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-//
-// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-
-#ifndef NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC
-#define NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC
-
-#include "nanovg.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Create flags
-
-enum NVGcreateFlags {
- // Flag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA).
- NVG_ANTIALIAS = 1<<0,
- // Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little
- // slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once.
- NVG_STENCIL_STROKES = 1<<1,
- // Flag indicating that additional debug checks are done.
- NVG_DEBUG = 1<<2,
-};
-
-// Define VTable with pointers to the functions for a each OpenGL (ES) version.
-
-typedef struct {
- const char *name;
- NVGcontext* (*createContext)(int flags);
- void (*deleteContext) (NVGcontext* ctx);
- int (*createImageFromHandle) (NVGcontext* ctx, unsigned int textureId, int w, int h, int flags);
- unsigned int (*getImageHandle) (NVGcontext* ctx, int image);
-} NanoVG_GL_Functions_VTable;
-
-// Create NanoVG contexts for different OpenGL (ES) versions.
-
-NVGcontext* nvgCreateGL2(int flags);
-void nvgDeleteGL2(NVGcontext* ctx);
-
-int nvglCreateImageFromHandleGL2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
-GLuint nvglImageHandleGL2(NVGcontext* ctx, int image);
-
-NVGcontext* nvgCreateGL3(int flags);
-void nvgDeleteGL3(NVGcontext* ctx);
-
-int nvglCreateImageFromHandleGL3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
-GLuint nvglImageHandleGL3(NVGcontext* ctx, int image);
-
-NVGcontext* nvgCreateGLES2(int flags);
-void nvgDeleteGLES2(NVGcontext* ctx);
-
-int nvglCreateImageFromHandleGLES2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
-GLuint nvglImageHandleGLES2(NVGcontext* ctx, int image);
-
-NVGcontext* nvgCreateGLES3(int flags);
-void nvgDeleteGLES3(NVGcontext* ctx);
-
-int nvglCreateImageFromHandleGLES3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
-GLuint nvglImageHandleGLES3(NVGcontext* ctx, int image);
-
-// These are additional flags on top of NVGimageFlags.
-enum NVGimageFlagsGL {
- NVG_IMAGE_NODELETE = 1<<16, // Do not delete GL texture handle.
-};
-
-// Create VTables for different OpenGL (ES) versions.
-
-extern const NanoVG_GL_Functions_VTable NanoVG_GL2_Functions_VTable;
-extern const NanoVG_GL_Functions_VTable NanoVG_GL3_Functions_VTable;
-extern const NanoVG_GL_Functions_VTable NanoVG_GLES2_Functions_VTable;
-extern const NanoVG_GL_Functions_VTable NanoVG_GLES3_Functions_VTable;
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // NANOVG_GL_H_F380EF20_CDA3_11EA_AF55_D3B6DB88CFCC