#define MIN_PIXEL_SIZE 16 #include "../graphics.c" i64 t = 0; f64 x = 100.; f64 y = 100.; void update_and_render_frame(void) { p_handle_events(); i64 time_elapsed = p_time() - t; t += time_elapsed; if (g_platform.key_down[KEY_LEFT]) x -= .01 * time_elapsed; if (g_platform.key_down[KEY_RIGHT]) x += .01 * time_elapsed; if (g_platform.key_down[KEY_UP]) y -= .01 * time_elapsed; if (g_platform.key_down[KEY_DOWN]) y += .01 * time_elapsed; Brush white = RGB(1.f, 1.f, 1.f); Brush black = RGB(0.f, 0.f, 0.f); white.quick = 1; fill_rectangle(white, 0., 0., g_platform.real_width, g_platform.real_height); fill_rectangle(black, x, y, 40., 40.); p_render_frame(); p_sleep_for(0); } i32 main(i32 argc, c8 **argv) { (void) argc; (void) argv; g_platform = (Platform) { .title = "Pixels", }; t = p_time(); p_event_loop(); return 0; }