof(FONSatlasNode) * nnodes);
- if (atlas->nodes == NULL) goto error;
- memset(atlas->nodes, 0, sizeof(FONSatlasNode) * nnodes);
- atlas->nnodes = 0;
- atlas->cnodes = nnodes;
-
- // Init root node.
- atlas->nodes[0].x = 0;
- atlas->nodes[0].y = 0;
- atlas->nodes[0].width = (short)w;
- atlas->nnodes++;
-
- return atlas;
-
-error:
- if (atlas) fons__deleteAtlas(atlas);
- return NULL;
-}
-
-static int fons__atlasInsertNode(FONSatlas* atlas, int idx, int x, int y, int w)
-{
- int i;
- // Insert node
- if (atlas->nnodes+1 > atlas->cnodes) {
- atlas->cnodes = atlas->cnodes == 0 ? 8 : atlas->cnodes * 2;
- atlas->nodes = (FONSatlasNode*)realloc(atlas->nodes, sizeof(FONSatlasNode) * atlas->cnodes);
- if (atlas->nodes == NULL)
- return 0;
- }
- for (i = atlas->nnodes; i > idx; i--)
- atlas->nodes[i] = atlas->nodes[i-1];
- atlas->nodes[idx].x = (short)x;
- atlas->nodes[idx].y = (short)y;
- atlas->nodes[idx].width = (short)w;
- atlas->nnodes++;
-
- return 1;
-}
-
-static void fons__atlasRemoveNode(FONSatlas* atlas, int idx)
-{
- int i;
- if (atlas->nnodes == 0) return;
- for (i = idx; i < atlas->nnodes-1; i++)
- atlas->nodes[i] = atlas->nodes[i+1];
- atlas->nnodes--;
-}
-
-static void fons__atlasExpand(FONSatlas* atlas, int w, int h)
-{
- // Insert node for empty space
- if (w > atlas->width)
- fons__atlasInsertNode(atlas, atlas->nnodes, atlas->width, 0, w - atlas->width);
- atlas->width = w;
- atlas->height = h;
-}
-
-static void fons__atlasReset(FONSatlas* atlas, int w, int h)
-{
- atlas->width = w;
- atlas->height = h;
- atlas->nnodes = 0;
-
- // Init root node.
- atlas->nodes[0].x = 0;
- atlas->nodes[0].y = 0;
- atlas->nodes[0].width = (short)w;
- atlas->nnodes++;
-}
-
-static int fons__atlasAddSkylineLevel(FONSatlas* atlas, int idx, int x, int y, int w, int h)
-{
- int i;
-
- // Insert new node
- if (fons__atlasInsertNode(atlas, idx, x, y+h, w) == 0)
- return 0;
-
- // Delete skyline segments that fall under the shadow of the new segment.
- for (i = idx+1; i < atlas->nnodes; i++) {
- if (atlas->nodes[i].x < atlas->nodes[i-1].x + atlas->nodes[i-1].width) {
- int shrink = atlas->nodes[i-1].x + atlas->nodes[i-1].width - atlas->nodes[i].x;
- atlas->nodes[i].x += (short)shrink;
- atlas->nodes[i].width -= (short)shrink;
- if (atlas->nodes[i].width <= 0) {
- fons__atlasRemoveNode(atlas, i);
- i--;
- } else {
- break;
- }
- } else {
- break;
- }
- }
-
- // Merge same height skyline segments that are next to each other.
- for (i = 0; i < atlas->nnodes-1; i++) {
- if (atlas->nodes[i].y == atlas->nodes[i+1].y) {
- atlas->nodes[i].width += atlas->nodes[i+1].width;
- fons__atlasRemoveNode(atlas, i+1);
- i--;
- }
- }
-
- return 1;
-}
-
-static int fons__atlasRectFits(FONSatlas* atlas, int i, int w, int h)
-{
- // Checks if there is enough space at the location of skyline span 'i',
- // and return the max height of all skyline spans under that at that location,
- // (think tetris block being dropped at that position). Or -1 if no space found.
- int x = atlas->nodes[i].x;
- int y = atlas->nodes[i].y;
- int spaceLeft;
- if (x + w > atlas->width)
- return -1;
- spaceLeft = w;
- while (spaceLeft > 0) {
- if (i == atlas->nnodes) return -1;
- y = fons__maxi(y, atlas->nodes[i].y);
- if (y + h > atlas->height) return -1;
- spaceLeft -= atlas->nodes[i].width;
- ++i;
- }
- return y;
-}
-
-static int fons__atlasAddRect(FONSatlas* atlas, int rw, int rh, int* rx, int* ry)
-{
- int besth = atlas->height, bestw = atlas->width, besti = -1;
- int bestx = -1, besty = -1, i;
-
- // Bottom left fit heuristic.
- for (i = 0; i < atlas->nnodes; i++) {
- int y = fons__atlasRectFits(atlas, i, rw, rh);
- if (y != -1) {
- if (y + rh < besth || (y + rh == besth && atlas->nodes[i].width < bestw)) {
- besti = i;
- bestw = atlas->nodes[i].width;
- besth = y + rh;
- bestx = atlas->nodes[i].x;
- besty = y;
- }
- }
- }
-
- if (besti == -1)
- return 0;
-
- // Perform the actual packing.
- if (fons__atlasAddSkylineLevel(atlas, besti, bestx, besty, rw, rh) == 0)
- return 0;
-
- *rx = bestx;
- *ry = besty;
-
- return 1;
-}
-
-static void fons__addWhiteRect(FONScontext* stash, int w, int h)
-{
- int x, y, gx, gy;
- unsigned char* dst;
- if (fons__atlasAddRect(stash->atlas, w, h, &gx, &gy) == 0)
- return;
-
- // Rasterize
- dst = &stash->texData[gx + gy * stash->params.width];
- for (y = 0; y < h; y++) {
- for (x = 0; x < w; x++)
- dst[x] = 0xff;
- dst += stash->params.width;
- }
-
- stash->dirtyRect[0] = fons__mini(stash->dirtyRect[0], gx);
- stash->dirtyRect[1] = fons__mini(stash->dirtyRect[1], gy);
- stash->dirtyRect[2] = fons__maxi(stash->dirtyRect[2], gx+w);
- stash->dirtyRect[3] = fons__maxi(stash->dirtyRect[3], gy+h);
-}
-
-FONScontext* fonsCreateInternal(FONSparams* params)
-{
- FONScontext* stash = NULL;
-
- // Allocate memory for the font stash.
- stash = (FONScontext*)malloc(sizeof(FONScontext));
- if (stash == NULL) goto error;
- memset(stash, 0, sizeof(FONScontext));
-
- stash->params = *params;
-
- // Allocate scratch buffer.
- stash->scratch = (unsigned char*)malloc(FONS_SCRATCH_BUF_SIZE);
- if (stash->scratch == NULL) goto error;
-
- // Initialize implementation library
- if (!fons__tt_init(stash)) goto error;
-
- if (stash->params.renderCreate != NULL) {
- if (stash->params.renderCreate(stash->params.userPtr, stash->params.width, stash->params.height) == 0)
- goto error;
- }
-
- stash->atlas = fons__allocAtlas(stash->params.width, stash->params.height, FONS_INIT_ATLAS_NODES);
- if (stash->atlas == NULL) goto error;
-
- // Allocate space for fonts.
- stash->fonts = (FONSfont**)malloc(sizeof(FONSfont*) * FONS_INIT_FONTS);
- if (stash->fonts == NULL) goto error;
- memset(stash->fonts, 0, sizeof(FONSfont*) * FONS_INIT_FONTS);
- stash->cfonts = FONS_INIT_FONTS;
- stash->nfonts = 0;
-
- // Create texture for the cache.
- stash->itw = 1.0f/stash->params.width;
- stash->ith = 1.0f/stash->params.height;
- stash->texData = (unsigned char*)malloc(stash->params.width * stash->params.height);
- if (stash->texData == NULL) goto error;
- memset(stash->texData, 0, stash->params.width * stash->params.height);
-
- stash->dirtyRect[0] = stash->params.width;
- stash->dirtyRect[1] = stash->params.height;
- stash->dirtyRect[2] = 0;
- stash->dirtyRect[3] = 0;
-
- // Add white rect at 0,0 for debug drawing.
- fons__addWhiteRect(stash, 2,2);
-
- fonsPushState(stash);
- fonsClearState(stash);
-
- return stash;
-
-error:
- fonsDeleteInternal(stash);
- return NULL;
-}
-
-static FONSstate* fons__getState(FONScontext* stash)
-{
- return &stash->states[stash->nstates-1];
-}
-
-int fonsAddFallbackFont(FONScontext* stash, int base, int fallback)
-{
- FONSfont* baseFont = stash->fonts[base];
- if (baseFont->nfallbacks < FONS_MAX_FALLBACKS) {
- baseFont->fallbacks[baseFont->nfallbacks++] = fallback;
- return 1;
- }
- return 0;
-}
-
-void fonsResetFallbackFont(FONScontext* stash, int base)
-{
- int i;
-
- FONSfont* baseFont = stash->fonts[base];
- baseFont->nfallbacks = 0;
- baseFont->nglyphs = 0;
- for (i = 0; i < FONS_HASH_LUT_SIZE; i++)
- baseFont->lut[i] = -1;
-}
-
-void fonsSetSize(FONScontext* stash, float size)
-{
- fons__getState(stash)->size = size;
-}
-
-void fonsSetColor(FONScontext* stash, unsigned int color)
-{
- fons__getState(stash)->color = color;
-}
-
-void fonsSetSpacing(FONScontext* stash, float spacing)
-{
- fons__getState(stash)->spacing = spacing;
-}
-
-void fonsSetBlur(FONScontext* stash, float blur)
-{
- fons__getState(stash)->blur = blur;
-}
-
-void fonsSetAlign(FONScontext* stash, int align)
-{
- fons__getState(stash)->align = align;
-}
-
-void fonsSetFont(FONScontext* stash, int font)
-{
- fons__getState(stash)->font = font;
-}
-
-void fonsPushState(FONScontext* stash)
-{
- if (stash->nstates >= FONS_MAX_STATES) {
- if (stash->handleError)
- stash->handleError(stash->errorUptr, FONS_STATES_OVERFLOW, 0);
- return;
- }
- if (stash->nstates > 0)
- memcpy(&stash->states[stash->nstates], &stash->states[stash->nstates-1], sizeof(FONSstate));
- stash->nstates++;
-}
-
-void fonsPopState(FONScontext* stash)
-{
- if (stash->nstates <= 1) {
- if (stash->handleError)
- stash->handleError(stash->errorUptr, FONS_STATES_UNDERFLOW, 0);
- return;
- }
- stash->nstates--;
-}
-
-void fonsClearState(FONScontext* stash)
-{
- FONSstate* state = fons__getState(stash);
- state->size = 12.0f;
- state->color = 0xffffffff;
- state->font = 0;
- state->blur = 0;
- state->spacing = 0;
- state->align = FONS_ALIGN_LEFT | FONS_ALIGN_BASELINE;
-}
-
-static void fons__freeFont(FONSfont* font)
-{
- if (font == NULL) return;
- if (font->glyphs) free(font->glyphs);
- if (font->freeData && font->data) free(font->data);
- free(font);
-}
-
-static int fons__allocFont(FONScontext* stash)
-{
- FONSfont* font = NULL;
- if (stash->nfonts+1 > stash->cfonts) {
- stash->cfonts = stash->cfonts == 0 ? 8 : stash->cfonts * 2;
- stash->fonts = (FONSfont**)realloc(stash->fonts, sizeof(FONSfont*) * stash->cfonts);
- if (stash->fonts == NULL)
- return -1;
- }
- font = (FONSfont*)malloc(sizeof(FONSfont));
- if (font == NULL) goto error;
- memset(font, 0, sizeof(FONSfont));
-
- font->glyphs = (FONSglyph*)malloc(sizeof(FONSglyph) * FONS_INIT_GLYPHS);
- if (font->glyphs == NULL) goto error;
- font->cglyphs = FONS_INIT_GLYPHS;
- font->nglyphs = 0;
-
- stash->fonts[stash->nfonts++] = font;
- return stash->nfonts-1;
-
-error:
- fons__freeFont(font);
-
- return FONS_INVALID;
-}
-
-int fonsAddFont(FONScontext* stash, const char* name, const char* path, int fontIndex)
-{
- FILE* fp = 0;
- int dataSize = 0;
- size_t readed;
- unsigned char* data = NULL;
-
- // Read in the font data.
- fp = fopen(path, "rb");
- if (fp == NULL) goto error;
- fseek(fp,0,SEEK_END);
- dataSize = (int)ftell(fp);
- fseek(fp,0,SEEK_SET);
- data = (unsigned char*)malloc(dataSize);
- if (data == NULL) goto error;
- readed = fread(data, 1, dataSize, fp);
- fclose(fp);
- fp = 0;
- if (readed != (size_t)dataSize) goto error;
-
- return fonsAddFontMem(stash, name, data, dataSize, 1, fontIndex);
-
-error:
- if (data) free(data);
- if (fp) fclose(fp);
- return FONS_INVALID;
-}
-
-int fonsAddFontMem(FONScontext* stash, const char* name, unsigned char* data, int dataSize, int freeData, int fontIndex)
-{
- int i, ascent, descent, fh, lineGap;
- FONSfont* font;
-
- int idx = fons__allocFont(stash);
- if (idx == FONS_INVALID)
- return FONS_INVALID;
-
- font = stash->fonts[idx];
-
- strncpy(font->name, name, sizeof(font->name));
- font->name[sizeof(font->name)-1] = '\0';
-
- // Init hash lookup.
- for (i = 0; i < FONS_HASH_LUT_SIZE; ++i)
- font->lut[i] = -1;
-
- // Read in the font data.
- font->dataSize = dataSize;
- font->data = data;
- font->freeData = (unsigned char)freeData;
-
- // Init font
- stash->nscratch = 0;
- if (!fons__tt_loadFont(stash, &font->font, data, dataSize, fontIndex)) goto error;
-
- // Store normalized line height. The real line height is got
- // by multiplying the lineh by font size.
- fons__tt_getFontVMetrics( &font->font, &ascent, &descent, &lineGap);
- ascent += lineGap;
- fh = ascent - descent;
- font->ascender = (float)ascent / (float)fh;
- font->descender = (float)descent / (float)fh;
- font->lineh = font->ascender - font->descender;
-
- return idx;
-
-error:
- fons__freeFont(font);
- stash->nfonts--;
- return FONS_INVALID;
-}
-
-int fonsGetFontByName(FONScontext* s, const char* name)
-{
- int i;
- for (i = 0; i < s->nfonts; i++) {
- if (strcmp(s->fonts[i]->name, name) == 0)
- return i;
- }
- return FONS_INVALID;
-}
-
-
-static FONSglyph* fons__allocGlyph(FONSfont* font)
-{
- if (font->nglyphs+1 > font->cglyphs) {
- font->cglyphs = font->cglyphs == 0 ? 8 : font->cglyphs * 2;
- font->glyphs = (FONSglyph*)realloc(font->glyphs, sizeof(FONSglyph) * font->cglyphs);
- if (font->glyphs == NULL) return NULL;
- }
- font->nglyphs++;
- return &font->glyphs[font->nglyphs-1];
-}
-
-
-// Based on Exponential blur, Jani Huhtanen, 2006
-
-#define APREC 16
-#define ZPREC 7
-
-static void fons__blurCols(unsigned char* dst, int w, int h, int dstStride, int alpha)
-{
- int x, y;
- for (y = 0; y < h; y++) {
- int z = 0; // force zero border
- for (x = 1; x < w; x++) {
- z += (alpha * (((int)(dst[x]) << ZPREC) - z)) >> APREC;
- dst[x] = (unsigned char)(z >> ZPREC);
- }
- dst[w-1] = 0; // force zero border
- z = 0;
- for (x = w-2; x >= 0; x--) {
- z += (alpha * (((int)(dst[x]) << ZPREC) - z)) >> APREC;
- dst[x] = (unsigned char)(z >> ZPREC);
- }
- dst[0] = 0; // force zero border
- dst += dstStride;
- }
-}
-
-static void fons__blurRows(unsigned char* dst, int w, int h, int dstStride, int alpha)
-{
- int x, y;
- for (x = 0; x < w; x++) {
- int z = 0; // force zero border
- for (y = dstStride; y < h*dstStride; y += dstStride) {
- z += (alpha * (((int)(dst[y]) << ZPREC) - z)) >> APREC;
- dst[y] = (unsigned char)(z >> ZPREC);
- }
- dst[(h-1)*dstStride] = 0; // force zero border
- z = 0;
- for (y = (h-2)*dstStride; y >= 0; y -= dstStride) {
- z += (alpha * (((int)(dst[y]) << ZPREC) - z)) >> APREC;
- dst[y] = (unsigned char)(z >> ZPREC);
- }
- dst[0] = 0; // force zero border
- dst++;
- }
-}
-
-
-static void fons__blur(FONScontext* stash, unsigned char* dst, int w, int h, int dstStride, int blur)
-{
- int alpha;
- float sigma;
- (void)stash;
-
- if (blur < 1)
- return;
- // Calculate the alpha such that 90% of the kernel is within the radius. (Kernel extends to infinity)
- sigma = (float)blur * 0.57735f; // 1 / sqrt(3)
- alpha = (int)((1<<APREC) * (1.0f - expf(-2.3f / (sigma+1.0f))));
- fons__blurRows(dst, w, h, dstStride, alpha);
- fons__blurCols(dst, w, h, dstStride, alpha);
- fons__blurRows(dst, w, h, dstStride, alpha);
- fons__blurCols(dst, w, h, dstStride, alpha);
-// fons__blurrows(dst, w, h, dstStride, alpha);
-// fons__blurcols(dst, w, h, dstStride, alpha);
-}
-
-static FONSglyph* fons__getGlyph(FONScontext* stash, FONSfont* font, unsigned int codepoint,
- short isize, short iblur, int bitmapOption)
-{
- int i, g, advance, lsb, x0, y0, x1, y1, gw, gh, gx, gy, x, y;
- float scale;
- FONSglyph* glyph = NULL;
- unsigned int h;
- float size = isize/10.0f;
- int pad, added;
- unsigned char* bdst;
- unsigned char* dst;
- FONSfont* renderFont = font;
-
- if (isize < 2) return NULL;
- if (iblur > 20) iblur = 20;
- pad = iblur+2;
-
- // Reset allocator.
- stash->nscratch = 0;
-
- // Find code point and size.
- h = fons__hashint(codepoint) & (FONS_HASH_LUT_SIZE-1);
- i = font->lut[h];
- while (i != -1) {
- if (font->glyphs[i].codepoint == codepoint && font->glyphs[i].size == isize && font->glyphs[i].blur == iblur) {
- glyph = &font->glyphs[i];
- if (bitmapOption == FONS_GLYPH_BITMAP_OPTIONAL || (glyph->x0 >= 0 && glyph->y0 >= 0)) {
- return glyph;
- }
- // At this point, glyph exists but the bitmap data is not yet created.
- break;
- }
- i = font->glyphs[i].next;
- }
-
- // Create a new glyph or rasterize bitmap data for a cached glyph.
- g = fons__tt_getGlyphIndex(&font->font, codepoint);
- // Try to find the glyph in fallback fonts.
- if (g == 0) {
- for (i = 0; i < font->nfallbacks; ++i) {
- FONSfont* fallbackFont = stash->fonts[font->fallbacks[i]];
- int fallbackIndex = fons__tt_getGlyphIndex(&fallbackFont->font, codepoint);
- if (fallbackIndex != 0) {
- g = fallbackIndex;
- renderFont = fallbackFont;
- break;
- }
- }
- // It is possible that we did not find a fallback glyph.
- // In that case the glyph index 'g' is 0, and we'll proceed below and cache empty glyph.
- }
- scale = fons__tt_getPixelHeightScale(&renderFont->font, size);
- fons__tt_buildGlyphBitmap(&renderFont->font, g, size, scale, &advance, &lsb, &x0, &y0, &x1, &y1);
- gw = x1-x0 + pad*2;
- gh = y1-y0 + pad*2;
-
- // Determines the spot to draw glyph in the atlas.
- if (bitmapOption == FONS_GLYPH_BITMAP_REQUIRED) {
- // Find free spot for the rect in the atlas
- added = fons__atlasAddRect(stash->atlas, gw, gh, &gx, &gy);
- if (added == 0 && stash->handleError != NULL) {
- // Atlas is full, let the user to resize the atlas (or not), and try again.
- stash->handleError(stash->errorUptr, FONS_ATLAS_FULL, 0);
- added = fons__atlasAddRect(stash->atlas, gw, gh, &gx, &gy);
- }
- if (added == 0) return NULL;
- } else {
- // Negative coordinate indicates there is no bitmap data created.
- gx = -1;
- gy = -1;
- }
-
- // Init glyph.
- if (glyph == NULL) {
- glyph = fons__allocGlyph(font);
- glyph->codepoint = codepoint;
- glyph->size = isize;
- glyph->blur = iblur;
- glyph->next = 0;
-
- // Insert char to hash lookup.
- glyph->next = font->lut[h];
- font->lut[h] = font->nglyphs-1;
- }
- glyph->index = g;
- glyph->x0 = (short)gx;
- glyph->y0 = (short)gy;
- glyph->x1 = (short)(glyph->x0+gw);
- glyph->y1 = (short)(glyph->y0+gh);
- glyph->xadv = (short)(scale * advance * 10.0f);
- glyph->xoff = (short)(x0 - pad);
- glyph->yoff = (short)(y0 - pad);
-
- if (bitmapOption == FONS_GLYPH_BITMAP_OPTIONAL) {
- return glyph;
- }
-
- // Rasterize
- dst = &stash->texData[(glyph->x0+pad) + (glyph->y0+pad) * stash->params.width];
- fons__tt_renderGlyphBitmap(&renderFont->font, dst, gw-pad*2,gh-pad*2, stash->params.width, scale, scale, g);
-
- // Make sure there is one pixel empty border.
- dst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width];
- for (y = 0; y < gh; y++) {
- dst[y*stash->params.width] = 0;
- dst[gw-1 + y*stash->params.width] = 0;
- }
- for (x = 0; x < gw; x++) {
- dst[x] = 0;
- dst[x + (gh-1)*stash->params.width] = 0;
- }
-
- // Debug code to color the glyph background
-/* unsigned char* fdst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width];
- for (y = 0; y < gh; y++) {
- for (x = 0; x < gw; x++) {
- int a = (int)fdst[x+y*stash->params.width] + 20;
- if (a > 255) a = 255;
- fdst[x+y*stash->params.width] = a;
- }
- }*/
-
- // Blur
- if (iblur > 0) {
- stash->nscratch = 0;
- bdst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width];
- fons__blur(stash, bdst, gw, gh, stash->params.width, iblur);
- }
-
- stash->dirtyRect[0] = fons__mini(stash->dirtyRect[0], glyph->x0);
- stash->dirtyRect[1] = fons__mini(stash->dirtyRect[1], glyph->y0);
- stash->dirtyRect[2] = fons__maxi(stash->dirtyRect[2], glyph->x1);
- stash->dirtyRect[3] = fons__maxi(stash->dirtyRect[3], glyph->y1);
-
- return glyph;
-}
-
-static void fons__getQuad(FONScontext* stash, FONSfont* font,
- int prevGlyphIndex, FONSglyph* glyph,
- float scale, float spacing, float* x, float* y, FONSquad* q)
-{
- float rx,ry,xoff,yoff,x0,y0,x1,y1;
-
- if (prevGlyphIndex != -1) {
- float adv = fons__tt_getGlyphKernAdvance(&font->font, prevGlyphIndex, glyph->index) * scale;
- *x += (int)(adv + spacing + 0.5f);
- }
-
- // Each glyph has 2px border to allow good interpolation,
- // one pixel to prevent leaking, and one to allow good interpolation for rendering.
- // Inset the texture region by one pixel for correct interpolation.
- xoff = (short)(glyph->xoff+1);
- yoff = (short)(glyph->yoff+1);
- x0 = (float)(glyph->x0+1);
- y0 = (float)(glyph->y0+1);
- x1 = (float)(glyph->x1-1);
- y1 = (float)(glyph->y1-1);
-
- if (stash->params.flags & FONS_ZERO_TOPLEFT) {
- rx = floorf(*x + xoff);
- ry = floorf(*y + yoff);
-
- q->x0 = rx;
- q->y0 = ry;
- q->x1 = rx + x1 - x0;
- q->y1 = ry + y1 - y0;
-
- q->s0 = x0 * stash->itw;
- q->t0 = y0 * stash->ith;
- q->s1 = x1 * stash->itw;
- q->t1 = y1 * stash->ith;
- } else {
- rx = floorf(*x + xoff);
- ry = floorf(*y - yoff);
-
- q->x0 = rx;
- q->y0 = ry;
- q->x1 = rx + x1 - x0;
- q->y1 = ry - y1 + y0;
-
- q->s0 = x0 * stash->itw;
- q->t0 = y0 * stash->ith;
- q->s1 = x1 * stash->itw;
- q->t1 = y1 * stash->ith;
- }
-
- *x += (int)(glyph->xadv / 10.0f + 0.5f);
-}
-
-static void fons__flush(FONScontext* stash)
-{
- // Flush texture
- if (stash->dirtyRect[0] < stash->dirtyRect[2] && stash->dirtyRect[1] < stash->dirtyRect[3]) {
- if (stash->params.renderUpdate != NULL)
- stash->params.renderUpdate(stash->params.userPtr, stash->dirtyRect, stash->texData);
- // Reset dirty rect
- stash->dirtyRect[0] = stash->params.width;
- stash->dirtyRect[1] = stash->params.height;
- stash->dirtyRect[2] = 0;
- stash->dirtyRect[3] = 0;
- }
-
- // Flush triangles
- if (stash->nverts > 0) {
- if (stash->params.renderDraw != NULL)
- stash->params.renderDraw(stash->params.userPtr, stash->verts, stash->tcoords, stash->colors, stash->nverts);
- stash->nverts = 0;
- }
-}
-
-static __inline void fons__vertex(FONScontext* stash, float x, float y, float s, float t, unsigned int c)
-{
- stash->verts[stash->nverts*2+0] = x;
- stash->verts[stash->nverts*2+1] = y;
- stash->tcoords[stash->nverts*2+0] = s;
- stash->tcoords[stash->nverts*2+1] = t;
- stash->colors[stash->nverts] = c;
- stash->nverts++;
-}
-
-static float fons__getVertAlign(FONScontext* stash, FONSfont* font, int align, short isize)
-{
- if (stash->params.flags & FONS_ZERO_TOPLEFT) {
- if (align & FONS_ALIGN_TOP) {
- return font->ascender * (float)isize/10.0f;
- } else if (align & FONS_ALIGN_MIDDLE) {
- return (font->ascender + font->descender) / 2.0f * (float)isize/10.0f;
- } else if (align & FONS_ALIGN_BASELINE) {
- return 0.0f;
- } else if (align & FONS_ALIGN_BOTTOM) {
- return font->descender * (float)isize/10.0f;
- }
- } else {
- if (align & FONS_ALIGN_TOP) {
- return -font->ascender * (float)isize/10.0f;
- } else if (align & FONS_ALIGN_MIDDLE) {
- return -(font->ascender + font->descender) / 2.0f * (float)isize/10.0f;
- } else if (align & FONS_ALIGN_BASELINE) {
- return 0.0f;
- } else if (align & FONS_ALIGN_BOTTOM) {
- return -font->descender * (float)isize/10.0f;
- }
- }
- return 0.0;
-}
-
-float fonsDrawText(FONScontext* stash,
- float x, float y,
- const char* str, const char* end)
-{
- FONSstate* state = fons__getState(stash);
- unsigned int codepoint;
- unsigned int utf8state = 0;
- FONSglyph* glyph = NULL;
- FONSquad q;
- int prevGlyphIndex = -1;
- short isize = (short)(state->size*10.0f);
- short iblur = (short)state->blur;
- float scale;
- FONSfont* font;
- float width;
-
- if (stash == NULL) return x;
- if (state->font < 0 || state->font >= stash->nfonts) return x;
- font = stash->fonts[state->font];
- if (font->data == NULL) return x;
-
- scale = fons__tt_getPixelHeightScale(&font->font, (float)isize/10.0f);
-
- if (end == NULL)
- end = str + strlen(str);
-
- // Align horizontally
- if (state->align & FONS_ALIGN_LEFT) {
- // empty
- } else if (state->align & FONS_ALIGN_RIGHT) {
- width = fonsTextBounds(stash, x,y, str, end, NULL);
- x -= width;
- } else if (state->align & FONS_ALIGN_CENTER) {
- width = fonsTextBounds(stash, x,y, str, end, NULL);
- x -= width * 0.5f;
- }
- // Align vertically.
