diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/saw/main.c | 409 |
1 files changed, 186 insertions, 223 deletions
diff --git a/source/saw/main.c b/source/saw/main.c index 1b10017..7147fd2 100644 --- a/source/saw/main.c +++ b/source/saw/main.c @@ -236,25 +236,35 @@ typedef struct { b8 enabled; b8 selected; i64 row; - f64 position; - f64 size; + f64 time; + f64 duration; } saw_ui_grid_item_t; typedef struct { - f64 x0; - f64 y0; - f64 width; - f64 height; - f64 offset_x; - f64 offset_y; - f64 scale_x; - f64 scale_y; - i64 time_begin; - i64 time_end; - i64 time_cursor; - i64 time_rate; - i64 time_num; // numerator - i64 time_den; // denominator + f64 x0; // widget position x + f64 y0; // widget position y + f64 width; // widget width + f64 height; // widget height + f64 offset_y; // grid offset y + f64 scale_x; // grid scale x + f64 scale_y; // grid scale y + + // timeline + i64 time_begin; + i64 time_end; + i64 time_cursor; + i64 time_offset; + + // The time rate determines how to convert item time into position + // on the X axis. + // + // x = (time - time_offset) * scale_x / time_rate + // + i64 time_rate; + + i64 meter_num; // numerator + i64 meter_den; // denominator + i64 items_size; saw_ui_grid_item_t *items; } saw_ui_grid_t; @@ -1547,7 +1557,6 @@ static void saw_project_print_to_file(str_t file_name) { // // TODO // - UI library and tests. -// - Fix Y-axis inconsistency. // - Grid widget. // - Prefer nvgRGBAf instead of nvgRGBA. // @@ -1575,10 +1584,8 @@ static void saw_ui_end(void) { static b8 saw_ui_button(f64 x0, f64 y0, f64 width, f64 height, i64 color_index, str_t icon, str_t label, b8 is_active) { - f64 frame_height = sapp_height(); - f64 y = frame_height - y0 - height; - b8 has_cursor = saw_mouse_x >= x0 && saw_mouse_x < x0 + width && - saw_mouse_y >= y && saw_mouse_y < y + height; + b8 has_cursor = saw_mouse_x >= x0 && saw_mouse_x < x0 + width && + saw_mouse_y >= y0 && saw_mouse_y < y0 + height; saw_ui_color_t c = saw_ui_colors[color_index]; if (has_cursor) @@ -1595,7 +1602,7 @@ static b8 saw_ui_button(f64 x0, f64 y0, f64 width, f64 height, nvgFontSize(saw_nvg, height * .6); nvgFontFaceId(saw_nvg, saw_font_icons); nvgTextAlign(saw_nvg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE); - nvgText(saw_nvg, x0 + height * .5, y + height * .5, icon.values, + nvgText(saw_nvg, x0 + height * .5, y0 + height * .5, icon.values, icon.values + icon.size); x0 += height; width -= height * 2.; @@ -1605,7 +1612,7 @@ static b8 saw_ui_button(f64 x0, f64 y0, f64 width, f64 height, nvgFontSize(saw_nvg, height * .8); nvgFontFaceId(saw_nvg, saw_font_text); nvgTextAlign(saw_nvg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE); - nvgText(saw_nvg, x0 + width * .5, y + height * .5, label.values, + nvgText(saw_nvg, x0 + width * .5, y0 + height * .5, label.values, label.values + label.size); } @@ -1620,10 +1627,8 @@ static void saw_ui_value_float(f64 x0, f64 y0, f64 width, f64 height, if (data == NULL || !(scale < -EPS || scale > EPS)) return; - f64 frame_height = sapp_height(); - f64 y = frame_height - y0 - height; - b8 has_cursor = saw_mouse_x >= x0 && saw_mouse_x < x0 + width && - saw_mouse_y >= y && saw_mouse_y < y + height; + b8 has_cursor = saw_mouse_x >= x0 && saw_mouse_x < x0 + width && + saw_mouse_y >= y0 && saw_mouse_y < y0 + height; saw_ui_color_t c = saw_ui_colors[color_index]; // Process input @@ -1667,7 +1672,7 @@ static void saw_ui_value_float(f64 x0, f64 y0, f64 width, f64 height, if (saw_ui_input_active == saw_ui_input_index || (saw_ui_input_active == -1 && has_cursor)) { nvgBeginPath(saw_nvg); - nvgRect(saw_nvg, x0 + width * .5, y, width * .5, height); + nvgRect(saw_nvg, x0 + width * .5, y0, width * .5, height); nvgFillColor(saw_nvg, nvgRGBAf(.9f, .95f, .9f, .5f)); nvgFill(saw_nvg); } @@ -1679,7 +1684,7 @@ static void saw_ui_value_float(f64 x0, f64 y0, f64 width, f64 