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#include "../graphics.c"
enum {
MAX_NUM_PIXELS = 10 * 1024 * 1024,
};
b8 has_screenshot = 0;
i64 width = 0;
i64 height = 0;
vec4_f32 pixels[MAX_NUM_PIXELS] = {0};
void update_and_render_frame(void) {
if (!has_screenshot) {
take_screenshot(MAX_NUM_PIXELS, &width, &height, pixels);
has_screenshot = 1;
}
handle_main_window_events();
draw_pixels(
(Box) {
.width = g_platform.real_width,
.height = g_platform.real_height,
},
(Pixel_Buffer) {
.width = width,
.height = height,
.stride = width,
.pixels = pixels,
}
);
render_main_window_frame();
}
i32 main(i32 argc, c8 **argv) {
(void) argc;
(void) argv;
g_platform = (Platform) {
.title = "Screenshot",
};
run_main_window_event_loop();
return 0;
}
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