#include "../graphics.c" i64 width = 0; i64 height = 0; b8 has_screenshot = 0; void update_and_render_frame(void) { if (!has_screenshot) { p_screenshot(MAX_NUM_PIXELS, &width, &height, g_platform.sketch); has_screenshot = 1; } p_wait_events(); draw_pixels((Brush) {0}, 0, 0, g_platform.real_width, g_platform.real_height, (Pixel_Buffer) { .width = width, .height = height, .stride = width, .pixels = g_platform.sketch, }); p_render_frame(); } i32 main(i32 argc, c8 **argv) { (void) argc; (void) argv; g_platform = (Platform) { .title = "Screenshot", }; p_event_loop(); return 0; }