- y += fons__getVertAlign(stash, font, state->align, isize);
-
- for (; str != end; ++str) {
- if (fons__decutf8(&utf8state, &codepoint, *(const unsigned char*)str))
- continue;
- glyph = fons__getGlyph(stash, font, codepoint, isize, iblur, FONS_GLYPH_BITMAP_REQUIRED);
- if (glyph != NULL) {
- fons__getQuad(stash, font, prevGlyphIndex, glyph, scale, state->spacing, &x, &y, &q);
-
- if (stash->nverts+6 > FONS_VERTEX_COUNT)
- fons__flush(stash);
-
- fons__vertex(stash, q.x0, q.y0, q.s0, q.t0, state->color);
- fons__vertex(stash, q.x1, q.y1, q.s1, q.t1, state->color);
- fons__vertex(stash, q.x1, q.y0, q.s1, q.t0, state->color);
-
- fons__vertex(stash, q.x0, q.y0, q.s0, q.t0, state->color);
- fons__vertex(stash, q.x0, q.y1, q.s0, q.t1, state->color);
- fons__vertex(stash, q.x1, q.y1, q.s1, q.t1, state->color);
- }
- prevGlyphIndex = glyph != NULL ? glyph->index : -1;
- }
- fons__flush(stash);
-
- return x;
-}
-
-int fonsTextIterInit(FONScontext* stash, FONStextIter* iter,
- float x, float y, const char* str, const char* end, int bitmapOption)
-{
- FONSstate* state = fons__getState(stash);
- float width;
-
- memset(iter, 0, sizeof(*iter));
-
- if (stash == NULL) return 0;
- if (state->font < 0 || state->font >= stash->nfonts) return 0;
- iter->font = stash->fonts[state->font];
- if (iter->font->data == NULL) return 0;
-
- iter->isize = (short)(state->size*10.0f);
- iter->iblur = (short)state->blur;
- iter->scale = fons__tt_getPixelHeightScale(&iter->font->font, (float)iter->isize/10.0f);
-
- // Align horizontally
- if (state->align & FONS_ALIGN_LEFT) {
- // empty
- } else if (state->align & FONS_ALIGN_RIGHT) {
- width = fonsTextBounds(stash, x,y, str, end, NULL);
- x -= width;
- } else if (state->align & FONS_ALIGN_CENTER) {
- width = fonsTextBounds(stash, x,y, str, end, NULL);
- x -= width * 0.5f;
- }
- // Align vertically.
- y += fons__getVertAlign(stash, iter->font, state->align, iter->isize);
-
- if (end == NULL)
- end = str + strlen(str);
-
- iter->x = iter->nextx = x;
- iter->y = iter->nexty = y;
- iter->spacing = state->spacing;
- iter->str = str;
- iter->next = str;
- iter->end = end;
- iter->codepoint = 0;
- iter->prevGlyphIndex = -1;
- iter->bitmapOption = bitmapOption;
-
- return 1;
-}
-
-int fonsTextIterNext(FONScontext* stash, FONStextIter* iter, FONSquad* quad)
-{
- FONSglyph* glyph = NULL;
- const char* str = iter->next;
- iter->str = iter->next;
-
- if (str == iter->end)
- return 0;
-
- for (; str != iter->end; str++) {
- if (fons__decutf8(&iter->utf8state, &iter->codepoint, *(const unsigned char*)str))
- continue;
- str++;
- // Get glyph and quad
- iter->x = iter->nextx;
- iter->y = iter->nexty;
- glyph = fons__getGlyph(stash, iter->font, iter->codepoint, iter->isize, iter->iblur, iter->bitmapOption);
- // If the iterator was initialized with FONS_GLYPH_BITMAP_OPTIONAL, then the UV coordinates of the quad will be invalid.
- if (glyph != NULL)
- fons__getQuad(stash, iter->font, iter->prevGlyphIndex, glyph, iter->scale, iter->spacing, &iter->nextx, &iter->nexty, quad);
- iter->prevGlyphIndex = glyph != NULL ? glyph->index : -1;
- break;
- }
- iter->next = str;
-
- return 1;
-}
-
-void fonsDrawDebug(FONScontext* stash, float x, float y)
-{
- int i;
- int w = stash->params.width;
- int h = stash->params.height;
- float u = w == 0 ? 0 : (1.0f / w);
- float v = h == 0 ? 0 : (1.0f / h);
-
- if (stash->nverts+6+6 > FONS_VERTEX_COUNT)
- fons__flush(stash);
-
- // Draw background
- fons__vertex(stash, x+0, y+0, u, v, 0x0fffffff);
- fons__vertex(stash, x+w, y+h, u, v, 0x0fffffff);
- fons__vertex(stash, x+w, y+0, u, v, 0x0fffffff);
-
- fons__vertex(stash, x+0, y+0, u, v, 0x0fffffff);
- fons__vertex(stash, x+0, y+h, u, v, 0x0fffffff);
- fons__vertex(stash, x+w, y+h, u, v, 0x0fffffff);
-
- // Draw texture
- fons__vertex(stash, x+0, y+0, 0, 0, 0xffffffff);
- fons__vertex(stash, x+w, y+h, 1, 1, 0xffffffff);
- fons__vertex(stash, x+w, y+0, 1, 0, 0xffffffff);
-
- fons__vertex(stash, x+0, y+0, 0, 0, 0xffffffff);
- fons__vertex(stash, x+0, y+h, 0, 1, 0xffffffff);
- fons__vertex(stash, x+w, y+h, 1, 1, 0xffffffff);
-
- // Drawbug draw atlas
- for (i = 0; i < stash->atlas->nnodes; i++) {
- FONSatlasNode* n = &stash->atlas->nodes[i];
-
- if (stash->nverts+6 > FONS_VERTEX_COUNT)
- fons__flush(stash);
-
- fons__vertex(stash, x+n->x+0, y+n->y+0, u, v, 0xc00000ff);
- fons__vertex(stash, x+n->x+n->width, y+n->y+1, u, v, 0xc00000ff);
- fons__vertex(stash, x+n->x+n->width, y+n->y+0, u, v, 0xc00000ff);
-
- fons__vertex(stash, x+n->x+0, y+n->y+0, u, v, 0xc00000ff);
- fons__vertex(stash, x+n->x+0, y+n->y+1, u, v, 0xc00000ff);
- fons__vertex(stash, x+n->x+n->width, y+n->y+1, u, v, 0xc00000ff);
- }
-
- fons__flush(stash);
-}
-
-float fonsTextBounds(FONScontext* stash,
- float x, float y,
- const char* str, const char* end,
- float* bounds)
-{
- FONSstate* state = fons__getState(stash);
- unsigned int codepoint;
- unsigned int utf8state = 0;
- FONSquad q;
- FONSglyph* glyph = NULL;
- int prevGlyphIndex = -1;
- short isize = (short)(state->size*10.0f);
- short iblur = (short)state->blur;
- float scale;
- FONSfont* font;
- float startx, advance;
- float minx, miny, maxx, maxy;
-
- if (stash == NULL) return 0;
- if (state->font < 0 || state->font >= stash->nfonts) return 0;
- font = stash->fonts[state->font];
- if (font->data == NULL) return 0;
-
- scale = fons__tt_getPixelHeightScale(&font->font, (float)isize/10.0f);
-
- // Align vertically.
- y += fons__getVertAlign(stash, font, state->align, isize);
-
- minx = maxx = x;
- miny = maxy = y;
- startx = x;
-
- if (end == NULL)
- end = str + strlen(str);
-
- for (; str != end; ++str) {
- if (fons__decutf8(&utf8state, &codepoint, *(const unsigned char*)str))
- continue;
- glyph = fons__getGlyph(stash, font, codepoint, isize, iblur, FONS_GLYPH_BITMAP_OPTIONAL);
- if (glyph != NULL) {
- fons__getQuad(stash, font, prevGlyphIndex, glyph, scale, state->spacing, &x, &y, &q);
- if (q.x0 < minx) minx = q.x0;
- if (q.x1 > maxx) maxx = q.x1;
- if (stash->params.flags & FONS_ZERO_TOPLEFT) {
- if (q.y0 < miny) miny = q.y0;
- if (q.y1 > maxy) maxy = q.y1;
- } else {
- if (q.y1 < miny) miny = q.y1;
- if (q.y0 > maxy) maxy = q.y0;
- }
- }
- prevGlyphIndex = glyph != NULL ? glyph->index : -1;
- }
-
- advance = x - startx;
-
- // Align horizontally
- if (state->align & FONS_ALIGN_LEFT) {
- // empty
- } else if (state->align & FONS_ALIGN_RIGHT) {
- minx -= advance;
- maxx -= advance;
- } else if (state->align & FONS_ALIGN_CENTER) {
- minx -= advance * 0.5f;
- maxx -= advance * 0.5f;
- }
-
- if (bounds) {
- bounds[0] = minx;
- bounds[1] = miny;
- bounds[2] = maxx;
- bounds[3] = maxy;
- }
-
- return advance;
-}
-
-void fonsVertMetrics(FONScontext* stash,
- float* ascender, float* descender, float* lineh)
-{
- FONSfont* font;
- FONSstate* state = fons__getState(stash);
- short isize;
-
- if (stash == NULL) return;
- if (state->font < 0 || state->font >= stash->nfonts) return;
- font = stash->fonts[state->font];
- isize = (short)(state->size*10.0f);
- if (font->data == NULL) return;
-
- if (ascender)
- *ascender = font->ascender*isize/10.0f;
- if (descender)
- *descender = font->descender*isize/10.0f;
- if (lineh)
- *lineh = font->lineh*isize/10.0f;
-}
-
-void fonsLineBounds(FONScontext* stash, float y, float* miny, float* maxy)
-{
- FONSfont* font;
- FONSstate* state = fons__getState(stash);
- short isize;
-
- if (stash == NULL) return;
- if (state->font < 0 || state->font >= stash->nfonts) return;
- font = stash->fonts[state->font];
- isize = (short)(state->size*10.0f);
- if (font->data == NULL) return;
-
- y += fons__getVertAlign(stash, font, state->align, isize);
-
- if (stash->params.flags & FONS_ZERO_TOPLEFT) {
- *miny = y - font->ascender * (float)isize/10.0f;
- *maxy = *miny + font->lineh*isize/10.0f;
- } else {
- *maxy = y + font->descender * (float)isize/10.0f;
- *miny = *maxy - font->lineh*isize/10.0f;
- }
-}
-
-const unsigned char* fonsGetTextureData(FONScontext* stash, int* width, int* height)
-{
- if (width != NULL)
- *width = stash->params.width;
- if (height != NULL)
- *height = stash->params.height;
- return stash->texData;
-}
-
-int fonsValidateTexture(FONScontext* stash, int* dirty)
-{
- if (stash->dirtyRect[0] < stash->dirtyRect[2] && stash->dirtyRect[1] < stash->dirtyRect[3]) {
- dirty[0] = stash->dirtyRect[0];
- dirty[1] = stash->dirtyRect[1];
- dirty[2] = stash->dirtyRect[2];
- dirty[3] = stash->dirtyRect[3];
- // Reset dirty rect
- stash->dirtyRect[0] = stash->params.width;
- stash->dirtyRect[1] = stash->params.height;
- stash->dirtyRect[2] = 0;
- stash->dirtyRect[3] = 0;
- return 1;
- }
- return 0;
-}
-
-void fonsDeleteInternal(FONScontext* stash)
-{
- int i;
- if (stash == NULL) return;
-
- if (stash->params.renderDelete)
- stash->params.renderDelete(stash->params.userPtr);
-
- for (i = 0; i < stash->nfonts; ++i)
- fons__freeFont(stash->fonts[i]);
-
- if (stash->atlas) fons__deleteAtlas(stash->atlas);
- if (stash->fonts) free(stash->fonts);
- if (stash->texData) free(stash->texData);
- if (stash->scratch) free(stash->scratch);
- fons__tt_done(stash);
- free(stash);
-}
-
-void fonsSetErrorCallback(FONScontext* stash, void (*callback)(void* uptr, int error, int val), void* uptr)
-{
- if (stash == NULL) return;
- stash->handleError = callback;
- stash->errorUptr = uptr;
-}
-
-void fonsGetAtlasSize(FONScontext* stash, int* width, int* height)
-{
- if (stash == NULL) return;
- *width = stash->params.width;
- *height = stash->params.height;
-}
-
-int fonsExpandAtlas(FONScontext* stash, int width, int height)
-{
- int i, maxy = 0;
- unsigned char* data = NULL;
- if (stash == NULL) return 0;
-
- width = fons__maxi(width, stash->params.width);
- height = fons__maxi(height, stash->params.height);
-
- if (width == stash->params.width && height == stash->params.height)
- return 1;
-
- // Flush pending glyphs.
- fons__flush(stash);
-
- // Create new texture
- if (stash->params.renderResize != NULL) {
- if (stash->params.renderResize(stash->params.userPtr, width, height) == 0)
- return 0;
- }
- // Copy old texture data over.
- data = (unsigned char*)malloc(width * height);
- if (data == NULL)
- return 0;
- for (i = 0; i < stash->params.height; i++) {
- unsigned char* dst = &data[i*width];
- unsigned char* src = &stash->texData[i*stash->params.width];
- memcpy(dst, src, stash->params.width);
- if (width > stash->params.width)
- memset(dst+stash->params.width, 0, width - stash->params.width);
- }
- if (height > stash->params.height)
- memset(&data[stash->params.height * width], 0, (height - stash->params.height) * width);
-
- free(stash->texData);
- stash->texData = data;
-
- // Increase atlas size
- fons__atlasExpand(stash->atlas, width, height);
-
- // Add existing data as dirty.
- for (i = 0; i < stash->atlas->nnodes; i++)
- maxy = fons__maxi(maxy, stash->atlas->nodes[i].y);
- stash->dirtyRect[0] = 0;
- stash->dirtyRect[1] = 0;
- stash->dirtyRect[2] = stash->params.width;
- stash->dirtyRect[3] = maxy;
-
- stash->params.width = width;
- stash->params.height = height;
- stash->itw = 1.0f/stash->params.width;
- stash->ith = 1.0f/stash->params.height;
-
- return 1;
-}
-
-int fonsResetAtlas(FONScontext* stash, int width, int height)
-{
- int i, j;
- if (stash == NULL) return 0;
-
- // Flush pending glyphs.
- fons__flush(stash);
-
- // Create new texture
- if (stash->params.renderResize != NULL) {
- if (stash->params.renderResize(stash->params.userPtr, width, height) == 0)
- return 0;
- }
-
- // Reset atlas
- fons__atlasReset(stash->atlas, width, height);
-
- // Clear texture data.
- stash->texData = (unsigned char*)realloc(stash->texData, width * height);
- if (stash->texData == NULL) return 0;
- memset(stash->texData, 0, width * height);
-
- // Reset dirty rect
- stash->dirtyRect[0] = width;
- stash->dirtyRect[1] = height;
- stash->dirtyRect[2] = 0;
- stash->dirtyRect[3] = 0;
-
- // Reset cached glyphs
- for (i = 0; i < stash->nfonts; i++) {
- FONSfont* font = stash->fonts[i];
- font->nglyphs = 0;
- for (j = 0; j < FONS_HASH_LUT_SIZE; j++)
- font->lut[j] = -1;
- }
-
- stash->params.width = width;
- stash->params.height = height;
- stash->itw = 1.0f/stash->params.width;
- stash->ith = 1.0f/stash->params.height;
-
- // Add white rect at 0,0 for debug drawing.
- fons__addWhiteRect(stash, 2,2);
-
- return 1;
-}
-
-#endif // FONTSTASH_IMPLEMENTATION
diff --git a/source/nanovg/nanovg.c b/source/nanovg/nanovg.c
deleted file mode 100644
index 4e110b3..0000000
--- a/source/nanovg/nanovg.c
+++ /dev/null
@@ -1,2958 +0,0 @@
-//
-// Copyright (c) 2013 Mikko Mononen memon@inside.org
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <memory.h>
-
-#include "nanovg.h"
-
-#define FONTSTASH_IMPLEMENTATION
-#include "fontstash.h"
-
-#ifndef NVG_NO_STB
-#define STB_IMAGE_IMPLEMENTATION
-#include "../stb/stb_image.h"
-#endif
-
-#ifdef _MSC_VER
-#pragma warning(disable: 4100) // unreferenced formal parameter
-#pragma warning(disable: 4127) // conditional expression is constant
-#pragma warning(disable: 4204) // nonstandard extension used : non-constant aggregate initializer
-#pragma warning(disable: 4706) // assignment within conditional expression
-#endif
-
-#define NVG_INIT_FONTIMAGE_SIZE 512
-#define NVG_MAX_FONTIMAGE_SIZE 2048
-#define NVG_MAX_FONTIMAGES 4
-
-#define NVG_INIT_COMMANDS_SIZE 256
-#define NVG_INIT_POINTS_SIZE 128
-#define NVG_INIT_PATHS_SIZE 16
-#define NVG_INIT_VERTS_SIZE 256
-
-#ifndef NVG_MAX_STATES
-#define NVG_MAX_STATES 64
-#endif
-
-#define NVG_KAPPA90 0.5522847493f // Length proportional to radius of a cubic bezier handle for 90deg arcs.
-
-#define NVG_COUNTOF(arr) (sizeof(arr) / sizeof(0[arr]))
-
-
-enum NVGcommands {
- NVG_MOVETO = 0,
- NVG_LINETO = 1,
- NVG_BEZIERTO = 2,
- NVG_CLOSE = 3,
- NVG_WINDING = 4,
-};
-
-enum NVGpointFlags
-{
- NVG_PT_CORNER = 0x01,
- NVG_PT_LEFT = 0x02,
- NVG_PT_BEVEL = 0x04,
- NVG_PR_INNERBEVEL = 0x08,
-};
-
-struct NVGstate {
- NVGcompositeOperationState compositeOperation;
- int shapeAntiAlias;
- NVGpaint fill;
- NVGpaint stroke;
- float strokeWidth;
- float miterLimit;
- int lineJoin;
- int lineCap;
- float alpha;
- float xform[6];
- NVGscissor scissor;
- float fontSize;
- float letterSpacing;
- float lineHeight;
- float fontBlur;
- int textAlign;
- int fontId;
-};
-typedef struct NVGstate NVGstate;
-
-struct NVGpoint {
- float x,y;
- float dx, dy;
- float len;
- float dmx, dmy;
- unsigned char flags;
-};
-typedef struct NVGpoint NVGpoint;
-
-struct NVGpathCache {
- NVGpoint* points;
- int npoints;
- int cpoints;
- NVGpath* paths;
- int npaths;
- int cpaths;
- NVGvertex* verts;
- int nverts;
- int cverts;
- float bounds[4];
-};
-typedef struct NVGpathCache NVGpathCache;
-
-struct NVGcontext {
- NVGparams params;
- float* commands;
- int ccommands;
- int ncommands;
- float commandx, commandy;
- NVGstate states[NVG_MAX_STATES];
- int nstates;
- NVGpathCache* cache;
- float tessTol;
- float distTol;
- float fringeWidth;
- float devicePxRatio;
- struct FONScontext* fs;
- int fontImages[NVG_MAX_FONTIMAGES];
- int fontImageIdx;
- int drawCallCount;
- int fillTriCount;
- int strokeTriCount;
- int textTriCount;
-};
-
-static float nvg__sqrtf(float a) { return sqrtf(a); }
-static float nvg__modf(float a, float b) { return fmodf(a, b); }
-static float nvg__sinf(float a) { return sinf(a); }
-static float nvg__cosf(float a) { return cosf(a); }
-static float nvg__tanf(float a) { return tanf(a); }
-static float nvg__atan2f(float a,float b) { return atan2f(a, b); }
-static float nvg__acosf(float a) { return acosf(a); }
-
-static int nvg__mini(int a, int b) { return a < b ? a : b; }
-static int nvg__maxi(int a, int b) { return a > b ? a : b; }
-static int nvg__clampi(int a, int mn, int mx) { return a < mn ? mn : (a > mx ? mx : a); }
-static float nvg__minf(float a, float b) { return a < b ? a : b; }
-static float nvg__maxf(float a, float b) { return a > b ? a : b; }
-static float nvg__absf(float a) { return a >= 0.0f ? a : -a; }
-static float nvg__signf(float a) { return a >= 0.0f ? 1.0f : -1.0f; }
-static float nvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
-static float nvg__cross(float dx0, float dy0, float dx1, float dy1) { return dx1*dy0 - dx0*dy1; }
-
-static float nvg__normalize(float *x, float* y)
-{
- float d = nvg__sqrtf((*x)*(*x) + (*y)*(*y));
- if (d > 1e-6f) {
- float id = 1.0f / d;
- *x *= id;
- *y *= id;
- }
- return d;
-}
-
-
-static void nvg__deletePathCache(NVGpathCache* c)
-{
- if (c == NULL) return;
- if (c->points != NULL) free(c->points);
- if (c->paths != NULL) free(c->paths);
- if (c->verts != NULL) free(c->verts);
- free(c);
-}
-
-static NVGpathCache* nvg__allocPathCache(void)
-{
- NVGpathCache* c = (NVGpathCache*)malloc(sizeof(NVGpathCache));
- if (c == NULL) goto error;
- memset(c, 0, sizeof(NVGpathCache));
-
- c->points = (NVGpoint*)malloc(sizeof(NVGpoint)*NVG_INIT_POINTS_SIZE);
- if (!c->points) goto error;
- c->npoints = 0;
- c->cpoints = NVG_INIT_POINTS_SIZE;
-
- c->paths = (NVGpath*)malloc(sizeof(NVGpath)*NVG_INIT_PATHS_SIZE);
- if (!c->paths) goto error;
- c->npaths = 0;
- c->cpaths = NVG_INIT_PATHS_SIZE;
-
- c->verts = (NVGvertex*)malloc(sizeof(NVGvertex)*NVG_INIT_VERTS_SIZE);
- if (!c->verts) goto error;
- c->nverts = 0;
- c->cverts = NVG_INIT_VERTS_SIZE;
-
- return c;
-error:
- nvg__deletePathCache(c);
- return NULL;
-}
-
-static void nvg__setDevicePixelRatio(NVGcontext* ctx, float ratio)
-{
- ctx->tessTol = 0.25f / ratio;
- ctx->distTol = 0.01f / ratio;
- ctx->fringeWidth = 1.0f / ratio;
- ctx->devicePxRatio = ratio;
-}
-
-static NVGcompositeOperationState nvg__compositeOperationState(int op)
-{
- int sfactor, dfactor;
-
- if (op == NVG_SOURCE_OVER)
- {
- sfactor = NVG_ONE;
- dfactor = NVG_ONE_MINUS_SRC_ALPHA;
- }
- else if (op == NVG_SOURCE_IN)
- {
- sfactor = NVG_DST_ALPHA;
- dfactor = NVG_ZERO;
- }
- else if (op == NVG_SOURCE_OUT)
- {
- sfactor = NVG_ONE_MINUS_DST_ALPHA;
- dfactor = NVG_ZERO;
- }
- else if (op == NVG_ATOP)
- {
- sfactor = NVG_DST_ALPHA;
- dfactor = NVG_ONE_MINUS_SRC_ALPHA;
- }
- else if (op == NVG_DESTINATION_OVER)
- {
- sfactor = NVG_ONE_MINUS_DST_ALPHA;
- dfactor = NVG_ONE;
- }
- else if (op == NVG_DESTINATION_IN)
- {
- sfactor = NVG_ZERO;
- dfactor = NVG_SRC_ALPHA;
- }
- else if (op == NVG_DESTINATION_OUT)
- {
- sfactor = NVG_ZERO;
- dfactor = NVG_ONE_MINUS_SRC_ALPHA;
- }
- else if (op == NVG_DESTINATION_ATOP)
- {
- sfactor = NVG_ONE_MINUS_DST_ALPHA;
- dfactor = NVG_SRC_ALPHA;
- }
- else if (op == NVG_LIGHTER)
- {
- sfactor = NVG_ONE;
- dfactor = NVG_ONE;
- }
- else if (op == NVG_COPY)
- {
- sfactor = NVG_ONE;
- dfactor = NVG_ZERO;
- }
- else if (op == NVG_XOR)
- {
- sfactor = NVG_ONE_MINUS_DST_ALPHA;
- dfactor = NVG_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- sfactor = NVG_ONE;
- dfactor = NVG_ZERO;
- }
-
- NVGcompositeOperationState state;
- state.srcRGB = sfactor;
- state.dstRGB = dfactor;
- state.srcAlpha = sfactor;
- state.dstAlpha = dfactor;
- return state;
-}
-
-static NVGstate* nvg__getState(NVGcontext* ctx)
-{
- return &ctx->states[ctx->nstates-1];
-}
-
-NVGcontext* nvgCreateInternal(NVGparams* params)
-{
- FONSparams fontParams;
- NVGcontext* ctx = (NVGcontext*)malloc(sizeof(NVGcontext));
- int i;
- if (ctx == NULL) goto error;
- memset(ctx, 0, sizeof(NVGcontext));
-
- ctx->params = *params;
- for (i = 0; i < NVG_MAX_FONTIMAGES; i++)
- ctx->fontImages[i] = 0;
-
- ctx->commands = (float*)malloc(sizeof(float)*NVG_INIT_COMMANDS_SIZE);
- if (!ctx->commands) goto error;
- ctx->ncommands = 0;
- ctx->ccommands = NVG_INIT_COMMANDS_SIZE;
-
- ctx->cache = nvg__allocPathCache();
- if (ctx->cache == NULL) goto error;
-
- nvgSave(ctx);
- nvgReset(ctx);
-
- nvg__setDevicePixelRatio(ctx, 1.0f);
-
- if (ctx->params.renderCreate(ctx->params.userPtr) == 0) goto error;
-
- // Init font rendering
- memset(&fontParams, 0, sizeof(fontParams));
- fontParams.width = NVG_INIT_FONTIMAGE_SIZE;
- fontParams.height = NVG_INIT_FONTIMAGE_SIZE;
- fontParams.flags = FONS_ZERO_TOPLEFT;
- fontParams.renderCreate = NULL;
- fontParams.renderUpdate = NULL;
- fontParams.renderDraw = NULL;
- fontParams.renderDelete = NULL;
- fontParams.userPtr = NULL;
- ctx->fs = fonsCreateInternal(&fontParams);
- if (ctx->fs == NULL) goto error;
-
- // Create font texture
- ctx->fontImages[0] = ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_ALPHA, fontParams.width, fontParams.height, 0, NULL);
- if (ctx->fontImages[0] == 0) goto error;
- ctx->fontImageIdx = 0;
-
- return ctx;
-
-error:
- nvgDeleteInternal(ctx);
- return 0;
-}
-
-NVGparams* nvgInternalParams(NVGcontext* ctx)
-{
- return &ctx->params;
-}
-
-void nvgDeleteInternal(NVGcontext* ctx)
-{
- int i;
- if (ctx == NULL) return;
- if (ctx->commands != NULL) free(ctx->commands);
- if (ctx->cache != NULL) nvg__deletePathCache(ctx->cache);
-
- if (ctx->fs)
- fonsDeleteInternal(ctx->fs);
-
- for (i = 0; i < NVG_MAX_FONTIMAGES; i++) {
- if (ctx->fontImages[i] != 0) {
- nvgDeleteImage(ctx, ctx->fontImages[i]);
- ctx->fontImages[i] = 0;
- }
- }
-
- if (ctx->params.renderDelete != NULL)
- ctx->params.renderDelete(ctx->params.userPtr);
-
- free(ctx);
-}
-
-void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio)
-{
-/* printf("Tris: draws:%d fill:%d stroke:%d text:%d TOT:%d\n",
- ctx->drawCallCount, ctx->fillTriCount, ctx->strokeTriCount, ctx->textTriCount,
- ctx->fillTriCount+ctx->strokeTriCount+ctx->textTriCount);*/
-
- ctx->nstates = 0;
- nvgSave(ctx);
- nvgReset(ctx);
-
- nvg__setDevicePixelRatio(ctx, devicePixelRatio);
-
- ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight, devicePixelRatio);
-
- ctx->drawCallCount = 0;
- ctx->fillTriCount = 0;
- ctx->strokeTriCount = 0;
- ctx->textTriCount = 0;
-}
-
-void nvgCancelFrame(NVGcontext* ctx)
-{
- ctx->params.renderCancel(ctx->params.userPtr);
-}
-
-void nvgEndFrame(NVGcontext* ctx)
-{
- ctx->params.renderFlush(ctx->params.userPtr);
- if (ctx->fontImageIdx != 0) {
- int fontImage = ctx->fontImages[ctx->fontImageIdx];
- ctx->fontImages[ctx->fontImageIdx] = 0;
- int i, j, iw, ih;
- // delete images that smaller than current one
- if (fontImage == 0)
- return;
- nvgImageSize(ctx, fontImage, &iw, &ih);
- for (i = j = 0; i < ctx->fontImageIdx; i++) {
- if (ctx->fontImages[i] != 0) {
- int nw, nh;
- int image = ctx->fontImages[i];
- ctx->fontImages[i] = 0;
- nvgImageSize(ctx, image, &nw, &nh);
- if (nw < iw || nh < ih)
- nvgDeleteImage(ctx, image);
- else
- ctx->fontImages[j++] = image;
- }
- }
- // make current font image to first
- ctx->fontImages[j] = ctx->fontImages[0];
- ctx->fontImages[0] = fontImage;
- ctx->fontImageIdx = 0;
- }
-}
-
-NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b)
-{
- return nvgRGBA(r,g,b,255);
-}
-
-NVGcolor nvgRGBf(float r, float g, float b)
-{
- return nvgRGBAf(r,g,b,1.0f);
-}
-
-NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
-{
- NVGcolor color;
- // Use longer initialization to suppress warning.