height, nvgFillColor(saw_nvg, nvgRGBAf(c.normal[0], c.normal[1], c.normal[2], c.normal[3])); nvgTextAlign(saw_nvg, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE); - nvgText(saw_nvg, x0, y + height * 5. * .125, label.values, + nvgText(saw_nvg, x0, y0 + height * 5. * .125, label.values, label.values + label.size); x0 += width / 2; } @@ -1693,7 +1698,7 @@ static void saw_ui_value_float(f64 x0, f64 y0, f64 width, f64 height, nvgTextAlign(saw_nvg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE); c8 buf[256]; sprintf(buf, "%.3f", (f32) *data); - nvgText(saw_nvg, x0 + width * .25, y + height * 5. * .125, buf, + nvgText(saw_nvg, x0 + width * .25, y0 + height * 5. * .125, buf, NULL); } @@ -1710,10 +1715,8 @@ static void saw_ui_value_int(f64 x0, f64 y0, f64 width, f64 height, if (data == NULL || !(scale < -EPS || scale > EPS)) return; - f64 frame_height = sapp_height(); - f64 y = frame_height - y0 - height; - b8 has_cursor = saw_mouse_x >= x0 && saw_mouse_x < x0 + width && - saw_mouse_y >= y && saw_mouse_y < y + height; + b8 has_cursor = saw_mouse_x >= x0 && saw_mouse_x < x0 + width && + saw_mouse_y >= y0 && saw_mouse_y < y0 + height; saw_ui_color_t c = saw_ui_colors[color_index]; // Process input @@ -1757,7 +1760,7 @@ static void saw_ui_value_int(f64 x0, f64 y0, f64 width, f64 height, if (saw_ui_input_active == saw_ui_input_index || (saw_ui_input_active == -1 && has_cursor)) { nvgBeginPath(saw_nvg); - nvgRect(saw_nvg, x0 + width * .5, y, width * .5, height); + nvgRect(saw_nvg, x0 + width * .5, y0, width * .5, height); nvgFillColor(saw_nvg, nvgRGBAf(.9f, .95f, .9f, .5f)); nvgFill(saw_nvg); } @@ -1769,7 +1772,7 @@ static void saw_ui_value_int(f64 x0, f64 y0, f64 width, f64 height, nvgFillColor(saw_nvg, nvgRGBAf(c.normal[0], c.normal[1], c.normal[2], c.normal[3])); nvgTextAlign(saw_nvg, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE); - nvgText(saw_nvg, x0, y + (height * 5) / 8, label.values, + nvgText(saw_nvg, x0, y0 + (height * 5) / 8, label.values, label.values + label.size); x0 += width / 2; } @@ -1783,7 +1786,7 @@ static void saw_ui_value_int(f64 x0, f64 y0, f64 width, f64 height, nvgTextAlign(saw_nvg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE); c8 buf[256]; sprintf(buf, "%lld", *data); - nvgText(saw_nvg, x0 + width * .25, y + (height * 5.) * .125, buf, + nvgText(saw_nvg, x0 + width * .25, y0 + (height * 5.) * .125, buf, NULL); } @@ -1801,10 +1804,8 @@ static void saw_ui_value_list(f64 x0, f64 y0, f64 width, f64 height, if (data == NULL || names == NULL || !(scale < -EPS || scale > EPS)) return; - i64 frame_height = sapp_height(); - i64 y = frame_height - y0 - height; - b8 has_cursor = saw_mouse_x >= x0 && saw_mouse_x < x0 + width && - saw_mouse_y >= y && saw_mouse_y < y + height; + b8 has_cursor = saw_mouse_x >= x0 && saw_mouse_x < x0 + width && + saw_mouse_y >= y0 && saw_mouse_y < y0 + height; saw_ui_color_t c = saw_ui_colors[color_index]; // Process input @@ -1848,7 +1849,7 @@ static void saw_ui_value_list(f64 x0, f64 y0, f64 width, f64 height, if (saw_ui_input_active == saw_ui_input_index || (saw_ui_input_active == -1 && has_cursor)) { nvgBeginPath(saw_nvg); - nvgRect(saw_nvg, x0 + width * .5, y, width * .5, height); + nvgRect(saw_nvg, x0 + width * .5, y0, width * .5, height); nvgFillColor(saw_nvg, nvgRGBAf(.9f, .95f, .9f, .5f)); nvgFill(saw_nvg); } @@ -1860,7 +1861,7 @@ static void saw_ui_value_list(f64 x0, f64 y0, f64 width, f64 height, nvgFillColor(saw_nvg, nvgRGBAf(c.normal[0], c.normal[1], c.normal[2], c.normal[3])); nvgTextAlign(saw_nvg, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE); - nvgText(saw_nvg, x0, y + height * 5 * .125, label.values, + nvgText(saw_nvg, x0, y0 + height * 5 * .125, label.values, label.values + label.size); x0 += width / 2; } @@ -1873,7 +1874,7 @@ static void saw_ui_value_list(f64 x0, f64 y0, f64 width, f64 