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Diffstat (limited to 'source/thirdparty/android.c')
-rw-r--r-- | source/thirdparty/android.c | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/source/thirdparty/android.c b/source/thirdparty/android.c new file mode 100644 index 0000000..15d1e60 --- /dev/null +++ b/source/thirdparty/android.c @@ -0,0 +1,68 @@ +// See: http://www.50ply.com/blog/2013/01/19/loading-compressed-android-assets-with-file-pointer/ +// See: https://github.com/android/ndk/issues/562 + +#include "android.h" +#include "nanovg.h" + +#if defined(__ANDROID__) + +#include <stdio.h> +#include <string.h> +#include <errno.h> +#include <android/log.h> +#include <android/asset_manager.h> + +#define LOGV(...) (__android_log_print(ANDROID_LOG_VERBOSE, "NanoVG Demo", __VA_ARGS__)) +#define LOGI(...) (__android_log_print(ANDROID_LOG_INFO, "NanoVG Demo", __VA_ARGS__)) +#define LOGW(...) (__android_log_print(ANDROID_LOG_WARN, "NanoVG Demo", __VA_ARGS__)) +#define LOGE(...) (__android_log_print(ANDROID_LOG_ERROR, "NanoVG Demo", __VA_ARGS__)) +#define LOGF(...) (__android_log_print(ANDROID_LOG_FATAL, "NanoVG Demo", __VA_ARGS__)) + +static int android_read(void * cookie, char * buf, int size) { + return AAsset_read((AAsset*)cookie, buf, size); +} + +static int android_write(void * cookie, const char * buf, int size) { + (void)cookie; (void)buf; (void)size; // unused + return EACCES; // can't provide write access to the apk +} + +static fpos_t android_seek(void * cookie, fpos_t offset, int whence) { + return AAsset_seek((AAsset*)cookie, offset, whence); +} + +static int android_close(void * cookie) { + AAsset_close((AAsset*)cookie); + return 0; +} + +AAssetManager * android_asset_manager = NULL; +void nvgSetAndroidAssetManager(AAssetManager * manager) { + android_asset_manager = manager; +} + +FILE * android_fopen(const char * fname, const char * mode) { + if (mode[0] == '/') { // absolute path + } + + if (strchr(mode, 'w')) { // for writing + LOGE("Unable to open asset (trying to write): '%s' ('%s')", fname, mode); + return NULL; + } + + if (!android_asset_manager) { + LOGE("Unable to open asset (unknown asset manager): '%s' ('%s')", fname, mode); + return NULL; + } + + AAsset* asset = AAssetManager_open(android_asset_manager, fname, 0); + if (!asset) { + LOGW("Unable to open asset: '%s' ('%s')", fname, mode); + return NULL; + } + + LOGV("Opening asset: '%s' ('%s')", fname, mode); + return funopen(asset, android_read, android_write, android_seek, android_close); +} + +#endif |