- color.r = r / 255.0f;
- color.g = g / 255.0f;
- color.b = b / 255.0f;
- color.a = a / 255.0f;
- return color;
-}
-
-NVGcolor nvgRGBAf(float r, float g, float b, float a)
-{
- NVGcolor color;
- // Use longer initialization to suppress warning.
- color.r = r;
- color.g = g;
- color.b = b;
- color.a = a;
- return color;
-}
-
-NVGcolor nvgTransRGBA(NVGcolor c, unsigned char a)
-{
- c.a = a / 255.0f;
- return c;
-}
-
-NVGcolor nvgTransRGBAf(NVGcolor c, float a)
-{
- c.a = a;
- return c;
-}
-
-NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u)
-{
- int i;
- float oneminu;
- NVGcolor cint = {{{0}}};
-
- u = nvg__clampf(u, 0.0f, 1.0f);
- oneminu = 1.0f - u;
- for( i = 0; i <4; i++ )
- {
- cint.rgba[i] = c0.rgba[i] * oneminu + c1.rgba[i] * u;
- }
-
- return cint;
-}
-
-NVGcolor nvgHSL(float h, float s, float l)
-{
- return nvgHSLA(h,s,l,255);
-}
-
-static float nvg__hue(float h, float m1, float m2)
-{
- if (h < 0) h += 1;
- if (h > 1) h -= 1;
- if (h < 1.0f/6.0f)
- return m1 + (m2 - m1) * h * 6.0f;
- else if (h < 3.0f/6.0f)
- return m2;
- else if (h < 4.0f/6.0f)
- return m1 + (m2 - m1) * (2.0f/3.0f - h) * 6.0f;
- return m1;
-}
-
-NVGcolor nvgHSLA(float h, float s, float l, unsigned char a)
-{
- float m1, m2;
- NVGcolor col;
- h = nvg__modf(h, 1.0f);
- if (h < 0.0f) h += 1.0f;
- s = nvg__clampf(s, 0.0f, 1.0f);
- l = nvg__clampf(l, 0.0f, 1.0f);
- m2 = l <= 0.5f ? (l * (1 + s)) : (l + s - l * s);
- m1 = 2 * l - m2;
- col.r = nvg__clampf(nvg__hue(h + 1.0f/3.0f, m1, m2), 0.0f, 1.0f);
- col.g = nvg__clampf(nvg__hue(h, m1, m2), 0.0f, 1.0f);
- col.b = nvg__clampf(nvg__hue(h - 1.0f/3.0f, m1, m2), 0.0f, 1.0f);
- col.a = a/255.0f;
- return col;
-}
-
-void nvgTransformIdentity(float* t)
-{
- t[0] = 1.0f; t[1] = 0.0f;
- t[2] = 0.0f; t[3] = 1.0f;
- t[4] = 0.0f; t[5] = 0.0f;
-}
-
-void nvgTransformTranslate(float* t, float tx, float ty)
-{
- t[0] = 1.0f; t[1] = 0.0f;
- t[2] = 0.0f; t[3] = 1.0f;
- t[4] = tx; t[5] = ty;
-}
-
-void nvgTransformScale(float* t, float sx, float sy)
-{
- t[0] = sx; t[1] = 0.0f;
- t[2] = 0.0f; t[3] = sy;
- t[4] = 0.0f; t[5] = 0.0f;
-}
-
-void nvgTransformRotate(float* t, float a)
-{
- float cs = nvg__cosf(a), sn = nvg__sinf(a);
- t[0] = cs; t[1] = sn;
- t[2] = -sn; t[3] = cs;
- t[4] = 0.0f; t[5] = 0.0f;
-}
-
-void nvgTransformSkewX(float* t, float a)
-{
- t[0] = 1.0f; t[1] = 0.0f;
- t[2] = nvg__tanf(a); t[3] = 1.0f;
- t[4] = 0.0f; t[5] = 0.0f;
-}
-
-void nvgTransformSkewY(float* t, float a)
-{
- t[0] = 1.0f; t[1] = nvg__tanf(a);
- t[2] = 0.0f; t[3] = 1.0f;
- t[4] = 0.0f; t[5] = 0.0f;
-}
-
-void nvgTransformMultiply(float* t, const float* s)
-{
- float t0 = t[0] * s[0] + t[1] * s[2];
- float t2 = t[2] * s[0] + t[3] * s[2];
- float t4 = t[4] * s[0] + t[5] * s[2] + s[4];
- t[1] = t[0] * s[1] + t[1] * s[3];
- t[3] = t[2] * s[1] + t[3] * s[3];
- t[5] = t[4] * s[1] + t[5] * s[3] + s[5];
- t[0] = t0;
- t[2] = t2;
- t[4] = t4;
-}
-
-void nvgTransformPremultiply(float* t, const float* s)
-{
- float s2[6];
- memcpy(s2, s, sizeof(float)*6);
- nvgTransformMultiply(s2, t);
- memcpy(t, s2, sizeof(float)*6);
-}
-
-int nvgTransformInverse(float* inv, const float* t)
-{
- double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
- if (det > -1e-6 && det < 1e-6) {
- nvgTransformIdentity(inv);
- return 0;
- }
- invdet = 1.0 / det;
- inv[0] = (float)(t[3] * invdet);
- inv[2] = (float)(-t[2] * invdet);
- inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);
- inv[1] = (float)(-t[1] * invdet);
- inv[3] = (float)(t[0] * invdet);
- inv[5] = (float)(((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet);
- return 1;
-}
-
-void nvgTransformPoint(float* dx, float* dy, const float* t, float sx, float sy)
-{
- *dx = sx*t[0] + sy*t[2] + t[4];
- *dy = sx*t[1] + sy*t[3] + t[5];
-}
-
-float nvgDegToRad(float deg)
-{
- return deg / 180.0f * NVG_PI;
-}
-
-float nvgRadToDeg(float rad)
-{
- return rad / NVG_PI * 180.0f;
-}
-
-static void nvg__setPaintColor(NVGpaint* p, NVGcolor color)
-{
- memset(p, 0, sizeof(*p));
- nvgTransformIdentity(p->xform);
- p->radius = 0.0f;
- p->feather = 1.0f;
- p->innerColor = color;
- p->outerColor = color;
-}
-
-
-// State handling
-void nvgSave(NVGcontext* ctx)
-{
- if (ctx->nstates >= NVG_MAX_STATES)
- return;
- if (ctx->nstates > 0)
- memcpy(&ctx->states[ctx->nstates], &ctx->states[ctx->nstates-1], sizeof(NVGstate));
- ctx->nstates++;
-}
-
-void nvgRestore(NVGcontext* ctx)
-{
- if (ctx->nstates <= 1)
- return;
- ctx->nstates--;
-}
-
-void nvgReset(NVGcontext* ctx)
-{
- NVGstate* state = nvg__getState(ctx);
- memset(state, 0, sizeof(*state));
-
- nvg__setPaintColor(&state->fill, nvgRGBA(255,255,255,255));
- nvg__setPaintColor(&state->stroke, nvgRGBA(0,0,0,255));
- state->compositeOperation = nvg__compositeOperationState(NVG_SOURCE_OVER);
- state->shapeAntiAlias = 1;
- state->strokeWidth = 1.0f;
- state->miterLimit = 10.0f;
- state->lineCap = NVG_BUTT;
- state->lineJoin = NVG_MITER;
- state->alpha = 1.0f;
- nvgTransformIdentity(state->xform);
-
- state->scissor.extent[0] = -1.0f;
- state->scissor.extent[1] = -1.0f;
-
- state->fontSize = 16.0f;
- state->letterSpacing = 0.0f;
- state->lineHeight = 1.0f;
- state->fontBlur = 0.0f;
- state->textAlign = NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE;
- state->fontId = 0;
-}
-
-// State setting
-void nvgShapeAntiAlias(NVGcontext* ctx, int enabled)
-{
- NVGstate* state = nvg__getState(ctx);
- state->shapeAntiAlias = enabled;
-}
-
-void nvgStrokeWidth(NVGcontext* ctx, float width)
-{
- NVGstate* state = nvg__getState(ctx);
- state->strokeWidth = width;
-}
-
-void nvgMiterLimit(NVGcontext* ctx, float limit)
-{
- NVGstate* state = nvg__getState(ctx);
- state->miterLimit = limit;
-}
-
-void nvgLineCap(NVGcontext* ctx, int cap)
-{
- NVGstate* state = nvg__getState(ctx);
- state->lineCap = cap;
-}
-
-void nvgLineJoin(NVGcontext* ctx, int join)
-{
- NVGstate* state = nvg__getState(ctx);
- state->lineJoin = join;
-}
-
-void nvgGlobalAlpha(NVGcontext* ctx, float alpha)
-{
- NVGstate* state = nvg__getState(ctx);
- state->alpha = alpha;
-}
-
-void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f)
-{
- NVGstate* state = nvg__getState(ctx);
- float t[6] = { a, b, c, d, e, f };
- nvgTransformPremultiply(state->xform, t);
-}
-
-void nvgResetTransform(NVGcontext* ctx)
-{
- NVGstate* state = nvg__getState(ctx);
- nvgTransformIdentity(state->xform);
-}
-
-void nvgTranslate(NVGcontext* ctx, float x, float y)
-{
- NVGstate* state = nvg__getState(ctx);
- float t[6];
- nvgTransformTranslate(t, x,y);
- nvgTransformPremultiply(state->xform, t);
-}
-
-void nvgRotate(NVGcontext* ctx, float angle)
-{
- NVGstate* state = nvg__getState(ctx);
- float t[6];
- nvgTransformRotate(t, angle);
- nvgTransformPremultiply(state->xform, t);
-}
-
-void nvgSkewX(NVGcontext* ctx, float angle)
-{
- NVGstate* state = nvg__getState(ctx);
- float t[6];
- nvgTransformSkewX(t, angle);
- nvgTransformPremultiply(state->xform, t);
-}
-
-void nvgSkewY(NVGcontext* ctx, float angle)
-{
- NVGstate* state = nvg__getState(ctx);
- float t[6];
- nvgTransformSkewY(t, angle);
- nvgTransformPremultiply(state->xform, t);
-}
-
-void nvgScale(NVGcontext* ctx, float x, float y)
-{
- NVGstate* state = nvg__getState(ctx);
- float t[6];
- nvgTransformScale(t, x,y);
- nvgTransformPremultiply(state->xform, t);
-}
-
-void nvgCurrentTransform(NVGcontext* ctx, float* xform)
-{
- NVGstate* state = nvg__getState(ctx);
- if (xform == NULL) return;
- memcpy(xform, state->xform, sizeof(float)*6);
-}
-
-void nvgStrokeColor(NVGcontext* ctx, NVGcolor color)
-{
- NVGstate* state = nvg__getState(ctx);
- nvg__setPaintColor(&state->stroke, color);
-}
-
-void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint)
-{
- NVGstate* state = nvg__getState(ctx);
- state->stroke = paint;
- nvgTransformMultiply(state->stroke.xform, state->xform);
-}
-
-void nvgFillColor(NVGcontext* ctx, NVGcolor color)
-{
- NVGstate* state = nvg__getState(ctx);
- nvg__setPaintColor(&state->fill, color);
-}
-
-void nvgFillPaint(NVGcontext* ctx, NVGpaint paint)
-{
- NVGstate* state = nvg__getState(ctx);
- state->fill = paint;
- nvgTransformMultiply(state->fill.xform, state->xform);
-}
-
-#ifndef NVG_NO_STB
-int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags)
-{
- int w, h, n, image;
- unsigned char* img;
- stbi_set_unpremultiply_on_load(1);
- stbi_convert_iphone_png_to_rgb(1);
- img = stbi_load(filename, &w, &h, &n, 4);
- if (img == NULL) {
-// printf("Failed to load %s - %s\n", filename, stbi_failure_reason());
- return 0;
- }
- image = nvgCreateImageRGBA(ctx, w, h, imageFlags, img);
- stbi_image_free(img);
- return image;
-}
-
-int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata)
-{
- int w, h, n, image;
- unsigned char* img = stbi_load_from_memory(data, ndata, &w, &h, &n, 4);
- if (img == NULL) {
-// printf("Failed to load %s - %s\n", filename, stbi_failure_reason());
- return 0;
- }
- image = nvgCreateImageRGBA(ctx, w, h, imageFlags, img);
- stbi_image_free(img);
- return image;
-}
-#endif
-
-int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data)
-{
- return ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_RGBA, w, h, imageFlags, data);
-}
-
-int nvgCreateImageAlpha(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data)
-{
- return ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_ALPHA, w, h, imageFlags, data);
-}
-
-void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data)
-{
- int w, h;
- ctx->params.renderGetTextureSize(ctx->params.userPtr, image, &w, &h);
- ctx->params.renderUpdateTexture(ctx->params.userPtr, image, 0,0, w,h, data);
-}
-
-void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h)
-{
- ctx->params.renderGetTextureSize(ctx->params.userPtr, image, w, h);
-}
-
-void nvgDeleteImage(NVGcontext* ctx, int image)
-{
- ctx->params.renderDeleteTexture(ctx->params.userPtr, image);
-}
-
-NVGpaint nvgLinearGradient(NVGcontext* ctx,
- float sx, float sy, float ex, float ey,
- NVGcolor icol, NVGcolor ocol)
-{
- NVGpaint p;
- float dx, dy, d;
- const float large = 1e5;
- NVG_NOTUSED(ctx);
- memset(&p, 0, sizeof(p));
-
- // Calculate transform aligned to the line
- dx = ex - sx;
- dy = ey - sy;
- d = sqrtf(dx*dx + dy*dy);
- if (d > 0.0001f) {
- dx /= d;
- dy /= d;
- } else {
- dx = 0;
- dy = 1;
- }
-
- p.xform[0] = dy; p.xform[1] = -dx;
- p.xform[2] = dx; p.xform[3] = dy;
- p.xform[4] = sx - dx*large; p.xform[5] = sy - dy*large;
-
- p.extent[0] = large;
- p.extent[1] = large + d*0.5f;
-
- p.radius = 0.0f;
-
- p.feather = nvg__maxf(1.0f, d);
-
- p.innerColor = icol;
- p.outerColor = ocol;
-
- return p;
-}
-
-NVGpaint nvgRadialGradient(NVGcontext* ctx,
- float cx, float cy, float inr, float outr,
- NVGcolor icol, NVGcolor ocol)
-{
- NVGpaint p;
- float r = (inr+outr)*0.5f;
- float f = (outr-inr);
- NVG_NOTUSED(ctx);
- memset(&p, 0, sizeof(p));
-
- nvgTransformIdentity(p.xform);
- p.xform[4] = cx;
- p.xform[5] = cy;
-
- p.extent[0] = r;
- p.extent[1] = r;
-
- p.radius = r;
-
- p.feather = nvg__maxf(1.0f, f);
-
- p.innerColor = icol;
- p.outerColor = ocol;
-
- return p;
-}
-
-NVGpaint nvgBoxGradient(NVGcontext* ctx,
- float x, float y, float w, float h, float r, float f,
- NVGcolor icol, NVGcolor ocol)
-{
- NVGpaint p;
- NVG_NOTUSED(ctx);
- memset(&p, 0, sizeof(p));
-
- nvgTransformIdentity(p.xform);
- p.xform[4] = x+w*0.5f;
- p.xform[5] = y+h*0.5f;
-
- p.extent[0] = w*0.5f;
- p.extent[1] = h*0.5f;
-
- p.radius = r;
-
- p.feather = nvg__maxf(1.0f, f);
-
- p.innerColor = icol;
- p.outerColor = ocol;
-
- return p;
-}
-
-
-NVGpaint nvgImagePattern(NVGcontext* ctx,
- float cx, float cy, float w, float h, float angle,
- int image, float alpha)
-{
- NVGpaint p;
- NVG_NOTUSED(ctx);
- memset(&p, 0, sizeof(p));
-
- nvgTransformRotate(p.xform, angle);
- p.xform[4] = cx;
- p.xform[5] = cy;
-
- p.extent[0] = w;
- p.extent[1] = h;
-
- p.image = image;
-
- p.innerColor = p.outerColor = nvgRGBAf(1,1,1,alpha);
-
- return p;
-}
-
-// Scissoring
-void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h)
-{
- NVGstate* state = nvg__getState(ctx);
-
- w = nvg__maxf(0.0f, w);
- h = nvg__maxf(0.0f, h);
-
- nvgTransformIdentity(state->scissor.xform);
- state->scissor.xform[4] = x+w*0.5f;
- state->scissor.xform[5] = y+h*0.5f;
- nvgTransformMultiply(state->scissor.xform, state->xform);
-
- state->scissor.extent[0] = w*0.5f;
- state->scissor.extent[1] = h*0.5f;
-}
-
-static void nvg__isectRects(float* dst,
- float ax, float ay, float aw, float ah,
- float bx, float by, float bw, float bh)
-{
- float minx = nvg__maxf(ax, bx);
- float miny = nvg__maxf(ay, by);
- float maxx = nvg__minf(ax+aw, bx+bw);
- float maxy = nvg__minf(ay+ah, by+bh);
- dst[0] = minx;
- dst[1] = miny;
- dst[2] = nvg__maxf(0.0f, maxx - minx);
- dst[3] = nvg__maxf(0.0f, maxy - miny);
-}
-
-void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h)
-{
- NVGstate* state = nvg__getState(ctx);
- float pxform[6], invxorm[6];
- float rect[4];
- float ex, ey, tex, tey;
-
- // If no previous scissor has been set, set the scissor as current scissor.
- if (state->scissor.extent[0] < 0) {
- nvgScissor(ctx, x, y, w, h);
- return;
- }
-
- // Transform the current scissor rect into current transform space.
- // If there is difference in rotation, this will be approximation.
- memcpy(pxform, state->scissor.xform, sizeof(float)*6);
- ex = state->scissor.extent[0];
- ey = state->scissor.extent[1];
- nvgTransformInverse(invxorm, state->xform);
- nvgTransformMultiply(pxform, invxorm);
- tex = ex*nvg__absf(pxform[0]) + ey*nvg__absf(pxform[2]);
- tey = ex*nvg__absf(pxform[1]) + ey*nvg__absf(pxform[3]);
-
- // Intersect rects.
- nvg__isectRects(rect, pxform[4]-tex,pxform[5]-tey,tex*2,tey*2, x,y,w,h);
-
- nvgScissor(ctx, rect[0], rect[1], rect[2], rect[3]);
-}
-
-void nvgResetScissor(NVGcontext* ctx)
-{
- NVGstate* state = nvg__getState(ctx);
- memset(state->scissor.xform, 0, sizeof(state->scissor.xform));
- state->scissor.extent[0] = -1.0f;
- state->scissor.extent[1] = -1.0f;
-}
-
-// Global composite operation.
-void nvgGlobalCompositeOperation(NVGcontext* ctx, int op)
-{
- NVGstate* state = nvg__getState(ctx);
- state->compositeOperation = nvg__compositeOperationState(op);
-}
-
-void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor)
-{
- nvgGlobalCompositeBlendFuncSeparate(ctx, sfactor, dfactor, sfactor, dfactor);
-}
-
-void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
-{
- NVGcompositeOperationState op;
- op.srcRGB = srcRGB;
- op.dstRGB = dstRGB;
- op.srcAlpha = srcAlpha;
- op.dstAlpha = dstAlpha;
-
- NVGstate* state = nvg__getState(ctx);
- state->compositeOperation = op;
-}
-
-static int nvg__ptEquals(float x1, float y1, float x2, float y2, float tol)
-{
- float dx = x2 - x1;
- float dy = y2 - y1;
- return dx*dx + dy*dy < tol*tol;
-}
-
-static float nvg__distPtSeg(float x, float y, float px, float py, float qx, float qy)
-{
- float pqx, pqy, dx, dy, d, t;
- pqx = qx-px;
- pqy = qy-py;
- dx = x-px;
- dy = y-py;
- d = pqx*pqx + pqy*pqy;
- t = pqx*dx + pqy*dy;
- if (d > 0) t /= d;
- if (t < 0) t = 0;
- else if (t > 1) t = 1;
- dx = px + t*pqx - x;
- dy = py + t*pqy - y;
- return dx*dx + dy*dy;
-}
-
-static void nvg__appendCommands(NVGcontext* ctx, float* vals, int nvals)
-{
- NVGstate* state = nvg__getState(ctx);
- int i;
-
- if (ctx->ncommands+nvals > ctx->ccommands) {
- float* commands;
- int ccommands = ctx->ncommands+nvals + ctx->ccommands/2;
- commands = (float*)realloc(ctx->commands, sizeof(float)*ccommands);
- if (commands == NULL) return;
- ctx->commands = commands;
- ctx->ccommands = ccommands;
- }
-
- if ((int)vals[0] != NVG_CLOSE && (int)vals[0] != NVG_WINDING) {
- ctx->commandx = vals[nvals-2];
- ctx->commandy = vals[nvals-1];
- }
-
- // transform commands
- i = 0;
- while (i < nvals) {
- int cmd = (int)vals[i];
- switch (cmd) {
- case NVG_MOVETO:
- nvgTransformPoint(&vals[i+1],&vals[i+2], state->xform, vals[i+1],vals[i+2]);
- i += 3;
- break;
- case NVG_LINETO:
- nvgTransformPoint(&vals[i+1],&vals[i+2], state->xform, vals[i+1],vals[i+2]);
- i += 3;
- break;
- case NVG_BEZIERTO:
- nvgTransformPoint(&vals[i+1],&vals[i+2], state->xform, vals[i+1],vals[i+2]);
- nvgTransformPoint(&vals[i+3],&vals[i+4], state->xform, vals[i+3],vals[i+4]);
- nvgTransformPoint(&vals[i+5],&vals[i+6], state->xform, vals[i+5],vals[i+6]);
- i += 7;
- break;
- case NVG_CLOSE:
- i++;
- break;
- case NVG_WINDING:
- i += 2;
- break;
- default:
- i++;
- }
- }
-
- memcpy(&ctx->commands[ctx->ncommands], vals, nvals*sizeof(float));
-
- ctx->ncommands += nvals;
-}
-
-
-static void nvg__clearPathCache(NVGcontext* ctx)
-{
- ctx->cache->npoints = 0;
- ctx->cache->npaths = 0;
-}
-
-static NVGpath* nvg__lastPath(NVGcontext* ctx)
-{
- if (ctx->cache->npaths > 0)
- return &ctx->cache->paths[ctx->cache->npaths-1];
- return NULL;
-}
-
-static void nvg__addPath(NVGcontext* ctx)
-{
- NVGpath* path;
- if (ctx->cache->npaths+1 > ctx->cache->cpaths) {
- NVGpath* paths;
- int cpaths = ctx->cache->npaths+1 + ctx->cache->cpaths/2;
- paths = (NVGpath*)realloc(ctx->cache->paths, sizeof(NVGpath)*cpaths);
- if (paths == NULL) return;
- ctx->cache->paths = paths;
- ctx->cache->cpaths = cpaths;
- }
- path = &ctx->cache->paths[ctx->cache->npaths];
- memset(path, 0, sizeof(*path));
- path->first = ctx->cache->npoints;
- path->winding = NVG_CCW;
-
- ctx->cache->npaths++;
-}
-
-static NVGpoint* nvg__lastPoint(NVGcontext* ctx)
-{
- if (ctx->cache->npoints > 0)
- return &ctx->cache->points[ctx->cache->npoints-1];
- return NULL;
-}
-
-static void nvg__addPoint(NVGcontext* ctx, float x, float y, int flags)
-{
- NVGpath* path = nvg__lastPath(ctx);
- NVGpoint* pt;
- if (path == NULL) return;
-
- if (path->count > 0 && ctx->cache->npoints > 0) {
- pt = nvg__lastPoint(ctx);
- if (nvg__ptEquals(pt->x,pt->y, x,y, ctx->distTol)) {
- pt->flags |= flags;
- return;
- }
- }
-
- if (ctx->cache->npoints+1 > ctx->cache->cpoints) {
- NVGpoint* points;
- int cpoints = ctx->cache->npoints+1 + ctx->cache->cpoints/2;
- points = (NVGpoint*)realloc(ctx->cache->points, sizeof(NVGpoint)*cpoints);
- if (points == NULL) return;
- ctx->cache->points = points;
- ctx->cache->cpoints = cpoints;
- }
-
- pt = &ctx->cache->points[ctx->cache->npoints];
- memset(pt, 0, sizeof(*pt));
- pt->x = x;
- pt->y = y;
- pt->flags = (unsigned char)flags;
-
- ctx->cache->npoints++;
- path->count++;
-}
-
-static void nvg__closePath(NVGcontext* ctx)
-{
- NVGpath* path = nvg__lastPath(ctx);
- if (path == NULL) return;
- path->closed = 1;
-}
-
-static void nvg__pathWinding(NVGcontext* ctx, int winding)
-{
- NVGpath* path = nvg__lastPath(ctx);
- if (path == NULL) return;
- path->winding = winding;
-}
-
-static float nvg__getAverageScale(float *t)
-{
- float sx = sqrtf(t[0]*t[0] + t[2]*t[2]);
- float sy = sqrtf(t[1]*t[1] + t[3]*t[3]);
- return (sx + sy) * 0.5f;
-}
-
-static NVGvertex* nvg__allocTempVerts(NVGcontext* ctx, int nverts)
-{
- if (nverts > ctx->cache->cverts) {
- NVGvertex* verts;
- int cverts = (nverts + 0xff) & ~0xff; // Round up to prevent allocations when things change just slightly.
- verts = (NVGvertex*)realloc(ctx->cache->verts, sizeof(NVGvertex)*cverts);
- if (verts == NULL) return NULL;
- ctx->cache->verts = verts;
- ctx->cache->cverts = cverts;
- }
-
- return ctx->cache->verts;
-}
-
-static float nvg__triarea2(float ax, float ay, float bx, float by, float cx, float cy)
-{
- float abx = bx - ax;
- float aby = by - ay;
- float acx = cx - ax;
- float acy = cy - ay;
- return acx*aby - abx*acy;
-}
-
-static float nvg__polyArea(NVGpoint* pts, int npts)
-{
- int i;
- float area = 0;
- for (i = 2; i < npts; i++) {
- NVGpoint* a = &pts[0];
- NVGpoint* b = &pts[i-1];
- NVGpoint* c = &pts[i];
- area += nvg__triarea2(a->x,a->y, b->x,b->y, c->x,c->y);
- }
- return area * 0.5f;
-}
-
-static void nvg__polyReverse(NVGpoint* pts, int npts)
-{
- NVGpoint tmp;
- int i = 0, j = npts-1;
- while (i < j) {
- tmp = pts[i];
- pts[i] = pts[j];
- pts[j] = tmp;
- i++;
- j--;
- }
-}
-
-
-static void nvg__vset(NVGvertex* vtx, float x, float y, float u, float v)
-{
- vtx->x = x;
- vtx->y = y;
- vtx->u = u;
- vtx->v = v;
-}
-
-static void nvg__tesselateBezier(NVGcontext* ctx,
- float x1, float y1, float x2, float y2,
- float x3, float y3, float x4, float y4,
- int level, int type)
-{
- float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
- float dx,dy,d2,d3;
-
- if (level > 10) return;
-
- x12 = (x1+x2)*0.5f;
- y12 = (y1+y2)*0.5f;
- x23 = (x2+x3)*0.5f;
- y23 = (y2+y3)*0.5f;
- x34 = (x3+x4)*0.5f;
- y34 = (y3+y4)*0.5f;
- x123 = (x12+x23)*0.5f;
- y123 = (y12+y23)*0.5f;
-
- dx = x4 - x1;
- dy = y4 - y1;
- d2 = nvg__absf(((x2 - x4) * dy - (y2 - y4) * dx));
- d3 = nvg__absf(((x3 - x4) * dy - (y3 - y4) * dx));
-
- if ((d2 + d3)*(d2 + d3) < ctx->tessTol * (dx*dx + dy*dy)) {
- nvg__addPoint(ctx, x4, y4, type);
- return;
- }
-
-/* if (nvg__absf(x1+x3-x2-x2) + nvg__absf(y1+y3-y2-y2) + nvg__absf(x2+x4-x3-x3) + nvg__absf(y2+y4-y3-y3) < ctx->tessTol) {
- nvg__addPoint(ctx, x4, y4, type);
- return;
- }*/
-
- x234 = (x23+x34)*0.5f;
- y234 = (y23+y34)*0.5f;
- x1234 = (x123+x234)*0.5f;
- y1234 = (y123+y234)*0.5f;
-
- nvg__tesselateBezier(ctx, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
- nvg__tesselateBezier(ctx, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
-}
-
-static void nvg__flattenPaths(NVGcontext* ctx)
-{
- NVGpathCache* cache = ctx->cache;
-// NVGstate* state = nvg__getState(ctx);
- NVGpoint* last;
- NVGpoint* p0;
- NVGpoint* p1;
- NVGpoint* pts;
- NVGpath* path;
- int i, j;
- float* cp1;
- float* cp2;
- float* p;
- float area;
-
- if (cache->npaths > 0)
- return;
-
- // Flatten
- i = 0;
- while (i < ctx->ncommands) {
- int cmd = (int)ctx->commands[i];
- switch (cmd) {
- case NVG_MOVETO:
- nvg__addPath(ctx);
- p = &ctx->commands[i+1];
- nvg__addPoint(ctx, p[0], p[1], NVG_PT_CORNER);
- i += 3;
- break;
- case NVG_LINETO:
- p = &ctx->commands[i+1];
- nvg__addPoint(ctx, p[0], p[1], NVG_PT_CORNER);
- i += 3;
- break;
- case NVG_BEZIERTO:
- last = nvg__lastPoint(ctx);
- if (last != NULL) {
- cp1 = &ctx->commands[i+1];
- cp2 = &ctx->commands[i+3];
- p = &ctx->commands[i+5];
- nvg__tesselateBezier(ctx, last->x,last->y, cp1[0],cp1[1], cp2[0],cp2[1], p[0],p[1], 0, NVG_PT_CORNER);
- }
- i += 7;
- break;
- case NVG_CLOSE:
- nvg__closePath(ctx);
- i++;
- break;
- case NVG_WINDING:
- nvg__pathWinding(ctx, (int)ctx->commands[i+1]);
- i += 2;
- break;
- default:
- i++;
- }
- }
-
- cache->bounds[0] = cache->bounds[1] = 1e6f;
- cache->bounds[2] = cache->bounds[3] = -1e6f;
-
- // Calculate the direction and length of line segments.
