#include "../reduced_system_layer.c" void update_and_render_frame(void) { p_handle_events(); p_render_frame(); p_sleep_for(0); } i32 main(i32 argc, c8 **argv) { (void) argc; (void) argv; g_platform = (Platform) { .title = "Labyrinth", }; p_event_loop(); return 0; }