height, c.active[2], c.active[3])); nvgTextAlign(saw_nvg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE); str_t s = names[*data]; - nvgText(saw_nvg, x0 + width * .25, y + height * 5 * .125, + nvgText(saw_nvg, x0 + width * .25, y0 + height * 5 * .125, s.values, s.values + s.size); } @@ -1956,7 +1957,6 @@ static void saw_ui_header(f64 x0, f64 y0, f64 width, f64 height) { } static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { - f64 frame_height = sapp_height(); f64 track_height = 60.; f64 grid_scale = 50.; f64 grid_rate = 3.; @@ -1970,11 +1970,10 @@ static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { // nvgBeginPath(saw_nvg); - nvgRect(saw_nvg, x0, frame_height - y0 - height + border, width, + nvgRect(saw_nvg, x0, y0 + border, width, + track_height * .2 - border * 2.); + nvgRect(saw_nvg, x0, y0 + border + track_height * .8, width, track_height * .2 - border * 2.); - nvgRect(saw_nvg, x0, - frame_height - y0 - height + border + track_height * .8, - width, track_height * .2 - border * 2.); nvgFillColor(saw_nvg, nvgRGBA(180, 140, 120, 160)); nvgFill(saw_nvg); @@ -1989,13 +1988,13 @@ static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { if (!roll->enabled) continue; - f64 top = frame_height - y0 - height + track_height; - f64 bottom = frame_height - y0; + f64 top = y0 + track_height; + f64 bottom = y0 + height; f64 dx = x0 + saw_compose.ui_offset_x; f64 l = dx + (roll->time * grid_scale) / SAMPLE_RATE; f64 r = l + (roll->duration * grid_scale) / SAMPLE_RATE; - f64 u = frame_height - y0 - height + track_height + - saw_compose.ui_offset_y + roll->track * track_height; + f64 u = top + saw_compose.ui_offset_y + + roll->track * track_height; f64 d = u + track_height; f64 s = grid_scale / grid_rate; @@ -2084,19 +2083,17 @@ static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { saw_lbutton_down && saw_mouse_x >= x0 + saw_compose.ui_offset_x && saw_mouse_x < x0 + width) { - if (!saw_compose.grid_input && - saw_mouse_y >= frame_height - y0 - height && - saw_mouse_y < frame_height - y0 - height + track_height) + if (!saw_compose.grid_input && saw_mouse_y >= y0 && + saw_mouse_y < y0 + track_height) saw_playback_frame = ((saw_mouse_x - saw_compose.ui_offset_x) * SAMPLE_RATE) / grid_scale; else if (saw_edit_mode == EDIT_MODE_HAND && saw_lbutton_click && - saw_mouse_y >= - frame_height - y0 - height + track_height && - saw_mouse_y < frame_height - y0) { - i64 track = (i64) floor((saw_mouse_y - saw_compose.ui_offset_y - - frame_height + y0 + height) / - track_height) - + saw_mouse_y >= y0 + track_height && + saw_mouse_y < y0 + height) { + i64 track = (i64) floor( + (saw_mouse_y - saw_compose.ui_offset_y - y0) / + track_height) - 1; i64 cell = (i64) floor( ((saw_mouse_x - saw_compose.ui_offset_x) * grid_rate) / @@ -2113,12 +2110,12 @@ static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { f64 x = x0 + saw_compose.ui_offset_x + (frame * grid_scale) / SAMPLE_RATE; - f64 y = frame_height - y0 - height + track_height + - saw_compose.ui_offset_y + track * track_height; + f64 y = y0 + track_height + saw_compose.ui_offset_y + + track * track_height; if (track < 0 || track >= TRACK_COUNT || x < x0 || - x >= x0 + width || y < frame_height - y0 - height || - y + track_height >= frame_height - y0) + x >= x0 + width || y < y0 || + y + track_height >= y0 + height) n = -1; if (n != -1) { @@ -2161,9 +2158,9 @@ static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { if (saw_current_roll == -1) break; - i64 track = (i64) floor((saw_mouse_y - saw_compose.ui_offset_y - - frame_height + y0 + height) / - track_height) - + i64 track = (i64) floor( + (saw_mouse_y - saw_compose.ui_offset_y - y0) / + track_height) - 1; i64 cell = (i64) floor( ((saw_mouse_x - saw_compose.ui_offset_x) * grid_rate) / @@ -2214,9 +2211,8 @@ static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { if (saw_mbutton_click || (saw_edit_mode == EDIT_MODE_PAN && saw_lbutton_click)) { - if (saw_mouse_x >= x0 && - saw_mouse_y >= frame_height - y0 - height + track_height && - saw_mouse_x < x0 + width && saw_mouse_y < frame_height - y0) + if (saw_mouse_x >= x0 && saw_mouse_y >= y0 + track_height && + saw_mouse_x < x0 + width && saw_mouse_y < y0 + height) saw_compose.ui_offset_input = 1; } @@ -2292,7 +2288,7 @@ static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { if (x >= x0 - border * 2 && x < x0 + width) { nvgBeginPath(saw_nvg); - nvgRect(saw_nvg, x, frame_height - y0 - height, w, height); + nvgRect(saw_nvg, x, y0, w, height); nvgFillColor(saw_nvg, nvgRGBA(240, 240, 80, 180)); nvgFill(saw_nvg); } @@ -2302,8 +2298,7 @@ static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { if (saw_mouse_on && !hover_any && !saw_compose.grid_input && saw_mouse_x >= x0 + saw_compose.ui_offset_x) { - i64 track = (saw_mouse_y - saw_compose.ui_offset_y - - frame_height + y0 + height) / + i64 track = (saw_mouse_y - saw_compose.ui_offset_y - y0) / track_height - 1; i64 cell = (i64) floor( @@ -2311,14 +2306,13 @@ static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { grid_scale); f64 x = x0 + saw_compose.ui_offset_x + (cell * grid_scale) / grid_rate; - f64 y = frame_height - y0 - height + track_height + - saw_compose.ui_offset_y + track * track_height; + f64 y = y0 + track_height + saw_compose.ui_offset_y + + track * track_height; f64 w = grid_scale / grid_rate; if (track >= 0 && track < TRACK_COUNT && x >= x0 && - x + w < x0 + width && - y >= frame_height - y0 - height + track_height && - y + track_height < frame_height - y0) { + x + w < x0 + width && y >= y0 + track_height && + y + track_height < y0 + height) { nvgBeginPath(saw_nvg); nvgRect(saw_nvg, x + border, y + border, w - border * 2, track_height - border * 2); @@ -2331,17 +2325,15 @@ static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { // if (saw_mouse_on && saw_mouse_x >= x0 + saw_compose.ui_offset_x && - saw_mouse_x < x0 + width && - saw_mouse_y >= frame_height - y0 - height && - saw_mouse_y < frame_height - y0) { + saw_mouse_x < x0 + width && saw_mouse_y >= y0 && + saw_mouse_y < y0 + height) { f64 dx = x0 + saw_compose.ui_offset_x; f64 s = grid_scale / grid_rate; f64 x = dx + ((saw_mouse_x - dx + s / 2) / s) * s; f64 w = border * 4; nvgBeginPath(saw_nvg); - nvgRect(saw_nvg, x - w / 2, frame_height - y0 - height, w, - height); + nvgRect(saw_nvg, x - w / 2, y0, w, height); nvgFillColor(saw_nvg, nvgRGBA(80, 80, 240, 160)); nvgFill(saw_nvg); } @@ -2350,12 +2342,11 @@ static void saw_ui_compose(f64 x0, f64 y0, f64 width, f64 height) { static void saw_ui_choose_instrument(saw_track_t *track, f64 x0, f64 y0, f64 width, f64 height) { f64 text_height = 40.; - f64 y = y0 + height - text_height; x0 += width * .125; width *= .75; - if (saw_ui_button(x0, y, width, text_height, TINT_ORANGE, + if (saw_ui_button(x0, y0, width, text_height, TINT_ORANGE, SZ("\uf83e"), SZ("Oscillator"), 1)) { track->instrument = INSTRUMENT_OSCILLATOR; @@ -2374,10 +2365,8 @@ static void saw_ui_choose_instrument(saw_track_t *track, f64 x0, }; } - y -= text_height; - - if (saw_ui_button(x0, y, width, text_height, TINT_ORANGE, - SZ("\uf1c7"), SZ("Sampler"), 1)) { + if (saw_ui_button(x0, y0 + text_height, width, text_height, + TINT_ORANGE, SZ("\uf1c7"), SZ("Sampler"), 1)) { track->instrument = INSTRUMENT_SAMPLER; memset(&track->sampler, 0, sizeof track->sampler); @@ -2408,59 +2397,55 @@ static void saw_ui_choose_instrument(saw_track_t *track, f64 x0, static void saw_ui_oscillator(saw_oscillator_t *osc, f64 x0, f64 y0, f64 width, f64 height) { - f64 frame_height = sapp_height(); - f64 text_height = 33.; - f64 x = x0 + width / 12.; - f64 w = width * 5. / 6.; + f64 text_height = 33.; + f64 x = x0 + width / 12.; + f64 w = width * 5. / 6.; str_t wave_names[] = { SZ("Sine"), SZ("Saw up"), SZ("Saw down"), SZ("Sqr up"), SZ("Sqr