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author | Mitya Selivanov <automainint@guattari.tech> | 2024-11-17 05:24:04 +0100 |
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committer | Mitya Selivanov <automainint@guattari.tech> | 2024-11-17 05:24:04 +0100 |
commit | d5a727a062e4d727491f4e7f047269d60a93a8cf (patch) | |
tree | 565aec155ab056f1bef8ddc7dc78d52e65aa76b7 /nanovg/nanovg.h | |
parent | 4ba961dcbf60f7c12f53f46baa261757e15d5931 (diff) | |
download | saw-d5a727a062e4d727491f4e7f047269d60a93a8cf.zip |
Remove lots of dependencies
Diffstat (limited to 'nanovg/nanovg.h')
-rw-r--r-- | nanovg/nanovg.h | 708 |
1 files changed, 0 insertions, 708 deletions
diff --git a/nanovg/nanovg.h b/nanovg/nanovg.h deleted file mode 100644 index f32a175..0000000 --- a/nanovg/nanovg.h +++ /dev/null @@ -1,708 +0,0 @@ -// -// Copyright (c) 2013 Mikko Mononen memon@inside.org -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would be -// appreciated but is not required. -// 2. Altered source versions must be plainly marked as such, and must not be -// misrepresented as being the original software. -// 3. This notice may not be removed or altered from any source distribution. -// - -#ifndef NANOVG_H_F380EB38_CDA3_11EA_AF53_BBD96082A0CB -#define NANOVG_H_F380EB38_CDA3_11EA_AF53_BBD96082A0CB - -#ifdef __cplusplus -extern "C" { -#endif - -#define NVG_PI 3.14159265358979323846264338327f - -#ifdef _MSC_VER -#pragma warning(push) -#pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union -#endif - -typedef struct NVGcontext NVGcontext; - -struct NVGcolor { - union { - float rgba[4]; - struct { - float r,g,b,a; - }; - }; -}; -typedef struct NVGcolor NVGcolor; - -struct NVGpaint { - float xform[6]; - float extent[2]; - float radius; - float feather; - NVGcolor innerColor; - NVGcolor outerColor; - int image; -}; -typedef struct NVGpaint NVGpaint; - -enum NVGwinding { - NVG_CCW = 1, // Winding for solid shapes - NVG_CW = 2, // Winding for holes -}; - -enum NVGsolidity { - NVG_SOLID = 1, // CCW - NVG_HOLE = 2, // CW -}; - -enum NVGlineCap { - NVG_BUTT, - NVG_ROUND, - NVG_SQUARE, - NVG_BEVEL, - NVG_MITER, -}; - -enum NVGalign { - // Horizontal align - NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. - NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center. - NVG_ALIGN_RIGHT = 1<<2, // Align text horizontally to right. - // Vertical align - NVG_ALIGN_TOP = 1<<3, // Align text vertically to top. - NVG_ALIGN_MIDDLE = 1<<4, // Align text vertically to middle. - NVG_ALIGN_BOTTOM = 1<<5, // Align text vertically to bottom. - NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. -}; - -enum NVGblendFactor { - NVG_ZERO = 1<<0, - NVG_ONE = 1<<1, - NVG_SRC_COLOR = 1<<2, - NVG_ONE_MINUS_SRC_COLOR = 1<<3, - NVG_DST_COLOR = 1<<4, - NVG_ONE_MINUS_DST_COLOR = 1<<5, - NVG_SRC_ALPHA = 1<<6, - NVG_ONE_MINUS_SRC_ALPHA = 1<<7, - NVG_DST_ALPHA = 1<<8, - NVG_ONE_MINUS_DST_ALPHA = 1<<9, - NVG_SRC_ALPHA_SATURATE = 1<<10, -}; - -enum NVGcompositeOperation { - NVG_SOURCE_OVER, - NVG_SOURCE_IN, - NVG_SOURCE_OUT, - NVG_ATOP, - NVG_DESTINATION_OVER, - NVG_DESTINATION_IN, - NVG_DESTINATION_OUT, - NVG_DESTINATION_ATOP, - NVG_LIGHTER, - NVG_COPY, - NVG_XOR, -}; - -struct NVGcompositeOperationState { - int srcRGB; - int dstRGB; - int srcAlpha; - int dstAlpha; -}; -typedef struct NVGcompositeOperationState NVGcompositeOperationState; - -struct NVGglyphPosition { - const char* str; // Position of the glyph in the input string. - float x; // The x-coordinate of the logical glyph position. - float minx, maxx; // The bounds of the glyph shape. -}; -typedef struct NVGglyphPosition NVGglyphPosition; - -struct NVGtextRow { - const char* start; // Pointer to the input text where the row starts. - const char* end; // Pointer to the input text where the row ends (one past the last character). - const char* next; // Pointer to the beginning of the next row. - float width; // Logical width of the row. - float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending. -}; -typedef struct NVGtextRow NVGtextRow; - -enum NVGimageFlags { - NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image. - NVG_IMAGE_REPEATX = 1<<1, // Repeat image in X direction. - NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction. - NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered. - NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha. - NVG_IMAGE_NEAREST = 1<<5, // Image interpolation is Nearest instead Linear -}; - -// Begin drawing a new frame -// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame() -// nvgBeginFrame() defines the size of the window to render to in relation currently -// set viewport (i.e. glViewport on GL backends). Device pixel ration allows to -// control the rendering on Hi-DPI devices. -// For example, GLFW returns two dimension for an opened window: window size and -// frame buffer size. In that case you would set windowWidth/Height to the window size -// devicePixelRatio to: frameBufferWidth / windowWidth. -void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio); - -// Cancels drawing the current frame. -void nvgCancelFrame(NVGcontext* ctx); - -// Ends drawing flushing remaining render state. -void nvgEndFrame(NVGcontext* ctx); - -// -// Composite operation -// -// The composite operations in NanoVG are modeled after HTML Canvas API, and -// the blend func is based on