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#include "../graphics.c"
i64 width = 0;
i64 height = 0;
b8 has_screenshot = 0;
void update_and_render_frame(void) {
if (!has_screenshot) {
p_screenshot(MAX_NUM_PIXELS, &width, &height, g_platform.sketch);
has_screenshot = 1;
}
p_wait_events();
draw_pixels((Brush) {0}, 0, 0, width, height, (Pixel_Buffer) {
.width = width,
.height = height,
.line_size = width,
.pixels = g_platform.sketch,
});
p_render_frame();
}
i32 main(i32 argc, c8 **argv) {
(void) argc;
(void) argv;
g_platform = (Platform) {
.title = "Screenshot",
};
p_event_loop();
return 0;
}
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