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#define MIN_PIXEL_SIZE 16
#include "../graphics.c"
i64 t = 0;
f64 x = 100.;
f64 y = 100.;
void update_and_render_frame(void) {
p_handle_events();
i64 time_elapsed = p_time() - t;
t += time_elapsed;
if (g_platform.key_down[KEY_LEFT]) x -= .01 * time_elapsed;
if (g_platform.key_down[KEY_RIGHT]) x += .01 * time_elapsed;
if (g_platform.key_down[KEY_UP]) y -= .01 * time_elapsed;
if (g_platform.key_down[KEY_DOWN]) y += .01 * time_elapsed;
Brush white = RGB(1.f, 1.f, 1.f);
Brush black = RGB(0.f, 0.f, 0.f);
white.quick = 1;
fill_rectangle(white, 0., 0., g_platform.real_width, g_platform.real_height);
fill_rectangle(black, x, y, 40., 40.);
p_render_frame();
p_sleep_for(0);
}
i32 main(i32 argc, c8 **argv) {
(void) argc;
(void) argv;
g_platform = (Platform) {
.title = "Pixels",
};
t = p_time();
p_event_loop();
return 0;
}
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