OpenGL (see corresponding manuals for more info). -// The colors in the blending state have premultiplied alpha. - -// Sets the composite operation. The op parameter should be one of NVGcompositeOperation. -void nvgGlobalCompositeOperation(NVGcontext* ctx, int op); - -// Sets the composite operation with custom pixel arithmetic. The parameters should be one of NVGblendFactor. -void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor); - -// Sets the composite operation with custom pixel arithmetic for RGB and alpha components separately. The parameters should be one of NVGblendFactor. -void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); - -// -// Color utils -// -// Colors in NanoVG are stored as unsigned ints in ABGR format. - -// Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f). -NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b); - -// Returns a color value from red, green, blue values. Alpha will be set to 1.0f. -NVGcolor nvgRGBf(float r, float g, float b); - - -// Returns a color value from red, green, blue and alpha values. -NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); - -// Returns a color value from red, green, blue and alpha values. -NVGcolor nvgRGBAf(float r, float g, float b, float a); - - -// Linearly interpolates from color c0 to c1, and returns resulting color value. -NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u); - -// Sets transparency of a color value. -NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a); - -// Sets transparency of a color value. -NVGcolor nvgTransRGBAf(NVGcolor c0, float a); - -// Returns color value specified by hue, saturation and lightness. -// HSL values are all in range [0..1], alpha will be set to 255. -NVGcolor nvgHSL(float h, float s, float l); - -// Returns color value specified by hue, saturation and lightness and alpha. -// HSL values are all in range [0..1], alpha in range [0..255] -NVGcolor nvgHSLA(float h, float s, float l, unsigned char a); - -// -// State Handling -// -// NanoVG contains state which represents how paths will be rendered. -// The state contains transform, fill and stroke styles, text and font styles, -// and scissor clipping. - -// Pushes and saves the current render state into a state stack. -// A matching nvgRestore() must be used to restore the state. -void nvgSave(NVGcontext* ctx); - -// Pops and restores current render state. -void nvgRestore(NVGcontext* ctx); - -// Resets current render state to default values. Does not affect the render state stack. -void nvgReset(NVGcontext* ctx); - -// -// Render styles -// -// Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern. -// Solid color is simply defined as a color value, different kinds of paints can be created -// using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern(). -// -// Current render style can be saved and restored using nvgSave() and nvgRestore(). - -// Sets whether to draw antialias for nvgStroke() and nvgFill(). It's enabled by default. -void nvgShapeAntiAlias(NVGcontext* ctx, int enabled); - -// Sets current stroke style to a solid color. -void nvgStrokeColor(NVGcontext* ctx, NVGcolor color); - -// Sets current stroke style to a paint, which can be a one of the gradients or a pattern. -void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint); - -// Sets current fill style to a solid color. -void nvgFillColor(NVGcontext* ctx, NVGcolor color); - -// Sets current fill style to a paint, which can be a one of the gradients or a pattern. -void nvgFillPaint(NVGcontext* ctx, NVGpaint paint); - -// Sets the miter limit of the stroke style. -// Miter limit controls when a sharp corner is beveled. -void nvgMiterLimit(NVGcontext* ctx, float limit); - -// Sets the stroke width of the stroke style. -void nvgStrokeWidth(NVGcontext* ctx, float size); - -// Sets how the end of the line (cap) is drawn, -// Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE. -void nvgLineCap(NVGcontext* ctx, int cap); - -// Sets how sharp path corners are drawn. -// Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL. -void nvgLineJoin(NVGcontext* ctx, int join); - -// Sets the transparency applied to all rendered shapes. -// Already transparent paths will get proportionally more transparent as well. -void nvgGlobalAlpha(NVGcontext* ctx, float alpha); - -// -// Transforms -// -// The paths, gradients, patterns and scissor region are transformed by an transformation -// matrix at the time when they are passed to the API. -// The current transformation matrix is a affine matrix: -// [sx kx tx] -// [ky sy ty] -// [ 0 0 1] -// Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation. -// The last row is assumed to be 0,0,1 and is not stored. -// -// Apart from nvgResetTransform(), each transformation function first creates -// specific transformation matrix and pre-multiplies the current transformation by it. -// -// Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore(). - -// Resets current transform to a identity matrix. -void nvgResetTransform(NVGcontext* ctx); - -// Premultiplies current coordinate system by specified matrix. -// The parameters are interpreted as matrix as follows: -// [a c e] -// [b d f] -// [0 0 1] -void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f); - -// Translates current coordinate system. -void nvgTranslate(NVGcontext* ctx, float x, float y); - -// Rotates