- for (j = 0; j < cache->npaths; j++) {
- path = &cache->paths[j];
- pts = &cache->points[path->first];
-
- // If the first and last points are the same, remove the last, mark as closed path.
- p0 = &pts[path->count-1];
- p1 = &pts[0];
- if (nvg__ptEquals(p0->x,p0->y, p1->x,p1->y, ctx->distTol)) {
- path->count--;
- p0 = &pts[path->count-1];
- path->closed = 1;
- }
-
- // Enforce winding.
- if (path->count > 2) {
- area = nvg__polyArea(pts, path->count);
- if (path->winding == NVG_CCW && area < 0.0f)
- nvg__polyReverse(pts, path->count);
- if (path->winding == NVG_CW && area > 0.0f)
- nvg__polyReverse(pts, path->count);
- }
-
- for(i = 0; i < path->count; i++) {
- // Calculate segment direction and length
- p0->dx = p1->x - p0->x;
- p0->dy = p1->y - p0->y;
- p0->len = nvg__normalize(&p0->dx, &p0->dy);
- // Update bounds
- cache->bounds[0] = nvg__minf(cache->bounds[0], p0->x);
- cache->bounds[1] = nvg__minf(cache->bounds[1], p0->y);
- cache->bounds[2] = nvg__maxf(cache->bounds[2], p0->x);
- cache->bounds[3] = nvg__maxf(cache->bounds[3], p0->y);
- // Advance
- p0 = p1++;
- }
- }
-}
-
-static int nvg__curveDivs(float r, float arc, float tol)
-{
- float da = acosf(r / (r + tol)) * 2.0f;
- return nvg__maxi(2, (int)ceilf(arc / da));
-}
-
-static void nvg__chooseBevel(int bevel, NVGpoint* p0, NVGpoint* p1, float w,
- float* x0, float* y0, float* x1, float* y1)
-{
- if (bevel) {
- *x0 = p1->x + p0->dy * w;
- *y0 = p1->y - p0->dx * w;
- *x1 = p1->x + p1->dy * w;
- *y1 = p1->y - p1->dx * w;
- } else {
- *x0 = p1->x + p1->dmx * w;
- *y0 = p1->y + p1->dmy * w;
- *x1 = p1->x + p1->dmx * w;
- *y1 = p1->y + p1->dmy * w;
- }
-}
-
-static NVGvertex* nvg__roundJoin(NVGvertex* dst, NVGpoint* p0, NVGpoint* p1,
- float lw, float rw, float lu, float ru, int ncap,
- float fringe)
-{
- int i, n;
- float dlx0 = p0->dy;
- float dly0 = -p0->dx;
- float dlx1 = p1->dy;
- float dly1 = -p1->dx;
- NVG_NOTUSED(fringe);
-
- if (p1->flags & NVG_PT_LEFT) {
- float lx0,ly0,lx1,ly1,a0,a1;
- nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, lw, &lx0,&ly0, &lx1,&ly1);
- a0 = atan2f(-dly0, -dlx0);
- a1 = atan2f(-dly1, -dlx1);
- if (a1 > a0) a1 -= NVG_PI*2;
-
- nvg__vset(dst, lx0, ly0, lu,1); dst++;
- nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++;
-
- n = nvg__clampi((int)ceilf(((a0 - a1) / NVG_PI) * ncap), 2, ncap);
- for (i = 0; i < n; i++) {
- float u = i/(float)(n-1);
- float a = a0 + u*(a1-a0);
- float rx = p1->x + cosf(a) * rw;
- float ry = p1->y + sinf(a) * rw;
- nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
- nvg__vset(dst, rx, ry, ru,1); dst++;
- }
-
- nvg__vset(dst, lx1, ly1, lu,1); dst++;
- nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++;
-
- } else {
- float rx0,ry0,rx1,ry1,a0,a1;
- nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, -rw, &rx0,&ry0, &rx1,&ry1);
- a0 = atan2f(dly0, dlx0);
- a1 = atan2f(dly1, dlx1);
- if (a1 < a0) a1 += NVG_PI*2;
-
- nvg__vset(dst, p1->x + dlx0*rw, p1->y + dly0*rw, lu,1); dst++;
- nvg__vset(dst, rx0, ry0, ru,1); dst++;
-
- n = nvg__clampi((int)ceilf(((a1 - a0) / NVG_PI) * ncap), 2, ncap);
- for (i = 0; i < n; i++) {
- float u = i/(float)(n-1);
- float a = a0 + u*(a1-a0);
- float lx = p1->x + cosf(a) * lw;
- float ly = p1->y + sinf(a) * lw;
- nvg__vset(dst, lx, ly, lu,1); dst++;
- nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
- }
-
- nvg__vset(dst, p1->x + dlx1*rw, p1->y + dly1*rw, lu,1); dst++;
- nvg__vset(dst, rx1, ry1, ru,1); dst++;
-
- }
- return dst;
-}
-
-static NVGvertex* nvg__bevelJoin(NVGvertex* dst, NVGpoint* p0, NVGpoint* p1,
- float lw, float rw, float lu, float ru, float fringe)
-{
- float rx0,ry0,rx1,ry1;
- float lx0,ly0,lx1,ly1;
- float dlx0 = p0->dy;
- float dly0 = -p0->dx;
- float dlx1 = p1->dy;
- float dly1 = -p1->dx;
- NVG_NOTUSED(fringe);
-
- if (p1->flags & NVG_PT_LEFT) {
- nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, lw, &lx0,&ly0, &lx1,&ly1);
-
- nvg__vset(dst, lx0, ly0, lu,1); dst++;
- nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++;
-
- if (p1->flags & NVG_PT_BEVEL) {
- nvg__vset(dst, lx0, ly0, lu,1); dst++;
- nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++;
-
- nvg__vset(dst, lx1, ly1, lu,1); dst++;
- nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++;
- } else {
- rx0 = p1->x - p1->dmx * rw;
- ry0 = p1->y - p1->dmy * rw;
-
- nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
- nvg__vset(dst, p1->x - dlx0*rw, p1->y - dly0*rw, ru,1); dst++;
-
- nvg__vset(dst, rx0, ry0, ru,1); dst++;
- nvg__vset(dst, rx0, ry0, ru,1); dst++;
-
- nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
- nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++;
- }
-
- nvg__vset(dst, lx1, ly1, lu,1); dst++;
- nvg__vset(dst, p1->x - dlx1*rw, p1->y - dly1*rw, ru,1); dst++;
-
- } else {
- nvg__chooseBevel(p1->flags & NVG_PR_INNERBEVEL, p0, p1, -rw, &rx0,&ry0, &rx1,&ry1);
-
- nvg__vset(dst, p1->x + dlx0*lw, p1->y + dly0*lw, lu,1); dst++;
- nvg__vset(dst, rx0, ry0, ru,1); dst++;
-
- if (p1->flags & NVG_PT_BEVEL) {
- nvg__vset(dst, p1->x + dlx0*lw, p1->y + dly0*lw, lu,1); dst++;
- nvg__vset(dst, rx0, ry0, ru,1); dst++;
-
- nvg__vset(dst, p1->x + dlx1*lw, p1->y + dly1*lw, lu,1); dst++;
- nvg__vset(dst, rx1, ry1, ru,1); dst++;
- } else {
- lx0 = p1->x + p1->dmx * lw;
- ly0 = p1->y + p1->dmy * lw;
-
- nvg__vset(dst, p1->x + dlx0*lw, p1->y + dly0*lw, lu,1); dst++;
- nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
-
- nvg__vset(dst, lx0, ly0, lu,1); dst++;
- nvg__vset(dst, lx0, ly0, lu,1); dst++;
-
- nvg__vset(dst, p1->x + dlx1*lw, p1->y + dly1*lw, lu,1); dst++;
- nvg__vset(dst, p1->x, p1->y, 0.5f,1); dst++;
- }
-
- nvg__vset(dst, p1->x + dlx1*lw, p1->y + dly1*lw, lu,1); dst++;
- nvg__vset(dst, rx1, ry1, ru,1); dst++;
- }
-
- return dst;
-}
-
-static NVGvertex* nvg__buttCapStart(NVGvertex* dst, NVGpoint* p,
- float dx, float dy, float w, float d,
- float aa, float u0, float u1)
-{
- float px = p->x - dx*d;
- float py = p->y - dy*d;
- float dlx = dy;
- float dly = -dx;
- nvg__vset(dst, px + dlx*w - dx*aa, py + dly*w - dy*aa, u0,0); dst++;
- nvg__vset(dst, px - dlx*w - dx*aa, py - dly*w - dy*aa, u1,0); dst++;
- nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++;
- nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++;
- return dst;
-}
-
-static NVGvertex* nvg__buttCapEnd(NVGvertex* dst, NVGpoint* p,
- float dx, float dy, float w, float d,
- float aa, float u0, float u1)
-{
- float px = p->x + dx*d;
- float py = p->y + dy*d;
- float dlx = dy;
- float dly = -dx;
- nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++;
- nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++;
- nvg__vset(dst, px + dlx*w + dx*aa, py + dly*w + dy*aa, u0,0); dst++;
- nvg__vset(dst, px - dlx*w + dx*aa, py - dly*w + dy*aa, u1,0); dst++;
- return dst;
-}
-
-
-static NVGvertex* nvg__roundCapStart(NVGvertex* dst, NVGpoint* p,
- float dx, float dy, float w, int ncap,
- float aa, float u0, float u1)
-{
- int i;
- float px = p->x;
- float py = p->y;
- float dlx = dy;
- float dly = -dx;
- NVG_NOTUSED(aa);
- for (i = 0; i < ncap; i++) {
- float a = i/(float)(ncap-1)*NVG_PI;
- float ax = cosf(a) * w, ay = sinf(a) * w;
- nvg__vset(dst, px - dlx*ax - dx*ay, py - dly*ax - dy*ay, u0,1); dst++;
- nvg__vset(dst, px, py, 0.5f,1); dst++;
- }
- nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++;
- nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++;
- return dst;
-}
-
-static NVGvertex* nvg__roundCapEnd(NVGvertex* dst, NVGpoint* p,
- float dx, float dy, float w, int ncap,
- float aa, float u0, float u1)
-{
- int i;
- float px = p->x;
- float py = p->y;
- float dlx = dy;
- float dly = -dx;
- NVG_NOTUSED(aa);
- nvg__vset(dst, px + dlx*w, py + dly*w, u0,1); dst++;
- nvg__vset(dst, px - dlx*w, py - dly*w, u1,1); dst++;
- for (i = 0; i < ncap; i++) {
- float a = i/(float)(ncap-1)*NVG_PI;
- float ax = cosf(a) * w, ay = sinf(a) * w;
- nvg__vset(dst, px, py, 0.5f,1); dst++;
- nvg__vset(dst, px - dlx*ax + dx*ay, py - dly*ax + dy*ay, u0,1); dst++;
- }
- return dst;
-}
-
-
-static void nvg__calculateJoins(NVGcontext* ctx, float w, int lineJoin, float miterLimit)
-{
- NVGpathCache* cache = ctx->cache;
- int i, j;
- float iw = 0.0f;
-
- if (w > 0.0f) iw = 1.0f / w;
-
- // Calculate which joins needs extra vertices to append, and gather vertex count.
- for (i = 0; i < cache->npaths; i++) {
- NVGpath* path = &cache->paths[i];
- NVGpoint* pts = &cache->points[path->first];
- NVGpoint* p0 = &pts[path->count-1];
- NVGpoint* p1 = &pts[0];
- int nleft = 0;
-
- path->nbevel = 0;
-
- for (j = 0; j < path->count; j++) {
- float dlx0, dly0, dlx1, dly1, dmr2, cross, limit;
- dlx0 = p0->dy;
- dly0 = -p0->dx;
- dlx1 = p1->dy;
- dly1 = -p1->dx;
- // Calculate extrusions
- p1->dmx = (dlx0 + dlx1) * 0.5f;
- p1->dmy = (dly0 + dly1) * 0.5f;
- dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
- if (dmr2 > 0.000001f) {
- float scale = 1.0f / dmr2;
- if (scale > 600.0f) {
- scale = 600.0f;
- }
- p1->dmx *= scale;
- p1->dmy *= scale;
- }
-
- // Clear flags, but keep the corner.
- p1->flags = (p1->flags & NVG_PT_CORNER) ? NVG_PT_CORNER : 0;
-
- // Keep track of left turns.
- cross = p1->dx * p0->dy - p0->dx * p1->dy;
- if (cross > 0.0f) {
- nleft++;
- p1->flags |= NVG_PT_LEFT;
- }
-
- // Calculate if we should use bevel or miter for inner join.
- limit = nvg__maxf(1.01f, nvg__minf(p0->len, p1->len) * iw);
- if ((dmr2 * limit*limit) < 1.0f)
- p1->flags |= NVG_PR_INNERBEVEL;
-
- // Check to see if the corner needs to be beveled.
- if (p1->flags & NVG_PT_CORNER) {
- if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NVG_BEVEL || lineJoin == NVG_ROUND) {
- p1->flags |= NVG_PT_BEVEL;
- }
- }
-
- if ((p1->flags & (NVG_PT_BEVEL | NVG_PR_INNERBEVEL)) != 0)
- path->nbevel++;
-
- p0 = p1++;
- }
-
- path->convex = (nleft == path->count) ? 1 : 0;
- }
-}
-
-
-static int nvg__expandStroke(NVGcontext* ctx, float w, float fringe, int lineCap, int lineJoin, float miterLimit)
-{
- NVGpathCache* cache = ctx->cache;
- NVGvertex* verts;
- NVGvertex* dst;
- int cverts, i, j;
- float aa = fringe;//ctx->fringeWidth;
- float u0 = 0.0f, u1 = 1.0f;
- int ncap = nvg__curveDivs(w, NVG_PI, ctx->tessTol); // Calculate divisions per half circle.
-
- w += aa * 0.5f;
-
- // Disable the gradient used for antialiasing when antialiasing is not used.
- if (aa == 0.0f) {
- u0 = 0.5f;
- u1 = 0.5f;
- }
-
- nvg__calculateJoins(ctx, w, lineJoin, miterLimit);
-
- // Calculate max vertex usage.
- cverts = 0;
- for (i = 0; i < cache->npaths; i++) {
- NVGpath* path = &cache->paths[i];
- int loop = (path->closed == 0) ? 0 : 1;
- if (lineJoin == NVG_ROUND)
- cverts += (path->count + path->nbevel*(ncap+2) + 1) * 2; // plus one for loop
- else
- cverts += (path->count + path->nbevel*5 + 1) * 2; // plus one for loop
- if (loop == 0) {
- // space for caps
- if (lineCap == NVG_ROUND) {
- cverts += (ncap*2 + 2)*2;
- } else {
- cverts += (3+3)*2;
- }
- }
- }
-
- verts = nvg__allocTempVerts(ctx, cverts);
- if (verts == NULL) return 0;
-
- for (i = 0; i < cache->npaths; i++) {
- NVGpath* path = &cache->paths[i];
- NVGpoint* pts = &cache->points[path->first];
- NVGpoint* p0;
- NVGpoint* p1;
- int s, e, loop;
- float dx, dy;
-
- path->fill = 0;
- path->nfill = 0;
-
- // Calculate fringe or stroke
- loop = (path->closed == 0) ? 0 : 1;
- dst = verts;
- path->stroke = dst;
-
- if (loop) {
- // Looping
- p0 = &pts[path->count-1];
- p1 = &pts[0];
- s = 0;
- e = path->count;
- } else {
- // Add cap
- p0 = &pts[0];
- p1 = &pts[1];
- s = 1;
- e = path->count-1;
- }
-
- if (loop == 0) {
- // Add cap
- dx = p1->x - p0->x;
- dy = p1->y - p0->y;
- nvg__normalize(&dx, &dy);
- if (lineCap == NVG_BUTT)
- dst = nvg__buttCapStart(dst, p0, dx, dy, w, -aa*0.5f, aa, u0, u1);
- else if (lineCap == NVG_BUTT || lineCap == NVG_SQUARE)
- dst = nvg__buttCapStart(dst, p0, dx, dy, w, w-aa, aa, u0, u1);
- else if (lineCap == NVG_ROUND)
- dst = nvg__roundCapStart(dst, p0, dx, dy, w, ncap, aa, u0, u1);
- }
-
- for (j = s; j < e; ++j) {
- if ((p1->flags & (NVG_PT_BEVEL | NVG_PR_INNERBEVEL)) != 0) {
- if (lineJoin == NVG_ROUND) {
- dst = nvg__roundJoin(dst, p0, p1, w, w, u0, u1, ncap, aa);
- } else {
- dst = nvg__bevelJoin(dst, p0, p1, w, w, u0, u1, aa);
- }
- } else {
- nvg__vset(dst, p1->x + (p1->dmx * w), p1->y + (p1->dmy * w), u0,1); dst++;
- nvg__vset(dst, p1->x - (p1->dmx * w), p1->y - (p1->dmy * w), u1,1); dst++;
- }
- p0 = p1++;
- }
-
- if (loop) {
- // Loop it
- nvg__vset(dst, verts[0].x, verts[0].y, u0,1); dst++;
- nvg__vset(dst, verts[1].x, verts[1].y, u1,1); dst++;
- } else {
- // Add cap
- dx = p1->x - p0->x;
- dy = p1->y - p0->y;
- nvg__normalize(&dx, &dy);
- if (lineCap == NVG_BUTT)
- dst = nvg__buttCapEnd(dst, p1, dx, dy, w, -aa*0.5f, aa, u0, u1);
- else if (lineCap == NVG_BUTT || lineCap == NVG_SQUARE)
- dst = nvg__buttCapEnd(dst, p1, dx, dy, w, w-aa, aa, u0, u1);
- else if (lineCap == NVG_ROUND)
- dst = nvg__roundCapEnd(dst, p1, dx, dy, w, ncap, aa, u0, u1);
- }
-
- path->nstroke = (int)(dst - verts);
-
- verts = dst;
- }
-
- return 1;
-}
-
-static int nvg__expandFill(NVGcontext* ctx, float w, int lineJoin, float miterLimit)
-{
- NVGpathCache* cache = ctx->cache;
- NVGvertex* verts;
- NVGvertex* dst;
- int cverts, convex, i, j;
- float aa = ctx->fringeWidth;
- int fringe = w > 0.0f;
-
- nvg__calculateJoins(ctx, w, lineJoin, miterLimit);
-
- // Calculate max vertex usage.
- cverts = 0;
- for (i = 0; i < cache->npaths; i++) {
- NVGpath* path = &cache->paths[i];
- cverts += path->count + path->nbevel + 1;
- if (fringe)
- cverts += (path->count + path->nbevel*5 + 1) * 2; // plus one for loop
- }
-
- verts = nvg__allocTempVerts(ctx, cverts);
- if (verts == NULL) return 0;
-
- convex = cache->npaths == 1 && cache->paths[0].convex;
-
- for (i = 0; i < cache->npaths; i++) {
- NVGpath* path = &cache->paths[i];
- NVGpoint* pts = &cache->points[path->first];
- NVGpoint* p0;
- NVGpoint* p1;
- float rw, lw, woff;
- float ru, lu;
-
- // Calculate shape vertices.
- woff = 0.5f*aa;
- dst = verts;
- path->fill = dst;
-
- if (fringe) {
- // Looping
- p0 = &pts[path->count-1];
- p1 = &pts[0];
- for (j = 0; j < path->count; ++j) {
- if (p1->flags & NVG_PT_BEVEL) {
- float dlx0 = p0->dy;
- float dly0 = -p0->dx;
- float dlx1 = p1->dy;
- float dly1 = -p1->dx;
- if (p1->flags & NVG_PT_LEFT) {
- float lx = p1->x + p1->dmx * woff;
- float ly = p1->y + p1->dmy * woff;
- nvg__vset(dst, lx, ly, 0.5f,1); dst++;
- } else {
- float lx0 = p1->x + dlx0 * woff;
- float ly0 = p1->y + dly0 * woff;
- float lx1 = p1->x + dlx1 * woff;
- float ly1 = p1->y + dly1 * woff;
- nvg__vset(dst, lx0, ly0, 0.5f,1); dst++;
- nvg__vset(dst, lx1, ly1, 0.5f,1); dst++;
- }
- } else {
- nvg__vset(dst, p1->x + (p1->dmx * woff), p1->y + (p1->dmy * woff), 0.5f,1); dst++;
- }
- p0 = p1++;
- }
- } else {
- for (j = 0; j < path->count; ++j) {
- nvg__vset(dst, pts[j].x, pts[j].y, 0.5f,1);
- dst++;
- }
- }
-
- path->nfill = (int)(dst - verts);
- verts = dst;
-
- // Calculate fringe
- if (fringe) {
- lw = w + woff;
- rw = w - woff;
- lu = 0;
- ru = 1;
- dst = verts;
- path->stroke = dst;
-
- // Create only half a fringe for convex shapes so that
- // the shape can be rendered without stenciling.
- if (convex) {
- lw = woff; // This should generate the same vertex as fill inset above.
- lu = 0.5f; // Set outline fade at middle.
- }
-
- // Looping
- p0 = &pts[path->count-1];
- p1 = &pts[0];
-
- for (j = 0; j < path->count; ++j) {
- if ((p1->flags & (NVG_PT_BEVEL | NVG_PR_INNERBEVEL)) != 0) {
- dst = nvg__bevelJoin(dst, p0, p1, lw, rw, lu, ru, ctx->fringeWidth);
- } else {
- nvg__vset(dst, p1->x + (p1->dmx * lw), p1->y + (p1->dmy * lw), lu,1); dst++;
- nvg__vset(dst, p1->x - (p1->dmx * rw), p1->y - (p1->dmy * rw), ru,1); dst++;
- }
- p0 = p1++;
- }
-
- // Loop it
- nvg__vset(dst, verts[0].x, verts[0].y, lu,1); dst++;
- nvg__vset(dst, verts[1].x, verts[1].y, ru,1); dst++;
-
- path->nstroke = (int)(dst - verts);
- verts = dst;
- } else {
- path->stroke = NULL;
- path->nstroke = 0;
- }
- }
-
- return 1;
-}
-
-
-// Draw
-void nvgBeginPath(NVGcontext* ctx)
-{
- ctx->ncommands = 0;
- nvg__clearPathCache(ctx);
-}
-
-void nvgMoveTo(NVGcontext* ctx, float x, float y)
-{
- float vals[] = { NVG_MOVETO, x, y };
- nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
-}
-
-void nvgLineTo(NVGcontext* ctx, float x, float y)
-{
- float vals[] = { NVG_LINETO, x, y };
- nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
-}
-
-void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y)
-{
- float vals[] = { NVG_BEZIERTO, c1x, c1y, c2x, c2y, x, y };
- nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
-}
-
-void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y)
-{
- float x0 = ctx->commandx;
- float y0 = ctx->commandy;
- float vals[] = { NVG_BEZIERTO,
- x0 + 2.0f/3.0f*(cx - x0), y0 + 2.0f/3.0f*(cy - y0),
- x + 2.0f/3.0f*(cx - x), y + 2.0f/3.0f*(cy - y),
- x, y };
- nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
-}
-
-void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius)
-{
- float x0 = ctx->commandx;
- float y0 = ctx->commandy;
- float dx0,dy0, dx1,dy1, a, d, cx,cy, a0,a1;
- int dir;
-
- if (ctx->ncommands == 0) {
- return;
- }
-
- // Handle degenerate cases.
- if (nvg__ptEquals(x0,y0, x1,y1, ctx->distTol) ||
- nvg__ptEquals(x1,y1, x2,y2, ctx->distTol) ||
- nvg__distPtSeg(x1,y1, x0,y0, x2,y2) < ctx->distTol*ctx->distTol ||
- radius < ctx->distTol) {
- nvgLineTo(ctx, x1,y1);
- return;
- }
-
- // Calculate tangential circle to lines (x0,y0)-(x1,y1) and (x1,y1)-(x2,y2).
- dx0 = x0-x1;
- dy0 = y0-y1;
- dx1 = x2-x1;
- dy1 = y2-y1;
- nvg__normalize(&dx0,&dy0);
- nvg__normalize(&dx1,&dy1);
- a = nvg__acosf(dx0*dx1 + dy0*dy1);
- d = radius / nvg__tanf(a/2.0f);
-
-// printf("a=%f° d=%f\n", a/NVG_PI*180.0f, d);
-
- if (d > 10000.0f) {
- nvgLineTo(ctx, x1,y1);
- return;
- }
-
- if (nvg__cross(dx0,dy0, dx1,dy1) > 0.0f) {
- cx = x1 + dx0*d + dy0*radius;
- cy = y1 + dy0*d + -dx0*radius;
- a0 = nvg__atan2f(dx0, -dy0);
- a1 = nvg__atan2f(-dx1, dy1);
- dir = NVG_CW;
-// printf("CW c=(%f, %f) a0=%f° a1=%f°\n", cx, cy, a0/NVG_PI*180.0f, a1/NVG_PI*180.0f);
- } else {
- cx = x1 + dx0*d + -dy0*radius;
- cy = y1 + dy0*d + dx0*radius;
- a0 = nvg__atan2f(-dx0, dy0);
- a1 = nvg__atan2f(dx1, -dy1);
- dir = NVG_CCW;
-// printf("CCW c=(%f, %f) a0=%f° a1=%f°\n", cx, cy, a0/NVG_PI*180.0f, a1/NVG_PI*180.0f);
- }
-
- nvgArc(ctx, cx, cy, radius, a0, a1, dir);
-}
-
-void nvgClosePath(NVGcontext* ctx)
-{
- float vals[] = { NVG_CLOSE };
- nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
-}
-
-void nvgPathWinding(NVGcontext* ctx, int dir)
-{
- float vals[] = { NVG_WINDING, (float)dir };
- nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
-}
-
-void nvgBarc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir, int join)
-{
- float a = 0, da = 0, hda = 0, kappa = 0;
- float dx = 0, dy = 0, x = 0, y = 0, tanx = 0, tany = 0;
- float px = 0, py = 0, ptanx = 0, ptany = 0;
- float vals[3 + 5*7 + 100];
- int i, ndivs, nvals;
- int move = join && ctx->ncommands > 0 ? NVG_LINETO : NVG_MOVETO;
-
- // Clamp angles
- da = a1 - a0;
- if (dir == NVG_CW) {
- if (nvg__absf(da) >= NVG_PI*2) {
- da = NVG_PI*2;
- } else {
- while (da < 0.0f) da += NVG_PI*2;
- }
- } else {
- if (nvg__absf(da) >= NVG_PI*2) {
- da = -NVG_PI*2;
- } else {
- while (da > 0.0f) da -= NVG_PI*2;
- }
- }
-
- // Split arc into max 90 degree segments.
