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-rw-r--r--source/thirdparty/android.c68
1 files changed, 0 insertions, 68 deletions
diff --git a/source/thirdparty/android.c b/source/thirdparty/android.c
deleted file mode 100644
index 15d1e60..0000000
--- a/source/thirdparty/android.c
+++ /dev/null
@@ -1,68 +0,0 @@
-// See: http://www.50ply.com/blog/2013/01/19/loading-compressed-android-assets-with-file-pointer/
-// See: https://github.com/android/ndk/issues/562
-
-#include "android.h"
-#include "nanovg.h"
-
-#if defined(__ANDROID__)
-
-#include <stdio.h>
-#include <string.h>
-#include <errno.h>
-#include <android/log.h>
-#include <android/asset_manager.h>
-
-#define LOGV(...) (__android_log_print(ANDROID_LOG_VERBOSE, "NanoVG Demo", __VA_ARGS__))
-#define LOGI(...) (__android_log_print(ANDROID_LOG_INFO, "NanoVG Demo", __VA_ARGS__))
-#define LOGW(...) (__android_log_print(ANDROID_LOG_WARN, "NanoVG Demo", __VA_ARGS__))
-#define LOGE(...) (__android_log_print(ANDROID_LOG_ERROR, "NanoVG Demo", __VA_ARGS__))
-#define LOGF(...) (__android_log_print(ANDROID_LOG_FATAL, "NanoVG Demo", __VA_ARGS__))
-
-static int android_read(void * cookie, char * buf, int size) {
- return AAsset_read((AAsset*)cookie, buf, size);
-}
-
-static int android_write(void * cookie, const char * buf, int size) {
- (void)cookie; (void)buf; (void)size; // unused
- return EACCES; // can't provide write access to the apk
-}
-
-static fpos_t android_seek(void * cookie, fpos_t offset, int whence) {
- return AAsset_seek((AAsset*)cookie, offset, whence);
-}
-
-static int android_close(void * cookie) {
- AAsset_close((AAsset*)cookie);
- return 0;
-}
-
-AAssetManager * android_asset_manager = NULL;
-void nvgSetAndroidAssetManager(AAssetManager * manager) {
- android_asset_manager = manager;
-}
-
-FILE * android_fopen(const char * fname, const char * mode) {
- if (mode[0] == '/') { // absolute path
- }
-
- if (strchr(mode, 'w')) { // for writing
- LOGE("Unable to open asset (trying to write): '%s' ('%s')", fname, mode);
- return NULL;
- }
-
- if (!android_asset_manager) {
- LOGE("Unable to open asset (unknown asset manager): '%s' ('%s')", fname, mode);
- return NULL;
- }
-
- AAsset* asset = AAssetManager_open(android_asset_manager, fname, 0);
- if (!asset) {
- LOGW("Unable to open asset: '%s' ('%s')", fname, mode);
- return NULL;
- }
-
- LOGV("Opening asset: '%s' ('%s')", fname, mode);
- return funopen(asset, android_read, android_write, android_seek, android_close);
-}
-
-#endif