down"), SZ("Kick"), }; - saw_ui_value_list(x, y0 + height - text_height, w, text_height, - TINT_WHITE, SZ("Wave"), 500., - sizeof wave_names / sizeof *wave_names, + saw_ui_value_list(x, y0, w, text_height, TINT_WHITE, SZ("Wave"), + 500., sizeof wave_names / sizeof *wave_names, wave_names, &osc->wave); - saw_ui_value_float(x, y0 + height - text_height * 2., w, - text_height, TINT_WHITE, SZ("Warp"), 10000, -1., - 1., &osc->warp); + saw_ui_value_float(x, y0 + text_height * 1., w, text_height, + TINT_WHITE, SZ("Warp"), 10000, -1., 1., + &osc->warp); // FIXME // Looping phase value. - saw_ui_value_float(x, y0 + height - text_height * 3., w, - text_height, TINT_WHITE, SZ("Phase"), 10000, 0., - 1., &osc->phase); - saw_ui_value_float(x, y0 + height - text_height * 4., w, - text_height, TINT_WHITE, SZ("Stereo"), 10000, 0., - 2., &osc->stereo_width); - saw_ui_value_float(x, y0 + height - text_height * 5., w, - text_height, TINT_WHITE, SZ("Volume"), 10000, 0., - 2., &osc->volume); + saw_ui_value_float(x, y0 + text_height * 2., w, text_height, + TINT_WHITE, SZ("Phase"), 10000, 0., 1., + &osc->phase); + saw_ui_value_float(x, y0 + text_height * 3., w, text_height, + TINT_WHITE, SZ("Stereo"), 10000, 0., 2., + &osc->stereo_width); + saw_ui_value_float(x, y0 + text_height * 4., w, text_height, + TINT_WHITE, SZ("Volume"), 10000, 0., 2., + &osc->volume); nvgFontSize(saw_nvg, text_height); nvgFontFaceId(saw_nvg, saw_font_text); nvgFillColor(saw_nvg, nvgRGBA(255, 255, 255, 255)); nvgTextAlign(saw_nvg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE); - nvgText(saw_nvg, x, frame_height - y0 - height + text_height * 6.5, - "Envelope", 0); - - saw_ui_value_float(x, y0 + height - text_height * 8., w, - text_height, TINT_WHITE, SZ("Sustain"), 10000, - 0., 1., &osc->envelope.sustain); - saw_ui_value_float(x, y0 + height - text_height * 9., w, - text_height, TINT_WHITE, SZ("Attack"), 100000, - 0., 6., &osc->envelope.attack); - saw_ui_value_float(x, y0 + height - text_height * 10., w, - text_height, TINT_WHITE, SZ("Decay"), 100000, 0., - 6., &osc->envelope.decay); - saw_ui_value_float(x, y0 + height - text_height * 11., w, - text_height, TINT_WHITE, SZ("Release"), 100000, - 0., 6., &osc->envelope.release); + nvgText(saw_nvg, x, y0 + text_height * 6.5, "Envelope", 0); + + saw_ui_value_float(x, y0 + text_height * 7., w, text_height, + TINT_WHITE, SZ("Sustain"), 10000, 0., 1., + &osc->envelope.sustain); + saw_ui_value_float(x, y0 + text_height * 8., w, text_height, + TINT_WHITE, SZ("Attack"), 100000, 0., 6., + &osc->envelope.attack); + saw_ui_value_float(x, y0 + text_height * 9., w, text_height, + TINT_WHITE, SZ("Decay"), 100000, 0., 6., + &osc->envelope.decay); + saw_ui_value_float(x, y0 + text_height * 10., w, text_height, + TINT_WHITE, SZ("Release"), 100000, 0., 6., + &osc->envelope.release); } static void saw_ui_sampler(saw_sampler_t *sampler, f64 x0, f64 y0, f64 width, f64 height) { - f64 frame_height = sapp_height(); f64 text_height = 33.; f64 x = x0 + width / 12.; f64 w = width * 5. / 6.; @@ -2536,7 +2521,7 @@ static void saw_ui_sampler(saw_sampler_t *sampler, f64 x0, f64 y0, if (sampler->outline.size > 0) { f64 dw = (f64) w / (f64) sampler->outline.size; f64 h = sample_height * .5; - f64 y = frame_height - y0 - height + h; + f64 y = y0 + h; if (dw > .5) { nvgBeginPath(saw_nvg); @@ -2555,61 +2540,49 @@ static void saw_ui_sampler(saw_sampler_t *sampler, f64 x0, f64 y0, nvgFontFaceId(saw_nvg, saw_font_text); nvgFillColor(saw_nvg, nvgRGBAf(1.f, .7f, .2f, .5f)); nvgTextAlign(saw_nvg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE); - nvgText(saw_nvg, x0 + width * .5, - frame_height - y0 - height + sample_height * .5, + nvgText(saw_nvg, x0 + width * .5, y0 + sample_height * .5, "Drop a WAV file here", NULL); } - saw_ui_value_float(x, y0 + height - sample_height - text_height, w, - text_height, TINT_WHITE, SZ("Begin"), 100000, 