- ndivs = nvg__maxi(1, nvg__mini((int)(nvg__absf(da) / (NVG_PI*0.5f) + 0.5f), 5));
- hda = (da / (float)ndivs) / 2.0f;
- kappa = nvg__absf(4.0f / 3.0f * (1.0f - nvg__cosf(hda)) / nvg__sinf(hda));
-
- if (dir == NVG_CCW)
- kappa = -kappa;
-
- nvals = 0;
- for (i = 0; i <= ndivs; i++) {
- a = a0 + da * (i/(float)ndivs);
- dx = nvg__cosf(a);
- dy = nvg__sinf(a);
- x = cx + dx*r;
- y = cy + dy*r;
- tanx = -dy*r*kappa;
- tany = dx*r*kappa;
-
- if (i == 0) {
- vals[nvals++] = (float)move;
- vals[nvals++] = x;
- vals[nvals++] = y;
- } else {
- vals[nvals++] = NVG_BEZIERTO;
- vals[nvals++] = px+ptanx;
- vals[nvals++] = py+ptany;
- vals[nvals++] = x-tanx;
- vals[nvals++] = y-tany;
- vals[nvals++] = x;
- vals[nvals++] = y;
- }
- px = x;
- py = y;
- ptanx = tanx;
- ptany = tany;
- }
-
- nvg__appendCommands(ctx, vals, nvals);
-}
-
-void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir)
-{
- nvgBarc(ctx, cx, cy, r, a0, a1, dir, 1);
-}
-
-void nvgRect(NVGcontext* ctx, float x, float y, float w, float h)
-{
- float vals[] = {
- NVG_MOVETO, x,y,
- NVG_LINETO, x,y+h,
- NVG_LINETO, x+w,y+h,
- NVG_LINETO, x+w,y,
- NVG_CLOSE
- };
- nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
-}
-
-void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r)
-{
- nvgRoundedRectVarying(ctx, x, y, w, h, r, r, r, r);
-}
-
-void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft)
-{
- if(radTopLeft < 0.1f && radTopRight < 0.1f && radBottomRight < 0.1f && radBottomLeft < 0.1f) {
- nvgRect(ctx, x, y, w, h);
- return;
- } else {
- float halfw = nvg__absf(w)*0.5f;
- float halfh = nvg__absf(h)*0.5f;
- float rxBL = nvg__minf(radBottomLeft, halfw) * nvg__signf(w), ryBL = nvg__minf(radBottomLeft, halfh) * nvg__signf(h);
- float rxBR = nvg__minf(radBottomRight, halfw) * nvg__signf(w), ryBR = nvg__minf(radBottomRight, halfh) * nvg__signf(h);
- float rxTR = nvg__minf(radTopRight, halfw) * nvg__signf(w), ryTR = nvg__minf(radTopRight, halfh) * nvg__signf(h);
- float rxTL = nvg__minf(radTopLeft, halfw) * nvg__signf(w), ryTL = nvg__minf(radTopLeft, halfh) * nvg__signf(h);
- float vals[] = {
- NVG_MOVETO, x, y + ryTL,
- NVG_LINETO, x, y + h - ryBL,
- NVG_BEZIERTO, x, y + h - ryBL*(1 - NVG_KAPPA90), x + rxBL*(1 - NVG_KAPPA90), y + h, x + rxBL, y + h,
- NVG_LINETO, x + w - rxBR, y + h,
- NVG_BEZIERTO, x + w - rxBR*(1 - NVG_KAPPA90), y + h, x + w, y + h - ryBR*(1 - NVG_KAPPA90), x + w, y + h - ryBR,
- NVG_LINETO, x + w, y + ryTR,
- NVG_BEZIERTO, x + w, y + ryTR*(1 - NVG_KAPPA90), x + w - rxTR*(1 - NVG_KAPPA90), y, x + w - rxTR, y,
- NVG_LINETO, x + rxTL, y,
- NVG_BEZIERTO, x + rxTL*(1 - NVG_KAPPA90), y, x, y + ryTL*(1 - NVG_KAPPA90), x, y + ryTL,
- NVG_CLOSE
- };
- nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
- }
-}
-
-void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry)
-{
- float vals[] = {
- NVG_MOVETO, cx-rx, cy,
- NVG_BEZIERTO, cx-rx, cy+ry*NVG_KAPPA90, cx-rx*NVG_KAPPA90, cy+ry, cx, cy+ry,
- NVG_BEZIERTO, cx+rx*NVG_KAPPA90, cy+ry, cx+rx, cy+ry*NVG_KAPPA90, cx+rx, cy,
- NVG_BEZIERTO, cx+rx, cy-ry*NVG_KAPPA90, cx+rx*NVG_KAPPA90, cy-ry, cx, cy-ry,
- NVG_BEZIERTO, cx-rx*NVG_KAPPA90, cy-ry, cx-rx, cy-ry*NVG_KAPPA90, cx-rx, cy,
- NVG_CLOSE
- };
- nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
-}
-
-void nvgCircle(NVGcontext* ctx, float cx, float cy, float r)
-{
- nvgEllipse(ctx, cx,cy, r,r);
-}
-
-void nvgDebugDumpPathCache(NVGcontext* ctx)
-{
- const NVGpath* path;
- int i, j;
-
- printf("Dumping %d cached paths\n", ctx->cache->npaths);
- for (i = 0; i < ctx->cache->npaths; i++) {
- path = &ctx->cache->paths[i];
- printf(" - Path %d\n", i);
- if (path->nfill) {
- printf(" - fill: %d\n", path->nfill);
- for (j = 0; j < path->nfill; j++)
- printf("%f\t%f\n", path->fill[j].x, path->fill[j].y);
- }
- if (path->nstroke) {
- printf(" - stroke: %d\n", path->nstroke);
- for (j = 0; j < path->nstroke; j++)
- printf("%f\t%f\n", path->stroke[j].x, path->stroke[j].y);
- }
- }
-}
-
-void nvgFill(NVGcontext* ctx)
-{
- NVGstate* state = nvg__getState(ctx);
- const NVGpath* path;
- NVGpaint fillPaint = state->fill;
- int i;
-
- nvg__flattenPaths(ctx);
- if (ctx->params.edgeAntiAlias && state->shapeAntiAlias)
- nvg__expandFill(ctx, ctx->fringeWidth, NVG_MITER, 2.4f);
- else
- nvg__expandFill(ctx, 0.0f, NVG_MITER, 2.4f);
-
- // Apply global alpha
- fillPaint.innerColor.a *= state->alpha;
- fillPaint.outerColor.a *= state->alpha;
-
- ctx->params.renderFill(ctx->params.userPtr, &fillPaint, state->compositeOperation, &state->scissor, ctx->fringeWidth,
- ctx->cache->bounds, ctx->cache->paths, ctx->cache->npaths);
-
- // Count triangles
- for (i = 0; i < ctx->cache->npaths; i++) {
- path = &ctx->cache->paths[i];
- ctx->fillTriCount += path->nfill-2;
- ctx->fillTriCount += path->nstroke-2;
- ctx->drawCallCount += 2;
- }
-}
-
-void nvgStroke(NVGcontext* ctx)
-{
- NVGstate* state = nvg__getState(ctx);
- float scale = nvg__getAverageScale(state->xform);
- float strokeWidth = nvg__clampf(state->strokeWidth * scale, 0.0f, 200.0f);
- NVGpaint strokePaint = state->stroke;
- const NVGpath* path;
- int i;
-
-
- if (strokeWidth < ctx->fringeWidth) {
- // If the stroke width is less than pixel size, use alpha to emulate coverage.
- // Since coverage is area, scale by alpha*alpha.
- float alpha = nvg__clampf(strokeWidth / ctx->fringeWidth, 0.0f, 1.0f);
- strokePaint.innerColor.a *= alpha*alpha;
- strokePaint.outerColor.a *= alpha*alpha;
- strokeWidth = ctx->fringeWidth;
- }
-
- // Apply global alpha
- strokePaint.innerColor.a *= state->alpha;
- strokePaint.outerColor.a *= state->alpha;
-
- nvg__flattenPaths(ctx);
-
- if (ctx->params.edgeAntiAlias && state->shapeAntiAlias)
- nvg__expandStroke(ctx, strokeWidth*0.5f, ctx->fringeWidth, state->lineCap, state->lineJoin, state->miterLimit);
- else
- nvg__expandStroke(ctx, strokeWidth*0.5f, 0.0f, state->lineCap, state->lineJoin, state->miterLimit);
-
- ctx->params.renderStroke(ctx->params.userPtr, &strokePaint, state->compositeOperation, &state->scissor, ctx->fringeWidth,
- strokeWidth, ctx->cache->paths, ctx->cache->npaths);
-
- // Count triangles
- for (i = 0; i < ctx->cache->npaths; i++) {
- path = &ctx->cache->paths[i];
- ctx->strokeTriCount += path->nstroke-2;
- ctx->drawCallCount++;
- }
-}
-
-// Add fonts
-int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename)
-{
- return fonsAddFont(ctx->fs, name, filename, 0);
-}
-
-int nvgCreateFontAtIndex(NVGcontext* ctx, const char* name, const char* filename, const int fontIndex)
-{
- return fonsAddFont(ctx->fs, name, filename, fontIndex);
-}
-
-int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData)
-{
- return fonsAddFontMem(ctx->fs, name, data, ndata, freeData, 0);
-}
-
-int nvgCreateFontMemAtIndex(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData, const int fontIndex)
-{
- return fonsAddFontMem(ctx->fs, name, data, ndata, freeData, fontIndex);
-}
-
-int nvgFindFont(NVGcontext* ctx, const char* name)
-{
- if (name == NULL) return -1;
- return fonsGetFontByName(ctx->fs, name);
-}
-
-
-int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont)
-{
- if(baseFont == -1 || fallbackFont == -1) return 0;
- return fonsAddFallbackFont(ctx->fs, baseFont, fallbackFont);
-}
-
-int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont)
-{
- return nvgAddFallbackFontId(ctx, nvgFindFont(ctx, baseFont), nvgFindFont(ctx, fallbackFont));
-}
-
-void nvgResetFallbackFontsId(NVGcontext* ctx, int baseFont)
-{
- fonsResetFallbackFont(ctx->fs, baseFont);
-}
-
-void nvgResetFallbackFonts(NVGcontext* ctx, const char* baseFont)
-{
- nvgResetFallbackFontsId(ctx, nvgFindFont(ctx, baseFont));
-}
-
-// State setting
-void nvgFontSize(NVGcontext* ctx, float size)
-{
- NVGstate* state = nvg__getState(ctx);
- state->fontSize = size;
-}
-
-void nvgFontBlur(NVGcontext* ctx, float blur)
-{
- NVGstate* state = nvg__getState(ctx);
- state->fontBlur = blur;
-}
-
-void nvgTextLetterSpacing(NVGcontext* ctx, float spacing)
-{
- NVGstate* state = nvg__getState(ctx);
- state->letterSpacing = spacing;
-}
-
-void nvgTextLineHeight(NVGcontext* ctx, float lineHeight)
-{
- NVGstate* state = nvg__getState(ctx);
- state->lineHeight = lineHeight;
-}
-
-void nvgTextAlign(NVGcontext* ctx, int align)
-{
- NVGstate* state = nvg__getState(ctx);
- state->textAlign = align;
-}
-
-void nvgFontFaceId(NVGcontext* ctx, int font)
-{
- NVGstate* state = nvg__getState(ctx);
- state->fontId = font;
-}
-
-void nvgFontFace(NVGcontext* ctx, const char* font)
-{
- NVGstate* state = nvg__getState(ctx);
- state->fontId = fonsGetFontByName(ctx->fs, font);
-}
-
-static float nvg__quantize(float a, float d)
-{
- return ((int)(a / d + 0.5f)) * d;
-}
-
-static float nvg__getFontScale(NVGstate* state)
-{
- return nvg__minf(nvg__quantize(nvg__getAverageScale(state->xform), 0.01f), 4.0f);
-}
-
-static void nvg__flushTextTexture(NVGcontext* ctx)
-{
- int dirty[4];
-
- if (fonsValidateTexture(ctx->fs, dirty)) {
- int fontImage = ctx->fontImages[ctx->fontImageIdx];
- // Update texture
- if (fontImage != 0) {
- int iw, ih;
- const unsigned char* data = fonsGetTextureData(ctx->fs, &iw, &ih);
- int x = dirty[0];
- int y = dirty[1];
- int w = dirty[2] - dirty[0];
- int h = dirty[3] - dirty[1];
- ctx->params.renderUpdateTexture(ctx->params.userPtr, fontImage, x,y, w,h, data);
- }
- }
-}
-
-static int nvg__allocTextAtlas(NVGcontext* ctx)
-{
- int iw, ih;
- nvg__flushTextTexture(ctx);
- if (ctx->fontImageIdx >= NVG_MAX_FONTIMAGES-1)
- return 0;
- // if next fontImage already have a texture
- if (ctx->fontImages[ctx->fontImageIdx+1] != 0)
- nvgImageSize(ctx, ctx->fontImages[ctx->fontImageIdx+1], &iw, &ih);
- else { // calculate the new font image size and create it.
- nvgImageSize(ctx, ctx->fontImages[ctx->fontImageIdx], &iw, &ih);
- if (iw > ih)
- ih *= 2;
- else
- iw *= 2;
- if (iw > NVG_MAX_FONTIMAGE_SIZE || ih > NVG_MAX_FONTIMAGE_SIZE)
- iw = ih = NVG_MAX_FONTIMAGE_SIZE;
- ctx->fontImages[ctx->fontImageIdx+1] = ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_ALPHA, iw, ih, 0, NULL);
- }
- ++ctx->fontImageIdx;
- fonsResetAtlas(ctx->fs, iw, ih);
- return 1;
-}
-
-static void nvg__renderText(NVGcontext* ctx, NVGvertex* verts, int nverts)
-{
- NVGstate* state = nvg__getState(ctx);
- NVGpaint paint = state->fill;
-
- // Render triangles.
- paint.image = ctx->fontImages[ctx->fontImageIdx];
-
- // Apply global alpha
- paint.innerColor.a *= state->alpha;
- paint.outerColor.a *= state->alpha;
-
- ctx->params.renderTriangles(ctx->params.userPtr, &paint, state->compositeOperation, &state->scissor, verts, nverts, ctx->fringeWidth);
-
- ctx->drawCallCount++;
- ctx->textTriCount += nverts/3;
-}
-
-static int nvg__isTransformFlipped(const float *xform)
-{
- float det = xform[0] * xform[3] - xform[2] * xform[1];
- return( det < 0);
-}
-
-float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end)
-{
- NVGstate* state = nvg__getState(ctx);
- FONStextIter iter, prevIter;
- FONSquad q;
- NVGvertex* verts;
- float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
- float invscale = 1.0f / scale;
- int cverts = 0;
- int nverts = 0;
- int isFlipped = nvg__isTransformFlipped(state->xform);
-
- if (end == NULL)
- end = string + strlen(string);
-
- if (state->fontId == FONS_INVALID) return x;
-
- fonsSetSize(ctx->fs, state->fontSize*scale);
- fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
- fonsSetBlur(ctx->fs, state->fontBlur*scale);
- fonsSetAlign(ctx->fs, state->textAlign);
- fonsSetFont(ctx->fs, state->fontId);
-
- cverts = nvg__maxi(2, (int)(end - string)) * 6; // conservative estimate.
- verts = nvg__allocTempVerts(ctx, cverts);
- if (verts == NULL) return x;
-
- fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string, end, FONS_GLYPH_BITMAP_REQUIRED);
- prevIter = iter;
- while (fonsTextIterNext(ctx->fs, &iter, &q)) {
- float c[4*2];
- if (iter.prevGlyphIndex == -1) { // can not retrieve glyph?
- if (nverts != 0) {
- nvg__renderText(ctx, verts, nverts);
- nverts = 0;
- }
- if (!nvg__allocTextAtlas(ctx))
- break; // no memory :(
- iter = prevIter;
- fonsTextIterNext(ctx->fs, &iter, &q); // try again
- if (iter.prevGlyphIndex == -1) // still can not find glyph?
- break;
- }
- prevIter = iter;
- if(isFlipped) {
- float tmp;
-
- tmp = q.y0; q.y0 = q.y1; q.y1 = tmp;
- tmp = q.t0; q.t0 = q.t1; q.t1 = tmp;
- }
- // Transform corners.
- nvgTransformPoint(&c[0],&c[1], state->xform, q.x0*invscale, q.y0*invscale);
- nvgTransformPoint(&c[2],&c[3], state->xform, q.x1*invscale, q.y0*invscale);
- nvgTransformPoint(&c[4],&c[5], state->xform, q.x1*invscale, q.y1*invscale);
- nvgTransformPoint(&c[6],&c[7], state->xform, q.x0*invscale, q.y1*invscale);
- // Create triangles
- if (nverts+6 <= cverts) {
- nvg__vset(&verts[nverts], c[0], c[1], q.s0, q.t0); nverts++;
- nvg__vset(&verts[nverts], c[4], c[5], q.s1, q.t1); nverts++;
- nvg__vset(&verts[nverts], c[2], c[3], q.s1, q.t0); nverts++;
- nvg__vset(&verts[nverts], c[0], c[1], q.s0, q.t0); nverts++;
- nvg__vset(&verts[nverts], c[6], c[7], q.s0, q.t1); nverts++;
- nvg__vset(&verts[nverts], c[4], c[5], q.s1, q.t1); nverts++;
- }
- }
-
- // TODO: add back-end bit to do this just once per frame.
- nvg__flushTextTexture(ctx);
-
- nvg__renderText(ctx, verts, nverts);
-
- return iter.nextx / scale;
-}
-
-void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end)
-{
- NVGstate* state = nvg__getState(ctx);
- NVGtextRow rows[2];
- int nrows = 0, i;
- int oldAlign = state->textAlign;
- int haling = state->textAlign & (NVG_ALIGN_LEFT | NVG_ALIGN_CENTER | NVG_ALIGN_RIGHT);
- int valign = state->textAlign & (NVG_ALIGN_TOP | NVG_ALIGN_MIDDLE | NVG_ALIGN_BOTTOM | NVG_ALIGN_BASELINE);
- float lineh = 0;
-
- if (state->fontId == FONS_INVALID) return;
-
- nvgTextMetrics(ctx, NULL, NULL, &lineh);
-
- state->textAlign = NVG_ALIGN_LEFT | valign;
-
- while ((nrows = nvgTextBreakLines(ctx, string, end, breakRowWidth, rows, 2))) {
- for (i = 0; i < nrows; i++) {
- NVGtextRow* row = &rows[i];
- if (haling & NVG_ALIGN_LEFT)
- nvgText(ctx, x, y, row->start, row->end);
- else if (haling & NVG_ALIGN_CENTER)
- nvgText(ctx, x + breakRowWidth*0.5f - row->width*0.5f, y, row->start, row->end);
- else if (haling & NVG_ALIGN_RIGHT)
- nvgText(ctx, x + breakRowWidth - row->width, y, row->start, row->end);
- y += lineh * state->lineHeight;
- }
- string = rows[nrows-1].next;
- }
-
- state->textAlign = oldAlign;
-}
-
-int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions)
-{
- NVGstate* state = nvg__getState(ctx);
- float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
- float invscale = 1.0f / scale;
- FONStextIter iter, prevIter;
- FONSquad q;
- int npos = 0;
-
- if (state->fontId == FONS_INVALID) return 0;
-
- if (end == NULL)
- end = string + strlen(string);
-
- if (string == end)
- return 0;
-
- fonsSetSize(ctx->fs, state->fontSize*scale);
- fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
- fonsSetBlur(ctx->fs, state->fontBlur*scale);
- fonsSetAlign(ctx->fs, state->textAlign);
- fonsSetFont(ctx->fs, state->fontId);
-
- fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string, end, FONS_GLYPH_BITMAP_OPTIONAL);
- prevIter = iter;
- while (fonsTextIterNext(ctx->fs, &iter, &q)) {
- if (iter.prevGlyphIndex < 0 && nvg__allocTextAtlas(ctx)) { // can not retrieve glyph?
- iter = prevIter;
- fonsTextIterNext(ctx->fs, &iter, &q); // try again
- }
- prevIter = iter;
- positions[npos].str = iter.str;
- positions[npos].x = iter.x * invscale;
- positions[npos].minx = nvg__minf(iter.x, q.x0) * invscale;
- positions[npos].maxx = nvg__maxf(iter.nextx, q.x1) * invscale;
- npos++;
- if (npos >= maxPositions)
- break;
- }
-
- return npos;
-}
-
-enum NVGcodepointType {
- NVG_SPACE,
- NVG_NEWLINE,
- NVG_CHAR,
- NVG_CJK_CHAR,
-};
-
-int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows)
-{
- NVGstate* state = nvg__getState(ctx);
- float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
- float invscale = 1.0f / scale;
- FONStextIter iter, prevIter;
- FONSquad q;
- int nrows = 0;
- float rowStartX = 0;
- float rowWidth = 0;
- float rowMinX = 0;
- float rowMaxX = 0;
- const char* rowStart = NULL;
- const char* rowEnd = NULL;
- const char* wordStart = NULL;
- float wordStartX = 0;
- float wordMinX = 0;
- const char* breakEnd = NULL;
- float breakWidth = 0;
- float breakMaxX = 0;
- int type = NVG_SPACE, ptype = NVG_SPACE;
- unsigned int pcodepoint = 0;
-
- if (maxRows == 0) return 0;
- if (state->fontId == FONS_INVALID) return 0;
-
- if (end == NULL)
- end = string + strlen(string);
-
- if (string == end) return 0;
-
- fonsSetSize(ctx->fs, state->fontSize*scale);
- fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
- fonsSetBlur(ctx->fs, state->fontBlur*scale);
- fonsSetAlign(ctx->fs, state->textAlign);
- fonsSetFont(ctx->fs, state->fontId);
-
- breakRowWidth *= scale;
-
- fonsTextIterInit(ctx->fs, &iter, 0, 0, string, end, FONS_GLYPH_BITMAP_OPTIONAL);
- prevIter = iter;
- while (fonsTextIterNext(ctx->fs, &iter, &q)) {
- if (iter.prevGlyphIndex < 0 && nvg__allocTextAtlas(ctx)) { // can not retrieve glyph?
- iter = prevIter;
- fonsTextIterNext(ctx->fs, &iter, &q); // try again
- }
- prevIter = iter;
- switch (iter.codepoint) {
- case 9: // \t
- case 11: // \v
- case 12: // \f
- case 32: // space
- case 0x00a0: // NBSP
- type = NVG_SPACE;
- break;
- case 10: // \n
- type = pcodepoint == 13 ? NVG_SPACE : NVG_NEWLINE;
- break;
- case 13: // \r
- type = pcodepoint == 10 ? NVG_SPACE : NVG_NEWLINE;
- break;
- case 0x0085: // NEL
- type = NVG_NEWLINE;
- break;
- default:
- if ((iter.codepoint >= 0x4E00 && iter.codepoint <= 0x9FFF) ||
- (iter.codepoint >= 0x3000 && iter.codepoint <= 0x30FF) ||
- (iter.codepoint >= 0xFF00 && iter.codepoint <= 0xFFEF) ||
- (iter.codepoint >= 0x1100 && iter.codepoint <= 0x11FF) ||
- (iter.codepoint >= 0x3130 && iter.codepoint <= 0x318F) ||
- (iter.codepoint >= 0xAC00 && iter.codepoint <= 0xD7AF))
- type = NVG_CJK_CHAR;
- else
- type = NVG_CHAR;
- break;
- }
-
- if (type == NVG_NEWLINE) {
- // Always handle new lines.
- rows[nrows].start = rowStart != NULL ? rowStart : iter.str;
- rows[nrows].end = rowEnd != NULL ? rowEnd : iter.str;
- rows[nrows].width = rowWidth * invscale;
- rows[nrows].minx = rowMinX * invscale;
- rows[nrows].maxx = rowMaxX * invscale;
- rows[nrows].next = iter.next;
- nrows++;
- if (nrows >= maxRows)
- return nrows;
- // Set null break point
- breakEnd = rowStart;
- breakWidth = 0.0;
- breakMaxX = 0.0;
- // Indicate to skip the white space at the beginning of the row.
- rowStart = NULL;
- rowEnd = NULL;
- rowWidth = 0;
- rowMinX = rowMaxX = 0;
- } else {
- if (rowStart == NULL) {
- // Skip white space until the beginning of the line
- if (type == NVG_CHAR || type == NVG_CJK_CHAR) {
- // The current char is the row so far
- rowStartX = iter.x;
- rowStart = iter.str;
- rowEnd = iter.next;
- rowWidth = iter.nextx - rowStartX;
- rowMinX = q.x0 - rowStartX;
- rowMaxX = q.x1 - rowStartX;
- wordStart = iter.str;
- wordStartX = iter.x;
- wordMinX = q.x0 - rowStartX;
- // Set null break point
- breakEnd = rowStart;
- breakWidth = 0.0;
- breakMaxX = 0.0;
- }
- } else {
- float nextWidth = iter.nextx - rowStartX;
-
- // track last non-white space character
- if (type == NVG_CHAR || type == NVG_CJK_CHAR) {
- rowEnd = iter.next;
- rowWidth = iter.nextx - rowStartX;
- rowMaxX = q.x1 - rowStartX;
- }
- // track last end of a word
- if (((ptype == NVG_CHAR || ptype == NVG_CJK_CHAR) && type == NVG_SPACE) || type == NVG_CJK_CHAR) {
- breakEnd = iter.str;
- breakWidth = rowWidth;
- breakMaxX = rowMaxX;
- }
- // track last beginning of a word
- if ((ptype == NVG_SPACE && (type == NVG_CHAR || type == NVG_CJK_CHAR)) || type == NVG_CJK_CHAR) {
- wordStart = iter.str;
- wordStartX = iter.x;
- wordMinX = q.x0;
- }
-
- // Break to new line when a character is beyond break width.
- if ((type == NVG_CHAR || type == NVG_CJK_CHAR) && nextWidth > breakRowWidth) {
- // The run length is too long, need to break to new line.
- if (breakEnd == rowStart) {
- // The current word is longer than the row length, just break it from here.
- rows[nrows].start = rowStart;
- rows[nrows].end = iter.str;
- rows[nrows].width = rowWidth * invscale;
- rows[nrows].minx = rowMinX * invscale;
- rows[nrows].maxx = rowMaxX * invscale;
- rows[nrows].next = iter.str;
- nrows++;
- if (nrows >= maxRows)
- return nrows;
- rowStartX = iter.x;
- rowStart = iter.str;
- rowEnd = iter.next;
- rowWidth = iter.nextx - rowStartX;
- rowMinX = q.x0 - rowStartX;
- rowMaxX = q.x1 - rowStartX;
- wordStart = iter.str;
- wordStartX = iter.x;
- wordMinX = q.x0 - rowStartX;
- } else {
- // Break the line from the end of the last word, and start new line from the beginning of the new.
- rows[nrows].start = rowStart;
- rows[nrows].end = breakEnd;
- rows[nrows].width = breakWidth * invscale;
- rows[nrows].minx = rowMinX * invscale;
- rows[nrows].maxx = breakMaxX * invscale;
- rows[nrows].next = wordStart;
- nrows++;
- if (nrows >= maxRows)
- return nrows;
- // Update row
- rowStartX = wordStartX;
- rowStart = wordStart;
- rowEnd = iter.next;
- rowWidth = iter.nextx - rowStartX;
- rowMinX = wordMinX - rowStartX;
- rowMaxX = q.x1 - rowStartX;
- }
- // Set null break point
- breakEnd = rowStart;
- breakWidth = 0.0;
- breakMaxX = 0.0;
- }
- }
- }
-
- pcodepoint = iter.codepoint;
- ptype = type;
- }
-
- // Break the line from the end of the last word, and start new line from the beginning of the new.
- if (rowStart != NULL) {
- rows[nrows].start = rowStart;
- rows[nrows].end = rowEnd;
- rows[nrows].width = rowWidth * invscale;
- rows[nrows].minx = rowMinX * invscale;
- rows[nrows].maxx = rowMaxX * invscale;
- rows[nrows].next = end;
- nrows++;
- }
-
- return nrows;
-}
-
-float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds)
-{
- NVGstate* state = nvg__getState(ctx);
- float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
- float invscale = 1.0f / scale;
- float width;
-
- if (state->fontId == FONS_INVALID) return 0;
-
- fonsSetSize(ctx->fs, state->fontSize*scale);
- fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
- fonsSetBlur(ctx->fs, state->fontBlur*scale);
- fonsSetAlign(ctx->fs, state->textAlign);
- fonsSetFont(ctx->fs, state->fontId);
-
- width = fonsTextBounds(ctx->fs, x*scale, y*scale, string, end, bounds);
- if (bounds != NULL) {
- // Use line bounds for height.
