// // Copyright (c) 2009-2013 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #ifndef NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC #define NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC #include "nanovg.h" #ifdef __cplusplus extern "C" { #endif // Create flags enum NVGcreateFlags { // Flag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA). NVG_ANTIALIAS = 1<<0, // Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little // slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once. NVG_STENCIL_STROKES = 1<<1, // Flag indicating that additional debug checks are done. NVG_DEBUG = 1<<2, }; // Define VTable with pointers to the functions for a each OpenGL (ES) version. typedef struct { const char *name; NVGcontext* (*createContext)(int flags); void (*deleteContext) (NVGcontext* ctx); int (*createImageFromHandle) (NVGcontext* ctx, unsigned int textureId, int w, int h, int flags); unsigned int (*getImageHandle) (NVGcontext* ctx, int image); } NanoVG_GL_Functions_VTable; // Create NanoVG contexts for different OpenGL (ES) versions. NVGcontext* nvgCreateGL2(int flags); void nvgDeleteGL2(NVGcontext* ctx); int nvglCreateImageFromHandleGL2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); GLuint nvglImageHandleGL2(NVGcontext* ctx, int image); NVGcontext* nvgCreateGL3(int flags); void nvgDeleteGL3(NVGcontext* ctx); int nvglCreateImageFromHandleGL3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); GLuint nvglImageHandleGL3(NVGcontext* ctx, int image); NVGcontext* nvgCreateGLES2(int flags); void nvgDeleteGLES2(NVGcontext* ctx); int nvglCreateImageFromHandleGLES2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); GLuint nvglImageHandleGLES2(NVGcontext* ctx, int image); NVGcontext* nvgCreateGLES3(int flags); void nvgDeleteGLES3(NVGcontext* ctx); int nvglCreateImageFromHandleGLES3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags); GLuint nvglImageHandleGLES3(NVGcontext* ctx, int image); // These are additional flags on top of NVGimageFlags. enum NVGimageFlagsGL { NVG_IMAGE_NODELETE = 1<<16, // Do not delete GL texture handle. }; // Create VTables for different OpenGL (ES) versions. extern const NanoVG_GL_Functions_VTable NanoVG_GL2_Functions_VTable; extern const NanoVG_GL_Functions_VTable NanoVG_GL3_Functions_VTable; extern const NanoVG_GL_Functions_VTable NanoVG_GLES2_Functions_VTable; extern const NanoVG_GL_Functions_VTable NanoVG_GLES3_Functions_VTable; #ifdef __cplusplus } #endif #endif // NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC