// See: http://www.50ply.com/blog/2013/01/19/loading-compressed-android-assets-with-file-pointer/ // See: https://github.com/android/ndk/issues/562 #include "android.h" #include "nanovg.h" #if defined(__ANDROID__) #include #include #include #include #include #define LOGV(...) (__android_log_print(ANDROID_LOG_VERBOSE, "NanoVG Demo", __VA_ARGS__)) #define LOGI(...) (__android_log_print(ANDROID_LOG_INFO, "NanoVG Demo", __VA_ARGS__)) #define LOGW(...) (__android_log_print(ANDROID_LOG_WARN, "NanoVG Demo", __VA_ARGS__)) #define LOGE(...) (__android_log_print(ANDROID_LOG_ERROR, "NanoVG Demo", __VA_ARGS__)) #define LOGF(...) (__android_log_print(ANDROID_LOG_FATAL, "NanoVG Demo", __VA_ARGS__)) static int android_read(void * cookie, char * buf, int size) { return AAsset_read((AAsset*)cookie, buf, size); } static int android_write(void * cookie, const char * buf, int size) { (void)cookie; (void)buf; (void)size; // unused return EACCES; // can't provide write access to the apk } static fpos_t android_seek(void * cookie, fpos_t offset, int whence) { return AAsset_seek((AAsset*)cookie, offset, whence); } static int android_close(void * cookie) { AAsset_close((AAsset*)cookie); return 0; } AAssetManager * android_asset_manager = NULL; void nvgSetAndroidAssetManager(AAssetManager * manager) { android_asset_manager = manager; } FILE * android_fopen(const char * fname, const char * mode) { if (mode[0] == '/') { // absolute path } if (strchr(mode, 'w')) { // for writing LOGE("Unable to open asset (trying to write): '%s' ('%s')", fname, mode); return NULL; } if (!android_asset_manager) { LOGE("Unable to open asset (unknown asset manager): '%s' ('%s')", fname, mode); return NULL; } AAsset* asset = AAssetManager_open(android_asset_manager, fname, 0); if (!asset) { LOGW("Unable to open asset: '%s' ('%s')", fname, mode); return NULL; } LOGV("Opening asset: '%s' ('%s')", fname, mode); return funopen(asset, android_read, android_write, android_seek, android_close); } #endif