- fonsLineBounds(ctx->fs, y*scale, &bounds[1], &bounds[3]);
- bounds[0] *= invscale;
- bounds[1] *= invscale;
- bounds[2] *= invscale;
- bounds[3] *= invscale;
- }
- return width * invscale;
-}
-
-void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds)
-{
- NVGstate* state = nvg__getState(ctx);
- NVGtextRow rows[2];
- float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
- float invscale = 1.0f / scale;
- int nrows = 0, i;
- int oldAlign = state->textAlign;
- int haling = state->textAlign & (NVG_ALIGN_LEFT | NVG_ALIGN_CENTER | NVG_ALIGN_RIGHT);
- int valign = state->textAlign & (NVG_ALIGN_TOP | NVG_ALIGN_MIDDLE | NVG_ALIGN_BOTTOM | NVG_ALIGN_BASELINE);
- float lineh = 0, rminy = 0, rmaxy = 0;
- float minx, miny, maxx, maxy;
-
- if (state->fontId == FONS_INVALID) {
- if (bounds != NULL)
- bounds[0] = bounds[1] = bounds[2] = bounds[3] = 0.0f;
- return;
- }
-
- nvgTextMetrics(ctx, NULL, NULL, &lineh);
-
- state->textAlign = NVG_ALIGN_LEFT | valign;
-
- minx = maxx = x;
- miny = maxy = y;
-
- fonsSetSize(ctx->fs, state->fontSize*scale);
- fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
- fonsSetBlur(ctx->fs, state->fontBlur*scale);
- fonsSetAlign(ctx->fs, state->textAlign);
- fonsSetFont(ctx->fs, state->fontId);
- fonsLineBounds(ctx->fs, 0, &rminy, &rmaxy);
- rminy *= invscale;
- rmaxy *= invscale;
-
- while ((nrows = nvgTextBreakLines(ctx, string, end, breakRowWidth, rows, 2))) {
- for (i = 0; i < nrows; i++) {
- NVGtextRow* row = &rows[i];
- float rminx, rmaxx, dx = 0;
- // Horizontal bounds
- if (haling & NVG_ALIGN_LEFT)
- dx = 0;
- else if (haling & NVG_ALIGN_CENTER)
- dx = breakRowWidth*0.5f - row->width*0.5f;
- else if (haling & NVG_ALIGN_RIGHT)
- dx = breakRowWidth - row->width;
- rminx = x + row->minx + dx;
- rmaxx = x + row->maxx + dx;
- minx = nvg__minf(minx, rminx);
- maxx = nvg__maxf(maxx, rmaxx);
- // Vertical bounds.
- miny = nvg__minf(miny, y + rminy);
- maxy = nvg__maxf(maxy, y + rmaxy);
-
- y += lineh * state->lineHeight;
- }
- string = rows[nrows-1].next;
- }
-
- state->textAlign = oldAlign;
-
- if (bounds != NULL) {
- bounds[0] = minx;
- bounds[1] = miny;
- bounds[2] = maxx;
- bounds[3] = maxy;
- }
-}
-
-void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh)
-{
- NVGstate* state = nvg__getState(ctx);
- float scale = nvg__getFontScale(state) * ctx->devicePxRatio;
- float invscale = 1.0f / scale;
-
- if (state->fontId == FONS_INVALID) return;
-
- fonsSetSize(ctx->fs, state->fontSize*scale);
- fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
- fonsSetBlur(ctx->fs, state->fontBlur*scale);
- fonsSetAlign(ctx->fs, state->textAlign);
- fonsSetFont(ctx->fs, state->fontId);
-
- fonsVertMetrics(ctx->fs, ascender, descender, lineh);
- if (ascender != NULL)
- *ascender *= invscale;
- if (descender != NULL)
- *descender *= invscale;
- if (lineh != NULL)
- *lineh *= invscale;
-}
-// vim: ft=c nu noet ts=4
diff --git a/source/nanovg/nanovg.h b/source/nanovg/nanovg.h
deleted file mode 100644
index f32a175..0000000
--- a/source/nanovg/nanovg.h
+++ /dev/null
@@ -1,708 +0,0 @@
-//
-// Copyright (c) 2013 Mikko Mononen memon@inside.org
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-
-#ifndef NANOVG_H_F380EB38_CDA3_11EA_AF53_BBD96082A0CB
-#define NANOVG_H_F380EB38_CDA3_11EA_AF53_BBD96082A0CB
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define NVG_PI 3.14159265358979323846264338327f
-
-#ifdef _MSC_VER
-#pragma warning(push)
-#pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
-#endif
-
-typedef struct NVGcontext NVGcontext;
-
-struct NVGcolor {
- union {
- float rgba[4];
- struct {
- float r,g,b,a;
- };
- };
-};
-typedef struct NVGcolor NVGcolor;
-
-struct NVGpaint {
- float xform[6];
- float extent[2];
- float radius;
- float feather;
- NVGcolor innerColor;
- NVGcolor outerColor;
- int image;
-};
-typedef struct NVGpaint NVGpaint;
-
-enum NVGwinding {
- NVG_CCW = 1, // Winding for solid shapes
- NVG_CW = 2, // Winding for holes
-};
-
-enum NVGsolidity {
- NVG_SOLID = 1, // CCW
- NVG_HOLE = 2, // CW
-};
-
-enum NVGlineCap {
- NVG_BUTT,
- NVG_ROUND,
- NVG_SQUARE,
- NVG_BEVEL,
- NVG_MITER,
-};
-
-enum NVGalign {
- // Horizontal align
- NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left.
- NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center.
- NVG_ALIGN_RIGHT = 1<<2, // Align text horizontally to right.
- // Vertical align
- NVG_ALIGN_TOP = 1<<3, // Align text vertically to top.
- NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle.
- NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom.
- NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline.
-};
-
-enum NVGblendFactor {
- NVG_ZERO = 1<<0,
- NVG_ONE = 1<<1,
- NVG_SRC_COLOR = 1<<2,
- NVG_ONE_MINUS_SRC_COLOR = 1<<3,
- NVG_DST_COLOR = 1<<4,
- NVG_ONE_MINUS_DST_COLOR = 1<<5,
- NVG_SRC_ALPHA = 1<<6,
- NVG_ONE_MINUS_SRC_ALPHA = 1<<7,
- NVG_DST_ALPHA = 1<<8,
- NVG_ONE_MINUS_DST_ALPHA = 1<<9,
- NVG_SRC_ALPHA_SATURATE = 1<<10,
-};
-
-enum NVGcompositeOperation {
- NVG_SOURCE_OVER,
- NVG_SOURCE_IN,
- NVG_SOURCE_OUT,
- NVG_ATOP,
- NVG_DESTINATION_OVER,
- NVG_DESTINATION_IN,
- NVG_DESTINATION_OUT,
- NVG_DESTINATION_ATOP,
- NVG_LIGHTER,
- NVG_COPY,
- NVG_XOR,
-};
-
-struct NVGcompositeOperationState {
- int srcRGB;
- int dstRGB;
- int srcAlpha;
- int dstAlpha;
-};
-typedef struct NVGcompositeOperationState NVGcompositeOperationState;
-
-struct NVGglyphPosition {
- const char* str; // Position of the glyph in the input string.
- float x; // The x-coordinate of the logical glyph position.
- float minx, maxx; // The bounds of the glyph shape.
-};
-typedef struct NVGglyphPosition NVGglyphPosition;
-
-struct NVGtextRow {
- const char* start; // Pointer to the input text where the row starts.
- const char* end; // Pointer to the input text where the row ends (one past the last character).
- const char* next; // Pointer to the beginning of the next row.
- float width; // Logical width of the row.
- float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending.
-};
-typedef struct NVGtextRow NVGtextRow;
-
-enum NVGimageFlags {
- NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image.
- NVG_IMAGE_REPEATX = 1<<1, // Repeat image in X direction.
- NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction.
- NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered.
- NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha.
- NVG_IMAGE_NEAREST = 1<<5, // Image interpolation is Nearest instead Linear
-};
-
-// Begin drawing a new frame
-// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame()
-// nvgBeginFrame() defines the size of the window to render to in relation currently
-// set viewport (i.e. glViewport on GL backends). Device pixel ration allows to
-// control the rendering on Hi-DPI devices.
-// For example, GLFW returns two dimension for an opened window: window size and
-// frame buffer size. In that case you would set windowWidth/Height to the window size
-// devicePixelRatio to: frameBufferWidth / windowWidth.
-void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio);
-
-// Cancels drawing the current frame.
-void nvgCancelFrame(NVGcontext* ctx);
-
-// Ends drawing flushing remaining render state.
-void nvgEndFrame(NVGcontext* ctx);
-
-//
-// Composite operation
-//
-// The composite operations in NanoVG are modeled after HTML Canvas API, and
-// the blend func is based on OpenGL (see corresponding manuals for more info).
-// The colors in the blending state have premultiplied alpha.
-
-// Sets the composite operation. The op parameter should be one of NVGcompositeOperation.
-void nvgGlobalCompositeOperation(NVGcontext* ctx, int op);
-
-// Sets the composite operation with custom pixel arithmetic. The parameters should be one of NVGblendFactor.
-void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor);
-
-// Sets the composite operation with custom pixel arithmetic for RGB and alpha components separately. The parameters should be one of NVGblendFactor.
-void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
-
-//
-// Color utils
-//
-// Colors in NanoVG are stored as unsigned ints in ABGR format.
-
-// Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f).
-NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b);
-
-// Returns a color value from red, green, blue values. Alpha will be set to 1.0f.
-NVGcolor nvgRGBf(float r, float g, float b);
-
-
-// Returns a color value from red, green, blue and alpha values.
-NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
-
-// Returns a color value from red, green, blue and alpha values.
-NVGcolor nvgRGBAf(float r, float g, float b, float a);
-
-
-// Linearly interpolates from color c0 to c1, and returns resulting color value.
-NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u);
-
-// Sets transparency of a color value.
-NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a);
-
-// Sets transparency of a color value.
-NVGcolor nvgTransRGBAf(NVGcolor c0, float a);
-
-// Returns color value specified by hue, saturation and lightness.
-// HSL values are all in range [0..1], alpha will be set to 255.
-NVGcolor nvgHSL(float h, float s, float l);
-
-// Returns color value specified by hue, saturation and lightness and alpha.
-// HSL values are all in range [0..1], alpha in range [0..255]
-NVGcolor nvgHSLA(float h, float s, float l, unsigned char a);
-
-//
-// State Handling
-//
-// NanoVG contains state which represents how paths will be rendered.
-// The state contains transform, fill and stroke styles, text and font styles,
-// and scissor clipping.
-
-// Pushes and saves the current render state into a state stack.
-// A matching nvgRestore() must be used to restore the state.
-void nvgSave(NVGcontext* ctx);
-
-// Pops and restores current render state.
-void nvgRestore(NVGcontext* ctx);
-
-// Resets current render state to default values. Does not affect the render state stack.
-void nvgReset(NVGcontext* ctx);
-
-//
-// Render styles
-//
-// Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern.
-// Solid color is simply defined as a color value, different kinds of paints can be created
-// using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern().
-//
-// Current render style can be saved and restored using nvgSave() and nvgRestore().
-
-// Sets whether to draw antialias for nvgStroke() and nvgFill(). It's enabled by default.
-void nvgShapeAntiAlias(NVGcontext* ctx, int enabled);
-
-// Sets current stroke style to a solid color.
-void nvgStrokeColor(NVGcontext* ctx, NVGcolor color);
-
-// Sets current stroke style to a paint, which can be a one of the gradients or a pattern.
-void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint);
-
-// Sets current fill style to a solid color.
-void nvgFillColor(NVGcontext* ctx, NVGcolor color);
-
-// Sets current fill style to a paint, which can be a one of the gradients or a pattern.
-void nvgFillPaint(NVGcontext* ctx, NVGpaint paint);
-
-// Sets the miter limit of the stroke style.
-// Miter limit controls when a sharp corner is beveled.
-void nvgMiterLimit(NVGcontext* ctx, float limit);
-
-// Sets the stroke width of the stroke style.
-void nvgStrokeWidth(NVGcontext* ctx, float size);
-
-// Sets how the end of the line (cap) is drawn,
-// Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE.
-void nvgLineCap(NVGcontext* ctx, int cap);
-
-// Sets how sharp path corners are drawn.
-// Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL.
-void nvgLineJoin(NVGcontext* ctx, int join);
-
-// Sets the transparency applied to all rendered shapes.
-// Already transparent paths will get proportionally more transparent as well.
-void nvgGlobalAlpha(NVGcontext* ctx, float alpha);
-
-//
-// Transforms
-//
-// The paths, gradients, patterns and scissor region are transformed by an transformation
-// matrix at the time when they are passed to the API.
-// The current transformation matrix is a affine matrix:
-// [sx kx tx]
-// [ky sy ty]
-// [ 0 0 1]
-// Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation.
-// The last row is assumed to be 0,0,1 and is not stored.
-//
-// Apart from nvgResetTransform(), each transformation function first creates
-// specific transformation matrix and pre-multiplies the current transformation by it.
-//
-// Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore().
-
-// Resets current transform to a identity matrix.
-void nvgResetTransform(NVGcontext* ctx);
-
-// Premultiplies current coordinate system by specified matrix.
-// The parameters are interpreted as matrix as follows:
-// [a c e]
-// [b d f]
-// [0 0 1]
-void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f);
-
-// Translates current coordinate system.
-void nvgTranslate(NVGcontext* ctx, float x, float y);
-
-// Rotates current coordinate system. Angle is specified in radians.
-void nvgRotate(NVGcontext* ctx, float angle);
-
-// Skews the current coordinate system along X axis. Angle is specified in radians.
-void nvgSkewX(NVGcontext* ctx, float angle);
-
-// Skews the current coordinate system along Y axis. Angle is specified in radians.
-void nvgSkewY(NVGcontext* ctx, float angle);
-
-// Scales the current coordinate system.
-void nvgScale(NVGcontext* ctx, float x, float y);
-
-// Stores the top part (a-f) of the current transformation matrix in to the specified buffer.
-// [a c e]
-// [b d f]
-// [0 0 1]
-// There should be space for 6 floats in the return buffer for the values a-f.
-void nvgCurrentTransform(NVGcontext* ctx, float* xform);
-
-
-// The following functions can be used to make calculations on 2x3 transformation matrices.
-// A 2x3 matrix is represented as float[6].
-
-// Sets the transform to identity matrix.
-void nvgTransformIdentity(float* dst);
-
-// Sets the transform to translation matrix matrix.
-void nvgTransformTranslate(float* dst, float tx, float ty);
-
-// Sets the transform to scale matrix.
-void nvgTransformScale(float* dst, float sx, float sy);
-
-// Sets the transform to rotate matrix. Angle is specified in radians.
-void nvgTransformRotate(float* dst, float a);
-
-// Sets the transform to skew-x matrix. Angle is specified in radians.
-void nvgTransformSkewX(float* dst, float a);
-
-// Sets the transform to skew-y matrix. Angle is specified in radians.
-void nvgTransformSkewY(float* dst, float a);
-
-// Sets the transform to the result of multiplication of two transforms, of A = A*B.
-void nvgTransformMultiply(float* dst, const float* src);
-
-// Sets the transform to the result of multiplication of two transforms, of A = B*A.
-void nvgTransformPremultiply(float* dst, const float* src);
-
-// Sets the destination to inverse of specified transform.
-// Returns 1 if the inverse could be calculated, else 0.
-int nvgTransformInverse(float* dst, const float* src);
-
-// Transform a point by given transform.
-void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy);
-
-// Converts degrees to radians and vice versa.
-float nvgDegToRad(float deg);
-float nvgRadToDeg(float rad);
-
-//
-// Images
-//
-// NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering.
-// In addition you can upload your own image. The image loading is provided by stb_image.
-// The parameter imageFlags is combination of flags defined in NVGimageFlags.
-
-// Creates image by loading it from the disk from specified file name.
-// Returns handle to the image.
-int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags);
-
-// Creates image by loading it from the specified chunk of memory.
-// Returns handle to the image.
-int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata);
-
-// Creates image from specified image data.
-// Returns handle to the image.
-int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data);
-
-int nvgCreateImageAlpha(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data);
-
-// Updates image data specified by image handle.
-void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data);
-
-// Returns the dimensions of a created image.
-void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h);
-
-// Deletes created image.
-void nvgDeleteImage(NVGcontext* ctx, int image);
-
-//
-// Paints
-//
-// NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern.
-// These can be used as paints for strokes and fills.
-
-// Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates
-// of the linear gradient, icol specifies the start color and ocol the end color.
-// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
-NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey,
- NVGcolor icol, NVGcolor ocol);
-
-// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering
-// drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle,
-// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry
-// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient.
-// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
-NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h,
- float r, float f, NVGcolor icol, NVGcolor ocol);
-
-// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify
-// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color.
-// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
-NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr,
- NVGcolor icol, NVGcolor ocol);
-
-// Creates and returns an image pattern. Parameters (ox,oy) specify the left-top location of the image pattern,
-// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render.
-// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
-NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey,
- float angle, int image, float alpha);
-
-//
-// Scissoring
-//
-// Scissoring allows you to clip the rendering into a rectangle. This is useful for various
-// user interface cases like rendering a text edit or a timeline.
-
-// Sets the current scissor rectangle.
-// The scissor rectangle is transformed by the current transform.
-void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h);
-
-// Intersects current scissor rectangle with the specified rectangle.
-// The scissor rectangle is transformed by the current transform.
-// Note: in case the rotation of previous scissor rect differs from
-// the current one, the intersection will be done between the specified
-// rectangle and the previous scissor rectangle transformed in the current
-// transform space. The resulting shape is always rectangle.
-void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h);
-
-// Reset and disables scissoring.
-void nvgResetScissor(NVGcontext* ctx);
-
-//
-// Paths
-//
-// Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths.
-// Then you define one or more paths and sub-paths which describe the shape. The are functions
-// to draw common shapes like rectangles and circles, and lower level step-by-step functions,
-// which allow to define a path curve by curve.
-//
-// NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise
-// winding and holes should have counter clockwise order. To specify winding of a path you can
-// call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW.
-//
-// Finally you can fill the path using current fill style by calling nvgFill(), and stroke it
-// with current stroke style by calling nvgStroke().
-//
-// The curve segments and sub-paths are transformed by the current transform.
-
-// Clears the current path and sub-paths.
-void nvgBeginPath(NVGcontext* ctx);
-
-// Starts new sub-path with specified point as first point.
-void nvgMoveTo(NVGcontext* ctx, float x, float y);
-
-// Adds line segment from the last point in the path to the specified point.
-void nvgLineTo(NVGcontext* ctx, float x, float y);
-
-// Adds cubic bezier segment from last point in the path via two control points to the specified point.
-void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y);
-
-// Adds quadratic bezier segment from last point in the path via a control point to the specified point.
-void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y);
-
-// Adds an arc segment at the corner defined by the last path point, and two specified points.
-void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius);
-
-// Closes current sub-path with a line segment.
-void nvgClosePath(NVGcontext* ctx);
-
-// Sets the current sub-path winding, see NVGwinding and NVGsolidity.
-void nvgPathWinding(NVGcontext* ctx, int dir);
-
-// Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r,
-// and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW, or NVG_CW).
-// Angles are specified in radians.
-void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir);
-
-void nvgBarc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir, int join);
-
-// Creates new rectangle shaped sub-path.
-void nvgRect(NVGcontext* ctx, float x, float y, float w, float h);
-
-// Creates new rounded rectangle shaped sub-path.
-void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r);
-
-// Creates new rounded rectangle shaped sub-path with varying radii for each corner.
-void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft);
-
-// Creates new ellipse shaped sub-path.
-void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry);
-
-// Creates new circle shaped sub-path.
-void nvgCircle(NVGcontext* ctx, float cx, float cy, float r);
-
-// Fills the current path with current fill style.
-void nvgFill(NVGcontext* ctx);
-
-// Fills the current path with current stroke style.
-void nvgStroke(NVGcontext* ctx);
-
-
-//
-// Text
-//
-// NanoVG allows you to load .ttf files and use the font to render text.
-//
-// The appearance of the text can be defined by setting the current text style
-// and by specifying the fill color. Common text and font settings such as
-// font size, letter spacing and text align are supported. Font blur allows you
-// to create simple text effects such as drop shadows.
-//
-// At render time the font face can be set based on the font handles or name.
-//
-// Font measure functions return values in local space, the calculations are
-// carried in the same resolution as the final rendering. This is done because
-// the text glyph positions are snapped to the nearest pixels sharp rendering.
-//
-// The local space means that values are not rotated or scale as per the current
-// transformation. For example if you set font size to 12, which would mean that
-// line height is 16, then regardless of the current scaling and rotation, the
-// returned line height is always 16. Some measures may vary because of the scaling
-// since aforementioned pixel snapping.
-//
-// While this may sound a little odd, the setup allows you to always render the
-// same way regardless of scaling. I.e. following works regardless of scaling:
-//
-// const char* txt = "Text me up.";
-// nvgTextBounds(vg, x,y, txt, NULL, bounds);
-// nvgBeginPath(vg);
-// nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]);
-// nvgFill(vg);
-//
-// Note: currently only solid color fill is supported for text.
-
-// Creates font by loading it from the disk from specified file name.
-// Returns handle to the font.
-int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename);
-
-// fontIndex specifies which font face to load from a .ttf/.ttc file.
-int nvgCreateFontAtIndex(NVGcontext* ctx, const char* name, const char* filename, const int fontIndex);
-
-// Creates font by loading it from the specified memory chunk.
-// Returns handle to the font.
-int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData);
-
-// fontIndex specifies which font face to load from a .ttf/.ttc file.
-int nvgCreateFontMemAtIndex(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData, const int fontIndex);
-
-// Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found.
-int nvgFindFont(NVGcontext* ctx, const char* name);
-
-// Adds a fallback font by handle.
-int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont);
-
-// Adds a fallback font by name.
-int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont);
-
-// Resets fallback fonts by handle.
-void nvgResetFallbackFontsId(NVGcontext* ctx, int baseFont);
-
-// Resets fallback fonts by name.
-void nvgResetFallbackFonts(NVGcontext* ctx, const char* baseFont);
-
-// Sets the font size of current text style.
-void nvgFontSize(NVGcontext* ctx, float size);
-
-// Sets the blur of current text style.
-void nvgFontBlur(NVGcontext* ctx, float blur);
-
-// Sets the letter spacing of current text style.
-void nvgTextLetterSpacing(NVGcontext* ctx, float spacing);
-
-// Sets the proportional line height of current text style. The line height is specified as multiple of font size.
-void nvgTextLineHeight(NVGcontext* ctx, float lineHeight);
-
-// Sets the text align of current text style, see NVGalign for options.
-void nvgTextAlign(NVGcontext* ctx, int align);
-
-// Sets the font face based on specified id of current text style.
-void nvgFontFaceId(NVGcontext* ctx, int font);
-
-// Sets the font face based on specified name of current text style.
-void nvgFontFace(NVGcontext* ctx, const char* font);
-
-// Draws text string at specified location. If end is specified only the sub-string up to the end is drawn.
-float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end);
-
-// Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn.
-// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
-// Words longer than the max width are slit at nearest character (i.e. no hyphenation).
-void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end);
-
-// Measures the specified text string. Parameter bounds should be a pointer to float[4],
-// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]
-// Returns the horizontal advance of the measured text (i.e. where the next character should drawn).
-// Measured values are returned in local coordinate space.
-float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds);
-
-// Measures the specified multi-text string. Parameter bounds should be a pointer to float[4],
-// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]
-// Measured values are returned in local coordinate space.
-void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds);
-
-// Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used.
-// Measured values are returned in local coordinate space.
-int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions);
-
-// Returns the vertical metrics based on the current text style.
-// Measured values are returned in local coordinate space.
-void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh);
-
-// Breaks the specified text into lines. If end is specified only the sub-string will be used.
-// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
-// Words longer than the max width are slit at nearest character (i.e. no hyphenation).
-int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows);
-
-//
-// Internal Render API
-//
-enum NVGtexture {
- NVG_TEXTURE_ALPHA = 0x01,
- NVG_TEXTURE_RGBA = 0x02,
-};
-
-struct NVGscissor {
- float xform[6];
- float extent[2];
-};
-typedef struct NVGscissor NVGscissor;
-
-struct NVGvertex {
- float x,y,u,v;
-};
-typedef struct NVGvertex NVGvertex;
-
-struct NVGpath {
- int first;
- int count;
- unsigned char closed;
- int nbevel;
- NVGvertex* fill;
- int nfill;
- NVGvertex* stroke;
- int nstroke;
- int winding;
- int convex;
-};
-typedef struct NVGpath NVGpath;
-
-struct NVGparams {
- void* userPtr;
- int edgeAntiAlias;
- int (*renderCreate)(void* uptr);
- int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data);
- int (*renderDeleteTexture)(void* uptr, int image);
- int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);
- int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
- void (*renderViewport)(void* uptr, float width, float height, float devicePixelRatio);
- void (*renderCancel)(void* uptr);
- void (*renderFlush)(void* uptr);
- void (*renderFill)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);
- void (*renderStroke)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths);
- void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, const NVGvertex* verts, int nverts, float fringe);
- void (*renderDelete)(void* uptr);
-};
-typedef struct NVGparams NVGparams;
-
-// Constructor and destructor, called by the render back-end.
-NVGcontext* nvgCreateInternal(NVGparams* params);
-void nvgDeleteInternal(NVGcontext* ctx);
-
-NVGparams* nvgInternalParams(NVGcontext* ctx);
-
-// Debug function to dump cached path data.
-void nvgDebugDumpPathCache(NVGcontext* ctx);
-
-#if defined(__ANDROID__)
-#include <stdio.h>
-#include <android/asset_manager.h>
-void nvgSetAndroidAssetManager(AAssetManager * manager);
-FILE * android_fopen(const char* fname, const char* mode);
-#endif
-
-#ifdef _MSC_VER
-#pragma warning(pop)
-#endif
-
-#define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; }
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // NANOVG_H_F380EB38_CDA3_11EA_AF53_BBD96082A0CB
diff --git a/source/nanovg/nanovg_gl.c b/source/nanovg/nanovg_gl.c
deleted file mode 100644
index 9970842..0000000
--- a/source/nanovg/nanovg_gl.c
+++ /dev/null
@@ -1,1649 +0,0 @@
-//
-// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-
-#if defined(NANOVG_GL2) + defined(NANOVG_GL3) + defined(NANOVG_GLES2) + defined(NANOVG_GLES3) != 1
-#error Define exactly one of NANOVG_GL2, NANOVG_GL3, NANOVG_GLES2, NANOVG_GLES3
-#endif
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-
-#ifdef NANOVG_USE_GLEW
-# include <GL/glew.h>
-static int glew_initialized = 0;
-#endif
-
-#ifdef NANOVG_GLES2
-# include <GLES2/gl2.h>
-# include <GLES2/gl2ext.h>
-#endif
-
-#ifdef NANOVG_GLES3
-# include <GLES3/gl3.h>
-#endif
-
-#if defined(NANOVG_GL2) || defined(NANOVG_GL3)
-#include <GL/gl.h>
-#endif
-
-#include "nanovg_gl.h"
-
-#if defined NANOVG_GL2
-//# define NANOVG_GL2 1
-#elif defined NANOVG_GL3
-//# define NANOVG_GL3 1
-# define NANOVG_GL_USE_UNIFORMBUFFER 1
-#elif defined NANOVG_GLES2
-//# define NANOVG_GLES2 1
-#elif defined NANOVG_GLES3
-//# define NANOVG_GLES3 1
-#endif
-
-#define NANOVG_GL_USE_STATE_FILTER (1)
-
-enum GLNVGuniformLoc {
- GLNVG_LOC_VIEWSIZE,
- GLNVG_LOC_TEX,
- GLNVG_LOC_FRAG,
- GLNVG_MAX_LOCS
-};
-
-enum GLNVGshaderType {
- NSVG_SHADER_FILLGRAD,
- NSVG_SHADER_FILLIMG,
- NSVG_SHADER_SIMPLE,
- NSVG_SHADER_IMG
-};
-
-#if NANOVG_GL_USE_UNIFORMBUFFER
-enum GLNVGuniformBindings {
- GLNVG_FRAG_BINDING = 0,
-};
-#endif
-
-struct GLNVGshader {
- GLuint prog;
- GLuint frag;
- GLuint vert;
- GLint loc[GLNVG_MAX_LOCS];
-};
-typedef struct GLNVGshader GLNVGshader;
-
-struct GLNVGtexture {
- int id;
- GLuint tex;
- int width, height;
- int type;
- int flags;
-};
-typedef struct GLNVGtexture GLNVGtexture;
-
-struct GLNVGblend
-{
- GLenum srcRGB;
- GLenum dstRGB;
- GLenum srcAlpha;
- GLenum dstAlpha;
-};
-typedef struct GLNVGblend GLNVGblend;
-
-enum GLNVGcallType {
- GLNVG_NONE = 0,
- GLNVG_FILL,
- GLNVG_CONVEXFILL,
- GLNVG_STROKE,
- GLNVG_TRIANGLES,
-};
-
-struct GLNVGcall {
- int type;
- int image;
- int pathOffset;
- int pathCount;
- int triangleOffset;
- int triangleCount;
- int uniformOffset;
- GLNVGblend blendFunc;
-};
-typedef struct GLNVGcall GLNVGcall;
-
-struct GLNVGpath {
- int fillOffset;
- int fillCount;
- int strokeOffset;
- int strokeCount;
-};
-typedef struct GLNVGpath GLNVGpath;
-
-struct GLNVGfragUniforms {
- #if NANOVG_GL_USE_UNIFORMBUFFER
- float scissorMat[12]; // matrices are actually 3 vec4s
- float paintMat[12];
- struct NVGcolor innerCol;
- struct NVGcolor outerCol;
- float scissorExt[2];
- float scissorScale[2];
- float extent[2];
- float radius;
- float feather;
- float strokeMult;
- float strokeThr;
- int texType;
- int type;
- #else
- // note: after modifying layout or size of uniform array,
- // don't forget to also update the fragment shader source!
