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authorMitya Selivanov <automainint@guattari.tech>2024-02-08 09:51:05 +0100
committerMitya Selivanov <automainint@guattari.tech>2024-02-08 09:51:05 +0100
commita30791d0e5d23f78fb42bf0922fe3ecb68e6ddfc (patch)
tree8bbc56e79846f78fa0c578c59d0d77e8f3b307ee /source/nanovg/nanosvg.h
parent013c2859dae72299bc77f617a5e41e7008a21954 (diff)
downloadsaw-a30791d0e5d23f78fb42bf0922fe3ecb68e6ddfc.zip
Remove noto fonts; Add nanosvg
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+/*
+ * Copyright (c) 2013-14 Mikko Mononen memon@inside.org
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * The SVG parser is based on Anti-Grain Geometry 2.4 SVG example
+ * Copyright (C) 2002-2004 Maxim Shemanarev (McSeem) (http://www.antigrain.com/)
+ *
+ * Arc calculation code based on canvg (https://code.google.com/p/canvg/)
+ *
+ * Bounding box calculation based on http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html
+ *
+ */
+
+#ifndef NANOSVG_H_F380EFB6_CDA3_11EA_AF56_AF372EEE82E3
+#define NANOSVG_H_F380EFB6_CDA3_11EA_AF56_AF372EEE82E3
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// NanoSVG is a simple stupid single-header-file SVG parse. The output of the parser is a list of cubic bezier shapes.
+//
+// The library suits well for anything from rendering scalable icons in your editor application to prototyping a game.
+//
+// NanoSVG supports a wide range of SVG features, but something may be missing, feel free to create a pull request!
+//
+// The shapes in the SVG images are transformed by the viewBox and converted to specified units.
+// That is, you should get the same looking data as your designed in your favorite app.
+//
+// NanoSVG can return the paths in few different units. For example if you want to render an image, you may choose
+// to get the paths in pixels, or if you are feeding the data into a CNC-cutter, you may want to use millimeters.
+//
+// The units passed to NanoSVG should be one of: 'px', 'pt', 'pc' 'mm', 'cm', or 'in'.
+// DPI (dots-per-inch) controls how the unit conversion is done.
+//
+// If you don't know or care about the units stuff, "px" and 96 should get you going.
+
+
+/* Example Usage:
+ // Load SVG
+ NSVGimage* image;
+ image = nsvgParseFromFile("test.svg", "px", 96);
+ printf("size: %f x %f\n", image->width, image->height);
+ // Use...
+ for (NSVGshape *shape = image->shapes; shape != NULL; shape = shape->next) {
+ for (NSVGpath *path = shape->paths; path != NULL; path = path->next) {
+ for (int i = 0; i < path->npts-1; i += 3) {
+ float* p = &path->pts[i*2];
+ drawCubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7]);
+ }
+ }
+ }
+ // Delete
+ nsvgDelete(image);
+*/
+
+enum NSVGpaintType {
+ NSVG_PAINT_UNDEF = -1,
+ NSVG_PAINT_NONE = 0,
+ NSVG_PAINT_COLOR = 1,
+ NSVG_PAINT_LINEAR_GRADIENT = 2,
+ NSVG_PAINT_RADIAL_GRADIENT = 3
+};
+
+enum NSVGspreadType {
+ NSVG_SPREAD_PAD = 0,
+ NSVG_SPREAD_REFLECT = 1,
+ NSVG_SPREAD_REPEAT = 2
+};
+
+enum NSVGlineJoin {
+ NSVG_JOIN_MITER = 0,
+ NSVG_JOIN_ROUND = 1,
+ NSVG_JOIN_BEVEL = 2
+};
+
+enum NSVGlineCap {
+ NSVG_CAP_BUTT = 0,
+ NSVG_CAP_ROUND = 1,
+ NSVG_CAP_SQUARE = 2
+};
+
+enum NSVGfillRule {
+ NSVG_FILLRULE_NONZERO = 0,
+ NSVG_FILLRULE_EVENODD = 1
+};
+
+enum NSVGflags {
+ NSVG_FLAGS_VISIBLE = 0x01
+};
+
+typedef struct NSVGgradientStop {
+ unsigned int color;
+ float offset;
+} NSVGgradientStop;
+
+typedef struct NSVGgradient {
+ float xform[6];
+ char spread;
+ float fx, fy;
+ int nstops;
+ NSVGgradientStop stops[1];
+} NSVGgradient;
+
+typedef struct NSVGpaint {
+ signed char type;
+ union {
+ unsigned int color;
+ NSVGgradient* gradient;
+ };
+} NSVGpaint;
+
+typedef struct NSVGpath
+{
+ float* pts; // Cubic bezier points: x0,y0, [cpx1,cpx1,cpx2,cpy2,x1,y1], ...
+ int npts; // Total number of bezier points.
+ char closed; // Flag indicating if shapes should be treated as closed.
+ float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
+ struct NSVGpath* next; // Pointer to next path, or NULL if last element.
+} NSVGpath;
+
+typedef struct NSVGshape
+{
+ char id[64]; // Optional 'id' attr of the shape or its group
+ NSVGpaint fill; // Fill paint
+ NSVGpaint stroke; // Stroke paint
+ float opacity; // Opacity of the shape.
+ float strokeWidth; // Stroke width (scaled).
+ float strokeDashOffset; // Stroke dash offset (scaled).
+ float strokeDashArray[8]; // Stroke dash array (scaled).
+ char strokeDashCount; // Number of dash values in dash array.
+ char strokeLineJoin; // Stroke join type.
+ char strokeLineCap; // Stroke cap type.
+ float miterLimit; // Miter limit
+ char fillRule; // Fill rule, see NSVGfillRule.
+ unsigned char flags; // Logical or of NSVG_FLAGS_* flags
+ float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
+ char fillGradient[64]; // Optional 'id' of fill gradient
+ char strokeGradient[64]; // Optional 'id' of stroke gradient
+ float xform[6]; // Root transformation for fill/stroke gradient
+ NSVGpath* paths; // Linked list of paths in the image.
+ struct NSVGshape* next; // Pointer to next shape, or NULL if last element.
+} NSVGshape;
+
+typedef struct NSVGimage
+{
+ float width; // Width of the image.
+ float height; // Height of the image.
+ NSVGshape* shapes; // Linked list of shapes in the image.
+} NSVGimage;
+
+// Parses SVG file from a file, returns SVG image as paths.
+NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi);
+
+// Parses SVG file from a null terminated string, returns SVG image as paths.
+// Important note: changes the string.
+NSVGimage* nsvgParse(char* input, const char* units, float dpi);
+
+// Duplicates a path.
+NSVGpath* nsvgDuplicatePath(NSVGpath* p);
+
+// Deletes an image.
+void nsvgDelete(NSVGimage* image);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // NANOSVG_H_F380EFB6_CDA3_11EA_AF56_AF372EEE82E3