0., - 60., &sampler->begin); - saw_ui_value_float(x, - y0 + height - sample_height - text_height * 2., - w, text_height, TINT_WHITE, SZ("End"), 100000, - 0., 60., &sampler->end); - saw_ui_value_float(x, - y0 + height - sample_height - text_height * 3., - w, text_height, TINT_WHITE, SZ("Crossfade"), - 100000, 0., 60., &sampler->crossfade); - saw_ui_value_float(x, - y0 + height - sample_height - text_height * 4., - w, text_height, TINT_WHITE, SZ("Base freq."), - 500, 1., 44100., &sampler->base_frequency); - saw_ui_value_float(x, - y0 + height - sample_height - text_height * 5., - w, text_height, TINT_WHITE, SZ("Volume."), 10000, + saw_ui_value_float(x, y0 + sample_height, w, text_height, + TINT_WHITE, SZ("Begin"), 100000, 0., 60., + &sampler->begin); + saw_ui_value_float(x, y0 + sample_height + text_height * 1., w, + text_height, TINT_WHITE, SZ("End"), 100000, 0., + 60., &sampler->end); + saw_ui_value_float(x, y0 + sample_height + text_height * 2., w, + text_height, TINT_WHITE, SZ("Crossfade"), 100000, + 0., 60., &sampler->crossfade); + saw_ui_value_float(x, y0 + sample_height + text_height * 3., w, + text_height, TINT_WHITE, SZ("Base freq."), 500, + 1., 44100., &sampler->base_frequency); + saw_ui_value_float(x, y0 + sample_height + text_height * 4., w, + text_height, TINT_WHITE, SZ("Volume."), 10000, 0., 2., &sampler->volume); nvgFontSize(saw_nvg, text_height); nvgFontFaceId(saw_nvg, saw_font_text); nvgFillColor(saw_nvg, nvgRGBA(255, 255, 255, 255)); nvgTextAlign(saw_nvg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE); - nvgText(saw_nvg, x, - frame_height - y0 - height + sample_height + - text_height * 6.5, + nvgText(saw_nvg, x, y0 + sample_height + text_height * 6.5, "Envelope", NULL); - saw_ui_value_float(x, - y0 + height - sample_height - text_height * 8., - w, text_height, TINT_WHITE, SZ("Sustain"), 10000, + saw_ui_value_float(x, y0 + sample_height + text_height * 7., w, + text_height, TINT_WHITE, SZ("Sustain"), 10000, 0., 1., &sampler->envelope.sustain); - saw_ui_value_float(x, - y0 + height - sample_height - text_height * 9., - w, text_height, TINT_WHITE, SZ("Attack"), 100000, + saw_ui_value_float(x, y0 + sample_height + text_height * 8., w, + text_height, TINT_WHITE, SZ("Attack"), 100000, 0., 6., &sampler->envelope.attack); - saw_ui_value_float(x, - y0 + height - sample_height - text_height * 10., - w, text_height, TINT_WHITE, SZ("Decay"), 100000, - 0., 6., &sampler->envelope.decay); - saw_ui_value_float(x, - y0 + height - sample_height - text_height * 11., - w, text_height, TINT_WHITE, SZ("Release"), - 100000, 0., 6., &sampler->envelope.release); + saw_ui_value_float(x, y0 + sample_height + text_height * 9., w, + text_height, TINT_WHITE, SZ("Decay"), 100000, 0., + 6., &sampler->envelope.decay); + saw_ui_value_float(x, y0 + sample_height + text_height * 10., w, + text_height, TINT_WHITE, SZ("Release"), 100000, + 0., 6., &sampler->envelope.release); } static void saw_ui_track(saw_track_t *track, f64 x0, f64 y0, f64 width, f64 height, str_t title) { - f64 frame_height = sapp_height(); f64 text_height = 33.; f64 header_offset = 60.; f64 border = 2.; @@ -2619,17 +2592,15 @@ static void saw_ui_track(saw_track_t *track, f64 x0, f64 y0, nvgTextAlign(saw_nvg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE); nvgFillColor(saw_nvg, nvgRGBA(255, 255, 255, 255)); - nvgText(saw_nvg, x0 + border * 2., - frame_height - y0 - height + text_height - border * 2., + nvgText(saw_nvg, x0 + border * 2., y0 + text_height - border * 2., title.values, title.values + title.size); if (track->instrument != INSTRUMENT_NONE) { f64 x = x0 + width - text_height * 1.5; - f64 y = frame_height - y0 - height; f64 s = text_height; - b8 has_cursor = saw_mouse_x >= x && saw_mouse_y >= y && - saw_mouse_x < x + s && saw_mouse_y < y + s; + b8 has_cursor = saw_mouse_x >= x && saw_mouse_y >= y0 && + saw_mouse_x < x + s && saw_mouse_y < y0 + s; c8 xmark[] = "\uf00d"; @@ -2641,7 +2612,7 @@ static void saw_ui_track(saw_track_t *track, f64 x0, f64 y0, else nvgFillColor(saw_nvg, nvgRGBA(240, 200, 100, 160)); - nvgText(saw_nvg, x + border, y + s - border, xmark, + nvgText(saw_nvg, x + border, y0 + s - border, xmark, xmark + (sizeof xmark - 1)); if (has_cursor && saw_lbutton_click) { @@ -2654,24 +2625,23 @@ static void saw_ui_track(saw_track_t *track, f64 x0, f64 y0, switch (track->instrument) { case INSTRUMENT_OSCILLATOR: - saw_ui_oscillator(&track->oscillator, x0, y0, width, - height - header_offset - text_height); + saw_ui_oscillator(&track->oscillator, x0, y0 + header_offset, + width, height - header_offset); break; case INSTRUMENT_SAMPLER: - saw_ui_sampler(&track->sampler, x0, y0, width, - height - header_offset - text_height); + saw_ui_sampler(&track->sampler, x0, y0 + header_offset, width, + height - header_offset); break; default: - saw_ui_choose_instrument(track, x0, y0, width, - height - header_offset - text_height); + saw_ui_choose_instrument(track, x0, y0 + header_offset, width, + height - header_offset); } } static void saw_ui_roll(saw_roll_t *roll, f64 x0, f64 y0, f64 width, f64 height, str_t title) { - f64 frame_height = sapp_height(); f64 text_height = 35.; f64 header_height = 35.; f64 pianokey_height = 35.; @@ -2687,8 +2657,7 @@ static void saw_ui_roll(saw_roll_t *roll, f64 x0, f64 y0, f64 width, // nvgBeginPath(saw_nvg); - nvgRect(saw_nvg, x0, frame_height - y0 - height, width, - text_height); + nvgRect(saw_nvg, x0, y0, width, text_height); nvgFillColor(saw_nvg, nvgRGBA(80, 60, 50, 160)); nvgFill(saw_nvg); @@ -2697,8 +2666,7 @@ static void saw_ui_roll(saw_roll_t *roll, f64 x0, f64 y0, f64 width, nvgFontFaceId(saw_nvg, saw_font_text); nvgTextAlign(saw_nvg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE); nvgFillColor(saw_nvg, nvgRGBA(255, 255, 255, 255)); - nvgText(saw_nvg, x0 + border * 2., - frame_height - y0 - height + text_height - border * 2, + nvgText(saw_nvg, x0 + border * 2., y0 + text_height - border * 2, title.values, title.values + title.size); nvgFill(saw_nvg); @@ -2729,7 +2697,7 @@ static void saw_ui_roll(saw_roll_t *roll, f64 x0, f64 y0, f64 width, // { f64 x = x0 + pianokey_width + sheet_offset; - f64 y = frame_height - y0 - height + text_height; + f64 y = y0 + text_height; f64 w = width - pianokey_width - sheet_offset; f64 h = header_height * .2; f64 border = 5.; @@ -2808,12 +2776,11 @@ static void saw_ui_roll(saw_roll_t *roll, f64 x0, f64 y0, f64 width, for (i64 pitch = 0; pitch < PITCH_COUNT; pitch++) { f64 x = x0 + border; - f64 y = frame_height - y0 - (pitch + 1) * pianokey_height + - border + roll->ui_offset_y; - if (y > frame_height - y0 - pianokey_height) + f64 y = y0 + height - (pitch + 1) * pianokey_height + border + + roll->ui_offset_y; + if (y > y0 + height - pianokey_height) continue; - if (y < - frame_height - y0 - height + text_height + header_height) + if (y < y0 + text_height + header_height) break; b8 has_cursor = saw_mouse_x >= x && saw_mouse_x < x + w && @@ -2894,12 +2861,11 @@ static void saw_ui_roll(saw_roll_t *roll, f64 x0, f64 y0, f64 width, if (saw_mbutton_click || (saw_edit_mode == EDIT_MODE_PAN && saw_lbutton_click && !roll->loop_input)) { if (saw_mouse_x >= x0 + pianokey_width + sheet_offset && - saw_mouse_y >= frame_height - y0 - height + text_height && - saw_mouse_x < x0 + width && saw_mouse_y < frame_height - y0) + saw_mouse_y >= y0 + text_height && saw_mouse_x < x0 + width && + saw_mouse_y < y0 + height) roll->ui_offset_x_input = 1; - if (saw_mouse_x >= x0 && - saw_mouse_y >= frame_height - y0 - height + text_height && - saw_mouse_x < x0 + width && saw_mouse_y < frame_height - y0) + if (saw_mouse_x >= x0 && saw_mouse_y >= y0 + text_height && + saw_mouse_x < x0 + width && saw_mouse_y < y0 + height) roll->ui_offset_y_input = 1; } @@ -2914,12 +2880,12 @@ static void saw_ui_roll(saw_roll_t *roll, f64 x0, f64 y0, f64 width, // for (i64 pitch = 0; pitch < PITCH_COUNT; pitch++) { - f64 y = frame_height - y0 - (pitch + 1) * pianokey_height + + f64 y = y0 + height - (pitch + 1) * pianokey_height + roll->ui_offset_y; - if (y > frame_height - y0 - pianokey_height) + if (y > y0 + height - pianokey_height) continue; - if (y < frame_height - y0 - height + text_height + header_height) + if (y < y0 + text_height + header_height) break; f64 h = pianokey_height; @@ -3008,12 +2974,12 @@ static void saw_ui_roll(saw_roll_t *roll, f64 x0, f64 y0, f64 width, if (!note->enabled) continue; - f64 y = frame_height - y0 - (note->pitch + 1) * pianokey_height + + f64 y = y0 + height - (note->pitch + 1) * pianokey_height + roll->ui_offset_y; - if (y + pianokey_height > frame_height - y0) + if (y + pianokey_height > y0 + height) continue; - if (y < frame_height - y0 - height + text_height + header_height) + if (y < y0 + text_height + header_height) continue; f64 x = x0 + pianokey_width + sheet_offset + roll->ui_offset_x + @@ -3146,8 +3112,7 @@ static void saw_ui_roll(saw_roll_t *roll, f64 x0, f64 y0, f64 width, if (x >= x0 + pianokey_width + sheet_offset - border * 2. && x < x0 + width) { nvgBeginPath(saw_nvg); - nvgRect(saw_nvg, x, frame_height - y0 - height + text_height, w, - height - text_height); + nvgRect(saw_nvg, x, y0 + text_height, w, height - text_height); nvgFillColor(saw_nvg, nvgRGBA(240, 240, 80, 180)); nvgFill(saw_nvg); } @@ -3157,17 +3122,15 @@ static void saw_ui_roll(saw_roll_t *roll, f64 x0, f64 y0, f64 width, // if (saw_mouse_on && saw_mouse_x >= x0 + pianokey_width + sheet_offset && - saw_mouse_x < x0 + width && - saw_mouse_y >= frame_height - y0 - height && - saw_mouse_y < frame_height - y0) { + saw_mouse_x < x0 + width && saw_mouse_y >= y0 && + saw_mouse_y < y0 + height) { f64 dx = x0 + pianokey_width + sheet_offset + roll->ui_offset_x; f64 x = dx + floor((saw_mouse_x - dx) / sheet_scale + .5) * sheet_scale; f64 w = border * 4.; nvgBeginPath(saw_nvg); - nvgRect(saw_nvg, x - w * .5, - frame_height - y0 - height + text_height, w, + nvgRect(saw_nvg, x - w * .5, y0 + text_height, w, height - text_height); nvgFillColor(saw_nvg, nvgRGBA(80, 80, 240, 160)); nvgFill(saw_nvg); @@ -3432,16 +3395,16 @@ static void saw_frame(void) { // Render header // - saw_ui_header(0, // x0 - frame_height - header_height, // y0 - frame_width, // width - header_height // height + saw_ui_header(0, // x0 + 0, // y0 + frame_width, // width + header_height // height ); // Render compose view // saw_ui_compose(0, // x0 - roll_height, // y0 + header_height, // y0 frame_width - track_width, // width compose_height // height ); @@ -3455,7 +3418,7 @@ static void saw_frame(void) { saw_ui_track(saw_tracks + saw_current_track, // track frame_width - track_width, // x0 - 0, // y0 + header_height, // y0 track_width, // width track_height, // height kit_str(strlen(buf), buf) // label @@ -3469,12 +3432,12 @@ static void saw_frame(void) { c8 buf[64]; sprintf(buf, "Sheet %lld", saw_current_roll + 1); - saw_ui_roll(saw_rolls + saw_current_roll, // roll - 0, // x0 - 0, // y0 - frame_width - track_width, // width - roll_height, // height - kit_str(strlen(buf), buf) // label + saw_ui_roll(saw_rolls + saw_current_roll, // roll + 0, // x0 + header_height + compose_height, // y0 + frame_width - track_width, // width + roll_height, // height + kit_str(strlen(buf), buf) // label ); } @@ -3492,16 +3455,16 @@ static void saw_frame(void) { .y0 = 0., .width = 0., .height = 0., - .offset_x = 0., .offset_y = 0., - .scale_x = 1., - .scale_y = 1., + .scale_x = 10., + .scale_y = 10., .time_begin = 0, .time_end = time_rate * 10, .time_cursor = 0, + .time_offset = 0, .time_rate = time_rate, - .time_num = 4, - .time_den = 4, + .meter_num = 4, + .meter_den = 4, .items_size = sizeof items / sizeof *items, .items = items, }; |