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author | Mitya Selivanov <automainint@guattari.tech> | 2024-03-01 15:31:02 +0100 |
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committer | Mitya Selivanov <automainint@guattari.tech> | 2024-03-01 15:31:02 +0100 |
commit | 9e42ff6bbd4d096af0b78664c80d551efa6defa9 (patch) | |
tree | 04ab6db8c05784a56ad47f8b0c0eda48237899ac | |
parent | a831aa9bab1e139ae7c88e633996ca0c3e44c427 (diff) | |
download | saw-9e42ff6bbd4d096af0b78664c80d551efa6defa9.zip |
No need for the depth buffer
-rw-r--r-- | source/saw/main.c | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/source/saw/main.c b/source/saw/main.c index 8d26d27..8b29fd4 100644 --- a/source/saw/main.c +++ b/source/saw/main.c @@ -3322,13 +3322,7 @@ static void saw_frame(void) { glViewport(0, 0, frame_width, frame_height); glClearColor(.11f, .09f, .08f, 1.f); -#ifdef SOKOL_GLCORE33 - glClearDepth(1.); -#else - glClearDepthf(1.f); -#endif - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | - GL_STENCIL_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Process input // |