current coordinate system. Angle is specified in radians. -void nvgRotate(NVGcontext* ctx, float angle); - -// Skews the current coordinate system along X axis. Angle is specified in radians. -void nvgSkewX(NVGcontext* ctx, float angle); - -// Skews the current coordinate system along Y axis. Angle is specified in radians. -void nvgSkewY(NVGcontext* ctx, float angle); - -// Scales the current coordinate system. -void nvgScale(NVGcontext* ctx, float x, float y); - -// Stores the top part (a-f) of the current transformation matrix in to the specified buffer. -// [a c e] -// [b d f] -// [0 0 1] -// There should be space for 6 floats in the return buffer for the values a-f. -void nvgCurrentTransform(NVGcontext* ctx, float* xform); - - -// The following functions can be used to make calculations on 2x3 transformation matrices. -// A 2x3 matrix is represented as float[6]. - -// Sets the transform to identity matrix. -void nvgTransformIdentity(float* dst); - -// Sets the transform to translation matrix matrix. -void nvgTransformTranslate(float* dst, float tx, float ty); - -// Sets the transform to scale matrix. -void nvgTransformScale(float* dst, float sx, float sy); - -// Sets the transform to rotate matrix. Angle is specified in radians. -void nvgTransformRotate(float* dst, float a); - -// Sets the transform to skew-x matrix. Angle is specified in radians. -void nvgTransformSkewX(float* dst, float a); - -// Sets the transform to skew-y matrix. Angle is specified in radians. -void nvgTransformSkewY(float* dst, float a); - -// Sets the transform to the result of multiplication of two transforms, of A = A*B. -void nvgTransformMultiply(float* dst, const float* src); - -// Sets the transform to the result of multiplication of two transforms, of A = B*A. -void nvgTransformPremultiply(float* dst, const float* src); - -// Sets the destination to inverse of specified transform. -// Returns 1 if the inverse could be calculated, else 0. -int nvgTransformInverse(float* dst, const float* src); - -// Transform a point by given transform. -void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy); - -// Converts degrees to radians and vice versa. -float nvgDegToRad(float deg); -float nvgRadToDeg(float rad); - -// -// Images -// -// NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering. -// In addition you can upload your own image. The image loading is provided by stb_image. -// The parameter imageFlags is combination of flags defined in NVGimageFlags. - -// Creates image by loading it from the disk from specified file name. -// Returns handle to the image. -int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags); - -// Creates image by loading it from the specified chunk of memory. -// Returns handle to the image. -int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata); - -// Creates image from specified image data. -// Returns handle to the image. -int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data); - -int nvgCreateImageAlpha(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data); - -// Updates image data specified by image handle. -void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data); - -// Returns the dimensions of a created image. -void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h); - -// Deletes created image. -void nvgDeleteImage(NVGcontext* ctx, int image); - -// -// Paints -// -// NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern. -// These can be used as paints for strokes and fills. - -// Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates -// of the linear gradient, icol specifies the start color and ocol the end color. -// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). -NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey, - NVGcolor icol, NVGcolor ocol); - -// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering -// drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle, -// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry -// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient. -// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). -NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h, - float r, float f, NVGcolor icol, NVGcolor ocol); - -// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify -// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color. -// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). -NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr, - NVGcolor icol, NVGcolor ocol); - -// Creates and returns an image pattern. Parameters (ox,oy) specify the left-top location of the image pattern, -// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render. -// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint(). -NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey, - float angle, int image, float alpha); - -// -// Scissoring -// -// Scissoring allows you to clip the rendering into a rectangle. This is useful for various -// user interface cases like rendering a text edit or a timeline. - -// Sets the current scissor rectangle. -// The scissor rectangle is transformed by the current transform. -void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h); - -// Intersects current scissor rectangle with the specified rectangle. -// The scissor rectangle is transformed by the current transform. -// Note: in case the rotation of previous