- #define NANOVG_GL_UNIFORMARRAY_SIZE 11
- union {
- struct {
- float scissorMat[12]; // matrices are actually 3 vec4s
- float paintMat[12];
- struct NVGcolor innerCol;
- struct NVGcolor outerCol;
- float scissorExt[2];
- float scissorScale[2];
- float extent[2];
- float radius;
- float feather;
- float strokeMult;
- float strokeThr;
- float texType;
- float type;
- };
- float uniformArray[NANOVG_GL_UNIFORMARRAY_SIZE][4];
- };
- #endif
-};
-typedef struct GLNVGfragUniforms GLNVGfragUniforms;
-
-struct GLNVGcontext {
- GLNVGshader shader;
- GLNVGtexture* textures;
- float view[2];
- int ntextures;
- int ctextures;
- int textureId;
- GLuint vertBuf;
-#if defined NANOVG_GL3
- GLuint vertArr;
-#endif
-#if NANOVG_GL_USE_UNIFORMBUFFER
- GLuint fragBuf;
-#endif
- int fragSize;
- int flags;
-
- // Per frame buffers
- GLNVGcall* calls;
- int ccalls;
- int ncalls;
- GLNVGpath* paths;
- int cpaths;
- int npaths;
- struct NVGvertex* verts;
- int cverts;
- int nverts;
- unsigned char* uniforms;
- int cuniforms;
- int nuniforms;
-
- // cached state
- #if NANOVG_GL_USE_STATE_FILTER
- GLuint boundTexture;
- GLuint stencilMask;
- GLenum stencilFunc;
- GLint stencilFuncRef;
- GLuint stencilFuncMask;
- GLNVGblend blendFunc;
- #endif
-
- int dummyTex;
-};
-typedef struct GLNVGcontext GLNVGcontext;
-
-static int glnvg__maxi(int a, int b) { return a > b ? a : b; }
-
-#ifdef NANOVG_GLES2
-static unsigned int glnvg__nearestPow2(unsigned int num)
-{
- unsigned n = num > 0 ? num - 1 : 0;
- n |= n >> 1;
- n |= n >> 2;
- n |= n >> 4;
- n |= n >> 8;
- n |= n >> 16;
- n++;
- return n;
-}
-#endif
-
-static void glnvg__bindTexture(GLNVGcontext* gl, GLuint tex)
-{
-#if NANOVG_GL_USE_STATE_FILTER
- if (gl->boundTexture != tex) {
- gl->boundTexture = tex;
- glBindTexture(GL_TEXTURE_2D, tex);
- }
-#else
- glBindTexture(GL_TEXTURE_2D, tex);
-#endif
-}
-
-static void glnvg__stencilMask(GLNVGcontext* gl, GLuint mask)
-{
-#if NANOVG_GL_USE_STATE_FILTER
- if (gl->stencilMask != mask) {
- gl->stencilMask = mask;
- glStencilMask(mask);
- }
-#else
- glStencilMask(mask);
-#endif
-}
-
-static void glnvg__stencilFunc(GLNVGcontext* gl, GLenum func, GLint ref, GLuint mask)
-{
-#if NANOVG_GL_USE_STATE_FILTER
- if ((gl->stencilFunc != func) ||
- (gl->stencilFuncRef != ref) ||
- (gl->stencilFuncMask != mask)) {
-
- gl->stencilFunc = func;
- gl->stencilFuncRef = ref;
- gl->stencilFuncMask = mask;
- glStencilFunc(func, ref, mask);
- }
-#else
- glStencilFunc(func, ref, mask);
-#endif
-}
-static void glnvg__blendFuncSeparate(GLNVGcontext* gl, const GLNVGblend* blend)
-{
-#if NANOVG_GL_USE_STATE_FILTER
- if ((gl->blendFunc.srcRGB != blend->srcRGB) ||
- (gl->blendFunc.dstRGB != blend->dstRGB) ||
- (gl->blendFunc.srcAlpha != blend->srcAlpha) ||
- (gl->blendFunc.dstAlpha != blend->dstAlpha)) {
-
- gl->blendFunc = *blend;
- glBlendFuncSeparate(blend->srcRGB, blend->dstRGB, blend->srcAlpha,blend->dstAlpha);
- }
-#else
- glBlendFuncSeparate(blend->srcRGB, blend->dstRGB, blend->srcAlpha,blend->dstAlpha);
-#endif
-}
-
-static GLNVGtexture* glnvg__allocTexture(GLNVGcontext* gl)
-{
- GLNVGtexture* tex = NULL;
- int i;
-
- for (i = 0; i < gl->ntextures; i++) {
- if (gl->textures[i].id == 0) {
- tex = &gl->textures[i];
- break;
- }
- }
- if (tex == NULL) {
- if (gl->ntextures+1 > gl->ctextures) {
- GLNVGtexture* textures;
- int ctextures = glnvg__maxi(gl->ntextures+1, 4) + gl->ctextures/2; // 1.5x Overallocate
- textures = (GLNVGtexture*)realloc(gl->textures, sizeof(GLNVGtexture)*ctextures);
- if (textures == NULL) return NULL;
- gl->textures = textures;
- gl->ctextures = ctextures;
- }
- tex = &gl->textures[gl->ntextures++];
- }
-
- memset(tex, 0, sizeof(*tex));
- tex->id = ++gl->textureId;
-
- return tex;
-}
-
-static GLNVGtexture* glnvg__findTexture(GLNVGcontext* gl, int id)
-{
- int i;
- for (i = 0; i < gl->ntextures; i++)
- if (gl->textures[i].id == id)
- return &gl->textures[i];
- return NULL;
-}
-
-static int glnvg__deleteTexture(GLNVGcontext* gl, int id)
-{
- int i;
- for (i = 0; i < gl->ntextures; i++) {
- if (gl->textures[i].id == id) {
- if (gl->textures[i].tex != 0 && (gl->textures[i].flags & NVG_IMAGE_NODELETE) == 0)
- glDeleteTextures(1, &gl->textures[i].tex);
- memset(&gl->textures[i], 0, sizeof(gl->textures[i]));
- return 1;
- }
- }
- return 0;
-}
-
-static void glnvg__dumpShaderError(GLuint shader, const char* name, const char* type)
-{
- GLchar str[512+1];
- GLsizei len = 0;
- glGetShaderInfoLog(shader, 512, &len, str);
- if (len > 512) len = 512;
- str[len] = '\0';
- printf("Shader %s/%s error:\n%s\n", name, type, str);
-}
-
-static void glnvg__dumpProgramError(GLuint prog, const char* name)
-{
- GLchar str[512+1];
- GLsizei len = 0;
- glGetProgramInfoLog(prog, 512, &len, str);
- if (len > 512) len = 512;
- str[len] = '\0';
- printf("Program %s error:\n%s\n", name, str);
-}
-
-static void glnvg__checkError(GLNVGcontext* gl, const char* str)
-{
- GLenum err;
- if ((gl->flags & NVG_DEBUG) == 0) return;
- err = glGetError();
- if (err != GL_NO_ERROR) {
- printf("Error %08x after %s\n", err, str);
- return;
- }
-}
-
-static int glnvg__createShader(GLNVGshader* shader, const char* name, const char* header, const char* opts, const char* vshader, const char* fshader)
-{
- GLint status;
- GLuint prog, vert, frag;
- const char* str[3];
- str[0] = header;
- str[1] = opts != NULL ? opts : "";
-
- memset(shader, 0, sizeof(*shader));
-
- prog = glCreateProgram();
- vert = glCreateShader(GL_VERTEX_SHADER);
- frag = glCreateShader(GL_FRAGMENT_SHADER);
- str[2] = vshader;
- glShaderSource(vert, 3, str, 0);
- str[2] = fshader;
- glShaderSource(frag, 3, str, 0);
-
- glCompileShader(vert);
- glGetShaderiv(vert, GL_COMPILE_STATUS, &status);
- if (status != GL_TRUE) {
- glnvg__dumpShaderError(vert, name, "vert");
- return 0;
- }
-
- glCompileShader(frag);
- glGetShaderiv(frag, GL_COMPILE_STATUS, &status);
- if (status != GL_TRUE) {
- glnvg__dumpShaderError(frag, name, "frag");
- return 0;
- }
-
- glAttachShader(prog, vert);
- glAttachShader(prog, frag);
-
- glBindAttribLocation(prog, 0, "vertex");
- glBindAttribLocation(prog, 1, "tcoord");
-
- glLinkProgram(prog);
- glGetProgramiv(prog, GL_LINK_STATUS, &status);
- if (status != GL_TRUE) {
- glnvg__dumpProgramError(prog, name);
- return 0;
- }
-
- shader->prog = prog;
- shader->vert = vert;
- shader->frag = frag;
-
- return 1;
-}
-
-static void glnvg__deleteShader(GLNVGshader* shader)
-{
- if (shader->prog != 0)
- glDeleteProgram(shader->prog);
- if (shader->vert != 0)
- glDeleteShader(shader->vert);
- if (shader->frag != 0)
- glDeleteShader(shader->frag);
-}
-
-static void glnvg__getUniforms(GLNVGshader* shader)
-{
- shader->loc[GLNVG_LOC_VIEWSIZE] = glGetUniformLocation(shader->prog, "viewSize");
- shader->loc[GLNVG_LOC_TEX] = glGetUniformLocation(shader->prog, "tex");
-
-#if NANOVG_GL_USE_UNIFORMBUFFER
- shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag");
-#else
- shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag");
-#endif
-}
-
-static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data);
-
-static int glnvg__renderCreate(void* uptr)
-{
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- int align = 4;
-
- // TODO: mediump float may not be enough for GLES2 in iOS.
- // see the following discussion: https://github.com/memononen/nanovg/issues/46
- static const char* shaderHeader =
-#if defined NANOVG_GL2
- "#define NANOVG_GL2 1\n"
-#elif defined NANOVG_GL3
- "#version 150 core\n"
- "#define NANOVG_GL3 1\n"
-#elif defined NANOVG_GLES2
- "#version 100\n"
- "#define NANOVG_GL2 1\n"
-#elif defined NANOVG_GLES3
- "#version 300 es\n"
- "#define NANOVG_GL3 1\n"
-#endif
-
-#if NANOVG_GL_USE_UNIFORMBUFFER
- "#define USE_UNIFORMBUFFER 1\n"
-#else
- "#define UNIFORMARRAY_SIZE 11\n"
-#endif
- "\n";
-
- static const char* fillVertShader =
- "#ifdef NANOVG_GL3\n"
- " uniform vec2 viewSize;\n"
- " in vec2 vertex;\n"
- " in vec2 tcoord;\n"
- " out vec2 ftcoord;\n"
- " out vec2 fpos;\n"
- "#else\n"
- " uniform vec2 viewSize;\n"
- " attribute vec2 vertex;\n"
- " attribute vec2 tcoord;\n"
- " varying vec2 ftcoord;\n"
- " varying vec2 fpos;\n"
- "#endif\n"
- "void main(void) {\n"
- " ftcoord = tcoord;\n"
- " fpos = vertex;\n"
- " gl_Position = vec4(2.0*vertex.x/viewSize.x - 1.0, 1.0 - 2.0*vertex.y/viewSize.y, 0, 1);\n"
- "}\n";
-
- static const char* fillFragShader =
- "#ifdef GL_ES\n"
- "#if defined(GL_FRAGMENT_PRECISION_HIGH) || defined(NANOVG_GL3)\n"
- " precision highp float;\n"
- "#else\n"
- " precision mediump float;\n"
- "#endif\n"
- "#endif\n"
- "#ifdef NANOVG_GL3\n"
- "#ifdef USE_UNIFORMBUFFER\n"
- " layout(std140) uniform frag {\n"
- " mat3 scissorMat;\n"
- " mat3 paintMat;\n"
- " vec4 innerCol;\n"
- " vec4 outerCol;\n"
- " vec2 scissorExt;\n"
- " vec2 scissorScale;\n"
- " vec2 extent;\n"
- " float radius;\n"
- " float feather;\n"
- " float strokeMult;\n"
- " float strokeThr;\n"
- " int texType;\n"
- " int type;\n"
- " };\n"
- "#else\n" // NANOVG_GL3 && !USE_UNIFORMBUFFER
- " uniform vec4 frag[UNIFORMARRAY_SIZE];\n"
- "#endif\n"
- " uniform sampler2D tex;\n"
- " in vec2 ftcoord;\n"
- " in vec2 fpos;\n"
- " out vec4 outColor;\n"
- "#else\n" // !NANOVG_GL3
- " uniform vec4 frag[UNIFORMARRAY_SIZE];\n"
- " uniform sampler2D tex;\n"
- " varying vec2 ftcoord;\n"
- " varying vec2 fpos;\n"
- "#endif\n"
- "#ifndef USE_UNIFORMBUFFER\n"
- " #define scissorMat mat3(frag[0].xyz, frag[1].xyz, frag[2].xyz)\n"
- " #define paintMat mat3(frag[3].xyz, frag[4].xyz, frag[5].xyz)\n"
- " #define innerCol frag[6]\n"
- " #define outerCol frag[7]\n"
- " #define scissorExt frag[8].xy\n"
- " #define scissorScale frag[8].zw\n"
- " #define extent frag[9].xy\n"
- " #define radius frag[9].z\n"
- " #define feather frag[9].w\n"
- " #define strokeMult frag[10].x\n"
- " #define strokeThr frag[10].y\n"
- " #define texType int(frag[10].z)\n"
- " #define type int(frag[10].w)\n"
- "#endif\n"
- "\n"
- "float sdroundrect(vec2 pt, vec2 ext, float rad) {\n"
- " vec2 ext2 = ext - vec2(rad,rad);\n"
- " vec2 d = abs(pt) - ext2;\n"
- " return min(max(d.x,d.y),0.0) + length(max(d,0.0)) - rad;\n"
- "}\n"
- "\n"
- "// Scissoring\n"
- "float scissorMask(vec2 p) {\n"
- " vec2 sc = (abs((scissorMat * vec3(p,1.0)).xy) - scissorExt);\n"
- " sc = vec2(0.5,0.5) - sc * scissorScale;\n"
- " return clamp(sc.x,0.0,1.0) * clamp(sc.y,0.0,1.0);\n"
- "}\n"
- "#ifdef EDGE_AA\n"
- "// Stroke - from [0..1] to clipped pyramid, where the slope is 1px.\n"
- "float strokeMask() {\n"
- " return min(1.0, (1.0-abs(ftcoord.x*2.0-1.0))*strokeMult) * min(1.0, ftcoord.y);\n"
- "}\n"
- "#endif\n"
- "\n"
- "void main(void) {\n"
- " vec4 result;\n"
- " float scissor = scissorMask(fpos);\n"
- "#ifdef EDGE_AA\n"
- " float strokeAlpha = strokeMask();\n"
- " if (strokeAlpha < strokeThr) discard;\n"
- "#else\n"
- " float strokeAlpha = 1.0;\n"
- "#endif\n"
- " if (type == 0) { // Gradient\n"
- " // Calculate gradient color using box gradient\n"
- " vec2 pt = (paintMat * vec3(fpos,1.0)).xy;\n"
- " float d = clamp((sdroundrect(pt, extent, radius) + feather*0.5) / feather, 0.0, 1.0);\n"
- " vec4 color = mix(innerCol,outerCol,d);\n"
- " // Combine alpha\n"
- " color *= strokeAlpha * scissor;\n"
- " result = color;\n"
- " } else if (type == 1) { // Image\n"
- " // Calculate color fron texture\n"
- " vec2 pt = (paintMat * vec3(fpos,1.0)).xy / extent;\n"
- "#ifdef NANOVG_GL3\n"
- " vec4 color = texture(tex, pt);\n"
- "#else\n"
- " vec4 color = texture2D(tex, pt);\n"
- "#endif\n"
- " if (texType == 1) color = vec4(color.xyz*color.w,color.w);"
- " if (texType == 2) color = vec4(color.x);"
- " // Apply color tint and alpha.\n"
- " color *= innerCol;\n"
- " // Combine alpha\n"
- " color *= strokeAlpha * scissor;\n"
- " result = color;\n"
- " } else if (type == 2) { // Stencil fill\n"
- " result = vec4(1,1,1,1);\n"
- " } else if (type == 3) { // Textured tris\n"
- "#ifdef NANOVG_GL3\n"
- " vec4 color = texture(tex, ftcoord);\n"
- "#else\n"
- " vec4 color = texture2D(tex, ftcoord);\n"
- "#endif\n"
- " if (texType == 1) color = vec4(color.xyz*color.w,color.w);"
- " if (texType == 2) color = vec4(color.x);"
- " color *= scissor;\n"
- " result = color * innerCol;\n"
- " }\n"
- "#ifdef NANOVG_GL3\n"
- " outColor = result;\n"
- "#else\n"
- " gl_FragColor = result;\n"
- "#endif\n"
- "}\n";
-
- glnvg__checkError(gl, "init");
-
- if (gl->flags & NVG_ANTIALIAS) {
- if (glnvg__createShader(&gl->shader, "shader", shaderHeader, "#define EDGE_AA 1\n", fillVertShader, fillFragShader) == 0)
- return 0;
- } else {
- if (glnvg__createShader(&gl->shader, "shader", shaderHeader, NULL, fillVertShader, fillFragShader) == 0)
- return 0;
- }
-
- glnvg__checkError(gl, "uniform locations");
- glnvg__getUniforms(&gl->shader);
-
- // Create dynamic vertex array
-#if defined NANOVG_GL3
- glGenVertexArrays(1, &gl->vertArr);
-#endif
- glGenBuffers(1, &gl->vertBuf);
-
-#if NANOVG_GL_USE_UNIFORMBUFFER
- // Create UBOs
- glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING);
- glGenBuffers(1, &gl->fragBuf);
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &align);
-#endif
- gl->fragSize = sizeof(GLNVGfragUniforms) + align - sizeof(GLNVGfragUniforms) % align;
-
- // Some platforms does not allow to have samples to unset textures.
- // Create empty one which is bound when there's no texture specified.
- gl->dummyTex = glnvg__renderCreateTexture(gl, NVG_TEXTURE_ALPHA, 1, 1, 0, NULL);
-
- glnvg__checkError(gl, "create done");
-
- glFinish();
-
- return 1;
-}
-
-static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data)
-{
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- GLNVGtexture* tex = glnvg__allocTexture(gl);
-
- if (tex == NULL) return 0;
-
-#ifdef NANOVG_GLES2
- // Check for non-power of 2.
- if (glnvg__nearestPow2(w) != (unsigned int)w || glnvg__nearestPow2(h) != (unsigned int)h) {
- // No repeat
- if ((imageFlags & NVG_IMAGE_REPEATX) != 0 || (imageFlags & NVG_IMAGE_REPEATY) != 0) {
- printf("Repeat X/Y is not supported for non power-of-two textures (%d x %d)\n", w, h);
- imageFlags &= ~(NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
- }
- // No mips.
- if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) {
- printf("Mip-maps is not support for non power-of-two textures (%d x %d)\n", w, h);
- imageFlags &= ~NVG_IMAGE_GENERATE_MIPMAPS;
- }
- }
-#endif
-
- glGenTextures(1, &tex->tex);
- tex->width = w;
- tex->height = h;
- tex->type = type;
- tex->flags = imageFlags;
- glnvg__bindTexture(gl, tex->tex);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
-#ifndef NANOVG_GLES2
- glPixelStorei(GL_UNPACK_ROW_LENGTH, tex->width);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
-#endif
-
-#if defined (NANOVG_GL2)
- // GL 1.4 and later has support for generating mipmaps using a tex parameter.
- if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) {
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
- }
-#endif
-
- if (type == NVG_TEXTURE_RGBA)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
- else
-#if defined(NANOVG_GLES2) || defined (NANOVG_GL2)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
-#elif defined(NANOVG_GLES3)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data);
-#else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data);
-#endif
-
- if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) {
- if (imageFlags & NVG_IMAGE_NEAREST) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- }
- } else {
- if (imageFlags & NVG_IMAGE_NEAREST) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- }
- }
-
- if (imageFlags & NVG_IMAGE_NEAREST) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
-
- if (imageFlags & NVG_IMAGE_REPEATX)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- else
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-
- if (imageFlags & NVG_IMAGE_REPEATY)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- else
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
-#ifndef NANOVG_GLES2
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
-#endif
-
- // The new way to build mipmaps on GLES and GL3
-#if !defined(NANOVG_GL2)
- if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) {
- glGenerateMipmap(GL_TEXTURE_2D);
- }
-#endif
-
- glnvg__checkError(gl, "create tex");
- glnvg__bindTexture(gl, 0);
-
- return tex->id;
-}
-
-
-static int glnvg__renderDeleteTexture(void* uptr, int image)
-{
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- return glnvg__deleteTexture(gl, image);
-}
-
-static int glnvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data)
-{
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- GLNVGtexture* tex = glnvg__findTexture(gl, image);
-
- if (tex == NULL) return 0;
- glnvg__bindTexture(gl, tex->tex);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
-
-#ifndef NANOVG_GLES2
- glPixelStorei(GL_UNPACK_ROW_LENGTH, tex->width);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, x);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, y);
-#else
- // No support for all of skip, need to update a whole row at a time.
- if (tex->type == NVG_TEXTURE_RGBA)
- data += y*tex->width*4;
- else
- data += y*tex->width;
- x = 0;
- w = tex->width;
-#endif
-
- if (tex->type == NVG_TEXTURE_RGBA)
- glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data);
- else
-#if defined(NANOVG_GLES2) || defined(NANOVG_GL2)
- glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
-#else
- glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data);
-#endif
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
-#ifndef NANOVG_GLES2
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
-#endif
-
- glnvg__bindTexture(gl, 0);
-
- return 1;
-}
-
-static int glnvg__renderGetTextureSize(void* uptr, int image, int* w, int* h)
-{
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- GLNVGtexture* tex = glnvg__findTexture(gl, image);
- if (tex == NULL) return 0;
- *w = tex->width;
- *h = tex->height;
- return 1;
-}
-
-static void glnvg__xformToMat3x4(float* m3, float* t)
-{
- m3[0] = t[0];
- m3[1] = t[1];
- m3[2] = 0.0f;
- m3[3] = 0.0f;
- m3[4] = t[2];
- m3[5] = t[3];
- m3[6] = 0.0f;
- m3[7] = 0.0f;
- m3[8] = t[4];
- m3[9] = t[5];
- m3[10] = 1.0f;
- m3[11] = 0.0f;
-}
-
-static NVGcolor glnvg__premulColor(NVGcolor c)
-{
- c.r *= c.a;
- c.g *= c.a;
- c.b *= c.a;
- return c;
-}
-
-static int glnvg__convertPaint(GLNVGcontext* gl, GLNVGfragUniforms* frag, NVGpaint* paint,
- NVGscissor* scissor, float width, float fringe, float strokeThr)
-{
- GLNVGtexture* tex = NULL;
- float invxform[6];
-
- memset(frag, 0, sizeof(*frag));
-
- frag->innerCol = glnvg__premulColor(paint->innerColor);
- frag->outerCol = glnvg__premulColor(paint->outerColor);
-
- if (scissor->extent[0] < -0.5f || scissor->extent[1] < -0.5f) {
- memset(frag->scissorMat, 0, sizeof(frag->scissorMat));
- frag->scissorExt[0] = 1.0f;
- frag->scissorExt[1] = 1.0f;
- frag->scissorScale[0] = 1.0f;
- frag->scissorScale[1] = 1.0f;
- } else {
- nvgTransformInverse(invxform, scissor->xform);
- glnvg__xformToMat3x4(frag->scissorMat, invxform);
- frag->scissorExt[0] = scissor->extent[0];
- frag->scissorExt[1] = scissor->extent[1];
- frag->scissorScale[0] = sqrtf(scissor->xform[0]*scissor->xform[0] + scissor->xform[2]*scissor->xform[2]) / fringe;
- frag->scissorScale[1] = sqrtf(scissor->xform[1]*scissor->xform[1] + scissor->xform[3]*scissor->xform[3]) / fringe;
- }
-
- memcpy(frag->extent, paint->extent, sizeof(frag->extent));
- frag->strokeMult = (width*0.5f + fringe*0.5f) / fringe;
- frag->strokeThr = strokeThr;
-
- if (paint->image != 0) {
- tex = glnvg__findTexture(gl, paint->image);
- if (tex == NULL) return 0;
- if ((tex->flags & NVG_IMAGE_FLIPY) != 0) {
- float m1[6], m2[6];
- nvgTransformTranslate(m1, 0.0f, frag->extent[1] * 0.5f);
- nvgTransformMultiply(m1, paint->xform);
- nvgTransformScale(m2, 1.0f, -1.0f);
- nvgTransformMultiply(m2, m1);
- nvgTransformTranslate(m1, 0.0f, -frag->extent[1] * 0.5f);
- nvgTransformMultiply(m1, m2);
- nvgTransformInverse(invxform, m1);
- } else {
- nvgTransformInverse(invxform, paint->xform);
- }
- frag->type = NSVG_SHADER_FILLIMG;
-
- #if NANOVG_GL_USE_UNIFORMBUFFER
- if (tex->type == NVG_TEXTURE_RGBA)
- frag->texType = (tex->flags & NVG_IMAGE_PREMULTIPLIED) ? 0 : 1;
- else
- frag->texType = 2;
- #else
- if (tex->type == NVG_TEXTURE_RGBA)
- frag->texType = (tex->flags & NVG_IMAGE_PREMULTIPLIED) ? 0.0f : 1.0f;
- else
- frag->texType = 2.0f;
- #endif
-// printf("frag->texType = %d\n", frag->texType);
- } else {
- frag->type = NSVG_SHADER_FILLGRAD;
- frag->radius = paint->radius;
- frag->feather = paint->feather;
- nvgTransformInverse(invxform, paint->xform);
- }
-
- glnvg__xformToMat3x4(frag->paintMat, invxform);
-
- return 1;
-}
-
-static GLNVGfragUniforms* nvg__fragUniformPtr(GLNVGcontext* gl, int i);
-
-static void glnvg__setUniforms(GLNVGcontext* gl, int uniformOffset, int image)
-{
- GLNVGtexture* tex = NULL;
-#if NANOVG_GL_USE_UNIFORMBUFFER
- glBindBufferRange(GL_UNIFORM_BUFFER, GLNVG_FRAG_BINDING, gl->fragBuf, uniformOffset, sizeof(GLNVGfragUniforms));
-#else
- GLNVGfragUniforms* frag = nvg__fragUniformPtr(gl, uniformOffset);
- glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][0]));
-#endif
-
- if (image != 0) {
- tex = glnvg__findTexture(gl, image);
- }
- // If no image is set, use empty texture
- if (tex == NULL) {
- tex = glnvg__findTexture(gl, gl->dummyTex);
- }
- glnvg__bindTexture(gl, tex != NULL ? tex->tex : 0);
- glnvg__checkError(gl, "tex paint tex");
-}
-
-static void glnvg__renderViewport(void* uptr, float width, float height, float devicePixelRatio)
-{
- NVG_NOTUSED(devicePixelRatio);
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- gl->view[0] = width;
- gl->view[1] = height;
-}
-
-static void glnvg__fill(GLNVGcontext* gl, GLNVGcall* call)
-{
- GLNVGpath* paths = &gl->paths[call->pathOffset];
- int i, npaths = call->pathCount;
-
- // Draw shapes
- glEnable(GL_STENCIL_TEST);
- glnvg__stencilMask(gl, 0xff);
- glnvg__stencilFunc(gl, GL_ALWAYS, 0, 0xff);
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-
- // set bindpoint for solid loc
- glnvg__setUniforms(gl, call->uniformOffset, 0);
- glnvg__checkError(gl, "fill simple");
-
- glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR_WRAP);
- glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR_WRAP);
- glDisable(GL_CULL_FACE);
- for (i = 0; i < npaths; i++)
- glDrawArrays(GL_TRIANGLE_FAN, paths[i].fillOffset, paths[i].fillCount);
- glEnable(GL_CULL_FACE);
-
- // Draw anti-aliased pixels
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
- glnvg__setUniforms(gl, call->uniformOffset + gl->fragSize, call->image);
- glnvg__checkError(gl, "fill fill");
-
- if (gl->flags & NVG_ANTIALIAS) {
- glnvg__stencilFunc(gl, GL_EQUAL, 0x00, 0xff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- // Draw fringes
- for (i = 0; i < npaths; i++)
- glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);
- }
-
- // Draw fill
- glnvg__stencilFunc(gl, GL_NOTEQUAL, 0x0, 0xff);
- glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
- glDrawArrays(GL_TRIANGLE_STRIP, call->triangleOffset, call->triangleCount);
-
- glDisable(GL_STENCIL_TEST);
-}
-
-static void glnvg__convexFill(GLNVGcontext* gl, GLNVGcall* call)
-{
- GLNVGpath* paths = &gl->paths[call->pathOffset];
- int i, npaths = call->pathCount;
-
- glnvg__setUniforms(gl, call->uniformOffset, call->image);
- glnvg__checkError(gl, "convex fill");
-
- for (i = 0; i < npaths; i++) {
- glDrawArrays(GL_TRIANGLE_FAN, paths[i].fillOffset, paths[i].fillCount);
- // Draw fringes
- if (paths[i].strokeCount > 0) {
- glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);
- }
- }
-}
-
-static void glnvg__stroke(GLNVGcontext* gl, GLNVGcall* call)
-{
- GLNVGpath* paths = &gl->paths[call->pathOffset];
- int npaths = call->pathCount, i;
-
- if (gl->flags & NVG_STENCIL_STROKES) {
-
- glEnable(GL_STENCIL_TEST);
- glnvg__stencilMask(gl, 0xff);
-
- // Fill the stroke base without overlap
- glnvg__stencilFunc(gl, GL_EQUAL, 0x0, 0xff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
- glnvg__setUniforms(gl, call->uniformOffset + gl->fragSize, call->image);
- glnvg__checkError(gl, "stroke fill 0");
- for (i = 0; i < npaths; i++)
- glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);
-
- // Draw anti-aliased pixels.
