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authorMitya Selivanov <automainint@guattari.tech>2024-11-22 06:22:29 +0100
committerMitya Selivanov <automainint@guattari.tech>2024-11-22 06:22:29 +0100
commiteda1d8c0bf70fc582a02b32df82d600b8b1cbe25 (patch)
tree5e3b746aa2c4744eed1468b77728e6c082fe118c
parentb1b1383304bfa981ce61beb5c6531d6160a75a6b (diff)
downloadreduced_system_layer-eda1d8c0bf70fc582a02b32df82d600b8b1cbe25.zip
Update Sine Wave example
-rwxr-xr-xexamples/sinewave.c49
1 files changed, 42 insertions, 7 deletions
diff --git a/examples/sinewave.c b/examples/sinewave.c
index 6beed29..59d1161 100755
--- a/examples/sinewave.c
+++ b/examples/sinewave.c
@@ -25,21 +25,56 @@ gcc \
exit $? # */
#endif
-#include "../reduced_system_layer.c"
+#include "../graphics.c"
+
+i64 time_0 = 0;
+i64 audio_samples = 0;
+
+f32 frames[AUDIO_SAMPLE_RATE * AUDIO_NUM_CHANNELS] = {0};
+
+b8 ui_button(f64 x, f64 y, f64 width, f64 height) {
+ b8 has_cursor = platform.cursor_x >= x && platform.cursor_x < x + width &&
+ platform.cursor_y >= y && platform.cursor_y < y + height;
+
+ b8 is_pressed = has_cursor && platform.key_down[BUTTON_LEFT];
+
+ if (is_pressed)
+ fill_rectangle(OP_SET, 0xffffff, x, y, width, height);
+ else if (has_cursor)
+ fill_rectangle(OP_SET, 0xa0a000, x, y, width, height);
+ else
+ fill_rectangle(OP_SET, 0x808030, x, y, width, height);
+
+ return has_cursor && platform.key_pressed[BUTTON_LEFT];
+}
void update_and_render_frame(void) {
- // Nothing
+ p_handle_events();
+
+ fill_rectangle(OP_SET, 0x202020, 0, 0, platform.frame_width, platform.frame_height);
+
+ if (ui_button(100, 100, 200, 200))
+ p_queue_sound(0, AUDIO_SAMPLE_RATE, frames);
+
+ i64 samples_elapsed = ((p_time() - time_0) * AUDIO_SAMPLE_RATE) / 1000 - audio_samples;
+ audio_samples += samples_elapsed;
+
+ p_handle_audio(samples_elapsed);
+ p_render_frame();
+ p_sleep_for(0);
}
i32 main(i32 argc, c8 **argv) {
(void) argc;
(void) argv;
- platform.graceful_exit = 1;
+ platform = (Platform) {
+ .title = "Sine Wave",
+ .graceful_exit = 1,
+ };
f64 frequency = 440. * 4;
- f32 frames[AUDIO_SAMPLE_RATE * AUDIO_NUM_CHANNELS];
for (i64 i = 0; i < AUDIO_SAMPLE_RATE; ++i) {
f64 t = ((f64) i) / AUDIO_SAMPLE_RATE;
f64 x = sin(t * frequency);
@@ -51,8 +86,8 @@ i32 main(i32 argc, c8 **argv) {
frames[i * 2 + 1] = (f32) x * .5;
}
- p_queue_sound(0, AUDIO_SAMPLE_RATE, frames);
- p_handle_audio(AUDIO_SAMPLE_RATE);
- p_cleanup();
+ time_0 = p_time();
+
+ p_event_loop();
return 0;
}