scissor rect differs from -// the current one, the intersection will be done between the specified -// rectangle and the previous scissor rectangle transformed in the current -// transform space. The resulting shape is always rectangle. -void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h); - -// Reset and disables scissoring. -void nvgResetScissor(NVGcontext* ctx); - -// -// Paths -// -// Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths. -// Then you define one or more paths and sub-paths which describe the shape. The are functions -// to draw common shapes like rectangles and circles, and lower level step-by-step functions, -// which allow to define a path curve by curve. -// -// NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise -// winding and holes should have counter clockwise order. To specify winding of a path you can -// call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW. -// -// Finally you can fill the path using current fill style by calling nvgFill(), and stroke it -// with current stroke style by calling nvgStroke(). -// -// The curve segments and sub-paths are transformed by the current transform. - -// Clears the current path and sub-paths. -void nvgBeginPath(NVGcontext* ctx); - -// Starts new sub-path with specified point as first point. -void nvgMoveTo(NVGcontext* ctx, float x, float y); - -// Adds line segment from the last point in the path to the specified point. -void nvgLineTo(NVGcontext* ctx, float x, float y); - -// Adds cubic bezier segment from last point in the path via two control points to the specified point. -void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y); - -// Adds quadratic bezier segment from last point in the path via a control point to the specified point. -void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y); - -// Adds an arc segment at the corner defined by the last path point, and two specified points. -void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius); - -// Closes current sub-path with a line segment. -void nvgClosePath(NVGcontext* ctx); - -// Sets the current sub-path winding, see NVGwinding and NVGsolidity. -void nvgPathWinding(NVGcontext* ctx, int dir); - -// Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r, -// and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW, or NVG_CW). -// Angles are specified in radians. -void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir); - -void nvgBarc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir, int join); - -// Creates new rectangle shaped sub-path. -void nvgRect(NVGcontext* ctx, float x, float y, float w, float h); - -// Creates new rounded rectangle shaped sub-path. -void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r); - -// Creates new rounded rectangle shaped sub-path with varying radii for each corner. -void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft); - -// Creates new ellipse shaped sub-path. -void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry); - -// Creates new circle shaped sub-path. -void nvgCircle(NVGcontext* ctx, float cx, float cy, float r); - -// Fills the current path with current fill style. -void nvgFill(NVGcontext* ctx); - -// Fills the current path with current stroke style. -void nvgStroke(NVGcontext* ctx); - - -// -// Text -// -// NanoVG allows you to load .ttf files and use the font to render text. -// -// The appearance of the text can be defined by setting the current text style -// and by specifying the fill color. Common text and font settings such as -// font size, letter spacing and text align are supported. Font blur allows you -// to create simple text effects such as drop shadows. -// -// At render time the font face can be set based on the font handles or name. -// -// Font measure functions return values in local space, the calculations are -// carried in the same resolution as the final rendering. This is done because -// the text glyph positions are snapped to the nearest pixels sharp rendering. -// -// The local space means that values are not rotated or scale as per the current -// transformation. For example if you set font size to 12, which would mean that -// line height is 16, then regardless of the current scaling and rotation, the -// returned line height is always 16. Some measures may vary because of the scaling -// since aforementioned pixel snapping. -// -// While this may sound a little odd, the setup allows you to always render the -// same way regardless of scaling. I.e. following works regardless of scaling: -// -// const char* txt = "Text me up."; -// nvgTextBounds(vg, x,y, txt, NULL, bounds); -// nvgBeginPath(vg); -// nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]); -// nvgFill(vg); -// -// Note: currently only solid color fill is supported for text. - -// Creates font by loading it from the disk from specified file name. -// Returns handle to the font. -int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename); - -// fontIndex specifies which font face to load from a .ttf/.ttc file. -int nvgCreateFontAtIndex(NVGcontext* ctx, const char* name, const char* filename, const int fontIndex); - -// Creates font by loading it from the specified memory chunk. -// Returns handle to the font. -int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData); - -// fontIndex specifies which font face to load from a .ttf/.ttc file. -int nvgCreateFontMemAtIndex(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData, const int fontIndex); - -// Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found. -int nvgFindFont(NVGcontext* ctx, const char* name); - -// Adds a fallback font by handle. -int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont); - -// Adds a fallback font by name. -int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont); - -// Resets fallback fonts by handle. -void nvgResetFallbackFontsId(NVGcontext* ctx, int baseFont); - -// Resets fallback fonts by name. -void nvgResetFallbackFonts(NVGcontext* ctx, const char* baseFont); - -// Sets the font size of current text style. -void nvgFontSize(NVGcontext* ctx, float size); - -// Sets the blur of current text style. -void nvgFontBlur(NVGcontext* ctx, float blur); - -// Sets the letter spacing of current text style. -void nvgTextLetterSpacing(NVGcontext* ctx, float spacing); - -// Sets the proportional line height of current text style. The line height is specified as multiple of font size. -void nvgTextLineHeight(NVGcontext* ctx, float lineHeight); - -// Sets the text align of current text style, see NVGalign for options. -void nvgTextAlign(NVGcontext* ctx, int align); - -// Sets the font face based on specified id of current text style. -void nvgFontFaceId(NVGcontext* ctx, int font); - -// Sets the font face based on specified name of current text style. -void nvgFontFace(NVGcontext* ctx, const char* font); - -// Draws text string at specified location. If end is specified only the sub-string up to the end is drawn. -float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end); - -// Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn. -// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. -// Words longer than the max width are slit at nearest character (i.e. no hyphenation). -void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end); - -// Measures the specified text string. Parameter bounds should be a pointer to float[4], -// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] -// Returns the horizontal advance of the measured text (i.e. where the next character should drawn). -// Measured values are returned in local coordinate space. -float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds); - -// Measures the specified multi-text string. Parameter bounds should be a pointer to float[4], -// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax] -// Measured values are returned in local coordinate space. -void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds); - -// Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used. -// Measured values are returned in local coordinate space. -int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions); - -// Returns the vertical metrics based on the current text style. -// Measured values are returned in local coordinate space. -void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh); - -// Breaks the specified text into lines. If end is specified only the sub-string will be used. -// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered. -// Words longer than the max width are slit at nearest character (i.e. no hyphenation). -int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows); - -// -// Internal Render API -// -enum NVGtexture { - NVG_TEXTURE_ALPHA = 0x01, - NVG_TEXTURE_RGBA = 0x02, -}; - -struct NVGscissor { - float xform[6]; - float extent[2]; -}; -typedef struct NVGscissor NVGscissor; - -struct NVGvertex { - float x,y,u,v; -}; -typedef struct NVGvertex NVGvertex; - -struct NVGpath { - int first; - int count; - unsigned char closed; - int nbevel; - NVGvertex* fill; - int nfill; - NVGvertex* stroke; - int nstroke; - int winding; - int convex; -}; -typedef struct NVGpath NVGpath; - -struct NVGparams { - void* userPtr; - int edgeAntiAlias; - int (*renderCreate)(void* uptr); - int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data); - int (*renderDeleteTexture)(void* uptr, int image); - int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); - int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); - void (*renderViewport)(void* uptr, float width, float height, float devicePixelRatio); - void (*renderCancel)(void* uptr); - void (*renderFlush)(void* uptr); - void (*renderFill)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths); - void (*renderStroke)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths); - void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, const NVGvertex* verts, int nverts, float fringe); - void (*renderDelete)(void* uptr); -}; -typedef struct NVGparams NVGparams; - -// Constructor and destructor, called by the render back-end. -NVGcontext* nvgCreateInternal(NVGparams* params); -void nvgDeleteInternal(NVGcontext* ctx); - -NVGparams* nvgInternalParams(NVGcontext* ctx); - -// Debug function to dump cached path data. -void nvgDebugDumpPathCache(NVGcontext* ctx); - -#if defined(__ANDROID__) -#include <stdio.h> -#include <android/asset_manager.h> -void nvgSetAndroidAssetManager(AAssetManager * manager); -FILE * android_fopen(const char* fname, const char* mode); -#endif - -#ifdef _MSC_VER -#pragma warning(pop) -#endif - -#define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; } - -#ifdef __cplusplus -} -#endif - -#endif // NANOVG_H_F380EB38_CDA3_11EA_AF53_BBD96082A0CB |