- glnvg__setUniforms(gl, call->uniformOffset, call->image);
- glnvg__stencilFunc(gl, GL_EQUAL, 0x00, 0xff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- for (i = 0; i < npaths; i++)
- glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);
-
- // Clear stencil buffer.
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- glnvg__stencilFunc(gl, GL_ALWAYS, 0x0, 0xff);
- glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
- glnvg__checkError(gl, "stroke fill 1");
- for (i = 0; i < npaths; i++)
- glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
- glDisable(GL_STENCIL_TEST);
-
-// glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset + gl->fragSize), paint, scissor, strokeWidth, fringe, 1.0f - 0.5f/255.0f);
-
- } else {
- glnvg__setUniforms(gl, call->uniformOffset, call->image);
- glnvg__checkError(gl, "stroke fill");
- // Draw Strokes
- for (i = 0; i < npaths; i++)
- glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);
- }
-}
-
-static void glnvg__triangles(GLNVGcontext* gl, GLNVGcall* call)
-{
- glnvg__setUniforms(gl, call->uniformOffset, call->image);
- glnvg__checkError(gl, "triangles fill");
-
- glDrawArrays(GL_TRIANGLES, call->triangleOffset, call->triangleCount);
-}
-
-static void glnvg__renderCancel(void* uptr) {
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- gl->nverts = 0;
- gl->npaths = 0;
- gl->ncalls = 0;
- gl->nuniforms = 0;
-}
-
-static GLenum glnvg_convertBlendFuncFactor(int factor)
-{
- if (factor == NVG_ZERO)
- return GL_ZERO;
- if (factor == NVG_ONE)
- return GL_ONE;
- if (factor == NVG_SRC_COLOR)
- return GL_SRC_COLOR;
- if (factor == NVG_ONE_MINUS_SRC_COLOR)
- return GL_ONE_MINUS_SRC_COLOR;
- if (factor == NVG_DST_COLOR)
- return GL_DST_COLOR;
- if (factor == NVG_ONE_MINUS_DST_COLOR)
- return GL_ONE_MINUS_DST_COLOR;
- if (factor == NVG_SRC_ALPHA)
- return GL_SRC_ALPHA;
- if (factor == NVG_ONE_MINUS_SRC_ALPHA)
- return GL_ONE_MINUS_SRC_ALPHA;
- if (factor == NVG_DST_ALPHA)
- return GL_DST_ALPHA;
- if (factor == NVG_ONE_MINUS_DST_ALPHA)
- return GL_ONE_MINUS_DST_ALPHA;
- if (factor == NVG_SRC_ALPHA_SATURATE)
- return GL_SRC_ALPHA_SATURATE;
- return GL_INVALID_ENUM;
-}
-
-static GLNVGblend glnvg__blendCompositeOperation(NVGcompositeOperationState op)
-{
- GLNVGblend blend;
- blend.srcRGB = glnvg_convertBlendFuncFactor(op.srcRGB);
- blend.dstRGB = glnvg_convertBlendFuncFactor(op.dstRGB);
- blend.srcAlpha = glnvg_convertBlendFuncFactor(op.srcAlpha);
- blend.dstAlpha = glnvg_convertBlendFuncFactor(op.dstAlpha);
- if (blend.srcRGB == GL_INVALID_ENUM || blend.dstRGB == GL_INVALID_ENUM || blend.srcAlpha == GL_INVALID_ENUM || blend.dstAlpha == GL_INVALID_ENUM)
- {
- blend.srcRGB = GL_ONE;
- blend.dstRGB = GL_ONE_MINUS_SRC_ALPHA;
- blend.srcAlpha = GL_ONE;
- blend.dstAlpha = GL_ONE_MINUS_SRC_ALPHA;
- }
- return blend;
-}
-
-static void glnvg__renderFlush(void* uptr)
-{
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- int i;
-
- if (gl->ncalls > 0) {
-
- // Setup require GL state.
- glUseProgram(gl->shader.prog);
-
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glFrontFace(GL_CCW);
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glStencilMask(0xffffffff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilFunc(GL_ALWAYS, 0, 0xffffffff);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, 0);
- #if NANOVG_GL_USE_STATE_FILTER
- gl->boundTexture = 0;
- gl->stencilMask = 0xffffffff;
- gl->stencilFunc = GL_ALWAYS;
- gl->stencilFuncRef = 0;
- gl->stencilFuncMask = 0xffffffff;
- gl->blendFunc.srcRGB = GL_INVALID_ENUM;
- gl->blendFunc.srcAlpha = GL_INVALID_ENUM;
- gl->blendFunc.dstRGB = GL_INVALID_ENUM;
- gl->blendFunc.dstAlpha = GL_INVALID_ENUM;
- #endif
-
-#if NANOVG_GL_USE_UNIFORMBUFFER
- // Upload ubo for frag shaders
- glBindBuffer(GL_UNIFORM_BUFFER, gl->fragBuf);
- glBufferData(GL_UNIFORM_BUFFER, gl->nuniforms * gl->fragSize, gl->uniforms, GL_STREAM_DRAW);
-#endif
-
- // Upload vertex data
-#if defined NANOVG_GL3
- glBindVertexArray(gl->vertArr);
-#endif
- glBindBuffer(GL_ARRAY_BUFFER, gl->vertBuf);
- glBufferData(GL_ARRAY_BUFFER, gl->nverts * sizeof(NVGvertex), gl->verts, GL_STREAM_DRAW);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(NVGvertex), (const GLvoid*)(size_t)0);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(NVGvertex), (const GLvoid*)(0 + 2*sizeof(float)));
-
- // Set view and texture just once per frame.
- glUniform1i(gl->shader.loc[GLNVG_LOC_TEX], 0);
- glUniform2fv(gl->shader.loc[GLNVG_LOC_VIEWSIZE], 1, gl->view);
-
-#if NANOVG_GL_USE_UNIFORMBUFFER
- glBindBuffer(GL_UNIFORM_BUFFER, gl->fragBuf);
-#endif
-
- for (i = 0; i < gl->ncalls; i++) {
- GLNVGcall* call = &gl->calls[i];
- glnvg__blendFuncSeparate(gl,&call->blendFunc);
- if (call->type == GLNVG_FILL)
- glnvg__fill(gl, call);
- else if (call->type == GLNVG_CONVEXFILL)
- glnvg__convexFill(gl, call);
- else if (call->type == GLNVG_STROKE)
- glnvg__stroke(gl, call);
- else if (call->type == GLNVG_TRIANGLES)
- glnvg__triangles(gl, call);
- }
-
- glDisableVertexAttribArray(0);
- glDisableVertexAttribArray(1);
-#if defined NANOVG_GL3
- glBindVertexArray(0);
-#endif
- glDisable(GL_CULL_FACE);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glUseProgram(0);
- glnvg__bindTexture(gl, 0);
- }
-
- // Reset calls
- gl->nverts = 0;
- gl->npaths = 0;
- gl->ncalls = 0;
- gl->nuniforms = 0;
-}
-
-static int glnvg__maxVertCount(const NVGpath* paths, int npaths)
-{
- int i, count = 0;
- for (i = 0; i < npaths; i++) {
- count += paths[i].nfill;
- count += paths[i].nstroke;
- }
- return count;
-}
-
-static GLNVGcall* glnvg__allocCall(GLNVGcontext* gl)
-{
- GLNVGcall* ret = NULL;
- if (gl->ncalls+1 > gl->ccalls) {
- GLNVGcall* calls;
- int ccalls = glnvg__maxi(gl->ncalls+1, 128) + gl->ccalls/2; // 1.5x Overallocate
- calls = (GLNVGcall*)realloc(gl->calls, sizeof(GLNVGcall) * ccalls);
- if (calls == NULL) return NULL;
- gl->calls = calls;
- gl->ccalls = ccalls;
- }
- ret = &gl->calls[gl->ncalls++];
- memset(ret, 0, sizeof(GLNVGcall));
- return ret;
-}
-
-static int glnvg__allocPaths(GLNVGcontext* gl, int n)
-{
- int ret = 0;
- if (gl->npaths+n > gl->cpaths) {
- GLNVGpath* paths;
- int cpaths = glnvg__maxi(gl->npaths + n, 128) + gl->cpaths/2; // 1.5x Overallocate
- paths = (GLNVGpath*)realloc(gl->paths, sizeof(GLNVGpath) * cpaths);
- if (paths == NULL) return -1;
- gl->paths = paths;
- gl->cpaths = cpaths;
- }
- ret = gl->npaths;
- gl->npaths += n;
- return ret;
-}
-
-static int glnvg__allocVerts(GLNVGcontext* gl, int n)
-{
- int ret = 0;
- if (gl->nverts+n > gl->cverts) {
- NVGvertex* verts;
- int cverts = glnvg__maxi(gl->nverts + n, 4096) + gl->cverts/2; // 1.5x Overallocate
- verts = (NVGvertex*)realloc(gl->verts, sizeof(NVGvertex) * cverts);
- if (verts == NULL) return -1;
- gl->verts = verts;
- gl->cverts = cverts;
- }
- ret = gl->nverts;
- gl->nverts += n;
- return ret;
-}
-
-static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n)
-{
- int ret = 0, structSize = gl->fragSize;
- if (gl->nuniforms+n > gl->cuniforms) {
- unsigned char* uniforms;
- int cuniforms = glnvg__maxi(gl->nuniforms+n, 128) + gl->cuniforms/2; // 1.5x Overallocate
- uniforms = (unsigned char*)realloc(gl->uniforms, structSize * cuniforms);
- if (uniforms == NULL) return -1;
- gl->uniforms = uniforms;
- gl->cuniforms = cuniforms;
- }
- ret = gl->nuniforms * structSize;
- gl->nuniforms += n;
- return ret;
-}
-
-static GLNVGfragUniforms* nvg__fragUniformPtr(GLNVGcontext* gl, int i)
-{
- return (GLNVGfragUniforms*)&gl->uniforms[i];
-}
-
-static void glnvg__vset(NVGvertex* vtx, float x, float y, float u, float v)
-{
- vtx->x = x;
- vtx->y = y;
- vtx->u = u;
- vtx->v = v;
-}
-
-static void glnvg__renderFill(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe,
- const float* bounds, const NVGpath* paths, int npaths)
-{
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- GLNVGcall* call = glnvg__allocCall(gl);
- NVGvertex* quad;
- GLNVGfragUniforms* frag;
- int i, maxverts, offset;
-
- if (call == NULL) return;
-
- call->type = GLNVG_FILL;
- call->triangleCount = 4;
- call->pathOffset = glnvg__allocPaths(gl, npaths);
- if (call->pathOffset == -1) goto error;
- call->pathCount = npaths;
- call->image = paint->image;
- call->blendFunc = glnvg__blendCompositeOperation(compositeOperation);
-
- if (npaths == 1 && paths[0].convex)
- {
- call->type = GLNVG_CONVEXFILL;
- call->triangleCount = 0; // Bounding box fill quad not needed for convex fill
- }
-
- // Allocate vertices for all the paths.
- maxverts = glnvg__maxVertCount(paths, npaths) + call->triangleCount;
- offset = glnvg__allocVerts(gl, maxverts);
- if (offset == -1) goto error;
-
- for (i = 0; i < npaths; i++) {
- GLNVGpath* copy = &gl->paths[call->pathOffset + i];
- const NVGpath* path = &paths[i];
- memset(copy, 0, sizeof(GLNVGpath));
- if (path->nfill > 0) {
- copy->fillOffset = offset;
- copy->fillCount = path->nfill;
- memcpy(&gl->verts[offset], path->fill, sizeof(NVGvertex) * path->nfill);
- offset += path->nfill;
- }
- if (path->nstroke > 0) {
- copy->strokeOffset = offset;
- copy->strokeCount = path->nstroke;
- memcpy(&gl->verts[offset], path->stroke, sizeof(NVGvertex) * path->nstroke);
- offset += path->nstroke;
- }
- }
-
- // Setup uniforms for draw calls
- if (call->type == GLNVG_FILL) {
- // Quad
- call->triangleOffset = offset;
- quad = &gl->verts[call->triangleOffset];
- glnvg__vset(&quad[0], bounds[2], bounds[3], 0.5f, 1.0f);
- glnvg__vset(&quad[1], bounds[2], bounds[1], 0.5f, 1.0f);
- glnvg__vset(&quad[2], bounds[0], bounds[3], 0.5f, 1.0f);
- glnvg__vset(&quad[3], bounds[0], bounds[1], 0.5f, 1.0f);
-
- call->uniformOffset = glnvg__allocFragUniforms(gl, 2);
- if (call->uniformOffset == -1) goto error;
- // Simple shader for stencil
- frag = nvg__fragUniformPtr(gl, call->uniformOffset);
- memset(frag, 0, sizeof(*frag));
- frag->strokeThr = -1.0f;
- frag->type = NSVG_SHADER_SIMPLE;
- // Fill shader
- glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset + gl->fragSize), paint, scissor, fringe, fringe, -1.0f);
- } else {
- call->uniformOffset = glnvg__allocFragUniforms(gl, 1);
- if (call->uniformOffset == -1) goto error;
- // Fill shader
- glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset), paint, scissor, fringe, fringe, -1.0f);
- }
-
- return;
-
-error:
- // We get here if call alloc was ok, but something else is not.
- // Roll back the last call to prevent drawing it.
- if (gl->ncalls > 0) gl->ncalls--;
-}
-
-static void glnvg__renderStroke(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe,
- float strokeWidth, const NVGpath* paths, int npaths)
-{
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- GLNVGcall* call = glnvg__allocCall(gl);
- int i, maxverts, offset;
-
- if (call == NULL) return;
-
- call->type = GLNVG_STROKE;
- call->pathOffset = glnvg__allocPaths(gl, npaths);
- if (call->pathOffset == -1) goto error;
- call->pathCount = npaths;
- call->image = paint->image;
- call->blendFunc = glnvg__blendCompositeOperation(compositeOperation);
-
- // Allocate vertices for all the paths.
- maxverts = glnvg__maxVertCount(paths, npaths);
- offset = glnvg__allocVerts(gl, maxverts);
- if (offset == -1) goto error;
-
- for (i = 0; i < npaths; i++) {
- GLNVGpath* copy = &gl->paths[call->pathOffset + i];
- const NVGpath* path = &paths[i];
- memset(copy, 0, sizeof(GLNVGpath));
- if (path->nstroke) {
- copy->strokeOffset = offset;
- copy->strokeCount = path->nstroke;
- memcpy(&gl->verts[offset], path->stroke, sizeof(NVGvertex) * path->nstroke);
- offset += path->nstroke;
- }
- }
-
- if (gl->flags & NVG_STENCIL_STROKES) {
- // Fill shader
- call->uniformOffset = glnvg__allocFragUniforms(gl, 2);
- if (call->uniformOffset == -1) goto error;
-
- glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset), paint, scissor, strokeWidth, fringe, -1.0f);
- glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset + gl->fragSize), paint, scissor, strokeWidth, fringe, 1.0f - 0.5f/255.0f);
-
- } else {
- // Fill shader
- call->uniformOffset = glnvg__allocFragUniforms(gl, 1);
- if (call->uniformOffset == -1) goto error;
- glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset), paint, scissor, strokeWidth, fringe, -1.0f);
- }
-
- return;
-
-error:
- // We get here if call alloc was ok, but something else is not.
- // Roll back the last call to prevent drawing it.
- if (gl->ncalls > 0) gl->ncalls--;
-}
-
-static void glnvg__renderTriangles(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor,
- const NVGvertex* verts, int nverts, float fringe)
-{
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- GLNVGcall* call = glnvg__allocCall(gl);
- GLNVGfragUniforms* frag;
-
- if (call == NULL) return;
-
- call->type = GLNVG_TRIANGLES;
- call->image = paint->image;
- call->blendFunc = glnvg__blendCompositeOperation(compositeOperation);
-
- // Allocate vertices for all the paths.
- call->triangleOffset = glnvg__allocVerts(gl, nverts);
- if (call->triangleOffset == -1) goto error;
- call->triangleCount = nverts;
-
- memcpy(&gl->verts[call->triangleOffset], verts, sizeof(NVGvertex) * nverts);
-
- // Fill shader
- call->uniformOffset = glnvg__allocFragUniforms(gl, 1);
- if (call->uniformOffset == -1) goto error;
- frag = nvg__fragUniformPtr(gl, call->uniformOffset);
- glnvg__convertPaint(gl, frag, paint, scissor, 1.0f, fringe, -1.0f);
- frag->type = NSVG_SHADER_IMG;
-
- return;
-
-error:
- // We get here if call alloc was ok, but something else is not.
- // Roll back the last call to prevent drawing it.
- if (gl->ncalls > 0) gl->ncalls--;
-}
-
-static void glnvg__renderDelete(void* uptr)
-{
- GLNVGcontext* gl = (GLNVGcontext*)uptr;
- int i;
- if (gl == NULL) return;
-
- glnvg__deleteShader(&gl->shader);
-
-#if NANOVG_GL3
-#if NANOVG_GL_USE_UNIFORMBUFFER
- if (gl->fragBuf != 0)
- glDeleteBuffers(1, &gl->fragBuf);
-#endif
- if (gl->vertArr != 0)
- glDeleteVertexArrays(1, &gl->vertArr);
-#endif
- if (gl->vertBuf != 0)
- glDeleteBuffers(1, &gl->vertBuf);
-
- for (i = 0; i < gl->ntextures; i++) {
- if (gl->textures[i].tex != 0 && (gl->textures[i].flags & NVG_IMAGE_NODELETE) == 0)
- glDeleteTextures(1, &gl->textures[i].tex);
- }
- free(gl->textures);
-
- free(gl->paths);
- free(gl->verts);
- free(gl->uniforms);
- free(gl->calls);
-
- free(gl);
-}
-
-
-#if defined NANOVG_GL2
-NVGcontext* nvgCreateGL2(int flags)
-#elif defined NANOVG_GL3
-NVGcontext* nvgCreateGL3(int flags)
-#elif defined NANOVG_GLES2
-NVGcontext* nvgCreateGLES2(int flags)
-#elif defined NANOVG_GLES3
-NVGcontext* nvgCreateGLES3(int flags)
-#endif
-{
- #ifdef NANOVG_USE_GLEW
- if (!glew_initialized) {
- if (glewInit() == GLEW_OK) {
- glew_initialized = 1;
- } else {
- printf("Failed to initialize GLEW");
- // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
- glGetError();
- }
- }
- #endif
-
- NVGparams params;
- NVGcontext* ctx = NULL;
- GLNVGcontext* gl = (GLNVGcontext*)malloc(sizeof(GLNVGcontext));
- if (gl == NULL) goto error;
- memset(gl, 0, sizeof(GLNVGcontext));
-
- memset(&params, 0, sizeof(params));
- params.renderCreate = glnvg__renderCreate;
- params.renderCreateTexture = glnvg__renderCreateTexture;
- params.renderDeleteTexture = glnvg__renderDeleteTexture;
- params.renderUpdateTexture = glnvg__renderUpdateTexture;
- params.renderGetTextureSize = glnvg__renderGetTextureSize;
- params.renderViewport = glnvg__renderViewport;
- params.renderCancel = glnvg__renderCancel;
- params.renderFlush = glnvg__renderFlush;
- params.renderFill = glnvg__renderFill;
- params.renderStroke = glnvg__renderStroke;
- params.renderTriangles = glnvg__renderTriangles;
- params.renderDelete = glnvg__renderDelete;
- params.userPtr = gl;
- params.edgeAntiAlias = flags & NVG_ANTIALIAS ? 1 : 0;
-
- gl->flags = flags;
-
- ctx = nvgCreateInternal(&params);
- if (ctx == NULL) goto error;
-
- return ctx;
-
-error:
- // 'gl' is freed by nvgDeleteInternal.
- if (ctx != NULL) nvgDeleteInternal(ctx);
- return NULL;
-}
-
-#if defined NANOVG_GL2
-void nvgDeleteGL2(NVGcontext* ctx)
-#elif defined NANOVG_GL3
-void nvgDeleteGL3(NVGcontext* ctx)
-#elif defined NANOVG_GLES2
-void nvgDeleteGLES2(NVGcontext* ctx)
-#elif defined NANOVG_GLES3
-void nvgDeleteGLES3(NVGcontext* ctx)
-#endif
-{
- nvgDeleteInternal(ctx);
-}
-
-#if defined NANOVG_GL2
-int nvglCreateImageFromHandleGL2(NVGcontext* ctx, unsigned int textureId, int w, int h, int imageFlags)
-#elif defined NANOVG_GL3
-int nvglCreateImageFromHandleGL3(NVGcontext* ctx, unsigned int textureId, int w, int h, int imageFlags)
-#elif defined NANOVG_GLES2
-int nvglCreateImageFromHandleGLES2(NVGcontext* ctx, unsigned int textureId, int w, int h, int imageFlags)
-#elif defined NANOVG_GLES3
-int nvglCreateImageFromHandleGLES3(NVGcontext* ctx, unsigned int textureId, int w, int h, int imageFlags)
-#endif
-{
- GLNVGcontext* gl = (GLNVGcontext*)nvgInternalParams(ctx)->userPtr;
- GLNVGtexture* tex = glnvg__allocTexture(gl);
-
- if (tex == NULL) return 0;
-
- tex->type = NVG_TEXTURE_RGBA;
- tex->tex = textureId;
- tex->flags = imageFlags;
- tex->width = w;
- tex->height = h;
-
- return tex->id;
-}
-
-#if defined NANOVG_GL2
-unsigned int nvglImageHandleGL2(NVGcontext* ctx, int image)
-#elif defined NANOVG_GL3
-unsigned int nvglImageHandleGL3(NVGcontext* ctx, int image)
-#elif defined NANOVG_GLES2
-unsigned int nvglImageHandleGLES2(NVGcontext* ctx, int image)
-#elif defined NANOVG_GLES3
-unsigned int nvglImageHandleGLES3(NVGcontext* ctx, int image)
-#endif
-{
- GLNVGcontext* gl = (GLNVGcontext*)nvgInternalParams(ctx)->userPtr;
- GLNVGtexture* tex = glnvg__findTexture(gl, image);
- return tex->tex;
-}
-
-#if defined NANOVG_GL2
-const NanoVG_GL_Functions_VTable NanoVG_GL2_Functions_VTable = {
- .name = "GL2",
- .createContext = &nvgCreateGL2,
- .deleteContext = &nvgDeleteGL2,
- .createImageFromHandle = &nvglCreateImageFromHandleGL2,
- .getImageHandle = &nvglImageHandleGL2,
-};
-#elif defined NANOVG_GL3
-const NanoVG_GL_Functions_VTable NanoVG_GL3_Functions_VTable = {
- .name = "GL3",
- .createContext = &nvgCreateGL3,
- .deleteContext = &nvgDeleteGL3,
- .createImageFromHandle = &nvglCreateImageFromHandleGL3,
- .getImageHandle = &nvglImageHandleGL3,
-};
-#elif defined NANOVG_GLES2
-const NanoVG_GL_Functions_VTable NanoVG_GLES2_Functions_VTable = {
- .name = "GLES2",
- .createContext = &nvgCreateGLES2,
- .deleteContext = &nvgDeleteGLES2,
- .createImageFromHandle = &nvglCreateImageFromHandleGLES2,
- .getImageHandle = &nvglImageHandleGLES2,
-};
-#elif defined NANOVG_GLES3
-const NanoVG_GL_Functions_VTable NanoVG_GLES3_Functions_VTable = {
- .name = "GLES2",
- .createContext = &nvgCreateGLES3,
- .deleteContext = &nvgDeleteGLES3,
- .createImageFromHandle = &nvglCreateImageFromHandleGLES3,
- .getImageHandle = &nvglImageHandleGLES3,
-};
-#endif
diff --git a/source/nanovg/nanovg_gl.h b/source/nanovg/nanovg_gl.h
deleted file mode 100644
index 9f90d8f..0000000
--- a/source/nanovg/nanovg_gl.h
+++ /dev/null
@@ -1,92 +0,0 @@
-//
-// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-
-#ifndef NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC
-#define NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC
-
-#include "nanovg.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Create flags
-
-enum NVGcreateFlags {
- // Flag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA).
- NVG_ANTIALIAS = 1<<0,
- // Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little
- // slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once.
- NVG_STENCIL_STROKES = 1<<1,
- // Flag indicating that additional debug checks are done.
- NVG_DEBUG = 1<<2,
-};
-
-// Define VTable with pointers to the functions for a each OpenGL (ES) version.
-
-typedef struct {
- const char *name;
- NVGcontext* (*createContext)(int flags);
- void (*deleteContext) (NVGcontext* ctx);
- int (*createImageFromHandle) (NVGcontext* ctx, unsigned int textureId, int w, int h, int flags);
- unsigned int (*getImageHandle) (NVGcontext* ctx, int image);
-} NanoVG_GL_Functions_VTable;
-
-// Create NanoVG contexts for different OpenGL (ES) versions.
-
-NVGcontext* nvgCreateGL2(int flags);
-void nvgDeleteGL2(NVGcontext* ctx);
-
-int nvglCreateImageFromHandleGL2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
-GLuint nvglImageHandleGL2(NVGcontext* ctx, int image);
-
-NVGcontext* nvgCreateGL3(int flags);
-void nvgDeleteGL3(NVGcontext* ctx);
-
-int nvglCreateImageFromHandleGL3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
-GLuint nvglImageHandleGL3(NVGcontext* ctx, int image);
-
-NVGcontext* nvgCreateGLES2(int flags);
-void nvgDeleteGLES2(NVGcontext* ctx);
-
-int nvglCreateImageFromHandleGLES2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
-GLuint nvglImageHandleGLES2(NVGcontext* ctx, int image);
-
-NVGcontext* nvgCreateGLES3(int flags);
-void nvgDeleteGLES3(NVGcontext* ctx);
-
-int nvglCreateImageFromHandleGLES3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
-GLuint nvglImageHandleGLES3(NVGcontext* ctx, int image);
-
-// These are additional flags on top of NVGimageFlags.
-enum NVGimageFlagsGL {
- NVG_IMAGE_NODELETE = 1<<16, // Do not delete GL texture handle.
-};
-
-// Create VTables for different OpenGL (ES) versions.
-
-extern const NanoVG_GL_Functions_VTable NanoVG_GL2_Functions_VTable;
-extern const NanoVG_GL_Functions_VTable NanoVG_GL3_Functions_VTable;
-extern const NanoVG_GL_Functions_VTable NanoVG_GLES2_Functions_VTable;
-extern const NanoVG_GL_Functions_VTable NanoVG_GLES3_Functions_VTable;
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC